[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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[78] | 21 | #include "MapManager.h" |
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[2] | 22 | #include "Player.h" |
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| 23 | #include "GridNotifiers.h" |
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| 24 | #include "WorldSession.h" |
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| 25 | #include "Log.h" |
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| 26 | #include "GridStates.h" |
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| 27 | #include "CellImpl.h" |
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| 28 | #include "InstanceData.h" |
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| 29 | #include "Map.h" |
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| 30 | #include "GridNotifiersImpl.h" |
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| 31 | #include "Config/ConfigEnv.h" |
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| 32 | #include "Transports.h" |
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| 33 | #include "ObjectAccessor.h" |
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| 34 | #include "ObjectMgr.h" |
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| 35 | #include "World.h" |
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| 36 | #include "ScriptCalls.h" |
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| 37 | #include "Group.h" |
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| 38 | |
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| 39 | #include "MapInstanced.h" |
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| 40 | #include "InstanceSaveMgr.h" |
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| 41 | #include "VMapFactory.h" |
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| 42 | |
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| 43 | #define DEFAULT_GRID_EXPIRY 300 |
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| 44 | #define MAX_GRID_LOAD_TIME 50 |
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| 45 | |
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| 46 | // magic *.map header |
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| 47 | const char MAP_MAGIC[] = "MAP_2.00"; |
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| 48 | |
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| 49 | GridState* si_GridStates[MAX_GRID_STATE]; |
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| 50 | |
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| 51 | Map::~Map() |
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| 52 | { |
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| 53 | UnloadAll(true); |
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| 54 | } |
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| 55 | |
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| 56 | bool Map::ExistMap(uint32 mapid,int x,int y) |
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| 57 | { |
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| 58 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
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| 59 | char* tmp = new char[len]; |
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| 60 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
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| 61 | |
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| 62 | FILE *pf=fopen(tmp,"rb"); |
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| 63 | |
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| 64 | if(!pf) |
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| 65 | { |
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| 66 | sLog.outError("Check existing of map file '%s': not exist!",tmp); |
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| 67 | delete[] tmp; |
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| 68 | return false; |
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| 69 | } |
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| 70 | |
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| 71 | char magic[8]; |
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| 72 | fread(magic,1,8,pf); |
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| 73 | if(strncmp(MAP_MAGIC,magic,8)) |
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| 74 | { |
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| 75 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
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| 76 | delete [] tmp; |
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| 77 | fclose(pf); //close file before return |
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| 78 | return false; |
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| 79 | } |
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| 80 | |
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| 81 | delete [] tmp; |
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| 82 | fclose(pf); |
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| 83 | |
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| 84 | return true; |
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| 85 | } |
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| 86 | |
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| 87 | bool Map::ExistVMap(uint32 mapid,int x,int y) |
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| 88 | { |
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| 89 | if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) |
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| 90 | { |
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| 91 | if(vmgr->isMapLoadingEnabled()) |
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| 92 | { |
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| 93 | // x and y are swaped !! => fixed now |
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| 94 | bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y); |
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| 95 | if(!exists) |
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| 96 | { |
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| 97 | std::string name = vmgr->getDirFileName(mapid,x,y); |
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| 98 | sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str()); |
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| 99 | return false; |
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| 100 | } |
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| 101 | } |
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| 102 | } |
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| 103 | |
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| 104 | return true; |
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| 105 | } |
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| 106 | |
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| 107 | void Map::LoadVMap(int x,int y) |
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| 108 | { |
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| 109 | // x and y are swaped !! |
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| 110 | int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y); |
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| 111 | switch(vmapLoadResult) |
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| 112 | { |
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| 113 | case VMAP::VMAP_LOAD_RESULT_OK: |
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| 114 | sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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| 115 | break; |
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| 116 | case VMAP::VMAP_LOAD_RESULT_ERROR: |
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| 117 | sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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| 118 | break; |
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| 119 | case VMAP::VMAP_LOAD_RESULT_IGNORED: |
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| 120 | DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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| 121 | break; |
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| 122 | } |
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| 123 | } |
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| 124 | |
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| 125 | void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) |
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| 126 | { |
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| 127 | if( instanceid != 0 ) |
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| 128 | { |
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| 129 | if(GridMaps[x][y]) |
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| 130 | return; |
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| 131 | |
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| 132 | Map* baseMap = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapid)); |
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| 133 | |
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| 134 | // load gridmap for base map |
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| 135 | if (!baseMap->GridMaps[x][y]) |
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| 136 | baseMap->EnsureGridCreated(GridPair(63-x,63-y)); |
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| 137 | |
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| 138 | //+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps |
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| 139 | // return; |
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| 140 | |
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| 141 | ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y)); |
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| 142 | baseMap->SetUnloadFlag(GridPair(63-x,63-y), false); |
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| 143 | GridMaps[x][y] = baseMap->GridMaps[x][y]; |
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| 144 | return; |
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| 145 | } |
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| 146 | |
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| 147 | //map already load, delete it before reloading (Is it neccessary? Do we really need the abilty the reload maps during runtime?) |
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| 148 | if(GridMaps[x][y]) |
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| 149 | { |
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| 150 | sLog.outDetail("Unloading already loaded map %u before reloading.",mapid); |
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| 151 | delete (GridMaps[x][y]); |
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| 152 | GridMaps[x][y]=NULL; |
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| 153 | } |
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| 154 | |
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| 155 | // map file name |
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| 156 | char *tmp=NULL; |
