[2] | 1 | /* |
---|
| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
| 4 | * This program is free software; you can redistribute it and/or modify |
---|
| 5 | * it under the terms of the GNU General Public License as published by |
---|
| 6 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 7 | * (at your option) any later version. |
---|
| 8 | * |
---|
| 9 | * This program is distributed in the hope that it will be useful, |
---|
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 12 | * GNU General Public License for more details. |
---|
| 13 | * |
---|
| 14 | * You should have received a copy of the GNU General Public License |
---|
| 15 | * along with this program; if not, write to the Free Software |
---|
| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
| 17 | */ |
---|
| 18 | |
---|
| 19 | #include "Common.h" |
---|
| 20 | #include "WorldPacket.h" |
---|
| 21 | #include "Log.h" |
---|
| 22 | #include "Corpse.h" |
---|
| 23 | #include "GameObject.h" |
---|
| 24 | #include "Player.h" |
---|
| 25 | #include "ObjectAccessor.h" |
---|
| 26 | #include "WorldSession.h" |
---|
| 27 | #include "LootMgr.h" |
---|
| 28 | #include "Object.h" |
---|
| 29 | #include "Group.h" |
---|
| 30 | #include "World.h" |
---|
| 31 | #include "Util.h" |
---|
| 32 | |
---|
| 33 | void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) |
---|
| 34 | { |
---|
| 35 | CHECK_PACKET_SIZE(recv_data,1); |
---|
| 36 | |
---|
| 37 | sLog.outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); |
---|
| 38 | Player *player = GetPlayer(); |
---|
| 39 | uint64 lguid = player->GetLootGUID(); |
---|
| 40 | Loot *loot; |
---|
| 41 | uint8 lootSlot; |
---|
| 42 | |
---|
| 43 | recv_data >> lootSlot; |
---|
| 44 | |
---|
| 45 | if (IS_GAMEOBJECT_GUID(lguid)) |
---|
| 46 | { |
---|
| 47 | GameObject *go = |
---|
| 48 | ObjectAccessor::GetGameObject(*player, lguid); |
---|
| 49 | |
---|
| 50 | // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO |
---|
| 51 | if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) |
---|
| 52 | { |
---|
| 53 | player->SendLootRelease(lguid); |
---|
| 54 | return; |
---|
| 55 | } |
---|
| 56 | |
---|
| 57 | loot = &go->loot; |
---|
| 58 | } |
---|
| 59 | else if (IS_ITEM_GUID(lguid)) |
---|
| 60 | { |
---|
| 61 | Item *pItem = player->GetItemByGuid( lguid ); |
---|
| 62 | |
---|
| 63 | if (!pItem) |
---|
| 64 | { |
---|
| 65 | player->SendLootRelease(lguid); |
---|
| 66 | return; |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | loot = &pItem->loot; |
---|
| 70 | } |
---|
| 71 | else |
---|
| 72 | { |
---|
| 73 | Creature* pCreature = |
---|
| 74 | ObjectAccessor::GetCreature(*player, lguid); |
---|
| 75 | |
---|
| 76 | bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); |
---|
| 77 | |
---|
| 78 | if( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
---|
| 79 | { |
---|
| 80 | player->SendLootRelease(lguid); |
---|
| 81 | return; |
---|
| 82 | } |
---|
| 83 | |
---|
| 84 | loot = &pCreature->loot; |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | QuestItem *qitem = NULL; |
---|
| 88 | QuestItem *ffaitem = NULL; |
---|
| 89 | QuestItem *conditem = NULL; |
---|
| 90 | |
---|
| 91 | LootItem *item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem); |
---|
| 92 | |
---|
| 93 | if(!item) |
---|
| 94 | { |
---|
| 95 | player->SendEquipError( EQUIP_ERR_ALREADY_LOOTED, NULL, NULL ); |
---|
| 96 | return; |
---|
| 97 | } |
---|
| 98 | |
---|
| 99 | // questitems use the blocked field for other purposes |
---|
| 100 | if (!qitem && item->is_blocked) |
---|
| 101 | { |
---|
| 102 | player->SendLootRelease(lguid); |
---|
| 103 | return; |
---|
| 104 | } |
---|
| 105 | |
---|
| 106 | ItemPosCountVec dest; |
---|
| 107 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count ); |
