[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "WorldSession.h" |
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| 20 | #include "Log.h" |
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| 21 | #include "Database/DatabaseEnv.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "WorldPacket.h" |
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| 24 | #include "ObjectMgr.h" |
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| 25 | #include "World.h" |
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| 26 | |
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| 27 | static void AttemptJoin(Player* _player) |
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| 28 | { |
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| 29 | // skip not can autojoin cases and player group case |
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| 30 | if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup()) |
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| 31 | return; |
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| 32 | |
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| 33 | //TODO: Guard Player Map |
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| 34 | HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); |
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| 35 | for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) |
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| 36 | { |
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| 37 | Player *plr = iter->second; |
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| 38 | |
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| 39 | // skip enemies and self |
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| 40 | if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) |
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| 41 | continue; |
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| 42 | |
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| 43 | // skip not auto add, not group leader cases |
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| 44 | if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID()) |
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| 45 | continue; |
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| 46 | |
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| 47 | // skip non auto-join or empty slots, or non compatible slots |
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| 48 | if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more)) |
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| 49 | continue; |
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| 50 | |
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| 51 | // attempt create group, or skip |
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| 52 | if(!plr->GetGroup()) |
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| 53 | { |
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| 54 | Group* group = new Group; |
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| 55 | if(!group->Create(plr->GetGUID(), plr->GetName())) |
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| 56 | { |
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| 57 | delete group; |
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| 58 | continue; |
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| 59 | } |
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| 60 | |
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| 61 | objmgr.AddGroup(group); |
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| 62 | } |
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| 63 | |
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| 64 | // stop at success join |
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| 65 | if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName())) |
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| 66 | { |
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| 67 | if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) |
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| 68 | _player->LeaveLFGChannel(); |
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| 69 | break; |
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| 70 | } |
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| 71 | // full |
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| 72 | else |
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| 73 | { |
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| 74 | if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) |
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| 75 | plr->LeaveLFGChannel(); |
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| 76 | } |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | static void AttemptAddMore(Player* _player) |
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| 81 | { |
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| 82 | // skip not group leader case |
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| 83 | if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID()) |
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| 84 | return; |
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| 85 | |
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| 86 | if(!_player->m_lookingForGroup.more.canAutoJoin()) |
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| 87 | return; |
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| 88 | |
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| 89 | //TODO: Guard Player map |
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| 90 | HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); |
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| 91 | for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) |
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| 92 | { |
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| 93 | Player *plr = iter->second; |
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| 94 | |
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| 95 | // skip enemies and self |
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| 96 | if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) |
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| 97 | continue; |
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| 98 | |
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| 99 | // skip not auto join or in group |
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| 100 | if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() ) |
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| 101 | continue; |
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| 102 | |
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| 103 | if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more)) |
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| 104 | continue; |
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| 105 | |
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| 106 | // attempt create group if need, or stop attempts |
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| 107 | if(!_player->GetGroup()) |
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| 108 | { |
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| 109 | Group* group = new Group; |
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| 110 | if(!group->Create(_player->GetGUID(), _player->GetName())) |
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| 111 | { |
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| 112 | delete group; |
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| 113 | return; // cann't create group (??) |
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| 114 | } |
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| 115 | |
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| 116 | objmgr.AddGroup(group); |
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| 117 | } |
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| 118 | |
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| 119 | // stop at join fail (full) |
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| 120 | if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) ) |
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| 121 | { |
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| 122 | if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) |
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| 123 | _player->LeaveLFGChannel(); |
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| 124 | |
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| 125 | break; |
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| 126 | } |
