/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "WorldSession.h"
#include "Log.h"
#include "Database/DatabaseEnv.h"
#include "Player.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "World.h"
static void AttemptJoin(Player* _player)
{
// skip not can autojoin cases and player group case
if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
return;
//TODO: Guard Player Map
HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
// skip enemies and self
if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
continue;
// skip not auto add, not group leader cases
if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID())
continue;
// skip non auto-join or empty slots, or non compatible slots
if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more))
continue;
// attempt create group, or skip
if(!plr->GetGroup())
{
Group* group = new Group;
if(!group->Create(plr->GetGUID(), plr->GetName()))
{
delete group;
continue;
}
objmgr.AddGroup(group);
}
// stop at success join
if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName()))
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
break;
}
// full
else
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
plr->LeaveLFGChannel();
}
}
}
static void AttemptAddMore(Player* _player)
{
// skip not group leader case
if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID())
return;
if(!_player->m_lookingForGroup.more.canAutoJoin())
return;
//TODO: Guard Player map
HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
// skip enemies and self
if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
continue;
// skip not auto join or in group
if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() )
continue;
if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more))
continue;
// attempt create group if need, or stop attempts
if(!_player->GetGroup())
{
Group* group = new Group;
if(!group->Create(_player->GetGUID(), _player->GetName()))
{
delete group;
return; // cann't create group (??)
}
objmgr.AddGroup(group);
}
// stop at join fail (full)
if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) )
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
break;
}
// joined
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
plr->LeaveLFGChannel();
// and group full
if(_player->GetGroup()->IsFull() )
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
break;
}
}
}
void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN");
LookingForGroup_auto_join = true;
if(!_player) // needed because STATUS_AUTHED
return;
AttemptJoin(_player);
}
void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN");
LookingForGroup_auto_join = false;
}
void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_SET_LFM_AUTOADD");
LookingForGroup_auto_add = true;
if(!_player) // needed because STATUS_AUTHED
return;
AttemptAddMore(_player);
}
void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_UNSET_LFM_AUTOADD");
LookingForGroup_auto_add = false;
}
void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
{
sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR");
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
}
void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */)
{
sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE");
_player->m_lookingForGroup.more.Clear();
}
void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
//recv_data.hexlike();
uint32 temp, entry, type;
recv_data >> temp;
entry = ( temp & 0xFFFF);
type = ( (temp >> 24) & 0xFFFF);
_player->m_lookingForGroup.more.Set(entry,type);
sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type);
if(LookingForGroup_auto_add)
AttemptAddMore(_player);
SendLfgResult(type, entry, 1);
}
void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
sLog.outDebug("CMSG_SET_COMMENTARY");
//recv_data.hexlike();
std::string comment;
recv_data >> comment;
sLog.outDebug("LFG comment %s", comment.c_str());
_player->m_lookingForGroup.comment = comment;
}
void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,4+4+4);
sLog.outDebug("MSG_LOOKING_FOR_GROUP");
//recv_data.hexlike();
uint32 type, entry, unk;
recv_data >> type >> entry >> unk;
sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk);
if(LookingForGroup_auto_add)
AttemptAddMore(_player);
if(LookingForGroup_auto_join)
AttemptJoin(_player);
SendLfgResult(type, entry, 0);
}
void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
{
uint32 number = 0;
// start preper packet;
WorldPacket data(MSG_LOOKING_FOR_GROUP);
data << uint32(type); // type
data << uint32(entry); // entry from LFGDungeons.dbc
data << uint32(0); // count, placeholder
data << uint32(0); // count again, strange, placeholder
//TODO: Guard Player map
HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
if(!plr || plr->GetTeam() != _player->GetTeam())
continue;
if(!plr->m_lookingForGroup.HaveInSlot(entry,type))
continue;
++number;
data.append(plr->GetPackGUID()); // packed guid
data << plr->getLevel(); // level
data << plr->GetZoneId(); // current zone
data << lfg_type; // 0x00 - LFG, 0x01 - LFM
for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
{
data << uint32( plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24) );
}
data << plr->m_lookingForGroup.comment;
Group *group = plr->GetGroup();
if(group)
{
data << group->GetMembersCount()-1; // count of group members without group leader
for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(member && member->GetGUID() != plr->GetGUID())
{
data.append(member->GetPackGUID()); // packed guid
data << member->getLevel(); // player level
}
}
}
else
{
data << uint32(0x00);
}
}
// fill count placeholders
data.put(4+4, number);
data.put(4+4+4,number);
SendPacket(&data);
}
void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+4);
sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
//recv_data.hexlike();
uint32 slot, temp, entry, type;
recv_data >> slot >> temp;
entry = ( temp & 0xFFFF);
type = ( (temp >> 24) & 0xFFFF);
if(slot >= MAX_LOOKING_FOR_GROUP_SLOT)
return;
_player->m_lookingForGroup.slots[slot].Set(entry,type);
sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
if(LookingForGroup_auto_join)
AttemptJoin(_player);
SendLfgResult(type, entry, 0);
}