---|
| 108 | if ( msg == EQUIP_ERR_OK ) |
---|
| 109 | { |
---|
| 110 | Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId); |
---|
| 111 | |
---|
| 112 | if (qitem) |
---|
| 113 | { |
---|
| 114 | qitem->is_looted = true; |
---|
| 115 | //freeforall is 1 if everyone's supposed to get the quest item. |
---|
| 116 | if (item->freeforall || loot->GetPlayerQuestItems().size() == 1) |
---|
| 117 | player->SendNotifyLootItemRemoved(lootSlot); |
---|
| 118 | else |
---|
| 119 | loot->NotifyQuestItemRemoved(qitem->index); |
---|
| 120 | } |
---|
| 121 | else |
---|
| 122 | { |
---|
| 123 | if (ffaitem) |
---|
| 124 | { |
---|
| 125 | //freeforall case, notify only one player of the removal |
---|
| 126 | ffaitem->is_looted=true; |
---|
| 127 | player->SendNotifyLootItemRemoved(lootSlot); |
---|
| 128 | } |
---|
| 129 | else |
---|
| 130 | { |
---|
| 131 | //not freeforall, notify everyone |
---|
| 132 | if(conditem) |
---|
| 133 | conditem->is_looted=true; |
---|
| 134 | loot->NotifyItemRemoved(lootSlot); |
---|
| 135 | } |
---|
| 136 | } |
---|
| 137 | |
---|
| 138 | //if only one person is supposed to loot the item, then set it to looted |
---|
| 139 | if (!item->freeforall) |
---|
| 140 | item->is_looted = true; |
---|
| 141 | |
---|
| 142 | --loot->unlootedCount; |
---|
| 143 | |
---|
| 144 | player->SendNewItem(newitem, uint32(item->count), false, false, true); |
---|
| 145 | } |
---|
| 146 | else |
---|
| 147 | player->SendEquipError( msg, NULL, NULL ); |
---|
| 148 | } |
---|
| 149 | |
---|
| 150 | void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) |
---|
| 151 | { |
---|
| 152 | sLog.outDebug("WORLD: CMSG_LOOT_MONEY"); |
---|
| 153 | |
---|
| 154 | Player *player = GetPlayer(); |
---|
| 155 | uint64 guid = player->GetLootGUID(); |
---|
| 156 | if(!guid) |
---|
| 157 | return; |
---|
| 158 | |
---|
| 159 | Loot *pLoot = NULL; |
---|
| 160 | |
---|
| 161 | switch(GUID_HIPART(guid)) |
---|
| 162 | { |
---|
| 163 | case HIGHGUID_GAMEOBJECT: |
---|
| 164 | { |
---|
| 165 | GameObject *pGameObject = ObjectAccessor::GetGameObject(*GetPlayer(), guid); |
---|
| 166 | |
---|
| 167 | // not check distance for GO in case owned GO (fishing bobber case, for example) |
---|
| 168 | if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) ) |
---|
| 169 | pLoot = &pGameObject->loot; |
---|
| 170 | |
---|
| 171 | break; |
---|
| 172 | } |
---|
| 173 | case HIGHGUID_CORPSE: // remove insignia ONLY in BG |
---|
| 174 | { |
---|
| 175 | Corpse *bones = ObjectAccessor::GetCorpse(*GetPlayer(), guid); |
---|
| 176 | |
---|
| 177 | if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
---|
| 178 | pLoot = &bones->loot; |
---|
| 179 | |
---|
| 180 | break; |
---|
| 181 | } |
---|
| 182 | case HIGHGUID_ITEM: |
---|
| 183 | { |
---|
| 184 | if(Item *item = GetPlayer()->GetItemByGuid(guid)) |
---|
| 185 | pLoot = &item->loot; |
---|
| 186 | break; |
---|
| 187 | } |
---|
| 188 | case HIGHGUID_UNIT: |
---|
| 189 | { |
---|
| 190 | Creature* pCreature = ObjectAccessor::GetCreature(*GetPlayer(), guid); |
---|
| 191 | |
---|
| 192 | bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); |
---|
| 193 | |
---|
| 194 | if ( ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
---|
| 195 | pLoot = &pCreature->loot ; |
---|
| 196 | |
---|
| 197 | break; |
---|
| 198 | } |
---|
| 199 | default: |
---|
| 200 | return; // unlootable type |
---|
| 201 | } |
---|
| 202 | |
---|
| 203 | if( pLoot ) |
---|
| 204 | { |
---|
| 205 | if (!IS_ITEM_GUID(guid) && player->GetGroup()) //item can be looted only single player |
---|
| 206 | { |
---|
| 207 | Group *group = player->GetGroup(); |
---|
| 208 | |
---|
| 209 | std::vector<Player*> playersNear; |
---|
| 210 | for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 211 | { |
