[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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[2] | 3 | * |
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[102] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[44] | 5 | * |
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| 6 | * |
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[2] | 7 | * This program is free software; you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation; either version 2 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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[44] | 19 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 20 | */ |
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| 21 | |
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| 22 | #include "InstanceSaveMgr.h" |
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| 23 | #include "Common.h" |
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| 24 | #include "Database/SQLStorage.h" |
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| 25 | |
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| 26 | #include "Player.h" |
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| 27 | #include "GridNotifiers.h" |
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| 28 | #include "WorldSession.h" |
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| 29 | #include "Log.h" |
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| 30 | #include "GridStates.h" |
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| 31 | #include "CellImpl.h" |
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| 32 | #include "Map.h" |
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| 33 | #include "MapManager.h" |
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| 34 | #include "MapInstanced.h" |
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| 35 | #include "InstanceSaveMgr.h" |
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| 36 | #include "Timer.h" |
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| 37 | #include "GridNotifiersImpl.h" |
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| 38 | #include "Config/ConfigEnv.h" |
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| 39 | #include "Transports.h" |
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| 40 | #include "ObjectAccessor.h" |
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| 41 | #include "ObjectMgr.h" |
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| 42 | #include "World.h" |
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| 43 | #include "Group.h" |
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| 44 | #include "InstanceData.h" |
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| 45 | #include "ProgressBar.h" |
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| 46 | |
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| 47 | INSTANTIATE_SINGLETON_1( InstanceSaveManager ); |
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| 48 | |
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| 49 | InstanceSaveManager::InstanceSaveManager() : lock_instLists(false) |
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| 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | InstanceSaveManager::~InstanceSaveManager() |
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| 54 | { |
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| 55 | // it is undefined whether this or objectmgr will be unloaded first |
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| 56 | // so we must be prepared for both cases |
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| 57 | lock_instLists = true; |
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| 58 | for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) |
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| 59 | { |
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| 60 | InstanceSave *save = itr->second; |
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| 61 | for(InstanceSave::PlayerListType::iterator itr = save->m_playerList.begin(), next = itr; itr != save->m_playerList.end(); itr = next) |
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| 62 | { |
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| 63 | ++next; |
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| 64 | (*itr)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); |
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| 65 | } |
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| 66 | save->m_playerList.clear(); |
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| 67 | for(InstanceSave::GroupListType::iterator itr = save->m_groupList.begin(), next = itr; itr != save->m_groupList.end(); itr = next) |
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| 68 | { |
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| 69 | ++next; |
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| 70 | (*itr)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); |
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| 71 | } |
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| 72 | save->m_groupList.clear(); |
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| 73 | delete save; |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | /* |
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| 78 | - adding instance into manager |
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| 79 | - called from InstanceMap::Add, _LoadBoundInstances, LoadGroups |
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| 80 | */ |
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| 81 | InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, uint8 difficulty, time_t resetTime, bool canReset, bool load) |
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| 82 | { |
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| 83 | InstanceSave *save = GetInstanceSave(instanceId); |
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| 84 | if(save) return save; |
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| 85 | |
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| 86 | const MapEntry* entry = sMapStore.LookupEntry(mapId); |
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| 87 | if(!entry || instanceId == 0) |
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| 88 | { |
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| 89 | sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d!", mapId, instanceId); |
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| 90 | return NULL; |
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| 91 | } |
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| 92 | |
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| 93 | if(!resetTime) |
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| 94 | { |
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| 95 | // initialize reset time |
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| 96 | // for normal instances if no creatures are killed the instance will reset in two hours |
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| 97 | if(entry->map_type == MAP_RAID || difficulty == DIFFICULTY_HEROIC) |
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| 98 | resetTime = GetResetTimeFor(mapId); |
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| 99 | else |
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| 100 | { |
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| 101 | resetTime = time(NULL) + 2 * HOUR; |
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| 102 | // normally this will be removed soon after in InstanceMap::Add, prevent error |
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| 103 | ScheduleReset(true, resetTime, InstResetEvent(0, mapId, instanceId)); |
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| 104 | } |
