/*
* Copyright (C) 2005-2008 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
#include "MapManager.h"
#include "Transports.h"
#include "ObjectAccessor.h"
using namespace MaNGOS;
void
MaNGOS::PlayerNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( iter->getSource() == &i_player )
continue;
iter->getSource()->UpdateVisibilityOf(&i_player);
i_player.UpdateVisibilityOf(iter->getSource());
}
}
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource() == &i_object)
continue;
iter->getSource()->UpdateVisibilityOf(&i_object);
}
}
void
VisibleNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( iter->getSource() == &i_player )
continue;
iter->getSource()->UpdateVisibilityOf(&i_player);
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
void
VisibleNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = i_player.GetTransport())
{
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
{
(*itr)->UpdateVisibilityOf(&i_player);
i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase((*itr)->GetGUID());
}
}
}
// generate outOfRange for not iterate objects
i_data.AddOutOfRangeGUID(i_clientGUIDs);
for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
{
i_player.m_clientGUIDs.erase(*itr);
#ifdef MANGOS_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
#endif
}
// send update to other players (except player updates that already sent using SendUpdateToPlayer)
for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
{
if(iter->first==&i_player)
continue;
WorldPacket packet;
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
}
if( i_data.HasData() )
{
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
// send out of range to other players if need
std::set const& oor = i_data.GetOutOfRangeGUIDs();
for(std::set::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if(!IS_PLAYER_GUID(*iter))
continue;
Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
if(plr)
plr->UpdateVisibilityOf(&i_player);
}
}
// Now do operations that required done at object visibility change to visible
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
for(std::set::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
}
void
MessageDeliverer::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( i_toSelf || iter->getSource() != &i_player)
{
if(WorldSession* session = iter->getSource()->GetSession())
session->SendPacket(i_message);
}
}
}
void
ObjectMessageDeliverer::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(WorldSession* session = iter->getSource()->GetSession())
session->SendPacket(i_message);
}
}
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( (i_toSelf || iter->getSource() != &i_player ) &&
(!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
(!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) )
{
if(WorldSession* session = iter->getSource()->GetSession())
session->SendPacket(i_message);
}
}
}
void
ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist )
{
if(WorldSession* session = iter->getSource()->GetSession())
session->SendPacket(i_message);
}
}
}
template void
ObjectUpdater::Visit(GridRefManager &m)
{
for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter)
{
iter->getSource()->Update(i_timeDiff);
}
}
template void ObjectUpdater::Visit(GameObjectMapType &);
template void ObjectUpdater::Visit(DynamicObjectMapType &);
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
if(u->GetType()==CORPSE_BONES)
return false;
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
if( !owner || i_funit->IsFriendlyTo(owner))
return false;
if(i_funit->IsWithinDistInMap(u, i_range) )
return true;
return false;
}