[37] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[37] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Database/DatabaseEnv.h" |
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| 22 | #include "WorldPacket.h" |
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| 23 | #include "WorldSession.h" |
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| 24 | #include "MapManager.h" |
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| 25 | #include "Player.h" |
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| 26 | #include "Opcodes.h" |
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| 27 | #include "ObjectMgr.h" |
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| 28 | #include "Guild.h" |
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| 29 | #include "Chat.h" |
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| 30 | #include "SocialMgr.h" |
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| 31 | #include "Util.h" |
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| 32 | |
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| 33 | Guild::Guild() |
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| 34 | { |
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| 35 | Id = 0; |
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| 36 | name = ""; |
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| 37 | leaderGuid = 0; |
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| 38 | GINFO = MOTD = ""; |
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| 39 | EmblemStyle = 0; |
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| 40 | EmblemColor = 0; |
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| 41 | BorderStyle = 0; |
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| 42 | BorderColor = 0; |
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| 43 | BackgroundColor = 0; |
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| 44 | |
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| 45 | CreatedYear = 0; |
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| 46 | CreatedMonth = 0; |
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| 47 | CreatedDay = 0; |
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| 48 | } |
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| 49 | |
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| 50 | Guild::~Guild() |
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| 51 | { |
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| 52 | |
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| 53 | } |
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| 54 | |
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| 55 | bool Guild::create(uint64 lGuid, std::string gname) |
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| 56 | { |
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| 57 | std::string rname; |
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| 58 | std::string lName; |
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| 59 | |
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| 60 | if(!objmgr.GetPlayerNameByGUID(lGuid, lName)) |
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| 61 | return false; |
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| 62 | if(objmgr.GetGuildByName(gname)) |
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| 63 | return false; |
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| 64 | |
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| 65 | sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid)); |
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| 66 | |
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| 67 | leaderGuid = lGuid; |
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| 68 | name = gname; |
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| 69 | GINFO = ""; |
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| 70 | MOTD = "No message set."; |
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| 71 | guildbank_money = 0; |
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| 72 | purchased_tabs = 0; |
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| 73 | |
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| 74 | QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" ); |
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| 75 | if( result ) |
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| 76 | { |
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| 77 | Id = (*result)[0].GetUInt32()+1; |
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| 78 | delete result; |
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| 79 | } |
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| 80 | else Id = 1; |
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| 81 | |
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| 82 | // gname already assigned to Guild::name, use it to encode string for DB |
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| 83 | CharacterDatabase.escape_string(gname); |
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| 84 | |
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| 85 | std::string dbGINFO = GINFO; |
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| 86 | std::string dbMOTD = MOTD; |
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| 87 | CharacterDatabase.escape_string(dbGINFO); |
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| 88 | CharacterDatabase.escape_string(dbMOTD); |
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| 89 | |
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| 90 | CharacterDatabase.BeginTransaction(); |
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| 91 | // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist |
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| 92 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id); |
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| 93 | CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id); |
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| 94 | CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) " |
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| 95 | "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" I64FMTD "')", |
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| 96 | Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money); |
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| 97 | CharacterDatabase.CommitTransaction(); |
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| 98 | |
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| 99 | rname = "Guild Master"; |
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| 100 | CreateRank(rname,GR_RIGHT_ALL); |
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| 101 | rname = "Officer"; |
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| 102 | CreateRank(rname,GR_RIGHT_ALL); |
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| 103 | rname = "Veteran"; |
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| 104 | CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); |
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| 105 | rname = "Member"; |
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| 106 | CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); |
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| 107 | rname = "Initiate"; |
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| 108 | CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); |
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| 109 | |
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| 110 | return AddMember(lGuid, (uint32)GR_GUILDMASTER); |
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| 111 | } |
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| 112 | |
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| 113 | bool Guild::AddMember(uint64 plGuid, uint32 plRank) |
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| 114 | { |
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| 115 | if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild |
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| 116 | return false; |
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| 117 | |
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| 118 | // remove all player signs from another petitions |
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| 119 | // this will be prevent attempt joining player to many guilds and corrupt guild data integrity |
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| 120 | Player::RemovePetitionsAndSigns(plGuid, 9); |
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| 121 | |
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| 122 | // fill player data |
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| 123 | MemberSlot newmember; |
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| 124 | |
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| 125 | if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection |
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| 126 | return false; |
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| 127 | |
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| 128 | newmember.RankId = plRank; |
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| 129 | newmember.OFFnote = (std::string)""; |
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| 130 | newmember.Pnote = (std::string)""; |
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| 131 | newmember.logout_time = time(NULL); |
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| 132 | newmember.BankResetTimeMoney = 0; // this will force update at first query |
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| 133 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
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| 134 | newmember.BankResetTimeTab[i] = 0; |
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| 135 | members[GUID_LOPART(plGuid)] = newmember; |
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| 136 | |
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| 137 | std::string dbPnote = newmember.Pnote; |
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| 138 | std::string dbOFFnote = newmember.OFFnote; |
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| 139 | CharacterDatabase.escape_string(dbPnote); |
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| 140 | CharacterDatabase.escape_string(dbOFFnote); |
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| 141 | |
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| 142 | CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')", |
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| 143 | Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str()); |
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| 144 | |
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| 145 | Player* pl = objmgr.GetPlayer(plGuid); |
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| 146 | if(pl) |
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| 147 | { |
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| 148 | pl->SetInGuild(Id); |
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| 149 | pl->SetRank(newmember.RankId); |
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| 150 | pl->SetGuildIdInvited(0); |
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| 151 | } |
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| 152 | else |
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| 153 | { |
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| 154 | Player::SetUInt32ValueInDB(PLAYER_GUILDID, Id, plGuid); |
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| 155 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, newmember.RankId, plGuid); |
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| 156 | } |
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| 157 | return true; |
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| 158 | } |
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| 159 | |
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| 160 | void Guild::SetMOTD(std::string motd) |
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| 161 | { |
