[6] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef MANGOS_GRIDNOTIFIERS_H |
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| 20 | #define MANGOS_GRIDNOTIFIERS_H |
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| 21 | |
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| 22 | #include "ObjectGridLoader.h" |
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| 23 | #include "ByteBuffer.h" |
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| 24 | #include "UpdateData.h" |
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| 25 | #include <iostream> |
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| 26 | |
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| 27 | #include "Corpse.h" |
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| 28 | #include "Object.h" |
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| 29 | #include "DynamicObject.h" |
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| 30 | #include "GameObject.h" |
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| 31 | #include "Player.h" |
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| 32 | #include "Unit.h" |
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| 33 | |
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| 34 | class Player; |
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| 35 | //class Map; |
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| 36 | |
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| 37 | namespace MaNGOS |
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| 38 | { |
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| 39 | |
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| 40 | struct MANGOS_DLL_DECL PlayerNotifier |
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| 41 | { |
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| 42 | explicit PlayerNotifier(Player &pl) : i_player(pl) {} |
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| 43 | void Visit(PlayerMapType &); |
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| 44 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 45 | Player &i_player; |
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| 46 | }; |
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| 47 | |
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| 48 | struct MANGOS_DLL_DECL VisibleNotifier |
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| 49 | { |
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| 50 | Player &i_player; |
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| 51 | UpdateData i_data; |
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| 52 | UpdateDataMapType i_data_updates; |
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| 53 | Player::ClientGUIDs i_clientGUIDs; |
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| 54 | std::set<WorldObject*> i_visibleNow; |
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| 55 | |
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| 56 | explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {} |
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| 57 | template<class T> void Visit(GridRefManager<T> &m); |
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| 58 | void Visit(PlayerMapType &); |
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| 59 | void Notify(void); |
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| 60 | }; |
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| 61 | |
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| 62 | struct MANGOS_DLL_DECL VisibleChangesNotifier |
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| 63 | { |
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| 64 | WorldObject &i_object; |
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| 65 | |
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| 66 | explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {} |
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| 67 | template<class T> void Visit(GridRefManager<T> &) {} |
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| 68 | void Visit(PlayerMapType &); |
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| 69 | }; |
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| 70 | |
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| 71 | struct MANGOS_DLL_DECL GridUpdater |
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| 72 | { |
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| 73 | GridType &i_grid; |
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| 74 | uint32 i_timeDiff; |
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| 75 | GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {} |
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| 76 | |
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| 77 | template<class T> void updateObjects(GridRefManager<T> &m) |
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| 78 | { |
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| 79 | for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) |
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| 80 | iter->getSource()->Update(i_timeDiff); |
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| 81 | } |
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| 82 | |
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| 83 | void Visit(PlayerMapType &m) { updateObjects<Player>(m); } |
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| 84 | void Visit(CreatureMapType &m){ updateObjects<Creature>(m); } |
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| 85 | void Visit(GameObjectMapType &m) { updateObjects<GameObject>(m); } |
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| 86 | void Visit(DynamicObjectMapType &m) { updateObjects<DynamicObject>(m); } |
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| 87 | void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); } |
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| 88 | }; |
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| 89 | |
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| 90 | struct MANGOS_DLL_DECL MessageDeliverer |
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| 91 | { |
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| 92 | Player &i_player; |
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| 93 | WorldPacket *i_message; |
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| 94 | bool i_toSelf; |
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| 95 | MessageDeliverer(Player &pl, WorldPacket *msg, bool to_self) : i_player(pl), i_message(msg), i_toSelf(to_self) {} |
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| 96 | void Visit(PlayerMapType &m); |
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| 97 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 98 | }; |
