| 1 | /* |
|---|
| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
|---|
| 3 | * |
|---|
| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
|---|
| 5 | * |
|---|
| 6 | * This program is free software; you can redistribute it and/or modify |
|---|
| 7 | * it under the terms of the GNU General Public License as published by |
|---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
|---|
| 9 | * (at your option) any later version. |
|---|
| 10 | * |
|---|
| 11 | * This program is distributed in the hope that it will be useful, |
|---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 14 | * GNU General Public License for more details. |
|---|
| 15 | * |
|---|
| 16 | * You should have received a copy of the GNU General Public License |
|---|
| 17 | * along with this program; if not, write to the Free Software |
|---|
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|---|
| 19 | */ |
|---|
| 20 | |
|---|
| 21 | #ifndef TRINITY_GRIDNOTIFIERS_H |
|---|
| 22 | #define TRINITY_GRIDNOTIFIERS_H |
|---|
| 23 | |
|---|
| 24 | #include "ObjectGridLoader.h" |
|---|
| 25 | #include "ByteBuffer.h" |
|---|
| 26 | #include "UpdateData.h" |
|---|
| 27 | #include <iostream> |
|---|
| 28 | |
|---|
| 29 | #include "Corpse.h" |
|---|
| 30 | #include "Object.h" |
|---|
| 31 | #include "DynamicObject.h" |
|---|
| 32 | #include "GameObject.h" |
|---|
| 33 | #include "Player.h" |
|---|
| 34 | #include "Unit.h" |
|---|
| 35 | |
|---|
| 36 | class Player; |
|---|
| 37 | //class Map; |
|---|
| 38 | |
|---|
| 39 | namespace Trinity |
|---|
| 40 | { |
|---|
| 41 | |
|---|
| 42 | struct TRINITY_DLL_DECL PlayerNotifier |
|---|
| 43 | { |
|---|
| 44 | explicit PlayerNotifier(Player &pl) : i_player(pl) {} |
|---|
| 45 | void Visit(PlayerMapType &); |
|---|
| 46 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
|---|
| 47 | Player &i_player; |
|---|
| 48 | }; |
|---|
| 49 | |
|---|
| 50 | struct TRINITY_DLL_DECL VisibleNotifier |
|---|
| 51 | { |
|---|
| 52 | Player &i_player; |
|---|
| 53 | UpdateData i_data; |
|---|
| 54 | UpdateDataMapType i_data_updates; |
|---|
| 55 | Player::ClientGUIDs i_clientGUIDs; |
|---|
| 56 | std::set<WorldObject*> i_visibleNow; |
|---|
| 57 | |
|---|
| 58 | explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {} |
|---|
| 59 | template<class T> void Visit(GridRefManager<T> &m); |
|---|
| 60 | void Visit(PlayerMapType &); |
|---|
| 61 | void Notify(void); |
|---|
| 62 | }; |
|---|
| 63 | |
|---|
| 64 | struct TRINITY_DLL_DECL VisibleChangesNotifier |
|---|
| 65 | { |
|---|
| 66 | WorldObject &i_object; |
|---|
| 67 | |
|---|
| 68 | explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {} |
|---|
| 69 | template<class T> void Visit(GridRefManager<T> &) {} |
|---|
| 70 | void Visit(PlayerMapType &); |
|---|
| 71 | }; |
|---|
| 72 | |
|---|
| 73 | struct TRINITY_DLL_DECL GridUpdater |
|---|
| 74 | { |
|---|
| 75 | GridType &i_grid; |
|---|
| 76 | uint32 i_timeDiff; |
|---|
| 77 | GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {} |
|---|
| 78 | |
|---|
| 79 | template<class T> void updateObjects(GridRefManager<T> &m) |
|---|
| 80 | { |
|---|
| 81 | for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) |
|---|
| 82 | iter->getSource()->Update(i_timeDiff); |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | void Visit(PlayerMapType &m) { updateObjects<Player>(m); } |
|---|
| 86 | void Visit(CreatureMapType &m){ updateObjects<Creature>(m); } |
|---|
| 87 | void Visit(GameObjectMapType &m) { updateObjects<GameObject>(m); } |
|---|
| 88 | void Visit(DynamicObjectMapType &m) { updateObjects<DynamicObject>(m); } |
|---|
| 89 | void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); } |
|---|
| 90 | }; |
|---|
| 91 | |
|---|
| 92 | struct TRINITY_DLL_DECL MessageDeliverer |
|---|
| 93 | { |
|---|
| 94 | Player &i_player; |
|---|
| 95 | WorldPacket *i_message; |
|---|
| 96 | bool i_toSelf; |
|---|
| 97 | MessageDeliverer(Player &pl, WorldPacket *msg, bool to_self) : i_player(pl), i_message(msg), i_toSelf(to_self) {} |
|---|
| 98 | void Visit(PlayerMapType &m); |
|---|
| 99 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
|---|
| 100 | }; |
|---|
| 101 | |
|---|
| 102 | struct TRINITY_DLL_DECL ObjectMessageDeliverer |
|---|
| 103 | { |
|---|
| 104 | WorldPacket *i_message; |
|---|
| 105 | explicit ObjectMessageDeliverer(WorldPacket *msg) : i_message(msg) {} |
|---|
| 106 | void Visit(PlayerMapType &m); |
|---|
