/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "Group.h" #include "ObjectAccessor.h" #include "MapManager.h" #include "SocialMgr.h" #include "Util.h" /* differeces from off: -you can uninvite yourself - is is useful -you can accept invitation even if leader went offline */ /* todo: -group_destroyed msg is sent but not shown -reduce xp gaining when in raid group -quest sharing has to be corrected -FIX sending PartyMemberStats */ void WorldSession::SendPartyResult(PartyOperation operation, std::string member, PartyResult res) { WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1)); data << (uint32)operation; data << member; data << (uint32)res; SendPacket( &data ); } void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) { std::string membername; recv_data >> membername; if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED); return; } // attempt add selected player // cheating if(!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } Player *player = objmgr.GetPlayer(membername.c_str()); // no player if(!player) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } // can't group with if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY); return; } if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE); return; } // just ignore us if(player->GetInstanceId() != 0 && player->GetDifficulty() != GetPlayer()->GetDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); return; } if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); return; } // player already in another group or invited if(player->GetGroup() || player->GetGroupInvite() ) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP); return; } Group *group = GetPlayer()->GetGroup(); if(group) { // not have permissions for invite if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER); return; } // not have place if(group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if(!group) { group = new Group; // new group: if can't add then delete if(!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if(!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if(!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << GetPlayer()->GetName(); player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK); } void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; if(group->GetLeaderGUID() == GetPlayer()->GetGUID()) { sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } // remove in from ivites in any case group->RemoveInvite(GetPlayer()); /** error handling **/ /********************/ // not have place if(group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL); return; } Player* leader = objmgr.GetPlayer(group->GetLeaderGUID()); if(leader && leader->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); return; } // forming a new group, create it if(!group->IsCreated()) { if(leader) group->RemoveInvite(leader); group->Create(group->GetLeaderGUID(), group->GetLeaderName()); objmgr.AddGroup(group); } // everything's fine, do it if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) return; uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID()); GetPlayer()->SetGroup(group, subgroup); } void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; Player *leader = objmgr.GetPlayer(group->GetLeaderGUID()); /** error handling **/ if(!leader || !leader->GetSession()) return; /********************/ // everything's fine, do it if(!group->IsCreated()) { // note: this means that if you invite more than one person // and one of them declines before the first one accepts // all invites will be cleared // fixme: is that ok ? group->RemoveAllInvites(); delete group; } GetPlayer()->SetGroupInvite(NULL); WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size data << GetPlayer()->GetName(); leader->GetSession()->SendPacket( &data ); } void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; recv_data >> guid; if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); return; } std::string membername; if(!objmgr.GetPlayerNameByGUID(guid, membername)) return; // not found HandleGroupUninvite(guid, membername); } void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,1); std::string membername; recv_data >> membername; if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED); return; } // player not found if(!normalizePlayerName(membername)) return; uint64 guid = objmgr.GetPlayerGUIDByName(membername); // player not found if(!guid) return; HandleGroupUninvite(guid, membername); } void WorldSession::HandleGroupUninvite(uint64 guid, std::string name) { Group *group = GetPlayer()->GetGroup(); if(!group) return; if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); return; } Player *player = objmgr.GetPlayer(guid); /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_YOU_NOT_LEADER); return; } if(!group->IsMember(guid) && (player && player->GetGroupInvite() != group)) { SendPartyResult(PARTY_OP_LEAVE, name, PARTY_RESULT_NOT_IN_YOUR_PARTY); return; } if(guid == GetPlayer()->GetGUID()) { sLog.outError("WorldSession::HandleGroupUninvite: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } /********************/ // everything's fine, do it if(player && player->GetGroupInvite()) // uninvite invitee player->UninviteFromGroup(); else // uninvite member Player::RemoveFromGroup(group,guid); } void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); Group *group = GetPlayer()->GetGroup(); if(!group) return; uint64 guid; recv_data >> guid; Player *player = objmgr.GetPlayer(guid); /** error handling **/ if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group) return; /********************/ // everything's fine, do it group->ChangeLeader(guid); } void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ ) { if(!GetPlayer()->GetGroup()) return; if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); return; } /** error handling **/ /********************/ // everything's fine, do it SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK); GetPlayer()->RemoveFromGroup(); } void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+8+4); Group *group = GetPlayer()->GetGroup(); if(!group) return; uint32 lootMethod; uint64 lootMaster; uint32 lootThreshold; recv_data >> lootMethod >> lootMaster >> lootThreshold; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it group->SetLootMethod((LootMethod)lootMethod); group->SetLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); } void WorldSession::HandleLootRoll( WorldPacket &recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4+1); if(!GetPlayer()->GetGroup()) return; uint64 Guid; uint32 NumberOfPlayers; uint8 Choise; recv_data >> Guid; //guid of the item rolled recv_data >> NumberOfPlayers; recv_data >> Choise; //0: pass, 1: need, 2: greed //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); Group* group = GetPlayer()->GetGroup(); if(!group) return; // everything's fine, do it group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise); } void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,4+4); if(!GetPlayer()->GetGroup()) return; float x, y; recv_data >> x; recv_data >> y; //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); /** error handling **/ /********************/ // everything's fine, do it WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); data << GetPlayer()->GetGUID(); data << x; data << y; GetPlayer()->GetGroup()->BroadcastPacket(&data, -1, GetPlayer()->GetGUID()); } void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,4+4); uint32 minimum, maximum, roll; recv_data >> minimum; recv_data >> maximum; /** error handling **/ if(minimum > maximum || maximum > 10000) // < 32768 for urand call return; /********************/ // everything's fine, do it roll = urand(minimum, maximum); //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); data << minimum; data << maximum; data << roll; data << GetPlayer()->GetGUID(); if(GetPlayer()->GetGroup()) GetPlayer()->GetGroup()->BroadcastPacket(&data); else SendPacket(&data); } void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1); Group *group = GetPlayer()->GetGroup(); if(!group) return; uint8 x; recv_data >> x; /** error handling **/ /********************/ // everything's fine, do it if(x == 0xFF) // target icon request { group->SendTargetIconList(this); } else // target icon update { // recheck CHECK_PACKET_SIZE(recv_data,1+8); if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; uint64 guid; recv_data >> guid; group->SetTargetIcon(x, guid); } } void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; if(_player->InBattleGround()) return; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) return; /********************/ // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK); group->ConvertToRaid(); } void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1+1); Group *group = GetPlayer()->GetGroup(); if(!group) return; std::string name; uint8 groupNr; recv_data >> name; // recheck CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1); recv_data >> groupNr; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr); } void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+1); Group *group = GetPlayer()->GetGroup(); if(!group) return; uint64 guid; uint8 flag; recv_data >> guid; recv_data >> flag; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it group->SetAssistant(guid, (flag==0?false:true)); } void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 1+1+8); Group *group = GetPlayer()->GetGroup(); if(!group) return; uint8 flag1, flag2; uint64 guid; recv_data >> flag1 >> flag2; recv_data >> guid; // if(flag1) Main Assist // 0x4 // if(flag2) Main Tank // 0x2 /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it if(flag1 == 1) group->SetMainAssistant(guid); if(flag2 == 1) group->SetMainTank(guid); } void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; if(recv_data.empty()) // request { /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recv_data >> state; // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << GetPlayer()->GetGUID(); data << state; group->BroadcastReadyCheck(&data); } } void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data ) { //Group* group = GetPlayer()->GetGroup(); //if(!group) // return; //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) // return; // Is any reaction need? } void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint16) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint16) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if(pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << (uint16) pet->GetHealth(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << (uint16) pet->GetMaxHealth(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { uint64 auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i)); *data << uint8(1); } } } else *data << (uint64) 0; } } /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { CHECK_PACKET_SIZE(recv_data, 8); sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; Player *player = objmgr.GetPlayer(Guid); if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data.appendPackGUID(Guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data.append(player->GetPackGUID()); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status data << (uint16) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP data << (uint16) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i)) { auramask |= (uint64(1) << i); data << uint16(aura); data << uint8(1); } } data.put(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petpowertype = pet->getPowerType(); data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << (uint16) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP data << (uint16) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i)) { petauramask |= (uint64(1) << i); data << (uint16) petaura; data << (uint8) 1; } } data.put(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); } /*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ ) { // every time the player checks the character screen _player->SendRaidInfo(); } /*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." ); }*/ void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4); sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT"); uint32 unkn; recv_data >> unkn; // ignore if player not loaded if(!GetPlayer()) // needed because STATUS_AUTHED { if(unkn!=0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); return; } if(unkn!=0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); }