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| 99 | |
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| 100 | struct MANGOS_DLL_DECL ObjectMessageDeliverer |
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| 101 | { |
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| 102 | WorldPacket *i_message; |
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| 103 | explicit ObjectMessageDeliverer(WorldPacket *msg) : i_message(msg) {} |
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| 104 | void Visit(PlayerMapType &m); |
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| 105 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 106 | }; |
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| 107 | |
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| 108 | struct MANGOS_DLL_DECL MessageDistDeliverer |
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| 109 | { |
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| 110 | Player &i_player; |
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| 111 | WorldPacket *i_message; |
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| 112 | bool i_toSelf; |
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| 113 | bool i_ownTeamOnly; |
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| 114 | float i_dist; |
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| 115 | MessageDistDeliverer(Player &pl, WorldPacket *msg, float dist, bool to_self, bool ownTeamOnly) : i_player(pl), i_message(msg), i_dist(dist), i_toSelf(to_self), i_ownTeamOnly(ownTeamOnly) {} |
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| 116 | void Visit(PlayerMapType &m); |
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| 117 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 118 | }; |
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| 119 | |
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| 120 | struct MANGOS_DLL_DECL ObjectMessageDistDeliverer |
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| 121 | { |
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| 122 | WorldObject &i_object; |
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| 123 | WorldPacket *i_message; |
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| 124 | float i_dist; |
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| 125 | ObjectMessageDistDeliverer(WorldObject &obj, WorldPacket *msg, float dist) : i_object(obj), i_message(msg), i_dist(dist) {} |
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| 126 | void Visit(PlayerMapType &m); |
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| 127 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 128 | }; |
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| 129 | |
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| 130 | struct MANGOS_DLL_DECL ObjectUpdater |
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| 131 | { |
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| 132 | uint32 i_timeDiff; |
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| 133 | explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {} |
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| 134 | template<class T> void Visit(GridRefManager<T> &m); |
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| 135 | void Visit(PlayerMapType &) {} |
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| 136 | void Visit(CorpseMapType &) {} |
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| 137 | void Visit(CreatureMapType &); |
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| 138 | }; |
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| 139 | |
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| 140 | template<class T> |
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| 141 | struct MANGOS_DLL_DECL ObjectAccessorNotifier |
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| 142 | { |
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| 143 | T *& i_object; |
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| 144 | |
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| 145 | uint64 i_id; |
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| 146 | ObjectAccessorNotifier(T * &obj, uint64 id) : i_object(obj), i_id(id) |
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| 147 | { |
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| 148 | i_object = NULL; |
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| 149 | } |
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| 150 | |
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| 151 | void Visit(GridRefManager<T> &m ) |
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| 152 | { |
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| 153 | if( i_object == NULL ) |
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| 154 | { |
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| 155 | GridRefManager<T> *iter = m.find(i_id); |
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| 156 | if( iter != m.end() ) |
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| 157 | { |
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| 158 | assert( iter->second != NULL ); |
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| 159 | i_object = iter->second; |
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| 160 | } |
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| 161 | } |
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| 162 | } |
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| 163 | |
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| 164 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 165 | }; |
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| 166 | |
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| 167 | struct MANGOS_DLL_DECL PlayerRelocationNotifier |
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| 168 | { |
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| 169 | Player &i_player; |
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| 170 | PlayerRelocationNotifier(Player &pl) : i_player(pl) {} |
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| 171 | template<class T> void Visit(GridRefManager<T> &) {} |
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| 172 | void Visit(PlayerMapType &); |
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| 173 | void Visit(CreatureMapType &); |
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| 174 | }; |
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| 175 | |
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| 176 | struct MANGOS_DLL_DECL CreatureRelocationNotifier |
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| 177 | { |
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| 178 | Creature &i_creature; |
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| 179 | CreatureRelocationNotifier(Creature &c) : i_creature(c) {} |
