[37] | 1 | /* |
---|
[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
[37] | 3 | * |
---|
[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
---|
| 5 | * |
---|
[37] | 6 | * This program is free software; you can redistribute it and/or modify |
---|
| 7 | * it under the terms of the GNU General Public License as published by |
---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 9 | * (at your option) any later version. |
---|
| 10 | * |
---|
| 11 | * This program is distributed in the hope that it will be useful, |
---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
[37] | 14 | * GNU General Public License for more details. |
---|
| 15 | * |
---|
| 16 | * You should have received a copy of the GNU General Public License |
---|
| 17 | * along with this program; if not, write to the Free Software |
---|
[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
[37] | 19 | */ |
---|
| 20 | |
---|
| 21 | #include "QuestDef.h" |
---|
| 22 | #include "GossipDef.h" |
---|
| 23 | #include "ObjectMgr.h" |
---|
| 24 | #include "Opcodes.h" |
---|
| 25 | #include "WorldPacket.h" |
---|
| 26 | #include "WorldSession.h" |
---|
| 27 | |
---|
| 28 | GossipMenu::GossipMenu() |
---|
| 29 | { |
---|
| 30 | m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use |
---|
| 31 | } |
---|
| 32 | |
---|
| 33 | GossipMenu::~GossipMenu() |
---|
| 34 | { |
---|
| 35 | ClearMenu(); |
---|
| 36 | } |
---|
| 37 | |
---|
| 38 | void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded) |
---|
| 39 | { |
---|
| 40 | ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS ); |
---|
| 41 | |
---|
| 42 | GossipMenuItem gItem; |
---|
| 43 | |
---|
| 44 | gItem.m_gIcon = Icon; |
---|
| 45 | gItem.m_gMessage = Message; |
---|
| 46 | gItem.m_gCoded = Coded; |
---|
| 47 | gItem.m_gSender = dtSender; |
---|
| 48 | gItem.m_gAction = dtAction; |
---|
| 49 | gItem.m_gBoxMessage = BoxMessage; |
---|
| 50 | gItem.m_gBoxMoney = BoxMoney; |
---|
| 51 | |
---|
| 52 | m_gItems.push_back(gItem); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, bool Coded) |
---|
| 56 | { |
---|
| 57 | AddMenuItem( Icon, Message, 0, 0, "", 0, Coded); |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) |
---|
| 61 | { |
---|
| 62 | AddMenuItem(Icon, std::string(Message ? Message : ""),Coded); |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded) |
---|
| 66 | { |
---|
| 67 | AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | uint32 GossipMenu::MenuItemSender( unsigned int ItemId ) |
---|
| 71 | { |
---|
| 72 | if ( ItemId >= m_gItems.size() ) return 0; |
---|
| 73 | |
---|
| 74 | return m_gItems[ ItemId ].m_gSender; |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | uint32 GossipMenu::MenuItemAction( unsigned int ItemId ) |
---|
| 78 | { |
---|
| 79 | if ( ItemId >= m_gItems.size() ) return 0; |
---|
| 80 | |
---|
| 81 | return m_gItems[ ItemId ].m_gAction; |
---|
| 82 | } |
---|
| 83 | |
---|
| 84 | bool GossipMenu::MenuItemCoded( unsigned int ItemId ) |
---|
| 85 | { |
---|
| 86 | if ( ItemId >= m_gItems.size() ) return 0; |
---|
| 87 | |
---|
| 88 | return m_gItems[ ItemId ].m_gCoded; |
---|
| 89 | } |
---|
| 90 | |
---|
| 91 | void GossipMenu::ClearMenu() |
---|
| 92 | { |
---|
| 93 | m_gItems.clear(); |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session) |
---|
| 97 | { |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | PlayerMenu::~PlayerMenu() |
---|
| 101 | { |
---|
| 102 | ClearMenus(); |
---|
| 103 | } |
---|
| 104 | |
---|
| 105 | void PlayerMenu::ClearMenus() |
---|
| 106 | { |
---|
| 107 | mGossipMenu.ClearMenu(); |
---|
| 108 | mQuestMenu.ClearMenu(); |
---|
| 109 | } |
---|
| 110 | |
---|
| 111 | uint32 PlayerMenu::GossipOptionSender( unsigned int Selection ) |
