/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_GUILD_H #define TRINITYCORE_GUILD_H #define WITHDRAW_MONEY_UNLIMITED 0xFFFFFFFF #define WITHDRAW_SLOT_UNLIMITED 0xFFFFFFFF #include "Item.h" class Item; enum GuildDefaultRanks { GR_GUILDMASTER = 0, GR_OFFICER = 1, //GR_VETERAN = 2, -- not used anywhere and possible incorrect in modified rank list //GR_MEMBER = 3, //GR_INITIATE = 4, -- use Guild::GetLowestRank() instead for lowest rank }; enum GuildRankRights { GR_RIGHT_EMPTY = 0x00000040, GR_RIGHT_GCHATLISTEN = 0x00000041, GR_RIGHT_GCHATSPEAK = 0x00000042, GR_RIGHT_OFFCHATLISTEN = 0x00000044, GR_RIGHT_OFFCHATSPEAK = 0x00000048, GR_RIGHT_PROMOTE = 0x000000C0, GR_RIGHT_DEMOTE = 0x00000140, GR_RIGHT_INVITE = 0x00000050, GR_RIGHT_REMOVE = 0x00000060, GR_RIGHT_SETMOTD = 0x00001040, GR_RIGHT_EPNOTE = 0x00002040, GR_RIGHT_VIEWOFFNOTE = 0x00004040, GR_RIGHT_EOFFNOTE = 0x00008040, GR_RIGHT_MODIFY_GUILD_INFO = 0x00010040, GR_RIGHT_REPAIR_FROM_GUILD = 0x00020000, // unused in 2.4.x?, Remove money withdraw capacity GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold GR_RIGHT_ALL = 0x000FF1FF }; enum Typecommand { GUILD_CREATE_S = 0x00, GUILD_INVITE_S = 0x01, GUILD_QUIT_S = 0x03, GUILD_FOUNDER_S = 0x0E, GUILD_UNK1 = 0x10, GUILD_BANK_S = 0x15, GUILD_UNK3 = 0x16 }; enum CommandErrors { GUILD_PLAYER_NO_MORE_IN_GUILD = 0x00, GUILD_INTERNAL = 0x01, GUILD_ALREADY_IN_GUILD = 0x02, ALREADY_IN_GUILD = 0x03, INVITED_TO_GUILD = 0x04, ALREADY_INVITED_TO_GUILD = 0x05, GUILD_NAME_INVALID = 0x06, GUILD_NAME_EXISTS = 0x07, GUILD_LEADER_LEAVE = 0x08, GUILD_PERMISSIONS = 0x08, GUILD_PLAYER_NOT_IN_GUILD = 0x09, GUILD_PLAYER_NOT_IN_GUILD_S = 0x0A, GUILD_PLAYER_NOT_FOUND = 0x0B, GUILD_NOT_ALLIED = 0x0C, GUILD_RANK_TOO_HIGH_S = 0x0D, GUILD_ALREADY_LOWEST_RANK_S = 0x0E, GUILD_TEMP_ERROR = 0x11, GUILD_RANK_IN_USE = 0x12, GUILD_IGNORE = 0x13, GUILD_ERR_UNK1 = 0x17, GUILD_WITHDRAW_TOO_MUCH = 0x18, GUILD_BANK_NO_MONEY = 0x19, GUILD_BANK_TAB_IS_FULL = 0x1B, GUILD_BANK_ITEM_NOT_FOUND = 0x1C }; enum GuildEvents { GE_PROMOTION = 0x00, GE_DEMOTION = 0x01, GE_MOTD = 0x02, GE_JOINED = 0x03, GE_LEFT = 0x04, GE_REMOVED = 0x05, GE_LEADER_IS = 0x06, GE_LEADER_CHANGED = 0x07, GE_DISBANDED = 0x08, GE_TABARDCHANGE = 0x09, GE_UNK1 = 0x0A, // string, string GE_UNK2 = 0x0B, GE_SIGNED_ON = 0x0C, GE_SIGNED_OFF = 0x0D, GE_UNK3 = 0x0E, GE_BANKTAB_PURCHASED= 0x0F, GE_UNK5 = 0x10, GE_UNK6 = 0x11, // string 0000000000002710 is 1 gold GE_UNK7 = 0x12 }; enum PetitionTurns { PETITION_TURN_OK = 0, PETITION_TURN_ALREADY_IN_GUILD = 2, PETITION_TURN_NEED_MORE_SIGNATURES = 4, }; enum PetitionSigns { PETITION_SIGN_OK = 0, PETITION_SIGN_ALREADY_SIGNED = 1, PETITION_SIGN_ALREADY_IN_GUILD = 2, PETITION_SIGN_CANT_SIGN_OWN = 3, PETITION_SIGN_NOT_SERVER = 4, }; enum GuildBankRights { GUILD_BANK_RIGHT_VIEW_TAB = 0x01, GUILD_BANK_RIGHT_PUT_ITEM = 0x02, GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04, GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM, GUILD_BANK_RIGHT_FULL = 0xFF, }; enum GuildBankLogEntries { GUILD_BANK_LOG_DEPOSIT_ITEM = 1, GUILD_BANK_LOG_WITHDRAW_ITEM = 2, GUILD_BANK_LOG_MOVE_ITEM = 3, GUILD_BANK_LOG_DEPOSIT_MONEY = 4, GUILD_BANK_LOG_WITHDRAW_MONEY = 5, GUILD_BANK_LOG_REPAIR_MONEY = 6, GUILD_BANK_LOG_MOVE_ITEM2 = 7, }; enum GuildEventLogEntryTypes { GUILD_EVENT_LOG_INVITE_PLAYER = 1, GUILD_EVENT_LOG_JOIN_GUILD = 2, GUILD_EVENT_LOG_PROMOTE_PLAYER = 3, GUILD_EVENT_LOG_DEMOTE_PLAYER = 4, GUILD_EVENT_LOG_UNINVITE_PLAYER = 5, GUILD_EVENT_LOG_LEAVE_GUILD = 6, }; struct GuildEventlogEntry { uint32 LogGuid; uint8 EventType; uint32 PlayerGuid1; uint32 PlayerGuid2; uint8 NewRank; uint64 TimeStamp; }; enum GuildEmblem { ERR_GUILDEMBLEM_SUCCESS = 0, ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = 1, ERR_GUILDEMBLEM_NOGUILD = 2, ERR_GUILDEMBLEM_NOTGUILDMASTER = 3, ERR_GUILDEMBLEM_NOTENOUGHMONEY = 4, ERR_GUILDEMBLEM_INVALIDVENDOR = 5 }; struct GuildBankEvent { uint32 LogGuid; uint8 LogEntry; uint8 TabId; uint32 PlayerGuid; uint32 ItemOrMoney; uint8 ItemStackCount; uint8 DestTabId; uint64 TimeStamp; const bool isMoneyEvent() { return LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || LogEntry == GUILD_BANK_LOG_REPAIR_MONEY; } }; struct GuildBankTab { Item* Slots[GUILD_BANK_MAX_SLOTS]; std::string Name; std::string Icon; std::string Text; }; struct GuildItemPosCount { GuildItemPosCount(uint8 _slot, uint8 _count) : slot(_slot), count(_count) {} bool isContainedIn(std::vector const& vec) const; uint8 slot; uint8 count; }; typedef std::vector GuildItemPosCountVec; struct MemberSlot { uint64 logout_time; std::string name; std::string Pnote; std::string OFFnote; uint32 RankId; uint32 zoneId; uint8 level; uint8 Class; uint32 BankResetTimeMoney; uint32 BankRemMoney; uint32 BankResetTimeTab[GUILD_BANK_MAX_TABS]; uint32 BankRemSlotsTab[GUILD_BANK_MAX_TABS]; }; struct RankInfo { RankInfo(std::string _name, uint32 _rights, uint32 _money) : name(_name), rights(_rights), BankMoneyPerDay(_money) { for(uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) { TabRight[i] = 0; TabSlotPerDay[i] = 0; } } std::string name; uint32 rights; uint32 BankMoneyPerDay; uint32 TabRight[GUILD_BANK_MAX_TABS]; uint32 TabSlotPerDay[GUILD_BANK_MAX_TABS]; }; class Guild { public: Guild(); ~Guild(); bool create(uint64 lGuid, std::string gname); void Disband(); typedef std::map MemberList; typedef std::vector RankList; uint32 GetId(){ return Id; } const uint64& GetLeader(){ return leaderGuid; } std::string GetName(){ return name; } std::string GetMOTD(){ return MOTD; } std::string GetGINFO(){ return GINFO; } uint32 GetCreatedYear(){ return CreatedYear; } uint32 GetCreatedMonth(){ return CreatedMonth; } uint32 GetCreatedDay(){ return CreatedDay; } uint32 GetEmblemStyle(){ return EmblemStyle; } uint32 GetEmblemColor(){ return EmblemColor; } uint32 GetBorderStyle(){ return BorderStyle; } uint32 GetBorderColor(){ return BorderColor; } uint32 GetBackgroundColor(){ return BackgroundColor; } void SetLeader(uint64 guid); bool AddMember(uint64 plGuid, uint32 plRank); void ChangeRank(uint64 guid, uint32 newRank); void DelMember(uint64 guid, bool isDisbanding=false); uint32 GetLowestRank() const { return GetNrRanks()-1; } void SetMOTD(std::string motd); void SetGINFO(std::string ginfo); void SetPNOTE(uint64 guid,std::string pnote); void SetOFFNOTE(uint64 guid,std::string offnote); void SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor); uint32 GetMemberSize() const { return members.size(); } bool LoadGuildFromDB(uint32 GuildId); bool LoadRanksFromDB(uint32 GuildId); bool LoadMembersFromDB(uint32 GuildId); bool FillPlayerData(uint64 guid, MemberSlot* memslot); void LoadPlayerStatsByGuid(uint64 guid); void BroadcastToGuild(WorldSession *session, std::string msg, uint32 language = LANG_UNIVERSAL); void BroadcastToOfficers(WorldSession *session, std::string msg, uint32 language = LANG_UNIVERSAL); void BroadcastPacketToRank(WorldPacket *packet, uint32 rankId); void BroadcastPacket(WorldPacket *packet); void CreateRank(std::string name,uint32 rights); void DelRank(); std::string GetRankName(uint32 rankId); uint32 GetRankRights(uint32 rankId); uint32 GetNrRanks() const { return m_ranks.size(); } void SetRankName(uint32 rankId, std::string name); void SetRankRights(uint32 rankId, uint32 rights); bool HasRankRight(uint32 rankId, uint32 right) { return ((GetRankRights(rankId) & right) != GR_RIGHT_EMPTY) ? true : false; } int32 GetRank(uint32 LowGuid); bool IsMember(uint32 LowGuid) { return (members.find(LowGuid) != members.end()); } void Roster(WorldSession *session); void Query(WorldSession *session); void UpdateLogoutTime(uint64 guid); // Guild eventlog void LoadGuildEventLogFromDB(); void UnloadGuildEventlog(); void DisplayGuildEventlog(WorldSession *session); void LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank); void RenumGuildEventlog(); // ** Guild bank ** // Content & item deposit/withdraw void DisplayGuildBankContent(WorldSession *session, uint8 TabId); void DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2 = -1); void DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots); void DisplayGuildBankMoneyUpdate(); Item* GetItem(uint8 TabId, uint8 SlotId); uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const; Item* StoreItem( uint8 tab, GuildItemPosCountVec const& pos, Item *pItem ); void RemoveItem(uint8 tab, uint8 slot ); // Tabs void DisplayGuildBankTabsInfo(WorldSession *session); void CreateNewBankTab(); void SetGuildBankTabText(uint8 TabId, std::string text); void SendGuildBankTabText(WorldSession *session, uint8 TabId); void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon); void CreateBankRightForTab(uint32 rankid, uint8 TabId); const GuildBankTab *GetBankTab(uint8 index) { if(index >= m_TabListMap.size()) return NULL; return m_TabListMap[index]; } const uint8 GetPurchasedTabs() const { return purchased_tabs; } uint32 GetBankRights(uint32 rankId, uint8 TabId) const; bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const; bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const; // Load/unload void LoadGuildBankFromDB(); void UnloadGuildBank(); void IncOnlineMemberCount() { ++m_onlinemembers; } // Money deposit/withdraw void SendMoneyInfo(WorldSession *session, uint32 LowGuid); bool MemberMoneyWithdraw(uint32 amount, uint32 LowGuid); uint64 GetGuildBankMoney() { return guildbank_money; } void SetBankMoney(int64 money); // per days bool MemberItemWithdraw(uint8 TabId, uint32 LowGuid); uint32 GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId); uint32 GetMemberMoneyWithdrawRem(uint32 LowGuid); void SetBankMoneyPerDay(uint32 rankId, uint32 money); void SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 SlotPerDay, bool db); uint32 GetBankMoneyPerDay(uint32 rankId); uint32 GetBankSlotPerDay(uint32 rankId, uint8 TabId); // rights per day void LoadBankRightsFromDB(uint32 GuildId); // logs void LoadGuildBankEventLogFromDB(); void UnloadGuildBankEventLog(); void DisplayGuildBankLogs(WorldSession *session, uint8 TabId); void LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0); void RenumBankLogs(); bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry ); protected: void AddRank(std::string name,uint32 rights,uint32 money); uint32 Id; std::string name; uint64 leaderGuid; std::string MOTD; std::string GINFO; uint32 CreatedYear; uint32 CreatedMonth; uint32 CreatedDay; uint32 EmblemStyle; uint32 EmblemColor; uint32 BorderStyle; uint32 BorderColor; uint32 BackgroundColor; RankList m_ranks; MemberList members; typedef std::vector TabListMap; TabListMap m_TabListMap; /** These are actually ordered lists. The first element is the oldest entry.*/ typedef std::list GuildEventlog; typedef std::list GuildBankEventLog; GuildEventlog m_GuildEventlog; GuildBankEventLog m_GuildBankEventLog_Money; GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS]; bool m_bankloaded; bool m_eventlogloaded; uint32 m_onlinemembers; uint64 guildbank_money; uint8 purchased_tabs; uint32 LogMaxGuid; uint32 GuildEventlogMaxGuid; private: // internal common parts for CanStore/StoreItem functions void AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int32 slot ); uint8 _CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem ) const; uint8 _CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot ) const; Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone ); }; #endif