[37] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Opcodes.h" |
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| 23 | #include "WorldPacket.h" |
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| 24 | #include "WorldSession.h" |
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| 25 | #include "Player.h" |
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| 26 | #include "World.h" |
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| 27 | #include "ObjectMgr.h" |
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| 28 | #include "Group.h" |
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| 29 | #include "ObjectAccessor.h" |
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| 30 | #include "BattleGround.h" |
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| 31 | #include "MapManager.h" |
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| 32 | #include "InstanceSaveMgr.h" |
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| 33 | #include "MapInstanced.h" |
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| 34 | #include "Util.h" |
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| 35 | |
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| 36 | Group::Group() |
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| 37 | { |
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| 38 | m_leaderGuid = 0; |
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| 39 | m_mainTank = 0; |
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| 40 | m_mainAssistant = 0; |
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| 41 | m_groupType = (GroupType)0; |
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| 42 | m_bgGroup = NULL; |
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| 43 | m_lootMethod = (LootMethod)0; |
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| 44 | m_looterGuid = 0; |
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| 45 | m_lootThreshold = ITEM_QUALITY_UNCOMMON; |
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| 46 | |
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| 47 | for(int i=0; i<TARGETICONCOUNT; i++) |
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| 48 | m_targetIcons[i] = 0; |
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| 49 | } |
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| 50 | |
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| 51 | Group::~Group() |
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| 52 | { |
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| 53 | if(m_bgGroup) |
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| 54 | { |
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| 55 | sLog.outDebug("Group::~Group: battleground group being deleted."); |
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| 56 | if(m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL); |
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| 57 | else if(m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL); |
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| 58 | else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground."); |
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| 59 | } |
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| 60 | Rolls::iterator itr; |
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| 61 | while(!RollId.empty()) |
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| 62 | { |
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| 63 | itr = RollId.begin(); |
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| 64 | Roll *r = *itr; |
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| 65 | RollId.erase(itr); |
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| 66 | delete(r); |
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| 67 | } |
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| 68 | |
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| 69 | // it is undefined whether objectmgr (which stores the groups) or instancesavemgr |
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| 70 | // will be unloaded first so we must be prepared for both cases |
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| 71 | // this may unload some instance saves |
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| 72 | for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) |
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| 73 | for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) |
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| 74 | itr->second.save->RemoveGroup(this); |
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| 75 | } |
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| 76 | |
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| 77 | bool Group::Create(const uint64 &guid, const char * name) |
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| 78 | { |
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| 79 | m_leaderGuid = guid; |
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| 80 | m_leaderName = name; |
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| 81 | |
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| 82 | m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; |
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| 83 | m_lootMethod = GROUP_LOOT; |
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| 84 | m_lootThreshold = ITEM_QUALITY_UNCOMMON; |
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| 85 | m_looterGuid = guid; |
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| 86 | |
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| 87 | m_difficulty = DIFFICULTY_NORMAL; |
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| 88 | if(!isBGGroup()) |
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| 89 | { |
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| 90 | Player *leader = objmgr.GetPlayer(guid); |
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| 91 | if(leader) m_difficulty = leader->GetDifficulty(); |
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| 92 | |
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| 93 | Player::ConvertInstancesToGroup(leader, this, guid); |
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| 94 | |
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| 95 | // store group in database |
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| 96 | CharacterDatabase.BeginTransaction(); |
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| 97 | CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); |
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| 98 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); |
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| 99 | CharacterDatabase.PExecute("INSERT INTO groups(leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty) " |
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| 100 | "VALUES('%u','%u','%u','%u','%u','%u','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','%u','%u')", |
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| 101 | GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod), |
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| 102 | GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), m_difficulty); |
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| 103 | } |
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| 104 | |
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| 105 | if(!AddMember(guid, name)) |
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| 106 | return false; |
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| 107 | |
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| 108 | if(!isBGGroup()) CharacterDatabase.CommitTransaction(); |
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| 109 | |
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| 110 | return true; |
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| 111 | } |
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| 112 | |
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| 113 | bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool loadMembers) |
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| 114 | { |
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| 115 | if(isBGGroup()) |
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| 116 | return false; |
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| 117 | |
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| 118 | bool external = true; |
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| 119 | if(!result) |
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| 120 | { |
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| 121 | external = false; |
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| 122 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
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| 123 | result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); |
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| 124 | if(!result) |
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| 125 | return false; |
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| 126 | } |
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| 127 | |
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| 128 | m_leaderGuid = leaderGuid; |
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| 129 | |
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| 130 | // group leader not exist |
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| 131 | if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) |
