/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GridStates.h" #include "GridNotifiers.h" #include "ObjectAccessor.h" #include "GameSystem/Grid.h" #include "Log.h" void InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const { } void ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const { // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle info.UpdateTimeTracker(t_diff); if( info.getTimeTracker().Passed() ) { if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, m.GetId(), m.GetInstanceId()) ) { ObjectGridStoper stoper(grid); stoper.StopN(); grid.SetGridState(GRID_STATE_IDLE); } else { m.ResetGridExpiry(grid, 0.1f); } } } void IdleState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &) const { m.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); } void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const { if(info.getUnloadFlag()) { info.UpdateTimeTracker(t_diff); if( info.getTimeTracker().Passed() ) { if( !m.UnloadGrid(x, y, false) ) { sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId()); m.ResetGridExpiry(grid); } } } }