/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Mail.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
#include "Unit.h"
#include "Language.h"
#include "Database/DBCStores.h"
void MailItem::deleteItem( bool inDB )
{
if(item)
{
if(inDB)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
delete item;
item=NULL;
}
}
void WorldSession::HandleSendMail(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);
uint64 mailbox, unk3;
std::string receiver, subject, body;
uint32 unk1, unk2, money, COD;
uint8 unk4;
recv_data >> mailbox;
recv_data >> receiver;
// recheck
CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);
recv_data >> subject;
// recheck
CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);
recv_data >> body;
// recheck
CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);
recv_data >> unk1; // stationery?
recv_data >> unk2; // 0x00000000
MailItemsInfo mi;
uint8 items_count;
recv_data >> items_count; // attached items count
if(items_count > 12) // client limit
return;
// recheck
CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);
if(items_count)
{
for(uint8 i = 0; i < items_count; ++i)
{
uint8 item_slot;
uint64 item_guid;
recv_data >> item_slot;
recv_data >> item_guid;
mi.AddItem(GUID_LOPART(item_guid), item_slot);
}
}
recv_data >> money >> COD; // money and cod
recv_data >> unk3; // const 0
recv_data >> unk4; // const 0
items_count = mi.size(); // this is the real size after the duplicates have been removed
if (receiver.empty())
return;
Player* pl = _player;
uint64 rc = 0;
if(normalizePlayerName(receiver))
rc = objmgr.GetPlayerGUIDByName(receiver);
if (!rc)
{
sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
if(pl->GetGUID() == rc)
{
pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF);
return;
}
uint32 reqmoney = money + 30;
if (items_count)
reqmoney = money + (30 * items_count);
if (pl->GetMoney() < reqmoney)
{
pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Player *receive = objmgr.GetPlayer(rc);
uint32 rc_team = 0;
uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
if(receive)
{
rc_team = receive->GetTeam();
mails_count = receive->GetMailSize();
}
else
{
rc_team = objmgr.GetPlayerTeamByGUID(rc);
QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc));
if(result)
{
Field *fields = result->Fetch();
mails_count = fields[0].GetUInt32();
delete result;
}
}
//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
if (mails_count > 100)
{
pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
return;
}
// test the receiver's Faction...
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
{
pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM);
return;
}
if (items_count)
{
for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
if(!mailItem.item_guidlow)
{
pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
return;
}
mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM));
// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
if(!mailItem.item || !mailItem.item->CanBeTraded())
{
pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
return;
}
if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION))
{
pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
return;
}
if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
{
pl->SendMailResult(0, 0, MAIL_ERR_CANT_SEND_WRAPPED_COD);
return;
}
}
}
pl->SendMailResult(0, 0, MAIL_OK);
uint32 itemTextId = 0;
if (!body.empty())
{
itemTextId = objmgr.CreateItemText( body );
}
pl->ModifyMoney( -int32(reqmoney) );
bool needItemDelay = false;
if(items_count > 0 || money > 0)
{
uint32 rc_account = 0;
if(receive)
rc_account = receive->GetSession()->GetAccountId();
else
rc_account = objmgr.GetPlayerAccountIdByGUID(rc);
if (items_count > 0)
{
for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
if(!mailItem.item)
continue;
mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0;
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand("GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account);
}
pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true);
CharacterDatabase.BeginTransaction();
mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory
mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
// if item send to character at another account, then apply item delivery delay
needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
}
if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand("GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
}
}
// If theres is an item, there is a one hour delivery delay if sent to another account's character.
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay);
CharacterDatabase.BeginTransaction();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
}
//called when mail is read
void WorldSession::HandleMarkAsRead(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 mailbox;
uint32 mailId;
recv_data >> mailbox;
recv_data >> mailId;
Player *pl = _player;
Mail *m = pl->GetMail(mailId);
if (m)
{
if (pl->unReadMails)
--pl->unReadMails;
m->checked = m->checked | MAIL_CHECK_MASK_READ;
// m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail
pl->m_mailsUpdated = true;
m->state = MAIL_STATE_CHANGED;
}
}
//called when client deletes mail
void WorldSession::HandleMailDelete(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 mailbox;
uint32 mailId;
recv_data >> mailbox;
recv_data >> mailId;
Player* pl = _player;
pl->m_mailsUpdated = true;
Mail *m = pl->GetMail(mailId);
if(m)
m->state = MAIL_STATE_DELETED;
pl->SendMailResult(mailId, MAIL_DELETED, 0);
}
void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 mailbox;
uint32 mailId;
recv_data >> mailbox;
recv_data >> mailId;
Player *pl = _player;
Mail *m = pl->GetMail(mailId);
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
//we can return mail now
//so firstly delete the old one
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
// needed?