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| 162 | MOTD = motd; |
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| 163 | |
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| 164 | // motd now can be used for encoding to DB |
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| 165 | CharacterDatabase.escape_string(motd); |
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| 166 | CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), Id); |
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| 167 | } |
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| 168 | |
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| 169 | void Guild::SetGINFO(std::string ginfo) |
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| 170 | { |
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| 171 | GINFO = ginfo; |
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| 172 | |
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| 173 | // ginfo now can be used for encoding to DB |
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| 174 | CharacterDatabase.escape_string(ginfo); |
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| 175 | CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), Id); |
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| 176 | } |
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| 177 | |
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| 178 | bool Guild::LoadGuildFromDB(uint32 GuildId) |
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| 179 | { |
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| 180 | if(!LoadRanksFromDB(GuildId)) |
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| 181 | return false; |
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| 182 | |
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| 183 | if(!LoadMembersFromDB(GuildId)) |
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| 184 | return false; |
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| 185 | |
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| 186 | QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId); |
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| 187 | if(result) |
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| 188 | { |
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| 189 | Field *fields = result->Fetch(); |
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| 190 | purchased_tabs = fields[0].GetUInt8()+1; // Because TabId begins at 0 |
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| 191 | delete result; |
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| 192 | } |
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| 193 | else |
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| 194 | purchased_tabs = 0; |
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| 195 | |
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| 196 | LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct |
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| 197 | |
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| 198 | // 0 1 2 3 4 5 6 |
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| 199 | result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor," |
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| 200 | // 7 8 9 10 11 |
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| 201 | "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId); |
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| 202 | |
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| 203 | if(!result) |
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| 204 | return false; |
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| 205 | |
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| 206 | Field *fields = result->Fetch(); |
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| 207 | |
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| 208 | Id = fields[0].GetUInt32(); |
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| 209 | name = fields[1].GetCppString(); |
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| 210 | leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); |
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| 211 | |
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| 212 | EmblemStyle = fields[3].GetUInt32(); |
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| 213 | EmblemColor = fields[4].GetUInt32(); |
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| 214 | BorderStyle = fields[5].GetUInt32(); |
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| 215 | BorderColor = fields[6].GetUInt32(); |
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| 216 | BackgroundColor = fields[7].GetUInt32(); |
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| 217 | GINFO = fields[8].GetCppString(); |
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| 218 | MOTD = fields[9].GetCppString(); |
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| 219 | uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss |
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| 220 | guildbank_money = fields[11].GetUInt64(); |
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| 221 | |
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| 222 | delete result; |
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| 223 | |
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| 224 | uint64 dTime = time /1000000; |
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| 225 | CreatedDay = dTime%100; |
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| 226 | CreatedMonth = (dTime/100)%100; |
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| 227 | CreatedYear = (dTime/10000)%10000; |
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| 228 | |
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| 229 | // If the leader does not exist attempt to promote another member |
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| 230 | if(!objmgr.GetPlayerAccountIdByGUID(leaderGuid )) |
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| 231 | { |
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| 232 | DelMember(leaderGuid); |
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| 233 | |
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| 234 | // check no members case (disbanded) |
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| 235 | if(members.empty()) |
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| 236 | return false; |
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| 237 | } |
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| 238 | |
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| 239 | sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, CreatedDay, CreatedMonth, CreatedYear); |
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| 240 | m_bankloaded = false; |
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| 241 | m_eventlogloaded = false; |
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| 242 | m_onlinemembers = 0; |
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| 243 | RenumBankLogs(); |
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| 244 | RenumGuildEventlog(); |
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| 245 | return true; |
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| 246 | } |
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| 247 | |
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| 248 | bool Guild::LoadRanksFromDB(uint32 GuildId) |
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| 249 | { |
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| 250 | Field *fields; |
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| 251 | QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId); |
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| 252 | |
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| 253 | if(!result) |
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| 254 | return false; |
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| 255 | |
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| 256 | bool broken_ranks = false; |
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| 257 | |
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| 258 | do |
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| 259 | { |
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| 260 | fields = result->Fetch(); |
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| 261 | |
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| 262 | std::string rankName = fields[0].GetCppString(); |
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| 263 | uint32 rankRights = fields[1].GetUInt32(); |
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| 264 | uint32 rankMoney = fields[2].GetUInt32(); |
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| 265 | uint32 rankRID = fields[3].GetUInt32(); |
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| 266 | |
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| 267 | if(rankRID != m_ranks.size()+1) // guild_rank.rid always store rank+1 |
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| 268 | broken_ranks = true; |
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| 269 | |
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| 270 | if(m_ranks.size()==GR_GUILDMASTER) // prevent loss leader rights |
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| 271 | rankRights |= GR_RIGHT_ALL; |
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| 272 | |
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| 273 | AddRank(rankName,rankRights,rankMoney); |
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| 274 | }while( result->NextRow() ); |
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| 275 | delete result; |
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| 276 | |
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| 277 | if(m_ranks.size()==0) // empty rank table? |
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| 278 | { |
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| 279 | AddRank("Guild Master",GR_RIGHT_ALL,0); |
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| 280 | broken_ranks = true; |
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| 281 | } |
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| 282 | |
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| 283 | // guild_rank have wrong numbered ranks, repair |
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| 284 | if(broken_ranks) |
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| 285 | { |
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| 286 | sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId); |
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| 287 | CharacterDatabase.BeginTransaction(); |
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| 288 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); |
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| 289 | for(size_t i =0; i < m_ranks.size(); ++i) |
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| 290 | { |
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| 291 | // guild_rank.rid always store rank+1 |
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| 292 | std::string name = m_ranks[i].name; |
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| 293 | uint32 rights = m_ranks[i].rights; |
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| 294 | CharacterDatabase.escape_string(name); |
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| 295 | CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, i+1, name.c_str(), rights); |
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| 296 | } |
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| 297 | CharacterDatabase.CommitTransaction(); |
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| 298 | } |
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| 299 | |
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| 300 | return true; |
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| 301 | } |
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| 302 | |