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| 157 | // Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 ! |
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| 158 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
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| 159 | tmp = new char[len]; |
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| 160 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
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| 161 | sLog.outDetail("Loading map %s",tmp); |
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| 162 | // loading data |
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| 163 | FILE *pf=fopen(tmp,"rb"); |
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| 164 | if(!pf) |
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| 165 | { |
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| 166 | delete [] tmp; |
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| 167 | return; |
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| 168 | } |
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| 169 | |
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| 170 | char magic[8]; |
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| 171 | fread(magic,1,8,pf); |
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| 172 | if(strncmp(MAP_MAGIC,magic,8)) |
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| 173 | { |
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| 174 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
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| 175 | delete [] tmp; |
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| 176 | fclose(pf); //close file before return |
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| 177 | return; |
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| 178 | } |
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| 179 | delete [] tmp; |
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| 180 | |
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| 181 | GridMap * buf= new GridMap; |
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| 182 | fread(buf,1,sizeof(GridMap),pf); |
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| 183 | fclose(pf); |
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| 184 | |
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| 185 | GridMaps[x][y] = buf; |
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| 186 | } |
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| 187 | |
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| 188 | void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) |
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| 189 | { |
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| 190 | LoadMap(mapid,instanceid,x,y); |
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| 191 | if(instanceid == 0) |
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| 192 | LoadVMap(x, y); // Only load the data for the base map |
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| 193 | } |
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| 194 | |
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| 195 | void Map::InitStateMachine() |
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| 196 | { |
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| 197 | si_GridStates[GRID_STATE_INVALID] = new InvalidState; |
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| 198 | si_GridStates[GRID_STATE_ACTIVE] = new ActiveState; |
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| 199 | si_GridStates[GRID_STATE_IDLE] = new IdleState; |
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| 200 | si_GridStates[GRID_STATE_REMOVAL] = new RemovalState; |
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| 201 | } |
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| 202 | |
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| 203 | void Map::DeleteStateMachine() |
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| 204 | { |
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| 205 | delete si_GridStates[GRID_STATE_INVALID]; |
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| 206 | delete si_GridStates[GRID_STATE_ACTIVE]; |
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| 207 | delete si_GridStates[GRID_STATE_IDLE]; |
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| 208 | delete si_GridStates[GRID_STATE_REMOVAL]; |
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| 209 | } |
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| 210 | |
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| 211 | Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
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| 212 | : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), |
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| 213 | i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) |
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| 214 | { |
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| 215 | for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) |
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| 216 | { |
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| 217 | for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) |
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| 218 | { |
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| 219 | //z code |
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| 220 | GridMaps[idx][j] =NULL; |
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| 221 | setNGrid(NULL, idx, j); |
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| 222 | } |
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| 223 | } |
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| 224 | } |
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| 225 | |
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| 226 | // Template specialization of utility methods |
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| 227 | template<class T> |
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| 228 | void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell) |
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| 229 | { |
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| 230 | (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID()); |
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| 231 | } |
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| 232 | |
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| 233 | template<> |
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| 234 | void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell) |
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| 235 | { |
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| 236 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
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| 237 | } |
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| 238 | |
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| 239 | template<> |
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| 240 | void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
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| 241 | { |
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| 242 | // add to world object registry in grid |
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| 243 | if(obj->GetType()!=CORPSE_BONES) |
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| 244 | { |
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| 245 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
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| 246 | } |
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| 247 | // add to grid object store |
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| 248 | else |
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| 249 | { |
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| 250 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID()); |
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| 251 | } |
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| 252 | } |
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| 253 | |
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| 254 | template<> |
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| 255 | void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell) |
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| 256 | { |
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| 257 | // add to world object registry in grid |
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| 258 | if(obj->isPet()) |
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| 259 | { |
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| 260 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID()); |
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| 261 | obj->SetCurrentCell(cell); |
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| 262 | } |
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| 263 | // add to grid object store |
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| 264 | else |
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| 265 | { |
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| 266 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID()); |
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| 267 | obj->SetCurrentCell(cell); |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | template<class T> |
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| 272 | void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell) |
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| 273 | { |
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| 274 | (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID()); |
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| 275 | } |
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| 276 | |
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| 277 | template<> |
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| 278 | void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell) |
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| 279 | { |
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| 280 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
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| 281 | } |
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| 282 | |
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| 283 | template<> |
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| 284 | void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
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| 285 | { |
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| 286 | // remove from world object registry in grid |
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| 287 | if(obj->GetType()!=CORPSE_BONES) |
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| 288 | { |
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| 289 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
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| 290 | } |
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| 291 | // remove from grid object store |
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| 292 | else |