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| 127 | |
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| 128 | // joined |
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| 129 | if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) |
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| 130 | plr->LeaveLFGChannel(); |
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| 131 | |
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| 132 | // and group full |
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| 133 | if(_player->GetGroup()->IsFull() ) |
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| 134 | { |
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| 135 | if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) |
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| 136 | _player->LeaveLFGChannel(); |
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| 137 | |
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| 138 | break; |
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| 139 | } |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ ) |
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| 144 | { |
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| 145 | sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN"); |
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| 146 | LookingForGroup_auto_join = true; |
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| 147 | |
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| 148 | if(!_player) // needed because STATUS_AUTHED |
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| 149 | return; |
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| 150 | |
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| 151 | AttemptJoin(_player); |
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| 152 | } |
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| 153 | |
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| 154 | void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ ) |
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| 155 | { |
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| 156 | sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN"); |
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| 157 | LookingForGroup_auto_join = false; |
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| 158 | } |
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| 159 | |
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| 160 | void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ ) |
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| 161 | { |
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| 162 | sLog.outDebug("CMSG_SET_LFM_AUTOADD"); |
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| 163 | LookingForGroup_auto_add = true; |
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| 164 | |
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| 165 | if(!_player) // needed because STATUS_AUTHED |
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| 166 | return; |
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| 167 | |
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| 168 | AttemptAddMore(_player); |
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| 169 | } |
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| 170 | |
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| 171 | void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ ) |
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| 172 | { |
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| 173 | sLog.outDebug("CMSG_UNSET_LFM_AUTOADD"); |
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| 174 | LookingForGroup_auto_add = false; |
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| 175 | } |
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| 176 | |
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| 177 | void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ ) |
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| 178 | { |
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| 179 | sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR"); |
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| 180 | |
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| 181 | for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) |
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| 182 | _player->m_lookingForGroup.slots[i].Clear(); |
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| 183 | |
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| 184 | if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) |
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| 185 | _player->LeaveLFGChannel(); |
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| 186 | } |
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| 187 | |
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| 188 | void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */) |
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| 189 | { |
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| 190 | sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE"); |
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| 191 | |
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| 192 | _player->m_lookingForGroup.more.Clear(); |
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| 193 | } |
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| 194 | |
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| 195 | void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data ) |
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| 196 | { |
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| 197 | CHECK_PACKET_SIZE(recv_data,4); |
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| 198 | |
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| 199 | sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE"); |
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| 200 | //recv_data.hexlike(); |
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| 201 | uint32 temp, entry, type; |
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| 202 | |
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| 203 | recv_data >> temp; |
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| 204 | |
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| 205 | entry = ( temp & 0xFFFF); |
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| 206 | type = ( (temp >> 24) & 0xFFFF); |
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| 207 | |
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| 208 | _player->m_lookingForGroup.more.Set(entry,type); |
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| 209 | sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type); |
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| 210 | |
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| 211 | if(LookingForGroup_auto_add) |
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| 212 | AttemptAddMore(_player); |
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| 213 | |
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| 214 | SendLfgResult(type, entry, 1); |
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| 215 | } |
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| 216 | |
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| 217 | void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data ) |
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| 218 | { |
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| 219 | CHECK_PACKET_SIZE(recv_data,1); |
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| 220 | |
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| 221 | sLog.outDebug("CMSG_SET_COMMENTARY"); |
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| 222 | //recv_data.hexlike(); |
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| 223 | |
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| 224 | std::string comment; |
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| 225 | recv_data >> comment; |
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| 226 | sLog.outDebug("LFG comment %s", comment.c_str()); |
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| 227 | |
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| 228 | _player->m_lookingForGroup.comment = comment; |
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| 229 | } |
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| 230 | |
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| 231 | void WorldSession::HandleLookingForGroup(WorldPacket& recv_data) |
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| 232 | { |
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| 233 | CHECK_PACKET_SIZE(recv_data,4+4+4); |
