/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "MapManager.h"
#include "GossipDef.h"
#include "SocialMgr.h"
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 4);
uint32 guildId;
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_QUERY");
recvPacket >> guildId;
guild = objmgr.GetGuildById(guildId);
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
guild->Query(this);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string gname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_CREATE");
recvPacket >> gname;
if(GetPlayer()->GetGuildId())
return;
Guild *guild = new Guild;
if(!guild->create(GetPlayer()->GetGUID(),gname))
{
delete guild;
return;
}
objmgr.AddGuild(guild);
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string Invitedname, plname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE");
Player * player = NULL;
recvPacket >> Invitedname;
if(normalizePlayerName(Invitedname))
player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
if(!player)
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_PLAYER_NOT_FOUND);
return;
}
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
// OK result but not send invite
if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_NOT_ALLIED);
return;
}
if(player->GetGuildId())
{
plname = player->GetName();
SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_IN_GUILD);
return;
}
if(player->GetGuildIdInvited())
{
plname = player->GetName();
SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_INVITED_TO_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
player->SetGuildIdInvited(GetPlayer()->GetGuildId());
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0);
WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size
data << GetPlayer()->GetName();
data << guild->GetName();
player->GetSession()->SendPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)");
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
//sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(slot->RankId == GR_GUILDMASTER)
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
guild->DelMember(plGuid);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_REMOVED;
data << (uint8)2; // strings count
data << plName;
data << GetPlayer()->GetName();
guild->BroadcastPacket(&data);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
Player *player = GetPlayer();
//sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");
guild = objmgr.GetGuildById(player->GetGuildIdInvited());
if(!guild || player->GetGuildId())
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader()))
return;
if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
return;
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_JOINED;
data << (uint8)1;
data << player->GetName();
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_DECLINE");
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
WorldPacket data(SMSG_GUILD_INFO, (5*4 + guild->GetName().size() + 1));
data << guild->GetName();
data << guild->GetCreatedDay();
data << guild->GetCreatedMonth();
data << guild->GetCreatedYear();
data << guild->GetMemberSize();
data << guild->GetMemberSize();
SendPacket(&data);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_ROSTER");
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
return;
guild->Roster(this);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
//sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
if(slot->RankId < 2 || (slot->RankId-1) < GetPlayer()->GetRank())
return;
uint32 newRankId = slot->RankId < guild->GetNrRanks() ? slot->RankId-1 : guild->GetNrRanks()-1;
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_PROMOTION;
data << (uint8)3;
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(newRankId);
guild->BroadcastPacket(&data);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
if((slot->RankId+1) >= guild->GetNrRanks() || slot->RankId <= GetPlayer()->GetRank())
return;
guild->ChangeRank(plGuid, (slot->RankId+1));
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), (slot->RankId+1));
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_DEMOTION;
data << (uint8)3;
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(slot->RankId+1);
guild->BroadcastPacket(&data);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
std::string plName;
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");
guild = objmgr.GetGuildById(_player->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
if(_player->GetGUID() == guild->GetLeader())
{
guild->Disband();
return;
}
plName = _player->GetName();
guild->DelMember(_player->GetGUID());
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_LEFT;
data << (uint8)1;
data << plName;
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
std::string name;
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
guild->Disband();
//sLog.outDebug("WORLD: Guild Sucefully Disbanded");
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string name;
Player *oldLeader = GetPlayer();
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");
recvPacket >> name;
if(!normalizePlayerName(name))
return;