---|
| 112 | { |
---|
| 113 | return mGossipMenu.MenuItemSender( Selection ); |
---|
| 114 | } |
---|
| 115 | |
---|
| 116 | uint32 PlayerMenu::GossipOptionAction( unsigned int Selection ) |
---|
| 117 | { |
---|
| 118 | return mGossipMenu.MenuItemAction( Selection ); |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) |
---|
| 122 | { |
---|
| 123 | return mGossipMenu.MenuItemCoded( Selection ); |
---|
| 124 | } |
---|
| 125 | |
---|
| 126 | void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) |
---|
| 127 | { |
---|
| 128 | WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size |
---|
| 129 | data << npcGUID; |
---|
| 130 | data << uint32(0); // new 2.4.0 |
---|
| 131 | data << uint32( TitleTextId ); |
---|
| 132 | data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F |
---|
| 133 | |
---|
| 134 | for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ ) |
---|
| 135 | { |
---|
| 136 | GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); |
---|
| 137 | data << uint32( iI ); |
---|
| 138 | data << uint8( gItem.m_gIcon ); |
---|
| 139 | // icons: |
---|
| 140 | // 0 unlearn talents/misc |
---|
| 141 | // 1 trader |
---|
| 142 | // 2 taxi |
---|
| 143 | // 3 trainer |
---|
| 144 | // 9 BG/arena |
---|
| 145 | data << uint8( gItem.m_gCoded ); // makes pop up box password |
---|
| 146 | data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 |
---|
| 147 | data << gItem.m_gMessage; // text for gossip item |
---|
| 148 | data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3 |
---|
| 149 | } |
---|
| 150 | |
---|
| 151 | data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 |
---|
| 152 | |
---|
| 153 | for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) |
---|
| 154 | { |
---|
| 155 | QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); |
---|
| 156 | uint32 questID = qItem.m_qId; |
---|
| 157 | Quest const* pQuest = objmgr.GetQuestTemplate(questID); |
---|
| 158 | |
---|
| 159 | data << questID; |
---|
| 160 | data << uint32( qItem.m_qIcon ); |
---|
| 161 | data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 ); |
---|
| 162 | std::string Title = pQuest->GetTitle(); |
---|
| 163 | |
---|
| 164 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 165 | if (loc_idx >= 0) |
---|
| 166 | { |
---|
| 167 | QuestLocale const *ql = objmgr.GetQuestLocale(questID); |
---|
| 168 | if (ql) |
---|
| 169 | { |
---|
| 170 | if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) |
---|
| 171 | Title=ql->Title[loc_idx]; |
---|
| 172 | } |
---|
| 173 | } |
---|
| 174 | data << Title; |
---|
| 175 | } |
---|
| 176 | |
---|
| 177 | pSession->SendPacket( &data ); |
---|
| 178 | //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); |
---|
| 179 | } |
---|
| 180 | |
---|
| 181 | void PlayerMenu::CloseGossip() |
---|
| 182 | { |
---|
| 183 | WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 ); |
---|
| 184 | pSession->SendPacket( &data ); |
---|
| 185 | |
---|
| 186 | //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); |
---|
| 187 | } |
---|
| 188 | |
---|
| 189 | void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) |
---|
| 190 | { |
---|
| 191 | WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size |
---|
| 192 | data << Flags; |
---|
| 193 | data << X << Y; |
---|
| 194 | data << uint32(Icon); |
---|
| 195 | data << uint32(Data); |
---|
| 196 | data << locName; |
---|
| 197 | |
---|
| 198 | pSession->SendPacket( &data ); |
---|
| 199 | //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); |
---|
| 200 | } |
---|
| 201 | |
---|
| 202 | void PlayerMenu::SendTalking( uint32 textID ) |
---|
| 203 | { |
---|
| 204 | GossipText *pGossip; |
---|
| 205 | std::string GossipStr; |
---|
| 206 | |
---|