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| 303 | bool Guild::LoadMembersFromDB(uint32 GuildId) |
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| 304 | { |
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| 305 | // 0 1 2 3 4 5 |
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| 306 | QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney," |
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| 307 | // 6 7 8 9 10 11 |
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| 308 | "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2," |
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| 309 | // 12 13 14 15 16 17 |
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| 310 | "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5," |
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| 311 | // 18 |
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| 312 | "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId); |
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| 313 | |
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| 314 | if(!result) |
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| 315 | return false; |
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| 316 | |
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| 317 | do |
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| 318 | { |
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| 319 | Field *fields = result->Fetch(); |
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| 320 | MemberSlot newmember; |
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| 321 | newmember.RankId = fields[1].GetUInt32(); |
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| 322 | uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); |
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| 323 | |
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| 324 | // Player does not exist |
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| 325 | if(!FillPlayerData(guid, &newmember)) |
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| 326 | continue; |
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| 327 | |
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| 328 | newmember.Pnote = fields[2].GetCppString(); |
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| 329 | newmember.OFFnote = fields[3].GetCppString(); |
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| 330 | newmember.BankResetTimeMoney = fields[4].GetUInt32(); |
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| 331 | newmember.BankRemMoney = fields[5].GetUInt32(); |
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| 332 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
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| 333 | { |
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| 334 | newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32(); |
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| 335 | newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32(); |
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| 336 | } |
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| 337 | newmember.logout_time = fields[18].GetUInt64(); |
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| 338 | members[GUID_LOPART(guid)] = newmember; |
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| 339 | |
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| 340 | }while( result->NextRow() ); |
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| 341 | delete result; |
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| 342 | |
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| 343 | if(members.empty()) |
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| 344 | return false; |
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| 345 | |
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| 346 | return true; |
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| 347 | } |
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| 348 | |
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| 349 | bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot) |
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| 350 | { |
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| 351 | std::string plName; |
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| 352 | uint32 plLevel; |
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| 353 | uint32 plClass; |
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| 354 | uint32 plZone; |
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| 355 | |
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| 356 | Player* pl = objmgr.GetPlayer(guid); |
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| 357 | if(pl) |
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| 358 | { |
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| 359 | plName = pl->GetName(); |
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| 360 | plLevel = pl->getLevel(); |
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| 361 | plClass = pl->getClass(); |
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| 362 | plZone = pl->GetZoneId(); |
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| 363 | } |
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| 364 | else |
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| 365 | { |
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[88] | 366 | PCachePlayerInfo pInfo = objmgr.GetPlayerInfoFromCache(GUID_LOPART(guid)); |
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| 367 | if(pInfo) |
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| 368 | { |
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| 369 | plName = pInfo->sPlayerName; |
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| 370 | plClass = pInfo->unClass; |
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| 371 | if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field |
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| 372 | { |
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| 373 | sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); |
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| 374 | return false; |
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| 375 | } |
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| 376 | plLevel = pInfo->unLevel; |
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| 377 | plZone = Player::GetZoneIdFromDB(guid); |
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| 378 | } |
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| 379 | else |
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| 380 | { |
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[37] | 381 | if(!objmgr.GetPlayerNameByGUID(guid, plName)) // player doesn't exist |
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| 382 | return false; |
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| 383 | |
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| 384 | plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid); |
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| 385 | if(plLevel<1||plLevel>255) // can be at broken `data` field |
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| 386 | { |
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| 387 | sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid)); |
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| 388 | return false; |
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| 389 | } |
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| 390 | plZone = Player::GetZoneIdFromDB(guid); |
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| 391 | |
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| 392 | QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid)); |
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| 393 | if(!result) |
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| 394 | return false; |
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| 395 | plClass = (*result)[0].GetUInt32(); |
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| 396 | if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field |
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| 397 | { |
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| 398 | sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); |
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| 399 | return false; |
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| 400 | } |
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| 401 | |
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| 402 | delete result; |
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| 403 | } |
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[88] | 404 | } |
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[37] | 405 | |
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| 406 | memslot->name = plName; |
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| 407 | memslot->level = plLevel; |
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| 408 | memslot->Class = plClass; |
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| 409 | memslot->zoneId = plZone; |
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| 410 | |
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| 411 | return(true); |
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| 412 | } |
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| 413 | |
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| 414 | void Guild::LoadPlayerStatsByGuid(uint64 guid) |
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| 415 | { |
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| 416 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
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| 417 | if (itr == members.end() ) |
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| 418 | return; |
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| 419 | |
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| 420 | Player *pl = ObjectAccessor::FindPlayer(guid); |
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| 421 | if(!pl) |
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| 422 | return; |
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| 423 | itr->second.name = pl->GetName(); |
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| 424 | itr->second.level = pl->getLevel(); |
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| 425 | itr->second.Class = pl->getClass(); |
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| 426 | } |
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| 427 | |
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| 428 | void Guild::SetLeader(uint64 guid) |
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| 429 | { |
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| 430 | leaderGuid = guid; |
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| 431 | this->ChangeRank(guid, GR_GUILDMASTER); |
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| 432 | |
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| 433 | CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id); |
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| 434 | } |
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| 435 | |
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| 436 | void Guild::DelMember(uint64 guid, bool isDisbanding) |
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| 437 | { |
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| 438 | if(this->leaderGuid == guid && !isDisbanding) |
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| 439 | { |
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| 440 | std::ostringstream ss; |
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| 441 | ss<<"SELECT guid FROM guild_member WHERE guildid='"<<Id<<"' AND guid!='"<<this->leaderGuid<<"' ORDER BY rank ASC LIMIT 1"; |
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| 442 | QueryResult *result = CharacterDatabase.Query( ss.str().c_str() ); |
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| 443 | if( result ) |
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| 444 | { |
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| 445 | uint64 newLeaderGUID; |