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| 105 | } |
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| 106 | |
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| 107 | sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId); |
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| 108 | |
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| 109 | save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset); |
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| 110 | if(!load) save->SaveToDB(); |
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| 111 | |
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| 112 | m_instanceSaveById[instanceId] = save; |
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| 113 | return save; |
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| 114 | } |
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| 115 | |
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| 116 | InstanceSave *InstanceSaveManager::GetInstanceSave(uint32 InstanceId) |
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| 117 | { |
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| 118 | InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId); |
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| 119 | return itr != m_instanceSaveById.end() ? itr->second : NULL; |
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| 120 | } |
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| 121 | |
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| 122 | void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid) |
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| 123 | { |
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| 124 | CharacterDatabase.BeginTransaction(); |
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| 125 | CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'", instanceid); |
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| 126 | CharacterDatabase.PExecute("DELETE FROM character_instance WHERE instance = '%u'", instanceid); |
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| 127 | CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", instanceid); |
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| 128 | CharacterDatabase.CommitTransaction(); |
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| 129 | // respawn times should be deleted only when the map gets unloaded |
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| 130 | } |
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| 131 | |
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| 132 | void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) |
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| 133 | { |
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| 134 | InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId ); |
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| 135 | if(itr != m_instanceSaveById.end()) |
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| 136 | { |
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| 137 | // save the resettime for normal instances only when they get unloaded |
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| 138 | if(time_t resettime = itr->second->GetResetTimeForDB()) |
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| 139 | CharacterDatabase.PExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId); |
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| 140 | delete itr->second; |
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| 141 | m_instanceSaveById.erase(itr); |
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| 142 | } |
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| 143 | } |
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| 144 | |
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| 145 | InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, |
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| 146 | time_t resetTime, bool canReset) |
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| 147 | : m_mapid(MapId), m_instanceid(InstanceId), m_resetTime(resetTime), |
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| 148 | m_difficulty(difficulty), m_canReset(canReset) |
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| 149 | { |
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| 150 | } |
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| 151 | |
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| 152 | InstanceSave::~InstanceSave() |
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| 153 | { |
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| 154 | // the players and groups must be unbound before deleting the save |
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| 155 | assert(m_playerList.empty() && m_groupList.empty()); |
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| 156 | } |
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| 157 | |
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| 158 | /* |
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| 159 | Called from AddInstanceSave |
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| 160 | */ |
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| 161 | void InstanceSave::SaveToDB() |
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| 162 | { |
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| 163 | // save instance data too |
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| 164 | std::string data; |
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| 165 | |
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| 166 | Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId()); |
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| 167 | if(map) |
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| 168 | { |
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| 169 | assert(map->IsDungeon()); |
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| 170 | InstanceData *iData = ((InstanceMap *)map)->GetInstanceData(); |
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| 171 | if(iData && iData->Save()) |
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| 172 | { |
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| 173 | data = iData->Save(); |
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| 174 | CharacterDatabase.escape_string(data); |
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| 175 | } |
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| 176 | } |
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| 177 | |
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| 178 | CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"I64FMTD"', '%u', '%s')", m_instanceid, GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), data.c_str()); |
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| 179 | } |
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| 180 | |
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| 181 | time_t InstanceSave::GetResetTimeForDB() |
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| 182 | { |
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| 183 | // only save the reset time for normal instances |
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| 184 | const MapEntry *entry = sMapStore.LookupEntry(GetMapId()); |
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| 185 | if(!entry || entry->map_type == MAP_RAID || GetDifficulty() == DIFFICULTY_HEROIC) |
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| 186 | return 0; |
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| 187 | else |
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| 188 | return GetResetTime(); |
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| 189 | } |
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| 190 | |