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| 180 | template<class T> void Visit(GridRefManager<T> &) {} |
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| 181 | #ifdef WIN32 |
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| 182 | template<> void Visit(PlayerMapType &); |
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| 183 | #endif |
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| 184 | }; |
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| 185 | |
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| 186 | struct MANGOS_DLL_DECL DynamicObjectUpdater |
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| 187 | { |
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| 188 | DynamicObject &i_dynobject; |
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| 189 | Unit* i_check; |
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| 190 | DynamicObjectUpdater(DynamicObject &dynobject, Unit* caster) : i_dynobject(dynobject) |
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| 191 | { |
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| 192 | i_check = caster; |
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| 193 | Unit* owner = i_check->GetOwner(); |
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| 194 | if(owner) |
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| 195 | i_check = owner; |
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| 196 | } |
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| 197 | |
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| 198 | template<class T> inline void Visit(GridRefManager<T> &) {} |
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| 199 | #ifdef WIN32 |
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| 200 | template<> inline void Visit<Player>(PlayerMapType &); |
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| 201 | template<> inline void Visit<Creature>(CreatureMapType &); |
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| 202 | #endif |
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| 203 | |
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| 204 | void VisitHelper(Unit* target); |
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| 205 | }; |
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| 206 | |
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| 207 | // SEARCHERS & LIST SEARCHERS & WORKERS |
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| 208 | |
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| 209 | // WorldObject searchers & workers |
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| 210 | |
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| 211 | template<class Check> |
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| 212 | struct MANGOS_DLL_DECL WorldObjectSearcher |
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| 213 | { |
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| 214 | WorldObject* &i_object; |
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| 215 | Check &i_check; |
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| 216 | |
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| 217 | WorldObjectSearcher(WorldObject* & result, Check& check) : i_object(result),i_check(check) {} |
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| 218 | |
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| 219 | void Visit(GameObjectMapType &m); |
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| 220 | void Visit(PlayerMapType &m); |
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| 221 | void Visit(CreatureMapType &m); |
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| 222 | void Visit(CorpseMapType &m); |
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| 223 | void Visit(DynamicObjectMapType &m); |
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| 224 | |
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| 225 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 226 | }; |
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| 227 | |
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| 228 | template<class Check> |
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| 229 | struct MANGOS_DLL_DECL WorldObjectListSearcher |
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| 230 | { |
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| 231 | std::list<WorldObject*> &i_objects; |
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| 232 | Check& i_check; |
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| 233 | |
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| 234 | WorldObjectListSearcher(std::list<WorldObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
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| 235 | |
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| 236 | void Visit(PlayerMapType &m); |
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| 237 | void Visit(CreatureMapType &m); |
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| 238 | void Visit(CorpseMapType &m); |
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| 239 | void Visit(GameObjectMapType &m); |
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| 240 | void Visit(DynamicObjectMapType &m); |
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| 241 | |
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| 242 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 243 | }; |
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| 244 | |
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| 245 | template<class Do> |
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| 246 | struct MANGOS_DLL_DECL WorldObjectWorker |
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| 247 | { |
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| 248 | Do const& i_do; |
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| 249 | |
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| 250 | explicit WorldObjectWorker(Do const& _do) : i_do(_do) {} |
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| 251 | |
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| 252 | void Visit(GameObjectMapType &m) |
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| 253 | { |
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| 254 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 255 | i_do(itr->getSource()); |
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| 256 | } |
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| 257 | |
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| 258 | void Visit(PlayerMapType &m) |
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| 259 | { |
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| 260 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 261 | i_do(itr->getSource()); |