| 207 | pGossip = objmgr.GetGossipText(textID); |
---|
| 208 | |
---|
| 209 | WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size |
---|
| 210 | data << textID; // can be < 0 |
---|
| 211 | |
---|
| 212 | if (!pGossip) |
---|
| 213 | { |
---|
| 214 | for(uint32 i = 0; i < 8; ++i) |
---|
| 215 | { |
---|
| 216 | data << float(0); |
---|
| 217 | data << "Greetings $N"; |
---|
| 218 | data << "Greetings $N"; |
---|
| 219 | data << uint32(0); |
---|
| 220 | data << uint32(0); |
---|
| 221 | data << uint32(0); |
---|
| 222 | data << uint32(0); |
---|
| 223 | data << uint32(0); |
---|
| 224 | data << uint32(0); |
---|
| 225 | data << uint32(0); |
---|
| 226 | } |
---|
| 227 | } |
---|
| 228 | else |
---|
| 229 | { |
---|
| 230 | std::string Text_0[8],Text_1[8]; |
---|
| 231 | for (int i=0;i<8;i++) |
---|
| 232 | { |
---|
| 233 | Text_0[i]=pGossip->Options[i].Text_0; |
---|
| 234 | Text_1[i]=pGossip->Options[i].Text_1; |
---|
| 235 | } |
---|
| 236 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 237 | if (loc_idx >= 0) |
---|
| 238 | { |
---|
| 239 | NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); |
---|
| 240 | if (nl) |
---|
| 241 | { |
---|
| 242 | for (int i=0;i<8;i++) |
---|
| 243 | { |
---|
| 244 | if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) |
---|
| 245 | Text_0[i]=nl->Text_0[i][loc_idx]; |
---|
| 246 | if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty()) |
---|
| 247 | Text_1[i]=nl->Text_1[i][loc_idx]; |
---|
| 248 | } |
---|
| 249 | } |
---|
| 250 | } |
---|
| 251 | for (int i=0; i<8; i++) |
---|
| 252 | { |
---|
| 253 | data << pGossip->Options[i].Probability; |
---|
| 254 | |
---|
| 255 | if ( Text_0[i].empty() ) |
---|
| 256 | data << Text_1[i]; |
---|
| 257 | else |
---|
| 258 | data << Text_0[i]; |
---|
| 259 | |
---|
| 260 | if ( Text_1[i].empty() ) |
---|
| 261 | data << Text_0[i]; |
---|
| 262 | else |
---|
| 263 | data << Text_1[i]; |
---|
| 264 | |
---|
| 265 | data << pGossip->Options[i].Language; |
---|
| 266 | |
---|
| 267 | data << pGossip->Options[i].Emotes[0]._Delay; |
---|
| 268 | data << pGossip->Options[i].Emotes[0]._Emote; |
---|
| 269 | |
---|
| 270 | data << pGossip->Options[i].Emotes[1]._Delay; |
---|
| 271 | data << pGossip->Options[i].Emotes[1]._Emote; |
---|
| 272 | |
---|
| 273 | data << pGossip->Options[i].Emotes[2]._Delay; |
---|
| 274 | data << pGossip->Options[i].Emotes[2]._Emote; |
---|
| 275 | } |
---|
| 276 | } |
---|
| 277 | pSession->SendPacket( &data ); |
---|
| 278 | |
---|
| 279 | sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); |
---|
| 280 | } |
---|
| 281 | |
---|
| 282 | void PlayerMenu::SendTalking( char const * title, char const * text ) |
---|
| 283 | { |
---|
| 284 | WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size |
---|
| 285 | data << uint32(0); |
---|
| 286 | for(uint32 i = 0; i < 8; ++i) |
---|
| 287 | { |
---|
| 288 | data << float(0); |
---|
| 289 | data << title; |
---|
| 290 | data << text; |
---|
| 291 | data << uint32(0); |
---|
| 292 | data << uint32(0); |
---|
| 293 | data << uint32(0); |
---|
| 294 | data << uint32(0); |
---|
| 295 | data << uint32(0); |
---|
| 296 | data << uint32(0); |
---|
| 297 | data << uint32(0); |
---|
| 298 | } |
---|
| 299 | |
---|
| 300 | pSession->SendPacket( &data ); |
---|
| 301 | |
---|
| 302 | sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); |
---|
| 303 | } |
---|
| 304 | |
---|
| 305 | /*********************************************************/ |
---|
| 306 | /*** QUEST SYSTEM ***/ |
---|
| 307 | /*********************************************************/ |
---|
| 308 | |
---|
| 309 | QuestMenu::QuestMenu() |
---|
| 310 | { |
---|
| 311 | m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use |
---|
| 312 | } |