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| 132 | { |
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| 133 | if(!external) delete result; |
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| 134 | return false; |
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| 135 | } |
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| 136 | |
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| 137 | m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; |
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| 138 | m_difficulty = (*result)[14].GetUInt8(); |
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| 139 | m_mainTank = (*result)[0].GetUInt64(); |
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| 140 | m_mainAssistant = (*result)[1].GetUInt64(); |
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| 141 | m_lootMethod = (LootMethod)(*result)[2].GetUInt8(); |
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| 142 | m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); |
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| 143 | m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); |
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| 144 | |
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| 145 | for(int i=0; i<TARGETICONCOUNT; i++) |
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| 146 | m_targetIcons[i] = (*result)[5+i].GetUInt64(); |
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| 147 | if(!external) delete result; |
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| 148 | |
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| 149 | if(loadMembers) |
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| 150 | { |
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| 151 | result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); |
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| 152 | if(!result) |
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| 153 | return false; |
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| 154 | |
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| 155 | do |
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| 156 | { |
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| 157 | LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[2].GetUInt8(), (*result)[1].GetBool()); |
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| 158 | } while( result->NextRow() ); |
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| 159 | delete result; |
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| 160 | // group too small |
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| 161 | if(GetMembersCount() < 2) |
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| 162 | return false; |
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| 163 | } |
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| 164 | |
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| 165 | return true; |
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| 166 | } |
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| 167 | |
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| 168 | bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant) |
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| 169 | { |
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| 170 | MemberSlot member; |
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| 171 | member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); |
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| 172 | |
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| 173 | // skip non-existed member |
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| 174 | if(!objmgr.GetPlayerNameByGUID(member.guid, member.name)) |
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| 175 | return false; |
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| 176 | |
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| 177 | member.group = subgroup; |
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| 178 | member.assistant = assistant; |
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| 179 | m_memberSlots.push_back(member); |
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| 180 | return true; |
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| 181 | } |
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| 182 | |
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| 183 | bool Group::AddInvite(Player *player) |
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| 184 | { |
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| 185 | if(!player || player->GetGroupInvite() || player->GetGroup()) |
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| 186 | return false; |
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| 187 | |
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| 188 | RemoveInvite(player); |
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| 189 | |
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| 190 | m_invitees.insert(player->GetGUID()); |
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| 191 | |
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| 192 | player->SetGroupInvite(this); |
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| 193 | |
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| 194 | return true; |
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| 195 | } |
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| 196 | |
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| 197 | bool Group::AddLeaderInvite(Player *player) |
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| 198 | { |
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| 199 | if(!AddInvite(player)) |
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| 200 | return false; |
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| 201 | |
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| 202 | m_leaderGuid = player->GetGUID(); |
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| 203 | m_leaderName = player->GetName(); |
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| 204 | return true; |
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| 205 | } |
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| 206 | |
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| 207 | uint32 Group::RemoveInvite(Player *player) |
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| 208 | { |
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| 209 | for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) |
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| 210 | { |
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| 211 | if((*itr) == player->GetGUID()) |
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| 212 | { |
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| 213 | m_invitees.erase(itr); |
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| 214 | break; |
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| 215 | } |
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| 216 | } |
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| 217 | |
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| 218 | player->SetGroupInvite(NULL); |
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| 219 | return GetMembersCount(); |
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| 220 | } |
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| 221 | |
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| 222 | void Group::RemoveAllInvites() |
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| 223 | { |
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| 224 | for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) |
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| 225 | { |
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| 226 | Player *invitee = objmgr.GetPlayer(*itr); |
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| 227 | if(invitee) |
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| 228 | invitee->SetGroupInvite(NULL); |
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| 229 | } |
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| 230 | m_invitees.clear(); |
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| 231 | } |
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| 232 | |
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| 233 | bool Group::AddMember(const uint64 &guid, const char* name) |
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| 234 | { |
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| 235 | if(!_addMember(guid, name)) |
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| 236 | return false; |
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| 237 | SendUpdate(); |
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| 238 | |
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| 239 | Player *player = objmgr.GetPlayer(guid); |
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| 240 | if(player) |
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| 241 | { |
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| 242 | if(!IsLeader(player->GetGUID()) && !isBGGroup()) |
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| 243 | { |
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| 244 | // reset the new member's instances, unless he is currently in one of them |
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| 245 | // including raid/heroic instances that they are not permanently bound to! |
