/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup world
*/
#include "Log.h"
#include "Database/DatabaseEnv.h"
#include "Platform/Define.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "GlobalEvents.h"
#include "ObjectDefines.h"
#include "Corpse.h"
/// Handle periodic erase of corpses and bones
static void CorpsesErase(bool bones,uint32 delay)
{
///- Get the list of eligible corpses/bones to be removed
//No SQL injection (uint32 and enum)
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") );
if(result)
{
do
{
Field *fields = result->Fetch();
uint32 guidlow = fields[0].GetUInt32();
float positionX = fields[1].GetFloat();
float positionY = fields[2].GetFloat();
uint32 mapid = fields[3].GetUInt32();
uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
/// Resurrectable - convert corpses to bones
if(!bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
}
else
///- or delete bones
{
MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
///- remove bones from the database
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
} while (result->NextRow());
delete result;
}
}
/// not thread guarded variant for call from other thread
void CorpsesErase()
{
CorpsesErase(true, 20*MINUTE);
CorpsesErase(false,3*DAY);
}