/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "IdleMovementGenerator.h" #include "Creature.h" IdleMovementGenerator si_idleMovement; void IdleMovementGenerator::Reset(Unit& /*owner*/) { } void DistractMovementGenerator::Initialize(Unit& owner) { owner.addUnitState(UNIT_STAT_DISTRACTED); } void DistractMovementGenerator::Finalize(Unit& owner) { owner.clearUnitState(UNIT_STAT_DISTRACTED); } bool DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff) { if(time_diff > m_timer) return false; m_timer -= time_diff; return true; }