/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "QuestDef.h" #include "GossipDef.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Formulas.h" GossipMenu::GossipMenu() { m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } GossipMenu::~GossipMenu() { ClearMenu(); } void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded) { ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS ); GossipMenuItem gItem; gItem.m_gIcon = Icon; gItem.m_gMessage = Message; gItem.m_gCoded = Coded; gItem.m_gSender = dtSender; gItem.m_gAction = dtAction; gItem.m_gBoxMessage = BoxMessage; gItem.m_gBoxMoney = BoxMoney; m_gItems.push_back(gItem); } void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, bool Coded) { AddMenuItem( Icon, Message, 0, 0, "", 0, Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""),Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); } uint32 GossipMenu::MenuItemSender( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; return m_gItems[ ItemId ].m_gSender; } uint32 GossipMenu::MenuItemAction( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; return m_gItems[ ItemId ].m_gAction; } bool GossipMenu::MenuItemCoded( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; return m_gItems[ ItemId ].m_gCoded; } void GossipMenu::ClearMenu() { m_gItems.clear(); } PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session) { } PlayerMenu::~PlayerMenu() { ClearMenus(); } void PlayerMenu::ClearMenus() { mGossipMenu.ClearMenu(); mQuestMenu.ClearMenu(); } uint32 PlayerMenu::GossipOptionSender( unsigned int Selection ) { return mGossipMenu.MenuItemSender( Selection ); } uint32 PlayerMenu::GossipOptionAction( unsigned int Selection ) { return mGossipMenu.MenuItemAction( Selection ); } bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) { return mGossipMenu.MenuItemCoded( Selection ); } void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) { WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size data << npcGUID; data << uint32(0); // new 2.4.0 data << uint32( TitleTextId ); data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32( iI ); data << uint8( gItem.m_gIcon ); // icons: // 0 unlearn talents/misc // 1 trader // 2 taxi // 3 trainer // 9 BG/arena data << uint8( gItem.m_gCoded ); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3 } data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = objmgr.GetQuestTemplate(questID); data << questID; data << uint32( qItem.m_qIcon ); data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 ); std::string Title = pQuest->GetTitle(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(questID); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; } } data << Title; } pSession->SendPacket( &data ); //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); } void PlayerMenu::CloseGossip() { WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 ); pSession->SendPacket( &data ); //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); } void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << Flags; data << X << Y; data << uint32(Icon); data << uint32(Data); data << locName; pSession->SendPacket( &data ); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendTalking( uint32 textID ) { GossipText *pGossip; std::string GossipStr; pGossip = objmgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 if (!pGossip) { for(uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[8],Text_1[8]; for (int i=0;i<8;i++) { Text_0[i]=pGossip->Options[i].Text_0; Text_1[i]=pGossip->Options[i].Text_1; } int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); if (nl) { for (int i=0;i<8;i++) { if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty()) Text_1[i]=nl->Text_1[i][loc_idx]; } } } for (int i=0; i<8; i++) { data << pGossip->Options[i].Probability; if ( Text_0[i].empty() ) data << Text_1[i]; else data << Text_0[i]; if ( Text_1[i].empty() ) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; data << pGossip->Options[i].Emotes[0]._Delay; data << pGossip->Options[i].Emotes[0]._Emote; data << pGossip->Options[i].Emotes[1]._Delay; data << pGossip->Options[i].Emotes[1]._Emote; data << pGossip->Options[i].Emotes[2]._Delay; data << pGossip->Options[i].Emotes[2]._Emote; } } pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); } void PlayerMenu::SendTalking( char const * title, char const * text ) { WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size data << uint32(0); for(uint32 i = 0; i < 8; ++i) { data << float(0); data << title; data << text; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); } /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ QuestMenu::QuestMenu() { m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } QuestMenu::~QuestMenu() { ClearMenu(); } void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) { Quest const* qinfo = objmgr.GetQuestTemplate(QuestId); if (!qinfo) return; ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS ); QuestMenuItem qItem; qItem.m_qId = QuestId; qItem.m_qIcon = Icon; m_qItems.push_back(qItem); } bool QuestMenu::HasItem( uint32 questid ) { for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); i++) { if(i->m_qId==questid) { return true; } } return false; } void QuestMenu::ClearMenu() { m_qItems.clear(); } void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size data << uint64(npcGUID); data << Title; data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote data << uint8 ( mQuestMenu.MenuItemCount() ); for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); uint32 