---|
| 313 | |
---|
| 314 | QuestMenu::~QuestMenu() |
---|
| 315 | { |
---|
| 316 | ClearMenu(); |
---|
| 317 | } |
---|
| 318 | |
---|
| 319 | void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) |
---|
| 320 | { |
---|
| 321 | Quest const* qinfo = objmgr.GetQuestTemplate(QuestId); |
---|
| 322 | if (!qinfo) return; |
---|
| 323 | |
---|
| 324 | ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS ); |
---|
| 325 | |
---|
| 326 | QuestMenuItem qItem; |
---|
| 327 | |
---|
| 328 | qItem.m_qId = QuestId; |
---|
| 329 | qItem.m_qIcon = Icon; |
---|
| 330 | |
---|
| 331 | m_qItems.push_back(qItem); |
---|
| 332 | } |
---|
| 333 | |
---|
| 334 | bool QuestMenu::HasItem( uint32 questid ) |
---|
| 335 | { |
---|
| 336 | for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); i++) |
---|
| 337 | { |
---|
| 338 | if(i->m_qId==questid) |
---|
| 339 | { |
---|
| 340 | return true; |
---|
| 341 | } |
---|
| 342 | } |
---|
| 343 | return false; |
---|
| 344 | } |
---|
| 345 | |
---|
| 346 | void QuestMenu::ClearMenu() |
---|
| 347 | { |
---|
| 348 | m_qItems.clear(); |
---|
| 349 | } |
---|
| 350 | |
---|
| 351 | void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID ) |
---|
| 352 | { |
---|
| 353 | WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size |
---|
| 354 | data << uint64(npcGUID); |
---|
| 355 | data << Title; |
---|
| 356 | data << uint32(eEmote._Delay ); // player emote |
---|
| 357 | data << uint32(eEmote._Emote ); // NPC emote |
---|
| 358 | data << uint8 ( mQuestMenu.MenuItemCount() ); |
---|
| 359 | |
---|
| 360 | for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) |
---|
| 361 | { |
---|
| 362 | QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); |
---|
| 363 | |
---|
| 364 | uint32 questID = qmi.m_qId; |
---|
| 365 | Quest const *pQuest = objmgr.GetQuestTemplate(questID); |
---|
| 366 | |
---|
| 367 | std::string title = pQuest ? pQuest->GetTitle() : ""; |
---|
| 368 | |
---|
| 369 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 370 | if (loc_idx >= 0) |
---|
| 371 | { |
---|
| 372 | if(QuestLocale const *ql = objmgr.GetQuestLocale(questID)) |
---|
| 373 | { |
---|
| 374 | if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) |
---|
| 375 | title=ql->Title[loc_idx]; |
---|
| 376 | } |
---|
| 377 | } |
---|
| 378 | |
---|
| 379 | data << uint32(questID); |
---|
| 380 | data << uint32(qmi.m_qIcon); |
---|
| 381 | data << uint32(pQuest ? pQuest->GetQuestLevel() : 0); |
---|
| 382 | data << title; |
---|
| 383 | } |
---|
| 384 | pSession->SendPacket( &data ); |
---|
| 385 | //uint32 fqid=pQuestMenu->GetItem(0).m_qId; |
---|
| 386 | //sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u, questid-0=%u",npcGUID,fqid); |
---|
| 387 | } |
---|
| 388 | |
---|
| 389 | void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ) |
---|
| 390 | { |
---|
| 391 | WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 ); |
---|
| 392 | data << uint64(npcGUID); |
---|
| 393 | data << uint8(questStatus); |
---|
| 394 | |
---|
| 395 | pSession->SendPacket( &data ); |
---|
| 396 | sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u",GUID_LOPART(npcGUID),questStatus); |
---|
| 397 | } |
---|
| 398 | |
---|
| 399 | void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept ) |
---|
| 400 | { |
---|
| 401 | WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size |
---|
| 402 | |
---|
| 403 | std::string Title = pQuest->GetTitle(); |
---|
| 404 | std::string Details = pQuest->GetDetails(); |
---|
| 405 | std::string Objectives = pQuest->GetObjectives(); |
---|
| 406 | std::string EndText = pQuest->GetEndText(); |
---|
| 407 | |
---|
| 408 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 409 | if (loc_idx >= 0) |
---|
| 410 | { |