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| 191 | // to cache or not to cache, that is the question |
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| 192 | InstanceTemplate const* InstanceSave::GetTemplate() |
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| 193 | { |
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| 194 | return objmgr.GetInstanceTemplate(m_mapid); |
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| 195 | } |
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| 196 | |
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| 197 | MapEntry const* InstanceSave::GetMapEntry() |
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| 198 | { |
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| 199 | return sMapStore.LookupEntry(m_mapid); |
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| 200 | } |
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| 201 | |
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| 202 | void InstanceSave::DeleteFromDB() |
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| 203 | { |
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| 204 | InstanceSaveManager::DeleteInstanceFromDB(GetInstanceId()); |
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| 205 | } |
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| 206 | |
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| 207 | /* true if the instance save is still valid */ |
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| 208 | bool InstanceSave::UnloadIfEmpty() |
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| 209 | { |
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| 210 | if(m_playerList.empty() && m_groupList.empty()) |
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| 211 | { |
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| 212 | if(!sInstanceSaveManager.lock_instLists) |
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| 213 | sInstanceSaveManager.RemoveInstanceSave(GetInstanceId()); |
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| 214 | return false; |
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| 215 | } |
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| 216 | else |
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| 217 | return true; |
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| 218 | } |
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| 219 | |
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| 220 | void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...) |
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| 221 | { |
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| 222 | Tokens fieldTokens = StrSplit(fields, ", "); |
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| 223 | assert(fieldTokens.size() != 0); |
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| 224 | |
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| 225 | va_list ap; |
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| 226 | char szQueryTail [MAX_QUERY_LEN]; |
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| 227 | va_start(ap, queryTail); |
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| 228 | int res = vsnprintf( szQueryTail, MAX_QUERY_LEN, queryTail, ap ); |
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| 229 | va_end(ap); |
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| 230 | |
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| 231 | QueryResult *result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); |
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| 232 | if(result) |
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| 233 | { |
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| 234 | do |
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| 235 | { |
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| 236 | Field *fields = result->Fetch(); |
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| 237 | std::ostringstream ss; |
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| 238 | for(size_t i = 0; i < fieldTokens.size(); i++) |
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| 239 | { |
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| 240 | std::string fieldValue = fields[i].GetCppString(); |
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| 241 | db.escape_string(fieldValue); |
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| 242 | ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'"; |
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| 243 | } |
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| 244 | db.DirectPExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); |
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| 245 | } while (result->NextRow()); |
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| 246 | delete result; |
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| 247 | } |
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| 248 | } |
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| 249 | |
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| 250 | void InstanceSaveManager::CleanupInstances() |
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| 251 | { |
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| 252 | uint64 now = (uint64)time(NULL); |
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| 253 | |
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| 254 | barGoLink bar(2); |
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| 255 | bar.step(); |
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| 256 | |
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| 257 | // load reset times and clean expired instances |
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| 258 | sInstanceSaveManager.LoadResetTimes(); |
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| 259 | |
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| 260 | // clean character/group - instance binds with invalid group/characters |
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| 261 | _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL"); |
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| 262 | _DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN characters ON group_instance.leaderGuid = characters.guid LEFT JOIN groups ON group_instance.leaderGuid = groups.leaderGuid WHERE characters.guid IS NULL OR groups.leaderGuid IS NULL"); |
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| 263 | |
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| 264 | // clean instances that do not have any players or groups bound to them |
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| 265 | _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL"); |
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| 266 | |
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| 267 | // clean invalid instance references in other tables |
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| 268 | _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); |
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| 269 | _DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); |
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| 270 | |
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| 271 | // creature_respawn and gameobject_respawn are in another database |
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| 272 | // first, obtain total instance set |
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| 273 | std::set< uint32 > InstanceSet; |
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[173] | 274 | QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); |
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[2] | 275 | if( result ) |
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| 276 | { |
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| 277 | do |