questID = qmi.m_qId; Quest const *pQuest = objmgr.GetQuestTemplate(questID); std::string title = pQuest ? pQuest->GetTitle() : ""; int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if(QuestLocale const *ql = objmgr.GetQuestLocale(questID)) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) title=ql->Title[loc_idx]; } } data << uint32(questID); data << uint32(qmi.m_qIcon); data << uint32(pQuest ? pQuest->GetQuestLevel() : 0); data << title; } pSession->SendPacket( &data ); //uint32 fqid=pQuestMenu->GetItem(0).m_qId; //sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u, questid-0=%u",npcGUID,fqid); } void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 ); data << uint64(npcGUID); data << uint8(questStatus); pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u",GUID_LOPART(npcGUID),questStatus); } void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept ) { WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); std::string EndText = pQuest->GetEndText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) Details=ql->Details[loc_idx]; if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) Objectives=ql->Objectives[loc_idx]; if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; } } data << uint64(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title << Details << Objectives; data << uint32(ActivateAccept); data << uint32(pQuest->GetSuggestedPlayers()); if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden } else { ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++) { if ( !pQuest->RewChoiceItemId[i] ) continue; data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); if ( IProto ) data << uint32(IProto->DisplayInfoID); else data << uint32( 0x00 ); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++) { if ( !pQuest->RewItemId[i] ) continue; data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]); if ( IProto ) data << uint32(IProto->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); } // rewarded honor points. Multiply with 10 to satisfy client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(QUEST_EMOTE_COUNT); for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(0); // DetailsEmoteDelay } pSession->SendPacket( &data ); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId()); } void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) { std::string Title,Details,Objectives,EndText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); for (int i=0;iObjectiveText[i]; int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) Details=ql->Details[loc_idx]; if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) Objectives=ql->Objectives[loc_idx]; if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; for (int i=0;iObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; } } WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size data << uint32(pQuest->GetQuestId()); data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestLevel()); // may be 0 data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); data << uint32(pQuest->GetSuggestedPlayers()); data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(0); // RequiredOpositeRepFaction data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(pQuest->GetSrcItemId()); data << uint32(pQuest->GetFlags() & 0xFFFF); data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) int iI; if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) data << ObjectiveText[iI]; pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText=ql->OfferRewardText[loc_idx]; } } WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size data << npcGUID; data << pQuest->GetQuestId(); data << Title; data << OfferRewardText; data << uint32( EnbleNext ); data << uint32(0); // unk uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++) { if(pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; i++) { data << uint32(0); // Delay Emote data << pQuest->OfferRewardEmote[i]; } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++) { pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] ); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++) { pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(0x00); // unk, NOT honor pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward // We may wish a better check, perhaps checking the real quest requirements if (pQuest->GetRequestItemsText().empty()) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } std::string Title,RequestItemsText; Title = pQuest->GetTitle(); RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty()) RequestItemsText=ql->RequestItemsText[loc_idx]; } } WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << npcGUID; data << pQuest->GetQuestId(); data << Title; data << RequestItemsText; data << uint32(0x00); // unknown if(Completable) data << pQuest->GetCompleteEmote(); else data << pQuest->GetIncompleteEmote(); // Close Window after cancel if (CloseOnCancel) data << uint32(0x01); else data << uint32(0x00); data << uint32(0x00); // unknown // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32( pQuest->GetReqItemsCount() ); ItemPrototype const *pItem; for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if ( !pQuest->ReqItemId[i] ) continue; pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } if ( !Completable ) data << uint32(0x00); else data << uint32(0x03); data << uint32(0x04) << uint32(0x08) << uint32(0x10); pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); }