guild = objmgr.GetGuildById(oldLeader->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if( oldLeader->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 newLeaderGUID;
MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
guild->SetLeader(newLeaderGUID);
guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2;
data << oldLeader->GetName();
data << name.c_str();
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
Guild *guild;
std::string MOTD;
//sLog.outDebug("WORLD: Received CMSG_GUILD_MOTD");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_SETMOTD))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
if(!recvPacket.empty())
recvPacket >> MOTD;
else
MOTD = "";
guild->SetMOTD(MOTD);
WorldPacket data(SMSG_GUILD_EVENT, (2+MOTD.size()+1));
data << (uint8)GE_MOTD;
data << (uint8)1;
data << MOTD;
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string name,PNOTE;
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
recvPacket >> name;
if(!normalizePlayerName(name))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(name, plGuid);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
recvPacket >> PNOTE;
guild->SetPNOTE(plGuid, PNOTE);
guild->Roster(this);
}
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName, OFFNOTE;
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
recvPacket >> OFFNOTE;
guild->SetOFFNOTE(plGuid, OFFNOTE);
guild->Roster(this);
}
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 4+4+1+4*13);
//recvPacket.hexlike();
Guild *guild;
std::string rankname;
uint32 rankId;
uint32 rights, MoneyPerDay;
uint32 BankRights;
uint32 BankSlotPerDay;
//sLog.outDebug("WORLD: Received CMSG_GUILD_RANK");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
else if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
recvPacket >> rankId;
recvPacket >> rights;
recvPacket >> rankname;
recvPacket >> MoneyPerDay;
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
recvPacket >> BankRights;
recvPacket >> BankSlotPerDay;
guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true);
}
sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
guild->SetRankName(rankId, rankname);
if(rankId==GR_GUILDMASTER) // prevent loss leader rights
rights |= GR_RIGHT_ALL;
guild->SetRankRights(rankId, rights);
guild->Query(this);
guild->Roster(this);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
Guild *guild;
std::string rankname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_ADD_RANK");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
if(guild->GetNrRanks() >= GUILD_MAX_RANKS) // client not let create more 10 than ranks
return;
recvPacket >> rankname;
guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
guild->Query(this);
guild->Roster(this);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
std::string rankname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEL_RANK");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
else if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
guild->DelRank();
guild->Query(this);
guild->Roster(this);
}
void WorldSession::SendGuildCommandResult(uint32 typecmd,std::string str,uint32 cmdresult)
{
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, (8+str.size()+1));
data << typecmd;
data << str;
data << cmdresult;
SendPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
}
void WorldSession::HandleGuildChangeInfoOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT");
std::string GINFO;
recvPacket >> GINFO;
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO))
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PERMISSIONS);
return;
}
guild->SetGINFO(GINFO);
}
void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 8+4+4+4+4+4);
//sLog.outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM");
uint64 vendorGuid;
uint32 EmblemStyle;
uint32 EmblemColor;
uint32 BorderStyle;
uint32 BorderColor;
uint32 BackgroundColor;
recvPacket >> vendorGuid;
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!pCreature)
{
//"That's not an emblem vendor!"
SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
sLog.outDebug("WORLD: HandleGuildSaveEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
recvPacket >> EmblemStyle;
recvPacket >> EmblemColor;
recvPacket >> BorderStyle;
recvPacket >> BorderColor;
recvPacket >> BackgroundColor;
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
//"You are not part of a guild!";
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD);
return;
}
if (guild->GetLeader() != GetPlayer()->GetGUID())
{
//"Only guild leaders can create emblems."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER);
return;
}
if(GetPlayer()->GetMoney() < 10*GOLD)
{
//"You can't afford to do that."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
return;
}
GetPlayer()->ModifyMoney(-10*GOLD);
guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor);
//"Guild Emblem saved."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS);
guild->Query(this);
}
void WorldSession::HandleGuildEventLogOpcode(WorldPacket& /* recvPacket */)
{
// empty
sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
//recvPacket.hexlike();