---|
| 411 | QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); |
---|
| 412 | if (ql) |
---|
| 413 | { |
---|
| 414 | if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) |
---|
| 415 | Title=ql->Title[loc_idx]; |
---|
| 416 | if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) |
---|
| 417 | Details=ql->Details[loc_idx]; |
---|
| 418 | if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) |
---|
| 419 | Objectives=ql->Objectives[loc_idx]; |
---|
| 420 | if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) |
---|
| 421 | EndText=ql->EndText[loc_idx]; |
---|
| 422 | } |
---|
| 423 | } |
---|
| 424 | |
---|
| 425 | data << uint64(npcGUID); |
---|
| 426 | data << uint32(pQuest->GetQuestId()); |
---|
| 427 | data << Title << Details << Objectives; |
---|
| 428 | data << uint32(ActivateAccept); |
---|
| 429 | data << uint32(pQuest->GetSuggestedPlayers()); |
---|
| 430 | |
---|
| 431 | if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) |
---|
| 432 | { |
---|
| 433 | data << uint32(0); // Rewarded chosen items hidden |
---|
| 434 | data << uint32(0); // Rewarded items hidden |
---|
| 435 | data << uint32(0); // Rewarded money hidden |
---|
| 436 | } |
---|
| 437 | else |
---|
| 438 | { |
---|
| 439 | ItemPrototype const* IProto; |
---|
| 440 | |
---|
| 441 | data << uint32(pQuest->GetRewChoiceItemsCount()); |
---|
| 442 | for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++) |
---|
| 443 | { |
---|
| 444 | if ( !pQuest->RewChoiceItemId[i] ) continue; |
---|
| 445 | data << uint32(pQuest->RewChoiceItemId[i]); |
---|
| 446 | data << uint32(pQuest->RewChoiceItemCount[i]); |
---|
| 447 | IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); |
---|
| 448 | if ( IProto ) |
---|
| 449 | data << uint32(IProto->DisplayInfoID); |
---|
| 450 | else |
---|
| 451 | data << uint32( 0x00 ); |
---|
| 452 | } |
---|
| 453 | |
---|
| 454 | data << uint32(pQuest->GetRewItemsCount()); |
---|
| 455 | for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++) |
---|
| 456 | { |
---|
| 457 | if ( !pQuest->RewItemId[i] ) continue; |
---|
| 458 | data << uint32(pQuest->RewItemId[i]); |
---|
| 459 | data << uint32(pQuest->RewItemCount[i]); |
---|
| 460 | IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]); |
---|
| 461 | if ( IProto ) |
---|
| 462 | data << uint32(IProto->DisplayInfoID); |
---|
| 463 | else |
---|
| 464 | data << uint32(0); |
---|
| 465 | } |
---|
| 466 | data << uint32(pQuest->GetRewOrReqMoney()); |
---|
| 467 | } |
---|
| 468 | |
---|
| 469 | data << uint32(0); // Honor points reward, not implemented |
---|
| 470 | data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) |
---|
| 471 | data << uint32(pQuest->GetRewSpellCast()); // casted spell |
---|
| 472 | data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) |
---|
| 473 | |
---|
| 474 | data << uint32(QUEST_EMOTE_COUNT); |
---|
| 475 | for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++) |
---|
| 476 | { |
---|
| 477 | data << uint32(pQuest->DetailsEmote[i]); |
---|
| 478 | data << uint32(0); // DetailsEmoteDelay |
---|
| 479 | } |
---|
| 480 | pSession->SendPacket( &data ); |
---|
| 481 | |
---|
| 482 | sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId()); |
---|
| 483 | } |
---|
| 484 | |
---|
| 485 | void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) |
---|
| 486 | { |
---|
| 487 | std::string Title,Details,Objectives,EndText; |
---|
| 488 | std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; |
---|
| 489 | Title = pQuest->GetTitle(); |
---|
| 490 | Details = pQuest->GetDetails(); |
---|
| 491 | Objectives = pQuest->GetObjectives(); |
---|
| 492 | EndText = pQuest->GetEndText(); |
---|
| 493 | for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++) |