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| 246 | player->ResetInstances(INSTANCE_RESET_GROUP_JOIN); |
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| 247 | |
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| 248 | if(player->getLevel() >= LEVELREQUIREMENT_HEROIC && player->GetDifficulty() != GetDifficulty() ) |
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| 249 | { |
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| 250 | player->SetDifficulty(m_difficulty); |
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| 251 | player->SendDungeonDifficulty(true); |
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| 252 | } |
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| 253 | } |
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| 254 | player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); |
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| 255 | UpdatePlayerOutOfRange(player); |
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| 256 | } |
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| 257 | |
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| 258 | return true; |
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| 259 | } |
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| 260 | |
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| 261 | uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) |
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| 262 | { |
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| 263 | // remove member and change leader (if need) only if strong more 2 members _before_ member remove |
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| 264 | if(GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group |
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| 265 | { |
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| 266 | bool leaderChanged = _removeMember(guid); |
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| 267 | |
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| 268 | Player *player = objmgr.GetPlayer( guid ); |
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| 269 | if (player) |
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| 270 | { |
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| 271 | WorldPacket data; |
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| 272 | |
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| 273 | if(method == 1) |
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| 274 | { |
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| 275 | data.Initialize( SMSG_GROUP_UNINVITE, 0 ); |
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| 276 | player->GetSession()->SendPacket( &data ); |
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| 277 | } |
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| 278 | |
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| 279 | data.Initialize(SMSG_GROUP_LIST, 24); |
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| 280 | data << uint64(0) << uint64(0) << uint64(0); |
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| 281 | player->GetSession()->SendPacket(&data); |
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| 282 | |
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| 283 | _homebindIfInstance(player); |
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| 284 | } |
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| 285 | |
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| 286 | if(leaderChanged) |
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| 287 | { |
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| 288 | WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1)); |
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| 289 | data << m_memberSlots.front().name; |
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| 290 | BroadcastPacket(&data); |
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| 291 | } |
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| 292 | |
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| 293 | SendUpdate(); |
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| 294 | } |
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| 295 | // if group before remove <= 2 disband it |
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| 296 | else |
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| 297 | Disband(true); |
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| 298 | |
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| 299 | return m_memberSlots.size(); |
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| 300 | } |
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| 301 | |
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| 302 | void Group::ChangeLeader(const uint64 &guid) |
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| 303 | { |
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| 304 | member_citerator slot = _getMemberCSlot(guid); |
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| 305 | |
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| 306 | if(slot==m_memberSlots.end()) |
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| 307 | return; |
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| 308 | |
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| 309 | _setLeader(guid); |
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| 310 | |
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| 311 | WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1); |
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| 312 | data << slot->name; |
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| 313 | BroadcastPacket(&data); |
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| 314 | SendUpdate(); |
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| 315 | } |
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| 316 | |
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| 317 | void Group::Disband(bool hideDestroy) |
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| 318 | { |
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| 319 | Player *player; |
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| 320 | |
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| 321 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
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| 322 | { |
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| 323 | player = objmgr.GetPlayer(citr->guid); |
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| 324 | if(!player) |
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| 325 | continue; |
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| 326 | |
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| 327 | player->SetGroup(NULL); |
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| 328 | |
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| 329 | if(!player->GetSession()) |
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| 330 | continue; |
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| 331 | |
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| 332 | WorldPacket data; |
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| 333 | if(!hideDestroy) |
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| 334 | { |
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| 335 | data.Initialize(SMSG_GROUP_DESTROYED, 0); |
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| 336 | player->GetSession()->SendPacket(&data); |
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| 337 | } |
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| 338 | |
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| 339 | data.Initialize(SMSG_GROUP_LIST, 24); |
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| 340 | data << uint64(0) << uint64(0) << uint64(0); |
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| 341 | player->GetSession()->SendPacket(&data); |
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| 342 | |
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| 343 | _homebindIfInstance(player); |
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| 344 | } |
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| 345 | RollId.clear(); |
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| 346 | m_memberSlots.clear(); |
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| 347 | |
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| 348 | RemoveAllInvites(); |
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| 349 | |
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| 350 | if(!isBGGroup()) |
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| 351 | { |
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| 352 | CharacterDatabase.BeginTransaction(); |
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| 353 | CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
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| 354 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
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| 355 | CharacterDatabase.CommitTransaction(); |
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| 356 | ResetInstances(INSTANCE_RESET_GROUP_DISBAND, NULL); |
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| 357 | } |
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| 358 | |
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| 359 | m_leaderGuid = 0; |
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| 360 | m_leaderName = ""; |
