/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_GUILD_H
#define TRINITYCORE_GUILD_H
#define WITHDRAW_MONEY_UNLIMITED 0xFFFFFFFF
#define WITHDRAW_SLOT_UNLIMITED 0xFFFFFFFF
#include "Item.h"
class Item;
enum GuildDefaultRanks
{
GR_GUILDMASTER = 0,
GR_OFFICER = 1,
//GR_VETERAN = 2, -- not used anywhere and possible incorrect in modified rank list
//GR_MEMBER = 3,
//GR_INITIATE = 4, -- use Guild::GetLowestRank() instead for lowest rank
};
enum GuildRankRights
{
GR_RIGHT_EMPTY = 0x00000040,
GR_RIGHT_GCHATLISTEN = 0x00000041,
GR_RIGHT_GCHATSPEAK = 0x00000042,
GR_RIGHT_OFFCHATLISTEN = 0x00000044,
GR_RIGHT_OFFCHATSPEAK = 0x00000048,
GR_RIGHT_PROMOTE = 0x000000C0,
GR_RIGHT_DEMOTE = 0x00000140,
GR_RIGHT_INVITE = 0x00000050,
GR_RIGHT_REMOVE = 0x00000060,
GR_RIGHT_SETMOTD = 0x00001040,
GR_RIGHT_EPNOTE = 0x00002040,
GR_RIGHT_VIEWOFFNOTE = 0x00004040,
GR_RIGHT_EOFFNOTE = 0x00008040,
GR_RIGHT_MODIFY_GUILD_INFO = 0x00010040,
GR_RIGHT_REPAIR_FROM_GUILD = 0x00020000, // unused in 2.4.x?, Remove money withdraw capacity
GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair
GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold
GR_RIGHT_ALL = 0x000FF1FF
};
enum Typecommand
{
GUILD_CREATE_S = 0x00,
GUILD_INVITE_S = 0x01,
GUILD_QUIT_S = 0x03,
GUILD_FOUNDER_S = 0x0E,
GUILD_UNK1 = 0x10,
GUILD_BANK_S = 0x15,
GUILD_UNK3 = 0x16
};
enum CommandErrors
{
GUILD_PLAYER_NO_MORE_IN_GUILD = 0x00,
GUILD_INTERNAL = 0x01,
GUILD_ALREADY_IN_GUILD = 0x02,
ALREADY_IN_GUILD = 0x03,
INVITED_TO_GUILD = 0x04,
ALREADY_INVITED_TO_GUILD = 0x05,
GUILD_NAME_INVALID = 0x06,
GUILD_NAME_EXISTS = 0x07,
GUILD_LEADER_LEAVE = 0x08,
GUILD_PERMISSIONS = 0x08,
GUILD_PLAYER_NOT_IN_GUILD = 0x09,
GUILD_PLAYER_NOT_IN_GUILD_S = 0x0A,
GUILD_PLAYER_NOT_FOUND = 0x0B,
GUILD_NOT_ALLIED = 0x0C,
GUILD_RANK_TOO_HIGH_S = 0x0D,
GUILD_ALREADY_LOWEST_RANK_S = 0x0E,
GUILD_TEMP_ERROR = 0x11,
GUILD_RANK_IN_USE = 0x12,
GUILD_IGNORE = 0x13,
GUILD_ERR_UNK1 = 0x17,
GUILD_WITHDRAW_TOO_MUCH = 0x18,
GUILD_BANK_NO_MONEY = 0x19,
GUILD_BANK_TAB_IS_FULL = 0x1B,
GUILD_BANK_ITEM_NOT_FOUND = 0x1C
};
enum GuildEvents
{
GE_PROMOTION = 0x00,
GE_DEMOTION = 0x01,
GE_MOTD = 0x02,
GE_JOINED = 0x03,
GE_LEFT = 0x04,
GE_REMOVED = 0x05,
GE_LEADER_IS = 0x06,
GE_LEADER_CHANGED = 0x07,
GE_DISBANDED = 0x08,
GE_TABARDCHANGE = 0x09,
GE_UNK1 = 0x0A, // string, string
GE_UNK2 = 0x0B,
GE_SIGNED_ON = 0x0C,
GE_SIGNED_OFF = 0x0D,
GE_UNK3 = 0x0E,
GE_BANKTAB_PURCHASED= 0x0F,
GE_UNK5 = 0x10,
GE_UNK6 = 0x11, // string 0000000000002710 is 1 gold
GE_UNK7 = 0x12
};
enum PetitionTurns
{
PETITION_TURN_OK = 0,
PETITION_TURN_ALREADY_IN_GUILD = 2,
PETITION_TURN_NEED_MORE_SIGNATURES = 4,
};
enum PetitionSigns
{
PETITION_SIGN_OK = 0,
PETITION_SIGN_ALREADY_SIGNED = 1,
PETITION_SIGN_ALREADY_IN_GUILD = 2,
PETITION_SIGN_CANT_SIGN_OWN = 3,
PETITION_SIGN_NOT_SERVER = 4,
};
enum GuildBankRights
{
GUILD_BANK_RIGHT_VIEW_TAB = 0x01,
GUILD_BANK_RIGHT_PUT_ITEM = 0x02,
GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04,
GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM,
GUILD_BANK_RIGHT_FULL = 0xFF,
};
enum GuildBankLogEntries
{
GUILD_BANK_LOG_DEPOSIT_ITEM = 1,
GUILD_BANK_LOG_WITHDRAW_ITEM = 2,
GUILD_BANK_LOG_MOVE_ITEM = 3,
GUILD_BANK_LOG_DEPOSIT_MONEY = 4,
GUILD_BANK_LOG_WITHDRAW_MONEY = 5,
GUILD_BANK_LOG_REPAIR_MONEY = 6,
GUILD_BANK_LOG_MOVE_ITEM2 = 7,
};
enum GuildEventLogEntryTypes
{
GUILD_EVENT_LOG_INVITE_PLAYER = 1,
GUILD_EVENT_LOG_JOIN_GUILD = 2,
GUILD_EVENT_LOG_PROMOTE_PLAYER = 3,
GUILD_EVENT_LOG_DEMOTE_PLAYER = 4,
GUILD_EVENT_LOG_UNINVITE_PLAYER = 5,
GUILD_EVENT_LOG_LEAVE_GUILD = 6,
};
struct GuildEventlogEntry
{
uint32 LogGuid;
uint8 EventType;
uint32 PlayerGuid1;
uint32 PlayerGuid2;
uint8 NewRank;
uint64 TimeStamp;
};
enum GuildEmblem
{
ERR_GUILDEMBLEM_SUCCESS = 0,
ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = 1,