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| 293 | { |
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| 294 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID()); |
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| 295 | } |
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| 296 | } |
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| 297 | |
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| 298 | template<> |
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| 299 | void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) |
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| 300 | { |
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| 301 | // remove from world object registry in grid |
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| 302 | if(obj->isPet()) |
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| 303 | { |
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| 304 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID()); |
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| 305 | } |
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| 306 | // remove from grid object store |
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| 307 | else |
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| 308 | { |
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| 309 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID()); |
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| 310 | } |
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| 311 | } |
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| 312 | |
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| 313 | template<class T> |
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| 314 | void Map::DeleteFromWorld(T* obj) |
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| 315 | { |
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| 316 | // Note: In case resurrectable corpse and pet its removed from gloabal lists in own destructors |
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| 317 | delete obj; |
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| 318 | } |
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| 319 | |
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| 320 | template<class T> |
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| 321 | void Map::AddNotifier(T* , Cell const& , CellPair const& ) |
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| 322 | { |
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| 323 | } |
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| 324 | |
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| 325 | template<> |
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| 326 | void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair) |
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| 327 | { |
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| 328 | PlayerRelocationNotify(obj,cell,cellpair); |
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| 329 | } |
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| 330 | |
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| 331 | template<> |
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| 332 | void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair) |
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| 333 | { |
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| 334 | CreatureRelocationNotify(obj,cell,cellpair); |
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| 335 | } |
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| 336 | |
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| 337 | void |
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| 338 | Map::EnsureGridCreated(const GridPair &p) |
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| 339 | { |
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| 340 | if(!getNGrid(p.x_coord, p.y_coord)) |
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| 341 | { |
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| 342 | Guard guard(*this); |
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| 343 | if(!getNGrid(p.x_coord, p.y_coord)) |
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| 344 | { |
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| 345 | setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)), |
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| 346 | p.x_coord, p.y_coord); |
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| 347 | |
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| 348 | // build a linkage between this map and NGridType |
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| 349 | buildNGridLinkage(getNGrid(p.x_coord, p.y_coord)); |
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| 350 | |
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| 351 | getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE); |
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| 352 | |
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| 353 | //z coord |
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| 354 | int gx=63-p.x_coord; |
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| 355 | int gy=63-p.y_coord; |
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| 356 | |
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| 357 | if(!GridMaps[gx][gy]) |
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| 358 | Map::LoadMapAndVMap(i_id,i_InstanceId,gx,gy); |
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| 359 | } |
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| 360 | } |
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| 361 | } |
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| 362 | |
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| 363 | void |
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| 364 | Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player) |
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| 365 | { |
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| 366 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
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| 367 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
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| 368 | |
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| 369 | assert(grid != NULL); |
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| 370 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
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| 371 | { |
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| 372 | if( player != NULL ) |
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| 373 | { |
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| 374 | player->SendDelayResponse(MAX_GRID_LOAD_TIME); |
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| 375 | DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id); |
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| 376 | } |
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| 377 | else |
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| 378 | { |
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| 379 | DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); |
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| 380 | } |
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| 381 | |
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| 382 | ObjectGridLoader loader(*grid, this, cell); |
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| 383 | loader.LoadN(); |
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| 384 | setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); |
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| 385 | |
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| 386 | // Add resurrectable corpses to world object list in grid |
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| 387 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
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| 388 | |
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| 389 | ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f); |
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| 390 | grid->SetGridState(GRID_STATE_ACTIVE); |
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| 391 | |
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| 392 | if( add_player && player != NULL ) |
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| 393 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID()); |
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| 394 | } |
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| 395 | else if( player && add_player ) |
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| 396 | AddToGrid(player,grid,cell); |
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| 397 | } |
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| 398 | |
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| 399 | void |
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| 400 | Map::LoadGrid(const Cell& cell, bool no_unload) |
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| 401 | { |
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| 402 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
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| 403 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
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| 404 | |
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| 405 | assert(grid != NULL); |
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| 406 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
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| 407 | { |
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| 408 | ObjectGridLoader loader(*grid, this, cell); |
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| 409 | loader.LoadN(); |
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| 410 | |
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| 411 | // Add resurrectable corpses to world object list in grid |
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| 412 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
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| 413 | |
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| 414 | setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); |
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| 415 | if(no_unload) |
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| 416 | getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); |
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| 417 | } |
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| 418 | LoadVMap(63-cell.GridX(),63-cell.GridY()); |
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| 419 | } |
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| 420 | |
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| 421 | bool Map::Add(Player *player) |
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| 422 | { |
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| 423 | player->SetInstanceId(this->GetInstanceId()); |
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| 424 | |
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| 425 | // update player state for other player and visa-versa |