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| 361 | } |
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| 362 | |
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| 363 | /*********************************************************/ |
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| 364 | /*** LOOT SYSTEM ***/ |
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| 365 | /*********************************************************/ |
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| 366 | |
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| 367 | void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) |
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| 368 | { |
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| 369 | WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4)); |
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| 370 | data << uint64(r.itemGUID); // guid of rolled item |
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| 371 | data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it??? |
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| 372 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
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| 373 | data << uint32(r.itemRandomSuffix); // randomSuffix |
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| 374 | data << uint32(r.itemRandomPropId); // item random property ID |
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| 375 | data << uint32(CountDown); // the countdown time to choose "need" or "greed" |
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| 376 | |
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| 377 | for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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| 378 | { |
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| 379 | Player *p = objmgr.GetPlayer(itr->first); |
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| 380 | if(!p || !p->GetSession()) |
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| 381 | continue; |
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| 382 | |
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| 383 | if(itr->second != NOT_VALID) |
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| 384 | p->GetSession()->SendPacket( &data ); |
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| 385 | } |
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| 386 | } |
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| 387 | |
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| 388 | void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) |
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| 389 | { |
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| 390 | WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1)); |
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| 391 | data << uint64(SourceGuid); // guid of the item rolled |
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| 392 | data << uint32(0); // unknown, maybe amount of players |
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| 393 | data << uint64(TargetGuid); |
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| 394 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
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| 395 | data << uint32(r.itemRandomSuffix); // randomSuffix |
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| 396 | data << uint32(r.itemRandomPropId); // Item random property ID |
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| 397 | data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number |
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| 398 | data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll |
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| 399 | data << uint8(0); // 2.4.0 |
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| 400 | |
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| 401 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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| 402 | { |
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| 403 | Player *p = objmgr.GetPlayer(itr->first); |
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| 404 | if(!p || !p->GetSession()) |
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| 405 | continue; |
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| 406 | |
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| 407 | if(itr->second != NOT_VALID) |
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| 408 | p->GetSession()->SendPacket( &data ); |
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| 409 | } |
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| 410 | } |
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| 411 | |
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| 412 | void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) |
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| 413 | { |
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| 414 | WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1)); |
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| 415 | data << uint64(SourceGuid); // guid of the item rolled |
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| 416 | data << uint32(0); // unknown, maybe amount of players |
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| 417 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
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| 418 | data << uint32(r.itemRandomSuffix); // randomSuffix |
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| 419 | data << uint32(r.itemRandomPropId); // Item random property |
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| 420 | data << uint64(TargetGuid); // guid of the player who won. |
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| 421 | data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL |
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| 422 | data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL |
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| 423 | |
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| 424 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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| 425 | { |
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| 426 | Player *p = objmgr.GetPlayer(itr->first); |
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| 427 | if(!p || !p->GetSession()) |
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| 428 | continue; |
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| 429 | |
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| 430 | if(itr->second != NOT_VALID) |
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| 431 | p->GetSession()->SendPacket( &data ); |
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| 432 | } |
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| 433 | } |
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| 434 | |
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| 435 | void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) |
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| 436 | { |
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| 437 | WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); |
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| 438 | data << uint64(r.itemGUID); // Guid of the item rolled |
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| 439 | data << uint32(NumberOfPlayers); // The number of players rolling for it??? |
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| 440 | data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for |
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| 441 | data << uint32(r.itemRandomPropId); // Item random property ID |
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| 442 | data << uint32(r.itemRandomSuffix); // Item random suffix ID |
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| 443 | |
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| 444 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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| 445 | { |
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| 446 | Player *p = objmgr.GetPlayer(itr->first); |
---|
| 447 | if(!p || !p->GetSession()) |
---|
| 448 | continue; |
---|
| 449 | |
---|
| 450 | if(itr->second != NOT_VALID) |
---|
| 451 | p->GetSession()->SendPacket( &data ); |
---|
| 452 | } |
---|
| 453 | } |
---|
| 454 | |
---|
| 455 | void Group::GroupLoot(uint64 playerGUID, Loot *loot, Creature *creature) |
---|
| 456 | { |
---|
| 457 | std::vector<LootItem>::iterator i; |
---|
| 458 | ItemPrototype const *item; |
---|
| 459 | uint8 itemSlot = 0; |
---|
| 460 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
| 461 | Group *group = player->GetGroup(); |
---|
| 462 | |
---|
| 463 | for (i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) |
---|
| 464 | { |
---|
| 465 | item = objmgr.GetItemPrototype(i->itemid); |
---|
| 466 | if (!item) |
---|
| 467 | { |
---|
| 468 | //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); |
---|
| 469 | continue; |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | //roll for over-threshold item if it's one-player loot |
---|
| 473 | if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) |
---|
| 474 | { |
---|
| 475 | uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); |
---|
| 476 | Roll* r=new Roll(newitemGUID,*i); |
---|
| 477 | |
---|
| 478 | //a vector is filled with only near party members |
---|