| 107 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
|---|
| 108 | }; |
|---|
| 109 | |
|---|
| 110 | struct TRINITY_DLL_DECL MessageDistDeliverer |
|---|
| 111 | { |
|---|
| 112 | Player &i_player; |
|---|
| 113 | WorldPacket *i_message; |
|---|
| 114 | bool i_toSelf; |
|---|
| 115 | bool i_ownTeamOnly; |
|---|
| 116 | float i_dist; |
|---|
| 117 | MessageDistDeliverer(Player &pl, WorldPacket *msg, float dist, bool to_self, bool ownTeamOnly) : i_player(pl), i_message(msg), i_dist(dist), i_toSelf(to_self), i_ownTeamOnly(ownTeamOnly) {} |
|---|
| 118 | void Visit(PlayerMapType &m); |
|---|
| 119 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
|---|
| 120 | }; |
|---|
| 121 | |
|---|
| 122 | struct TRINITY_DLL_DECL ObjectMessageDistDeliverer |
|---|
| 123 | { |
|---|
| 124 | WorldObject &i_object; |
|---|
| 125 | WorldPacket *i_message; |
|---|
| 126 | float i_dist; |
|---|
| 127 | ObjectMessageDistDeliverer(WorldObject &obj, WorldPacket *msg, float dist) : i_object(obj), i_message(msg), i_dist(dist) {} |
|---|
| 128 | void Visit(PlayerMapType &m); |
|---|
| 129 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
|---|
| 130 | }; |
|---|
| 131 | |
|---|
| 132 | struct TRINITY_DLL_DECL ObjectUpdater |
|---|
| 133 | { |
|---|
| 134 | uint32 i_timeDiff; |
|---|
| 135 | explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {} |
|---|
| 136 | template<class T> void Visit(GridRefManager<T> &m); |
|---|
| 137 | void Visit(PlayerMapType &) {} |
|---|
| 138 | void Visit(CorpseMapType &) {} |
|---|
| 139 | void Visit(CreatureMapType &); |
|---|
| 140 | }; |
|---|
| 141 | |
|---|
| 142 | template<class T> |
|---|
| 143 | struct TRINITY_DLL_DECL ObjectAccessorNotifier |
|---|
| 144 | { |
|---|
| 145 | T *& i_object; |
|---|
| 146 | |
|---|
| 147 | uint64 i_id; |
|---|
| 148 | ObjectAccessorNotifier(T * &obj, uint64 id) : i_object(obj), i_id(id) |
|---|
| 149 | { |
|---|
| 150 | i_object = NULL; |
|---|
| 151 | } |
|---|
| 152 | |
|---|
| 153 | void Visit(GridRefManager<T> &m ) |
|---|
| 154 | { |
|---|
| 155 | if( i_object == NULL ) |
|---|
| 156 | { |
|---|
| 157 | GridRefManager<T> *iter = m.find(i_id); |
|---|
| 158 | if( iter != m.end() ) |
|---|
| 159 | { |
|---|
| 160 | assert( iter->second != NULL ); |
|---|
| 161 | i_object = iter->second; |
|---|
| 162 | } |
|---|
| 163 | } |
|---|
| 164 | } |
|---|
| 165 | |
|---|
| 166 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 167 | }; |
|---|
| 168 | |
|---|
| 169 | struct TRINITY_DLL_DECL PlayerRelocationNotifier |
|---|
| 170 | { |
|---|
| 171 | Player &i_player; |
|---|
| 172 | PlayerRelocationNotifier(Player &pl) : i_player(pl) {} |
|---|
| 173 | template<class T> void Visit(GridRefManager<T> &) {} |
|---|
| 174 | void Visit(PlayerMapType &); |
|---|
| 175 | void Visit(CreatureMapType &); |
|---|
| 176 | }; |
|---|
| 177 | |
|---|
| 178 | struct TRINITY_DLL_DECL CreatureRelocationNotifier |
|---|
| 179 | { |
|---|
| 180 | Creature &i_creature; |
|---|
| 181 | CreatureRelocationNotifier(Creature &c) : i_creature(c) {} |
|---|
| 182 | template<class T> void Visit(GridRefManager<T> &) {} |
|---|
| 183 | #ifdef WIN32 |
|---|
| 184 | template<> void Visit(PlayerMapType &); |
|---|
| 185 | #endif |
|---|
| 186 | }; |
|---|
| 187 | |
|---|
| 188 | struct TRINITY_DLL_DECL DynamicObjectUpdater |
|---|
| 189 | { |
|---|
| 190 | DynamicObject &i_dynobject; |
|---|
| 191 | Unit* i_check; |
|---|
| 192 | DynamicObjectUpdater(DynamicObject &dynobject, Unit* caster) : i_dynobject(dynobject) |
|---|
| 193 | { |
|---|
| 194 | i_check = caster; |
|---|
| 195 | Unit* owner = i_check->GetOwner(); |
|---|
| 196 | if(owner) |
|---|
| 197 | i_check = owner; |
|---|
| 198 | } |
|---|
| 199 | |
|---|
| 200 | template<class T> inline void Visit(GridRefManager<T> &) {} |
|---|
| 201 | #ifdef WIN32 |
|---|
| 202 | template<> inline void Visit<Player>(PlayerMapType &); |
|---|
| 203 | template<> inline void Visit<Creature>(CreatureMapType &); |
|---|
| 204 | #endif |
|---|
| 205 | |
|---|
| 206 | void VisitHelper(Unit* target); |
|---|
| 207 | }; |
|---|
| 208 | |
|---|
| 209 | // SEARCHERS & LIST SEARCHERS & WORKERS |
|---|
| 210 | |
|---|
| 211 | // WorldObject searchers & workers |
|---|
| 212 | |
|---|
| 213 | template<class Check> |
|---|
| 214 | struct TRINITY_DLL_DECL WorldObjectSearcher |
|---|
| 215 | { |
|---|
| 216 | WorldObject* &i_object; |
|---|
| 217 | Check &i_check; |
|---|
| 218 | |
|---|