ERR_GUILDEMBLEM_NOGUILD = 2,
ERR_GUILDEMBLEM_NOTGUILDMASTER = 3,
ERR_GUILDEMBLEM_NOTENOUGHMONEY = 4,
ERR_GUILDEMBLEM_INVALIDVENDOR = 5
};
struct GuildBankEvent
{
uint32 LogGuid;
uint8 LogEntry;
uint8 TabId;
uint32 PlayerGuid;
uint32 ItemOrMoney;
uint8 ItemStackCount;
uint8 DestTabId;
uint64 TimeStamp;
const bool isMoneyEvent()
{
return LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
LogEntry == GUILD_BANK_LOG_REPAIR_MONEY;
}
};
struct GuildBankTab
{
Item* Slots[GUILD_BANK_MAX_SLOTS];
std::string Name;
std::string Icon;
std::string Text;
};
struct GuildItemPosCount
{
GuildItemPosCount(uint8 _slot, uint8 _count) : slot(_slot), count(_count) {}
bool isContainedIn(std::vector const& vec) const;
uint8 slot;
uint8 count;
};
typedef std::vector GuildItemPosCountVec;
struct MemberSlot
{
uint64 logout_time;
std::string name;
std::string Pnote;
std::string OFFnote;
uint32 RankId;
uint32 zoneId;
uint8 level;
uint8 Class;
uint32 BankResetTimeMoney;
uint32 BankRemMoney;
uint32 BankResetTimeTab[GUILD_BANK_MAX_TABS];
uint32 BankRemSlotsTab[GUILD_BANK_MAX_TABS];
};
struct RankInfo
{
RankInfo(std::string _name, uint32 _rights, uint32 _money) : name(_name), rights(_rights), BankMoneyPerDay(_money)
{
for(uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
TabRight[i] = 0;
TabSlotPerDay[i] = 0;
}
}
std::string name;
uint32 rights;
uint32 BankMoneyPerDay;
uint32 TabRight[GUILD_BANK_MAX_TABS];
uint32 TabSlotPerDay[GUILD_BANK_MAX_TABS];
};
class Guild
{
public:
Guild();
~Guild();
bool create(uint64 lGuid, std::string gname);
void Disband();
typedef std::map MemberList;
typedef std::vector RankList;
uint32 GetId(){ return Id; }
const uint64& GetLeader(){ return leaderGuid; }
std::string GetName(){ return name; }
std::string GetMOTD(){ return MOTD; }
std::string GetGINFO(){ return GINFO; }
uint32 GetCreatedYear(){ return CreatedYear; }
uint32 GetCreatedMonth(){ return CreatedMonth; }
uint32 GetCreatedDay(){ return CreatedDay; }
uint32 GetEmblemStyle(){ return EmblemStyle; }
uint32 GetEmblemColor(){ return EmblemColor; }
uint32 GetBorderStyle(){ return BorderStyle; }
uint32 GetBorderColor(){ return BorderColor; }
uint32 GetBackgroundColor(){ return BackgroundColor; }
void SetLeader(uint64 guid);
bool AddMember(uint64 plGuid, uint32 plRank);
void ChangeRank(uint64 guid, uint32 newRank);
void DelMember(uint64 guid, bool isDisbanding=false);
uint32 GetLowestRank() const { return GetNrRanks()-1; }
void SetMOTD(std::string motd);
void SetGINFO(std::string ginfo);
void SetPNOTE(uint64 guid,std::string pnote);
void SetOFFNOTE(uint64 guid,std::string offnote);
void SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor);
uint32 GetMemberSize() const { return members.size(); }
bool LoadGuildFromDB(uint32 GuildId);
bool LoadRanksFromDB(uint32 GuildId);
bool LoadMembersFromDB(uint32 GuildId);
bool FillPlayerData(uint64 guid, MemberSlot* memslot);
void LoadPlayerStatsByGuid(uint64 guid);
void BroadcastToGuild(WorldSession *session, std::string msg, uint32 language = LANG_UNIVERSAL);
void BroadcastToOfficers(WorldSession *session, std::string msg, uint32 language = LANG_UNIVERSAL);
void BroadcastPacketToRank(WorldPacket *packet, uint32 rankId);
void BroadcastPacket(WorldPacket *packet);
void CreateRank(std::string name,uint32 rights);
void DelRank();
std::string GetRankName(uint32 rankId);
uint32 GetRankRights(uint32 rankId);
uint32 GetNrRanks() const { return m_ranks.size(); }
void SetRankName(uint32 rankId, std::string name);
void SetRankRights(uint32 rankId, uint32 rights);
bool HasRankRight(uint32 rankId, uint32 right)
{
return ((GetRankRights(rankId) & right) != GR_RIGHT_EMPTY) ? true : false;
}
int32 GetRank(uint32 LowGuid);
bool IsMember(uint32 LowGuid)
{
return (members.find(LowGuid) != members.end());
}