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[44] | 426 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
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[2] | 427 | Cell cell(p); |
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| 428 | EnsureGridLoadedForPlayer(cell, player, true); |
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| 429 | player->AddToWorld(); |
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| 430 | |
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| 431 | SendInitSelf(player); |
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| 432 | SendInitTransports(player); |
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| 433 | |
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| 434 | UpdatePlayerVisibility(player,cell,p); |
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| 435 | UpdateObjectsVisibilityFor(player,cell,p); |
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| 436 | |
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| 437 | AddNotifier(player,cell,p); |
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| 438 | return true; |
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| 439 | } |
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| 440 | |
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| 441 | template<class T> |
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| 442 | void |
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| 443 | Map::Add(T *obj) |
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| 444 | { |
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[44] | 445 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
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[2] | 446 | |
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| 447 | assert(obj); |
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| 448 | |
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| 449 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
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| 450 | { |
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| 451 | sLog.outError("Map::Add: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
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| 452 | return; |
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| 453 | } |
---|
| 454 | |
---|
| 455 | Cell cell(p); |
---|
| 456 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
| 457 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 458 | assert( grid != NULL ); |
---|
| 459 | |
---|
| 460 | AddToGrid(obj,grid,cell); |
---|
| 461 | obj->AddToWorld(); |
---|
| 462 | |
---|
| 463 | DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); |
---|
| 464 | |
---|
| 465 | UpdateObjectVisibility(obj,cell,p); |
---|
| 466 | |
---|
| 467 | AddNotifier(obj,cell,p); |
---|
| 468 | } |
---|
| 469 | |
---|
| 470 | void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self) |
---|
| 471 | { |
---|
[44] | 472 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 473 | |
---|
| 474 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 475 | { |
---|
| 476 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 477 | return; |
---|
| 478 | } |
---|
| 479 | |
---|
| 480 | Cell cell(p); |
---|
| 481 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 482 | |
---|
| 483 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 484 | return; |
---|
| 485 | |
---|
[44] | 486 | Trinity::MessageDeliverer post_man(*player, msg, to_self); |
---|
| 487 | TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 488 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 489 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 490 | } |
---|
| 491 | |
---|
| 492 | void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg) |
---|
| 493 | { |
---|
[44] | 494 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 495 | |
---|
| 496 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 497 | { |
---|
| 498 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 499 | return; |
---|
| 500 | } |
---|
| 501 | |
---|
| 502 | Cell cell(p); |
---|
| 503 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 504 | cell.SetNoCreate(); |
---|
| 505 | |
---|
| 506 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 507 | return; |
---|
| 508 | |
---|
[44] | 509 | Trinity::ObjectMessageDeliverer post_man(msg); |
---|
| 510 | TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 511 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 512 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 513 | } |
---|
| 514 | |
---|
| 515 | void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only) |
---|
| 516 | { |
---|
[44] | 517 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 518 | |
---|
| 519 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 520 | { |
---|
| 521 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 522 | return; |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | Cell cell(p); |
---|
| 526 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 527 | |
---|
| 528 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 529 | return; |
---|
| 530 | |
---|
[44] | 531 | Trinity::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only); |
---|
| 532 | TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); |
---|
[2] | 533 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 534 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 535 | } |
---|
| 536 | |
---|
| 537 | void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist) |
---|
| 538 | { |
---|
[44] | 539 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 540 | |
---|
| 541 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 542 | { |
---|
| 543 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 544 | return; |
---|
| 545 | } |
---|
| 546 | |
---|
| 547 | Cell cell(p); |
---|
| 548 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 549 | cell.SetNoCreate(); |
---|
| 550 | |
---|
| 551 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 552 | return; |
---|
| 553 | |
---|
[44] | 554 | Trinity::ObjectMessageDistDeliverer post_man(*obj, msg,dist); |
---|
| 555 | TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 556 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 557 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | bool Map::loaded(const GridPair &p) const |
---|
| 561 | { |
---|
| 562 | return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) ); |
---|
| 563 | } |
---|
| 564 | |
---|
| 565 | void Map::Update(const uint32 &t_diff) |
---|
| 566 | { |
---|
| 567 | // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! |
---|
| 568 | // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |
---|
| 569 | if (IsBattleGroundOrArena()) |
---|
| 570 | return; |
---|
| 571 | |
---|
| 572 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
| 573 | { |
---|
| 574 | NGridType *grid = i->getSource(); |
---|
| 575 | GridInfo *info = i->getSource()->getGridInfoRef(); |
---|
| 576 | ++i; // The update might delete the map and we need the next map before the iterator gets invalid |
---|
| 577 | assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); |
---|
| 578 | si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); |
---|
| 579 | } |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | void InstanceMap::Update(const uint32& t_diff) |
---|
| 583 | { |
---|
| 584 | Map::Update(t_diff); |
---|
| 585 | |
---|
| 586 | if(i_data) |
---|
| 587 | i_data->Update(t_diff); |
---|
| 588 | } |
---|
| 589 | |
---|
| 590 | |
---|
| 591 | void Map::Remove(Player *player, bool remove) |
---|
| 592 | { |
---|
[44] | 593 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 594 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
| 595 | { |
---|
| 596 | // invalid coordinates |
---|
| 597 | player->RemoveFromWorld(); |
---|
| 598 | |
---|
| 599 | if( remove ) |
---|
| 600 | DeleteFromWorld(player); |
---|
| 601 | |
---|
| 602 | return; |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | Cell cell(p); |
---|
| 606 | |
---|
| 607 | if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) |
---|
| 608 | { |
---|
| 609 | sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); |
---|
| 610 | return; |
---|
| 611 | } |
---|
| 612 | |
---|
| 613 | DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY()); |
---|
| 614 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 615 | assert(grid != NULL); |
---|
| 616 | |
---|
| 617 | player->RemoveFromWorld(); |
---|
| 618 | RemoveFromGrid(player,grid,cell); |
---|
| 619 | |
---|
| 620 | SendRemoveTransports(player); |
---|
| 621 | |
---|
| 622 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
| 623 | |
---|
| 624 | if( remove ) |
---|
| 625 | DeleteFromWorld(player); |
---|
| 626 | } |
---|
| 627 | |
---|
| 628 | bool Map::RemoveBones(uint64 guid, float x, float y) |
---|
| 629 | { |
---|
| 630 | if (IsRemovalGrid(x, y)) |
---|
| 631 | { |
---|
| 632 | Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); |
---|
| 633 | if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) |
---|
| 634 | corpse->DeleteBonesFromWorld(); |
---|
| 635 | else |
---|
| 636 | return false; |
---|
| 637 | } |
---|
| 638 | return true; |
---|
| 639 | } |
---|
| 640 | |
---|
| 641 | template<class T> |
---|
| 642 | void |
---|
| 643 | Map::Remove(T *obj, bool remove) |
---|
| 644 | { |
---|
[44] | 645 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 646 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 647 | { |
---|
| 648 | sLog.outError("Map::Remove: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 649 | return; |
---|
| 650 | } |
---|
| 651 | |
---|
| 652 | Cell cell(p); |
---|
| 653 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 654 | return; |
---|
| 655 | |
---|
| 656 | DEBUG_LOG("Remove object " I64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); |
---|
| 657 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 658 | assert( grid != NULL ); |
---|
| 659 | |
---|
| 660 | obj->RemoveFromWorld(); |
---|
| 661 | RemoveFromGrid(obj,grid,cell); |
---|
| 662 | |
---|
| 663 | UpdateObjectVisibility(obj,cell,p); |
---|
| 664 | |
---|
| 665 | if( remove ) |
---|
| 666 | { |
---|
| 667 | // if option set then object already saved at this moment |
---|
| 668 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
---|
| 669 | obj->SaveRespawnTime(); |
---|
| 670 | DeleteFromWorld(obj); |
---|
| 671 | } |
---|
| 672 | } |
---|
| 673 | |
---|
| 674 | void |
---|
| 675 | Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation) |
---|
| 676 | { |
---|
| 677 | assert(player); |
---|
| 678 | |
---|
[44] | 679 | CellPair old_val = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
| 680 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
[2] | 681 | |
---|
| 682 | Cell old_cell(old_val); |
---|
| 683 | Cell new_cell(new_val); |
---|
| 684 | new_cell |= old_cell; |
---|
| 685 | bool same_cell = (new_cell == old_cell); |
---|
| 686 | |
---|
| 687 | player->Relocate(x, y, z, orientation); |
---|
| 688 | |
---|
| 689 | if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) |
---|
| 690 | { |
---|
| 691 | DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 692 | |
---|
| 693 | // update player position for group at taxi flight |
---|
| 694 | if(player->GetGroup() && player->isInFlight()) |
---|
| 695 | player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); |
---|
| 696 | |
---|