| 479 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 480 | { |
---|
| 481 | Player *member = itr->getSource(); |
---|
| 482 | if(!member || !member->GetSession()) |
---|
| 483 | continue; |
---|
| 484 | if ( i->AllowedForPlayer(member) ) |
---|
| 485 | { |
---|
| 486 | if (member->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 487 | { |
---|
| 488 | r->playerVote[member->GetGUID()] = NOT_EMITED_YET; |
---|
| 489 | ++r->totalPlayersRolling; |
---|
| 490 | } |
---|
| 491 | } |
---|
| 492 | } |
---|
| 493 | |
---|
| 494 | r->setLoot(loot); |
---|
| 495 | r->itemSlot = itemSlot; |
---|
| 496 | |
---|
| 497 | group->SendLootStartRoll(60000, *r); |
---|
| 498 | |
---|
| 499 | loot->items[itemSlot].is_blocked = true; |
---|
| 500 | creature->m_groupLootTimer = 60000; |
---|
| 501 | creature->lootingGroupLeaderGUID = GetLeaderGUID(); |
---|
| 502 | |
---|
| 503 | RollId.push_back(r); |
---|
| 504 | } |
---|
| 505 | else |
---|
| 506 | i->is_underthreshold=1; |
---|
| 507 | |
---|
| 508 | } |
---|
| 509 | } |
---|
| 510 | |
---|
| 511 | void Group::NeedBeforeGreed(uint64 playerGUID, Loot *loot, Creature *creature) |
---|
| 512 | { |
---|
| 513 | ItemPrototype const *item; |
---|
| 514 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
| 515 | Group *group = player->GetGroup(); |
---|
| 516 | |
---|
| 517 | uint8 itemSlot = 0; |
---|
| 518 | for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) |
---|
| 519 | { |
---|
| 520 | item = objmgr.GetItemPrototype(i->itemid); |
---|
| 521 | |
---|
| 522 | //only roll for one-player items, not for ones everyone can get |
---|
| 523 | if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) |
---|
| 524 | { |
---|
| 525 | uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); |
---|
| 526 | Roll* r=new Roll(newitemGUID,*i); |
---|
| 527 | |
---|
| 528 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 529 | { |
---|
| 530 | Player *playerToRoll = itr->getSource(); |
---|
| 531 | if(!playerToRoll || !playerToRoll->GetSession()) |
---|
| 532 | continue; |
---|
| 533 | |
---|
| 534 | if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll) ) |
---|
| 535 | { |
---|
| 536 | if (playerToRoll->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 537 | { |
---|
| 538 | r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET; |
---|
| 539 | ++r->totalPlayersRolling; |
---|
| 540 | } |
---|
| 541 | } |
---|
| 542 | } |
---|
| 543 | |
---|
| 544 | if (r->totalPlayersRolling > 0) |
---|
| 545 | { |
---|
| 546 | r->setLoot(loot); |
---|
| 547 | r->itemSlot = itemSlot; |
---|
| 548 | |
---|
| 549 | group->SendLootStartRoll(60000, *r); |
---|
| 550 | |
---|
| 551 | loot->items[itemSlot].is_blocked = true; |
---|
| 552 | |
---|
| 553 | RollId.push_back(r); |
---|
| 554 | } |
---|
| 555 | else |
---|
| 556 | { |
---|
| 557 | delete r; |
---|
| 558 | } |
---|
| 559 | } |
---|
| 560 | else |
---|
| 561 | i->is_underthreshold=1; |
---|
| 562 | } |
---|
| 563 | } |
---|
| 564 | |
---|
| 565 | void Group::MasterLoot(uint64 playerGUID, Loot* /*loot*/, Creature *creature) |
---|
| 566 | { |
---|
| 567 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
| 568 | if(!player) |
---|
| 569 | return; |
---|
| 570 | |
---|
| 571 | sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330) player = [%s].", player->GetName()); |
---|
| 572 | |
---|
| 573 | uint32 real_count = 0; |
---|
| 574 | |
---|
| 575 | WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); |
---|
| 576 | data << (uint8)GetMembersCount(); |
---|
| 577 | |
---|
| 578 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 579 | { |
---|
| 580 | Player *looter = itr->getSource(); |
---|
| 581 | if (!looter->IsInWorld()) |
---|
| 582 | continue; |
---|
| 583 | |
---|
| 584 | if (looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 585 | { |
---|
| 586 | data << looter->GetGUID(); |
---|
| 587 | ++real_count; |
---|
| 588 | } |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | data.put<uint8>(0,real_count); |
---|
| 592 | |
---|
| 593 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 594 | { |
---|
| 595 | Player *looter = itr->getSource(); |
---|
| 596 | if (looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 597 | looter->GetSession()->SendPacket(&data); |
---|
| 598 | } |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise) |
---|
| 602 | { |
---|
| 603 | Rolls::iterator rollI = GetRoll(Guid); |
---|
| 604 | if (rollI == RollId.end()) |
---|
| 605 | return; |
---|
| 606 | Roll* roll = *rollI; |
---|
| 607 | |
---|
| 608 | Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID); |
---|
| 609 | // this condition means that player joins to the party after roll begins |
---|
| 610 | if (itr == roll->playerVote.end()) |
---|
| 611 | return; |
---|
| 612 | |
---|
| 613 | if (roll->getLoot()) |
---|
| 614 | if (roll->getLoot()->items.empty()) |
---|
| 615 | return; |
---|
| 616 | |
---|
| 617 | switch (Choise) |
---|
| 618 | { |
---|
| 619 | case 0: //Player choose pass |
---|
| 620 | { |
---|
| 621 | SendLootRoll(0, playerGUID, 128, 128, *roll); |
---|
| 622 | ++roll->totalPass; |
---|
| 623 | itr->second = PASS; |
---|
| 624 | } |
---|
| 625 | break; |
---|
| 626 | case 1: //player choose Need |
---|
| 627 | { |
---|
| 628 | SendLootRoll(0, playerGUID, 0, 0, *roll); |
---|
| 629 | ++roll->totalNeed; |
---|
| 630 | itr->second = NEED; |
---|
| 631 | } |
---|
| 632 | break; |
---|
| 633 | case 2: //player choose Greed |
---|
| 634 | { |
---|
| 635 | SendLootRoll(0, playerGUID, 128, 2, *roll); |
---|
| 636 | ++roll->totalGreed; |
---|
| 637 | itr->second = GREED; |
---|
| 638 | } |
---|
| 639 | break; |
---|
| 640 | } |
---|
| 641 | if (roll->totalPass + roll->totalGreed + roll->totalNeed >= roll->totalPlayersRolling) |
---|
| 642 | { |
---|
| 643 | CountTheRoll(rollI, NumberOfPlayers); |
---|
| 644 | } |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | //called when roll timer expires |
---|
| 648 | void Group::EndRoll() |
---|
| 649 | { |
---|
| 650 | Rolls::iterator itr; |
---|
| 651 | while(!RollId.empty()) |
---|
| 652 | { |
---|
| 653 | //need more testing here, if rolls disappear |
---|
| 654 | itr = RollId.begin(); |
---|
| 655 | CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass |
---|
| 656 | } |
---|
| 657 | } |
---|
| 658 | |
---|
| 659 | void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) |
---|
| 660 | { |
---|
| 661 | Roll* roll = *rollI; |
---|
| 662 | if(!roll->isValid()) // is loot already deleted ? |
---|
| 663 | { |
---|
| 664 | RollId.erase(rollI); |
---|
| 665 | delete roll; |
---|
| 666 | return; |
---|
| 667 | } |
---|
| 668 | //end of the roll |
---|
| 669 | if (roll->totalNeed > 0) |
---|
| 670 | { |
---|
| 671 | if(!roll->playerVote.empty()) |
---|
| 672 | { |
---|
| 673 | uint8 maxresul = 0; |
---|
| 674 | uint64 maxguid = (*roll->playerVote.begin()).first; |
---|
| 675 | Player *player; |
---|
| 676 | |
---|
| 677 | for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) |
---|
| 678 | { |
---|
| 679 | if (itr->second != NEED) |
---|
| 680 | continue; |
---|
| 681 | |
---|
| 682 | uint8 randomN = urand(1, 99); |
---|
| 683 | SendLootRoll(0, itr->first, randomN, 1, *roll); |
---|
| 684 | if (maxresul < randomN) |
---|
| 685 | { |
---|
| 686 | maxguid = itr->first; |
---|
| 687 | maxresul = randomN; |
---|
| 688 | } |
---|
| 689 | } |
---|
| 690 | SendLootRollWon(0, maxguid, maxresul, 1, *roll); |
---|
| 691 | player = objmgr.GetPlayer(maxguid); |
---|
| 692 | |
---|
| 693 | if(player && player->GetSession()) |
---|
| 694 | { |
---|
| 695 | ItemPosCountVec dest; |
---|
| 696 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
| 697 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); |
---|
| 698 | if ( msg == EQUIP_ERR_OK ) |
---|
| 699 | { |
---|
| 700 | item->is_looted = true; |
---|
| 701 | roll->getLoot()->NotifyItemRemoved(roll->itemSlot); |
---|
| 702 | --roll->getLoot()->unlootedCount; |
---|
| 703 | player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); |
---|
| 704 | } |
---|
| 705 | else |
---|
| 706 | { |
---|
| 707 | item->is_blocked = false; |
---|
| 708 | player->SendEquipError( msg, NULL, NULL ); |
---|
| 709 | } |
---|
| 710 | } |
---|
| 711 | } |
---|
| 712 | } |
---|
| 713 | else if (roll->totalGreed > 0) |
---|
| 714 | { |
---|
| 715 | if(!roll->playerVote.empty()) |
---|
| 716 | { |
---|
| 717 | uint8 maxresul = 0; |
---|
| 718 | uint64 maxguid = (*roll->playerVote.begin()).first; |
---|
| 719 | Player *player; |
---|
| 720 | |
---|
| 721 | Roll::PlayerVote::iterator itr; |
---|
| 722 | for (itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) |
---|
| 723 | { |
---|
| 724 | if (itr->second != GREED) |
---|
| 725 | continue; |
---|
| 726 | |
---|
| 727 | uint8 randomN = urand(1, 99); |
---|
| 728 | SendLootRoll(0, itr->first, randomN, 2, *roll); |
---|
| 729 | if (maxresul < randomN) |
---|
| 730 | { |
---|
| 731 | maxguid = itr->first; |
---|
| 732 | maxresul = randomN; |
---|
| 733 | } |
---|
| 734 | } |
---|
| 735 | SendLootRollWon(0, maxguid, maxresul, 2, *roll); |
---|
| 736 | player = objmgr.GetPlayer(maxguid); |
---|
| 737 | |
---|
| 738 | if(player && player->GetSession()) |
---|
| 739 | { |
---|
| 740 | ItemPosCountVec dest; |
---|
| 741 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
| 742 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); |
---|
| 743 | if ( msg == EQUIP_ERR_OK ) |
---|
| 744 | { |
---|
| 745 | item->is_looted = true; |
---|
| 746 | roll->getLoot()->NotifyItemRemoved(roll->itemSlot); |
---|
| 747 | --roll->getLoot()->unlootedCount; |
---|
| 748 | player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); |