| 219 | WorldObjectSearcher(WorldObject* & result, Check& check) : i_object(result),i_check(check) {} |
|---|
| 220 | |
|---|
| 221 | void Visit(GameObjectMapType &m); |
|---|
| 222 | void Visit(PlayerMapType &m); |
|---|
| 223 | void Visit(CreatureMapType &m); |
|---|
| 224 | void Visit(CorpseMapType &m); |
|---|
| 225 | void Visit(DynamicObjectMapType &m); |
|---|
| 226 | |
|---|
| 227 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 228 | }; |
|---|
| 229 | |
|---|
| 230 | template<class Check> |
|---|
| 231 | struct TRINITY_DLL_DECL WorldObjectListSearcher |
|---|
| 232 | { |
|---|
| 233 | std::list<WorldObject*> &i_objects; |
|---|
| 234 | Check& i_check; |
|---|
| 235 | |
|---|
| 236 | WorldObjectListSearcher(std::list<WorldObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
|---|
| 237 | |
|---|
| 238 | void Visit(PlayerMapType &m); |
|---|
| 239 | void Visit(CreatureMapType &m); |
|---|
| 240 | void Visit(CorpseMapType &m); |
|---|
| 241 | void Visit(GameObjectMapType &m); |
|---|
| 242 | void Visit(DynamicObjectMapType &m); |
|---|
| 243 | |
|---|
| 244 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 245 | }; |
|---|
| 246 | |
|---|
| 247 | template<class Do> |
|---|
| 248 | struct TRINITY_DLL_DECL WorldObjectWorker |
|---|
| 249 | { |
|---|
| 250 | Do const& i_do; |
|---|
| 251 | |
|---|
| 252 | explicit WorldObjectWorker(Do const& _do) : i_do(_do) {} |
|---|
| 253 | |
|---|
| 254 | void Visit(GameObjectMapType &m) |
|---|
| 255 | { |
|---|
| 256 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
|---|
| 257 | i_do(itr->getSource()); |
|---|
| 258 | } |
|---|
| 259 | |
|---|
| 260 | void Visit(PlayerMapType &m) |
|---|
| 261 | { |
|---|
| 262 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
|---|
| 263 | i_do(itr->getSource()); |
|---|
| 264 | } |
|---|
| 265 | void Visit(CreatureMapType &m) |
|---|
| 266 | { |
|---|
| 267 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
|---|
| 268 | i_do(itr->getSource()); |
|---|
| 269 | } |
|---|
| 270 | |
|---|
| 271 | void Visit(CorpseMapType &m) |
|---|
| 272 | { |
|---|
| 273 | for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
|---|
| 274 | i_do(itr->getSource()); |
|---|
| 275 | } |
|---|
| 276 | |
|---|
| 277 | void Visit(DynamicObjectMapType &m) |
|---|
| 278 | { |
|---|
| 279 | for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
|---|
| 280 | i_do(itr->getSource()); |
|---|
| 281 | } |
|---|
| 282 | |
|---|
| 283 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 284 | }; |
|---|
| 285 | |
|---|
| 286 | // Gameobject searchers |
|---|
| 287 | |
|---|
| 288 | template<class Check> |
|---|
| 289 | struct TRINITY_DLL_DECL GameObjectSearcher |
|---|
| 290 | { |
|---|
| 291 | GameObject* &i_object; |
|---|
| 292 | Check &i_check; |
|---|
| 293 | |
|---|
| 294 | GameObjectSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} |
|---|
| 295 | |
|---|
| 296 | void Visit(GameObjectMapType &m); |
|---|
| 297 | |
|---|
| 298 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 299 | }; |
|---|
| 300 | |
|---|
| 301 | // Last accepted by Check GO if any (Check can change requirements at each call) |
|---|
| 302 | template<class Check> |
|---|
| 303 | struct TRINITY_DLL_DECL GameObjectLastSearcher |
|---|
| 304 | { |
|---|
| 305 | GameObject* &i_object; |
|---|
| 306 | Check& i_check; |
|---|
| 307 | |
|---|
| 308 | GameObjectLastSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} |
|---|
| 309 | |
|---|
| 310 | void Visit(GameObjectMapType &m); |
|---|
| 311 | |
|---|
| 312 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 313 | }; |
|---|
| 314 | |
|---|
| 315 | template<class Check> |
|---|
| 316 | struct TRINITY_DLL_DECL GameObjectListSearcher |
|---|
| 317 | { |
|---|
| 318 | std::list<GameObject*> &i_objects; |
|---|
| 319 | Check& i_check; |
|---|
| 320 | |
|---|
| 321 | GameObjectListSearcher(std::list<GameObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
|---|
| 322 | |
|---|
| 323 | void Visit(GameObjectMapType &m); |
|---|
| 324 | |
|---|
| 325 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 326 | }; |
|---|
| 327 | |
|---|
| 328 | // Unit searchers |
|---|
| 329 | |
|---|
| 330 | // First accepted by Check Unit if any |
|---|
| 331 | template<class Check> |
|---|
| 332 | struct TRINITY_DLL_DECL UnitSearcher |
|---|
| 333 | { |
|---|
| 334 | Unit* &i_object; |
|---|
| 335 | Check & i_check; |
|---|
| 336 | |
|---|
| 337 | UnitSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} |
|---|
