/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_GUARDAI_H #define TRINITY_GUARDAI_H #include "CreatureAI.h" #include "Timer.h" class Creature; class TRINITY_DLL_DECL GuardAI : public CreatureAI { enum GuardState { STATE_NORMAL = 1, STATE_LOOK_AT_VICTIM = 2 }; public: GuardAI(Creature &c); void MoveInLineOfSight(Unit *); void AttackStart(Unit *); void EnterEvadeMode(); void JustDied(Unit *); bool IsVisible(Unit *) const; void UpdateAI(const uint32); static int Permissible(const Creature *); private: Creature &i_creature; uint64 i_victimGuid; GuardState i_state; TimeTracker i_tracker; }; #endif