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| 234 | |
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| 235 | sLog.outDebug("MSG_LOOKING_FOR_GROUP"); |
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| 236 | //recv_data.hexlike(); |
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| 237 | uint32 type, entry, unk; |
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| 238 | |
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| 239 | recv_data >> type >> entry >> unk; |
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| 240 | sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk); |
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| 241 | |
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| 242 | if(LookingForGroup_auto_add) |
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| 243 | AttemptAddMore(_player); |
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| 244 | |
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| 245 | if(LookingForGroup_auto_join) |
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| 246 | AttemptJoin(_player); |
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| 247 | |
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| 248 | SendLfgResult(type, entry, 0); |
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| 249 | } |
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| 250 | |
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| 251 | void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) |
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| 252 | { |
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| 253 | uint32 number = 0; |
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| 254 | |
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| 255 | // start preper packet; |
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| 256 | WorldPacket data(MSG_LOOKING_FOR_GROUP); |
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| 257 | data << uint32(type); // type |
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| 258 | data << uint32(entry); // entry from LFGDungeons.dbc |
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| 259 | data << uint32(0); // count, placeholder |
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| 260 | data << uint32(0); // count again, strange, placeholder |
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| 261 | |
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| 262 | //TODO: Guard Player map |
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| 263 | HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); |
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| 264 | for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) |
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| 265 | { |
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| 266 | Player *plr = iter->second; |
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| 267 | |
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| 268 | if(!plr || plr->GetTeam() != _player->GetTeam()) |
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| 269 | continue; |
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| 270 | |
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| 271 | if(!plr->m_lookingForGroup.HaveInSlot(entry,type)) |
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| 272 | continue; |
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| 273 | |
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| 274 | ++number; |
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| 275 | |
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| 276 | data.append(plr->GetPackGUID()); // packed guid |
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| 277 | data << plr->getLevel(); // level |
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| 278 | data << plr->GetZoneId(); // current zone |
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| 279 | data << lfg_type; // 0x00 - LFG, 0x01 - LFM |
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| 280 | |
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| 281 | for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j) |
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| 282 | { |
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| 283 | data << uint32( plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24) ); |
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| 284 | } |
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| 285 | data << plr->m_lookingForGroup.comment; |
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| 286 | |
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| 287 | Group *group = plr->GetGroup(); |
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| 288 | if(group) |
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| 289 | { |
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| 290 | data << group->GetMembersCount()-1; // count of group members without group leader |
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| 291 | for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) |
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| 292 | { |
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| 293 | Player *member = itr->getSource(); |
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| 294 | if(member && member->GetGUID() != plr->GetGUID()) |
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| 295 | { |
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| 296 | data.append(member->GetPackGUID()); // packed guid |
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| 297 | data << member->getLevel(); // player level |
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| 298 | } |
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| 299 | } |
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| 300 | } |
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| 301 | else |
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| 302 | { |
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| 303 | data << uint32(0x00); |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | // fill count placeholders |
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| 308 | data.put<uint32>(4+4, number); |
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| 309 | data.put<uint32>(4+4+4,number); |
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| 310 | |
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| 311 | SendPacket(&data); |
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| 312 | } |
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| 313 | |
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| 314 | void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data ) |
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| 315 | { |
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| 316 | CHECK_PACKET_SIZE(recv_data,4+4); |
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| 317 | |
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| 318 | sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP"); |
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| 319 | //recv_data.hexlike(); |
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| 320 | uint32 slot, temp, entry, type; |
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| 321 | |
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| 322 | recv_data >> slot >> temp; |
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| 323 | |
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| 324 | entry = ( temp & 0xFFFF); |
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| 325 | type = ( (temp >> 24) & 0xFFFF); |
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| 326 | |
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| 327 | if(slot >= MAX_LOOKING_FOR_GROUP_SLOT) |
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| 328 | return; |
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| 329 | |
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| 330 | _player->m_lookingForGroup.slots[slot].Set(entry,type); |
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| 331 | sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry); |
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| 332 | |
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| 333 | if(LookingForGroup_auto_join) |
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| 334 | AttemptJoin(_player); |
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| 335 | |
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| 336 | SendLfgResult(type, entry, 0); |
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| 337 | } |
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