| 697 | NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); |
---|
| 698 | RemoveFromGrid(player, oldGrid,old_cell); |
---|
| 699 | if( !old_cell.DiffGrid(new_cell) ) |
---|
| 700 | AddToGrid(player, oldGrid,new_cell); |
---|
| 701 | |
---|
| 702 | if( old_cell.DiffGrid(new_cell) ) |
---|
| 703 | EnsureGridLoadedForPlayer(new_cell, player, true); |
---|
| 704 | } |
---|
| 705 | |
---|
| 706 | // if move then update what player see and who seen |
---|
| 707 | UpdatePlayerVisibility(player,new_cell,new_val); |
---|
| 708 | UpdateObjectsVisibilityFor(player,new_cell,new_val); |
---|
| 709 | PlayerRelocationNotify(player,new_cell,new_val); |
---|
| 710 | NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); |
---|
| 711 | if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) |
---|
| 712 | { |
---|
| 713 | ResetGridExpiry(*newGrid, 0.1f); |
---|
| 714 | newGrid->SetGridState(GRID_STATE_ACTIVE); |
---|
| 715 | } |
---|
| 716 | } |
---|
| 717 | |
---|
| 718 | void |
---|
| 719 | Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang) |
---|
| 720 | { |
---|
| 721 | assert(CheckGridIntegrity(creature,false)); |
---|
| 722 | |
---|
| 723 | Cell old_cell = creature->GetCurrentCell(); |
---|
| 724 | |
---|
[44] | 725 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
[2] | 726 | Cell new_cell(new_val); |
---|
| 727 | |
---|
| 728 | // delay creature move for grid/cell to grid/cell moves |
---|
| 729 | if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) |
---|
| 730 | { |
---|
[44] | 731 | #ifdef TRINITY_DEBUG |
---|
[2] | 732 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 733 | sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 734 | #endif |
---|
| 735 | AddCreatureToMoveList(creature,x,y,z,ang); |
---|
| 736 | // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList |
---|
| 737 | } |
---|
| 738 | else |
---|
| 739 | { |
---|
| 740 | creature->Relocate(x, y, z, ang); |
---|
| 741 | CreatureRelocationNotify(creature,new_cell,new_val); |
---|
| 742 | } |
---|
| 743 | assert(CheckGridIntegrity(creature,true)); |
---|
| 744 | } |
---|
| 745 | |
---|
| 746 | void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) |
---|
| 747 | { |
---|
| 748 | if(!c) |
---|
| 749 | return; |
---|
| 750 | |
---|
| 751 | i_creaturesToMove[c] = CreatureMover(x,y,z,ang); |
---|
| 752 | } |
---|
| 753 | |
---|
| 754 | void Map::MoveAllCreaturesInMoveList() |
---|
| 755 | { |
---|
| 756 | while(!i_creaturesToMove.empty()) |
---|
| 757 | { |
---|
| 758 | // get data and remove element; |
---|
| 759 | CreatureMoveList::iterator iter = i_creaturesToMove.begin(); |
---|
| 760 | Creature* c = iter->first; |
---|
| 761 | CreatureMover cm = iter->second; |
---|
| 762 | i_creaturesToMove.erase(iter); |
---|
| 763 | |
---|
| 764 | // calculate cells |
---|
[44] | 765 | CellPair new_val = Trinity::ComputeCellPair(cm.x, cm.y); |
---|
[2] | 766 | Cell new_cell(new_val); |
---|
| 767 | |
---|
| 768 | // do move or do move to respawn or remove creature if previous all fail |
---|
| 769 | if(CreatureCellRelocation(c,new_cell)) |
---|
| 770 | { |
---|
| 771 | // update pos |
---|
| 772 | c->Relocate(cm.x, cm.y, cm.z, cm.ang); |
---|
| 773 | CreatureRelocationNotify(c,new_cell,new_cell.cellPair()); |
---|
| 774 | } |
---|
| 775 | else |
---|
| 776 | { |
---|
| 777 | // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid |
---|
| 778 | // creature coordinates will be updated and notifiers send |
---|
| 779 | if(!CreatureRespawnRelocation(c)) |
---|
| 780 | { |
---|
| 781 | // ... or unload (if respawn grid also not loaded) |
---|
[44] | 782 | #ifdef TRINITY_DEBUG |
---|
[2] | 783 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 784 | sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); |
---|
| 785 | #endif |
---|
| 786 | c->CleanupsBeforeDelete(); |
---|
| 787 | AddObjectToRemoveList(c); |
---|
| 788 | } |
---|
| 789 | } |
---|
| 790 | } |
---|
| 791 | } |
---|
| 792 | |
---|
| 793 | bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) |
---|
| 794 | { |
---|
| 795 | Cell const& old_cell = c->GetCurrentCell(); |
---|
| 796 | if(!old_cell.DiffGrid(new_cell) ) // in same grid |
---|
| 797 | { |
---|
| 798 | // if in same cell then none do |
---|
| 799 | if(old_cell.DiffCell(new_cell)) |
---|
| 800 | { |
---|
[44] | 801 | #ifdef TRINITY_DEBUG |
---|
[2] | 802 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 803 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 804 | #endif |
---|
| 805 | |
---|
| 806 | if( !old_cell.DiffGrid(new_cell) ) |
---|
| 807 | { |
---|
| 808 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
| 809 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
| 810 | c->SetCurrentCell(new_cell); |
---|
| 811 | } |
---|
| 812 | } |
---|
| 813 | else |
---|
| 814 | { |
---|
[44] | 815 | #ifdef TRINITY_DEBUG |
---|
[2] | 816 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 817 | sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); |
---|
| 818 | #endif |
---|
| 819 | } |
---|
| 820 | } |
---|
| 821 | else // in diff. grids |
---|
| 822 | if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) |
---|
| 823 | { |
---|
[44] | 824 | #ifdef TRINITY_DEBUG |
---|
[2] | 825 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 826 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 827 | #endif |
---|
| 828 | |
---|
| 829 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
| 830 | { |
---|
| 831 | EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY())); |
---|
| 832 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
| 833 | } |
---|
| 834 | } |
---|
| 835 | else |
---|
| 836 | { |
---|
[44] | 837 | #ifdef TRINITY_DEBUG |
---|
[2] | 838 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 839 | sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 840 | #endif |
---|
| 841 | return false; |
---|
| 842 | } |
---|
| 843 | |
---|
| 844 | return true; |
---|
| 845 | } |
---|
| 846 | |
---|
| 847 | bool Map::CreatureRespawnRelocation(Creature *c) |
---|
| 848 | { |
---|
| 849 | float resp_x, resp_y, resp_z, resp_o; |
---|
| 850 | c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o); |
---|
| 851 | |
---|
[44] | 852 | CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); |
---|
[2] | 853 | Cell resp_cell(resp_val); |
---|
| 854 | |
---|
| 855 | c->CombatStop(); |
---|
| 856 | c->GetMotionMaster()->Clear(); |
---|
| 857 | |
---|
[44] | 858 | #ifdef TRINITY_DEBUG |
---|
[2] | 859 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 860 | sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); |
---|
| 861 | #endif |
---|
| 862 | |
---|
| 863 | // teleport it to respawn point (like normal respawn if player see) |
---|
| 864 | if(CreatureCellRelocation(c,resp_cell)) |
---|
| 865 | { |
---|
| 866 | c->Relocate(resp_x, resp_y, resp_z, resp_o); |
---|
| 867 | c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators |
---|
| 868 | CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair()); |
---|
| 869 | return true; |
---|
| 870 | } |
---|
| 871 | else |
---|
| 872 | return false; |
---|
| 873 | } |
---|
| 874 | |
---|
| 875 | bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce) |
---|
| 876 | { |
---|
| 877 | NGridType *grid = getNGrid(x, y); |
---|
| 878 | assert( grid != NULL); |
---|
| 879 | |
---|
| 880 | { |
---|
[120] | 881 | if(!pForce && ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, i_id, i_InstanceId) ) |
---|
[2] | 882 | return false; |
---|
| 883 | |
---|
| 884 | DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); |
---|
| 885 | ObjectGridUnloader unloader(*grid); |
---|
| 886 | |
---|
| 887 | // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids |
---|
| 888 | // Must know real mob position before move |
---|
| 889 | DoDelayedMovesAndRemoves(); |
---|
| 890 | |
---|
| 891 | // move creatures to respawn grids if this is diff.grid or to remove list |
---|
| 892 | unloader.MoveToRespawnN(); |
---|
| 893 | |
---|
| 894 | // Finish creature moves, remove and delete all creatures with delayed remove before unload |
---|
| 895 | DoDelayedMovesAndRemoves(); |
---|
| 896 | |
---|
| 897 | unloader.UnloadN(); |
---|
| 898 | delete getNGrid(x, y); |
---|
| 899 | setNGrid(NULL, x, y); |
---|
| 900 | } |
---|
| 901 | int gx=63-x; |
---|
| 902 | int gy=63-y; |
---|
| 903 | |
---|
| 904 | // delete grid map, but don't delete if it is from parent map (and thus only reference) |
---|
| 905 | //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps |
---|
| 906 | { |
---|
| 907 | if (i_InstanceId == 0) |
---|
| 908 | { |
---|
| 909 | if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); |
---|
| 910 | // x and y are swaped |
---|
| 911 | VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); |
---|
| 912 | } |
---|
| 913 | else |
---|
| 914 | ((MapInstanced*)(MapManager::Instance().GetBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy)); |
---|
| 915 | GridMaps[gx][gy] = NULL; |
---|
| 916 | } |
---|
| 917 | DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id); |
---|
| 918 | return true; |
---|
| 919 | } |
---|
| 920 | |
---|
| 921 | void Map::UnloadAll(bool pForce) |
---|
| 922 | { |
---|
| 923 | // clear all delayed moves, useless anyway do this moves before map unload. |
---|
| 924 | i_creaturesToMove.clear(); |
---|
| 925 | |
---|
| 926 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
| 927 | { |
---|
| 928 | NGridType &grid(*i->getSource()); |
---|
| 929 | ++i; |
---|
| 930 | UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager |
---|
| 931 | } |
---|
| 932 | } |
---|
| 933 | |
---|
| 934 | float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const |
---|
| 935 | { |
---|
[44] | 936 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
[2] | 937 | |
---|
| 938 | // half opt method |
---|
| 939 | int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x |
---|
| 940 | int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 941 | |
---|
| 942 | float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 943 | float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 944 | |
---|
| 945 | // ensure GridMap is loaded |
---|
| 946 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 947 | |
---|
| 948 | // find raw .map surface under Z coordinates |
---|
| 949 | float mapHeight; |
---|
| 950 | if(GridMap* gmap = GridMaps[gx][gy]) |
---|
| 951 | { |
---|
| 952 | int lx_int = (int)lx; |
---|
| 953 | int ly_int = (int)ly; |
---|
| 954 | |
---|
| 955 | float zi[4]; |
---|
| 956 | // Probe 4 nearest points (except border cases) |
---|
| 957 | zi[0] = gmap->Z[lx_int][ly_int]; |
---|
| 958 | zi[1] = lx < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int] : zi[0]; |
---|
| 959 | zi[2] = ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int][ly_int+1] : zi[0]; |
---|
| 960 | zi[3] = lx < MAP_RESOLUTION-1 && ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int+1] : zi[0]; |
---|
| 961 | // Recalculate them like if their x,y positions were in the range 0,1 |
---|
| 962 | float b[4]; |
---|
| 963 | b[0] = zi[0]; |
---|
| 964 | b[1] = zi[1]-zi[0]; |
---|
| 965 | b[2] = zi[2]-zi[0]; |
---|
| 966 | b[3] = zi[0]-zi[1]-zi[2]+zi[3]; |
---|
| 967 | // Normalize the dx and dy to be in range 0..1 |
---|
| 968 | float fact_x = lx - lx_int; |
---|
| 969 | float fact_y = ly - ly_int; |
---|
| 970 | // Use the simplified bilinear equation, as described in [url="http://en.wikipedia.org/wiki/Bilinear_interpolation"]http://en.wikipedia.org/wiki/Bilinear_interpolation[/url] |