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| 262 | } |
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| 263 | void Visit(CreatureMapType &m) |
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| 264 | { |
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| 265 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 266 | i_do(itr->getSource()); |
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| 267 | } |
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| 268 | |
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| 269 | void Visit(CorpseMapType &m) |
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| 270 | { |
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| 271 | for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 272 | i_do(itr->getSource()); |
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| 273 | } |
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| 274 | |
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| 275 | void Visit(DynamicObjectMapType &m) |
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| 276 | { |
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| 277 | for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 278 | i_do(itr->getSource()); |
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| 279 | } |
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| 280 | |
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| 281 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 282 | }; |
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| 283 | |
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| 284 | // Gameobject searchers |
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| 285 | |
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| 286 | template<class Check> |
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| 287 | struct MANGOS_DLL_DECL GameObjectSearcher |
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| 288 | { |
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| 289 | GameObject* &i_object; |
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| 290 | Check &i_check; |
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| 291 | |
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| 292 | GameObjectSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} |
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| 293 | |
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| 294 | void Visit(GameObjectMapType &m); |
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| 295 | |
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| 296 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 297 | }; |
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| 298 | |
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| 299 | // Last accepted by Check GO if any (Check can change requirements at each call) |
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| 300 | template<class Check> |
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| 301 | struct MANGOS_DLL_DECL GameObjectLastSearcher |
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| 302 | { |
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| 303 | GameObject* &i_object; |
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| 304 | Check& i_check; |
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| 305 | |
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| 306 | GameObjectLastSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} |
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| 307 | |
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| 308 | void Visit(GameObjectMapType &m); |
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| 309 | |
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| 310 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 311 | }; |
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| 312 | |
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| 313 | template<class Check> |
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| 314 | struct MANGOS_DLL_DECL GameObjectListSearcher |
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| 315 | { |
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| 316 | std::list<GameObject*> &i_objects; |
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| 317 | Check& i_check; |
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| 318 | |
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| 319 | GameObjectListSearcher(std::list<GameObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
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| 320 | |
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| 321 | void Visit(GameObjectMapType &m); |
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| 322 | |
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| 323 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 324 | }; |
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| 325 | |
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| 326 | // Unit searchers |
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| 327 | |
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| 328 | // First accepted by Check Unit if any |
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| 329 | template<class Check> |
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| 330 | struct MANGOS_DLL_DECL UnitSearcher |
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| 331 | { |
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| 332 | Unit* &i_object; |
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| 333 | Check & i_check; |
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| 334 | |
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| 335 | UnitSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} |
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| 336 | |
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| 337 | void Visit(CreatureMapType &m); |
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| 338 | void Visit(PlayerMapType &m); |
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| 339 | |
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| 340 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 341 | }; |
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| 342 | |
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| 343 | // Last accepted by Check Unit if any (Check can change requirements at each call) |
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| 344 | template<class Check> |
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| 345 | struct MANGOS_DLL_DECL UnitLastSearcher |
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| 346 | { |
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| 347 | Unit* &i_object; |