---|
| 494 | ObjectiveText[i]=pQuest->ObjectiveText[i]; |
---|
| 495 | |
---|
| 496 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 497 | if (loc_idx >= 0) |
---|
| 498 | { |
---|
| 499 | QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); |
---|
| 500 | if (ql) |
---|
| 501 | { |
---|
| 502 | if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) |
---|
| 503 | Title=ql->Title[loc_idx]; |
---|
| 504 | if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) |
---|
| 505 | Details=ql->Details[loc_idx]; |
---|
| 506 | if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) |
---|
| 507 | Objectives=ql->Objectives[loc_idx]; |
---|
| 508 | if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) |
---|
| 509 | EndText=ql->EndText[loc_idx]; |
---|
| 510 | |
---|
| 511 | for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++) |
---|
| 512 | if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) |
---|
| 513 | ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; |
---|
| 514 | } |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size |
---|
| 518 | |
---|
| 519 | data << uint32(pQuest->GetQuestId()); |
---|
| 520 | data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) |
---|
| 521 | data << uint32(pQuest->GetQuestLevel()); // may be 0 |
---|
| 522 | data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log |
---|
| 523 | |
---|
| 524 | data << uint32(pQuest->GetType()); |
---|
| 525 | data << uint32(pQuest->GetSuggestedPlayers()); |
---|
| 526 | |
---|
| 527 | data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective |
---|
| 528 | data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective |
---|
| 529 | |
---|
| 530 | data << uint32(0); // RequiredOpositeRepFaction |
---|
| 531 | data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) |
---|
| 532 | |
---|
| 533 | data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 |
---|
| 534 | |
---|
| 535 | if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) |
---|
| 536 | data << uint32(0); // Hide money rewarded |
---|
| 537 | else |
---|
| 538 | data << uint32(pQuest->GetRewOrReqMoney()); |
---|
| 539 | |
---|
| 540 | data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client |
---|
| 541 | data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) |
---|
| 542 | data << uint32(pQuest->GetRewSpellCast()); // casted spell |
---|
| 543 | |
---|
| 544 | data << uint32(0); // Honor points reward, not implemented |
---|
| 545 | data << uint32(pQuest->GetSrcItemId()); |
---|
| 546 | data << uint32(pQuest->GetFlags() & 0xFFFF); |
---|
| 547 | data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) |
---|
| 548 | |
---|
| 549 | int iI; |
---|
| 550 | |
---|
| 551 | if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) |
---|
| 552 | { |
---|
| 553 | for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) |
---|
| 554 | data << uint32(0) << uint32(0); |
---|
| 555 | for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) |
---|
| 556 | data << uint32(0) << uint32(0); |
---|
| 557 | } |
---|
| 558 | else |
---|
| 559 | { |
---|
| 560 | for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) |
---|
| 561 | { |
---|
| 562 | data << uint32(pQuest->RewItemId[iI]); |
---|
| 563 | data << uint32(pQuest->RewItemCount[iI]); |
---|
| 564 | } |
---|
| 565 | for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) |
---|
| 566 | { |
---|
| 567 | data << uint32(pQuest->RewChoiceItemId[iI]); |
---|
| 568 | data << uint32(pQuest->RewChoiceItemCount[iI]); |
---|
| 569 | } |
---|
| 570 | } |
---|
| 571 | |
---|
| 572 | data << pQuest->GetPointMapId(); |
---|
| 573 | data << pQuest->GetPointX(); |
---|
| 574 | data << pQuest->GetPointY(); |
---|
| 575 | data << pQuest->GetPointOpt(); |
