[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | /** \file |
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| 22 | \ingroup world |
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| 23 | */ |
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| 24 | |
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| 25 | #include "Log.h" |
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| 26 | #include "Database/DatabaseEnv.h" |
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| 27 | #include "Platform/Define.h" |
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| 28 | #include "MapManager.h" |
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| 29 | #include "ObjectAccessor.h" |
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| 30 | #include "GlobalEvents.h" |
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| 31 | #include "ObjectDefines.h" |
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| 32 | #include "Corpse.h" |
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| 33 | |
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| 34 | /// Handle periodic erase of corpses and bones |
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| 35 | static void CorpsesErase(bool bones,uint32 delay) |
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| 36 | { |
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| 37 | ///- Get the list of eligible corpses/bones to be removed |
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| 38 | //No SQL injection (uint32 and enum) |
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| 39 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") ); |
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| 40 | |
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| 41 | if(result) |
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| 42 | { |
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| 43 | do |
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| 44 | { |
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| 45 | Field *fields = result->Fetch(); |
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| 46 | uint32 guidlow = fields[0].GetUInt32(); |
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| 47 | float positionX = fields[1].GetFloat(); |
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| 48 | float positionY = fields[2].GetFloat(); |
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| 49 | uint32 mapid = fields[3].GetUInt32(); |
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| 50 | uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER); |
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| 51 | |
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| 52 | uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE); |
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| 53 | |
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| 54 | sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid); |
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| 55 | |
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| 56 | /// Resurrectable - convert corpses to bones |
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| 57 | if(!bones) |
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| 58 | { |
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| 59 | if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid)) |
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| 60 | { |
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| 61 | sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow); |
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| 62 | CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); |
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| 63 | } |
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| 64 | } |
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| 65 | else |
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| 66 | ///- or delete bones |
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| 67 | { |
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| 68 | MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY); |
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| 69 | |
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| 70 | ///- remove bones from the database |
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| 71 | CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); |
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| 72 | } |
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| 73 | } while (result->NextRow()); |
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| 74 | |
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| 75 | delete result; |
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| 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | /// not thread guarded variant for call from other thread |
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| 80 | void CorpsesErase() |
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| 81 | { |
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| 82 | CorpsesErase(true, 20*MINUTE); |
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| 83 | CorpsesErase(false,3*DAY); |
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| 84 | } |
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