---|
| 971 | float _mapheight = b[0] + (b[1]*fact_x) + (b[2]*fact_y) + (b[3]*fact_x*fact_y); |
---|
| 972 | |
---|
| 973 | // look from a bit higher pos to find the floor, ignore under surface case |
---|
| 974 | if(z + 2.0f > _mapheight) |
---|
| 975 | mapHeight = _mapheight; |
---|
| 976 | else |
---|
| 977 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 978 | } |
---|
| 979 | else |
---|
| 980 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 981 | |
---|
| 982 | float vmapHeight; |
---|
| 983 | if(pUseVmaps) |
---|
| 984 | { |
---|
| 985 | VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
| 986 | if(vmgr->isHeightCalcEnabled()) |
---|
| 987 | { |
---|
| 988 | // look from a bit higher pos to find the floor |
---|
| 989 | vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f); |
---|
| 990 | } |
---|
| 991 | else |
---|
| 992 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 993 | } |
---|
| 994 | else |
---|
| 995 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 996 | |
---|
| 997 | // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT |
---|
| 998 | // vmapheight set for any under Z value or <= INVALID_HEIGHT |
---|
| 999 | |
---|
| 1000 | if( vmapHeight > INVALID_HEIGHT ) |
---|
| 1001 | { |
---|
| 1002 | if( mapHeight > INVALID_HEIGHT ) |
---|
| 1003 | { |
---|
| 1004 | // we have mapheight and vmapheight and must select more appropriate |
---|
| 1005 | |
---|
| 1006 | // we are already under the surface or vmap height above map heigt |
---|
| 1007 | // or if the distance of the vmap height is less the land height distance |
---|
| 1008 | if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) ) |
---|
| 1009 | return vmapHeight; |
---|
| 1010 | else |
---|
| 1011 | return mapHeight; // better use .map surface height |
---|
| 1012 | |
---|
| 1013 | } |
---|
| 1014 | else |
---|
| 1015 | return vmapHeight; // we have only vmapHeight (if have) |
---|
| 1016 | } |
---|
| 1017 | else |
---|
| 1018 | { |
---|
| 1019 | if(!pUseVmaps) |
---|
| 1020 | return mapHeight; // explicitly use map data (if have) |
---|
| 1021 | else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT)) |
---|
| 1022 | return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight) |
---|
| 1023 | else |
---|
| 1024 | return VMAP_INVALID_HEIGHT_VALUE; // we not have any height |
---|
| 1025 | } |
---|
| 1026 | } |
---|
| 1027 | |
---|
| 1028 | uint16 Map::GetAreaFlag(float x, float y ) const |
---|
| 1029 | { |
---|
| 1030 | //local x,y coords |
---|
| 1031 | float lx,ly; |
---|
| 1032 | int gx,gy; |
---|
[44] | 1033 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
[2] | 1034 | |
---|
| 1035 | // half opt method |
---|
| 1036 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1037 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1038 | |
---|
| 1039 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1040 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1041 | //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); |
---|
| 1042 | |
---|
| 1043 | // ensure GridMap is loaded |
---|
| 1044 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1045 | |
---|
| 1046 | if(GridMaps[gx][gy]) |
---|
| 1047 | return GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; |
---|
| 1048 | // this used while not all *.map files generated (instances) |
---|
| 1049 | else |
---|
| 1050 | return GetAreaFlagByMapId(i_id); |
---|
| 1051 | } |
---|
| 1052 | |
---|
| 1053 | uint8 Map::GetTerrainType(float x, float y ) const |
---|
| 1054 | { |
---|
| 1055 | //local x,y coords |
---|
| 1056 | float lx,ly; |
---|
| 1057 | int gx,gy; |
---|
| 1058 | |
---|
| 1059 | // half opt method |
---|
| 1060 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1061 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1062 | |
---|
| 1063 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1064 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1065 | |
---|
| 1066 | // ensure GridMap is loaded |
---|
| 1067 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1068 | |
---|
| 1069 | if(GridMaps[gx][gy]) |
---|
| 1070 | return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; |
---|
| 1071 | else |
---|
| 1072 | return 0; |
---|
| 1073 | |
---|
| 1074 | } |
---|
| 1075 | |
---|
| 1076 | float Map::GetWaterLevel(float x, float y ) const |
---|
| 1077 | { |
---|
| 1078 | //local x,y coords |
---|
| 1079 | float lx,ly; |
---|
| 1080 | int gx,gy; |
---|
| 1081 | |
---|
| 1082 | // half opt method |
---|
| 1083 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1084 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1085 | |
---|
| 1086 | lx=128*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1087 | ly=128*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1088 | |
---|
| 1089 | // ensure GridMap is loaded |
---|
| 1090 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1091 | |
---|
| 1092 | if(GridMaps[gx][gy]) |
---|
| 1093 | return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; |
---|
| 1094 | else |
---|
| 1095 | return 0; |
---|
| 1096 | } |
---|
| 1097 | |
---|
| 1098 | uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) |
---|
| 1099 | { |
---|
| 1100 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
| 1101 | |
---|
| 1102 | if (entry) |
---|
| 1103 | return entry->ID; |
---|
| 1104 | else |
---|
| 1105 | return 0; |
---|
| 1106 | } |
---|
| 1107 | |
---|
| 1108 | uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) |
---|
| 1109 | { |
---|
| 1110 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
| 1111 | |
---|
| 1112 | if( entry ) |
---|
| 1113 | return ( entry->zone != 0 ) ? entry->zone : entry->ID; |
---|
| 1114 | else |
---|
| 1115 | return 0; |
---|
| 1116 | } |
---|
| 1117 | |
---|
| 1118 | bool Map::IsInWater(float x, float y, float pZ) const |
---|
| 1119 | { |
---|
| 1120 | // This method is called too often to use vamps for that (4. parameter = false). |
---|
| 1121 | // The pZ pos is taken anyway for future use |
---|
| 1122 | float z = GetHeight(x,y,pZ,false); // use .map base surface height |
---|
| 1123 | |
---|
| 1124 | // underground or instance without vmap |
---|
| 1125 | if(z <= INVALID_HEIGHT) |
---|
| 1126 | return false; |
---|
| 1127 | |
---|
| 1128 | float water_z = GetWaterLevel(x,y); |
---|
| 1129 | uint8 flag = GetTerrainType(x,y); |
---|
| 1130 | return (z < (water_z-2)) && (flag & 0x01); |
---|
| 1131 | } |
---|
| 1132 | |
---|
| 1133 | bool Map::IsUnderWater(float x, float y, float z) const |
---|
| 1134 | { |
---|
| 1135 | float water_z = GetWaterLevel(x,y); |
---|
| 1136 | uint8 flag = GetTerrainType(x,y); |
---|
| 1137 | return (z < (water_z-2)) && (flag & 0x01); |
---|
| 1138 | } |
---|
| 1139 | |
---|
| 1140 | bool Map::CheckGridIntegrity(Creature* c, bool moved) const |
---|
| 1141 | { |
---|
| 1142 | Cell const& cur_cell = c->GetCurrentCell(); |
---|
| 1143 | |
---|
[44] | 1144 | CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY()); |
---|
[2] | 1145 | Cell xy_cell(xy_val); |
---|
| 1146 | if(xy_cell != cur_cell) |
---|
| 1147 | { |
---|
| 1148 | sLog.outError("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", |
---|
| 1149 | (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), |
---|
| 1150 | c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), |
---|
| 1151 | cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), |
---|
| 1152 | xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); |
---|
| 1153 | return true; // not crash at error, just output error in debug mode |
---|
| 1154 | } |
---|
| 1155 | |
---|
| 1156 | return true; |
---|
| 1157 | } |
---|
| 1158 | |
---|
| 1159 | const char* Map::GetMapName() const |
---|
| 1160 | { |
---|
| 1161 | return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; |
---|
| 1162 | } |
---|
| 1163 | |
---|
| 1164 | void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair) |
---|
| 1165 | { |
---|
| 1166 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1167 | cell.SetNoCreate(); |
---|
[44] | 1168 | Trinity::VisibleChangesNotifier notifier(*obj); |
---|
| 1169 | TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); |
---|
[2] | 1170 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
| 1171 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
| 1172 | } |
---|
| 1173 | |
---|
| 1174 | void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1175 | { |
---|
| 1176 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1177 | |
---|
[44] | 1178 | Trinity::PlayerNotifier pl_notifier(*player); |
---|
| 1179 | TypeContainerVisitor<Trinity::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); |
---|
[2] | 1180 | |
---|
| 1181 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
| 1182 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
| 1183 | } |
---|
| 1184 | |
---|
| 1185 | void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1186 | { |
---|
[44] | 1187 | Trinity::VisibleNotifier notifier(*player); |
---|
[2] | 1188 | |
---|
| 1189 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1190 | cell.SetNoCreate(); |
---|
[44] | 1191 | TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); |
---|
| 1192 | TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); |
---|
[2] | 1193 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
| 1194 | cell_lock->Visit(cell_lock, world_notifier, *this); |
---|
| 1195 | cell_lock->Visit(cell_lock, grid_notifier, *this); |
---|
| 1196 | |
---|
| 1197 | // send data |
---|
| 1198 | notifier.Notify(); |
---|
| 1199 | } |
---|
| 1200 | |
---|
| 1201 | void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1202 | { |
---|
| 1203 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
[44] | 1204 | Trinity::PlayerRelocationNotifier relocationNotifier(*player); |
---|
[2] | 1205 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1206 | |
---|
[44] | 1207 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); |
---|
| 1208 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); |
---|
[2] | 1209 | |
---|
| 1210 | cell_lock->Visit(cell_lock, p2grid_relocation, *this); |
---|
| 1211 | cell_lock->Visit(cell_lock, p2world_relocation, *this); |
---|
| 1212 | } |
---|
| 1213 | |
---|
| 1214 | void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) |
---|
| 1215 | { |
---|
| 1216 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
[44] | 1217 | Trinity::CreatureRelocationNotifier relocationNotifier(*creature); |
---|
[2] | 1218 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1219 | cell.SetNoCreate(); // not trigger load unloaded grids at notifier call |
---|
| 1220 | |
---|
[44] | 1221 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); |
---|
| 1222 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); |
---|
[2] | 1223 | |
---|
| 1224 | cell_lock->Visit(cell_lock, c2world_relocation, *this); |
---|
| 1225 | cell_lock->Visit(cell_lock, c2grid_relocation, *this); |
---|
| 1226 | } |
---|
| 1227 | |
---|
| 1228 | void Map::SendInitSelf( Player * player ) |
---|
| 1229 | { |
---|
| 1230 | sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow()); |
---|
| 1231 | |
---|
| 1232 | UpdateData data; |
---|
| 1233 | |
---|
| 1234 | bool hasTransport = false; |
---|
| 1235 | |
---|
| 1236 | // attach to player data current transport data |
---|
| 1237 | if(Transport* transport = player->GetTransport()) |
---|
| 1238 | { |
---|
| 1239 | hasTransport = true; |
