[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Common.h" |
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| 20 | #include "Item.h" |
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| 21 | #include "ObjectMgr.h" |
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| 22 | #include "WorldPacket.h" |
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| 23 | #include "Database/DatabaseEnv.h" |
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| 24 | #include "ItemEnchantmentMgr.h" |
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| 25 | |
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| 26 | void AddItemsSetItem(Player*player,Item *item) |
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| 27 | { |
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| 28 | ItemPrototype const *proto = item->GetProto(); |
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| 29 | uint32 setid = proto->ItemSet; |
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| 30 | |
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| 31 | ItemSetEntry const *set = sItemSetStore.LookupEntry(setid); |
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| 32 | |
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| 33 | if(!set) |
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| 34 | { |
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| 35 | sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId); |
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| 36 | return; |
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| 37 | } |
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| 38 | |
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| 39 | if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value ) |
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| 40 | return; |
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| 41 | |
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| 42 | ItemSetEffect *eff = NULL; |
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| 43 | |
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| 44 | for(size_t x = 0; x < player->ItemSetEff.size(); ++x) |
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| 45 | { |
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| 46 | if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid) |
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| 47 | { |
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| 48 | eff = player->ItemSetEff[x]; |
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| 49 | break; |
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| 50 | } |
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| 51 | } |
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| 52 | |
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| 53 | if(!eff) |
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| 54 | { |
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| 55 | eff = new ItemSetEffect; |
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| 56 | memset(eff,0,sizeof(ItemSetEffect)); |
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| 57 | eff->setid = setid; |
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| 58 | |
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| 59 | size_t x = 0; |
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| 60 | for(; x < player->ItemSetEff.size(); x++) |
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| 61 | if(!player->ItemSetEff[x]) |
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| 62 | break; |
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| 63 | |
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| 64 | if(x < player->ItemSetEff.size()) |
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| 65 | player->ItemSetEff[x]=eff; |
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| 66 | else |
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| 67 | player->ItemSetEff.push_back(eff); |
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| 68 | } |
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| 69 | |
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| 70 | ++eff->item_count; |
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| 71 | |
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| 72 | for(uint32 x=0;x<8;x++) |
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| 73 | { |
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| 74 | if(!set->spells [x]) |
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| 75 | continue; |
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| 76 | //not enough for spell |
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| 77 | if(set->items_to_triggerspell[x] > eff->item_count) |
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| 78 | continue; |
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| 79 | |
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| 80 | uint32 z=0; |
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| 81 | for(;z<8;z++) |
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| 82 | if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) |
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| 83 | break; |
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| 84 | |
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| 85 | if(z < 8) |
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| 86 | continue; |
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| 87 | |
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| 88 | //new spell |
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| 89 | for(uint32 y=0;y<8;y++) |
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| 90 | { |
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| 91 | if(!eff->spells[y]) // free slot |
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| 92 | { |
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| 93 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]); |
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| 94 | if(!spellInfo) |
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| 95 | { |
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| 96 | sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid); |
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| 97 | break; |
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| 98 | } |
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| 99 | |
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| 100 | // spell casted only if fit form requirement, in other case will casted at form change |
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| 101 | player->ApplyEquipSpell(spellInfo,NULL,true); |
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| 102 | eff->spells[y] = spellInfo; |