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| 446 | Player *newLeader; |
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| 447 | std::string newLeaderName, oldLeaderName; |
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| 448 | |
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| 449 | newLeaderGUID = (*result)[0].GetUInt64(); |
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| 450 | delete result; |
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| 451 | |
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| 452 | this->SetLeader(newLeaderGUID); |
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| 453 | |
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| 454 | newLeader = objmgr.GetPlayer(newLeaderGUID); |
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| 455 | if(newLeader) |
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| 456 | { |
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| 457 | newLeader->SetRank(GR_GUILDMASTER); |
---|
| 458 | newLeaderName = newLeader->GetName(); |
---|
| 459 | } |
---|
| 460 | else |
---|
| 461 | { |
---|
| 462 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, GR_GUILDMASTER, newLeaderGUID); |
---|
| 463 | objmgr.GetPlayerNameByGUID(newLeaderGUID, newLeaderName); |
---|
| 464 | } |
---|
| 465 | |
---|
| 466 | // when leader non-exist (at guild load with deleted leader only) not send broadcasts |
---|
| 467 | if(objmgr.GetPlayerNameByGUID(guid, oldLeaderName)) |
---|
| 468 | { |
---|
| 469 | WorldPacket data(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1+newLeaderName.size()+1)); |
---|
| 470 | data << (uint8)GE_LEADER_CHANGED; |
---|
| 471 | data << (uint8)2; |
---|
| 472 | data << oldLeaderName; |
---|
| 473 | data << newLeaderName; |
---|
| 474 | this->BroadcastPacket(&data); |
---|
| 475 | |
---|
| 476 | data.Initialize(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1)); |
---|
| 477 | data << (uint8)GE_LEFT; |
---|
| 478 | data << (uint8)1; |
---|
| 479 | data << oldLeaderName; |
---|
| 480 | this->BroadcastPacket(&data); |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" ); |
---|
| 484 | } |
---|
| 485 | else |
---|
| 486 | { |
---|
| 487 | this->Disband(); |
---|
| 488 | return; |
---|
| 489 | } |
---|
| 490 | } |
---|
| 491 | |
---|
| 492 | members.erase(GUID_LOPART(guid)); |
---|
| 493 | |
---|
| 494 | Player *player = objmgr.GetPlayer(guid); |
---|
| 495 | if(player) |
---|
| 496 | { |
---|
| 497 | player->SetInGuild(0); |
---|
| 498 | player->SetRank(0); |
---|
| 499 | } |
---|
| 500 | else |
---|
| 501 | { |
---|
| 502 | Player::SetUInt32ValueInDB(PLAYER_GUILDID, 0, guid); |
---|
| 503 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, GR_GUILDMASTER, guid); |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
| 507 | } |
---|
| 508 | |
---|
| 509 | void Guild::ChangeRank(uint64 guid, uint32 newRank) |
---|
| 510 | { |
---|
| 511 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
| 512 | if( itr != members.end() ) |
---|
| 513 | itr->second.RankId = newRank; |
---|
| 514 | |
---|
| 515 | Player *player = objmgr.GetPlayer(guid); |
---|
| 516 | if(player) |
---|
| 517 | player->SetRank(newRank); |
---|
| 518 | else |
---|
| 519 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, newRank, guid); |
---|
| 520 | |
---|
| 521 | CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) ); |
---|
| 522 | } |
---|
| 523 | |
---|
| 524 | void Guild::SetPNOTE(uint64 guid,std::string pnote) |
---|
| 525 | { |
---|
| 526 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
| 527 | if( itr == members.end() ) |
---|
| 528 | return; |
---|
| 529 | |
---|
| 530 | itr->second.Pnote = pnote; |
---|
| 531 | |
---|
| 532 | // pnote now can be used for encoding to DB |
---|
| 533 | CharacterDatabase.escape_string(pnote); |
---|
| 534 | CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first); |
---|
| 535 | } |
---|
| 536 | |
---|
| 537 | void Guild::SetOFFNOTE(uint64 guid,std::string offnote) |
---|
| 538 | { |
---|
| 539 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
| 540 | if( itr == members.end() ) |
---|
| 541 | return; |
---|
| 542 | itr->second.OFFnote = offnote; |
---|
| 543 | // offnote now can be used for encoding to DB |
---|
| 544 | CharacterDatabase.escape_string(offnote); |
---|
| 545 | CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first); |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | void Guild::BroadcastToGuild(WorldSession *session, std::string msg, uint32 language) |
---|
| 549 | { |
---|
| 550 | if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK)) |
---|
| 551 | { |
---|
| 552 | WorldPacket data; |
---|
| 553 | ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str()); |
---|
| 554 | |
---|
| 555 | for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 556 | { |
---|
| 557 | Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 558 | |
---|
| 559 | if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) ) |
---|
| 560 | pl->GetSession()->SendPacket(&data); |
---|
| 561 | } |
---|
| 562 | } |
---|
| 563 | } |
---|
| 564 | |
---|
| 565 | void Guild::BroadcastToOfficers(WorldSession *session, std::string msg, uint32 language) |
---|
| 566 | { |
---|
| 567 | if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK)) |
---|
| 568 | { |
---|
| 569 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 570 | { |
---|
| 571 | WorldPacket data; |
---|
| 572 | ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL); |
---|
| 573 | |
---|
| 574 | Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 575 | |
---|
| 576 | if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) |
---|
| 577 | pl->GetSession()->SendPacket(&data); |
---|
| 578 | } |
---|
| 579 | } |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | void Guild::BroadcastPacket(WorldPacket *packet) |
---|
| 583 | { |
---|
| 584 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 585 | { |
---|
| 586 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 587 | if(player) |
---|
| 588 | player->GetSession()->SendPacket(packet); |
---|
| 589 | } |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId) |
---|
| 593 | { |
---|
| 594 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 595 | { |
---|
| 596 | if (itr->second.RankId == rankId) |
---|
| 597 | { |
---|
| 598 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 599 | if(player) |
---|
| 600 | player->GetSession()->SendPacket(packet); |
---|
| 601 | } |
---|
| 602 | } |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | void Guild::CreateRank(std::string name_,uint32 rights) |
---|
| 606 | { |
---|
| 607 | if(m_ranks.size() >= GUILD_MAX_RANKS) |
---|
| 608 | return; |
---|
| 609 | |
---|
| 610 | AddRank(name_,rights,0); |
---|
| 611 | |
---|
| 612 | for (int i = 0; i < purchased_tabs; ++i) |
---|
| 613 | { |
---|
| 614 | CreateBankRightForTab(m_ranks.size()-1, uint8(i)); |
---|
| 615 | } |
---|
| 616 | |
---|
| 617 | // guild_rank.rid always store rank+1 value |
---|
| 618 | |
---|
| 619 | // name now can be used for encoding to DB |
---|
| 620 | CharacterDatabase.escape_string(name_); |
---|
| 621 | CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights ); |
---|
| 622 | } |
---|
| 623 | |
---|
| 624 | void Guild::AddRank(std::string name_,uint32 rights, uint32 money) |
---|
| 625 | { |
---|
| 626 | m_ranks.push_back(RankInfo(name_,rights,money)); |
---|
| 627 | } |
---|
| 628 | |
---|
| 629 | void Guild::DelRank() |
---|
| 630 | { |
---|
| 631 | if(m_ranks.empty()) |
---|
| 632 | return; |
---|
| 633 | |
---|
| 634 | // guild_rank.rid always store rank+1 value |
---|
| 635 | uint32 rank = m_ranks.size()-1; |
---|
| 636 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), Id); |
---|
| 637 | |
---|
| 638 | m_ranks.pop_back(); |
---|
| 639 | } |
---|
| 640 | |
---|
| 641 | std::string Guild::GetRankName(uint32 rankId) |
---|
| 642 | { |
---|
| 643 | if(rankId >= m_ranks.size()) |
---|
| 644 | return "<unknown>"; |
---|
| 645 | |
---|
| 646 | return m_ranks[rankId].name; |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | uint32 Guild::GetRankRights(uint32 rankId) |
---|
| 650 | { |
---|
| 651 | if(rankId >= m_ranks.size()) |
---|
| 652 | return 0; |
---|
| 653 | |
---|
| 654 | return m_ranks[rankId].rights; |
---|
| 655 | } |
---|
| 656 | |
---|
| 657 | void Guild::SetRankName(uint32 rankId, std::string name_) |
---|
| 658 | { |
---|
| 659 | if(rankId >= m_ranks.size()) |
---|
| 660 | return; |
---|
| 661 | |
---|
| 662 | m_ranks[rankId].name = name_; |
---|
| 663 | |
---|
| 664 | // name now can be used for encoding to DB |
---|
| 665 | CharacterDatabase.escape_string(name_); |
---|
| 666 | CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), Id); |
---|
| 667 | } |
---|
| 668 | |
---|
| 669 | void Guild::SetRankRights(uint32 rankId, uint32 rights) |
---|
| 670 | { |
---|
| 671 | if(rankId >= m_ranks.size()) |
---|
| 672 | return; |
---|
| 673 | |
---|
| 674 | m_ranks[rankId].rights = rights; |
---|
| 675 | |
---|
| 676 | CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id); |
---|
| 677 | } |
---|
| 678 | |
---|
| 679 | void Guild::Disband() |
---|
| 680 | { |
---|
| 681 | WorldPacket data(SMSG_GUILD_EVENT, 1); |
---|
| 682 | data << (uint8)GE_DISBANDED; |
---|
| 683 | this->BroadcastPacket(&data); |
---|
| 684 | |
---|
| 685 | while (!members.empty()) |
---|
| 686 | { |
---|
| 687 | MemberList::iterator itr = members.begin(); |
---|
| 688 | DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true); |
---|
| 689 | } |
---|
| 690 | |
---|
| 691 | CharacterDatabase.BeginTransaction(); |
---|
| 692 | CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id); |
---|
| 693 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id); |
---|
| 694 | CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id); |
---|
| 695 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id); |
---|
| 696 | CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id); |
---|
| 697 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id); |
---|
| 698 | CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id); |
---|
| 699 | CharacterDatabase.CommitTransaction(); |
---|
| 700 | objmgr.RemoveGuild(this); |
---|
| 701 | } |
---|
| 702 | |
---|
| 703 | void Guild::Roster(WorldSession *session) |
---|
| 704 | { |
---|
| 705 | // we can only guess size |
---|
| 706 | WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50)); |
---|
| 707 | data << (uint32)members.size(); |
---|
| 708 | data << MOTD; |
---|
| 709 | data << GINFO; |
---|
| 710 | |
---|
| 711 | data << (uint32)m_ranks.size(); |
---|
| 712 | for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr) |
---|
| 713 | { |
---|
| 714 | data << (uint32)ritr->rights; |
---|
| 715 | data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze. |
---|
| 716 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
| 717 | { |
---|
| 718 | data << (uint32)ritr->TabRight[i]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02 |
---|
| 719 | data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day) |
---|
| 720 | } |
---|
| 721 | } |
---|
| 722 | for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 723 | { |
---|
| 724 | if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) |
---|
| 725 | { |
---|
| 726 | data << (uint64)pl->GetGUID(); |
---|
| 727 | data << (uint8)1; |
---|
| 728 | data << (std::string)pl->GetName(); |
---|
| 729 | data << (uint32)itr->second.RankId; |
---|
| 730 | data << (uint8)pl->getLevel(); |
---|
| 731 | data << (uint8)pl->getClass(); |
---|
| 732 | data << (uint8)0; // new 2.4.0 |
---|
| 733 | data << (uint32)pl->GetZoneId(); |
---|
| 734 | data << itr->second.Pnote; |
---|
| 735 | data << itr->second.OFFnote; |
---|
| 736 | } |
---|
| 737 | else |
---|
| 738 | { |
---|
| 739 | data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 740 | data << (uint8)0; |
---|
| 741 | data << itr->second.name; |
---|
| 742 | data << (uint32)itr->second.RankId; |
---|
| 743 | data << (uint8)itr->second.level; |
---|
| 744 | data << (uint8)itr->second.Class; |
---|
| 745 | data << (uint8)0; // new 2.4.0 |
---|
| 746 | data << (uint32)itr->second.zoneId; |
---|
| 747 | data << (float(time(NULL)-itr->second.logout_time) / DAY); |
---|
| 748 | data << itr->second.Pnote; |
---|