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
pGuild->DisplayGuildEventlog(this);
}
/****** GUILD BANK *******/
void WorldSession::HandleGuildBankGetMoneyAmount( WorldPacket & /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
//recv_data.hexlike();
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
}
void WorldSession::HandleGuildBankGetRights( WorldPacket& /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint32 rankId = GetPlayer()->GetRank();
WorldPacket data(MSG_GUILD_PERMISSIONS, 4*15+1);
data << uint32(rankId); // guild rank id
data << uint32(pGuild->GetRankRights(rankId)); // rank rights
// money per day left
data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
data << uint8(pGuild->GetPurchasedTabs()); // tabs count
for(int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << uint32(pGuild->GetBankRights(rankId, uint8(i)));
data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i)));
}
SendPacket(&data);
sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)");
}
/* Called when clicking on Guild bank gameobject */
void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
CHECK_PACKET_SIZE(recv_data,8+1);
uint64 GoGuid;
uint8 unk;
recv_data >> GoGuid >> unk;
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
if (uint32 GuildId = GetPlayer()->GetGuildId())
{
if(Guild *pGuild = objmgr.GetGuildById(GuildId))
{
pGuild->DisplayGuildBankTabsInfo(this);
return;
}
}
SendGuildCommandResult(GUILD_BANK_S, "", GUILD_PLAYER_NOT_IN_GUILD);
}
/* Called when opening guild bank tab only (first one) */
void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
CHECK_PACKET_SIZE(recv_data,8+1+1);
uint64 GoGuid;
uint8 TabId,unk1;
recv_data >> GoGuid >> TabId >> unk1;
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
// Let's update the amount of gold the player can withdraw before displaying the content
// This is usefull if money withdraw right has changed
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
pGuild->DisplayGuildBankContent(this, TabId);
}
void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 GoGuid;
uint32 money;
recv_data >> GoGuid >> money;
if (!money)
return;
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
if (GetPlayer()->GetMoney() < money)
return;
CharacterDatabase.BeginTransaction();
pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money);
GetPlayer()->ModifyMoney(-int(money));
GetPlayer()->SaveGoldToDB();
CharacterDatabase.CommitTransaction();
// logging money
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand("GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId);
}
// log
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
pGuild->DisplayGuildBankMoneyUpdate();
}
void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 GoGuid;
uint32 money;
recv_data >> GoGuid >> money;
if (!money)
return;
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
if (pGuild->GetGuildBankMoney()HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
return;
CharacterDatabase.BeginTransaction();
if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
{
CharacterDatabase.RollbackTransaction();
return;
}
GetPlayer()->ModifyMoney(money);
GetPlayer()->SaveGoldToDB();
CharacterDatabase.CommitTransaction();
// Log
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
pGuild->DisplayGuildBankMoneyUpdate();
}
void WorldSession::HandleGuildBankDepositItem( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
//recv_data.hexlike();
uint64 GoGuid;
uint8 BankToBank;
uint8 BankTab, BankTabSlot, AutoStore, AutoStoreCount, PlayerSlot, PlayerBag, SplitedAmount = 0;
uint8 BankTabDst, BankTabSlotDst, unk2, ToChar = 1;
uint32 ItemEntry, unk1;
bool BankToChar = false;
CHECK_PACKET_SIZE(recv_data,8+1);
recv_data >> GoGuid >> BankToBank;
if (BankToBank)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+4+1+1+4+1+1);
recv_data >> BankTabDst;
recv_data >> BankTabSlotDst;
recv_data >> unk1; // always 0
recv_data >> BankTab;
recv_data >> BankTabSlot;
recv_data >> ItemEntry;
recv_data >> unk2; // always 0
recv_data >> SplitedAmount;
if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS)
return;
if (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot)
return;
}
else
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+4+1);
recv_data >> BankTab;
recv_data >> BankTabSlot;
recv_data >> ItemEntry;
recv_data >> AutoStore;
if (AutoStore)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1);
recv_data >> AutoStoreCount;
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1);
recv_data >> PlayerBag;
recv_data >> PlayerSlot;
if (!AutoStore)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1);
recv_data >> ToChar;
recv_data >> SplitedAmount;
}
if (BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF)
return;
}
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
Player *pl = GetPlayer();
// Bank <-> Bank
if (BankToBank)
{
// empty operation
if(BankTab==BankTabDst && BankTabSlot==BankTabSlotDst)
return;
Item *pItemSrc = pGuild->GetItem(BankTab, BankTabSlot);
if (!pItemSrc) // may prevent crash
return;
if(SplitedAmount > pItemSrc->GetCount())
return; // cheating?