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| 103 | break; |
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| 104 | } |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) |
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| 110 | { |
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| 111 | uint32 setid = proto->ItemSet; |
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| 112 | |
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| 113 | ItemSetEntry const *set = sItemSetStore.LookupEntry(setid); |
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| 114 | |
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| 115 | if(!set) |
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| 116 | { |
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| 117 | sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId); |
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| 118 | return; |
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| 119 | } |
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| 120 | |
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| 121 | ItemSetEffect *eff = NULL; |
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| 122 | size_t setindex = 0; |
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| 123 | for(;setindex < player->ItemSetEff.size(); setindex++) |
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| 124 | { |
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| 125 | if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid) |
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| 126 | { |
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| 127 | eff = player->ItemSetEff[setindex]; |
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| 128 | break; |
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| 129 | } |
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| 130 | } |
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| 131 | |
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| 132 | // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough |
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| 133 | if(!eff) |
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| 134 | return; |
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| 135 | |
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| 136 | --eff->item_count; |
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| 137 | |
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| 138 | for(uint32 x=0;x<8;x++) |
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| 139 | { |
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| 140 | if(!set->spells[x]) |
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| 141 | continue; |
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| 142 | |
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| 143 | // enough for spell |
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| 144 | if(set->items_to_triggerspell[x] <= eff->item_count) |
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| 145 | continue; |
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| 146 | |
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| 147 | for(uint32 z=0;z<8;z++) |
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| 148 | { |
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| 149 | if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) |
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| 150 | { |
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| 151 | // spell can be not active if not fit form requirement |
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| 152 | player->ApplyEquipSpell(eff->spells[z],NULL,false); |
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| 153 | eff->spells[z]=NULL; |
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| 154 | break; |
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| 155 | } |
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| 156 | } |
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| 157 | } |
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| 158 | |
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| 159 | if(!eff->item_count) //all items of a set were removed |
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| 160 | { |
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| 161 | assert(eff == player->ItemSetEff[setindex]); |
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| 162 | delete eff; |
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| 163 | player->ItemSetEff[setindex] = NULL; |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto) |
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| 168 | { |
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| 169 | if(!pProto || !pBagProto) |
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| 170 | return false; |
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| 171 | |
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| 172 | switch(pBagProto->Class) |
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| 173 | { |
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| 174 | case ITEM_CLASS_CONTAINER: |
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| 175 | switch(pBagProto->SubClass) |
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| 176 | { |
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| 177 | case ITEM_SUBCLASS_CONTAINER: |
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| 178 | return true; |
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| 179 | case ITEM_SUBCLASS_SOUL_CONTAINER: |
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| 180 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_SHARDS)) |
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| 181 | return false; |
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| 182 | return true; |
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| 183 | case ITEM_SUBCLASS_HERB_CONTAINER: |
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| 184 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS)) |
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| 185 | return false; |
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| 186 | return true; |
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| 187 | case ITEM_SUBCLASS_ENCHANTING_CONTAINER: |
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| 188 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP)) |
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| 189 | return false; |
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| 190 | return true; |
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| 191 | case ITEM_SUBCLASS_MINING_CONTAINER: |
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| 192 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)) |