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| 348 | Check & i_check; |
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| 349 | |
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| 350 | UnitLastSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} |
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| 351 | |
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| 352 | void Visit(CreatureMapType &m); |
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| 353 | void Visit(PlayerMapType &m); |
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| 354 | |
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| 355 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 356 | }; |
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| 357 | |
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| 358 | // All accepted by Check units if any |
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| 359 | template<class Check> |
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| 360 | struct MANGOS_DLL_DECL UnitListSearcher |
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| 361 | { |
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| 362 | std::list<Unit*> &i_objects; |
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| 363 | Check& i_check; |
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| 364 | |
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| 365 | UnitListSearcher(std::list<Unit*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
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| 366 | |
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| 367 | void Visit(PlayerMapType &m); |
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| 368 | void Visit(CreatureMapType &m); |
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| 369 | |
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| 370 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 371 | }; |
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| 372 | |
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| 373 | // Creature searchers |
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| 374 | |
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| 375 | template<class Check> |
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| 376 | struct MANGOS_DLL_DECL CreatureSearcher |
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| 377 | { |
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| 378 | Creature* &i_object; |
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| 379 | Check & i_check; |
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| 380 | |
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| 381 | CreatureSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} |
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| 382 | |
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| 383 | void Visit(CreatureMapType &m); |
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| 384 | |
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| 385 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 386 | }; |
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| 387 | |
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| 388 | // Last accepted by Check Creature if any (Check can change requirements at each call) |
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| 389 | template<class Check> |
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| 390 | struct MANGOS_DLL_DECL CreatureLastSearcher |
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| 391 | { |
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| 392 | Creature* &i_object; |
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| 393 | Check & i_check; |
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| 394 | |
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| 395 | CreatureLastSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} |
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| 396 | |
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| 397 | void Visit(CreatureMapType &m); |
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| 398 | |
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| 399 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 400 | }; |
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| 401 | |
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| 402 | template<class Check> |
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| 403 | struct MANGOS_DLL_DECL CreatureListSearcher |
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| 404 | { |
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| 405 | std::list<Creature*> &i_objects; |
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| 406 | Check& i_check; |
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| 407 | |
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| 408 | CreatureListSearcher(std::list<Creature*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
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| 409 | |
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| 410 | void Visit(CreatureMapType &m); |
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| 411 | |
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| 412 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 413 | }; |
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| 414 | |
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| 415 | // Player searchers |
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| 416 | |
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| 417 | template<class Check> |
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| 418 | struct MANGOS_DLL_DECL PlayerSearcher |
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| 419 | { |
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| 420 | Player* &i_object; |
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| 421 | Check & i_check; |
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| 422 | |
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| 423 | PlayerSearcher(Player* & result, Check & check) : i_object(result),i_check(check) {} |
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| 424 | |
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| 425 | void Visit(PlayerMapType &m); |
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| 426 | |
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| 427 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 428 | }; |
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| 429 | |
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| 430 | template<class Do> |
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| 431 | struct MANGOS_DLL_DECL PlayerWorker |
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| 432 | { |
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| 433 | Do& i_do; |