---|
| 576 | |
---|
| 577 | data << Title; |
---|
| 578 | data << Objectives; |
---|
| 579 | data << Details; |
---|
| 580 | data << EndText; |
---|
| 581 | |
---|
| 582 | for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) |
---|
| 583 | { |
---|
| 584 | if (pQuest->ReqCreatureOrGOId[iI] < 0) |
---|
| 585 | { |
---|
| 586 | // client expected gameobject template id in form (id|0x80000000) |
---|
| 587 | data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); |
---|
| 588 | } |
---|
| 589 | else |
---|
| 590 | { |
---|
| 591 | data << uint32(pQuest->ReqCreatureOrGOId[iI]); |
---|
| 592 | } |
---|
| 593 | data << uint32(pQuest->ReqCreatureOrGOCount[iI]); |
---|
| 594 | data << uint32(pQuest->ReqItemId[iI]); |
---|
| 595 | data << uint32(pQuest->ReqItemCount[iI]); |
---|
| 596 | } |
---|
| 597 | |
---|
| 598 | for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) |
---|
| 599 | data << ObjectiveText[iI]; |
---|
| 600 | |
---|
| 601 | pSession->SendPacket( &data ); |
---|
| 602 | sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() ); |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ) |
---|
| 606 | { |
---|
| 607 | std::string Title = pQuest->GetTitle(); |
---|
| 608 | std::string OfferRewardText = pQuest->GetOfferRewardText(); |
---|
| 609 | |
---|
| 610 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 611 | if (loc_idx >= 0) |
---|
| 612 | { |
---|
| 613 | QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); |
---|
| 614 | if (ql) |
---|
| 615 | { |
---|
| 616 | if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) |
---|
| 617 | Title=ql->Title[loc_idx]; |
---|
| 618 | if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty()) |
---|
| 619 | OfferRewardText=ql->OfferRewardText[loc_idx]; |
---|
| 620 | } |
---|
| 621 | } |
---|
| 622 | |
---|
| 623 | WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size |
---|
| 624 | |
---|
| 625 | data << npcGUID; |
---|
| 626 | data << pQuest->GetQuestId(); |
---|
| 627 | data << Title; |
---|
| 628 | data << OfferRewardText; |
---|
| 629 | |
---|
| 630 | data << uint32( EnbleNext ); |
---|
| 631 | data << uint32(0); // unk |
---|
| 632 | |
---|
| 633 | uint32 EmoteCount = 0; |
---|
| 634 | for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++) |
---|
| 635 | { |
---|
| 636 | if(pQuest->OfferRewardEmote[i] <= 0) |
---|
| 637 | break; |
---|
| 638 | ++EmoteCount; |
---|
| 639 | } |
---|
| 640 | |
---|
| 641 | data << EmoteCount; // Emote Count |
---|
| 642 | for (uint32 i = 0; i < EmoteCount; i++) |
---|
| 643 | { |
---|
| 644 | data << uint32(0); // Delay Emote |
---|
| 645 | data << pQuest->OfferRewardEmote[i]; |
---|
| 646 | } |
---|
| 647 | |
---|
| 648 | ItemPrototype const *pItem; |
---|
| 649 | |
---|
| 650 | data << uint32(pQuest->GetRewChoiceItemsCount()); |
---|
| 651 | for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++) |
---|
| 652 | { |
---|
| 653 | pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] ); |
---|
| 654 | |
---|
| 655 | data << uint32(pQuest->RewChoiceItemId[i]); |
---|
| 656 | data << uint32(pQuest->RewChoiceItemCount[i]); |
---|
| 657 | |
---|
| 658 | if ( pItem ) |
---|
| 659 | data << uint32(pItem->DisplayInfoID); |
---|
| 660 | else |
---|
| 661 | data << uint32(0); |
---|
| 662 | } |
---|
| 663 | |
---|
| 664 | data << uint32(pQuest->GetRewItemsCount()); |
---|
| 665 | for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++) |
---|
| 666 | { |
---|
| 667 | pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); |
---|
| 668 | data << uint32(pQuest->RewItemId[i]); |
---|
| 669 | data << uint32(pQuest->RewItemCount[i]); |
---|
| 670 | |
---|
| 671 | if ( pItem ) |
---|
| 672 | data << uint32(pItem->DisplayInfoID); |
---|