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| 193 | return false; |
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| 194 | return true; |
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| 195 | case ITEM_SUBCLASS_ENGINEERING_CONTAINER: |
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| 196 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP)) |
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| 197 | return false; |
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| 198 | return true; |
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| 199 | case ITEM_SUBCLASS_GEM_CONTAINER: |
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| 200 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS)) |
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| 201 | return false; |
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| 202 | return true; |
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| 203 | case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER: |
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| 204 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP)) |
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| 205 | return false; |
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| 206 | return true; |
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| 207 | default: |
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| 208 | return false; |
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| 209 | } |
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| 210 | case ITEM_CLASS_QUIVER: |
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| 211 | switch(pBagProto->SubClass) |
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| 212 | { |
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| 213 | case ITEM_SUBCLASS_QUIVER: |
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| 214 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS)) |
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| 215 | return false; |
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| 216 | return true; |
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| 217 | case ITEM_SUBCLASS_AMMO_POUCH: |
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| 218 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS)) |
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| 219 | return false; |
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| 220 | return true; |
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| 221 | default: |
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| 222 | return false; |
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| 223 | } |
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| 224 | } |
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| 225 | return false; |
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| 226 | } |
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| 227 | |
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| 228 | Item::Item( ) |
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| 229 | { |
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| 230 | m_objectType |= TYPEMASK_ITEM; |
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| 231 | m_objectTypeId = TYPEID_ITEM; |
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| 232 | // 2.3.2 - 0x18 |
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| 233 | m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID); |
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| 234 | |
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| 235 | m_valuesCount = ITEM_END; |
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| 236 | m_slot = 0; |
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| 237 | uState = ITEM_NEW; |
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| 238 | uQueuePos = -1; |
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| 239 | m_container = NULL; |
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| 240 | m_lootGenerated = false; |
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| 241 | mb_in_trade = false; |
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| 242 | } |
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| 243 | |
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| 244 | bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner) |
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| 245 | { |
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| 246 | Object::_Create( guidlow, 0, HIGHGUID_ITEM ); |
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| 247 | |
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| 248 | SetUInt32Value(OBJECT_FIELD_ENTRY, itemid); |
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| 249 | SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); |
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| 250 | |
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| 251 | SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0); |
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| 252 | SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0); |
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| 253 | |
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| 254 | ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid); |
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| 255 | if(!itemProto) |
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| 256 | return false; |
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| 257 | |
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| 258 | SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); |
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| 259 | SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); |
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| 260 | SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); |
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| 261 | |
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| 262 | for(int i = 0; i < 5; ++i) |
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| 263 | SetSpellCharges(i,itemProto->Spells[i].SpellCharges); |
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| 264 | |
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| 265 | SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); |
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| 266 | SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration)); |
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| 267 | |
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| 268 | return true; |
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| 269 | } |
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| 270 | |