---|
| 212 | Player* playerGroup = itr->getSource(); |
---|
| 213 | if(!playerGroup) |
---|
| 214 | continue; |
---|
| 215 | if (player->GetDistance2d(playerGroup) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
| 216 | playersNear.push_back(playerGroup); |
---|
| 217 | } |
---|
| 218 | |
---|
| 219 | uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size())); |
---|
| 220 | |
---|
| 221 | for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i) |
---|
| 222 | { |
---|
| 223 | (*i)->ModifyMoney( money_per_player ); |
---|
| 224 | //Offset surely incorrect, but works |
---|
| 225 | WorldPacket data( SMSG_LOOT_MONEY_NOTIFY, 4 ); |
---|
| 226 | data << uint32(money_per_player); |
---|
| 227 | (*i)->GetSession()->SendPacket( &data ); |
---|
| 228 | } |
---|
| 229 | } |
---|
| 230 | else |
---|
| 231 | player->ModifyMoney( pLoot->gold ); |
---|
| 232 | pLoot->gold = 0; |
---|
| 233 | pLoot->NotifyMoneyRemoved(); |
---|
| 234 | } |
---|
| 235 | } |
---|
| 236 | |
---|
| 237 | void WorldSession::HandleLootOpcode( WorldPacket & recv_data ) |
---|
| 238 | { |
---|
| 239 | CHECK_PACKET_SIZE(recv_data,8); |
---|
| 240 | |
---|
| 241 | sLog.outDebug("WORLD: CMSG_LOOT"); |
---|
| 242 | |
---|
| 243 | uint64 guid; |
---|
| 244 | recv_data >> guid; |
---|
| 245 | |
---|
| 246 | GetPlayer()->SendLoot(guid, LOOT_CORPSE); |
---|
| 247 | } |
---|
| 248 | |
---|
| 249 | void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data ) |
---|
| 250 | { |
---|
| 251 | CHECK_PACKET_SIZE(recv_data,8); |
---|
| 252 | |
---|
| 253 | sLog.outDebug("WORLD: CMSG_LOOT_RELEASE"); |
---|
| 254 | |
---|
| 255 | // cheaters can modify lguid to prevent correct apply loot release code and re-loot |
---|
| 256 | // use internal stored guid |
---|
| 257 | //uint64 lguid; |
---|
| 258 | //recv_data >> lguid; |
---|
| 259 | |
---|
| 260 | if(uint64 lguid = GetPlayer()->GetLootGUID()) |
---|
| 261 | DoLootRelease(lguid); |
---|
| 262 | } |
---|
| 263 | |
---|
| 264 | void WorldSession::DoLootRelease( uint64 lguid ) |
---|
| 265 | { |
---|
| 266 | Player *player = GetPlayer(); |
---|
| 267 | Loot *loot; |
---|
| 268 | |
---|
| 269 | player->SetLootGUID(0); |
---|
| 270 | player->SendLootRelease(lguid); |
---|
| 271 | |
---|
| 272 | player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING); |
---|
| 273 | |
---|
| 274 | if (IS_GAMEOBJECT_GUID(lguid)) |
---|
| 275 | { |
---|
| 276 | GameObject *go = |
---|
| 277 | ObjectAccessor::GetGameObject(*player, lguid); |
---|
| 278 | |
---|
| 279 | // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO |
---|
| 280 | if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) |
---|
| 281 | return; |
---|
| 282 | |
---|
| 283 | loot = &go->loot; |
---|
| 284 | |
---|
| 285 | if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR) |
---|
| 286 | { |
---|
| 287 | // locked doors are opened with spelleffect openlock, prevent remove its as looted |
---|
| 288 | go->UseDoorOrButton(); |
---|
| 289 | } |
---|
| 290 | else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE) |
---|
| 291 | { |
---|
| 292 | // GO is mineral vein? so it is not removed after its looted |
---|
| 293 | if(go->GetGoType() == GAMEOBJECT_TYPE_CHEST) |
---|
| 294 | { |
---|
| 295 | uint32 go_min = go->GetGOInfo()->chest.minSuccessOpens; |
---|
| 296 | uint32 go_max = go->GetGOInfo()->chest.maxSuccessOpens; |
---|
| 297 | |
---|
| 298 | // only vein pass this check |
---|
| 299 | if(go_min != 0 && go_max > go_min) |
---|
| 300 | { |
---|
| 301 | float amount_rate = sWorld.getRate(RATE_MINING_AMOUNT); |
---|
| 302 | float min_amount = go_min*amount_rate; |
---|
| 303 | float max_amount = go_max*amount_rate; |
---|
| 304 | |
---|
| 305 | go->AddUse(); |
---|