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| 278 | { |
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| 279 | Field *fields = result->Fetch(); |
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| 280 | InstanceSet.insert(fields[0].GetUInt32()); |
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| 281 | } |
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| 282 | while (result->NextRow()); |
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| 283 | delete result; |
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| 284 | } |
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| 285 | |
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| 286 | // creature_respawn |
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[173] | 287 | result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); |
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[2] | 288 | if( result ) |
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| 289 | { |
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| 290 | do |
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| 291 | { |
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| 292 | Field *fields = result->Fetch(); |
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| 293 | if(InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) |
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| 294 | WorldDatabase.DirectPExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32()); |
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| 295 | } |
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| 296 | while (result->NextRow()); |
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| 297 | delete result; |
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| 298 | } |
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| 299 | |
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| 300 | // gameobject_respawn |
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[173] | 301 | result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); |
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[2] | 302 | if( result ) |
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| 303 | { |
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| 304 | do |
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| 305 | { |
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| 306 | Field *fields = result->Fetch(); |
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| 307 | if(InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) |
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| 308 | WorldDatabase.DirectPExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32()); |
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| 309 | } |
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| 310 | while (result->NextRow()); |
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| 311 | delete result; |
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| 312 | } |
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| 313 | |
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| 314 | bar.step(); |
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| 315 | sLog.outString(); |
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| 316 | sLog.outString( ">> Initialized %u instances", (uint32)InstanceSet.size()); |
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| 317 | } |
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| 318 | |
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| 319 | void InstanceSaveManager::PackInstances() |
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| 320 | { |
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| 321 | // this routine renumbers player instance associations in such a way so they start from 1 and go up |
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| 322 | // TODO: this can be done a LOT more efficiently |
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| 323 | |
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| 324 | // obtain set of all associations |
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| 325 | std::set< uint32 > InstanceSet; |
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| 326 | |
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| 327 | // all valid ids are in the instance table |
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| 328 | // any associations to ids not in this table are assumed to be |
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| 329 | // cleaned already in CleanupInstances |
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[173] | 330 | QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); |
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[2] | 331 | if( result ) |
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| 332 | { |
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| 333 | do |
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| 334 | { |
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| 335 | Field *fields = result->Fetch(); |
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| 336 | InstanceSet.insert(fields[0].GetUInt32()); |
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| 337 | } |
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| 338 | while (result->NextRow()); |
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| 339 | delete result; |
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| 340 | } |
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| 341 | |
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| 342 | barGoLink bar( InstanceSet.size() + 1); |
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| 343 | bar.step(); |
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| 344 | |
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| 345 | uint32 InstanceNumber = 1; |
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| 346 | // we do assume std::set is sorted properly on integer value |
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| 347 | for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); i++) |
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| 348 | { |
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| 349 | if (*i != InstanceNumber) |
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| 350 | { |
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| 351 | // remap instance id |
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| 352 | WorldDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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| 353 | WorldDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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| 354 | CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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| 355 | CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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| 356 | CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i); |
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| 357 | CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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| 358 | } |
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| 359 | |
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| 360 | ++InstanceNumber; |
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| 361 | bar.step(); |
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| 362 | } |
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| 363 | |
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| 364 | sLog.outString(); |
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| 365 | sLog.outString( ">> Instance numbers remapped, next instance id is %u", InstanceNumber ); |
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| 366 | } |
