/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "QuestDef.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
GossipMenu::GossipMenu()
{
m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
GossipMenu::~GossipMenu()
{
ClearMenu();
}
void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded)
{
ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
GossipMenuItem gItem;
gItem.m_gIcon = Icon;
gItem.m_gMessage = Message;
gItem.m_gCoded = Coded;
gItem.m_gSender = dtSender;
gItem.m_gAction = dtAction;
gItem.m_gBoxMessage = BoxMessage;
gItem.m_gBoxMoney = BoxMoney;
m_gItems.push_back(gItem);
}
void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, bool Coded)
{
AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
}
uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
return m_gItems[ ItemId ].m_gSender;
}
uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
return m_gItems[ ItemId ].m_gAction;
}
bool GossipMenu::MenuItemCoded( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
return m_gItems[ ItemId ].m_gCoded;
}
void GossipMenu::ClearMenu()
{
m_gItems.clear();
}
PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
{
}
PlayerMenu::~PlayerMenu()
{
ClearMenus();
}
void PlayerMenu::ClearMenus()
{
mGossipMenu.ClearMenu();
mQuestMenu.ClearMenu();
}
uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
{
return mGossipMenu.MenuItemSender( Selection );
}
uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
{
return mGossipMenu.MenuItemAction( Selection );
}
bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
{
return mGossipMenu.MenuItemCoded( Selection );
}
void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
{
WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
data << npcGUID;
data << uint32(0); // new 2.4.0
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32( iI );
data << uint8( gItem.m_gIcon );
// icons:
// 0 unlearn talents/misc
// 1 trader
// 2 taxi
// 3 trainer
// 9 BG/arena
data << uint8( gItem.m_gCoded ); // makes pop up box password
data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
data << gItem.m_gMessage; // text for gossip item
data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
}
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
data << questID;
data << uint32( qItem.m_qIcon );
data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 );
std::string Title = pQuest->GetTitle();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(questID);
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
}
}
data << Title;
}
pSession->SendPacket( &data );
//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
}
void PlayerMenu::CloseGossip()
{
WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
pSession->SendPacket( &data );
//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
}
void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
{
WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
data << Flags;
data << X << Y;
data << uint32(Icon);
data << uint32(Data);
data << locName;
pSession->SendPacket( &data );
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendTalking( uint32 textID )
{
GossipText *pGossip;
std::string GossipStr;
pGossip = objmgr.GetGossipText(textID);
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID; // can be < 0
if (!pGossip)
{
for(uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
std::string Text_0[8],Text_1[8];
for (int i=0;i<8;i++)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
}
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
for (int i=0;i<8;i++)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
Text_1[i]=nl->Text_1[i][loc_idx];
}
}
}
for (int i=0; i<8; i++)
{
data << pGossip->Options[i].Probability;
if ( Text_0[i].empty() )
data << Text_1[i];
else
data << Text_0[i];
if ( Text_1[i].empty() )
data << Text_0[i];
else
data << Text_1[i];
data << pGossip->Options[i].Language;
data << pGossip->Options[i].Emotes[0]._Delay;
data << pGossip->Options[i].Emotes[0]._Emote;
data << pGossip->Options[i].Emotes[1]._Delay;
data << pGossip->Options[i].Emotes[1]._Emote;
data << pGossip->Options[i].Emotes[2]._Delay;
data << pGossip->Options[i].Emotes[2]._Emote;
}
}
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
void PlayerMenu::SendTalking( char const * title, char const * text )
{
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
data << uint32(0);
for(uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << title;
data << text;
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
QuestMenu::QuestMenu()
{
m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
QuestMenu::~QuestMenu()
{
ClearMenu();
}
void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
{
Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
if (!qinfo) return;
ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
QuestMenuItem qItem;
qItem.m_qId = QuestId;
qItem.m_qIcon = Icon;
m_qItems.push_back(qItem);
}
bool QuestMenu::HasItem( uint32 questid )
{
for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); i++)
{
if(i->m_qId==questid)
{
return true;
}
}
return false;
}
void QuestMenu::ClearMenu()
{
m_qItems.clear();
}
void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID )
{
WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
data << uint64(npcGUID);
data << Title;
data << uint32(eEmote._Delay ); // player emote
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
uint32 questID = qmi.m_qId;
Quest const *pQuest = objmgr.GetQuestTemplate(questID);
std::string title = pQuest ? pQuest->GetTitle() : "";
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
title=ql->Title[loc_idx];
}
}
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pQuest ? pQuest->GetQuestLevel() : 0);
data << title;
}
pSession->SendPacket( &data );
//uint32 fqid=pQuestMenu->GetItem(0).m_qId;
//sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u, questid-0=%u",npcGUID,fqid);
}
void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
{
WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
data << uint64(npcGUID);
data << uint8(questStatus);