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| 271 | void Item::UpdateDuration(Player* owner, uint32 diff) |
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| 272 | { |
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| 273 | if (!GetUInt32Value(ITEM_FIELD_DURATION)) |
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| 274 | return; |
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| 275 | |
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| 276 | sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); |
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| 277 | |
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| 278 | if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) |
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| 279 | { |
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| 280 | owner->DestroyItem(GetBagSlot(), GetSlot(), true); |
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| 281 | return; |
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| 282 | } |
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| 283 | |
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| 284 | SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); |
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| 285 | SetState(ITEM_CHANGED); // save new time in database |
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| 286 | } |
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| 287 | |
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| 288 | void Item::SaveToDB() |
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| 289 | { |
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| 290 | uint32 guid = GetGUIDLow(); |
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| 291 | switch (uState) |
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| 292 | { |
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| 293 | case ITEM_NEW: |
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| 294 | { |
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| 295 | CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid ); |
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| 296 | std::ostringstream ss; |
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| 297 | ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'"; |
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| 298 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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| 299 | ss << GetUInt32Value(i) << " "; |
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| 300 | ss << "' )"; |
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| 301 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 302 | } break; |
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| 303 | case ITEM_CHANGED: |
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| 304 | { |
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| 305 | std::ostringstream ss; |
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| 306 | ss << "UPDATE item_instance SET data = '"; |
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| 307 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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| 308 | ss << GetUInt32Value(i) << " "; |
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| 309 | ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; |
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| 310 | |
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| 311 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 312 | |
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| 313 | if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) |
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| 314 | CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow()); |
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| 315 | } break; |
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| 316 | case ITEM_REMOVED: |
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| 317 | { |
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| 318 | if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 ) |
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| 319 | CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID)); |
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| 320 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid); |
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| 321 | if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) |
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| 322 | CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow()); |
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| 323 | delete this; |
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| 324 | return; |
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| 325 | } |
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| 326 | case ITEM_UNCHANGED: |
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| 327 | break; |
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| 328 | } |
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| 329 | SetState(ITEM_UNCHANGED); |
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| 330 | } |
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| 331 | |
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| 332 | bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) |
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| 333 | { |
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| 334 | // create item before any checks for store correct guid |
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| 335 | // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB |
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| 336 | Object::_Create(guid, 0, HIGHGUID_ITEM); |
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| 337 | |
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| 338 | bool delete_result = false; |
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| 339 | if(!result) |
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| 340 | { |
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| 341 | result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid); |
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| 342 | delete_result = true; |
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| 343 | } |
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| 344 | |
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| 345 | if (!result) |
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| 346 | { |
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| 347 | sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid)); |
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| 348 | return false; |