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| 367 | |
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| 368 | void InstanceSaveManager::LoadResetTimes() |
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| 369 | { |
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| 370 | time_t now = time(NULL); |
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| 371 | time_t today = (now / DAY) * DAY; |
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| 372 | |
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| 373 | // NOTE: Use DirectPExecute for tables that will be queried later |
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| 374 | |
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| 375 | // get the current reset times for normal instances (these may need to be updated) |
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| 376 | // these are only kept in memory for InstanceSaves that are loaded later |
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| 377 | // resettime = 0 in the DB for raid/heroic instances so those are skipped |
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| 378 | typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType; |
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| 379 | ResetTimeMapType InstResetTime; |
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[173] | 380 | QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0"); |
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[2] | 381 | if( result ) |
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| 382 | { |
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| 383 | do |
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| 384 | { |
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| 385 | if(uint64 resettime = (*result)[2].GetUInt64()) |
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| 386 | { |
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| 387 | uint32 id = (*result)[0].GetUInt32(); |
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| 388 | uint32 mapid = (*result)[1].GetUInt32(); |
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| 389 | InstResetTime[id] = std::pair<uint32, uint64>(mapid, resettime); |
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| 390 | } |
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| 391 | } |
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| 392 | while (result->NextRow()); |
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| 393 | delete result; |
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| 394 | |
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| 395 | // update reset time for normal instances with the max creature respawn time + X hours |
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[173] | 396 | result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); |
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[2] | 397 | if( result ) |
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| 398 | { |
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| 399 | do |
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| 400 | { |
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| 401 | Field *fields = result->Fetch(); |
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| 402 | uint32 instance = fields[1].GetUInt32(); |
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| 403 | uint64 resettime = fields[0].GetUInt64() + 2 * HOUR; |
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| 404 | ResetTimeMapType::iterator itr = InstResetTime.find(instance); |
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| 405 | if(itr != InstResetTime.end() && itr->second.second != resettime) |
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| 406 | { |
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| 407 | CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", resettime, instance); |
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| 408 | itr->second.second = resettime; |
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| 409 | } |
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| 410 | } |
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| 411 | while (result->NextRow()); |
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| 412 | delete result; |
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| 413 | } |
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| 414 | |
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| 415 | // schedule the reset times |
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| 416 | for(ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr) |
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| 417 | if(itr->second.second > now) |
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| 418 | ScheduleReset(true, itr->second.second, InstResetEvent(0, itr->second.first, itr->first)); |
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| 419 | } |
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| 420 | |
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| 421 | // load the global respawn times for raid/heroic instances |
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| 422 | uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; |
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| 423 | m_resetTimeByMapId.resize(sMapStore.GetNumRows()+1); |
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| 424 | result = CharacterDatabase.Query("SELECT mapid, resettime FROM instance_reset"); |
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| 425 | if(result) |
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| 426 | { |
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| 427 | do |
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| 428 | { |
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| 429 | Field *fields = result->Fetch(); |
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| 430 | uint32 mapid = fields[0].GetUInt32(); |
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| 431 | if(!objmgr.GetInstanceTemplate(mapid)) |
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| 432 | { |
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| 433 | sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid %u in instance_reset!", mapid); |
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| 434 | CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u'", mapid); |
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| 435 | continue; |
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| 436 | } |
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| 437 | |
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| 438 | // update the reset time if the hour in the configs changes |
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| 439 | uint64 oldresettime = fields[1].GetUInt64(); |
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| 440 | uint64 newresettime = (oldresettime / DAY) * DAY + diff; |
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| 441 | if(oldresettime != newresettime) |
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| 442 | CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"I64FMTD"' WHERE mapid = '%u'", newresettime, mapid); |
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| 443 | |
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| 444 | m_resetTimeByMapId[mapid] = newresettime; |
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| 445 | } while(result->NextRow()); |
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| 446 | delete result; |
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| 447 | } |
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| 448 | |
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| 449 | // clean expired instances, references to them will be deleted in CleanupInstances |
