/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_GUARDAI_H
#define TRINITY_GUARDAI_H
#include "CreatureAI.h"
#include "Timer.h"
class Creature;
class TRINITY_DLL_DECL GuardAI : public CreatureAI
{
enum GuardState
{
STATE_NORMAL = 1,
STATE_LOOK_AT_VICTIM = 2
};
public:
GuardAI(Creature &c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);
void EnterEvadeMode();
void JustDied(Unit *);
bool IsVisible(Unit *) const;
void UpdateAI(const uint32);
static int Permissible(const Creature *);
private:
Creature &i_creature;
uint64 i_victimGuid;
GuardState i_state;
TimeTracker i_tracker;
};
#endif