| 306 | float uses = float(go->GetUseCount()); |
---|
| 307 | |
---|
| 308 | if(uses < max_amount) |
---|
| 309 | { |
---|
| 310 | if(uses >= min_amount) |
---|
| 311 | { |
---|
| 312 | float chance_rate = sWorld.getRate(RATE_MINING_NEXT); |
---|
| 313 | |
---|
| 314 | int32 ReqValue = 175; |
---|
| 315 | LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId); |
---|
| 316 | if(lockInfo) |
---|
| 317 | ReqValue = lockInfo->requiredminingskill; |
---|
| 318 | float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25); |
---|
| 319 | double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses)); |
---|
| 320 | if(roll_chance_f(100*chance+skill)) |
---|
| 321 | { |
---|
| 322 | go->SetLootState(GO_READY); |
---|
| 323 | } |
---|
| 324 | else // not have more uses |
---|
| 325 | go->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 326 | } |
---|
| 327 | else // 100% chance until min uses |
---|
| 328 | go->SetLootState(GO_READY); |
---|
| 329 | } |
---|
| 330 | else // max uses already |
---|
| 331 | go->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 332 | } |
---|
| 333 | else // not vein |
---|
| 334 | go->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 335 | } |
---|
| 336 | else if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE) |
---|
| 337 | { // The fishing hole used once more |
---|
| 338 | go->AddUse(); // if the max usage is reached, will be despawned in next tick |
---|
| 339 | if (go->GetUseCount()>=irand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens)) |
---|
| 340 | { |
---|
| 341 | go->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 342 | } |
---|
| 343 | else |
---|
| 344 | go->SetLootState(GO_READY); |
---|
| 345 | } |
---|
| 346 | else // not chest (or vein/herb/etc) |
---|
| 347 | go->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 348 | |
---|
| 349 | loot->clear(); |
---|
| 350 | } |
---|
| 351 | else |
---|
| 352 | // not fully looted object |
---|
| 353 | go->SetLootState(GO_ACTIVATED); |
---|
| 354 | } |
---|
| 355 | else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG |
---|
| 356 | { |
---|
| 357 | Corpse *corpse = ObjectAccessor::GetCorpse(*player, lguid); |
---|
| 358 | if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
---|
| 359 | return; |
---|
| 360 | |
---|
| 361 | loot = &corpse->loot; |
---|
| 362 | |
---|
| 363 | if (loot->isLooted()) |
---|
| 364 | { |
---|
| 365 | loot->clear(); |
---|
| 366 | corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); |
---|
| 367 | } |
---|
| 368 | } |
---|
| 369 | else if (IS_ITEM_GUID(lguid)) |
---|
| 370 | { |
---|
| 371 | Item *pItem = player->GetItemByGuid(lguid ); |
---|
| 372 | if(!pItem) |
---|
| 373 | return; |
---|
| 374 | if( (pItem->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) && |
---|
| 375 | pItem->GetProto()->Class == ITEM_CLASS_TRADE_GOODS && |
---|
| 376 | pItem->GetCount() >= 5) |
---|
| 377 | { |
---|
| 378 | pItem->m_lootGenerated = false; |
---|
| 379 | pItem->loot.clear(); |
---|
| 380 | |
---|
| 381 | uint32 count = 5; |
---|
| 382 | player->DestroyItemCount(pItem, count, true); |
---|
| 383 | } |
---|
| 384 | else |
---|
| 385 | // FIXME: item don't must be deleted in case not fully looted state. But this pre-request implement loot saving in DB at item save. Or checting possible. |
---|
| 386 | player->DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), true); |
---|
| 387 | return; // item can be looted only single player |
---|
| 388 | } |
---|
| 389 | else |
---|
| 390 | { |
---|
| 391 | Creature* pCreature = ObjectAccessor::GetCreature(*player, lguid); |
---|
| 392 | |
---|
| 393 | bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); |
---|
| 394 | if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
---|
| 395 | return; |
---|