| 338 | |
|---|
| 339 | void Visit(CreatureMapType &m); |
|---|
| 340 | void Visit(PlayerMapType &m); |
|---|
| 341 | |
|---|
| 342 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 343 | }; |
|---|
| 344 | |
|---|
| 345 | // Last accepted by Check Unit if any (Check can change requirements at each call) |
|---|
| 346 | template<class Check> |
|---|
| 347 | struct TRINITY_DLL_DECL UnitLastSearcher |
|---|
| 348 | { |
|---|
| 349 | Unit* &i_object; |
|---|
| 350 | Check & i_check; |
|---|
| 351 | |
|---|
| 352 | UnitLastSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} |
|---|
| 353 | |
|---|
| 354 | void Visit(CreatureMapType &m); |
|---|
| 355 | void Visit(PlayerMapType &m); |
|---|
| 356 | |
|---|
| 357 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 358 | }; |
|---|
| 359 | |
|---|
| 360 | // All accepted by Check units if any |
|---|
| 361 | template<class Check> |
|---|
| 362 | struct TRINITY_DLL_DECL UnitListSearcher |
|---|
| 363 | { |
|---|
| 364 | std::list<Unit*> &i_objects; |
|---|
| 365 | Check& i_check; |
|---|
| 366 | |
|---|
| 367 | UnitListSearcher(std::list<Unit*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
|---|
| 368 | |
|---|
| 369 | void Visit(PlayerMapType &m); |
|---|
| 370 | void Visit(CreatureMapType &m); |
|---|
| 371 | |
|---|
| 372 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 373 | }; |
|---|
| 374 | |
|---|
| 375 | // Creature searchers |
|---|
| 376 | |
|---|
| 377 | template<class Check> |
|---|
| 378 | struct TRINITY_DLL_DECL CreatureSearcher |
|---|
| 379 | { |
|---|
| 380 | Creature* &i_object; |
|---|
| 381 | Check & i_check; |
|---|
| 382 | |
|---|
| 383 | CreatureSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} |
|---|
| 384 | |
|---|
| 385 | void Visit(CreatureMapType &m); |
|---|
| 386 | |
|---|
| 387 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 388 | }; |
|---|
| 389 | |
|---|
| 390 | // Last accepted by Check Creature if any (Check can change requirements at each call) |
|---|
| 391 | template<class Check> |
|---|
| 392 | struct TRINITY_DLL_DECL CreatureLastSearcher |
|---|
| 393 | { |
|---|
| 394 | Creature* &i_object; |
|---|
| 395 | Check & i_check; |
|---|
| 396 | |
|---|
| 397 | CreatureLastSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} |
|---|
| 398 | |
|---|
| 399 | void Visit(CreatureMapType &m); |
|---|
| 400 | |
|---|
| 401 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 402 | }; |
|---|
| 403 | |
|---|
| 404 | template<class Check> |
|---|
| 405 | struct TRINITY_DLL_DECL CreatureListSearcher |
|---|
| 406 | { |
|---|
| 407 | std::list<Creature*> &i_objects; |
|---|
| 408 | Check& i_check; |
|---|
| 409 | |
|---|
| 410 | CreatureListSearcher(std::list<Creature*> &objects, Check & check) : i_objects(objects),i_check(check) {} |
|---|
| 411 | |
|---|
| 412 | void Visit(CreatureMapType &m); |
|---|
| 413 | |
|---|
| 414 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 415 | }; |
|---|
| 416 | |
|---|
| 417 | // Player searchers |
|---|
| 418 | |
|---|
| 419 | template<class Check> |
|---|
| 420 | struct TRINITY_DLL_DECL PlayerSearcher |
|---|
| 421 | { |
|---|
| 422 | Player* &i_object; |
|---|
| 423 | Check & i_check; |
|---|
| 424 | |
|---|
| 425 | PlayerSearcher(Player* & result, Check & check) : i_object(result),i_check(check) {} |
|---|
| 426 | |
|---|
| 427 | void Visit(PlayerMapType &m); |
|---|
| 428 | |
|---|
| 429 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 430 | }; |
|---|
| 431 | |
|---|
| 432 | template<class Do> |
|---|
| 433 | struct TRINITY_DLL_DECL PlayerWorker |
|---|
| 434 | { |
|---|
| 435 | Do& i_do; |
|---|
| 436 | |
|---|
| 437 | explicit PlayerWorker(Do& _do) : i_do(_do) {} |
|---|
| 438 | |
|---|
| 439 | void Visit(PlayerMapType &m) |
|---|
| 440 | { |
|---|
| 441 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
|---|
| 442 | i_do(itr->getSource()); |
|---|
| 443 | } |
|---|
| 444 | |
|---|
| 445 | template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} |
|---|
| 446 | }; |
|---|
| 447 | |
|---|
| 448 | // CHECKS && DO classes |
|---|
| 449 | |
|---|
| 450 | // WorldObject check classes |
|---|
| 451 | class CannibalizeObjectCheck |
|---|
| 452 | { |
|---|
| 453 | public: |
|---|
| 454 | CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} |
|---|
| 455 | bool operator()(Player* u) |
|---|
| 456 | { |
|---|
| 457 | if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ) |
|---|
| 458 | return false; |