| 749 | data << itr->second.OFFnote; |
---|
| 750 | } |
---|
| 751 | } |
---|
| 752 | session->SendPacket(&data);; |
---|
| 753 | sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" ); |
---|
| 754 | } |
---|
| 755 | |
---|
| 756 | void Guild::Query(WorldSession *session) |
---|
| 757 | { |
---|
| 758 | WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size |
---|
| 759 | |
---|
| 760 | data << Id; |
---|
| 761 | data << name; |
---|
| 762 | RankList::iterator itr; |
---|
| 763 | for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks |
---|
| 764 | { |
---|
| 765 | if(i < m_ranks.size()) |
---|
| 766 | data << m_ranks[i].name; |
---|
| 767 | else |
---|
| 768 | data << (uint8)0; // null string |
---|
| 769 | } |
---|
| 770 | |
---|
| 771 | data << uint32(EmblemStyle); |
---|
| 772 | data << uint32(EmblemColor); |
---|
| 773 | data << uint32(BorderStyle); |
---|
| 774 | data << uint32(BorderColor); |
---|
| 775 | data << uint32(BackgroundColor); |
---|
| 776 | |
---|
| 777 | session->SendPacket( &data ); |
---|
| 778 | sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" ); |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor) |
---|
| 782 | { |
---|
| 783 | this->EmblemStyle = emblemStyle; |
---|
| 784 | this->EmblemColor = emblemColor; |
---|
| 785 | this->BorderStyle = borderStyle; |
---|
| 786 | this->BorderColor = borderColor; |
---|
| 787 | this->BackgroundColor = backgroundColor; |
---|
| 788 | |
---|
| 789 | CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id); |
---|
| 790 | } |
---|
| 791 | |
---|
| 792 | void Guild::UpdateLogoutTime(uint64 guid) |
---|
| 793 | { |
---|
| 794 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
| 795 | if (itr == members.end() ) |
---|
| 796 | return; |
---|
| 797 | |
---|
| 798 | itr->second.logout_time = time(NULL); |
---|
| 799 | |
---|
| 800 | if (m_onlinemembers > 0) |
---|
| 801 | --m_onlinemembers; |
---|
| 802 | else |
---|
| 803 | { |
---|
| 804 | UnloadGuildBank(); |
---|
| 805 | UnloadGuildEventlog(); |
---|
| 806 | } |
---|
| 807 | } |
---|
| 808 | |
---|
| 809 | // ************************************************* |
---|
| 810 | // Guild Eventlog part |
---|
| 811 | // ************************************************* |
---|
| 812 | // Display guild eventlog |
---|
| 813 | void Guild::DisplayGuildEventlog(WorldSession *session) |
---|
| 814 | { |
---|
| 815 | // Load guild eventlog, if not already done |
---|
| 816 | if (!m_eventlogloaded) |
---|
| 817 | LoadGuildEventLogFromDB(); |
---|
| 818 | |
---|
| 819 | // Sending result |
---|
| 820 | WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0); |
---|
| 821 | // count, max count == 100 |
---|
| 822 | data << uint8(m_GuildEventlog.size()); |
---|
| 823 | for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr) |
---|
| 824 | { |
---|
| 825 | // Event type |
---|
| 826 | data << uint8((*itr)->EventType); |
---|
| 827 | // Player 1 |
---|
| 828 | data << uint64((*itr)->PlayerGuid1); |
---|
| 829 | // Player 2 not for left/join guild events |
---|
| 830 | if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD ) |
---|
| 831 | data << uint64((*itr)->PlayerGuid2); |
---|
| 832 | // New Rank - only for promote/demote guild events |
---|
| 833 | if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER ) |
---|
| 834 | data << uint8((*itr)->NewRank); |
---|
| 835 | // Event timestamp |
---|
| 836 | data << uint32(time(NULL)-(*itr)->TimeStamp); |
---|
| 837 | } |
---|
| 838 | session->SendPacket(&data); |
---|
| 839 | sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); |
---|
| 840 | } |
---|
| 841 | |
---|
| 842 | // Load guild eventlog from DB |
---|
| 843 | void Guild::LoadGuildEventLogFromDB() |
---|
| 844 | { |
---|
| 845 | // Return if already loaded |
---|
| 846 | if (m_eventlogloaded) |
---|
| 847 | return; |
---|
| 848 | |
---|
| 849 | QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id, GUILD_EVENTLOG_MAX_ENTRIES); |
---|
| 850 | if(!result) |
---|
| 851 | return; |
---|
| 852 | do |
---|
| 853 | { |
---|
| 854 | Field *fields = result->Fetch(); |
---|
| 855 | GuildEventlogEntry *NewEvent = new GuildEventlogEntry; |
---|
| 856 | // Fill entry |
---|
| 857 | NewEvent->LogGuid = fields[0].GetUInt32(); |
---|
| 858 | NewEvent->EventType = fields[1].GetUInt8(); |
---|
| 859 | NewEvent->PlayerGuid1 = fields[2].GetUInt32(); |
---|
| 860 | NewEvent->PlayerGuid2 = fields[3].GetUInt32(); |
---|
| 861 | NewEvent->NewRank = fields[4].GetUInt8(); |
---|
| 862 | NewEvent->TimeStamp = fields[5].GetUInt64(); |
---|
| 863 | // Add entry to map |
---|
| 864 | m_GuildEventlog.push_front(NewEvent); |
---|
| 865 | |
---|
| 866 | } while( result->NextRow() ); |
---|
| 867 | delete result; |
---|
| 868 | |
---|
| 869 | // Check lists size in case to many event entries in db |
---|
| 870 | // This cases can happen only if a crash occured somewhere and table has too many log entries |
---|
| 871 | if (!m_GuildEventlog.empty()) |
---|
| 872 | { |
---|
| 873 | CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid); |
---|
| 874 | } |
---|
| 875 | m_eventlogloaded = true; |
---|
| 876 | } |
---|
| 877 | |
---|
| 878 | // Unload guild eventlog |
---|
| 879 | void Guild::UnloadGuildEventlog() |
---|
| 880 | { |
---|
| 881 | if (!m_eventlogloaded) |
---|
| 882 | return; |
---|
| 883 | GuildEventlogEntry *EventLogEntry; |
---|
| 884 | if( !m_GuildEventlog.empty() ) |
---|
| 885 | { |
---|
| 886 | do |
---|
| 887 | { |
---|
| 888 | EventLogEntry = *(m_GuildEventlog.begin()); |
---|
| 889 | m_GuildEventlog.pop_front(); |
---|
| 890 | delete EventLogEntry; |
---|
| 891 | }while( !m_GuildEventlog.empty() ); |
---|
| 892 | } |
---|
| 893 | m_eventlogloaded = false; |
---|
| 894 | } |
---|
| 895 | |
---|
| 896 | // This will renum guids used at load to prevent always going up until infinit |
---|
| 897 | void Guild::RenumGuildEventlog() |
---|
| 898 | { |
---|
| 899 | QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id); |
---|
| 900 | if(!result) |
---|
| 901 | return; |
---|
| 902 | |
---|
| 903 | Field *fields = result->Fetch(); |
---|
| 904 | CharacterDatabase.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC"); |
---|
| 905 | GuildEventlogMaxGuid = fields[1].GetUInt32()+1; |
---|
| 906 | delete result; |
---|
| 907 | } |
---|
| 908 | |
---|
| 909 | // Add entry to guild eventlog |
---|
| 910 | void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank) |
---|
| 911 | { |
---|
| 912 | GuildEventlogEntry *NewEvent = new GuildEventlogEntry; |
---|
| 913 | // Fill entry |
---|
| 914 | NewEvent->LogGuid = GuildEventlogMaxGuid++; |
---|
| 915 | NewEvent->EventType = EventType; |
---|
| 916 | NewEvent->PlayerGuid1 = PlayerGuid1; |
---|
| 917 | NewEvent->PlayerGuid2 = PlayerGuid2; |
---|
| 918 | NewEvent->NewRank = NewRank; |
---|
| 919 | NewEvent->TimeStamp = uint32(time(NULL)); |
---|
| 920 | // Check max entry limit and delete from db if needed |
---|
| 921 | if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES) |
---|
| 922 | { |
---|
| 923 | GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin()); |
---|
| 924 | m_GuildEventlog.pop_front(); |
---|
| 925 | CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid); |
---|
| 926 | delete OldEvent; |
---|
| 927 | } |
---|
| 928 | // Add entry to map |
---|
| 929 | m_GuildEventlog.push_back(NewEvent); |
---|
| 930 | // Add new eventlog entry into DB |
---|
| 931 | CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" I64FMTD "')", |
---|
| 932 | Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp); |
---|
| 933 | } |
---|
| 934 | |
---|
| 935 | // ************************************************* |
---|
| 936 | // Guild Bank part |
---|
| 937 | // ************************************************* |
---|
| 938 | // Bank content related |
---|
| 939 | void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) |
---|
| 940 | { |
---|
| 941 | WorldPacket data(SMSG_GUILD_BANK_LIST,1200); |
---|
| 942 | |
---|
| 943 | GuildBankTab const* tab = GetBankTab(TabId); |
---|
| 944 | if (!tab) |
---|
| 945 | return; |
---|
| 946 | |
---|
| 947 | if(!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB)) |
---|
| 948 | return; |
---|
| 949 | |
---|
| 950 | data << uint64(GetGuildBankMoney()); |
---|
| 951 | data << uint8(TabId); |
---|
| 952 | // remaining slots for today |
---|
| 953 | data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); |
---|
| 954 | data << uint8(0); // Tell client this is a tab content packet |
---|
| 955 | |
---|
| 956 | data << uint8(GUILD_BANK_MAX_SLOTS); |
---|
| 957 | |
---|
| 958 | for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i) |
---|
| 959 | AppendDisplayGuildBankSlot(data, tab, i); |
---|
| 960 | |
---|
| 961 | session->SendPacket(&data); |
---|
| 962 | |
---|
| 963 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
| 964 | } |
---|
| 965 | |
---|
| 966 | void Guild::DisplayGuildBankMoneyUpdate() |
---|
| 967 | { |
---|
| 968 | WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1); |
---|
| 969 | |
---|
| 970 | data << uint64(GetGuildBankMoney()); |
---|
| 971 | data << uint8(0); |
---|
| 972 | // remaining slots for today |
---|
| 973 | |
---|
| 974 | size_t rempos = data.wpos(); |
---|
| 975 | data << uint32(0); // will be filled later |
---|
| 976 | data << uint8(0); // Tell client this is a tab content packet |
---|
| 977 | |
---|
| 978 | data << uint8(0); // not send items |
---|
| 979 | |
---|
| 980 | BroadcastPacket(&data); |
---|
| 981 | |
---|
| 982 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
| 983 | } |
---|
| 984 | |
---|
| 985 | void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) |
---|
| 986 | { |
---|
| 987 | GuildBankTab const* tab = GetBankTab(TabId); |
---|
| 988 | if (!tab) |
---|
| 989 | return; |
---|
| 990 | |
---|
| 991 | WorldPacket data(SMSG_GUILD_BANK_LIST,1200); |
---|
| 992 | |
---|
| 993 | data << uint64(GetGuildBankMoney()); |
---|
| 994 | data << uint8(TabId); |
---|
| 995 | // remaining slots for today |
---|
| 996 | |
---|
| 997 | size_t rempos = data.wpos(); |
---|
| 998 | data << uint32(0); // will be filled later |
---|
| 999 | data << uint8(0); // Tell client this is a tab content packet |
---|
| 1000 | |
---|
| 1001 | if(slot2==-1) // single item in slot1 |
---|
| 1002 | { |
---|
| 1003 | data << uint8(1); |
---|
| 1004 | |
---|
| 1005 | AppendDisplayGuildBankSlot(data, tab, slot1); |
---|
| 1006 | } |
---|
| 1007 | else // 2 items (in slot1 and slot2) |
---|
| 1008 | { |
---|
| 1009 | data << uint8(2); |
---|
| 1010 | |
---|
| 1011 | if(slot1 > slot2) |
---|
| 1012 | std::swap(slot1,slot2); |
---|
| 1013 | |
---|
| 1014 | AppendDisplayGuildBankSlot(data, tab, slot1); |
---|
| 1015 | AppendDisplayGuildBankSlot(data, tab, slot2); |
---|
| 1016 | } |
---|
| 1017 | |
---|
| 1018 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 1019 | { |
---|
| 1020 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 1021 | if(!player) |
---|
| 1022 | continue; |
---|
| 1023 | |
---|
| 1024 | if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) |
---|
| 1025 | continue; |
---|
| 1026 | |
---|
| 1027 | data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); |
---|
| 1028 | |
---|
| 1029 | player->GetSession()->SendPacket(&data); |
---|
| 1030 | } |
---|
| 1031 | |
---|
| 1032 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
| 1033 | } |
---|
| 1034 | |
---|
| 1035 | void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots) |
---|
| 1036 | { |
---|
| 1037 | GuildBankTab const* tab = GetBankTab(TabId); |
---|
| 1038 | if (!tab) |
---|
| 1039 | return; |
---|
| 1040 | |
---|
| 1041 | WorldPacket data(SMSG_GUILD_BANK_LIST,1200); |
---|
| 1042 | |
---|
| 1043 | data << uint64(GetGuildBankMoney()); |
---|
| 1044 | data << uint8(TabId); |
---|
| 1045 | // remaining slots for today |
---|
| 1046 | |
---|
| 1047 | size_t rempos = data.wpos(); |
---|
| 1048 | data << uint32(0); // will be filled later |
---|
| 1049 | data << uint8(0); // Tell client this is a tab content packet |
---|
| 1050 | |
---|
| 1051 | data << uint8(slots.size()); // updates count |
---|
| 1052 | |
---|
| 1053 | for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) |
---|
| 1054 | AppendDisplayGuildBankSlot(data, tab, itr->slot); |
---|
| 1055 | |
---|
| 1056 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 1057 | { |