else if(SplitedAmount == pItemSrc->GetCount())
SplitedAmount = 0; // no split
Item *pItemDst = pGuild->GetItem(BankTabDst, BankTabSlotDst);
if(BankTab!=BankTabDst)
{
// check dest pos rights (if different tabs)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
// check source pos rights (if different tabs)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
}
if (SplitedAmount)
{ // Bank -> Bank item split (in empty or non empty slot
GuildItemPosCountVec dest;
uint8 msg = pGuild->CanStoreItem(BankTabDst,BankTabSlotDst,dest,SplitedAmount,pItemSrc,false);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemSrc, NULL );
return;
}
Item *pNewItem = pItemSrc->CloneItem( SplitedAmount );
if( !pNewItem )
{
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL );
return;
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
pl->ItemRemovedQuestCheck( pItemSrc->GetEntry(), SplitedAmount );
pItemSrc->SetCount( pItemSrc->GetCount() - SplitedAmount );
pItemSrc->FSetState(ITEM_CHANGED);
pItemSrc->SaveToDB(); // not in inventory and can be save standalone
pGuild->StoreItem(BankTabDst,dest,pNewItem);
CharacterDatabase.CommitTransaction();
}
else // non split
{
GuildItemPosCountVec gDest;
uint8 msg = pGuild->CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,false);
if( msg == EQUIP_ERR_OK ) // merge to
{
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
pGuild->RemoveItem(BankTab, BankTabSlot);
pGuild->StoreItem(BankTabDst, gDest, pItemSrc);
CharacterDatabase.CommitTransaction();
}
else // swap
{
gDest.clear();
uint8 msg = pGuild->CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemSrc, NULL );
return;
}
GuildItemPosCountVec gSrc;
msg = pGuild->CanStoreItem(BankTab,BankTabSlot,gSrc,pItemDst->GetCount(),pItemDst,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemDst, NULL );
return;
}
if(BankTab!=BankTabDst)
{
// check source pos rights (item swapped to src)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
// check dest pos rights (item swapped to src)
uint32 remRightDst = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
if(remRightDst <= 0)
return;
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
pGuild->RemoveItem(BankTab, BankTabSlot);
pGuild->RemoveItem(BankTabDst, BankTabSlotDst);
pGuild->StoreItem(BankTab, gSrc, pItemDst);
pGuild->StoreItem(BankTabDst, gDest, pItemSrc);
CharacterDatabase.CommitTransaction();
}
}
pGuild->DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab==BankTabDst ? BankTabSlotDst : -1);
if(BankTab!=BankTabDst)
pGuild->DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
return;
}
// Player <-> Bank
// char->bank autostore click return BankTabSlot = 255 = NULL_SLOT
// do similar for bank->char
if(AutoStore && ToChar)
{
PlayerBag = NULL_BAG;
PlayerSlot = NULL_SLOT;
}
// allow work with inventory only
if(!Player::IsInventoryPos(PlayerBag,PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT) )
{
_player->SendEquipError( EQUIP_ERR_NONE, NULL, NULL );
return;
}
Item *pItemBank = pGuild->GetItem(BankTab, BankTabSlot);
Item *pItemChar = GetPlayer()->GetItemByPos(PlayerBag, PlayerSlot);
if (!pItemChar && !pItemBank) // Nothing to do
return;
if (!pItemChar && !ToChar) // Problem to get item from player
return;
if (!pItemBank && ToChar) // Problem to get bank item
return;
// BankToChar swap or char to bank remaining
if (ToChar) // Bank -> Char cases
{
if(SplitedAmount > pItemBank->GetCount())
return; // cheating?
else if(SplitedAmount == pItemBank->GetCount())
SplitedAmount = 0; // no split
if (SplitedAmount)
{ // Bank -> Char split to slot (patly move)
Item *pNewItem = pItemBank->CloneItem( SplitedAmount );
if( !pNewItem )
{
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL );
return;
}
ItemPosCountVec dest;
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pNewItem, NULL );
delete pNewItem;
return;
}
// check source pos rights (item moved to inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
{
delete pNewItem;
return;
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
pItemBank->FSetState(ITEM_CHANGED);
pItemBank->SaveToDB(); // not in inventory and can be save standalone
pl->MoveItemToInventory(dest,pNewItem,true);
pl->SaveInventoryAndGoldToDB();
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
else // Bank -> Char swap with slot (move)
{
ItemPosCountVec dest;
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
if( msg == EQUIP_ERR_OK ) // merge case
{
// check source pos rights (item moved to inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
pGuild->RemoveItem(BankTab, BankTabSlot);
pl->MoveItemToInventory(dest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
else // Bank <-> Char swap items
{
// check source pos rights (item swapped to bank)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
if(pItemChar)
{
if(!pItemChar->CanBeTraded())
{
_player->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
return;
}
}
ItemPosCountVec iDest;
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemBank, NULL );
return;
}
GuildItemPosCountVec gDest;
if(pItemChar)
{
msg = pGuild->CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemChar, NULL );
return;
}
}
// check source pos rights (item moved to inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
if(pItemChar)
{
// logging item move to bank
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand("GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
GuildId);
}
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
if(pItemChar)
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
pGuild->RemoveItem(BankTab, BankTabSlot);
if(pItemChar)
{
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
}
if(pItemChar)
pGuild->StoreItem(BankTab, gDest, pItemChar);
pl->MoveItemToInventory(iDest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
}
pGuild->DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
return;
} // End "To char" part
// Char -> Bank cases
if(!pItemChar->CanBeTraded())
{
_player->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
return;
}
// check source pos rights (item moved to bank)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
if(SplitedAmount > pItemChar->GetCount())
return; // cheating?