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
CharacterDatabase.CommitTransaction();
pl->RemoveMail(mailId);
MailItemsInfo mi;
if(m->HasItems())
{
for(std::vector::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
Item *item = pl->GetMItem(itr2->item_guid);
if(item)
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
else
{
//WTF?
}
pl->RemoveMItem(itr2->item_guid);
}
}
SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, 0, m->mailTemplateId);
delete m; //we can deallocate old mail
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, 0);
}
void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId )
{
if(messageType != MAIL_NORMAL) // return only to players
{
mi->deleteIncludedItems(true);
return;
}
Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
uint32 rc_account = 0;
if(!receiver)
rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
if(!receiver && !rc_account) // sender not exist
{
mi->deleteIncludedItems(true);
return;
}
// prepare mail and send in other case
bool needItemDelay = false;
if(mi && !mi->empty())
{
// if item send to character at another account, then apply item delivery delay
needItemDelay = sender_acc != rc_account;
// set owner to new receiver (to prevent delete item with sender char deleting)
CharacterDatabase.BeginTransaction();
for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
mailItem.item->SaveToDB(); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow());
}
CharacterDatabase.CommitTransaction();
}
// If theres is an item, there is a one hour delivery delay.
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId);
}
//called when player takes item attached in mail
void WorldSession::HandleTakeItem(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
uint64 mailbox;
uint32 mailId;
uint32 itemId;
recv_data >> mailbox;
recv_data >> mailId;
recv_data >> itemId; // item guid low?
Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// prevent cheating with skip client money check
if(pl->GetMoney() < m->COD)
{
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Item *it = pl->GetMItem(itemId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
if( msg == EQUIP_ERR_OK )
{
m->RemoveItem(itemId);
m->removedItems.push_back(itemId);
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
Player *receive = objmgr.GetPlayer(sender_guid);
uint32 sender_accId = 0;
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
std::string sender_name;
if(receive)
{
sender_accId = receive->GetSession()->GetAccountId();
sender_name = receive->GetName();
}
else
{
// can be calculated early
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
sLog.outCommand("GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
}
else if(!receive)
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
// check player existence
if(receive || sender_accId)
{
WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);
}
pl->ModifyMoney( -int32(m->COD) );
}
m->COD = 0;
m->state = MAIL_STATE_CHANGED;
pl->m_mailsUpdated = true;
pl->RemoveMItem(it->GetGUIDLow());
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
pl->MoveItemToInventory(dest,it,true);
CharacterDatabase.BeginTransaction();
pl->SaveInventoryAndGoldToDB();
pl->_SaveMail();
CharacterDatabase.CommitTransaction();
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
}
else
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_BAG_FULL, msg);
}
void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 mailbox;
uint32 mailId;
recv_data >> mailbox;
recv_data >> mailId;
Player *pl = _player;
Mail* m = pl->GetMail(mailId);
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, 0);
pl->ModifyMoney(m->money);
m->money = 0;
m->state = MAIL_STATE_CHANGED;
pl->m_mailsUpdated = true;
// save money and mail to prevent cheating
CharacterDatabase.BeginTransaction();
pl->SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,pl->GetMoney(),pl->GetGUID());
pl->_SaveMail();
CharacterDatabase.CommitTransaction();
}
//called when player lists his received mails
void WorldSession::HandleGetMail(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 mailbox;
recv_data >> mailbox;
//GameObject* obj = ObjectAccessor::GetGameObject(_player, mailbox);
//if(!obj || !obj->IsMailBox())
// return;
Player* pl = _player;
//load players mails, and mailed items
if(!pl->m_mailsLoaded)
pl ->_LoadMail();
// client can't work with packets > max int16 value
const uint32 maxPacketSize = 32767;
uint32 mails_count = 0; // real send to client mails amount
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
data << uint8(0); // mail's count
time_t cur_time = time(NULL);
for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
{
// skip deleted or not delivered (deliver delay not expired) mails
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
continue;
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4);
if(data.wpos()+next_mail_size > maxPacketSize)
break;
data << (uint16) 0x0040; // unknown 2.3.0, different values
data << (uint32) (*itr)->messageID; // Message ID
data << (uint8) (*itr)->messageType; // Message Type
switch((*itr)->messageType)
{
case MAIL_NORMAL: // sender guid
data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
break;
case MAIL_CREATURE:
case MAIL_GAMEOBJECT:
case MAIL_AUCTION:
data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id
break;
case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
break;
}
data << (uint32) (*itr)->COD; // COD
data << (uint32) (*itr)->itemTextId; // sure about this
data << (uint32) 0; // unknown
data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc)
data << (uint32) (*itr)->money; // Gold
data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal
// Time
data << (float) ((*itr)->expire_time-time(NULL))/DAY;
data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc)
data << (*itr)->subject; // Subject string - once 00, when mail type = 3
data << (uint8) item_count;
for(uint8 i = 0; i < item_count; ++i)
{
Item *item = pl->GetMItem((*itr)->items[i].item_guid);
// item index (0-6?)