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| 434 | |
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| 435 | explicit PlayerWorker(Do& _do) : i_do(_do) {} |
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| 436 | |
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| 437 | void Visit(PlayerMapType &m) |
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| 438 | { |
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| 439 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 440 | i_do(itr->getSource()); |
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| 441 | } |
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| 442 | |
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| 443 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
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| 444 | }; |
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| 445 | |
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| 446 | // CHECKS && DO classes |
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| 447 | |
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| 448 | // WorldObject check classes |
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| 449 | class CannibalizeObjectCheck |
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| 450 | { |
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| 451 | public: |
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| 452 | CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} |
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| 453 | bool operator()(Player* u) |
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| 454 | { |
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| 455 | if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ) |
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| 456 | return false; |
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| 457 | |
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| 458 | if(i_funit->IsWithinDistInMap(u, i_range) ) |
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| 459 | return true; |
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| 460 | |
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| 461 | return false; |
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| 462 | } |
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| 463 | bool operator()(Corpse* u); |
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| 464 | bool operator()(Creature* u) |
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| 465 | { |
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| 466 | if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() || |
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| 467 | (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0) |
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| 468 | return false; |
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| 469 | |
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| 470 | if(i_funit->IsWithinDistInMap(u, i_range) ) |
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| 471 | return true; |
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| 472 | |
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| 473 | return false; |
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| 474 | } |
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| 475 | template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED* u) { return false; } |
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| 476 | private: |
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| 477 | Unit* const i_funit; |
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| 478 | float i_range; |
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| 479 | }; |
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| 480 | |
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| 481 | // WorldObject do classes |
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| 482 | |
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| 483 | class RespawnDo |
---|
| 484 | { |
---|
| 485 | public: |
---|
| 486 | RespawnDo() {} |
---|
| 487 | void operator()(Creature* u) const { u->Respawn(); } |
---|
| 488 | void operator()(GameObject* u) const { u->Respawn(); } |
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| 489 | void operator()(WorldObject*) const {} |
---|
| 490 | void operator()(Corpse*) const {} |
---|
| 491 | }; |
---|
| 492 | |
---|
| 493 | // GameObject checks |
---|
| 494 | |
---|
| 495 | class GameObjectFocusCheck |
---|
| 496 | { |
---|
| 497 | public: |
---|
| 498 | GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {} |
---|
| 499 | bool operator()(GameObject* go) const |
---|
| 500 | { |
---|
| 501 | if(go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS) |
---|
| 502 | return false; |
---|
| 503 | |
---|
| 504 | if(go->GetGOInfo()->spellFocus.focusId != i_focusId) |
---|
| 505 | return false; |
---|
| 506 | |
---|
| 507 | float dist = go->GetGOInfo()->spellFocus.dist; |
---|
| 508 | |
---|
| 509 | return go->IsWithinDistInMap(i_unit, dist); |
---|
| 510 | } |
---|
| 511 | private: |
---|
| 512 | Unit const* i_unit; |
---|
| 513 | uint32 i_focusId; |
---|
| 514 | }; |
---|
| 515 | |
---|
| 516 | // Find the nearest Fishing hole and return true only if source object is in range of hole |
---|
| 517 | class NearestGameObjectFishingHole |
---|
| 518 | { |
---|
| 519 | public: |
---|
| 520 | NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {} |
---|
| 521 | bool operator()(GameObject* go) |
---|
| 522 | { |
---|
| 523 | if(go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius)) |
---|
| 524 | { |
---|
| 525 | i_range = i_obj.GetDistance(go); |
---|
| 526 | return true; |
---|
| 527 | } |
---|
| 528 | return false; |
---|
| 529 | } |
---|
| 530 | float GetLastRange() const { return i_range; } |
---|
| 531 | private: |
---|
| 532 | WorldObject const& i_obj; |
---|
| 533 | float i_range; |
---|
| 534 | |
---|
| 535 | // prevent clone |
---|
| 536 | NearestGameObjectFishingHole(NearestGameObjectFishingHole const&); |
---|
| 537 | }; |
---|
| 538 | |
---|
| 539 | // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO) |
---|
| 540 | class NearestGameObjectEntryInObjectRangeCheck |
---|
| 541 | { |
---|
| 542 | public: |
---|
| 543 | NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {} |
---|
| 544 | bool operator()(GameObject* go) |
---|
| 545 | { |
---|
| 546 | if(go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range)) |
---|
| 547 | { |
---|
| 548 | i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check |
---|
| 549 | return true; |
---|
| 550 | } |
---|
| 551 | return false; |
---|
| 552 | } |
---|
| 553 | float GetLastRange() const { return i_range; } |
---|
| 554 | private: |
---|
| 555 | WorldObject const& i_obj; |
