/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GridNotifiers.h" #include "WorldPacket.h" #include "WorldSession.h" #include "UpdateData.h" #include "Item.h" #include "Map.h" #include "MapManager.h" #include "Transports.h" #include "ObjectAccessor.h" using namespace Trinity; void Trinity::PlayerNotifier::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if( iter->getSource() == &i_player ) continue; iter->getSource()->UpdateVisibilityOf(&i_player); i_player.UpdateVisibilityOf(iter->getSource()); } } void VisibleChangesNotifier::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if(iter->getSource() == &i_object) continue; iter->getSource()->UpdateVisibilityOf(&i_object); } } void VisibleNotifier::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if( iter->getSource() == &i_player ) continue; iter->getSource()->UpdateVisibilityOf(&i_player); i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); i_clientGUIDs.erase(iter->getSource()->GetGUID()); } } void VisibleNotifier::Notify() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if(Transport* transport = i_player.GetTransport()) { for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) { if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end()) { (*itr)->UpdateVisibilityOf(&i_player); i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow); i_clientGUIDs.erase((*itr)->GetGUID()); } } } // generate outOfRange for not iterate objects i_data.AddOutOfRangeGUID(i_clientGUIDs); for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr) { i_player.m_clientGUIDs.erase(*itr); #ifdef TRINITY_DEBUG if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow()); #endif } // send update to other players (except player updates that already sent using SendUpdateToPlayer) for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter) { if(iter->first==&i_player) continue; WorldPacket packet; iter->second.BuildPacket(&packet); iter->first->GetSession()->SendPacket(&packet); } if( i_data.HasData() ) { // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer) WorldPacket packet; i_data.BuildPacket(&packet); i_player.GetSession()->SendPacket(&packet); // send out of range to other players if need std::set const& oor = i_data.GetOutOfRangeGUIDs(); for(std::set::const_iterator iter = oor.begin(); iter != oor.end(); ++iter) { if(!IS_PLAYER_GUID(*iter)) continue; Player* plr = ObjectAccessor::GetPlayer(i_player,*iter); if(plr) plr->UpdateVisibilityOf(&i_player); } } // Now do operations that required done at object visibility change to visible // target aura duration for caster show only if target exist at caster client // send data at target visibility change (adding to client) for(std::set::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) i_player.SendAuraDurationsForTarget((Unit*)(*vItr)); } void MessageDeliverer::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if( i_toSelf || iter->getSource() != &i_player) { if(WorldSession* session = iter->getSource()->GetSession()) session->SendPacket(i_message); } } } void ObjectMessageDeliverer::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if(WorldSession* session = iter->getSource()->GetSession()) session->SendPacket(i_message); } } void MessageDistDeliverer::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if( (i_toSelf || iter->getSource() != &i_player ) && (!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) && (!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) ) { if(WorldSession* session = iter->getSource()->GetSession()) session->SendPacket(i_message); } } } void ObjectMessageDistDeliverer::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist ) { if(WorldSession* session = iter->getSource()->GetSession()) session->SendPacket(i_message); } } } template void ObjectUpdater::Visit(GridRefManager &m) { for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { iter->getSource()->Update(i_timeDiff); } } template void ObjectUpdater::Visit(GameObjectMapType &); template void ObjectUpdater::Visit(DynamicObjectMapType &); bool CannibalizeObjectCheck::operator()(Corpse* u) { // ignore bones if(u->GetType()==CORPSE_BONES) return false; Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); if( !owner || i_funit->IsFriendlyTo(owner)) return false; if(i_funit->IsWithinDistInMap(u, i_range) ) return true; return false; }