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u",GUID_LOPART(npcGUID),questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
std::string Title = pQuest->GetTitle();
std::string Details = pQuest->GetDetails();
std::string Objectives = pQuest->GetObjectives();
std::string EndText = pQuest->GetEndText();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
Details=ql->Details[loc_idx];
if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
}
}
data << uint64(npcGUID);
data << uint32(pQuest->GetQuestId());
data << Title << Details << Objectives;
data << uint32(ActivateAccept);
data << uint32(pQuest->GetSuggestedPlayers());
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
data << uint32(0); // Rewarded chosen items hidden
data << uint32(0); // Rewarded items hidden
data << uint32(0); // Rewarded money hidden
}
else
{
ItemPrototype const* IProto;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
{
if ( !pQuest->RewChoiceItemId[i] ) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
if ( IProto )
data << uint32(IProto->DisplayInfoID);
else
data << uint32( 0x00 );
}
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
{
if ( !pQuest->RewItemId[i] ) continue;
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
if ( IProto )
data << uint32(IProto->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(pQuest->GetRewOrReqMoney());
}
// rewarded honor points. Multiply with 10 to satisfy client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(QUEST_EMOTE_COUNT);
for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(0); // DetailsEmoteDelay
}
pSession->SendPacket( &data );
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
{
std::string Title,Details,Objectives,EndText;
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
Title = pQuest->GetTitle();
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
for (int i=0;iObjectiveText[i];
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
Details=ql->Details[loc_idx];
if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
for (int i=0;iObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
}
WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
data << uint32(pQuest->GetQuestId());
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be 0
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType());
data << uint32(pQuest->GetSuggestedPlayers());
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
data << uint32(0); // RequiredOpositeRepFaction
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0); // Hide money rewarded
else
data << uint32(pQuest->GetRewOrReqMoney());
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetRewSpellCast()); // casted spell
// rewarded honor points
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetSrcItemId());
data << uint32(pQuest->GetFlags() & 0xFFFF);
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
int iI;
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
data << uint32(0) << uint32(0);
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
data << uint32(0) << uint32(0);
}
else
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
{
data << uint32(pQuest->RewItemId[iI]);
data << uint32(pQuest->RewItemCount[iI]);
}
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
{
data << uint32(pQuest->RewChoiceItemId[iI]);
data << uint32(pQuest->RewChoiceItemCount[iI]);
}
}
data << pQuest->GetPointMapId();
data << pQuest->GetPointX();
data << pQuest->GetPointY();
data << pQuest->GetPointOpt();
data << Title;
data << Objectives;
data << Details;
data << EndText;
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
{
// client expected gameobject template id in form (id|0x80000000)
data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
}
else
{
data << uint32(pQuest->ReqCreatureOrGOId[iI]);
}
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
data << uint32(pQuest->ReqItemId[iI]);
data << uint32(pQuest->ReqItemCount[iI]);
}
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
data << ObjectiveText[iI];
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() );
}
void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
OfferRewardText=ql->OfferRewardText[loc_idx];
}
}
WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
data << OfferRewardText;
data << uint32( EnbleNext );
data << uint32(0); // unk
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
{
if(pQuest->OfferRewardEmote[i] <= 0)
break;
++EmoteCount;
}
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; i++)
{
data << uint32(0); // Delay Emote
data << pQuest->OfferRewardEmote[i];
}
ItemPrototype const *pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(pQuest->GetRewItemsCount());
for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(pQuest->GetRewOrReqMoney());
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(0x08); // unused by client?
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(0x00); // unk, NOT honor
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() );
}
void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
// We may wish a better check, perhaps checking the real quest requirements
if (pQuest->GetRequestItemsText().empty())
{
SendQuestGiverOfferReward(pQuest, npcGUID, true);
return;
}
std::string Title,RequestItemsText;
Title = pQuest->GetTitle();
RequestItemsText = pQuest->GetRequestItemsText();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
RequestItemsText=ql->RequestItemsText[loc_idx];
}
}
WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
data << RequestItemsText;
data << uint32(0x00); // unknown
if(Completable)
data << pQuest->GetCompleteEmote();
else
data << pQuest->GetIncompleteEmote();
// Close Window after cancel
if (CloseOnCancel)
data << uint32(0x01);
else
data << uint32(0x00);
data << uint32(0x00); // unknown
// Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
if ( !pQuest->ReqItemId[i] ) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
if ( !Completable )
data << uint32(0x00);
else
data << uint32(0x03);
data << uint32(0x04) << uint32(0x08) << uint32(0x10);
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() );
}