data << (uint8) i;
// item guid low?
data << (uint32) (item ? item->GetGUIDLow() : 0);
// entry
data << (uint32) (item ? item->GetEntry() : 0);
for(uint8 j = 0; j < 6; ++j)
{
// unsure
data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
// unsure
data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
// unsure
data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
}
// can be negative
data << (uint32) (item ? item->GetItemRandomPropertyId() : 0);
// unk
data << (uint32) (item ? item->GetItemSuffixFactor() : 0);
// stack count
data << (uint8) (item ? item->GetCount() : 0);
// charges
data << (uint32) (item ? item->GetSpellCharges() : 0);
// durability
data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
// durability
data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
}
mails_count += 1;
}
data.put(0, mails_count); // set real send mails to client
SendPacket(&data);
// recalculate m_nextMailDelivereTime and unReadMails
_player->UpdateNextMailTimeAndUnreads();
}
///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+4+4);
uint32 itemTextId;
uint32 mailId; //this value can be item id in bag, but it is also mail id
uint32 unk; //maybe something like state - 0x70000000
recv_data >> itemTextId >> mailId >> unk;
//some check needed, if player has item with guid mailId, or has mail with id mailId
sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk);
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
data << itemTextId;
data << objmgr.GetItemText( itemTextId );
SendPacket(&data);
}
//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 mailbox;
uint32 mailId;
recv_data >> mailbox >> mailId;
Player *pl = _player;
Mail* m = pl->GetMail(mailId);
if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
}
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
{
delete bodyItem;
return;
}
bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId );
bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender);
sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
if( msg == EQUIP_ERR_OK )
{
m->itemTextId = 0;
m->state = MAIL_STATE_CHANGED;
pl->m_mailsUpdated = true;
pl->StoreItem(dest, bodyItem, true);
//bodyItem->SetState(ITEM_NEW, pl); is set automatically
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, 0);
}
else
{
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_BAG_FULL, msg);
delete bodyItem;
}
}
//TODO Fix me! ... this void has probably bad condition, but good data are sent
void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ )
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
if(!_player->m_mailsLoaded)
_player->_LoadMail();
if( _player->unReadMails > 0 )
{
data << (uint32) 0; // float
data << (uint32) 0; // count
uint32 count = 0;
for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
{
Mail *m = (*itr);
// not checked yet, already must be delivered
if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL)))
{
++count;
if(count > 2)
{
count = 2;
break;
}
data << (uint64) m->sender; // sender guid
switch(m->messageType)
{
case MAIL_AUCTION:
data << (uint32) 2;
data << (uint32) 2;
data << (uint32) m->stationery;
break;
default:
data << (uint32) 0;
data << (uint32) 0;
data << (uint32) m->stationery;
break;
}
data << (uint32) 0xC6000000; // float unk, time or something
}
}
data.put(4, count);
}
else
{
data << (uint32) 0xC7A8C000;
data << (uint32) 0x00000000;
}
SendPacket(&data);
}
void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
{
uint32 mailId = objmgr.GenerateMailID();
time_t deliver_time = time(NULL) + deliver_delay;
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
uint32 expire_delay;
if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money
expire_delay = HOUR;
else
expire_delay = (COD > 0) ? 3*DAY : 30*DAY;
time_t expire_time = deliver_time + expire_delay;
if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId))
{
sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId);
mailTemplateId = 0;
}
if(receiver)
{
receiver->AddNewMailDeliverTime(deliver_time);
if ( receiver->IsMailsLoaded() )
{
Mail * m = new Mail;
m->messageID = mailId;
m->messageType = messageType;
m->stationery = stationery;
m->mailTemplateId = mailTemplateId;
m->sender = sender_guidlow_or_entry;
m->receiver = receiver->GetGUIDLow();
m->subject = subject;
m->itemTextId = itemTextId;
if(mi)
m->AddAllItems(*mi);
m->expire_time = expire_time;
m->deliver_time = deliver_time;
m->money = money;
m->COD = COD;
m->checked = checked;
m->state = MAIL_STATE_UNCHANGED;
receiver->AddMail(m); //to insert new mail to beginning of maillist
if(mi)
{
for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
if(mailItem.item)
receiver->AddMItem(mailItem.item);
}
}
}
else if(mi)
mi->deleteIncludedItems();
}
else if(mi)
mi->deleteIncludedItems();
CharacterDatabase.BeginTransaction();
CharacterDatabase.escape_string(subject);
CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" I64FMTD "','" I64FMTD "', '%u', '%u', '%d')",
mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked);
if(mi)
{
for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
{
MailItem const& mailItem = mailItemIter->second;
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow);
}
}
CharacterDatabase.CommitTransaction();
}