| 396 | |
---|
| 397 | loot = &pCreature->loot; |
---|
| 398 | |
---|
| 399 | // update next looter |
---|
| 400 | if(Player *recipient = pCreature->GetLootRecipient()) |
---|
| 401 | if(Group* group = recipient->GetGroup()) |
---|
| 402 | if (group->GetLooterGuid() == player->GetGUID()) |
---|
| 403 | group->UpdateLooterGuid(pCreature); |
---|
| 404 | |
---|
| 405 | if (loot->isLooted()) |
---|
| 406 | { |
---|
| 407 | // skip pickpocketing loot for speed, skinning timer redunction is no-op in fact |
---|
| 408 | if(!pCreature->isAlive()) |
---|
| 409 | pCreature->AllLootRemovedFromCorpse(); |
---|
| 410 | |
---|
| 411 | pCreature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); |
---|
| 412 | loot->clear(); |
---|
| 413 | } |
---|
| 414 | } |
---|
| 415 | |
---|
| 416 | //Player is not looking at loot list, he doesn't need to see updates on the loot list |
---|
| 417 | loot->RemoveLooter(player->GetGUID()); |
---|
| 418 | } |
---|
| 419 | |
---|
| 420 | void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) |
---|
| 421 | { |
---|
| 422 | CHECK_PACKET_SIZE(recv_data,8+1+8); |
---|
| 423 | |
---|
| 424 | uint8 slotid; |
---|
| 425 | uint64 lootguid, target_playerguid; |
---|
| 426 | |
---|
| 427 | recv_data >> lootguid >> slotid >> target_playerguid; |
---|
| 428 | |
---|
| 429 | if(!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) |
---|
| 430 | { |
---|
| 431 | _player->SendLootRelease(GetPlayer()->GetLootGUID()); |
---|
| 432 | return; |
---|
| 433 | } |
---|
| 434 | |
---|
| 435 | Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER)); |
---|
| 436 | if(!target) |
---|
| 437 | return; |
---|
| 438 | |
---|
| 439 | sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName()); |
---|
| 440 | |
---|
| 441 | if(_player->GetLootGUID() != lootguid) |
---|
| 442 | return; |
---|
| 443 | |
---|
| 444 | Loot *pLoot = NULL; |
---|
| 445 | |
---|
| 446 | if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID())) |
---|
| 447 | { |
---|
| 448 | Creature *pCreature = ObjectAccessor::GetCreature(*GetPlayer(), lootguid); |
---|
| 449 | if(!pCreature) |
---|
| 450 | return; |
---|
| 451 | |
---|
| 452 | pLoot = &pCreature->loot; |
---|
| 453 | } |
---|
| 454 | else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) |
---|
| 455 | { |
---|
| 456 | GameObject *pGO = ObjectAccessor::GetGameObject(*GetPlayer(), lootguid); |
---|
| 457 | if(!pGO) |
---|
| 458 | return; |
---|
| 459 | |
---|
| 460 | pLoot = &pGO->loot; |
---|
| 461 | } |
---|
| 462 | |
---|
| 463 | if(!pLoot) |
---|
| 464 | return; |
---|
| 465 | |
---|
| 466 | if (slotid > pLoot->items.size()) |
---|
| 467 | { |
---|
| 468 | sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size()); |
---|
| 469 | return; |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | LootItem& item = pLoot->items[slotid]; |
---|
| 473 | |
---|
| 474 | ItemPosCountVec dest; |
---|
| 475 | uint8 msg = target->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item.itemid, item.count ); |
---|
| 476 | if ( msg != EQUIP_ERR_OK ) |
---|
| 477 | { |
---|
| 478 | target->SendEquipError( msg, NULL, NULL ); |
---|
| 479 | _player->SendEquipError( msg, NULL, NULL ); // send duplicate of error massage to master looter |
---|
| 480 | return; |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | // not move item from loot to target inventory |
---|
| 484 | Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId ); |
---|
| 485 | target->SendNewItem(newitem, uint32(item.count), false, false, true ); |
---|
| 486 | |
---|
| 487 | // mark as looted |
---|
| 488 | item.count=0; |
---|
| 489 | item.is_looted=true; |
---|
| 490 | |
---|
| 491 | |
---|
| 492 | pLoot->NotifyItemRemoved(slotid); |
---|
| 493 | --pLoot->unlootedCount; |
---|
| 494 | } |
---|