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| 349 | } |
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| 350 | |
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| 351 | Field *fields = result->Fetch(); |
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| 352 | |
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| 353 | if(!LoadValues(fields[0].GetString())) |
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| 354 | { |
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| 355 | sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid); |
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| 356 | if (delete_result) delete result; |
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| 357 | return false; |
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| 358 | } |
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| 359 | |
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| 360 | bool need_save = false; // need explicit save data at load fixes |
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| 361 | |
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| 362 | // overwrite possible wrong/corrupted guid |
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| 363 | uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM); |
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| 364 | if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid) |
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| 365 | { |
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| 366 | SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM)); |
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| 367 | need_save = true; |
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| 368 | } |
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| 369 | |
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| 370 | if (delete_result) delete result; |
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| 371 | |
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| 372 | ItemPrototype const* proto = GetProto(); |
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| 373 | if(!proto) |
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| 374 | return false; |
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| 375 | |
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| 376 | // recalculate suffix factor |
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| 377 | if(GetItemRandomPropertyId() < 0) |
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| 378 | { |
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| 379 | if(UpdateItemSuffixFactor()) |
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| 380 | need_save = true; |
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| 381 | } |
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| 382 | |
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| 383 | // Remove bind flag for items vs NO_BIND set |
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| 384 | if (IsSoulBound() && proto->Bonding == NO_BIND) |
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| 385 | { |
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| 386 | ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false); |
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| 387 | need_save = true; |
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| 388 | } |
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| 389 | |
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| 390 | // update duration if need, and remove if not need |
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| 391 | if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0)) |
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| 392 | { |
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| 393 | SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration)); |
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| 394 | need_save = true; |
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| 395 | } |
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| 396 | |
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| 397 | // set correct owner |
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| 398 | if(owner_guid != 0 && GetOwnerGUID() != owner_guid) |
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| 399 | { |
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| 400 | SetOwnerGUID(owner_guid); |
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| 401 | need_save = true; |
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| 402 | } |
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| 403 | |
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| 404 | if(need_save) // normal item changed state set not work at loading |
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| 405 | { |
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| 406 | std::ostringstream ss; |
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| 407 | ss << "UPDATE item_instance SET data = '"; |
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| 408 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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| 409 | ss << GetUInt32Value(i) << " "; |
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| 410 | ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; |
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| 411 | |
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| 412 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 413 | } |
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| 414 | |
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| 415 | return true; |
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| 416 | } |
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| 417 | |
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| 418 | void Item::DeleteFromDB() |
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| 419 | { |
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| 420 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow()); |
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| 421 | } |
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| 422 | |
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| 423 | void Item::DeleteFromInventoryDB() |
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| 424 | { |
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| 425 | CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow()); |
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| 426 | } |
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| 427 | |
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| 428 | ItemPrototype const *Item::GetProto() const |
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| 429 | { |