---|
| 1058 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
| 1059 | if(!player) |
---|
| 1060 | continue; |
---|
| 1061 | |
---|
| 1062 | if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) |
---|
| 1063 | continue; |
---|
| 1064 | |
---|
| 1065 | data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); |
---|
| 1066 | |
---|
| 1067 | player->GetSession()->SendPacket(&data); |
---|
| 1068 | } |
---|
| 1069 | |
---|
| 1070 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
| 1071 | } |
---|
| 1072 | |
---|
| 1073 | Item* Guild::GetItem(uint8 TabId, uint8 SlotId) |
---|
| 1074 | { |
---|
| 1075 | if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS) |
---|
| 1076 | return NULL; |
---|
| 1077 | return m_TabListMap[TabId]->Slots[SlotId]; |
---|
| 1078 | } |
---|
| 1079 | |
---|
| 1080 | // ************************************************* |
---|
| 1081 | // Tab related |
---|
| 1082 | |
---|
| 1083 | void Guild::DisplayGuildBankTabsInfo(WorldSession *session) |
---|
| 1084 | { |
---|
| 1085 | // Time to load bank if not already done |
---|
| 1086 | if (!m_bankloaded) |
---|
| 1087 | LoadGuildBankFromDB(); |
---|
| 1088 | |
---|
| 1089 | WorldPacket data(SMSG_GUILD_BANK_LIST, 500); |
---|
| 1090 | |
---|
| 1091 | data << uint64(GetGuildBankMoney()); |
---|
| 1092 | data << uint8(0); // TabInfo packet must be for TabId 0 |
---|
| 1093 | data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work |
---|
| 1094 | data << uint8(1); // Tell Client this is a TabInfo packet |
---|
| 1095 | |
---|
| 1096 | data << uint8(purchased_tabs); // here is the number of tabs |
---|
| 1097 | |
---|
| 1098 | for(int i = 0; i < purchased_tabs; ++i) |
---|
| 1099 | { |
---|
| 1100 | data << m_TabListMap[i]->Name.c_str(); |
---|
| 1101 | data << m_TabListMap[i]->Icon.c_str(); |
---|
| 1102 | } |
---|
| 1103 | data << uint8(0); // Do not send tab content |
---|
| 1104 | session->SendPacket(&data); |
---|
| 1105 | |
---|
| 1106 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
| 1107 | } |
---|
| 1108 | |
---|
| 1109 | void Guild::CreateNewBankTab() |
---|
| 1110 | { |
---|
| 1111 | if (purchased_tabs >= GUILD_BANK_MAX_TABS) |
---|
| 1112 | return; |
---|
| 1113 | |
---|
| 1114 | ++purchased_tabs; |
---|
| 1115 | |
---|
| 1116 | GuildBankTab* AnotherTab = new GuildBankTab; |
---|
| 1117 | memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); |
---|
| 1118 | m_TabListMap.resize(purchased_tabs); |
---|
| 1119 | m_TabListMap[purchased_tabs-1] = AnotherTab; |
---|
| 1120 | |
---|
| 1121 | CharacterDatabase.BeginTransaction(); |
---|
| 1122 | CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id, uint32(purchased_tabs-1)); |
---|
| 1123 | CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id, uint32(purchased_tabs-1)); |
---|
| 1124 | CharacterDatabase.CommitTransaction(); |
---|
| 1125 | } |
---|
| 1126 | |
---|
| 1127 | void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon) |
---|
| 1128 | { |
---|
| 1129 | if (TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1130 | return; |
---|
| 1131 | if (TabId >= m_TabListMap.size()) |
---|
| 1132 | return; |
---|
| 1133 | |
---|
| 1134 | if (!m_TabListMap[TabId]) |
---|
| 1135 | return; |
---|
| 1136 | |
---|
| 1137 | if(m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon) |
---|
| 1138 | return; |
---|
| 1139 | |
---|
| 1140 | m_TabListMap[TabId]->Name = Name; |
---|
| 1141 | m_TabListMap[TabId]->Icon = Icon; |
---|
| 1142 | |
---|
| 1143 | CharacterDatabase.escape_string(Name); |
---|
| 1144 | CharacterDatabase.escape_string(Icon); |
---|
| 1145 | CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), Id, uint32(TabId)); |
---|
| 1146 | } |
---|
| 1147 | |
---|
| 1148 | void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId) |
---|
| 1149 | { |
---|
| 1150 | sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId)); |
---|
| 1151 | if (rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1152 | return; |
---|
| 1153 | |
---|
| 1154 | m_ranks[rankId].TabRight[TabId]=0; |
---|
| 1155 | m_ranks[rankId].TabSlotPerDay[TabId]=0; |
---|
| 1156 | CharacterDatabase.BeginTransaction(); |
---|
| 1157 | CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id, uint32(TabId), rankId); |
---|
| 1158 | CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id, uint32(TabId), rankId); |
---|
| 1159 | CharacterDatabase.CommitTransaction(); |
---|
| 1160 | } |
---|
| 1161 | |
---|
| 1162 | uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const |
---|
| 1163 | { |
---|
| 1164 | if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1165 | return 0; |
---|
| 1166 | |
---|
| 1167 | return m_ranks[rankId].TabRight[TabId]; |
---|
| 1168 | } |
---|
| 1169 | |
---|
| 1170 | // ************************************************* |
---|
| 1171 | // Guild bank loading/unloading related |
---|
| 1172 | |
---|
| 1173 | // This load should be called when the bank is first accessed by a guild member |
---|
| 1174 | void Guild::LoadGuildBankFromDB() |
---|
| 1175 | { |
---|
| 1176 | if (m_bankloaded) |
---|
| 1177 | return; |
---|
| 1178 | |
---|
| 1179 | m_bankloaded = true; |
---|
| 1180 | LoadGuildBankEventLogFromDB(); |
---|
| 1181 | |
---|
| 1182 | // 0 1 2 3 |
---|
| 1183 | QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id); |
---|
| 1184 | if(!result) |
---|
| 1185 | { |
---|
| 1186 | purchased_tabs = 0; |
---|
| 1187 | return; |
---|
| 1188 | } |
---|
| 1189 | |
---|
| 1190 | m_TabListMap.resize(purchased_tabs); |
---|
| 1191 | do |
---|
| 1192 | { |
---|
| 1193 | Field *fields = result->Fetch(); |
---|
| 1194 | uint8 TabId = fields[0].GetUInt8(); |
---|
| 1195 | |
---|
| 1196 | GuildBankTab *NewTab = new GuildBankTab; |
---|
| 1197 | memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); |
---|
| 1198 | |
---|
| 1199 | NewTab->Name = fields[1].GetCppString(); |
---|
| 1200 | NewTab->Icon = fields[2].GetCppString(); |
---|
| 1201 | NewTab->Text = fields[3].GetCppString(); |
---|
| 1202 | |
---|
| 1203 | m_TabListMap[TabId] = NewTab; |
---|
| 1204 | }while( result->NextRow() ); |
---|
| 1205 | |
---|
| 1206 | delete result; |
---|
| 1207 | |
---|
| 1208 | // 0 1 2 3 |
---|
| 1209 | result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id); |
---|
| 1210 | if(!result) |
---|
| 1211 | return; |
---|
| 1212 | |
---|
| 1213 | do |
---|
| 1214 | { |
---|
| 1215 | Field *fields = result->Fetch(); |
---|
| 1216 | uint8 TabId = fields[0].GetUInt8(); |
---|
| 1217 | uint8 SlotId = fields[1].GetUInt8(); |
---|
| 1218 | uint32 ItemGuid = fields[2].GetUInt32(); |
---|
| 1219 | uint32 ItemEntry = fields[3].GetUInt32(); |
---|
| 1220 | |
---|
| 1221 | if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1222 | { |
---|
| 1223 | sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); |
---|
| 1224 | continue; |
---|
| 1225 | } |
---|
| 1226 | |
---|
| 1227 | if (SlotId >= GUILD_BANK_MAX_SLOTS) |
---|
| 1228 | { |
---|
| 1229 | sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); |
---|
| 1230 | continue; |
---|
| 1231 | } |
---|
| 1232 | |
---|
| 1233 | ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry); |
---|
| 1234 | |
---|
| 1235 | if(!proto) |
---|
| 1236 | { |
---|
| 1237 | sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); |
---|
| 1238 | continue; |
---|
| 1239 | } |
---|
| 1240 | |
---|
| 1241 | Item *pItem = NewItemOrBag(proto); |
---|
| 1242 | if(!pItem->LoadFromDB(ItemGuid, 0)) |
---|
| 1243 | { |
---|
| 1244 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId)); |
---|
| 1245 | sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid); |
---|
| 1246 | delete pItem; |
---|
| 1247 | continue; |
---|
| 1248 | } |
---|
| 1249 | |
---|
| 1250 | pItem->AddToWorld(); |
---|
| 1251 | m_TabListMap[TabId]->Slots[SlotId] = pItem; |
---|
| 1252 | }while( result->NextRow() ); |
---|
| 1253 | |
---|
| 1254 | delete result; |
---|
| 1255 | } |
---|
| 1256 | |
---|
| 1257 | // This unload should be called when the last member of the guild gets offline |
---|
| 1258 | void Guild::UnloadGuildBank() |
---|
| 1259 | { |
---|
| 1260 | if (!m_bankloaded) |
---|
| 1261 | return; |
---|
| 1262 | for (uint8 i = 0 ; i < purchased_tabs ; ++i ) |
---|
| 1263 | { |
---|
| 1264 | for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j) |
---|
| 1265 | { |
---|
| 1266 | if (m_TabListMap[i]->Slots[j]) |
---|
| 1267 | { |
---|
| 1268 | m_TabListMap[i]->Slots[j]->RemoveFromWorld(); |
---|
| 1269 | delete m_TabListMap[i]->Slots[j]; |
---|
| 1270 | } |
---|
| 1271 | } |
---|
| 1272 | delete m_TabListMap[i]; |
---|
| 1273 | } |
---|
| 1274 | m_TabListMap.clear(); |
---|
| 1275 | |
---|
| 1276 | UnloadGuildBankEventLog(); |
---|
| 1277 | m_bankloaded = false; |
---|
| 1278 | } |
---|
| 1279 | |
---|
| 1280 | // ************************************************* |
---|
| 1281 | // Money deposit/withdraw related |
---|
| 1282 | |
---|
| 1283 | void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid) |
---|
| 1284 | { |
---|
| 1285 | WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); |
---|
| 1286 | data << uint32(GetMemberMoneyWithdrawRem(LowGuid)); |
---|
| 1287 | session->SendPacket(&data); |
---|
| 1288 | sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN"); |
---|
| 1289 | } |
---|
| 1290 | |
---|
| 1291 | bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid) |
---|
| 1292 | { |
---|
| 1293 | uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid); |
---|
| 1294 | |
---|
| 1295 | if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount) |
---|
| 1296 | return false; |
---|
| 1297 | |
---|
| 1298 | SetBankMoney(GetGuildBankMoney()-amount); |
---|
| 1299 | |
---|
| 1300 | if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED) |
---|
| 1301 | { |
---|
| 1302 | MemberList::iterator itr = members.find(LowGuid); |
---|
| 1303 | if (itr == members.end() ) |
---|
| 1304 | return false; |
---|
| 1305 | itr->second.BankRemMoney -= amount; |
---|
| 1306 | CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", |
---|
| 1307 | itr->second.BankRemMoney, Id, LowGuid); |
---|
| 1308 | } |
---|
| 1309 | return true; |
---|
| 1310 | } |
---|
| 1311 | |
---|
| 1312 | void Guild::SetBankMoney(int64 money) |
---|
| 1313 | { |
---|
| 1314 | if (money < 0) // I don't know how this happens, it does!! |
---|
| 1315 | money = 0; |
---|
| 1316 | guildbank_money = money; |
---|
| 1317 | |
---|
| 1318 | CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" I64FMTD "' WHERE guildid='%u'", money, Id); |
---|
| 1319 | } |
---|
| 1320 | |
---|
| 1321 | // ************************************************* |
---|
| 1322 | // Item per day and money per day related |
---|
| 1323 | |
---|
| 1324 | bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid) |
---|
| 1325 | { |
---|
| 1326 | uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId); |
---|
| 1327 | |
---|
| 1328 | if (SlotsWithDrawRight == 0) |
---|
| 1329 | return false; |
---|
| 1330 | |
---|
| 1331 | if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED) |
---|
| 1332 | { |
---|
| 1333 | MemberList::iterator itr = members.find(LowGuid); |
---|
| 1334 | if (itr == members.end() ) |
---|
| 1335 | return false; |
---|
| 1336 | --itr->second.BankRemSlotsTab[TabId]; |
---|
| 1337 | CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", |
---|
| 1338 | uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid); |
---|
| 1339 | } |
---|
| 1340 | return true; |
---|
| 1341 | } |
---|
| 1342 | |
---|
| 1343 | bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const |
---|
| 1344 | { |
---|
| 1345 | MemberList::const_iterator itr = members.find(LowGuid); |
---|
| 1346 | if (itr == members.end() ) |
---|
| 1347 | return false; |
---|
| 1348 | |
---|
| 1349 | if (itr->second.RankId == GR_GUILDMASTER) |
---|
| 1350 | return true; |
---|
| 1351 | |
---|
| 1352 | return (GetBankRights(itr->second.RankId,TabId) & rights)==rights; |
---|
| 1353 | } |
---|
| 1354 | |
---|
| 1355 | uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId) |
---|
| 1356 | { |
---|
| 1357 | MemberList::iterator itr = members.find(LowGuid); |
---|
| 1358 | if (itr == members.end() ) |
---|
| 1359 | return 0; |
---|
| 1360 | |
---|
| 1361 | if (itr->second.RankId == GR_GUILDMASTER) |
---|
| 1362 | return WITHDRAW_SLOT_UNLIMITED; |
---|
| 1363 | |
---|