else if(SplitedAmount == pItemChar->GetCount())
SplitedAmount = 0; // no split
if (SplitedAmount)
{ // Char -> Bank split to empty or non-empty slot (partly move)
GuildItemPosCountVec dest;
uint8 msg = pGuild->CanStoreItem(BankTab,BankTabSlot,dest,SplitedAmount,pItemChar,false);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemChar, NULL );
return;
}
Item *pNewItem = pItemChar->CloneItem( SplitedAmount );
if( !pNewItem )
{
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL );
return;
}
// logging item move to bank (before items merge
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand("GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),SplitedAmount,GuildId);
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount );
pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
pItemChar->SetState(ITEM_CHANGED);
pl->SaveInventoryAndGoldToDB();
pGuild->StoreItem(BankTab, dest, pNewItem);
CharacterDatabase.CommitTransaction();
pGuild->DisplayGuildBankContentUpdate(BankTab,dest);
}
else // Char -> Bank swap with empty or non-empty (move)
{
GuildItemPosCountVec dest;
uint8 msg = pGuild->CanStoreItem(BankTab,BankTabSlot,dest,pItemChar->GetCount(),pItemChar,false);
if( msg == EQUIP_ERR_OK ) // merge
{
// logging item move to bank
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand("GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
GuildId);
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
pGuild->StoreItem(BankTab,dest,pItemChar);
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
pGuild->DisplayGuildBankContentUpdate(BankTab,dest);
}
else // Char <-> Bank swap items (posible NULL bank item)
{
ItemPosCountVec iDest;
if(pItemBank)
{
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemBank, NULL );
return;
}
}
GuildItemPosCountVec gDest;
msg = pGuild->CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemChar, NULL );
return;
}
if(pItemBank)
{
// check bank pos rights (item swapped with inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
}
// logging item move to bank
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand("GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
GuildId);
}
CharacterDatabase.BeginTransaction();
if(pItemBank)
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
if(pItemBank)
pGuild->RemoveItem(BankTab, BankTabSlot);
pGuild->StoreItem(BankTab,gDest,pItemChar);
if(pItemBank)
pl->MoveItemToInventory(iDest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
if(pItemBank)
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
pGuild->DisplayGuildBankContentUpdate(BankTab,gDest);
}
}
}
void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
CHECK_PACKET_SIZE(recv_data, 8+1);
//recv_data.hexlike();
uint64 GoGuid;
uint8 TabId;
recv_data >> GoGuid;
recv_data >> TabId;
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId==0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint32 TabCost = objmgr.GetGuildBankTabPrice(TabId) * GOLD;
if (!TabCost)
return;
if (pGuild->GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
return;
if (TabId != pGuild->GetPurchasedTabs()) // purchased_tabs = 0 when buying Tab 0, that is why this check can be made
{
sLog.outError("Error: trying to buy a tab non contigous to owned ones");
return;
}
if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
return;
// Go on with creating tab
pGuild->CreateNewBankTab();
GetPlayer()->ModifyMoney(-int(TabCost));
pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED);
pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true);
pGuild->Roster(this);
pGuild->DisplayGuildBankTabsInfo(this);
}
void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
//recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
uint64 GoGuid;
uint8 TabId;
std::string Name;
std::string IconIndex;
recv_data >> GoGuid;
recv_data >> TabId;
recv_data >> Name;
recv_data >> IconIndex;
if(Name.empty())
return;
if(IconIndex.empty())
return;
if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId==0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, TabId);
}
void WorldSession::HandleGuildBankLog( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
CHECK_PACKET_SIZE(recv_data, 1);
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint8 TabId;
recv_data >> TabId;
pGuild->DisplayGuildBankLogs(this, TabId);
}
void WorldSession::HandleGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1);
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint8 TabId;
recv_data >> TabId;
pGuild->SendGuildBankTabText(this, TabId);
}
void WorldSession::HandleGuildBankSetTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1+1);
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint8 TabId;
std::string Text;
recv_data >> TabId;
recv_data >> Text;
pGuild->SetGuildBankTabText(TabId, Text);
}
void WorldSession::SendSaveGuildEmblem( uint32 msg )
{
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
data << uint32(msg); // not part of guild
SendPacket( &data );
}