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| 430 | return objmgr.GetItemPrototype(GetUInt32Value(OBJECT_FIELD_ENTRY)); |
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| 431 | } |
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| 432 | |
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| 433 | Player* Item::GetOwner()const |
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| 434 | { |
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| 435 | return objmgr.GetPlayer(GetOwnerGUID()); |
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| 436 | } |
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| 437 | |
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| 438 | uint32 Item::GetSkill() |
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| 439 | { |
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| 440 | const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] = |
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| 441 | { |
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| 442 | SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES, |
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| 443 | SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0, |
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| 444 | SKILL_STAVES, 0, 0, SKILL_UNARMED, 0, |
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| 445 | SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS, |
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| 446 | SKILL_FISHING |
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| 447 | }; |
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| 448 | |
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| 449 | const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] = |
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| 450 | { |
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| 451 | 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0 |
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| 452 | }; |
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| 453 | |
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| 454 | ItemPrototype const* proto = GetProto(); |
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| 455 | |
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| 456 | switch (proto->Class) |
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| 457 | { |
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| 458 | case ITEM_CLASS_WEAPON: |
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| 459 | if( proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON ) |
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| 460 | return 0; |
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| 461 | else |
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| 462 | return item_weapon_skills[proto->SubClass]; |
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| 463 | |
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| 464 | case ITEM_CLASS_ARMOR: |
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| 465 | if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR ) |
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| 466 | return 0; |
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| 467 | else |
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| 468 | return item_armor_skills[proto->SubClass]; |
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| 469 | |
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| 470 | default: |
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| 471 | return 0; |
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| 472 | } |
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| 473 | } |
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| 474 | |
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| 475 | uint32 Item::GetSpell() |
---|
| 476 | { |
---|
| 477 | ItemPrototype const* proto = GetProto(); |
---|
| 478 | |
---|
| 479 | switch (proto->Class) |
---|
| 480 | { |
---|
| 481 | case ITEM_CLASS_WEAPON: |
---|
| 482 | switch (proto->SubClass) |
---|
| 483 | { |
---|
| 484 | case ITEM_SUBCLASS_WEAPON_AXE: return 196; |
---|
| 485 | case ITEM_SUBCLASS_WEAPON_AXE2: return 197; |
---|
| 486 | case ITEM_SUBCLASS_WEAPON_BOW: return 264; |
---|
| 487 | case ITEM_SUBCLASS_WEAPON_GUN: return 266; |
---|
| 488 | case ITEM_SUBCLASS_WEAPON_MACE: return 198; |
---|
| 489 | case ITEM_SUBCLASS_WEAPON_MACE2: return 199; |
---|
| 490 | case ITEM_SUBCLASS_WEAPON_POLEARM: return 200; |
---|
| 491 | case ITEM_SUBCLASS_WEAPON_SWORD: return 201; |
---|
| 492 | case ITEM_SUBCLASS_WEAPON_SWORD2: return 202; |
---|
| 493 | case ITEM_SUBCLASS_WEAPON_STAFF: return 227; |
---|
| 494 | case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180; |
---|
| 495 | case ITEM_SUBCLASS_WEAPON_THROWN: return 2567; |
---|
| 496 | case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386; |
---|
| 497 | case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011; |
---|
| 498 | case ITEM_SUBCLASS_WEAPON_WAND: return 5009; |
---|
| 499 | default: return 0; |
---|
| 500 | } |
---|
| 501 | case ITEM_CLASS_ARMOR: |
---|
| 502 | switch(proto->SubClass) |
---|
| 503 | { |
---|
| 504 | case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078; |
---|
| 505 | case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077; |
---|
| 506 | case ITEM_SUBCLASS_ARMOR_MAIL: return 8737; |
---|
| 507 | case ITEM_SUBCLASS_ARMOR_PLATE: return 750; |
---|
| 508 | case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116; |
---|
| 509 | default: return 0; |
---|
| 510 | } |
---|
| 511 | } |
---|
| 512 | return 0; |
---|
| 513 | } |
---|
| 514 | |
---|
| 515 | int32 Item::GenerateItemRandomPropertyId(uint32 item_id) |
---|
| 516 | { |
---|
| 517 | ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id); |
---|
| 518 | |
---|
| 519 | if(!itemProto) |
---|
| 520 | return 0; |
---|
| 521 | |
---|
| 522 | // item must have one from this field values not null if it can have random enchantments |
---|
| 523 | if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix)) |
---|
| 524 | return 0; |
---|
| 525 | |
---|
| 526 | // item can have not null only one from field values |
---|
| 527 | if((itemProto->RandomProperty) && (itemProto->RandomSuffix)) |
---|
| 528 | { |
---|
| 529 | sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); |
---|
| 530 | return 0; |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | // RandomProperty case |
---|
| 534 | if(itemProto->RandomProperty) |
---|
| 535 | { |
---|
| 536 | uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty); |
---|
| 537 | ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId); |
---|
| 538 | if(!random_id) |
---|
| 539 | { |
---|
| 540 | sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId); |