| 1364 | if((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB) |
---|
| 1365 | return 0; |
---|
| 1366 | |
---|
| 1367 | uint32 curTime = uint32(time(NULL)/MINUTE); |
---|
| 1368 | if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE) |
---|
| 1369 | { |
---|
| 1370 | itr->second.BankResetTimeTab[TabId] = curTime; |
---|
| 1371 | itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId); |
---|
| 1372 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", |
---|
| 1373 | uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid); |
---|
| 1374 | } |
---|
| 1375 | return itr->second.BankRemSlotsTab[TabId]; |
---|
| 1376 | } |
---|
| 1377 | |
---|
| 1378 | uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid) |
---|
| 1379 | { |
---|
| 1380 | MemberList::iterator itr = members.find(LowGuid); |
---|
| 1381 | if (itr == members.end() ) |
---|
| 1382 | return 0; |
---|
| 1383 | |
---|
| 1384 | if (itr->second.RankId == GR_GUILDMASTER) |
---|
| 1385 | return WITHDRAW_MONEY_UNLIMITED; |
---|
| 1386 | |
---|
| 1387 | uint32 curTime = uint32(time(NULL)/MINUTE); // minutes |
---|
| 1388 | // 24 hours |
---|
| 1389 | if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE) |
---|
| 1390 | { |
---|
| 1391 | itr->second.BankResetTimeMoney = curTime; |
---|
| 1392 | itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId); |
---|
| 1393 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", |
---|
| 1394 | itr->second.BankResetTimeMoney, itr->second.BankRemMoney, Id, LowGuid); |
---|
| 1395 | } |
---|
| 1396 | return itr->second.BankRemMoney; |
---|
| 1397 | } |
---|
| 1398 | |
---|
| 1399 | void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money) |
---|
| 1400 | { |
---|
| 1401 | if (rankId >= m_ranks.size()) |
---|
| 1402 | return; |
---|
| 1403 | |
---|
| 1404 | if (rankId == GR_GUILDMASTER) |
---|
| 1405 | money = WITHDRAW_MONEY_UNLIMITED; |
---|
| 1406 | |
---|
| 1407 | m_ranks[rankId].BankMoneyPerDay = money; |
---|
| 1408 | |
---|
| 1409 | for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 1410 | if (itr->second.RankId == rankId) |
---|
| 1411 | itr->second.BankResetTimeMoney = 0; |
---|
| 1412 | |
---|
| 1413 | CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), Id); |
---|
| 1414 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id, rankId); |
---|
| 1415 | } |
---|
| 1416 | |
---|
| 1417 | void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db) |
---|
| 1418 | { |
---|
| 1419 | if(rankId >= m_ranks.size() || |
---|
| 1420 | TabId >= GUILD_BANK_MAX_TABS || |
---|
| 1421 | TabId >= purchased_tabs) |
---|
| 1422 | return; |
---|
| 1423 | |
---|
| 1424 | if (rankId == GR_GUILDMASTER) |
---|
| 1425 | { |
---|
| 1426 | nbSlots = WITHDRAW_SLOT_UNLIMITED; |
---|
| 1427 | right = GUILD_BANK_RIGHT_FULL; |
---|
| 1428 | } |
---|
| 1429 | |
---|
| 1430 | m_ranks[rankId].TabSlotPerDay[TabId]=nbSlots; |
---|
| 1431 | m_ranks[rankId].TabRight[TabId]=right; |
---|
| 1432 | |
---|
| 1433 | if (db) |
---|
| 1434 | { |
---|
| 1435 | for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
| 1436 | if (itr->second.RankId == rankId) |
---|
| 1437 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
| 1438 | itr->second.BankResetTimeTab[i] = 0; |
---|
| 1439 | |
---|
| 1440 | CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id, uint32(TabId), rankId); |
---|
| 1441 | CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES " |
---|
| 1442 | "('%u','%u','%u','%u','%u')", Id, uint32(TabId), rankId, m_ranks[rankId].TabRight[TabId], m_ranks[rankId].TabSlotPerDay[TabId]); |
---|
| 1443 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), Id, rankId); |
---|
| 1444 | } |
---|
| 1445 | } |
---|
| 1446 | |
---|
| 1447 | uint32 Guild::GetBankMoneyPerDay(uint32 rankId) |
---|
| 1448 | { |
---|
| 1449 | if(rankId >= m_ranks.size()) |
---|
| 1450 | return 0; |
---|
| 1451 | |
---|
| 1452 | if (rankId == GR_GUILDMASTER) |
---|
| 1453 | return WITHDRAW_MONEY_UNLIMITED; |
---|
| 1454 | return m_ranks[rankId].BankMoneyPerDay; |
---|
| 1455 | } |
---|
| 1456 | |
---|
| 1457 | uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId) |
---|
| 1458 | { |
---|
| 1459 | if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1460 | return 0; |
---|
| 1461 | |
---|
| 1462 | if (rankId == GR_GUILDMASTER) |
---|
| 1463 | return WITHDRAW_SLOT_UNLIMITED; |
---|
| 1464 | return m_ranks[rankId].TabSlotPerDay[TabId]; |
---|
| 1465 | } |
---|
| 1466 | |
---|
| 1467 | // ************************************************* |
---|
| 1468 | // Rights per day related |
---|
| 1469 | |
---|
| 1470 | void Guild::LoadBankRightsFromDB(uint32 GuildId) |
---|
| 1471 | { |
---|
| 1472 | // 0 1 2 3 |
---|
| 1473 | QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId); |
---|
| 1474 | |
---|
| 1475 | if(!result) |
---|
| 1476 | return; |
---|
| 1477 | |
---|
| 1478 | do |
---|
| 1479 | { |
---|
| 1480 | Field *fields = result->Fetch(); |
---|
| 1481 | uint8 TabId = fields[0].GetUInt8(); |
---|
| 1482 | uint32 rankId = fields[1].GetUInt32(); |
---|
| 1483 | uint16 right = fields[2].GetUInt16(); |
---|
| 1484 | uint16 SlotPerDay = fields[3].GetUInt16(); |
---|
| 1485 | |
---|
| 1486 | SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false); |
---|
| 1487 | |
---|
| 1488 | }while( result->NextRow() ); |
---|
| 1489 | delete result; |
---|
| 1490 | |
---|
| 1491 | return; |
---|
| 1492 | } |
---|
| 1493 | |
---|
| 1494 | // ************************************************* |
---|
| 1495 | // Bank log related |
---|
| 1496 | |
---|
| 1497 | void Guild::LoadGuildBankEventLogFromDB() |
---|
| 1498 | { |
---|
| 1499 | // We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition |
---|
| 1500 | // 0 1 2 3 4 5 6 7 |
---|
| 1501 | QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id); |
---|
| 1502 | if(!result) |
---|
| 1503 | return; |
---|
| 1504 | |
---|
| 1505 | do |
---|
| 1506 | { |
---|
| 1507 | Field *fields = result->Fetch(); |
---|
| 1508 | GuildBankEvent *NewEvent = new GuildBankEvent; |
---|
| 1509 | |
---|
| 1510 | NewEvent->LogGuid = fields[0].GetUInt32(); |
---|
| 1511 | NewEvent->LogEntry = fields[1].GetUInt8(); |
---|
| 1512 | uint8 TabId = fields[2].GetUInt8(); |
---|
| 1513 | NewEvent->PlayerGuid = fields[3].GetUInt32(); |
---|
| 1514 | NewEvent->ItemOrMoney = fields[4].GetUInt32(); |
---|
| 1515 | NewEvent->ItemStackCount = fields[5].GetUInt8(); |
---|
| 1516 | NewEvent->DestTabId = fields[6].GetUInt8(); |
---|
| 1517 | NewEvent->TimeStamp = fields[7].GetUInt64(); |
---|
| 1518 | |
---|
| 1519 | if (TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1520 | { |
---|
| 1521 | sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid); |
---|
| 1522 | delete NewEvent; |
---|
| 1523 | continue; |
---|
| 1524 | } |
---|
| 1525 | if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS |
---|
| 1526 | || m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS) |
---|
| 1527 | { |
---|
| 1528 | delete NewEvent; |
---|
| 1529 | continue; |
---|
| 1530 | } |
---|
| 1531 | if (NewEvent->isMoneyEvent()) |
---|
| 1532 | m_GuildBankEventLog_Money.push_front(NewEvent); |
---|
| 1533 | else |
---|
| 1534 | m_GuildBankEventLog_Item[TabId].push_front(NewEvent); |
---|
| 1535 | |
---|
| 1536 | }while( result->NextRow() ); |
---|
| 1537 | delete result; |
---|
| 1538 | |
---|
| 1539 | // Check lists size in case to many event entries in db for a tab or for money |
---|
| 1540 | // This cases can happen only if a crash occured somewhere and table has too many log entries |
---|
| 1541 | if (!m_GuildBankEventLog_Money.empty()) |
---|
| 1542 | { |
---|
| 1543 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u", |
---|
| 1544 | Id, m_GuildBankEventLog_Money.front()->LogGuid); |
---|
| 1545 | } |
---|
| 1546 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
| 1547 | { |
---|
| 1548 | if (!m_GuildBankEventLog_Item[i].empty()) |
---|
| 1549 | { |
---|
| 1550 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u", |
---|
| 1551 | Id, m_GuildBankEventLog_Item[i].front()->LogGuid); |
---|
| 1552 | } |
---|
| 1553 | } |
---|
| 1554 | } |
---|
| 1555 | |
---|
| 1556 | void Guild::UnloadGuildBankEventLog() |
---|
| 1557 | { |
---|
| 1558 | GuildBankEvent *EventLogEntry; |
---|
| 1559 | if( !m_GuildBankEventLog_Money.empty() ) |
---|
| 1560 | { |
---|
| 1561 | do |
---|
| 1562 | { |
---|
| 1563 | EventLogEntry = *(m_GuildBankEventLog_Money.begin()); |
---|
| 1564 | m_GuildBankEventLog_Money.pop_front(); |
---|
| 1565 | delete EventLogEntry; |
---|
| 1566 | }while( !m_GuildBankEventLog_Money.empty() ); |
---|
| 1567 | } |
---|
| 1568 | |
---|
| 1569 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
| 1570 | { |
---|
| 1571 | if( !m_GuildBankEventLog_Item[i].empty() ) |
---|
| 1572 | { |
---|
| 1573 | do |
---|
| 1574 | { |
---|
| 1575 | EventLogEntry = *(m_GuildBankEventLog_Item[i].begin()); |
---|
| 1576 | m_GuildBankEventLog_Item[i].pop_front(); |
---|
| 1577 | delete EventLogEntry; |
---|
| 1578 | }while( !m_GuildBankEventLog_Item[i].empty() ); |
---|
| 1579 | } |
---|
| 1580 | } |
---|
| 1581 | } |
---|
| 1582 | |
---|
| 1583 | void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) |
---|
| 1584 | { |
---|
| 1585 | if (TabId > GUILD_BANK_MAX_TABS) |
---|
| 1586 | return; |
---|
| 1587 | |
---|
| 1588 | if (TabId == GUILD_BANK_MAX_TABS) |
---|
| 1589 | { |
---|
| 1590 | // Here we display money logs |
---|
| 1591 | WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1); |
---|
| 1592 | data << uint8(TabId); // Here GUILD_BANK_MAX_TABS |
---|
| 1593 | data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries |
---|
| 1594 | for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr) |
---|
| 1595 | { |
---|
| 1596 | data << uint8((*itr)->LogEntry); |
---|
| 1597 | data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); |
---|
| 1598 | data << uint32((*itr)->ItemOrMoney); |
---|
| 1599 | data << uint32(time(NULL)-(*itr)->TimeStamp); |
---|
| 1600 | } |
---|
| 1601 | session->SendPacket(&data); |
---|
| 1602 | } |
---|
| 1603 | else |
---|
| 1604 | { |
---|
| 1605 | // here we display current tab logs |
---|
| 1606 | WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1); |
---|
| 1607 | data << uint8(TabId); // Here a real Tab Id |
---|
| 1608 | // number of log entries |
---|
| 1609 | data << uint8(m_GuildBankEventLog_Item[TabId].size()); |
---|
| 1610 | for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr) |
---|
| 1611 | { |
---|
| 1612 | data << uint8((*itr)->LogEntry); |
---|
| 1613 | data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); |
---|
| 1614 | data << uint32((*itr)->ItemOrMoney); |
---|
| 1615 | data << uint8((*itr)->ItemStackCount); |
---|
| 1616 | if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) |
---|
| 1617 | data << uint8((*itr)->DestTabId); // moved tab |
---|
| 1618 | data << uint32(time(NULL)-(*itr)->TimeStamp); |
---|
| 1619 | } |
---|
| 1620 | session->SendPacket(&data); |
---|
| 1621 | } |
---|
| 1622 | sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)"); |
---|
| 1623 | } |
---|
| 1624 | |
---|
| 1625 | void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId) |
---|
| 1626 | { |
---|
| 1627 | GuildBankEvent *NewEvent = new GuildBankEvent; |
---|
| 1628 | |
---|
| 1629 | NewEvent->LogGuid = LogMaxGuid++; |
---|
| 1630 | NewEvent->LogEntry = LogEntry; |
---|
| 1631 | NewEvent->PlayerGuid = PlayerGuidLow; |
---|
| 1632 | NewEvent->ItemOrMoney = ItemOrMoney; |
---|
| 1633 | NewEvent->ItemStackCount = ItemStackCount; |
---|
| 1634 | NewEvent->DestTabId = DestTabId; |
---|
| 1635 | NewEvent->TimeStamp = uint32(time(NULL)); |
---|
| 1636 | |
---|
| 1637 | if (NewEvent->isMoneyEvent()) |
---|
| 1638 | { |
---|
| 1639 | if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS) |
---|
| 1640 | { |
---|
| 1641 | GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin()); |
---|
| 1642 | m_GuildBankEventLog_Money.pop_front(); |
---|
| 1643 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid); |
---|
| 1644 | delete OldEvent; |
---|
| 1645 | } |
---|
| 1646 | m_GuildBankEventLog_Money.push_back(NewEvent); |
---|
| 1647 | } |
---|
| 1648 | else |
---|
| 1649 | { |
---|
| 1650 | if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS) |
---|
| 1651 | { |
---|
| 1652 | GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin()); |