---|
| 556 | uint32 i_entry; |
---|
| 557 | float i_range; |
---|
| 558 | |
---|
| 559 | // prevent clone this object |
---|
| 560 | NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&); |
---|
| 561 | }; |
---|
| 562 | |
---|
| 563 | class GameObjectWithDbGUIDCheck |
---|
| 564 | { |
---|
| 565 | public: |
---|
| 566 | GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {} |
---|
| 567 | bool operator()(GameObject const* go) const |
---|
| 568 | { |
---|
| 569 | return go->GetDBTableGUIDLow() == i_db_guid; |
---|
| 570 | } |
---|
| 571 | private: |
---|
| 572 | WorldObject const& i_obj; |
---|
| 573 | uint32 i_db_guid; |
---|
| 574 | }; |
---|
| 575 | |
---|
| 576 | // Unit checks |
---|
| 577 | |
---|
| 578 | class AnyUnfriendlyUnitInObjectRangeCheck |
---|
| 579 | { |
---|
| 580 | public: |
---|
| 581 | AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} |
---|
| 582 | bool operator()(Unit* u) |
---|
| 583 | { |
---|
| 584 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u)) |
---|
| 585 | return true; |
---|
| 586 | else |
---|
| 587 | return false; |
---|
| 588 | } |
---|
| 589 | private: |
---|
| 590 | WorldObject const* i_obj; |
---|
| 591 | Unit const* i_funit; |
---|
| 592 | float i_range; |
---|
| 593 | }; |
---|
| 594 | |
---|
| 595 | class AnyFriendlyUnitInObjectRangeCheck |
---|
| 596 | { |
---|
| 597 | public: |
---|
| 598 | AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} |
---|
| 599 | bool operator()(Unit* u) |
---|
| 600 | { |
---|
| 601 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u)) |
---|
| 602 | return true; |
---|
| 603 | else |
---|
| 604 | return false; |
---|
| 605 | } |
---|
| 606 | private: |
---|
| 607 | WorldObject const* i_obj; |
---|
| 608 | Unit const* i_funit; |
---|
| 609 | float i_range; |
---|
| 610 | }; |
---|
| 611 | |
---|
| 612 | class AnyUnitInObjectRangeCheck |
---|
| 613 | { |
---|
| 614 | public: |
---|
| 615 | AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {} |
---|
| 616 | bool operator()(Unit* u) |
---|
| 617 | { |
---|
| 618 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range)) |
---|
| 619 | return true; |
---|
| 620 | |
---|
| 621 | return false; |
---|
| 622 | } |
---|
| 623 | private: |
---|
| 624 | WorldObject const* i_obj; |
---|
| 625 | float i_range; |
---|
| 626 | }; |
---|
| 627 | |
---|
| 628 | // Success at unit in range, range update for next check (this can be use with UnitLastSearcher to find nearest unit) |
---|
| 629 | class NearestAttackableUnitInObjectRangeCheck |
---|
| 630 | { |
---|
| 631 | public: |
---|
| 632 | NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} |
---|
| 633 | bool operator()(Unit* u) |
---|
| 634 | { |
---|
| 635 | if( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) && |
---|
| 636 | !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false) ) |
---|
| 637 | { |
---|
| 638 | i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check |
---|
| 639 | return true; |
---|
| 640 | } |
---|
| 641 | |
---|
| 642 | return false; |
---|
| 643 | } |
---|
| 644 | private: |
---|
| 645 | WorldObject const* i_obj; |
---|
| 646 | Unit const* i_funit; |
---|
| 647 | float i_range; |
---|
| 648 | |
---|
| 649 | // prevent clone this object |
---|
| 650 | NearestAttackableUnitInObjectRangeCheck(NearestAttackableUnitInObjectRangeCheck const&); |
---|
| 651 | }; |
---|
| 652 | |
---|
| 653 | class AnyAoETargetUnitInObjectRangeCheck |
---|
| 654 | { |
---|
| 655 | public: |
---|
| 656 | AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) |
---|
| 657 | : i_obj(obj), i_funit(funit), i_range(range) |
---|
| 658 | { |
---|
| 659 | Unit const* check = i_funit; |
---|
| 660 | Unit const* owner = i_funit->GetOwner(); |
---|
| 661 | if(owner) |
---|
| 662 | check = owner; |
---|
| 663 | i_targetForPlayer = ( check->GetTypeId()==TYPEID_PLAYER ); |
---|
| 664 | } |
---|
| 665 | bool operator()(Unit* u) |
---|
| 666 | { |
---|
| 667 | // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems |
---|
| 668 | if (!u->isTargetableForAttack()) |
---|
| 669 | return false; |
---|
| 670 | if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem()) |
---|
| 671 | return false; |
---|
| 672 | |
---|
| 673 | if(( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range)) |
---|
| 674 | return true; |
---|
| 675 | |
---|
| 676 | return false; |
---|
| 677 | } |
---|
| 678 | private: |
---|
| 679 | bool i_targetForPlayer; |
---|
| 680 | WorldObject const* i_obj; |
---|
| 681 | Unit const* i_funit; |
---|
| 682 | float i_range; |
---|
| 683 | }; |
---|
| 684 | |
---|
| 685 | struct AnyDeadUnitCheck |
---|
| 686 | { |
---|
| 687 | bool operator()(Unit* u) { return !u->isAlive(); } |
---|
| 688 | }; |
---|
| 689 | |
---|
| 690 | struct AnyStealthedCheck |
---|
| 691 | { |
---|
| 692 | bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; } |
---|
| 693 | }; |
---|
| 694 | |
---|
| 695 | // Creature checks |
---|
| 696 | |
---|
| 697 | class InAttackDistanceFromAnyHostileCreatureCheck |
---|
| 698 | { |
---|
| 699 | public: |
---|
| 700 | explicit InAttackDistanceFromAnyHostileCreatureCheck(Unit* funit) : i_funit(funit) {} |
---|
| 701 | bool operator()(Creature* u) |
---|
| 702 | { |
---|
| 703 | if(u->isAlive() && u->IsHostileTo(i_funit) && i_funit->IsWithinDistInMap(u, u->GetAttackDistance(i_funit))) |
---|
| 704 | return true; |
---|
| 705 | |
---|
| 706 | return false; |
---|
| 707 | } |
---|
| 708 | private: |
---|
| 709 | Unit* const i_funit; |
---|
| 710 | }; |
---|
| 711 | |
---|
[13] | 712 | class NearestAssistCreatureInCreatureRangeCheck |
---|
| 713 | { |
---|
| 714 | public: |
---|
| 715 | NearestAssistCreatureInCreatureRangeCheck(Creature* obj,Unit* enemy, float range) |
---|
| 716 | : i_obj(obj), i_enemy(enemy), i_range(range) {} |
---|
| 717 | |
---|
| 718 | bool operator()(Creature* u) |
---|
| 719 | { |
---|
| 720 | if(u->getFaction() == i_obj->getFaction() && !u->isInCombat() && !u->GetCharmerOrOwnerGUID() && u->IsHostileTo(i_enemy) && u->isAlive()&& i_obj->IsWithinDistInMap(u, i_range) && i_obj->IsWithinLOSInMap(u)) |
---|
| 721 | { |
---|
| 722 | i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check |
---|
| 723 | return true; |
---|
| 724 | } |
---|
| 725 | return false; |
---|
| 726 | } |
---|
| 727 | float GetLastRange() const { return i_range; } |
---|
| 728 | private: |
---|
| 729 | Creature* const i_obj; |
---|
| 730 | Unit* const i_enemy; |
---|
| 731 | float i_range; |
---|
| 732 | |
---|
| 733 | // prevent clone this object |
---|
| 734 | NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&); |
---|
| 735 | }; |
---|
| 736 | |
---|
[6] | 737 | class AnyAssistCreatureInRangeCheck |
---|
| 738 | { |
---|
| 739 | public: |
---|
| 740 | AnyAssistCreatureInRangeCheck(Unit* funit, Unit* enemy, float range) |
---|
| 741 | : i_funit(funit), i_enemy(enemy), i_range(range) |
---|