---|
| 541 | return 0; |
---|
| 542 | } |
---|
| 543 | |
---|
| 544 | return random_id->ID; |
---|
| 545 | } |
---|
| 546 | // RandomSuffix case |
---|
| 547 | else |
---|
| 548 | { |
---|
| 549 | uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix); |
---|
| 550 | ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId); |
---|
| 551 | if(!random_id) |
---|
| 552 | { |
---|
| 553 | sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId); |
---|
| 554 | return 0; |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | return -int32(random_id->ID); |
---|
| 558 | } |
---|
| 559 | } |
---|
| 560 | |
---|
| 561 | void Item::SetItemRandomProperties(int32 randomPropId) |
---|
| 562 | { |
---|
| 563 | if(!randomPropId) |
---|
| 564 | return; |
---|
| 565 | |
---|
| 566 | if(randomPropId > 0) |
---|
| 567 | { |
---|
| 568 | ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId); |
---|
| 569 | if(item_rand) |
---|
| 570 | { |
---|
| 571 | if(GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID)) |
---|
| 572 | { |
---|
| 573 | SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID); |
---|
| 574 | SetState(ITEM_CHANGED); |
---|
| 575 | } |
---|
| 576 | for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) |
---|
| 577 | SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0); |
---|
| 578 | } |
---|
| 579 | } |
---|
| 580 | else |
---|
| 581 | { |
---|
| 582 | ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId); |
---|
| 583 | if(item_rand) |
---|
| 584 | { |
---|
| 585 | if( GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) || |
---|
| 586 | !GetItemSuffixFactor()) |
---|
| 587 | { |
---|
| 588 | SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID)); |
---|
| 589 | UpdateItemSuffixFactor(); |
---|
| 590 | SetState(ITEM_CHANGED); |
---|
| 591 | } |
---|
| 592 | |
---|
| 593 | for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) |
---|
| 594 | SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0); |
---|
| 595 | } |
---|
| 596 | } |
---|
| 597 | } |
---|
| 598 | |
---|
| 599 | bool Item::UpdateItemSuffixFactor() |
---|
| 600 | { |
---|
| 601 | uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry()); |
---|
| 602 | if(GetItemSuffixFactor()==suffixFactor) |
---|
| 603 | return false; |
---|
| 604 | SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor); |
---|
| 605 | return true; |
---|
| 606 | } |
---|
| 607 | |
---|
| 608 | void Item::SetState(ItemUpdateState state, Player *forplayer) |
---|
| 609 | { |
---|
| 610 | if (uState == ITEM_NEW && state == ITEM_REMOVED) |
---|
| 611 | { |
---|
| 612 | // pretend the item never existed |
---|
| 613 | RemoveFromUpdateQueueOf(forplayer); |
---|
| 614 | delete this; |
---|
| 615 | return; |
---|
| 616 | } |
---|
| 617 | |
---|
| 618 | if (state != ITEM_UNCHANGED) |
---|
| 619 | { |
---|
| 620 | // new items must stay in new state until saved |
---|
| 621 | if (uState != ITEM_NEW) uState = state; |
---|
| 622 | AddToUpdateQueueOf(forplayer); |
---|
| 623 | } |
---|
| 624 | else |
---|
| 625 | { |
---|
| 626 | // unset in queue |
---|
| 627 | // the item must be removed from the queue manually |
---|
| 628 | uQueuePos = -1; |
---|
| 629 | uState = ITEM_UNCHANGED; |
---|
| 630 | } |
---|
| 631 | } |
---|
| 632 | |
---|
| 633 | void Item::AddToUpdateQueueOf(Player *player) |
---|
| 634 | { |
---|
| 635 | if (IsInUpdateQueue()) return; |
---|
| 636 | |
---|
| 637 | if (!player) |
---|
| 638 | { |
---|
| 639 | player = GetOwner(); |
---|
| 640 | if (!player) |
---|
| 641 | { |
---|
| 642 | sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); |
---|
| 643 | return; |
---|
| 644 | } |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | if (player->GetGUID() != GetOwnerGUID()) |
---|
| 648 | { |
---|
| 649 | sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); |
---|
| 650 | return; |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | if (player->m_itemUpdateQueueBlocked) return; |
---|
| 654 | |
---|
| 655 | player->m_itemUpdateQueue.push_back(this); |
---|
| 656 | uQueuePos = player->m_itemUpdateQueue.size()-1; |
---|
| 657 | } |
---|
| 658 | |
---|
| 659 | void Item::RemoveFromUpdateQueueOf(Player *player) |
---|
| 660 | { |
---|
| 661 | if (!IsInUpdateQueue()) return; |
---|
| 662 | |
---|
| 663 | if (!player) |
---|
| 664 | { |
---|
| 665 | player = GetOwner(); |
---|
| 666 | if (!player) |
---|
| 667 | { |
---|
| 668 | sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); |
---|
| 669 | return; |
---|
| 670 | } |
---|
| 671 | } |
---|
| 672 | |
---|
| 673 | if (player->GetGUID() != GetOwnerGUID()) |
---|
| 674 | { |
---|
| 675 | sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); |
---|
| 676 | return; |
---|
| 677 | } |
---|
| 678 | |
---|
| 679 | if (player->m_itemUpdateQueueBlocked) return; |
---|
| 680 | |
---|
| 681 | player->m_itemUpdateQueue[uQueuePos] = NULL; |
---|
| 682 | uQueuePos = -1; |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | uint8 Item::GetBagSlot() const |
---|
| 686 | { |
---|
| 687 | return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | bool Item::IsEquipped() const |
---|
| 691 | { |
---|
| 692 | return !IsInBag() && m_slot < EQUIPMENT_SLOT_END; |
---|
| 693 | } |
---|
| 694 | |
---|
| 695 | bool Item::CanBeTraded() const |
---|
| 696 | { |
---|
| 697 | if(IsSoulBound()) |
---|
| 698 | return false; |
---|
| 699 | if(IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) ) |
---|
| 700 | return false; |
---|
| 701 | |
---|
| 702 | if(Player* owner = GetOwner()) |
---|
| 703 | { |
---|
| 704 | if(owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK ) |
---|
| 705 | return false; |
---|
| 706 | if(owner->GetLootGUID()==GetGUID()) |
---|
| 707 | return false; |
---|
| 708 | } |
---|
| 709 | |
---|
| 710 | if (IsBoundByEnchant()) |
---|
| 711 | return false; |
---|
| 712 | |
---|
| 713 | return true; |
---|
| 714 | } |
---|
| 715 | |
---|
| 716 | bool Item::IsBoundByEnchant() const |
---|
| 717 | { |
---|
| 718 | // Check all enchants for soulbound |
---|
| 719 | for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) |
---|
| 720 | { |
---|
| 721 | uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); |
---|
| 722 | if(!enchant_id) |
---|
| 723 | continue; |
---|
| 724 | |
---|
| 725 | SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
| 726 | if(!enchantEntry) |
---|
| 727 | continue; |
---|
| 728 | |
---|
| 729 | if(enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) |
---|
| 730 | return true; |
---|
| 731 | } |
---|
| 732 | return false; |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const |
---|
| 736 | { |
---|
| 737 | ItemPrototype const* proto = GetProto(); |
---|
| 738 | |
---|
| 739 | if (spellInfo->EquippedItemClass != -1) // -1 == any item class |
---|
| 740 | { |
---|
| 741 | if(spellInfo->EquippedItemClass != int32(proto->Class)) |