|---|
| 459 | |
|---|
| 460 | if(i_funit->IsWithinDistInMap(u, i_range) ) |
|---|
| 461 | return true; |
|---|
| 462 | |
|---|
| 463 | return false; |
|---|
| 464 | } |
|---|
| 465 | bool operator()(Corpse* u); |
|---|
| 466 | bool operator()(Creature* u) |
|---|
| 467 | { |
|---|
| 468 | if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() || |
|---|
| 469 | (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0) |
|---|
| 470 | return false; |
|---|
| 471 | |
|---|
| 472 | if(i_funit->IsWithinDistInMap(u, i_range) ) |
|---|
| 473 | return true; |
|---|
| 474 | |
|---|
| 475 | return false; |
|---|
| 476 | } |
|---|
| 477 | template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED* u) { return false; } |
|---|
| 478 | private: |
|---|
| 479 | Unit* const i_funit; |
|---|
| 480 | float i_range; |
|---|
| 481 | }; |
|---|
| 482 | |
|---|
| 483 | // WorldObject do classes |
|---|
| 484 | |
|---|
| 485 | class RespawnDo |
|---|
| 486 | { |
|---|
| 487 | public: |
|---|
| 488 | RespawnDo() {} |
|---|
| 489 | void operator()(Creature* u) const { u->Respawn(); } |
|---|
| 490 | void operator()(GameObject* u) const { u->Respawn(); } |
|---|
| 491 | void operator()(WorldObject*) const {} |
|---|
| 492 | void operator()(Corpse*) const {} |
|---|
| 493 | }; |
|---|
| 494 | |
|---|
| 495 | // GameObject checks |
|---|
| 496 | |
|---|
| 497 | class GameObjectFocusCheck |
|---|
| 498 | { |
|---|
| 499 | public: |
|---|
| 500 | GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {} |
|---|
| 501 | bool operator()(GameObject* go) const |
|---|
| 502 | { |
|---|
| 503 | if(go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS) |
|---|
| 504 | return false; |
|---|
| 505 | |
|---|
| 506 | if(go->GetGOInfo()->spellFocus.focusId != i_focusId) |
|---|
| 507 | return false; |
|---|
| 508 | |
|---|
| 509 | float dist = go->GetGOInfo()->spellFocus.dist; |
|---|
| 510 | |
|---|
| 511 | return go->IsWithinDistInMap(i_unit, dist); |
|---|
| 512 | } |
|---|
| 513 | private: |
|---|
| 514 | Unit const* i_unit; |
|---|
| 515 | uint32 i_focusId; |
|---|
| 516 | }; |
|---|
| 517 | |
|---|
| 518 | // Find the nearest Fishing hole and return true only if source object is in range of hole |
|---|
| 519 | class NearestGameObjectFishingHole |
|---|
| 520 | { |
|---|
| 521 | public: |
|---|
| 522 | NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {} |
|---|
| 523 | bool operator()(GameObject* go) |
|---|
| 524 | { |
|---|
| 525 | if(go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius)) |
|---|
| 526 | { |
|---|
| 527 | i_range = i_obj.GetDistance(go); |
|---|
| 528 | return true; |
|---|
| 529 | } |
|---|
| 530 | return false; |
|---|
| 531 | } |
|---|
| 532 | float GetLastRange() const { return i_range; } |
|---|
| 533 | private: |
|---|
| 534 | WorldObject const& i_obj; |
|---|
| 535 | float i_range; |
|---|
| 536 | |
|---|
| 537 | // prevent clone |
|---|
| 538 | NearestGameObjectFishingHole(NearestGameObjectFishingHole const&); |
|---|
| 539 | }; |
|---|
| 540 | |
|---|
| 541 | // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO) |
|---|
| 542 | class NearestGameObjectEntryInObjectRangeCheck |
|---|
| 543 | { |
|---|
| 544 | public: |
|---|
| 545 | NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {} |
|---|
| 546 | bool operator()(GameObject* go) |
|---|
| 547 | { |
|---|
| 548 | if(go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range)) |
|---|
| 549 | { |
|---|
| 550 | i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check |
|---|
| 551 | return true; |
|---|
| 552 | } |
|---|
| 553 | return false; |
|---|
| 554 | } |
|---|
| 555 | float GetLastRange() const { return i_range; } |
|---|
| 556 | private: |
|---|
| 557 | WorldObject const& i_obj; |
|---|
| 558 | uint32 i_entry; |
|---|
| 559 | float i_range; |
|---|
| 560 | |
|---|
| 561 | // prevent clone this object |
|---|
| 562 | NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&); |
|---|
| 563 | }; |
|---|
| 564 | |
|---|
| 565 | class GameObjectWithDbGUIDCheck |
|---|
| 566 | { |
|---|
| 567 | public: |
|---|
| 568 | GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {} |
|---|
| 569 | bool operator()(GameObject const* go) const |
|---|
| 570 | { |
|---|
| 571 | return go->GetDBTableGUIDLow() == i_db_guid; |
|---|
| 572 | } |
|---|
| 573 | private: |
|---|
| 574 | WorldObject const& i_obj; |
|---|
| 575 | uint32 i_db_guid; |
|---|
| 576 | }; |
|---|
| 577 | |
|---|
| 578 | // Unit checks |