---|
| 749 | } |
---|
| 750 | else |
---|
| 751 | { |
---|
| 752 | item->is_blocked = false; |
---|
| 753 | player->SendEquipError( msg, NULL, NULL ); |
---|
| 754 | } |
---|
| 755 | } |
---|
| 756 | } |
---|
| 757 | } |
---|
| 758 | else |
---|
| 759 | { |
---|
| 760 | SendLootAllPassed(NumberOfPlayers, *roll); |
---|
| 761 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
| 762 | if(item) item->is_blocked = false; |
---|
| 763 | } |
---|
| 764 | RollId.erase(rollI); |
---|
| 765 | delete roll; |
---|
| 766 | } |
---|
| 767 | |
---|
| 768 | void Group::SetTargetIcon(uint8 id, uint64 guid) |
---|
| 769 | { |
---|
| 770 | if(id >= TARGETICONCOUNT) |
---|
| 771 | return; |
---|
| 772 | |
---|
| 773 | // clean other icons |
---|
| 774 | if( guid != 0 ) |
---|
| 775 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
| 776 | if( m_targetIcons[i] == guid ) |
---|
| 777 | SetTargetIcon(i, 0); |
---|
| 778 | |
---|
| 779 | m_targetIcons[id] = guid; |
---|
| 780 | |
---|
| 781 | WorldPacket data(MSG_RAID_TARGET_UPDATE, (2+8)); |
---|
| 782 | data << (uint8)0; |
---|
| 783 | data << id; |
---|
| 784 | data << guid; |
---|
| 785 | BroadcastPacket(&data); |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level) |
---|
| 789 | { |
---|
| 790 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 791 | { |
---|
| 792 | Player* member = itr->getSource(); |
---|
| 793 | if(!member || !member->isAlive()) // only for alive |
---|
| 794 | continue; |
---|
| 795 | |
---|
| 796 | if(!member->IsAtGroupRewardDistance(victim)) // at req. distance |
---|
| 797 | continue; |
---|
| 798 | |
---|
| 799 | ++count; |
---|
| 800 | sum_level += member->getLevel(); |
---|
| 801 | if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) |
---|
| 802 | member_with_max_level = member; |
---|
| 803 | } |
---|
| 804 | } |
---|
| 805 | |
---|
| 806 | void Group::SendTargetIconList(WorldSession *session) |
---|
| 807 | { |
---|
| 808 | if(!session) |
---|
| 809 | return; |
---|
| 810 | |
---|
| 811 | WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); |
---|
| 812 | data << (uint8)1; |
---|
| 813 | |
---|
| 814 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
| 815 | { |
---|
| 816 | if(m_targetIcons[i] == 0) |
---|
| 817 | continue; |
---|
| 818 | |
---|
| 819 | data << (uint8)i; |
---|
| 820 | data << m_targetIcons[i]; |
---|
| 821 | } |
---|
| 822 | |
---|
| 823 | session->SendPacket(&data); |
---|
| 824 | } |
---|
| 825 | |
---|
| 826 | void Group::SendUpdate() |
---|
| 827 | { |
---|
| 828 | Player *player; |
---|
| 829 | |
---|
| 830 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
| 831 | { |
---|
| 832 | player = objmgr.GetPlayer(citr->guid); |
---|
| 833 | if(!player || !player->GetSession()) |
---|
| 834 | continue; |
---|
| 835 | // guess size |
---|
| 836 | WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20)); |
---|
| 837 | data << (uint8)m_groupType; // group type |
---|
| 838 | data << (uint8)(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup? |
---|
| 839 | data << (uint8)(citr->group); // groupid |
---|
| 840 | data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank |
---|
| 841 | data << uint64(0x50000000FFFFFFFELL); // related to voice chat? |
---|
| 842 | data << uint32(GetMembersCount()-1); |
---|
| 843 | for(member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) |
---|
| 844 | { |
---|
| 845 | if(citr->guid == citr2->guid) |
---|
| 846 | continue; |
---|
| 847 | |
---|
| 848 | data << citr2->name; |
---|
| 849 | data << (uint64)citr2->guid; |
---|
| 850 | // online-state |
---|
| 851 | data << (uint8)(objmgr.GetPlayer(citr2->guid) ? 1 : 0); |
---|
| 852 | data << (uint8)(citr2->group); // groupid |
---|
| 853 | data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank |
---|
| 854 | } |
---|
| 855 | |
---|
| 856 | data << uint64(m_leaderGuid); // leader guid |
---|
| 857 | if(GetMembersCount()-1) |
---|
| 858 | { |
---|
| 859 | data << (uint8)m_lootMethod; // loot method |
---|
| 860 | data << (uint64)m_looterGuid; // looter guid |
---|
| 861 | data << (uint8)m_lootThreshold; // loot threshold |
---|
| 862 | data << (uint8)m_difficulty; // Heroic Mod Group |
---|
| 863 | |
---|
| 864 | } |
---|
| 865 | player->GetSession()->SendPacket( &data ); |
---|
| 866 | } |
---|
| 867 | } |
---|
| 868 | |
---|
| 869 | void Group::UpdatePlayerOutOfRange(Player* pPlayer) |
---|
| 870 | { |
---|
| 871 | if(!pPlayer) |
---|
| 872 | return; |
---|
| 873 | |
---|
| 874 | Player *player; |
---|
| 875 | WorldPacket data; |
---|
| 876 | pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); |
---|
| 877 | |
---|
| 878 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 879 | { |
---|
| 880 | player = itr->getSource(); |
---|
| 881 | if (player && player != pPlayer && !pPlayer->isVisibleFor(player)) |
---|
| 882 | player->GetSession()->SendPacket(&data); |
---|
| 883 | } |
---|
| 884 | } |
---|
| 885 | |
---|
| 886 | void Group::BroadcastPacket(WorldPacket *packet, int group, uint64 ignore) |
---|
| 887 | { |
---|
| 888 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 889 | { |
---|
| 890 | Player *pl = itr->getSource(); |
---|
| 891 | if(!pl || (ignore != 0 && pl->GetGUID() == ignore)) |
---|
| 892 | continue; |
---|
| 893 | |
---|
| 894 | if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group)) |
---|
| 895 | pl->GetSession()->SendPacket(packet); |
---|
| 896 | } |
---|
| 897 | } |
---|
| 898 | |
---|
| 899 | void Group::BroadcastReadyCheck(WorldPacket *packet) |
---|
| 900 | { |
---|
| 901 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 902 | { |
---|
| 903 | Player *pl = itr->getSource(); |
---|
| 904 | if(pl && pl->GetSession()) |
---|
| 905 | if(IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID())) |
---|
| 906 | pl->GetSession()->SendPacket(packet); |
---|
| 907 | } |
---|
| 908 | } |
---|
| 909 | |
---|
| 910 | void Group::OfflineReadyCheck() |
---|
| 911 | { |
---|
| 912 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
| 913 | { |
---|
| 914 | Player *pl = objmgr.GetPlayer(citr->guid); |
---|
| 915 | if (!pl || !pl->GetSession()) |
---|
| 916 | { |
---|
| 917 | WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); |
---|
| 918 | data << citr->guid; |
---|
| 919 | data << (uint8)0; |
---|
| 920 | BroadcastReadyCheck(&data); |
---|
| 921 | } |
---|
| 922 | } |
---|
| 923 | } |
---|
| 924 | |
---|
| 925 | bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant) |
---|
| 926 | { |
---|
| 927 | // get first not-full group |
---|
| 928 | uint8 groupid = 0; |
---|
| 929 | std::vector<uint8> temp(MAXRAIDSIZE/MAXGROUPSIZE); |
---|
| 930 | for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) |
---|
| 931 | { |
---|
| 932 | if (itr->group >= temp.size()) continue; |
---|
| 933 | ++temp[itr->group]; |
---|
| 934 | if(temp[groupid] >= MAXGROUPSIZE) |
---|
| 935 | ++groupid; |
---|
| 936 | } |
---|
| 937 | |
---|
| 938 | return _addMember(guid, name, isAssistant, groupid); |
---|
| 939 | } |
---|
| 940 | |
---|
| 941 | bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group) |
---|
| 942 | { |
---|
| 943 | if(IsFull()) |
---|
| 944 | return false; |
---|
| 945 | |
---|
| 946 | if(!guid) |
---|
| 947 | return false; |
---|
| 948 | |
---|
| 949 | Player *player = objmgr.GetPlayer(guid); |
---|
| 950 | |
---|
| 951 | MemberSlot member; |
---|
| 952 | member.guid = guid; |
---|
| 953 | member.name = name; |
---|
| 954 | member.group = group; |
---|
| 955 | member.assistant = isAssistant; |
---|
| 956 | m_memberSlots.push_back(member); |
---|
| 957 | |
---|
| 958 | if(player) |
---|
| 959 | { |
---|
| 960 | player->SetGroupInvite(NULL); |
---|
| 961 | player->SetGroup(this, group); |
---|
| 962 | // if the same group invites the player back, cancel the homebind timer |
---|
| 963 | InstanceGroupBind *bind = GetBoundInstance(player->GetMapId(), player->GetDifficulty()); |
---|
| 964 | if(bind && bind->save->GetInstanceId() == player->GetInstanceId()) |
---|
| 965 | player->m_InstanceValid = true; |
---|
| 966 | } |
---|
| 967 | |
---|
| 968 | if(!isRaidGroup()) // reset targetIcons for non-raid-groups |
---|
| 969 | { |
---|
| 970 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
| 971 | m_targetIcons[i] = 0; |
---|
| 972 | } |
---|
| 973 | |
---|
| 974 | if(!isBGGroup()) |
---|
| 975 | { |
---|
| 976 | // insert into group table |
---|
| 977 | CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.assistant==1)?1:0), member.group); |
---|
| 978 | } |
---|
| 979 | |
---|
| 980 | return true; |
---|
| 981 | } |
---|
| 982 | |
---|
| 983 | bool Group::_removeMember(const uint64 &guid) |
---|
| 984 | { |
---|
| 985 | Player *player = objmgr.GetPlayer(guid); |
---|
| 986 | if (player) |
---|
| 987 | { |
---|
| 988 | player->SetGroup(NULL); |
---|
| 989 | } |
---|
| 990 | |
---|
| 991 | _removeRolls(guid); |
---|
| 992 | |
---|
| 993 | member_witerator slot = _getMemberWSlot(guid); |
---|
| 994 | if (slot != m_memberSlots.end()) |
---|
| 995 | m_memberSlots.erase(slot); |
---|
| 996 | |
---|
| 997 | if(!isBGGroup()) |
---|
| 998 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid='%u'", GUID_LOPART(guid)); |
---|
| 999 | |
---|
| 1000 | if(m_leaderGuid == guid) // leader was removed |
---|
| 1001 | { |
---|
| 1002 | if(GetMembersCount() > 0) |
---|
| 1003 | _setLeader(m_memberSlots.front().guid); |
---|
| 1004 | return true; |
---|
| 1005 | } |
---|
| 1006 | |
---|
| 1007 | return false; |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | void Group::_setLeader(const uint64 &guid) |
---|
| 1011 | { |
---|
| 1012 | member_citerator slot = _getMemberCSlot(guid); |