---|
| 742 | return false; // wrong item class |
---|
| 743 | |
---|
| 744 | if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass |
---|
| 745 | { |
---|
| 746 | if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0) |
---|
| 747 | return false; // subclass not present in mask |
---|
| 748 | } |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type |
---|
| 752 | { |
---|
| 753 | if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) |
---|
| 754 | return false; // inventory type not present in mask |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | return true; |
---|
| 758 | } |
---|
| 759 | |
---|
| 760 | void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) |
---|
| 761 | { |
---|
| 762 | // Better lost small time at check in comparison lost time at item save to DB. |
---|
| 763 | if( GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET)==id && |
---|
| 764 | GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration && |
---|
| 765 | GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET)==charges ) |
---|
| 766 | return; |
---|
| 767 | |
---|
| 768 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); |
---|
| 769 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); |
---|
| 770 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); |
---|
| 771 | SetState(ITEM_CHANGED); |
---|
| 772 | } |
---|
| 773 | |
---|
| 774 | void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) |
---|
| 775 | { |
---|
| 776 | if(GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration) |
---|
| 777 | return; |
---|
| 778 | |
---|
| 779 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); |
---|
| 780 | SetState(ITEM_CHANGED); |
---|
| 781 | } |
---|
| 782 | |
---|
| 783 | void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) |
---|
| 784 | { |
---|
| 785 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); |
---|
| 786 | SetState(ITEM_CHANGED); |
---|
| 787 | } |
---|
| 788 | |
---|
| 789 | void Item::ClearEnchantment(EnchantmentSlot slot) |
---|
| 790 | { |
---|
| 791 | if(!GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET)) |
---|
| 792 | return; |
---|
| 793 | |
---|
| 794 | for(int x=0;x<3;x++) |
---|
| 795 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x,0); |
---|
| 796 | SetState(ITEM_CHANGED); |
---|
| 797 | } |
---|
| 798 | |
---|
| 799 | bool Item::GemsFitSockets() const |
---|
| 800 | { |
---|
| 801 | bool fits = true; |
---|
| 802 | for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) |
---|
| 803 | { |
---|
| 804 | uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color; |
---|
| 805 | |
---|
| 806 | uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); |
---|
| 807 | if(!enchant_id) |
---|
| 808 | { |
---|
| 809 | if(SocketColor) fits &= false; |
---|
| 810 | continue; |
---|
| 811 | } |
---|
| 812 | |
---|
| 813 | SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
| 814 | if(!enchantEntry) |
---|
| 815 | { |
---|
| 816 | if(SocketColor) fits &= false; |
---|
| 817 | continue; |
---|
| 818 | } |
---|
| 819 | |
---|
| 820 | uint8 GemColor = 0; |
---|
| 821 | |
---|
| 822 | uint32 gemid = enchantEntry->GemID; |
---|
| 823 | if(gemid) |
---|
| 824 | { |
---|
| 825 | ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid); |
---|
| 826 | if(gemProto) |
---|
| 827 | { |
---|
| 828 | GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties); |
---|
| 829 | if(gemProperty) |
---|
| 830 | GemColor = gemProperty->color; |
---|
| 831 | } |
---|
| 832 | } |
---|
| 833 | |
---|
| 834 | fits &= (GemColor & SocketColor) ? true : false; |
---|
| 835 | } |
---|
| 836 | return fits; |
---|
| 837 | } |
---|
| 838 | |
---|
| 839 | uint8 Item::GetGemCountWithID(uint32 GemID) const |
---|
| 840 | { |
---|
| 841 | uint8 count = 0; |
---|
| 842 | for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) |
---|
| 843 | { |
---|
| 844 | uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); |
---|
| 845 | if(!enchant_id) |
---|
| 846 | continue; |
---|
| 847 | |
---|
| 848 | SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
| 849 | if(!enchantEntry) |
---|
| 850 | continue; |
---|
| 851 | |
---|
| 852 | if(GemID == enchantEntry->GemID) |
---|
| 853 | ++count; |
---|
| 854 | } |
---|
| 855 | return count; |
---|
| 856 | } |
---|
| 857 | |
---|
| 858 | bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const |
---|
| 859 | { |
---|
| 860 | ItemPrototype const* proto = GetProto(); |
---|
| 861 | return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId ); |
---|
| 862 | } |
---|
| 863 | |
---|
| 864 | // Though the client has the information in the item's data field, |
---|
| 865 | // we have to send SMSG_ITEM_TIME_UPDATE to display the remaining |
---|
| 866 | // time. |
---|
| 867 | void Item::SendTimeUpdate(Player* owner) |
---|
| 868 | { |
---|
| 869 | if (!GetUInt32Value(ITEM_FIELD_DURATION)) |
---|
| 870 | return; |
---|
| 871 | |
---|
| 872 | WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4)); |
---|
| 873 | data << (uint64)GetGUID(); |
---|
| 874 | data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION); |
---|
| 875 | owner->GetSession()->SendPacket(&data); |
---|
| 876 | } |
---|
| 877 | |
---|
| 878 | Item* Item::CreateItem( uint32 item, uint32 count, Player const* player ) |
---|
| 879 | { |
---|
| 880 | if ( count < 1 ) |
---|
| 881 | return NULL; //don't create item at zero count |
---|
| 882 | |
---|
| 883 | ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); |
---|
| 884 | if( pProto ) |
---|
| 885 | { |
---|
| 886 | if ( count > pProto->Stackable ) |
---|
| 887 | count = pProto->Stackable; |
---|
| 888 | |
---|
| 889 | assert(count !=0 && "pProto->Stackable==0 but checked at loading already"); |
---|
| 890 | |
---|
| 891 | Item *pItem = NewItemOrBag( pProto ); |
---|
| 892 | if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) ) |
---|
| 893 | { |
---|
| 894 | pItem->SetCount( count ); |
---|
| 895 | return pItem; |
---|
| 896 | } |
---|
| 897 | else |
---|
| 898 | delete pItem; |
---|
| 899 | } |
---|
| 900 | return NULL; |
---|
| 901 | } |
---|
| 902 | |
---|
| 903 | Item* Item::CloneItem( uint32 count, Player const* player ) const |
---|
| 904 | { |
---|
| 905 | Item* newItem = CreateItem( GetEntry(), count, player ); |
---|
| 906 | if(!newItem) |
---|
| 907 | return NULL; |
---|
| 908 | |
---|
| 909 | newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) ); |
---|
| 910 | newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) ); |
---|
| 911 | newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) ); |
---|
| 912 | newItem->SetUInt32Value( ITEM_FIELD_DURATION, GetUInt32Value( ITEM_FIELD_DURATION ) ); |
---|
| 913 | newItem->SetItemRandomProperties(GetItemRandomPropertyId()); |
---|
| 914 | return newItem; |
---|
| 915 | } |
---|