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| 450 | // must be done before calculating new reset times |
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| 451 | _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map WHERE (instance.resettime < '"I64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"I64FMTD"')", (uint64)now, (uint64)now); |
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| 452 | |
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| 453 | // calculate new global reset times for expired instances and those that have never been reset yet |
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| 454 | // add the global reset times to the priority queue |
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| 455 | for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) |
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| 456 | { |
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| 457 | InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(i); |
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| 458 | if(!temp) continue; |
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| 459 | // only raid/heroic maps have a global reset time |
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| 460 | const MapEntry* entry = sMapStore.LookupEntry(temp->map); |
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| 461 | if(!entry || !entry->HasResetTime()) |
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| 462 | continue; |
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| 463 | |
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| 464 | uint32 period = temp->reset_delay * DAY; |
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| 465 | assert(period != 0); |
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| 466 | time_t t = m_resetTimeByMapId[temp->map]; |
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| 467 | if(!t) |
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| 468 | { |
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| 469 | // initialize the reset time |
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| 470 | t = today + period + diff; |
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| 471 | CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','"I64FMTD"')", i, (uint64)t); |
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| 472 | } |
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| 473 | |
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| 474 | if(t < now) |
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| 475 | { |
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| 476 | // assume that expired instances have already been cleaned |
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| 477 | // calculate the next reset time |
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| 478 | t = (t / DAY) * DAY; |
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| 479 | t += ((today - t) / period + 1) * period + diff; |
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| 480 | CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"I64FMTD"' WHERE mapid = '%u'", (uint64)t, i); |
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| 481 | } |
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| 482 | |
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| 483 | m_resetTimeByMapId[temp->map] = t; |
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| 484 | |
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| 485 | // schedule the global reset/warning |
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| 486 | uint8 type = 1; |
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| 487 | static int tim[4] = {3600, 900, 300, 60}; |
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| 488 | for(; type < 4; type++) |
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| 489 | if(t - tim[type-1] > now) break; |
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| 490 | ScheduleReset(true, t - tim[type-1], InstResetEvent(type, i)); |
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| 491 | } |
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| 492 | } |
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| 493 | |
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| 494 | void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent event) |
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| 495 | { |
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| 496 | if(add) m_resetTimeQueue.insert(std::pair<time_t, InstResetEvent>(time, event)); |
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| 497 | else |
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| 498 | { |
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| 499 | // find the event in the queue and remove it |
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| 500 | ResetTimeQueue::iterator itr; |
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| 501 | std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range; |
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| 502 | range = m_resetTimeQueue.equal_range(time); |
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| 503 | for(itr = range.first; itr != range.second; ++itr) |
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| 504 | if(itr->second == event) { m_resetTimeQueue.erase(itr); return; } |
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| 505 | // in case the reset time changed (should happen very rarely), we search the whole queue |
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| 506 | if(itr == range.second) |
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| 507 | { |
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| 508 | for(itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr) |
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| 509 | if(itr->second == event) { m_resetTimeQueue.erase(itr); return; } |
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| 510 | if(itr == m_resetTimeQueue.end()) |
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| 511 | sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId); |
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| 512 | } |
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| 513 | } |
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| 514 | } |
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| 515 | |
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| 516 | void InstanceSaveManager::Update() |
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| 517 | { |
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| 518 | time_t now = time(NULL), t; |
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| 519 | while(!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now) |
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| 520 | { |
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| 521 | InstResetEvent &event = m_resetTimeQueue.begin()->second; |
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| 522 | if(event.type == 0) |
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| 523 | { |
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| 524 | // for individual normal instances, max creature respawn + X hours |
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| 525 | _ResetInstance(event.mapid, event.instanceId); |
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| 526 | m_resetTimeQueue.erase(m_resetTimeQueue.begin()); |
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| 527 | } |
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| 528 | else |
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| 529 | { |
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| 530 | // global reset/warning for a certain map |
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| 531 | time_t resetTime = GetResetTimeFor(event.mapid); |
