/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Mail.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "UpdateMask.h" #include "Unit.h" #include "Language.h" #include "Database/DBCStores.h" void MailItem::deleteItem( bool inDB ) { if(item) { if(inDB) CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow()); delete item; item=NULL; } } void WorldSession::HandleSendMail(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1); uint64 mailbox, unk3; std::string receiver, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; recv_data >> mailbox; recv_data >> receiver; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1); recv_data >> subject; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1); recv_data >> body; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1); recv_data >> unk1; // stationery? recv_data >> unk2; // 0x00000000 MailItemsInfo mi; uint8 items_count; recv_data >> items_count; // attached items count if(items_count > 12) // client limit return; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1); if(items_count) { for(uint8 i = 0; i < items_count; ++i) { uint8 item_slot; uint64 item_guid; recv_data >> item_slot; recv_data >> item_guid; mi.AddItem(GUID_LOPART(item_guid), item_slot); } } recv_data >> money >> COD; // money and cod recv_data >> unk3; // const 0 recv_data >> unk4; // const 0 items_count = mi.size(); // this is the real size after the duplicates have been removed if (receiver.empty()) return; Player* pl = _player; uint64 rc = 0; if(normalizePlayerName(receiver)) rc = objmgr.GetPlayerGUIDByName(receiver); if (!rc) { sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); if(pl->GetGUID() == rc) { pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } uint32 reqmoney = money + 30; if (items_count) reqmoney = money + (30 * items_count); if (pl->GetMoney() < reqmoney) { pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Player *receive = objmgr.GetPlayer(rc); uint32 rc_team = 0; uint8 mails_count = 0; //do not allow to send to one player more than 100 mails if(receive) { rc_team = receive->GetTeam(); mails_count = receive->GetMailSize(); } else { rc_team = objmgr.GetPlayerTeamByGUID(rc); QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)); if(result) { Field *fields = result->Fetch(); mails_count = fields[0].GetUInt32(); delete result; } } //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mails_count > 100) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } // test the receiver's Faction... if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) { pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM); return; } if (items_count) { for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(!mailItem.item_guidlow) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM)); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if(!mailItem.item || !mailItem.item->CanBeTraded()) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION)) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } } } pl->SendMailResult(0, 0, MAIL_OK); uint32 itemTextId = 0; if (!body.empty()) { itemTextId = objmgr.CreateItemText( body ); } pl->ModifyMoney( -int32(reqmoney) ); bool needItemDelay = false; if(items_count > 0 || money > 0) { uint32 rc_account = 0; if(receive) rc_account = receive->GetSession()->GetAccountId(); else rc_account = objmgr.GetPlayerAccountIdByGUID(rc); if (items_count > 0) { for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(!mailItem.item) continue; mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0; if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { sLog.outCommand("GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account); } pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true); CharacterDatabase.BeginTransaction(); mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow()); CharacterDatabase.CommitTransaction(); } // if item send to character at another account, then apply item delivery delay needItemDelay = pl->GetSession()->GetAccountId() != rc_account; } if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand("GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } } // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); } //called when mail is read void WorldSession::HandleMarkAsRead(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 mailbox; uint32 mailId; recv_data >> mailbox; recv_data >> mailId; Player *pl = _player; Mail *m = pl->GetMail(mailId); if (m) { if (pl->unReadMails) --pl->unReadMails; m->checked = m->checked | MAIL_CHECK_MASK_READ; // m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail pl->m_mailsUpdated = true; m->state = MAIL_STATE_CHANGED; } } //called when client deletes mail void WorldSession::HandleMailDelete(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 mailbox; uint32 mailId; recv_data >> mailbox; recv_data >> mailId; Player* pl = _player; pl->m_mailsUpdated = true; Mail *m = pl->GetMail(mailId); if(m) m->state = MAIL_STATE_DELETED; pl->SendMailResult(mailId, MAIL_DELETED, 0); } void WorldSession::HandleReturnToSender(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 mailbox; uint32 mailId; recv_data >> mailbox; recv_data >> mailId; Player *pl = _player; Mail *m = pl->GetMail(mailId); if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); return; } //we can return mail now //so firstly delete the old one CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); // needed? CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); CharacterDatabase.CommitTransaction(); pl->RemoveMail(mailId); MailItemsInfo mi; if(m->HasItems()) { for(std::vector::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { Item *item = pl->GetMItem(itr2->item_guid); if(item) mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item); else { //WTF? } pl->RemoveMItem(itr2->item_guid); } } SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, 0, m->mailTemplateId); delete m; //we can deallocate old mail pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, 0); } void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId ) { if(messageType != MAIL_NORMAL) // return only to players { mi->deleteIncludedItems(true); return; } Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); uint32 rc_account = 0; if(!receiver) rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); if(!receiver && !rc_account) // sender not exist { mi->deleteIncludedItems(true); return; } // preper mail and send in other case bool needItemDelay = false; if(mi && !mi->empty()) { // if item send to character at another account, then apply item delivery delay needItemDelay = sender_acc != rc_account; // set owner to new receiver (to prevent delete item with sender char deleting) CharacterDatabase.BeginTransaction(); for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; mailItem.item->SaveToDB(); // item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow()); } CharacterDatabase.CommitTransaction(); } // If theres is an item, there is a one hour delivery delay. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId); } //called when player takes item attached in mail void WorldSession::HandleTakeItem(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4+4); uint64 mailbox; uint32 mailId; uint32 itemId; recv_data >> mailbox; recv_data >> mailId; recv_data >> itemId; // item guid low? Player* pl = _player; Mail* m = pl->GetMail(mailId); if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } // prevent cheating with skip client money check if(pl->GetMoney() < m->COD) { pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Item *it = pl->GetMItem(itemId); ItemPosCountVec dest; uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false ); if( msg == EQUIP_ERR_OK ) { m->RemoveItem(itemId); m->removedItems.push_back(itemId); if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail { uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); Player *receive = objmgr.GetPlayer(sender_guid); uint32 sender_accId = 0; if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { std::string sender_name; if(receive) { sender_accId = receive->GetSession()->GetAccountId(); sender_name = receive->GetName(); } else { // can be calculated early sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name)) sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); } sLog.outCommand("GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId); } else if(!receive) sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); // check player existanse if(receive || sender_accId) { WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT); } pl->ModifyMoney( -int32(m->COD) ); } m->COD = 0; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; pl->RemoveMItem(it->GetGUIDLow()); uint32 count = it->GetCount(); // save counts before store and possible merge with deleting pl->MoveItemToInventory(dest,it,true); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); pl->_SaveMail(); CharacterDatabase.CommitTransaction(); pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); } else pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_BAG_FULL, msg); } void WorldSession::HandleTakeMoney(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 mailbox; uint32 mailId; recv_data >> mailbox; recv_data >> mailId; Player *pl = _player; Mail* m = pl->GetMail(mailId); if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, 0); pl->ModifyMoney(m->money); m->money = 0; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; // save money and mail to prevent cheating CharacterDatabase.BeginTransaction(); pl->SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,pl->GetMoney(),pl->GetGUID()); pl->_SaveMail(); CharacterDatabase.CommitTransaction(); } //called when player lists his received mails void WorldSession::HandleGetMail(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 mailbox; recv_data >> mailbox; //GameObject* obj = ObjectAccessor::GetGameObject(_player, mailbox); //if(!obj || !obj->IsMailBox()) // return; Player* pl = _player; //load players mails, and mailed items if(!pl->m_mailsLoaded) pl ->_LoadMail(); // client can't work with packets > max int16 value const uint32 maxPacketSize = 32767; uint32 mails_count = 0; // real send to client mails amount WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size data << uint8(0); // mail's count time_t cur_time = time(NULL); for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr) { // skip deleted or not delivered (deliver delay not expired) mails if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) continue; uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4); if(data.wpos()+next_mail_size > maxPacketSize) break; data << (uint16) 0x0040; // unknown 2.3.0, different values data << (uint32) (*itr)->messageID; // Message ID data << (uint8) (*itr)->messageType; // Message Type switch((*itr)->messageType) { case MAIL_NORMAL: // sender guid data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); break; case MAIL_CREATURE: case MAIL_GAMEOBJECT: case MAIL_AUCTION: data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id break; case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI break; } data << (uint32) (*itr)->COD; // COD data << (uint32) (*itr)->itemTextId; // sure about this data << (uint32) 0; // unknown data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc) data << (uint32) (*itr)->money; // Gold data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal // Time data << (float) ((*itr)->expire_time-time(NULL))/DAY; data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc) data << (*itr)->subject; // Subject string - once 00, when mail type = 3 data << (uint8) item_count; for(uint8 i = 0; i < item_count; ++i) { Item *item = pl->GetMItem((*itr)->items[i].item_guid); // item index (0-6?) data << (uint8) i; // item guid low? data << (uint32) (item ? item->GetGUIDLow() : 0); // entry data << (uint32) (item ? item->GetEntry() : 0); for(uint8 j = 0; j < 6; ++j) { // unsure data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); // unsure data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0); // unsure data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0); } // can be negative data << (uint32) (item ? item->GetItemRandomPropertyId() : 0); // unk data << (uint32) (item ? item->GetItemSuffixFactor() : 0); // stack count data << (uint8) (item ? item->GetCount() : 0); // charges data << (uint32) (item ? item->GetSpellCharges() : 0); // durability data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); // durability data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); } mails_count += 1; } data.put(0, mails_count); // set real send mails to client SendPacket(&data); // recalculate m_nextMailDelivereTime and unReadMails _player->UpdateNextMailTimeAndUnreads(); } ///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0 void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4+4); uint32 itemTextId; uint32 mailId; //this value can be item id in bag, but it is also mail id uint32 unk; //maybe something like state - 0x70000000 recv_data >> itemTextId >> mailId >> unk; //some check needed, if player has item with guid mailId, or has mail with id mailId sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk); WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size data << itemTextId; data << objmgr.GetItemText( itemTextId ); SendPacket(&data); } //used when player copies mail body to his inventory void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 mailbox; uint32 mailId; recv_data >> mailbox >> mailId; Player *pl = _player; Mail* m = pl->GetMail(mailId); if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } Item *bodyItem = new Item; // This is not bag and then can be used new Item. if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl)) { delete bodyItem; return; } bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId ); bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender); sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId); ItemPosCountVec dest; uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false ); if( msg == EQUIP_ERR_OK ) { m->itemTextId = 0; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; pl->StoreItem(dest, bodyItem, true); //bodyItem->SetState(ITEM_NEW, pl); is set automatically pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, 0); } else { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_BAG_FULL, msg); delete bodyItem; } } //TODO Fix me! ... this void has probably bad condition, but good data are sent void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ ) { WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); if(!_player->m_mailsLoaded) _player->_LoadMail(); if( _player->unReadMails > 0 ) { data << (uint32) 0; // float data << (uint32) 0; // count uint32 count = 0; for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr) { Mail *m = (*itr); // not checked yet, already must be delivered if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL))) { ++count; if(count > 2) { count = 2; break; } data << (uint64) m->sender; // sender guid switch(m->messageType) { case MAIL_AUCTION: data << (uint32) 2; data << (uint32) 2; data << (uint32) m->stationery; break; default: data << (uint32) 0; data << (uint32) 0; data << (uint32) m->stationery; break; } data << (uint32) 0xC6000000; // float unk, time or something } } data.put(4, count); } else { data << (uint32) 0xC7A8C000; data << (uint32) 0x00000000; } SendPacket(&data); } void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId) { uint32 mailId = objmgr.GenerateMailID(); time_t deliver_time = time(NULL) + deliver_delay; //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour uint32 expire_delay; if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money expire_delay = HOUR; else expire_delay = (COD > 0) ? 3*DAY : 30*DAY; time_t expire_time = deliver_time + expire_delay; if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId)) { sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId); mailTemplateId = 0; } if(receiver) { receiver->AddNewMailDeliverTime(deliver_time); if ( receiver->IsMailsLoaded() ) { Mail * m = new Mail; m->messageID = mailId; m->messageType = messageType; m->stationery = stationery; m->mailTemplateId = mailTemplateId; m->sender = sender_guidlow_or_entry; m->receiver = receiver->GetGUIDLow(); m->subject = subject; m->itemTextId = itemTextId; if(mi) m->AddAllItems(*mi); m->expire_time = expire_time; m->deliver_time = deliver_time; m->money = money; m->COD = COD; m->checked = checked; m->state = MAIL_STATE_UNCHANGED; receiver->AddMail(m); //to insert new mail to beginning of maillist if(mi) { for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(mailItem.item) receiver->AddMItem(mailItem.item); } } } else if(mi) mi->deleteIncludedItems(); } else if(mi) mi->deleteIncludedItems(); CharacterDatabase.BeginTransaction(); CharacterDatabase.escape_string(subject); CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) " "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" I64FMTD "','" I64FMTD "', '%u', '%u', '%d')", mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked); if(mi) { for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) { MailItem const& mailItem = mailItemIter->second; CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow); } } CharacterDatabase.CommitTransaction(); }