[39] | 1 | #ifndef _IRC_CLIENT_H |
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| 2 | #define _IRC_CLIENT_H |
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| 3 | |
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| 4 | #include "Policies/Singleton.h" |
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| 5 | #include "Player.h" |
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| 6 | #include "IRCLog.h" |
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| 7 | #include "IRCCmd.h" |
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| 8 | |
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| 9 | using namespace std; |
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| 10 | // The maximum ammount of channels used |
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| 11 | // in the channel array you can have as much channels as you |
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| 12 | // want, but it is important to always have at least equal or more |
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| 13 | // channels then you specify in your mangosd.conf |
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| 14 | #define MAX_CONF_CHANNELS 10 |
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| 15 | #define MAX_CHAT_LINES 10 |
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| 16 | // time we need to wait before we try another connecton attempt |
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| 17 | // Default is 30 seconds |
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| 18 | #define MAX_SCRIPT_INST 10 |
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| 19 | // CLINES is used for the default chatlines |
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| 20 | // By using the GetChatLine function its easier and faster |
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| 21 | // to receieve the line you need. |
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| 22 | enum CLINES |
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| 23 | { |
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| 24 | IRC_WOW = 0, |
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| 25 | WOW_IRC = 1, |
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| 26 | JOIN_WOW = 2, |
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| 27 | JOIN_IRC = 3, |
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| 28 | LEAVE_WOW = 4, |
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| 29 | LEAVE_IRC = 5, |
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| 30 | CHANGE_NICK = 6 |
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| 31 | }; // Chatlines |
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| 32 | // CACTION is used by the Handle_WoW_Channel function |
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| 33 | // this function is called in channel.h when a player |
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| 34 | // joins or leave a channel inside the client. |
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| 35 | enum CACTION |
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| 36 | { |
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| 37 | CHANNEL_JOIN, |
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| 38 | CHANNEL_LEAVE, |
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| 39 | }; |
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| 40 | |
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| 41 | enum script_Names |
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| 42 | { |
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| 43 | MCS_Players_Online = 0, |
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| 44 | }; |
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| 45 | |
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| 46 | // IRCClient main class |
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| 47 | class IRCClient : public ZThread::Runnable |
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| 48 | { |
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| 49 | public: |
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| 50 | // IRCClient Constructor |
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| 51 | IRCClient(); |
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| 52 | // IRCClient Destructor |
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| 53 | ~IRCClient(); |
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| 54 | // ZThread Entry |
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| 55 | void run(); |
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| 56 | public: |
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| 57 | // AH Function |
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| 58 | void AHFunc(uint64 itmid, std::string itmnme, std::string plname, uint32 faction); |
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| 59 | // IRCClient active |
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| 60 | bool Active; |
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| 61 | // Connected to IRC |
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| 62 | bool Connected; |
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| 63 | // Socket indentifier |
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| 64 | int SOCKET; |
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| 65 | fd_set sfdset; |
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| 66 | // Send data to IRC, in addition the endline is added \n |
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| 67 | bool SendIRC(std::string data); |
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| 68 | // This function is called in ChatHandler.cpp and processes the chat from game to IRC |
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| 69 | void Send_WoW_IRC(Player *plr, std::string Channel, std::string Msg); |
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| 70 | // Sends a message to all players on the specified channel |
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| 71 | void Send_WoW_Channel(const char *channel, std::string chat); |
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| 72 | // Send a system message to all players |
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| 73 | void Send_WoW_System(std::string Message); |
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| 74 | // Send a message to the specified IRC channel |
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| 75 | void Send_IRC_Channel(std::string sChannel, std::string sMsg, bool NoPrefix = false, std::string nType = "PRIVMSG"); |
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| 76 | // Sends a message to all IRC Channels |
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| 77 | void Send_IRC_Channels(std::string sMsg); |
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| 78 | std::string MakeMsg(std::string msg, std::string var, std::string val) |
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| 79 | { |
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| 80 | std::size_t start = msg.find(var); |
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| 81 | if (start != std::string::npos) |
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| 82 | msg.replace(start, var.length(), val); |
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| 83 | return msg; |
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| 84 | } |
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| 85 | void Send_WoW_Player(string sPlayer, string sMsg); |
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| 86 | void Send_WoW_Player(Player *plr, string sMsg); |
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| 87 | |
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| 88 | // This function is called in Channel.cpp and processes Join/leave messages |
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| 89 | void Handle_WoW_Channel(std::string Channel, Player *plr, int nAction); |
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| 90 | void ResetIRC(); |
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| 91 | public: |
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| 92 | void AutoJoinChannel(Player *plr); |
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| 93 | |
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| 94 | public: |
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| 95 | bool Script_Lock[5]; |
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| 96 | bool _AmiOp; |
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| 97 | |
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| 98 | public: |
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| 99 | string _Mver; |
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| 100 | // IRC Server host |
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| 101 | string _Host; |
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| 102 | // IRC Server Port |
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| 103 | int _Port; |
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| 104 | // IRC Username |
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| 105 | string _User; |
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| 106 | // IRC Password |
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| 107 | string _Pass; |
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| 108 | // IRC Nickname |
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| 109 | string _Nick; |
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| 110 | // Authentication type |
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| 111 | int _Auth; |
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| 112 | string _Auth_Nick; |
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| 113 | // IRC Connect code |