---|
| 1240 | transport->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1241 | } |
---|
| 1242 | |
---|
| 1243 | // build data for self presence in world at own client (one time for map) |
---|
| 1244 | player->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1245 | |
---|
| 1246 | // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map |
---|
| 1247 | if(Transport* transport = player->GetTransport()) |
---|
| 1248 | { |
---|
| 1249 | for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) |
---|
| 1250 | { |
---|
| 1251 | if(player!=(*itr) && player->HaveAtClient(*itr)) |
---|
| 1252 | { |
---|
| 1253 | hasTransport = true; |
---|
| 1254 | (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1255 | } |
---|
| 1256 | } |
---|
| 1257 | } |
---|
| 1258 | |
---|
| 1259 | WorldPacket packet; |
---|
| 1260 | data.BuildPacket(&packet, hasTransport); |
---|
| 1261 | player->GetSession()->SendPacket(&packet); |
---|
| 1262 | } |
---|
| 1263 | |
---|
| 1264 | void Map::SendInitTransports( Player * player ) |
---|
| 1265 | { |
---|
| 1266 | // Hack to send out transports |
---|
| 1267 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
| 1268 | |
---|
| 1269 | // no transports at map |
---|
| 1270 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
| 1271 | return; |
---|
| 1272 | |
---|
| 1273 | UpdateData transData; |
---|
| 1274 | |
---|
| 1275 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
| 1276 | |
---|
| 1277 | bool hasTransport = false; |
---|
| 1278 | |
---|
| 1279 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
| 1280 | { |
---|
| 1281 | if((*i) != player->GetTransport()) // send data for current transport in other place |
---|
| 1282 | { |
---|
| 1283 | hasTransport = true; |
---|
| 1284 | (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); |
---|
| 1285 | } |
---|
| 1286 | } |
---|
| 1287 | |
---|
| 1288 | WorldPacket packet; |
---|
| 1289 | transData.BuildPacket(&packet, hasTransport); |
---|
| 1290 | player->GetSession()->SendPacket(&packet); |
---|
| 1291 | } |
---|
| 1292 | |
---|
| 1293 | void Map::SendRemoveTransports( Player * player ) |
---|
| 1294 | { |
---|
| 1295 | // Hack to send out transports |
---|
| 1296 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
| 1297 | |
---|
| 1298 | // no transports at map |
---|
| 1299 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
| 1300 | return; |
---|
| 1301 | |
---|
| 1302 | UpdateData transData; |
---|
| 1303 | |
---|
| 1304 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
| 1305 | |
---|
| 1306 | // except used transport |
---|
| 1307 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
| 1308 | if(player->GetTransport() != (*i)) |
---|
| 1309 | (*i)->BuildOutOfRangeUpdateBlock(&transData); |
---|
| 1310 | |
---|
| 1311 | WorldPacket packet; |
---|
| 1312 | transData.BuildPacket(&packet); |
---|
| 1313 | player->GetSession()->SendPacket(&packet); |
---|
| 1314 | } |
---|
| 1315 | |
---|
| 1316 | inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) |
---|
| 1317 | { |
---|
| 1318 | if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) |
---|
| 1319 | { |
---|
| 1320 | sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); |
---|
| 1321 | assert(false); |
---|
| 1322 | } |
---|
| 1323 | i_grids[x][y] = grid; |
---|
| 1324 | } |
---|
| 1325 | |
---|
| 1326 | void Map::DoDelayedMovesAndRemoves() |
---|
| 1327 | { |
---|
| 1328 | MoveAllCreaturesInMoveList(); |
---|
| 1329 | RemoveAllObjectsInRemoveList(); |
---|
| 1330 | } |
---|
| 1331 | |
---|
| 1332 | void Map::AddObjectToRemoveList(WorldObject *obj) |
---|
| 1333 | { |
---|
| 1334 | assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); |
---|
| 1335 | |
---|
| 1336 | i_objectsToRemove.insert(obj); |
---|
| 1337 | //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId()); |
---|
| 1338 | } |
---|
| 1339 | |
---|
| 1340 | void Map::RemoveAllObjectsInRemoveList() |
---|
| 1341 | { |
---|
| 1342 | if(i_objectsToRemove.empty()) |
---|
| 1343 | return; |
---|
| 1344 | |
---|
| 1345 | //sLog.outDebug("Object remover 1 check."); |
---|
| 1346 | while(!i_objectsToRemove.empty()) |
---|
| 1347 | { |
---|
| 1348 | WorldObject* obj = *i_objectsToRemove.begin(); |
---|
| 1349 | i_objectsToRemove.erase(i_objectsToRemove.begin()); |
---|
| 1350 | |
---|
| 1351 | switch(obj->GetTypeId()) |
---|
| 1352 | { |
---|
| 1353 | case TYPEID_CORPSE: |
---|
| 1354 | { |
---|
| 1355 | Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); |
---|
| 1356 | if (!corpse) |
---|
| 1357 | sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); |
---|
| 1358 | else |
---|
| 1359 | Remove(corpse,true); |
---|
| 1360 | break; |
---|
| 1361 | } |
---|
| 1362 | case TYPEID_DYNAMICOBJECT: |
---|
| 1363 | Remove((DynamicObject*)obj,true); |
---|
| 1364 | break; |
---|
| 1365 | case TYPEID_GAMEOBJECT: |
---|
| 1366 | Remove((GameObject*)obj,true); |
---|
| 1367 | break; |
---|
| 1368 | case TYPEID_UNIT: |
---|
| 1369 | Remove((Creature*)obj,true); |
---|
| 1370 | break; |
---|
| 1371 | default: |
---|
| 1372 | sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId()); |
---|
| 1373 | break; |
---|
| 1374 | } |
---|
| 1375 | } |
---|
| 1376 | //sLog.outDebug("Object remover 2 check."); |
---|
| 1377 | } |
---|
| 1378 | |
---|
| 1379 | bool Map::CanUnload(const uint32 &diff) |
---|
| 1380 | { |
---|
| 1381 | if(!m_unloadTimer) return false; |
---|
| 1382 | if(m_unloadTimer < diff) return true; |
---|
| 1383 | m_unloadTimer -= diff; |
---|
| 1384 | return false; |
---|
| 1385 | } |
---|
| 1386 | |
---|
| 1387 | template void Map::Add(Corpse *); |
---|
| 1388 | template void Map::Add(Creature *); |
---|
| 1389 | template void Map::Add(GameObject *); |
---|
| 1390 | template void Map::Add(DynamicObject *); |
---|
| 1391 | |
---|
| 1392 | template void Map::Remove(Corpse *,bool); |
---|
| 1393 | template void Map::Remove(Creature *,bool); |
---|
| 1394 | template void Map::Remove(GameObject *, bool); |
---|
| 1395 | template void Map::Remove(DynamicObject *, bool); |
---|
| 1396 | |
---|
| 1397 | /* ******* Dungeon Instance Maps ******* */ |
---|
| 1398 | |
---|
| 1399 | InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
| 1400 | : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), |
---|
| 1401 | m_resetAfterUnload(false), m_unloadWhenEmpty(false) |
---|
| 1402 | { |
---|
| 1403 | // the timer is started by default, and stopped when the first player joins |
---|
| 1404 | // this make sure it gets unloaded if for some reason no player joins |
---|
| 1405 | m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
| 1406 | } |
---|
| 1407 | |
---|
| 1408 | InstanceMap::~InstanceMap() |
---|
| 1409 | { |
---|
| 1410 | if(i_data) |
---|
| 1411 | { |
---|
| 1412 | delete i_data; |
---|
| 1413 | i_data = NULL; |
---|
| 1414 | } |
---|
| 1415 | } |
---|
| 1416 | |
---|
| 1417 | /* |
---|
| 1418 | Do map specific checks to see if the player can enter |
---|
| 1419 | */ |
---|
| 1420 | bool InstanceMap::CanEnter(Player *player) |
---|
| 1421 | { |
---|
[118] | 1422 | if(!player->isGameMaster() && i_data && i_data->IsEncounterInProgress()) |
---|
| 1423 | { |
---|
| 1424 | sLog.outDebug("InstanceMap::CanEnter - Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName()); |
---|
| 1425 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); |
---|
| 1426 | return false; |
---|
| 1427 | } |
---|
| 1428 | |
---|
[2] | 1429 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
| 1430 | { |
---|
| 1431 | sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); |
---|
| 1432 | assert(false); |
---|
| 1433 | return false; |
---|
| 1434 | } |
---|
| 1435 | |
---|
| 1436 | // cannot enter if the instance is full (player cap), GMs don't count |
---|
| 1437 | InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); |
---|
| 1438 | if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers) |
---|
| 1439 | { |
---|
| 1440 | sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName()); |
---|
| 1441 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); |
---|
| 1442 | return false; |
---|
| 1443 | } |
---|
| 1444 | |
---|
| 1445 | // cannot enter while players in the instance are in combat |
---|
| 1446 | Group *pGroup = player->GetGroup(); |
---|
| 1447 | if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) |
---|
| 1448 | { |
---|
| 1449 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); |
---|
| 1450 | return false; |
---|
| 1451 | } |
---|
| 1452 | |
---|
| 1453 | return Map::CanEnter(player); |
---|
| 1454 | } |
---|
| 1455 | |
---|
| 1456 | /* |
---|
| 1457 | Do map specific checks and add the player to the map if successful. |
---|
| 1458 | */ |
---|
| 1459 | bool InstanceMap::Add(Player *player) |
---|
| 1460 | { |
---|
| 1461 | // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode |
---|
| 1462 | // GMs still can teleport player in instance. |
---|
| 1463 | // Is it needed? |
---|
| 1464 | |
---|
| 1465 | { |
---|
| 1466 | Guard guard(*this); |
---|
| 1467 | if(!CanEnter(player)) |
---|
| 1468 | return false; |
---|
| 1469 | |
---|
| 1470 | // get or create an instance save for the map |
---|
| 1471 | InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1472 | if(!mapSave) |
---|
| 1473 | { |
---|
| 1474 | sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); |
---|
| 1475 | mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); |
---|
| 1476 | } |
---|
| 1477 | |
---|
| 1478 | // check for existing instance binds |
---|
| 1479 | InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
| 1480 | if(playerBind && playerBind->perm) |
---|
| 1481 | { |
---|
| 1482 | // cannot enter other instances if bound permanently |
---|
| 1483 | if(playerBind->save != mapSave) |
---|
| 1484 | { |
---|
| 1485 | sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); |
---|
| 1486 | assert(false); |
---|
| 1487 | } |
---|
| 1488 | } |
---|
| 1489 | else |
---|
| 1490 | { |
---|
| 1491 | Group *pGroup = player->GetGroup(); |
---|
| 1492 | if(pGroup) |
---|
| 1493 | { |
---|
| 1494 | // solo saves should be reset when entering a group |
---|
| 1495 | InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
| 1496 | if(playerBind) |
---|
| 1497 | { |
---|
| 1498 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); |
---|
| 1499 | if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); |
---|
| 1500 | assert(false); |
---|
| 1501 | } |
---|
| 1502 | // bind to the group or keep using the group save |
---|
| 1503 | if(!groupBind) |
---|
| 1504 | pGroup->BindToInstance(mapSave, false); |
---|
| 1505 | else |
---|
| 1506 | { |
---|
| 1507 | // cannot jump to a different instance without resetting it |
---|
| 1508 | if(groupBind->save != mapSave) |
---|
| 1509 | { |
---|
| 1510 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); |
---|
| 1511 | if(mapSave) |
---|
| 1512 | sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); |
---|
| 1513 | else |
---|
| 1514 | sLog.outError("MapSave NULL"); |
---|
| 1515 | if(groupBind->save) |
---|
| 1516 | sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); |
---|
| 1517 | else |
---|
| 1518 | sLog.outError("GroupBind save NULL"); |
---|
| 1519 | assert(false); |
---|
| 1520 | } |
---|
| 1521 | // if the group/leader is permanently bound to the instance |
---|
| 1522 | // players also become permanently bound when they enter |
---|
| 1523 | if(groupBind->perm) |
---|
| 1524 | { |
---|