---|
| 1653 | m_GuildBankEventLog_Item[TabId].pop_front(); |
---|
| 1654 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid); |
---|
| 1655 | delete OldEvent; |
---|
| 1656 | } |
---|
| 1657 | m_GuildBankEventLog_Item[TabId].push_back(NewEvent); |
---|
| 1658 | } |
---|
| 1659 | CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" I64FMTD "')", |
---|
| 1660 | Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp); |
---|
| 1661 | } |
---|
| 1662 | |
---|
| 1663 | // This will renum guids used at load to prevent always going up until infinit |
---|
| 1664 | void Guild::RenumBankLogs() |
---|
| 1665 | { |
---|
| 1666 | QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id); |
---|
| 1667 | if(!result) |
---|
| 1668 | return; |
---|
| 1669 | |
---|
| 1670 | Field *fields = result->Fetch(); |
---|
| 1671 | CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC"); |
---|
| 1672 | LogMaxGuid = fields[1].GetUInt32()+1; |
---|
| 1673 | delete result; |
---|
| 1674 | } |
---|
| 1675 | |
---|
| 1676 | bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry ) |
---|
| 1677 | { |
---|
| 1678 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot); |
---|
| 1679 | CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) " |
---|
| 1680 | "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry); |
---|
| 1681 | return true; |
---|
| 1682 | } |
---|
| 1683 | |
---|
| 1684 | void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot ) |
---|
| 1685 | { |
---|
| 1686 | Item *pItem = tab->Slots[slot]; |
---|
| 1687 | uint32 entry = pItem ? pItem->GetEntry() : 0; |
---|
| 1688 | |
---|
| 1689 | data << uint8(slot); |
---|
| 1690 | data << uint32(entry); |
---|
| 1691 | if (entry) |
---|
| 1692 | { |
---|
| 1693 | // random item property id +8 |
---|
| 1694 | data << (uint32) pItem->GetItemRandomPropertyId(); |
---|
| 1695 | if (pItem->GetItemRandomPropertyId()) |
---|
| 1696 | // SuffixFactor +4 |
---|
| 1697 | data << (uint32) pItem->GetItemSuffixFactor(); |
---|
| 1698 | // +12 // ITEM_FIELD_STACK_COUNT |
---|
| 1699 | data << uint8(pItem->GetCount()); |
---|
| 1700 | data << uint32(0); // +16 // Unknown value |
---|
| 1701 | data << uint8(0); // unknown 2.4.2 |
---|
| 1702 | if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)) |
---|
| 1703 | { |
---|
| 1704 | data << uint8(1); // number of enchantments (max 3) why max 3? |
---|
| 1705 | data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2) |
---|
| 1706 | data << uint32(Enchant0); // enchantment id |
---|
| 1707 | } |
---|
| 1708 | else |
---|
| 1709 | data << uint8(0); // no enchantments (0) |
---|
| 1710 | } |
---|
| 1711 | } |
---|
| 1712 | |
---|
| 1713 | Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem ) |
---|
| 1714 | { |
---|
| 1715 | if( !pItem ) |
---|
| 1716 | return NULL; |
---|
| 1717 | |
---|
| 1718 | Item* lastItem = pItem; |
---|
| 1719 | |
---|
| 1720 | for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) |
---|
| 1721 | { |
---|
| 1722 | uint8 slot = itr->slot; |
---|
| 1723 | uint32 count = itr->count; |
---|
| 1724 | |
---|
| 1725 | ++itr; |
---|
| 1726 | |
---|
| 1727 | if(itr == dest.end()) |
---|
| 1728 | { |
---|
| 1729 | lastItem = _StoreItem(tabId,slot,pItem,count,false); |
---|
| 1730 | break; |
---|
| 1731 | } |
---|
| 1732 | |
---|
| 1733 | lastItem = _StoreItem(tabId,slot,pItem,count,true); |
---|
| 1734 | } |
---|
| 1735 | |
---|
| 1736 | return lastItem; |
---|
| 1737 | } |
---|
| 1738 | |
---|
| 1739 | // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. |
---|
| 1740 | Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone ) |
---|
| 1741 | { |
---|
| 1742 | if( !pItem ) |
---|
| 1743 | return NULL; |
---|
| 1744 | |
---|
| 1745 | sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); |
---|
| 1746 | |
---|
| 1747 | Item* pItem2 = m_TabListMap[tab]->Slots[slot]; |
---|
| 1748 | |
---|
| 1749 | if( !pItem2 ) |
---|
| 1750 | { |
---|
| 1751 | if(clone) |
---|
| 1752 | pItem = pItem->CloneItem(count); |
---|
| 1753 | else |
---|
| 1754 | pItem->SetCount(count); |
---|
| 1755 | |
---|
| 1756 | if(!pItem) |
---|
| 1757 | return NULL; |
---|
| 1758 | |
---|
| 1759 | m_TabListMap[tab]->Slots[slot] = pItem; |
---|
| 1760 | |
---|
| 1761 | pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); |
---|
| 1762 | pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); |
---|
| 1763 | AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry()); |
---|
| 1764 | pItem->FSetState(ITEM_NEW); |
---|
| 1765 | pItem->SaveToDB(); // not in onventory and can be save standalone |
---|
| 1766 | |
---|
| 1767 | return pItem; |
---|
| 1768 | } |
---|
| 1769 | else |
---|
| 1770 | { |
---|
| 1771 | pItem2->SetCount( pItem2->GetCount() + count ); |
---|
| 1772 | pItem2->FSetState(ITEM_CHANGED); |
---|
| 1773 | pItem2->SaveToDB(); // not in onventory and can be save standalone |
---|
| 1774 | |
---|
| 1775 | if(!clone) |
---|
| 1776 | { |
---|
| 1777 | pItem->RemoveFromWorld(); |
---|
| 1778 | pItem->DeleteFromDB(); |
---|
| 1779 | delete pItem; |
---|
| 1780 | } |
---|
| 1781 | |
---|
| 1782 | return pItem2; |
---|
| 1783 | } |
---|
| 1784 | } |
---|
| 1785 | |
---|
| 1786 | void Guild::RemoveItem(uint8 tab, uint8 slot ) |
---|
| 1787 | { |
---|
| 1788 | m_TabListMap[tab]->Slots[slot] = NULL; |
---|
| 1789 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", |
---|
| 1790 | GetId(), uint32(tab), uint32(slot)); |
---|
| 1791 | } |
---|
| 1792 | |
---|
| 1793 | uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const |
---|
| 1794 | { |
---|
| 1795 | Item* pItem2 = m_TabListMap[tab]->Slots[slot]; |
---|
| 1796 | |
---|
| 1797 | // ignore move item (this slot will be empty at move) |
---|
| 1798 | if(pItem2==pSrcItem) |
---|
| 1799 | pItem2 = NULL; |
---|
| 1800 | |
---|
| 1801 | uint32 need_space; |
---|
| 1802 | |
---|
| 1803 | // empty specific slot - check item fit to slot |
---|
| 1804 | if( !pItem2 || swap ) |
---|
| 1805 | { |
---|
| 1806 | // non empty stack with space |
---|
| 1807 | need_space = pSrcItem->GetMaxStackCount(); |
---|
| 1808 | } |
---|
| 1809 | // non empty slot, check item type |
---|
| 1810 | else |
---|
| 1811 | { |
---|
| 1812 | // check item type |
---|
| 1813 | if(pItem2->GetEntry() != pSrcItem->GetEntry()) |
---|
| 1814 | return EQUIP_ERR_ITEM_CANT_STACK; |
---|
| 1815 | |
---|
| 1816 | // check free space |
---|
| 1817 | if(pItem2->GetCount() >= pSrcItem->GetMaxStackCount()) |
---|
| 1818 | return EQUIP_ERR_ITEM_CANT_STACK; |
---|
| 1819 | |
---|
| 1820 | need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); |
---|
| 1821 | } |
---|
| 1822 | |
---|
| 1823 | if(need_space > count) |
---|
| 1824 | need_space = count; |
---|
| 1825 | |
---|
| 1826 | GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space); |
---|
| 1827 | if(!newPosition.isContainedIn(dest)) |
---|
| 1828 | { |
---|
| 1829 | dest.push_back(newPosition); |
---|
| 1830 | count -= need_space; |
---|
| 1831 | } |
---|
| 1832 | |
---|
| 1833 | return EQUIP_ERR_OK; |
---|
| 1834 | } |
---|
| 1835 | |
---|
| 1836 | uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const |
---|
| 1837 | { |
---|
| 1838 | for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) |
---|
| 1839 | { |
---|
| 1840 | // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot |
---|
| 1841 | if(j==skip_slot) |
---|
| 1842 | continue; |
---|
| 1843 | |
---|
| 1844 | Item* pItem2 = m_TabListMap[tab]->Slots[j]; |
---|
| 1845 | |
---|
| 1846 | // ignore move item (this slot will be empty at move) |
---|
| 1847 | if(pItem2==pSrcItem) |
---|
| 1848 | pItem2 = NULL; |
---|
| 1849 | |
---|
| 1850 | // if merge skip empty, if !merge skip non-empty |
---|
| 1851 | if((pItem2!=NULL)!=merge) |
---|
| 1852 | continue; |
---|
| 1853 | |
---|
| 1854 | if( pItem2 ) |
---|
| 1855 | { |
---|
| 1856 | if(pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount() ) |
---|
| 1857 | { |
---|
| 1858 | uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); |
---|
| 1859 | if(need_space > count) |
---|
| 1860 | need_space = count; |
---|
| 1861 | |
---|
| 1862 | GuildItemPosCount newPosition = GuildItemPosCount(j,need_space); |
---|
| 1863 | if(!newPosition.isContainedIn(dest)) |
---|
| 1864 | { |
---|
| 1865 | dest.push_back(newPosition); |
---|
| 1866 | count -= need_space; |
---|
| 1867 | |
---|
| 1868 | if(count==0) |
---|
| 1869 | return EQUIP_ERR_OK; |
---|
| 1870 | } |
---|
| 1871 | } |
---|
| 1872 | } |
---|
| 1873 | else |
---|
| 1874 | { |
---|
| 1875 | uint32 need_space = pSrcItem->GetMaxStackCount(); |
---|
| 1876 | if(need_space > count) |
---|
| 1877 | need_space = count; |
---|
| 1878 | |
---|
| 1879 | GuildItemPosCount newPosition = GuildItemPosCount(j,need_space); |
---|
| 1880 | if(!newPosition.isContainedIn(dest)) |
---|
| 1881 | { |
---|
| 1882 | dest.push_back(newPosition); |
---|
| 1883 | count -= need_space; |
---|
| 1884 | |
---|
| 1885 | if(count==0) |
---|
| 1886 | return EQUIP_ERR_OK; |
---|
| 1887 | } |
---|
| 1888 | } |
---|
| 1889 | } |
---|
| 1890 | return EQUIP_ERR_OK; |
---|
| 1891 | } |
---|
| 1892 | |
---|
| 1893 | uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const |
---|
| 1894 | { |
---|
| 1895 | sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); |
---|
| 1896 | |
---|
| 1897 | if(count > pItem->GetCount()) |
---|
| 1898 | return EQUIP_ERR_COULDNT_SPLIT_ITEMS; |
---|
| 1899 | |
---|
| 1900 | if(pItem->IsSoulBound()) |
---|
| 1901 | return EQUIP_ERR_CANT_DROP_SOULBOUND; |
---|
| 1902 | |
---|
| 1903 | // in specific slot |
---|
| 1904 | if( slot != NULL_SLOT ) |
---|
| 1905 | { |
---|
| 1906 | uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem); |
---|
| 1907 | if(res!=EQUIP_ERR_OK) |
---|
| 1908 | return res; |
---|
| 1909 | |
---|
| 1910 | if(count==0) |
---|
| 1911 | return EQUIP_ERR_OK; |
---|
| 1912 | } |
---|
| 1913 | |
---|
| 1914 | // not specific slot or have spece for partly store only in specific slot |
---|
| 1915 | |
---|
| 1916 | // search stack in tab for merge to |
---|
| 1917 | if( pItem->GetMaxStackCount() > 1 ) |
---|
| 1918 | { |
---|
| 1919 | uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot); |
---|
| 1920 | if(res!=EQUIP_ERR_OK) |
---|
| 1921 | return res; |
---|
| 1922 | |
---|
| 1923 | if(count==0) |
---|
| 1924 | return EQUIP_ERR_OK; |
---|
| 1925 | } |
---|
| 1926 | |
---|
| 1927 | // search free slot in bag for place to |
---|
| 1928 | uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot); |
---|
| 1929 | if(res!=EQUIP_ERR_OK) |
---|
| 1930 | return res; |
---|
| 1931 | |
---|
| 1932 | if(count==0) |
---|
| 1933 | return EQUIP_ERR_OK; |
---|
| 1934 | |
---|
| 1935 | return EQUIP_ERR_BANK_FULL; |
---|
| 1936 | } |
---|
| 1937 | |
---|
| 1938 | void Guild::SetGuildBankTabText(uint8 TabId, std::string text) |
---|
| 1939 | { |
---|
| 1940 | if (TabId >= GUILD_BANK_MAX_TABS) |
---|
| 1941 | return; |
---|
| 1942 | if (TabId >= m_TabListMap.size()) |
---|
| 1943 | return; |
---|
| 1944 | if (!m_TabListMap[TabId]) |
---|
| 1945 | return; |
---|
| 1946 | |
---|
| 1947 | if(m_TabListMap[TabId]->Text==text) |
---|
| 1948 | return; |
---|
| 1949 | |
---|
| 1950 | utf8truncate(text,500); // DB and client size limitation |
---|
| 1951 | |
---|
| 1952 | m_TabListMap[TabId]->Text = text; |
---|
| 1953 | |
---|
| 1954 | CharacterDatabase.escape_string(text); |
---|
| 1955 | CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId)); |
---|
| 1956 | } |
---|
| 1957 | |
---|
| 1958 | void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) |
---|
| 1959 | { |
---|
| 1960 | if (TabId > GUILD_BANK_MAX_TABS) |
---|
| 1961 | return; |
---|
| 1962 | |
---|
| 1963 | GuildBankTab const *tab = GetBankTab(TabId); |
---|
| 1964 | if (!tab) |
---|
| 1965 | return; |
---|
| 1966 | |
---|
| 1967 | WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1); |
---|
| 1968 | data << uint8(TabId); |
---|
| 1969 | data << tab->Text; |
---|
| 1970 | session->SendPacket(&data); |
---|
| 1971 | } |
---|
| 1972 | |
---|
| 1973 | bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const |
---|
| 1974 | { |
---|
| 1975 | for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr) |
---|
| 1976 | if(itr->slot == this->slot) |
---|
| 1977 | return true; |
---|
| 1978 | |
---|
| 1979 | return false; |
---|
| 1980 | } |
---|
| 1981 | |
---|