/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_GRIDNOTIFIERSIMPL_H #define TRINITY_GRIDNOTIFIERSIMPL_H #include "GridNotifiers.h" #include "WorldPacket.h" #include "Corpse.h" #include "Player.h" #include "UpdateData.h" #include "CreatureAI.h" #include "SpellAuras.h" template inline void Trinity::VisibleNotifier::Visit(GridRefManager &m) { for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); i_clientGUIDs.erase(iter->getSource()->GetGUID()); } } inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) { for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) if(!iter->getSource()->isSpiritService()) iter->getSource()->Update(i_timeDiff); } inline void Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if(&i_player==iter->getSource()) continue; // visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places // Cancel Trade if(i_player.GetTrader()==iter->getSource()) // iteraction distance if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows } } inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) { // update creature visibility at player/creature move pl->UpdateVisibilityOf(c); // Creature AI reaction if(c->isAggressive() && !c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) { if( c->AI() && c->IsWithinSightDist(pl) /*c->AI()->IsVisible(pl)*/ && !c->IsInEvadeMode() ) c->AI()->MoveInLineOfSight(pl); } } inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { if(c1->isAggressive() && !c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) { if( c1->AI() && c1->IsWithinSightDist(c2) /*c1->AI()->IsVisible(c2)*/ && !c1->IsInEvadeMode() ) c1->AI()->MoveInLineOfSight(c2); } if(c2->isAggressive() && !c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) { if( c2->AI() && c1->IsWithinSightDist(c2) /*c2->AI()->IsVisible(c1)*/ && !c2->IsInEvadeMode() ) c2->AI()->MoveInLineOfSight(c1); } } inline void Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m) { if(!i_player.isAlive() || i_player.isInFlight()) return; for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) if( iter->getSource()->isAlive()) PlayerCreatureRelocationWorker(&i_player,iter->getSource()); } template<> inline void Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m) { if(!i_creature.isAlive()) return; for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) if( iter->getSource()->isAlive() && !iter->getSource()->isInFlight()) PlayerCreatureRelocationWorker(iter->getSource(), &i_creature); } template<> inline void Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m) { if(!i_creature.isAlive()) return; for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Creature* c = iter->getSource(); if( c != &i_creature && c->isAlive()) CreatureCreatureRelocationWorker(c, &i_creature); } } inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) { if(!target->isAlive() || target->isInFlight() ) return; if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem()) return; if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius())) return; //Check targets for not_selectable unit flag and remove if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) return; // Evade target if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() ) return; //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) ) return; if( i_check->GetTypeId()==TYPEID_PLAYER ) { if (i_check->IsFriendlyTo( target )) return; } else { if (!i_check->IsHostileTo( target )) return; } if (i_dynobject.IsAffecting(target)) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId()); uint32 eff_index = i_dynobject.GetEffIndex(); // Check target immune to spell or aura if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo->Effect[eff_index], spellInfo->EffectMechanic[eff_index])) return; // Apply PersistentAreaAura on target PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster()); target->AddAura(Aur); i_dynobject.AddAffected(target); } template<> inline void Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) VisitHelper(itr->getSource()); } template<> inline void Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) VisitHelper(itr->getSource()); } // SEARCHERS & LIST SEARCHERS & WORKERS // WorldObject searchers & workers template void Trinity::WorldObjectSearcher::Visit(GameObjectMapType &m) { // already found if(i_object) return; for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(PlayerMapType &m) { // already found if(i_object) return; for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(CreatureMapType &m) { // already found if(i_object) return; for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(CorpseMapType &m) { // already found if(i_object) return; for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(DynamicObjectMapType &m) { // already found if(i_object) return; for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectListSearcher::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(CorpseMapType &m) { for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(DynamicObjectMapType &m) { for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } // Gameobject searchers template void Trinity::GameObjectSearcher::Visit(GameObjectMapType &m) { // already found if(i_object) return; for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::GameObjectLastSearcher::Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::GameObjectListSearcher::Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } // Unit searchers template void Trinity::UnitSearcher::Visit(CreatureMapType &m) { // already found if(i_object) return; for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::UnitSearcher::Visit(PlayerMapType &m) { // already found if(i_object) return; for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::UnitLastSearcher::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::UnitLastSearcher::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::UnitListSearcher::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::UnitListSearcher::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } // Creature searchers template void Trinity::CreatureSearcher::Visit(CreatureMapType &m) { // already found if(i_object) return; for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::CreatureLastSearcher::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::CreatureListSearcher::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::PlayerSearcher::Visit(PlayerMapType &m) { // already found if(i_object) return; for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } #endif // TRINITY_GRIDNOTIFIERSIMPL_H