| 1525 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
| 1526 | data << uint32(0); |
---|
| 1527 | player->GetSession()->SendPacket(&data); |
---|
| 1528 | player->BindToInstance(mapSave, true); |
---|
| 1529 | } |
---|
| 1530 | } |
---|
| 1531 | } |
---|
| 1532 | else |
---|
| 1533 | { |
---|
| 1534 | // set up a solo bind or continue using it |
---|
| 1535 | if(!playerBind) |
---|
| 1536 | player->BindToInstance(mapSave, false); |
---|
| 1537 | else |
---|
| 1538 | // cannot jump to a different instance without resetting it |
---|
| 1539 | assert(playerBind->save == mapSave); |
---|
| 1540 | } |
---|
| 1541 | } |
---|
| 1542 | |
---|
| 1543 | if(i_data) i_data->OnPlayerEnter(player); |
---|
| 1544 | SetResetSchedule(false); |
---|
| 1545 | |
---|
| 1546 | i_Players.push_back(player); |
---|
| 1547 | player->SendInitWorldStates(); |
---|
| 1548 | sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1549 | // initialize unload state |
---|
| 1550 | m_unloadTimer = 0; |
---|
| 1551 | m_resetAfterUnload = false; |
---|
| 1552 | m_unloadWhenEmpty = false; |
---|
| 1553 | } |
---|
| 1554 | |
---|
| 1555 | // this will acquire the same mutex so it cannot be in the previous block |
---|
| 1556 | Map::Add(player); |
---|
| 1557 | return true; |
---|
| 1558 | } |
---|
| 1559 | |
---|
| 1560 | void InstanceMap::Remove(Player *player, bool remove) |
---|
| 1561 | { |
---|
| 1562 | sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1563 | i_Players.remove(player); |
---|
| 1564 | SetResetSchedule(true); |
---|
| 1565 | if(!m_unloadTimer && i_Players.empty()) |
---|
| 1566 | m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
| 1567 | Map::Remove(player, remove); |
---|
| 1568 | } |
---|
| 1569 | |
---|
[61] | 1570 | Creature * Map::GetCreatureInMap(uint64 guid) |
---|
| 1571 | { |
---|
| 1572 | Creature * obj = HashMapHolder<Creature>::Find(guid); |
---|
| 1573 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
| 1574 | return obj; |
---|
| 1575 | } |
---|
| 1576 | |
---|
| 1577 | GameObject * Map::GetGameObjectInMap(uint64 guid) |
---|
| 1578 | { |
---|
| 1579 | GameObject * obj = HashMapHolder<GameObject>::Find(guid); |
---|
| 1580 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
| 1581 | return obj; |
---|
| 1582 | } |
---|
| 1583 | |
---|
[2] | 1584 | void InstanceMap::CreateInstanceData(bool load) |
---|
| 1585 | { |
---|
| 1586 | if(i_data != NULL) |
---|
| 1587 | return; |
---|
| 1588 | |
---|
| 1589 | InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId()); |
---|
| 1590 | if (mInstance) |
---|
| 1591 | { |
---|
| 1592 | i_script = mInstance->script; |
---|
| 1593 | i_data = Script->CreateInstanceData(this); |
---|
| 1594 | } |
---|
| 1595 | |
---|
| 1596 | if(!i_data) |
---|
| 1597 | return; |
---|
| 1598 | |
---|
| 1599 | if(load) |
---|
| 1600 | { |
---|
| 1601 | // TODO: make a global storage for this |
---|
| 1602 | QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId); |
---|
| 1603 | if (result) |
---|
| 1604 | { |
---|
| 1605 | Field* fields = result->Fetch(); |
---|
| 1606 | const char* data = fields[0].GetString(); |
---|
| 1607 | if(data) |
---|
| 1608 | { |
---|
| 1609 | sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); |
---|
| 1610 | i_data->Load(data); |
---|
| 1611 | } |
---|
| 1612 | delete result; |
---|
| 1613 | } |
---|
| 1614 | } |
---|
| 1615 | else |
---|
| 1616 | { |
---|
| 1617 | sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); |
---|
| 1618 | i_data->Initialize(); |
---|
| 1619 | } |
---|
| 1620 | } |
---|
| 1621 | |
---|
| 1622 | /* |
---|
| 1623 | Returns true if there are no players in the instance |
---|
| 1624 | */ |
---|
| 1625 | bool InstanceMap::Reset(uint8 method) |
---|
| 1626 | { |
---|
| 1627 | // note: since the map may not be loaded when the instance needs to be reset |
---|
| 1628 | // the instance must be deleted from the DB by InstanceSaveManager |
---|
| 1629 | |
---|
| 1630 | if(!i_Players.empty()) |
---|
| 1631 | { |
---|
| 1632 | if(method == INSTANCE_RESET_ALL) |
---|
| 1633 | { |
---|
| 1634 | // notify the players to leave the instance so it can be reset |
---|
| 1635 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1636 | (*itr)->SendResetFailedNotify(GetId()); |
---|
| 1637 | } |
---|
| 1638 | else |
---|
| 1639 | { |
---|
| 1640 | if(method == INSTANCE_RESET_GLOBAL) |
---|
| 1641 | { |
---|
| 1642 | // set the homebind timer for players inside (1 minute) |
---|
| 1643 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1644 | (*itr)->m_InstanceValid = false; |
---|
| 1645 | } |
---|
| 1646 | |
---|
| 1647 | // the unload timer is not started |
---|
| 1648 | // instead the map will unload immediately after the players have left |
---|
| 1649 | m_unloadWhenEmpty = true; |
---|
| 1650 | m_resetAfterUnload = true; |
---|
| 1651 | } |
---|
| 1652 | } |
---|
| 1653 | else |
---|
| 1654 | { |
---|
| 1655 | // unloaded at next update |
---|
| 1656 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
| 1657 | m_resetAfterUnload = true; |
---|
| 1658 | } |
---|
| 1659 | |
---|
| 1660 | return i_Players.empty(); |
---|
| 1661 | } |
---|
| 1662 | |
---|
| 1663 | uint32 InstanceMap::GetPlayersCountExceptGMs() const |
---|
| 1664 | { |
---|
| 1665 | uint32 count = 0; |
---|
| 1666 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1667 | if(!(*itr)->isGameMaster()) |
---|
| 1668 | ++count; |
---|
| 1669 | return count; |
---|
| 1670 | } |
---|
| 1671 | |
---|
| 1672 | void InstanceMap::PermBindAllPlayers(Player *player) |
---|
| 1673 | { |
---|
| 1674 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1675 | if(!save) |
---|
| 1676 | { |
---|
| 1677 | sLog.outError("Cannot bind players, no instance save available for map!\n"); |
---|
| 1678 | return; |
---|
| 1679 | } |
---|
| 1680 | |
---|
| 1681 | Group *group = player->GetGroup(); |
---|
| 1682 | // group members outside the instance group don't get bound |
---|
| 1683 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1684 | { |
---|
| 1685 | if(*itr) |
---|
| 1686 | { |
---|
| 1687 | // players inside an instance cannot be bound to other instances |
---|
| 1688 | // some players may already be permanently bound, in this case nothing happens |
---|
| 1689 | InstancePlayerBind *bind = (*itr)->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); |
---|
| 1690 | if(!bind || !bind->perm) |
---|
| 1691 | { |
---|
| 1692 | (*itr)->BindToInstance(save, true); |
---|
| 1693 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
| 1694 | data << uint32(0); |
---|
| 1695 | (*itr)->GetSession()->SendPacket(&data); |
---|
| 1696 | } |
---|
| 1697 | |
---|
| 1698 | // if the leader is not in the instance the group will not get a perm bind |
---|
| 1699 | if(group && group->GetLeaderGUID() == (*itr)->GetGUID()) |
---|
| 1700 | group->BindToInstance(save, true); |
---|
| 1701 | } |
---|
| 1702 | } |
---|
| 1703 | } |
---|
| 1704 | |
---|
| 1705 | time_t InstanceMap::GetResetTime() |
---|
| 1706 | { |
---|
| 1707 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1708 | return save ? save->GetDifficulty() : DIFFICULTY_NORMAL; |
---|
| 1709 | } |
---|
| 1710 | |
---|
| 1711 | void InstanceMap::UnloadAll(bool pForce) |
---|
| 1712 | { |
---|
| 1713 | if(!i_Players.empty()) |
---|
| 1714 | { |
---|
| 1715 | sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!"); |
---|
| 1716 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1717 | if(*itr) (*itr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
| 1718 | } |
---|
| 1719 | |
---|
| 1720 | if(m_resetAfterUnload == true) |
---|
| 1721 | objmgr.DeleteRespawnTimeForInstance(GetInstanceId()); |
---|
| 1722 | |
---|
| 1723 | Map::UnloadAll(pForce); |
---|
| 1724 | } |
---|
| 1725 | |
---|
| 1726 | void InstanceMap::SendResetWarnings(uint32 timeLeft) |
---|
| 1727 | { |
---|
| 1728 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1729 | (*itr)->SendInstanceResetWarning(GetId(), timeLeft); |
---|
| 1730 | } |
---|
| 1731 | |
---|
| 1732 | void InstanceMap::SetResetSchedule(bool on) |
---|
| 1733 | { |
---|
| 1734 | // only for normal instances |
---|
| 1735 | // the reset time is only scheduled when there are no payers inside |
---|
| 1736 | // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled |
---|
| 1737 | if(i_Players.empty() && !IsRaid() && !IsHeroic()) |
---|
| 1738 | { |
---|
| 1739 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1740 | if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); |
---|
| 1741 | else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId())); |
---|
| 1742 | } |
---|
| 1743 | } |
---|
| 1744 | |
---|
| 1745 | void InstanceMap::SendToPlayers(WorldPacket const* data) const |
---|
| 1746 | { |
---|
| 1747 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1748 | (*itr)->GetSession()->SendPacket(data); |
---|
| 1749 | } |
---|
| 1750 | |
---|
| 1751 | /* ******* Battleground Instance Maps ******* */ |
---|
| 1752 | |
---|
| 1753 | BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) |
---|
| 1754 | : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL) |
---|
| 1755 | { |
---|
| 1756 | } |
---|
| 1757 | |
---|
| 1758 | BattleGroundMap::~BattleGroundMap() |
---|
| 1759 | { |
---|
| 1760 | } |
---|
| 1761 | |
---|
| 1762 | bool BattleGroundMap::CanEnter(Player * player) |
---|
| 1763 | { |
---|
| 1764 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
| 1765 | { |
---|
| 1766 | sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow()); |
---|
| 1767 | assert(false); |
---|
| 1768 | return false; |
---|
| 1769 | } |
---|
| 1770 | |
---|
| 1771 | if(player->GetBattleGroundId() != GetInstanceId()) |
---|
| 1772 | return false; |
---|
| 1773 | |
---|
| 1774 | // player number limit is checked in bgmgr, no need to do it here |
---|
| 1775 | |
---|
| 1776 | return Map::CanEnter(player); |
---|
| 1777 | } |
---|
| 1778 | |
---|
| 1779 | bool BattleGroundMap::Add(Player * player) |
---|
| 1780 | { |
---|
| 1781 | { |
---|
| 1782 | Guard guard(*this); |
---|
| 1783 | if(!CanEnter(player)) |
---|
| 1784 | return false; |
---|
| 1785 | i_Players.push_back(player); |
---|
| 1786 | // reset instance validity, battleground maps do not homebind |
---|
| 1787 | player->m_InstanceValid = true; |
---|
| 1788 | } |
---|
| 1789 | return Map::Add(player); |
---|
| 1790 | } |
---|
| 1791 | |
---|
| 1792 | void BattleGroundMap::Remove(Player *player, bool remove) |
---|
| 1793 | { |
---|
| 1794 | sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1795 | i_Players.remove(player); |
---|
| 1796 | Map::Remove(player, remove); |
---|
| 1797 | } |
---|
| 1798 | |
---|
| 1799 | void BattleGroundMap::SetUnload() |
---|
| 1800 | { |
---|
| 1801 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
| 1802 | } |
---|
| 1803 | |
---|
| 1804 | void BattleGroundMap::UnloadAll(bool pForce) |
---|
| 1805 | { |
---|
| 1806 | while(!i_Players.empty()) |
---|
| 1807 | { |
---|
| 1808 | PlayerList::iterator itr = i_Players.begin(); |
---|
| 1809 | Player * plr = *itr; |
---|
| 1810 | if(plr) (plr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
| 1811 | // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. |
---|
| 1812 | // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop |
---|
| 1813 | // note that this remove is not needed if the code works well in other places |
---|
| 1814 | i_Players.remove(plr); |
---|
| 1815 | } |
---|
| 1816 | |
---|
| 1817 | Map::UnloadAll(pForce); |
---|
| 1818 | } |
---|