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| 114 | string _ICC; |
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| 115 | // IRC Default channel |
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| 116 | string _defchan; |
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| 117 | // IRC Leave Default channel |
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| 118 | int _ldefc; |
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| 119 | // Wait Connect Time |
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| 120 | int _wct; |
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| 121 | // BotMask Options |
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| 122 | int Botmask; |
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| 123 | // Status Channel |
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| 124 | int Status; |
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| 125 | // Announce Channel |
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| 126 | int anchn; |
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| 127 | int autoanc; |
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| 128 | // IRC Channel count |
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| 129 | int _chan_count; |
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| 130 | // IRC Channel list |
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| 131 | // Array to store our IRC channels |
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| 132 | // each element will corrospond |
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| 133 | // with _wow_chan array below. |
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| 134 | std::string _irc_chan[MAX_CONF_CHANNELS]; |
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| 135 | // Game Channel list |
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| 136 | std::string _wow_chan[MAX_CONF_CHANNELS]; |
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| 137 | // AutoJoin Options |
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| 138 | int ajoin; |
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| 139 | string ajchan; |
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| 140 | // Online Command Max Results |
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| 141 | int onlrslt; |
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| 142 | // Channel OnJoin/Restart/Kick Messages |
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| 143 | string JoinMsg; |
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| 144 | string RstMsg; |
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| 145 | string kikmsg; |
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| 146 | // Misc Options |
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| 147 | string ojGM1; |
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| 148 | string ojGM2; |
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| 149 | string ojGM3; |
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| 150 | string ojGM4; |
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| 151 | string ojGM5; |
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| 152 | string logfile; |
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| 153 | int games; |
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| 154 | int gmlog; |
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| 155 | // IRC Commands Security Level |
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| 156 | int CACCT; |
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| 157 | int CBAN; |
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| 158 | int CCHAN; |
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| 159 | int CCHAR; |
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| 160 | int CFUN; |
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| 161 | int CHELP; |
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| 162 | int CINCHAN; |
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| 163 | int CINFO; |
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| 164 | int CITEM; |
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| 165 | int CJAIL; |
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| 166 | int CKICK; |
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| 167 | int _KILL; |
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| 168 | int CLEVEL; |
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| 169 | int CLOOKUP; |
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| 170 | int CMONEY; |
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| 171 | int CMUTE; |
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| 172 | int CONLINE; |
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| 173 | int CPM; |
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| 174 | int CRESTART; |
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| 175 | int CREVIVE; |
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| 176 | int CSAVEALL; |
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| 177 | int CSHUTDOWN; |
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| 178 | int CSPELL; |
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| 179 | int CSYSMSG; |
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| 180 | int CTELE; |
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| 181 | int CTOP; |
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| 182 | int CWHO; |
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| 183 | // BotMask |
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| 184 | int BOTMASK; |
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| 185 | // Max connect attempt |
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| 186 | int _MCA; |
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| 187 | // Auto rejoin when kicked from irc |
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| 188 | int _autojoinkick; |
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| 189 | // IRC Command prefix |
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| 190 | string _cmd_prefx; |
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| 191 | int _op_gm; |
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| 192 | int _op_gm_lev; |
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| 193 | // Array that contains our chatlines from the conf file |
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| 194 | // To increase this value change the MAX_CHAT_LINE define above |
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| 195 | // Make sure the number of elements must match your items |
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| 196 | // (remeber this starts at 0 so 0..9 is 10 items) |
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| 197 | // and that you load the line in the LoadConfig function. |
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| 198 | string ILINES[MAX_CHAT_LINES]; |
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| 199 | string GetChatLine(int nItem); |
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| 200 | |
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| 201 | int _Max_Script_Inst; |
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| 202 | // MAX_SCRIPT_INST |
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| 203 | |
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| 204 | IRCLog iLog; |
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| 205 | |
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| 206 | public: |
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| 207 | // Load MangChat configuration file |
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| 208 | bool LoadConfig(char const* cfgfile); |
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| 209 | void SetCfg(char const* cfgfile); |
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| 210 | char const* CfgFile; |
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| 211 | |
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| 212 | private: |
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| 213 | // Returns default chatline based on enum CLINES |
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| 214 | // Initialize socket library |
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| 215 | bool InitSock(); |
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| 216 | // Connect to IRC Server |
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| 217 | bool Connect(const char *cHost, int nPort); |
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| 218 | // Login to IRC Server |
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| 219 | bool Login(std::string sNick, std::string sUser, std::string sPass); |
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| 220 | // Send raw data to IRC |
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| 221 | bool SendData(const char *data); |
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| 222 | // Disconnect from IRC and cleanup socket |
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| 223 | void Disconnect(); |
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| 224 | // Processes the data receieved from IRC |
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| 225 | void Handle_IRC(std::string sData); |
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| 226 | // Receieves data from the socket. |
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| 227 | void SockRecv(); |
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| 228 | }; |
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| 229 | #endif |
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| 230 | #define sIRC MaNGOS::Singleton<IRCClient>::Instance() |
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