|---|
| 579 | |
|---|
| 580 | class AnyUnfriendlyUnitInObjectRangeCheck |
|---|
| 581 | { |
|---|
| 582 | public: |
|---|
| 583 | AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} |
|---|
| 584 | bool operator()(Unit* u) |
|---|
| 585 | { |
|---|
| 586 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u)) |
|---|
| 587 | return true; |
|---|
| 588 | else |
|---|
| 589 | return false; |
|---|
| 590 | } |
|---|
| 591 | private: |
|---|
| 592 | WorldObject const* i_obj; |
|---|
| 593 | Unit const* i_funit; |
|---|
| 594 | float i_range; |
|---|
| 595 | }; |
|---|
| 596 | |
|---|
| 597 | class AnyFriendlyUnitInObjectRangeCheck |
|---|
| 598 | { |
|---|
| 599 | public: |
|---|
| 600 | AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} |
|---|
| 601 | bool operator()(Unit* u) |
|---|
| 602 | { |
|---|
| 603 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u)) |
|---|
| 604 | return true; |
|---|
| 605 | else |
|---|
| 606 | return false; |
|---|
| 607 | } |
|---|
| 608 | private: |
|---|
| 609 | WorldObject const* i_obj; |
|---|
| 610 | Unit const* i_funit; |
|---|
| 611 | float i_range; |
|---|
| 612 | }; |
|---|
| 613 | |
|---|
| 614 | class AnyUnitInObjectRangeCheck |
|---|
| 615 | { |
|---|
| 616 | public: |
|---|
| 617 | AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {} |
|---|
| 618 | bool operator()(Unit* u) |
|---|
| 619 | { |
|---|
| 620 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range)) |
|---|
| 621 | return true; |
|---|
| 622 | |
|---|
| 623 | return false; |
|---|
| 624 | } |
|---|
| 625 | private: |
|---|
| 626 | WorldObject const* i_obj; |
|---|
| 627 | float i_range; |
|---|
| 628 | }; |
|---|
| 629 | |
|---|
| 630 | // Success at unit in range, range update for next check (this can be use with UnitLastSearcher to find nearest unit) |
|---|
| 631 | class NearestAttackableUnitInObjectRangeCheck |
|---|
| 632 | { |
|---|
| 633 | public: |
|---|
| 634 | NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} |
|---|
| 635 | bool operator()(Unit* u) |
|---|
| 636 | { |
|---|
| 637 | if( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) && |
|---|
| 638 | !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false) ) |
|---|
| 639 | { |
|---|
| 640 | i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check |
|---|
| 641 | return true; |
|---|
| 642 | } |
|---|
| 643 | |
|---|
| 644 | return false; |
|---|
| 645 | } |
|---|
| 646 | private: |
|---|
| 647 | WorldObject const* i_obj; |
|---|
| 648 | Unit const* i_funit; |
|---|
| 649 | float i_range; |
|---|
| 650 | |
|---|
| 651 | // prevent clone this object |
|---|
| 652 | NearestAttackableUnitInObjectRangeCheck(NearestAttackableUnitInObjectRangeCheck const&); |
|---|
| 653 | }; |
|---|
| 654 | |
|---|
| 655 | class AnyAoETargetUnitInObjectRangeCheck |
|---|
| 656 | { |
|---|
| 657 | public: |
|---|
| 658 | AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) |
|---|
| 659 | : i_obj(obj), i_funit(funit), i_range(range) |
|---|
| 660 | { |
|---|
| 661 | Unit const* check = i_funit; |
|---|
| 662 | Unit const* owner = i_funit->GetOwner(); |
|---|
| 663 | if(owner) |
|---|
| 664 | check = owner; |
|---|
| 665 | i_targetForPlayer = ( check->GetTypeId()==TYPEID_PLAYER ); |
|---|
| 666 | } |
|---|
| 667 | bool operator()(Unit* u) |
|---|
| 668 | { |
|---|
| 669 | // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems |
|---|
| 670 | if (!u->isTargetableForAttack()) |
|---|
| 671 | return false; |
|---|
| 672 | if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem()) |
|---|
| 673 | return false; |
|---|
| 674 | |
|---|
| 675 | if(( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range)) |
|---|
| 676 | return true; |
|---|
| 677 | |
|---|
| 678 | return false; |
|---|
| 679 | } |
|---|
| 680 | private: |
|---|
| 681 | bool i_targetForPlayer; |
|---|
| 682 | WorldObject const* i_obj; |
|---|
| 683 | Unit const* i_funit; |
|---|
| 684 | float i_range; |
|---|
| 685 | }; |
|---|
| 686 | |
|---|
| 687 | struct AnyDeadUnitCheck |
|---|
| 688 | { |
|---|
| 689 | bool operator()(Unit* u) { return !u->isAlive(); } |
|---|
| 690 | }; |
|---|
| 691 | |
|---|
| 692 | struct AnyStealthedCheck |
|---|
| 693 | { |
|---|
| 694 | bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; } |
|---|
| 695 | }; |
|---|
| 696 | |
|---|
| 697 | // Creature checks |
|---|
| 698 | |
|---|
| 699 | class InAttackDistanceFromAnyHostileCreatureCheck |
|---|
| 700 | { |
|---|
