/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "WorldSession.h" #include "Log.h" #include "Database/DatabaseEnv.h" #include "Player.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "World.h" static void AttemptJoin(Player* _player) { // skip not can autojoin cases and player group case if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup()) return; //TODO: Guard Player Map HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; // skip enemies and self if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; // skip not auto add, not group leader cases if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID()) continue; // skip non auto-join or empty slots, or non compatible slots if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more)) continue; // attempt create group, or skip if(!plr->GetGroup()) { Group* group = new Group; if(!group->Create(plr->GetGUID(), plr->GetName())) { delete group; continue; } objmgr.AddGroup(group); } // stop at success join if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName())) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); break; } // full else { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) plr->LeaveLFGChannel(); } } } static void AttemptAddMore(Player* _player) { // skip not group leader case if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID()) return; if(!_player->m_lookingForGroup.more.canAutoJoin()) return; //TODO: Guard Player map HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; // skip enemies and self if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; // skip not auto join or in group if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() ) continue; if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more)) continue; // attempt create group if need, or stop attempts if(!_player->GetGroup()) { Group* group = new Group; if(!group->Create(_player->GetGUID(), _player->GetName())) { delete group; return; // cann't create group (??) } objmgr.AddGroup(group); } // stop at join fail (full) if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) ) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); break; } // joined if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) plr->LeaveLFGChannel(); // and group full if(_player->GetGroup()->IsFull() ) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); break; } } } void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN"); LookingForGroup_auto_join = true; if(!_player) // needed because STATUS_AUTHED return; AttemptJoin(_player); } void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN"); LookingForGroup_auto_join = false; } void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_SET_LFM_AUTOADD"); LookingForGroup_auto_add = true; if(!_player) // needed because STATUS_AUTHED return; AttemptAddMore(_player); } void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_UNSET_LFM_AUTOADD"); LookingForGroup_auto_add = false; } void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ ) { sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR"); for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) _player->m_lookingForGroup.slots[i].Clear(); if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); } void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */) { sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE"); _player->m_lookingForGroup.more.Clear(); } void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4); sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE"); //recv_data.hexlike(); uint32 temp, entry, type; recv_data >> temp; entry = ( temp & 0xFFFF); type = ( (temp >> 24) & 0xFFFF); _player->m_lookingForGroup.more.Set(entry,type); sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type); if(LookingForGroup_auto_add) AttemptAddMore(_player); SendLfgResult(type, entry, 1); } void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1); sLog.outDebug("CMSG_SET_COMMENTARY"); //recv_data.hexlike(); std::string comment; recv_data >> comment; sLog.outDebug("LFG comment %s", comment.c_str()); _player->m_lookingForGroup.comment = comment; } void WorldSession::HandleLookingForGroup(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,4+4+4); sLog.outDebug("MSG_LOOKING_FOR_GROUP"); //recv_data.hexlike(); uint32 type, entry, unk; recv_data >> type >> entry >> unk; sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk); if(LookingForGroup_auto_add) AttemptAddMore(_player); if(LookingForGroup_auto_join) AttemptJoin(_player); SendLfgResult(type, entry, 0); } void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) { uint32 number = 0; // start preper packet; WorldPacket data(MSG_LOOKING_FOR_GROUP); data << uint32(type); // type data << uint32(entry); // entry from LFGDungeons.dbc data << uint32(0); // count, placeholder data << uint32(0); // count again, strange, placeholder //TODO: Guard Player map HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; if(!plr || plr->GetTeam() != _player->GetTeam()) continue; if(!plr->m_lookingForGroup.HaveInSlot(entry,type)) continue; ++number; data.append(plr->GetPackGUID()); // packed guid data << plr->getLevel(); // level data << plr->GetZoneId(); // current zone data << lfg_type; // 0x00 - LFG, 0x01 - LFM for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j) { data << uint32( plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24) ); } data << plr->m_lookingForGroup.comment; Group *group = plr->GetGroup(); if(group) { data << group->GetMembersCount()-1; // count of group members without group leader for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(member && member->GetGUID() != plr->GetGUID()) { data.append(member->GetPackGUID()); // packed guid data << member->getLevel(); // player level } } } else { data << uint32(0x00); } } // fill count placeholders data.put(4+4, number); data.put(4+4+4,number); SendPacket(&data); } void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4); sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP"); //recv_data.hexlike(); uint32 slot, temp, entry, type; recv_data >> slot >> temp; entry = ( temp & 0xFFFF); type = ( (temp >> 24) & 0xFFFF); if(slot >= MAX_LOOKING_FOR_GROUP_SLOT) return; _player->m_lookingForGroup.slots[slot].Set(entry,type); sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry); if(LookingForGroup_auto_join) AttemptJoin(_player); SendLfgResult(type, entry, 0); }