---|
| 1013 | if(slot==m_memberSlots.end()) |
---|
| 1014 | return; |
---|
| 1015 | |
---|
| 1016 | if(!isBGGroup()) |
---|
| 1017 | { |
---|
| 1018 | // TODO: set a time limit to have this function run rarely cause it can be slow |
---|
| 1019 | CharacterDatabase.BeginTransaction(); |
---|
| 1020 | |
---|
| 1021 | // update the group's bound instances when changing leaders |
---|
| 1022 | |
---|
| 1023 | // remove all permanent binds from the group |
---|
| 1024 | // in the DB also remove solo binds that will be replaced with permbinds |
---|
| 1025 | // from the new leader |
---|
| 1026 | CharacterDatabase.PExecute( |
---|
| 1027 | "DELETE FROM group_instance WHERE leaderguid='%u' AND (permanent = 1 OR " |
---|
| 1028 | "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')" |
---|
| 1029 | ")", GUID_LOPART(m_leaderGuid), GUID_LOPART(slot->guid) |
---|
| 1030 | ); |
---|
| 1031 | |
---|
| 1032 | Player *player = objmgr.GetPlayer(slot->guid); |
---|
| 1033 | if(player) |
---|
| 1034 | { |
---|
| 1035 | for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) |
---|
| 1036 | { |
---|
| 1037 | for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) |
---|
| 1038 | { |
---|
| 1039 | if(itr->second.perm) |
---|
| 1040 | { |
---|
| 1041 | itr->second.save->RemoveGroup(this); |
---|
| 1042 | m_boundInstances[i].erase(itr++); |
---|
| 1043 | } |
---|
| 1044 | else |
---|
| 1045 | ++itr; |
---|
| 1046 | } |
---|
| 1047 | } |
---|
| 1048 | } |
---|
| 1049 | |
---|
| 1050 | // update the group's solo binds to the new leader |
---|
| 1051 | CharacterDatabase.PExecute("UPDATE group_instance SET leaderGuid='%u' WHERE leaderGuid = '%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
| 1052 | |
---|
| 1053 | // copy the permanent binds from the new leader to the group |
---|
| 1054 | // overwriting the solo binds with permanent ones if necessary |
---|
| 1055 | // in the DB those have been deleted already |
---|
| 1056 | Player::ConvertInstancesToGroup(player, this, slot->guid); |
---|
| 1057 | |
---|
| 1058 | // update the group leader |
---|
| 1059 | CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
| 1060 | CharacterDatabase.PExecute("UPDATE group_member SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
| 1061 | CharacterDatabase.CommitTransaction(); |
---|
| 1062 | } |
---|
| 1063 | |
---|
| 1064 | m_leaderGuid = slot->guid; |
---|
| 1065 | m_leaderName = slot->name; |
---|
| 1066 | } |
---|
| 1067 | |
---|
| 1068 | void Group::_removeRolls(const uint64 &guid) |
---|
| 1069 | { |
---|
| 1070 | for (Rolls::iterator it = RollId.begin(); it < RollId.end(); it++) |
---|
| 1071 | { |
---|
| 1072 | Roll* roll = *it; |
---|
| 1073 | Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid); |
---|
| 1074 | if(itr2 == roll->playerVote.end()) |
---|
| 1075 | continue; |
---|
| 1076 | |
---|
| 1077 | if (itr2->second == GREED) --roll->totalGreed; |
---|
| 1078 | if (itr2->second == NEED) --roll->totalNeed; |
---|
| 1079 | if (itr2->second == PASS) --roll->totalPass; |
---|
| 1080 | if (itr2->second != NOT_VALID) --roll->totalPlayersRolling; |
---|
| 1081 | |
---|
| 1082 | roll->playerVote.erase(itr2); |
---|
| 1083 | |
---|
| 1084 | CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, 3); |
---|
| 1085 | } |
---|
| 1086 | } |
---|
| 1087 | |
---|
| 1088 | void Group::_convertToRaid() |
---|
| 1089 | { |
---|
| 1090 | m_groupType = GROUPTYPE_RAID; |
---|
| 1091 | |
---|
| 1092 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
---|
| 1093 | } |
---|
| 1094 | |
---|
| 1095 | bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group) |
---|
| 1096 | { |
---|
| 1097 | member_witerator slot = _getMemberWSlot(guid); |
---|
| 1098 | if(slot==m_memberSlots.end()) |
---|
| 1099 | return false; |
---|
| 1100 | |
---|
| 1101 | slot->group = group; |
---|
| 1102 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); |
---|
| 1103 | return true; |
---|
| 1104 | } |
---|
| 1105 | |
---|
| 1106 | bool Group::_setAssistantFlag(const uint64 &guid, const bool &state) |
---|
| 1107 | { |
---|
| 1108 | member_witerator slot = _getMemberWSlot(guid); |
---|
| 1109 | if(slot==m_memberSlots.end()) |
---|
| 1110 | return false; |
---|
| 1111 | |
---|
| 1112 | slot->assistant = state; |
---|
| 1113 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, GUID_LOPART(guid)); |
---|
| 1114 | return true; |
---|
| 1115 | } |
---|
| 1116 | |
---|
| 1117 | bool Group::_setMainTank(const uint64 &guid) |
---|
| 1118 | { |
---|
| 1119 | member_citerator slot = _getMemberCSlot(guid); |
---|
| 1120 | if(slot==m_memberSlots.end()) |
---|
| 1121 | return false; |
---|
| 1122 | |
---|
| 1123 | if(m_mainAssistant == guid) |
---|
| 1124 | _setMainAssistant(0); |
---|
| 1125 | m_mainTank = guid; |
---|
| 1126 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid)); |
---|
| 1127 | return true; |
---|
| 1128 | } |
---|
| 1129 | |
---|
| 1130 | bool Group::_setMainAssistant(const uint64 &guid) |
---|
| 1131 | { |
---|
| 1132 | member_witerator slot = _getMemberWSlot(guid); |
---|
| 1133 | if(slot==m_memberSlots.end()) |
---|
| 1134 | return false; |
---|
| 1135 | |
---|
| 1136 | if(m_mainTank == guid) |
---|
| 1137 | _setMainTank(0); |
---|
| 1138 | m_mainAssistant = guid; |
---|
| 1139 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid)); |
---|
| 1140 | return true; |
---|
| 1141 | } |
---|
| 1142 | |
---|
| 1143 | bool Group::SameSubGroup(Player const* member1, Player const* member2) const |
---|
| 1144 | { |
---|
| 1145 | if(!member1 || !member2) return false; |
---|
| 1146 | if (member1->GetGroup() != this || member2->GetGroup() != this) return false; |
---|
| 1147 | else return member1->GetSubGroup() == member2->GetSubGroup(); |
---|
| 1148 | } |
---|
| 1149 | |
---|
| 1150 | // allows setting subgroup for offline members |
---|
| 1151 | void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) |
---|
| 1152 | { |
---|
| 1153 | if(!isRaidGroup()) |
---|
| 1154 | return; |
---|
| 1155 | Player *player = objmgr.GetPlayer(guid); |
---|
| 1156 | if (!player) |
---|
| 1157 | { |
---|
| 1158 | if(_setMembersGroup(guid, group)) |
---|
| 1159 | SendUpdate(); |
---|
| 1160 | } |
---|
| 1161 | else ChangeMembersGroup(player, group); |
---|
| 1162 | } |
---|
| 1163 | |
---|
| 1164 | // only for online members |
---|
| 1165 | void Group::ChangeMembersGroup(Player *player, const uint8 &group) |
---|
| 1166 | { |
---|
| 1167 | if(!player || !isRaidGroup()) |
---|
| 1168 | return; |
---|
| 1169 | if(_setMembersGroup(player->GetGUID(), group)) |
---|
| 1170 | { |
---|
| 1171 | player->GetGroupRef().setSubGroup(group); |
---|
| 1172 | SendUpdate(); |
---|
| 1173 | } |
---|
| 1174 | } |
---|
| 1175 | |
---|
| 1176 | void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) |
---|
| 1177 | { |
---|
| 1178 | switch (GetLootMethod()) |
---|
| 1179 | { |
---|
| 1180 | case MASTER_LOOT: |
---|
| 1181 | case FREE_FOR_ALL: |
---|
| 1182 | return; |
---|
| 1183 | default: |
---|
| 1184 | // round robin style looting applies for all low |
---|
| 1185 | // quality items in each loot method except free for all and master loot |
---|
| 1186 | break; |
---|
| 1187 | } |
---|
| 1188 | |
---|
| 1189 | member_citerator guid_itr = _getMemberCSlot(GetLooterGuid()); |
---|
| 1190 | if(guid_itr != m_memberSlots.end()) |
---|
| 1191 | { |
---|
| 1192 | if(ifneed) |
---|
| 1193 | { |
---|
| 1194 | // not update if only update if need and ok |
---|
| 1195 | Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid); |
---|
| 1196 | if(looter && looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 1197 | return; |
---|
| 1198 | } |
---|
| 1199 | ++guid_itr; |
---|
| 1200 | } |
---|
| 1201 | |
---|
| 1202 | // search next after current |
---|
| 1203 | if(guid_itr != m_memberSlots.end()) |
---|
| 1204 | { |
---|
| 1205 | for(member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) |
---|
| 1206 | { |
---|
| 1207 | if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) |
---|
| 1208 | { |
---|
| 1209 | if (pl->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 1210 | { |
---|
| 1211 | bool refresh = pl->GetLootGUID()==creature->GetGUID(); |
---|
| 1212 | |
---|
| 1213 | //if(refresh) // update loot for new looter |
---|
| 1214 | // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); |
---|
| 1215 | SetLooterGuid(pl->GetGUID()); |
---|
| 1216 | SendUpdate(); |
---|
| 1217 | if(refresh) // update loot for new looter |
---|
| 1218 | pl->SendLoot(creature->GetGUID(),LOOT_CORPSE); |
---|
| 1219 | return; |
---|
| 1220 | } |
---|
| 1221 | } |
---|
| 1222 | } |
---|
| 1223 | } |
---|
| 1224 | |
---|
| 1225 | // search from start |
---|
| 1226 | for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) |
---|
| 1227 | { |
---|
| 1228 | if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) |
---|
| 1229 | { |
---|
| 1230 | if (pl->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 1231 | { |
---|
| 1232 | bool refresh = pl->GetLootGUID()==creature->GetGUID(); |
---|
| 1233 | |
---|
| 1234 | //if(refresh) // update loot for new looter |
---|
| 1235 | // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); |
---|
| 1236 | SetLooterGuid(pl->GetGUID()); |
---|
| 1237 | SendUpdate(); |
---|
| 1238 | if(refresh) // update loot for new looter |
---|
| 1239 | pl->SendLoot(creature->GetGUID(),LOOT_CORPSE); |
---|
| 1240 | return; |
---|
| 1241 | } |
---|
| 1242 | } |
---|
| 1243 | } |
---|
| 1244 | |
---|
| 1245 | SetLooterGuid(0); |
---|
| 1246 | SendUpdate(); |
---|
| 1247 | } |
---|
| 1248 | |
---|
| 1249 | uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) |