| 701 | public: |
|---|
| 702 | explicit InAttackDistanceFromAnyHostileCreatureCheck(Unit* funit) : i_funit(funit) {} |
|---|
| 703 | bool operator()(Creature* u) |
|---|
| 704 | { |
|---|
| 705 | if(u->isAlive() && u->IsHostileTo(i_funit) && i_funit->IsWithinDistInMap(u, u->GetAttackDistance(i_funit))) |
|---|
| 706 | return true; |
|---|
| 707 | |
|---|
| 708 | return false; |
|---|
| 709 | } |
|---|
| 710 | private: |
|---|
| 711 | Unit* const i_funit; |
|---|
| 712 | }; |
|---|
| 713 | |
|---|
| 714 | class NearestAssistCreatureInCreatureRangeCheck |
|---|
| 715 | { |
|---|
| 716 | public: |
|---|
| 717 | NearestAssistCreatureInCreatureRangeCheck(Creature* obj,Unit* enemy, float range) |
|---|
| 718 | : i_obj(obj), i_enemy(enemy), i_range(range) {} |
|---|
| 719 | |
|---|
| 720 | bool operator()(Creature* u) |
|---|
| 721 | { |
|---|
| 722 | if(u->getFaction() == i_obj->getFaction() && !u->isInCombat() && !u->GetCharmerOrOwnerGUID() && u->IsHostileTo(i_enemy) && u->isAlive()&& i_obj->IsWithinDistInMap(u, i_range) && i_obj->IsWithinLOSInMap(u)) |
|---|
| 723 | { |
|---|
| 724 | i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check |
|---|
| 725 | return true; |
|---|
| 726 | } |
|---|
| 727 | return false; |
|---|
| 728 | } |
|---|
| 729 | float GetLastRange() const { return i_range; } |
|---|
| 730 | private: |
|---|
| 731 | Creature* const i_obj; |
|---|
| 732 | Unit* const i_enemy; |
|---|
| 733 | float i_range; |
|---|
| 734 | |
|---|
| 735 | // prevent clone this object |
|---|
| 736 | NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&); |
|---|
| 737 | }; |
|---|
| 738 | |
|---|
| 739 | class AnyAssistCreatureInRangeCheck |
|---|
| 740 | { |
|---|
| 741 | public: |
|---|
| 742 | AnyAssistCreatureInRangeCheck(Unit* funit, Unit* enemy, float range) |
|---|
| 743 | : i_funit(funit), i_enemy(enemy), i_range(range) |
|---|
| 744 | { |
|---|
| 745 | } |
|---|
| 746 | bool operator()(Creature* u) |
|---|
| 747 | { |
|---|
| 748 | if(u == i_funit) |
|---|
| 749 | return false; |
|---|
| 750 | |
|---|
| 751 | // we don't need help from zombies :) |
|---|
| 752 | if( !u->isAlive() ) |
|---|
| 753 | return false; |
|---|
| 754 | |
|---|
| 755 | // skip fighting creature |
|---|
| 756 | if( u->isInCombat() ) |
|---|
| 757 | return false; |
|---|
| 758 | |
|---|
| 759 | // only from same creature faction |
|---|
| 760 | if(u->getFaction() != i_funit->getFaction() ) |
|---|
| 761 | return false; |
|---|
| 762 | |
|---|
| 763 | // only free creature |
|---|
| 764 | if( u->GetCharmerOrOwnerGUID() ) |
|---|
| 765 | return false; |
|---|
| 766 | |
|---|
| 767 | // too far |
|---|
| 768 | if( !i_funit->IsWithinDistInMap(u, i_range) ) |
|---|
| 769 | return false; |
|---|
| 770 | |
|---|
| 771 | // skip non hostile to caster enemy creatures |
|---|
| 772 | if( !u->IsHostileTo(i_enemy) ) |
|---|
| 773 | return false; |
|---|
| 774 | |
|---|
| 775 | // only if see assisted creature |
|---|
| 776 | if(!u->IsWithinLOSInMap(i_funit) ) |
|---|
| 777 | return false; |
|---|
| 778 | |
|---|
| 779 | return true; |
|---|
| 780 | } |
|---|
| 781 | private: |
|---|
| 782 | Unit* const i_funit; |
|---|
| 783 | Unit* const i_enemy; |
|---|
| 784 | float i_range; |
|---|
| 785 | }; |
|---|
| 786 | |
|---|
| 787 | // Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature) |
|---|
| 788 | class NearestCreatureEntryWithLiveStateInObjectRangeCheck |
|---|
| 789 | { |
|---|
| 790 | public: |
|---|
| 791 | NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range) |
|---|
| 792 | : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {} |
|---|
| 793 | |
|---|
| 794 | bool operator()(Creature* u) |
|---|
| 795 | { |
|---|
| 796 | if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range)) |
|---|
| 797 | { |
|---|
| 798 | i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check |
|---|
| 799 | return true; |
|---|
| 800 | } |
|---|
| 801 | return false; |
|---|
| 802 | } |
|---|
| 803 | float GetLastRange() const { return i_range; } |
|---|
| 804 | private: |
|---|
| 805 | WorldObject const& i_obj; |
|---|
| 806 | uint32 i_entry; |
|---|
| 807 | bool i_alive; |
|---|
| 808 | float i_range; |
|---|
| 809 | |
|---|
| 810 | // prevent clone this object |
|---|
| 811 | NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&); |
|---|
| 812 | }; |
|---|
| 813 | |
|---|
| 814 | class AnyPlayerInObjectRangeCheck |
|---|
| 815 | { |
|---|
| 816 | public: |
|---|