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| 532 | _ResetOrWarnAll(event.mapid, event.type != 4, resetTime - now); |
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| 533 | if(event.type != 4) |
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| 534 | { |
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| 535 | // schedule the next warning/reset |
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| 536 | event.type++; |
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| 537 | static int tim[4] = {3600, 900, 300, 60}; |
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| 538 | ScheduleReset(true, resetTime - tim[event.type-1], event); |
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| 539 | } |
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| 540 | m_resetTimeQueue.erase(m_resetTimeQueue.begin()); |
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| 541 | } |
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| 542 | } |
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| 543 | } |
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| 544 | |
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| 545 | void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) |
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| 546 | { |
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| 547 | // unbind all players bound to the instance |
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| 548 | // do not allow UnbindInstance to automatically unload the InstanceSaves |
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| 549 | lock_instLists = true; |
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| 550 | InstanceSave::PlayerListType &pList = itr->second->m_playerList; |
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| 551 | while(!pList.empty()) |
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| 552 | { |
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| 553 | Player *player = *(pList.begin()); |
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| 554 | player->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficulty(), true); |
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| 555 | } |
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| 556 | InstanceSave::GroupListType &gList = itr->second->m_groupList; |
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| 557 | while(!gList.empty()) |
---|
| 558 | { |
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| 559 | Group *group = *(gList.begin()); |
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| 560 | group->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficulty(), true); |
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| 561 | } |
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| 562 | m_instanceSaveById.erase(itr++); |
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| 563 | lock_instLists = false; |
---|
| 564 | } |
---|
| 565 | |
---|
| 566 | void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) |
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| 567 | { |
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| 568 | sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); |
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| 569 | Map *map = (MapInstanced*)MapManager::Instance().GetBaseMap(mapid); |
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| 570 | if(!map->Instanceable()) |
---|
| 571 | return; |
---|
| 572 | |
---|
| 573 | InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(instanceId); |
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| 574 | if(itr != m_instanceSaveById.end()) _ResetSave(itr); |
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| 575 | DeleteInstanceFromDB(instanceId); // even if save not loaded |
---|
| 576 | |
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| 577 | Map* iMap = ((MapInstanced*)map)->FindMap(instanceId); |
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| 578 | if(iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); |
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| 579 | else objmgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLeft) |
---|
| 583 | { |
---|
| 584 | // global reset for all instances of the given map |
---|
| 585 | // note: this isn't fast but it's meant to be executed very rarely |
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| 586 | Map *map = (MapInstanced*)MapManager::Instance().GetBaseMap(mapid); |
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| 587 | if(!map->Instanceable()) |
---|
| 588 | return; |
---|
| 589 | uint64 now = (uint64)time(NULL); |
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| 590 | |
---|
| 591 | if(!warn) |
---|
| 592 | { |
---|
| 593 | // this is called one minute before the reset time |
---|
| 594 | InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(mapid); |
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| 595 | if(!temp || !temp->reset_delay) |
---|
| 596 | { |
---|
| 597 | sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid); |
---|
| 598 | return; |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | // remove all binds to instances of the given map |
---|
| 602 | for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();) |
---|
| 603 | { |
---|
| 604 | if(itr->second->GetMapId() == mapid) |
---|
| 605 | _ResetSave(itr); |
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| 606 | else |
---|
| 607 | ++itr; |
---|
| 608 | } |
---|
| 609 | |
---|
| 610 | // delete them from the DB, even if not loaded |
---|
| 611 | CharacterDatabase.BeginTransaction(); |
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| 612 | CharacterDatabase.PExecute("DELETE FROM character_instance USING character_instance LEFT JOIN instance ON character_instance.instance = id WHERE map = '%u'", mapid); |
---|
| 613 | CharacterDatabase.PExecute("DELETE FROM group_instance USING group_instance LEFT JOIN instance ON group_instance.instance = id WHERE map = '%u'", mapid); |
---|
| 614 | CharacterDatabase.PExecute("DELETE FROM instance WHERE map = '%u'", mapid); |
---|
| 615 | CharacterDatabase.CommitTransaction(); |
---|
| 616 | |
---|
| 617 | // calculate the next reset time |
---|
| 618 | uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; |
---|
| 619 | uint32 period = temp->reset_delay * DAY; |
---|
| 620 | uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff; |
---|
| 621 | // update it in the DB |
---|
| 622 | CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"I64FMTD"' WHERE mapid = '%d'", next_reset, mapid); |
---|
| 623 | } |
---|
| 624 | |
---|
| 625 | MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); |
---|
| 626 | MapInstanced::InstancedMaps::iterator mitr; |
---|
| 627 | for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) |
---|
| 628 | { |
---|
| 629 | Map *map = mitr->second; |
---|
| 630 | if(!map->IsDungeon()) continue; |
---|
| 631 | if(warn) ((InstanceMap*)map)->SendResetWarnings(timeLeft); |
---|
| 632 | else ((InstanceMap*)map)->Reset(INSTANCE_RESET_GLOBAL); |
---|
| 633 | } |
---|
| 634 | |
---|
| 635 | // TODO: delete creature/gameobject respawn times even if the maps are not loaded |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | uint32 InstanceSaveManager::GetNumBoundPlayersTotal() |
---|
| 639 | { |
---|
| 640 | uint32 ret = 0; |
---|
| 641 | for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) |
---|
| 642 | ret += itr->second->GetPlayerCount(); |
---|
| 643 | return ret; |
---|
| 644 | } |
---|
| 645 | |
---|
| 646 | uint32 InstanceSaveManager::GetNumBoundGroupsTotal() |
---|
| 647 | { |
---|
| 648 | uint32 ret = 0; |
---|
| 649 | for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) |
---|
| 650 | ret += itr->second->GetGroupCount(); |
---|
| 651 | return ret; |
---|
| 652 | } |
---|