| 673 | else |
---|
| 674 | data << uint32(0); |
---|
| 675 | } |
---|
| 676 | |
---|
| 677 | data << uint32(pQuest->GetRewOrReqMoney()); |
---|
| 678 | data << uint32(0x00); // new 2.3.0. Honor points |
---|
| 679 | data << uint32(0x08); // unused by client? |
---|
| 680 | data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) |
---|
| 681 | data << uint32(pQuest->GetRewSpellCast()); // casted spell |
---|
| 682 | data << uint32(0); // Honor points reward, not implemented |
---|
| 683 | pSession->SendPacket( &data ); |
---|
| 684 | sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); |
---|
| 685 | } |
---|
| 686 | |
---|
| 687 | void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) |
---|
| 688 | { |
---|
| 689 | // We can always call to RequestItems, but this packet only goes out if there are actually |
---|
| 690 | // items. Otherwise, we'll skip straight to the OfferReward |
---|
| 691 | |
---|
| 692 | // We may wish a better check, perhaps checking the real quest requirements |
---|
| 693 | if (pQuest->GetRequestItemsText().empty()) |
---|
| 694 | { |
---|
| 695 | SendQuestGiverOfferReward(pQuest, npcGUID, true); |
---|
| 696 | return; |
---|
| 697 | } |
---|
| 698 | |
---|
| 699 | std::string Title,RequestItemsText; |
---|
| 700 | Title = pQuest->GetTitle(); |
---|
| 701 | RequestItemsText = pQuest->GetRequestItemsText(); |
---|
| 702 | |
---|
| 703 | int loc_idx = pSession->GetSessionDbLocaleIndex(); |
---|
| 704 | if (loc_idx >= 0) |
---|
| 705 | { |
---|
| 706 | QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); |
---|
| 707 | if (ql) |
---|
| 708 | { |
---|
| 709 | if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) |
---|
| 710 | Title=ql->Title[loc_idx]; |
---|
| 711 | if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty()) |
---|
| 712 | RequestItemsText=ql->RequestItemsText[loc_idx]; |
---|
| 713 | } |
---|
| 714 | } |
---|
| 715 | |
---|
| 716 | WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size |
---|
| 717 | data << npcGUID; |
---|
| 718 | data << pQuest->GetQuestId(); |
---|
| 719 | data << Title; |
---|
| 720 | data << RequestItemsText; |
---|
| 721 | |
---|
| 722 | data << uint32(0x00); // unknown |
---|
| 723 | |
---|
| 724 | if(Completable) |
---|
| 725 | data << pQuest->GetCompleteEmote(); |
---|
| 726 | else |
---|
| 727 | data << pQuest->GetIncompleteEmote(); |
---|
| 728 | |
---|
| 729 | // Close Window after cancel |
---|
| 730 | if (CloseOnCancel) |
---|
| 731 | data << uint32(0x01); |
---|
| 732 | else |
---|
| 733 | data << uint32(0x00); |
---|
| 734 | |
---|
| 735 | data << uint32(0x00); // unknown |
---|
| 736 | |
---|
| 737 | // Required Money |
---|
| 738 | data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); |
---|
| 739 | |
---|
| 740 | data << uint32( pQuest->GetReqItemsCount() ); |
---|
| 741 | ItemPrototype const *pItem; |
---|
| 742 | for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) |
---|
| 743 | { |
---|
| 744 | if ( !pQuest->ReqItemId[i] ) continue; |
---|
| 745 | pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); |
---|
| 746 | data << uint32(pQuest->ReqItemId[i]); |
---|
| 747 | data << uint32(pQuest->ReqItemCount[i]); |
---|
| 748 | |
---|
| 749 | if ( pItem ) |
---|
| 750 | data << uint32(pItem->DisplayInfoID); |
---|
| 751 | else |
---|
| 752 | data << uint32(0); |
---|
| 753 | } |
---|
| 754 | |
---|
| 755 | if ( !Completable ) |
---|
| 756 | data << uint32(0x00); |
---|
| 757 | else |
---|
| 758 | data << uint32(0x03); |
---|
| 759 | |
---|
| 760 | data << uint32(0x04) << uint32(0x08) << uint32(0x10); |
---|
| 761 | |
---|
| 762 | pSession->SendPacket( &data ); |
---|
| 763 | sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); |
---|
| 764 | } |
---|