| 817 | AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {} |
|---|
| 818 | bool operator()(Player* u) |
|---|
| 819 | { |
|---|
| 820 | if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range)) |
|---|
| 821 | return true; |
|---|
| 822 | |
|---|
| 823 | return false; |
|---|
| 824 | } |
|---|
| 825 | private: |
|---|
| 826 | WorldObject const* i_obj; |
|---|
| 827 | float i_range; |
|---|
| 828 | }; |
|---|
| 829 | |
|---|
| 830 | // Searchers used by ScriptedAI |
|---|
| 831 | class MostHPMissingInRange |
|---|
| 832 | { |
|---|
| 833 | public: |
|---|
| 834 | MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} |
|---|
| 835 | bool operator()(Unit* u) |
|---|
| 836 | { |
|---|
| 837 | if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) |
|---|
| 838 | { |
|---|
| 839 | i_hp = u->GetMaxHealth() - u->GetHealth(); |
|---|
| 840 | return true; |
|---|
| 841 | } |
|---|
| 842 | return false; |
|---|
| 843 | } |
|---|
| 844 | private: |
|---|
| 845 | Unit const* i_obj; |
|---|
| 846 | float i_range; |
|---|
| 847 | uint32 i_hp; |
|---|
| 848 | }; |
|---|
| 849 | |
|---|
| 850 | class FriendlyCCedInRange |
|---|
| 851 | { |
|---|
| 852 | public: |
|---|
| 853 | FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} |
|---|
| 854 | bool operator()(Unit* u) |
|---|
| 855 | { |
|---|
| 856 | if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && |
|---|
| 857 | (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) |
|---|
| 858 | { |
|---|
| 859 | return true; |
|---|
| 860 | } |
|---|
| 861 | return false; |
|---|
| 862 | } |
|---|
| 863 | private: |
|---|
| 864 | Unit const* i_obj; |
|---|
| 865 | float i_range; |
|---|
| 866 | }; |
|---|
| 867 | |
|---|
| 868 | class FriendlyMissingBuffInRange |
|---|
| 869 | { |
|---|
| 870 | public: |
|---|
| 871 | FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} |
|---|
| 872 | bool operator()(Unit* u) |
|---|
| 873 | { |
|---|
| 874 | if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && |
|---|
| 875 | !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2))) |
|---|
| 876 | { |
|---|
| 877 | return true; |
|---|
| 878 | } |
|---|
| 879 | return false; |
|---|
| 880 | } |
|---|
| 881 | private: |
|---|
| 882 | Unit const* i_obj; |
|---|
| 883 | float i_range; |
|---|
| 884 | uint32 i_spell; |
|---|
| 885 | }; |
|---|
| 886 | |
|---|
| 887 | class AllFriendlyCreaturesInGrid |
|---|
| 888 | { |
|---|
| 889 | public: |
|---|
| 890 | AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {} |
|---|
| 891 | bool operator() (Unit* u) |
|---|
| 892 | { |
|---|
| 893 | if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit)) |
|---|
| 894 | return true; |
|---|
| 895 | |
|---|
| 896 | return false; |
|---|
| 897 | } |
|---|
| 898 | private: |
|---|
| 899 | Unit const* pUnit; |
|---|
| 900 | }; |
|---|
| 901 | |
|---|
| 902 | class AllGameObjectsWithEntryInGrid |
|---|
| 903 | { |
|---|
| 904 | public: |
|---|
| 905 | AllGameObjectsWithEntryInGrid(uint32 ent) : entry(ent) {} |
|---|
| 906 | bool operator() (GameObject* g) |
|---|
| 907 | { |
|---|
| 908 | if(g->GetEntry() == entry) |
|---|
| 909 | return true; |
|---|
| 910 | |
|---|
| 911 | return false; |
|---|
| 912 | } |
|---|
| 913 | private: |
|---|
| 914 | uint32 entry; |
|---|
| 915 | }; |
|---|
| 916 | |
|---|
| 917 | class AllCreaturesOfEntryInRange |
|---|
| 918 | { |
|---|
| 919 | public: |
|---|
| 920 | AllCreaturesOfEntryInRange(Unit const* obj, uint32 ent, float ran) : pUnit(obj), entry(ent), range(ran) {} |
|---|
| 921 | bool operator() (Unit* u) |
|---|
| 922 | { |
|---|
| 923 | if(u->GetEntry() == entry && pUnit->IsWithinDistInMap(u, range)) |
|---|
| 924 | return true; |
|---|
| 925 | |
|---|
| 926 | return false; |
|---|
| 927 | } |
|---|
| 928 | private: |
|---|
| 929 | Unit const* pUnit; |
|---|
| 930 | uint32 entry; |
|---|
| 931 | float range; |
|---|
| 932 | }; |
|---|
| 933 | |
|---|
| 934 | #ifndef WIN32 |
|---|
| 935 | template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &); |
|---|
| 936 | template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &); |
|---|
| 937 | template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &); |
|---|
| 938 | template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &); |
|---|
| 939 | template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &); |
|---|
| 940 | template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &); |
|---|
| 941 | #endif |
|---|
| 942 | } |
|---|
| 943 | #endif |
|---|