void Roster(WorldSession *session);
void Query(WorldSession *session);
void UpdateLogoutTime(uint64 guid);
// Guild eventlog
void LoadGuildEventLogFromDB();
void UnloadGuildEventlog();
void DisplayGuildEventlog(WorldSession *session);
void LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank);
void RenumGuildEventlog();
// ** Guild bank **
// Content & item deposit/withdraw
void DisplayGuildBankContent(WorldSession *session, uint8 TabId);
void DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2 = -1);
void DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots);
void DisplayGuildBankMoneyUpdate();
Item* GetItem(uint8 TabId, uint8 SlotId);
uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const;
Item* StoreItem( uint8 tab, GuildItemPosCountVec const& pos, Item *pItem );
void RemoveItem(uint8 tab, uint8 slot );
// Tabs
void DisplayGuildBankTabsInfo(WorldSession *session);
void CreateNewBankTab();
void SetGuildBankTabText(uint8 TabId, std::string text);
void SendGuildBankTabText(WorldSession *session, uint8 TabId);
void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon);
void CreateBankRightForTab(uint32 rankid, uint8 TabId);
const GuildBankTab *GetBankTab(uint8 index) { if(index >= m_TabListMap.size()) return NULL; return m_TabListMap[index]; }
const uint8 GetPurchasedTabs() const { return purchased_tabs; }
uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const;
bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
// Load/unload
void LoadGuildBankFromDB();
void UnloadGuildBank();
void IncOnlineMemberCount() { ++m_onlinemembers; }
// Money deposit/withdraw
void SendMoneyInfo(WorldSession *session, uint32 LowGuid);
bool MemberMoneyWithdraw(uint32 amount, uint32 LowGuid);
uint64 GetGuildBankMoney() { return guildbank_money; }
void SetBankMoney(int64 money);
// per days
bool MemberItemWithdraw(uint8 TabId, uint32 LowGuid);
uint32 GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId);
uint32 GetMemberMoneyWithdrawRem(uint32 LowGuid);
void SetBankMoneyPerDay(uint32 rankId, uint32 money);
void SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 SlotPerDay, bool db);
uint32 GetBankMoneyPerDay(uint32 rankId);
uint32 GetBankSlotPerDay(uint32 rankId, uint8 TabId);
// rights per day
void LoadBankRightsFromDB(uint32 GuildId);
// logs
void LoadGuildBankEventLogFromDB();
void UnloadGuildBankEventLog();
void DisplayGuildBankLogs(WorldSession *session, uint8 TabId);
void LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0);
void RenumBankLogs();
bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry );
protected:
void AddRank(std::string name,uint32 rights,uint32 money);
uint32 Id;
std::string name;
uint64 leaderGuid;
std::string MOTD;
std::string GINFO;
uint32 CreatedYear;
uint32 CreatedMonth;
uint32 CreatedDay;
uint32 EmblemStyle;
uint32 EmblemColor;
uint32 BorderStyle;
uint32 BorderColor;
uint32 BackgroundColor;
RankList m_ranks;
MemberList members;
typedef std::vector TabListMap;
TabListMap m_TabListMap;
/** These are actually ordered lists. The first element is the oldest entry.*/
typedef std::list GuildEventlog;
typedef std::list GuildBankEventLog;
GuildEventlog m_GuildEventlog;
GuildBankEventLog m_GuildBankEventLog_Money;
GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS];
bool m_bankloaded;
bool m_eventlogloaded;
uint32 m_onlinemembers;
uint64 guildbank_money;
uint8 purchased_tabs;
uint32 LogMaxGuid;
uint32 GuildEventlogMaxGuid;
private:
// internal common parts for CanStore/StoreItem functions
void AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int32 slot );
uint8 _CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem ) const;
uint8 _CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot ) const;
Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone );
};
#endif