| 742 | { |
---|
| 743 | } |
---|
| 744 | bool operator()(Creature* u) |
---|
| 745 | { |
---|
| 746 | if(u == i_funit) |
---|
| 747 | return false; |
---|
| 748 | |
---|
| 749 | // we don't need help from zombies :) |
---|
| 750 | if( !u->isAlive() ) |
---|
| 751 | return false; |
---|
| 752 | |
---|
| 753 | // skip fighting creature |
---|
| 754 | if( u->isInCombat() ) |
---|
| 755 | return false; |
---|
| 756 | |
---|
| 757 | // only from same creature faction |
---|
| 758 | if(u->getFaction() != i_funit->getFaction() ) |
---|
| 759 | return false; |
---|
| 760 | |
---|
| 761 | // only free creature |
---|
| 762 | if( u->GetCharmerOrOwnerGUID() ) |
---|
| 763 | return false; |
---|
| 764 | |
---|
| 765 | // too far |
---|
| 766 | if( !i_funit->IsWithinDistInMap(u, i_range) ) |
---|
| 767 | return false; |
---|
| 768 | |
---|
| 769 | // skip non hostile to caster enemy creatures |
---|
| 770 | if( !u->IsHostileTo(i_enemy) ) |
---|
| 771 | return false; |
---|
| 772 | |
---|
| 773 | // only if see assisted creature |
---|
| 774 | if(!u->IsWithinLOSInMap(i_funit) ) |
---|
| 775 | return false; |
---|
| 776 | |
---|
| 777 | return true; |
---|
| 778 | } |
---|
| 779 | private: |
---|
| 780 | Unit* const i_funit; |
---|
| 781 | Unit* const i_enemy; |
---|
| 782 | float i_range; |
---|
| 783 | }; |
---|
| 784 | |
---|
| 785 | // Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature) |
---|
| 786 | class NearestCreatureEntryWithLiveStateInObjectRangeCheck |
---|
| 787 | { |
---|
| 788 | public: |
---|
| 789 | NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range) |
---|
| 790 | : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {} |
---|
| 791 | |
---|
| 792 | bool operator()(Creature* u) |
---|
| 793 | { |
---|
| 794 | if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range)) |
---|
| 795 | { |
---|
| 796 | i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check |
---|
| 797 | return true; |
---|
| 798 | } |
---|
| 799 | return false; |
---|
| 800 | } |
---|
| 801 | float GetLastRange() const { return i_range; } |
---|
| 802 | private: |
---|
| 803 | WorldObject const& i_obj; |
---|
| 804 | uint32 i_entry; |
---|
| 805 | bool i_alive; |
---|
| 806 | float i_range; |
---|
| 807 | |
---|
| 808 | // prevent clone this object |
---|
| 809 | NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&); |
---|
| 810 | }; |
---|
| 811 | |
---|
| 812 | class AnyPlayerInObjectRangeCheck |
---|
| 813 | { |
---|
| 814 | public: |
---|
| 815 | AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {} |
---|
| 816 | bool operator()(Player* u) |
---|
| 817 | { |
---|
| 818 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range)) |
---|
| 819 | return true; |
---|
| 820 | |
---|
| 821 | return false; |
---|
| 822 | } |
---|
| 823 | private: |
---|
| 824 | WorldObject const* i_obj; |
---|
| 825 | float i_range; |
---|
| 826 | }; |
---|
| 827 | |
---|
[13] | 828 | // Searchers used by ScriptedAI |
---|
| 829 | class MostHPMissingInRange |
---|
| 830 | { |
---|
| 831 | public: |
---|
| 832 | MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} |
---|
| 833 | bool operator()(Unit* u) |
---|
| 834 | { |
---|
| 835 | if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) |
---|
| 836 | { |
---|
| 837 | i_hp = u->GetMaxHealth() - u->GetHealth(); |
---|
| 838 | return true; |
---|
| 839 | } |
---|
| 840 | return false; |
---|
| 841 | } |
---|
| 842 | private: |
---|
| 843 | Unit const* i_obj; |
---|
| 844 | float i_range; |
---|
| 845 | uint32 i_hp; |
---|
| 846 | }; |
---|
| 847 | |
---|
| 848 | class FriendlyCCedInRange |
---|
| 849 | { |
---|
| 850 | public: |
---|
| 851 | FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} |
---|
| 852 | bool operator()(Unit* u) |
---|
| 853 | { |
---|
| 854 | if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && |
---|
[28] | 855 | (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) |
---|
[13] | 856 | { |
---|
| 857 | return true; |
---|
| 858 | } |
---|
| 859 | return false; |
---|
| 860 | } |
---|
| 861 | private: |
---|
| 862 | Unit const* i_obj; |
---|
| 863 | float i_range; |
---|
| 864 | }; |
---|
| 865 | |
---|
| 866 | class FriendlyMissingBuffInRange |
---|
| 867 | { |
---|
| 868 | public: |
---|
| 869 | FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} |
---|
| 870 | bool operator()(Unit* u) |
---|
| 871 | { |
---|
| 872 | if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && |
---|
| 873 | !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2))) |
---|
| 874 | { |
---|
| 875 | return true; |
---|
| 876 | } |
---|
| 877 | return false; |
---|
| 878 | } |
---|
| 879 | private: |
---|
| 880 | Unit const* i_obj; |
---|
| 881 | float i_range; |
---|
| 882 | uint32 i_spell; |
---|
| 883 | }; |
---|
| 884 | |
---|
| 885 | class AllFriendlyCreaturesInGrid |
---|
| 886 | { |
---|
| 887 | public: |
---|
| 888 | AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {} |
---|
| 889 | bool operator() (Unit* u) |
---|
| 890 | { |
---|
| 891 | if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit)) |
---|
| 892 | return true; |
---|
| 893 | |
---|
| 894 | return false; |
---|
| 895 | } |
---|
| 896 | private: |
---|
| 897 | Unit const* pUnit; |
---|
| 898 | }; |
---|
| 899 | |
---|
| 900 | class AllGameObjectsWithEntryInGrid |
---|
| 901 | { |
---|
| 902 | public: |
---|
| 903 | AllGameObjectsWithEntryInGrid(uint32 ent) : entry(ent) {} |
---|
| 904 | bool operator() (GameObject* g) |
---|
| 905 | { |
---|
| 906 | if(g->GetEntry() == entry) |
---|
| 907 | return true; |
---|
| 908 | |
---|
| 909 | return false; |
---|
| 910 | } |
---|
| 911 | private: |
---|
| 912 | uint32 entry; |
---|
| 913 | }; |
---|
| 914 | |
---|
| 915 | class AllCreaturesOfEntryInRange |
---|
| 916 | { |
---|
| 917 | public: |
---|
| 918 | AllCreaturesOfEntryInRange(Unit const* obj, uint32 ent, float ran) : pUnit(obj), entry(ent), range(ran) {} |
---|
| 919 | bool operator() (Unit* u) |
---|
| 920 | { |
---|
| 921 | if(u->GetEntry() == entry && pUnit->IsWithinDistInMap(u, range)) |
---|
| 922 | return true; |
---|
| 923 | |
---|
| 924 | return false; |
---|
| 925 | } |
---|
| 926 | private: |
---|
| 927 | Unit const* pUnit; |
---|
| 928 | uint32 entry; |
---|
| 929 | float range; |
---|
| 930 | }; |
---|
| 931 | |
---|
[6] | 932 | #ifndef WIN32 |
---|
| 933 | template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &); |
---|
| 934 | template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &); |
---|
| 935 | template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &); |
---|
| 936 | template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &); |
---|
| 937 | template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &); |
---|
| 938 | template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &); |
---|
| 939 | #endif |
---|
| 940 | } |
---|
| 941 | #endif |
---|