---|
| 1250 | { |
---|
| 1251 | // check for min / max count |
---|
| 1252 | uint32 memberscount = GetMembersCount(); |
---|
| 1253 | if(memberscount < MinPlayerCount) |
---|
| 1254 | return BG_JOIN_ERR_GROUP_NOT_ENOUGH; |
---|
| 1255 | if(memberscount > MaxPlayerCount) |
---|
| 1256 | return BG_JOIN_ERR_GROUP_TOO_MANY; |
---|
| 1257 | |
---|
| 1258 | // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) |
---|
| 1259 | Player * reference = GetFirstMember()->getSource(); |
---|
| 1260 | // no reference found, can't join this way |
---|
| 1261 | if(!reference) |
---|
| 1262 | return BG_JOIN_ERR_OFFLINE_MEMBER; |
---|
| 1263 | |
---|
| 1264 | uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel(); |
---|
| 1265 | uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); |
---|
| 1266 | uint32 team = reference->GetTeam(); |
---|
| 1267 | |
---|
| 1268 | // check every member of the group to be able to join |
---|
| 1269 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 1270 | { |
---|
| 1271 | Player *member = itr->getSource(); |
---|
| 1272 | // offline member? don't let join |
---|
| 1273 | if(!member) |
---|
| 1274 | return BG_JOIN_ERR_OFFLINE_MEMBER; |
---|
| 1275 | // don't allow cross-faction join as group |
---|
| 1276 | if(member->GetTeam() != team) |
---|
| 1277 | return BG_JOIN_ERR_MIXED_FACTION; |
---|
| 1278 | // not in the same battleground level braket, don't let join |
---|
| 1279 | if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId) |
---|
| 1280 | return BG_JOIN_ERR_MIXED_LEVELS; |
---|
| 1281 | // don't let join rated matches if the arena team id doesn't match |
---|
| 1282 | if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId) |
---|
| 1283 | return BG_JOIN_ERR_MIXED_ARENATEAM; |
---|
| 1284 | // don't let join if someone from the group is already in that bg queue |
---|
| 1285 | if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType)) |
---|
| 1286 | return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE; |
---|
| 1287 | // check for deserter debuff in case not arena queue |
---|
| 1288 | if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground()) |
---|
| 1289 | return BG_JOIN_ERR_GROUP_DESERTER; |
---|
| 1290 | // check if member can join any more battleground queues |
---|
| 1291 | if(!member->HasFreeBattleGroundQueueId()) |
---|
| 1292 | return BG_JOIN_ERR_ALL_QUEUES_USED; |
---|
| 1293 | } |
---|
| 1294 | return BG_JOIN_ERR_OK; |
---|
| 1295 | } |
---|
| 1296 | |
---|
| 1297 | //=================================================== |
---|
| 1298 | //============== Roll =============================== |
---|
| 1299 | //=================================================== |
---|
| 1300 | |
---|
| 1301 | void Roll::targetObjectBuildLink() |
---|
| 1302 | { |
---|
| 1303 | // called from link() |
---|
| 1304 | this->getTarget()->addLootValidatorRef(this); |
---|
| 1305 | } |
---|
| 1306 | |
---|
| 1307 | void Group::SetDifficulty(uint8 difficulty) |
---|
| 1308 | { |
---|
| 1309 | m_difficulty = difficulty; |
---|
| 1310 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); |
---|
| 1311 | |
---|
| 1312 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 1313 | { |
---|
| 1314 | Player *player = itr->getSource(); |
---|
| 1315 | if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) |
---|
| 1316 | continue; |
---|
| 1317 | player->SetDifficulty(difficulty); |
---|
| 1318 | player->SendDungeonDifficulty(true); |
---|
| 1319 | } |
---|
| 1320 | } |
---|
| 1321 | |
---|
| 1322 | bool Group::InCombatToInstance(uint32 instanceId) |
---|
| 1323 | { |
---|
| 1324 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 1325 | { |
---|
| 1326 | Player *pPlayer = itr->getSource(); |
---|
| 1327 | if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId) |
---|
| 1328 | return true; |
---|
| 1329 | } |
---|
| 1330 | return false; |
---|
| 1331 | } |
---|
| 1332 | |
---|
| 1333 | void Group::ResetInstances(uint8 method, Player* SendMsgTo) |
---|
| 1334 | { |
---|
| 1335 | if(isBGGroup()) |
---|
| 1336 | return; |
---|
| 1337 | |
---|
| 1338 | // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND |
---|
| 1339 | |
---|
| 1340 | // we assume that when the difficulty changes, all instances that can be reset will be |
---|
| 1341 | uint8 dif = GetDifficulty(); |
---|
| 1342 | |
---|
| 1343 | for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) |
---|
| 1344 | { |
---|
| 1345 | InstanceSave *p = itr->second.save; |
---|
| 1346 | const MapEntry *entry = sMapStore.LookupEntry(itr->first); |
---|
| 1347 | if(!entry || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND)) |
---|
| 1348 | { |
---|
| 1349 | ++itr; |
---|
| 1350 | continue; |
---|
| 1351 | } |
---|
| 1352 | |
---|
| 1353 | if(method == INSTANCE_RESET_ALL) |
---|
| 1354 | { |
---|
| 1355 | // the "reset all instances" method can only reset normal maps |
---|
| 1356 | if(dif == DIFFICULTY_HEROIC || entry->map_type == MAP_RAID) |
---|
| 1357 | { |
---|
| 1358 | ++itr; |
---|
| 1359 | continue; |
---|
| 1360 | } |
---|
| 1361 | } |
---|
| 1362 | |
---|
| 1363 | bool isEmpty = true; |
---|
| 1364 | // if the map is loaded, reset it |
---|
| 1365 | Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); |
---|
| 1366 | if(map && map->IsDungeon()) |
---|
| 1367 | isEmpty = ((InstanceMap*)map)->Reset(method); |
---|
| 1368 | |
---|
| 1369 | if(SendMsgTo) |
---|
| 1370 | { |
---|
| 1371 | if(isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId()); |
---|
| 1372 | else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId()); |
---|
| 1373 | } |
---|
| 1374 | |
---|
| 1375 | if(isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY) |
---|
| 1376 | { |
---|
| 1377 | // do not reset the instance, just unbind if others are permanently bound to it |
---|
| 1378 | if(p->CanReset()) p->DeleteFromDB(); |
---|
| 1379 | else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId()); |
---|
| 1380 | // i don't know for sure if hash_map iterators |
---|
| 1381 | m_boundInstances[dif].erase(itr); |
---|
| 1382 | itr = m_boundInstances[dif].begin(); |
---|
| 1383 | // this unloads the instance save unless online players are bound to it |
---|
| 1384 | // (eg. permanent binds or GM solo binds) |
---|
| 1385 | p->RemoveGroup(this); |
---|
| 1386 | } |
---|
| 1387 | else |
---|
| 1388 | ++itr; |
---|
| 1389 | } |
---|
| 1390 | } |
---|
| 1391 | |
---|
| 1392 | InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, uint8 difficulty) |
---|
| 1393 | { |
---|
| 1394 | // some instances only have one difficulty |
---|
| 1395 | const MapEntry* entry = sMapStore.LookupEntry(mapid); |
---|
| 1396 | if(!entry || !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL; |
---|
| 1397 | |
---|
| 1398 | BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); |
---|
| 1399 | if(itr != m_boundInstances[difficulty].end()) |
---|
| 1400 | return &itr->second; |
---|
| 1401 | else |
---|
| 1402 | return NULL; |
---|
| 1403 | } |
---|
| 1404 | |
---|
| 1405 | InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load) |
---|
| 1406 | { |
---|
| 1407 | if(save && !isBGGroup()) |
---|
| 1408 | { |
---|
| 1409 | InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; |
---|
| 1410 | if(bind.save) |
---|
| 1411 | { |
---|
| 1412 | // when a boss is killed or when copying the players's binds to the group |
---|
| 1413 | if(permanent != bind.perm || save != bind.save) |
---|
| 1414 | if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId()); |
---|
| 1415 | } |
---|
| 1416 | else |
---|
| 1417 | if(!load) CharacterDatabase.PExecute("INSERT INTO group_instance (leaderGuid, instance, permanent) VALUES ('%u', '%u', '%u')", GUID_LOPART(GetLeaderGUID()), save->GetInstanceId(), permanent); |
---|
| 1418 | |
---|
| 1419 | if(bind.save != save) |
---|
| 1420 | { |
---|
| 1421 | if(bind.save) bind.save->RemoveGroup(this); |
---|
| 1422 | save->AddGroup(this); |
---|
| 1423 | } |
---|
| 1424 | |
---|
| 1425 | bind.save = save; |
---|
| 1426 | bind.perm = permanent; |
---|
| 1427 | if(!load) sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetLeaderGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); |
---|
| 1428 | return &bind; |
---|
| 1429 | } |
---|
| 1430 | else |
---|
| 1431 | return NULL; |
---|
| 1432 | } |
---|
| 1433 | |
---|
| 1434 | void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) |
---|
| 1435 | { |
---|
| 1436 | BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); |
---|
| 1437 | if(itr != m_boundInstances[difficulty].end()) |
---|
| 1438 | { |
---|
| 1439 | if(!unload) CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u' AND instance = '%u'", GUID_LOPART(GetLeaderGUID()), itr->second.save->GetInstanceId()); |
---|
| 1440 | itr->second.save->RemoveGroup(this); // save can become invalid |
---|
| 1441 | m_boundInstances[difficulty].erase(itr); |
---|
| 1442 | } |
---|
| 1443 | } |
---|
| 1444 | |
---|
| 1445 | void Group::_homebindIfInstance(Player *player) |
---|
| 1446 | { |
---|
| 1447 | if(player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon()) |
---|
| 1448 | { |
---|
| 1449 | // leaving the group in an instance, the homebind timer is started |
---|
| 1450 | // unless the player is permanently saved to the instance |
---|
| 1451 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(player->GetInstanceId()); |
---|
| 1452 | InstancePlayerBind *playerBind = save ? player->GetBoundInstance(save->GetMapId(), save->GetDifficulty()) : NULL; |
---|
| 1453 | if(!playerBind || !playerBind->perm) |
---|
| 1454 | player->m_InstanceValid = false; |
---|
| 1455 | } |
---|
| 1456 | } |
---|