[2] | 1 | /* |
---|
[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
[2] | 5 | * |
---|
| 6 | * This program is free software; you can redistribute it and/or modify |
---|
| 7 | * it under the terms of the GNU General Public License as published by |
---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 9 | * (at your option) any later version. |
---|
| 10 | * |
---|
| 11 | * This program is distributed in the hope that it will be useful, |
---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
[186] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
[2] | 14 | * GNU General Public License for more details. |
---|
| 15 | * |
---|
| 16 | * You should have received a copy of the GNU General Public License |
---|
| 17 | * along with this program; if not, write to the Free Software |
---|
[186] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
[2] | 19 | */ |
---|
| 20 | |
---|
[78] | 21 | #include "MapManager.h" |
---|
[2] | 22 | #include "Player.h" |
---|
| 23 | #include "GridNotifiers.h" |
---|
| 24 | #include "WorldSession.h" |
---|
| 25 | #include "Log.h" |
---|
| 26 | #include "GridStates.h" |
---|
| 27 | #include "CellImpl.h" |
---|
| 28 | #include "InstanceData.h" |
---|
| 29 | #include "Map.h" |
---|
| 30 | #include "GridNotifiersImpl.h" |
---|
| 31 | #include "Config/ConfigEnv.h" |
---|
| 32 | #include "Transports.h" |
---|
| 33 | #include "ObjectAccessor.h" |
---|
| 34 | #include "ObjectMgr.h" |
---|
| 35 | #include "World.h" |
---|
| 36 | #include "ScriptCalls.h" |
---|
| 37 | #include "Group.h" |
---|
| 38 | |
---|
| 39 | #include "MapInstanced.h" |
---|
| 40 | #include "InstanceSaveMgr.h" |
---|
| 41 | #include "VMapFactory.h" |
---|
| 42 | |
---|
| 43 | #define DEFAULT_GRID_EXPIRY 300 |
---|
| 44 | #define MAX_GRID_LOAD_TIME 50 |
---|
| 45 | |
---|
| 46 | // magic *.map header |
---|
| 47 | const char MAP_MAGIC[] = "MAP_2.00"; |
---|
| 48 | |
---|
| 49 | GridState* si_GridStates[MAX_GRID_STATE]; |
---|
| 50 | |
---|
| 51 | Map::~Map() |
---|
| 52 | { |
---|
| 53 | UnloadAll(true); |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | bool Map::ExistMap(uint32 mapid,int x,int y) |
---|
| 57 | { |
---|
| 58 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
---|
| 59 | char* tmp = new char[len]; |
---|
| 60 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
---|
| 61 | |
---|
| 62 | FILE *pf=fopen(tmp,"rb"); |
---|
| 63 | |
---|
| 64 | if(!pf) |
---|
| 65 | { |
---|
| 66 | sLog.outError("Check existing of map file '%s': not exist!",tmp); |
---|
| 67 | delete[] tmp; |
---|
| 68 | return false; |
---|
| 69 | } |
---|
| 70 | |
---|
| 71 | char magic[8]; |
---|
| 72 | fread(magic,1,8,pf); |
---|
| 73 | if(strncmp(MAP_MAGIC,magic,8)) |
---|
| 74 | { |
---|
| 75 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
---|
| 76 | delete [] tmp; |
---|
| 77 | fclose(pf); //close file before return |
---|
| 78 | return false; |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | delete [] tmp; |
---|
| 82 | fclose(pf); |
---|
| 83 | |
---|
| 84 | return true; |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | bool Map::ExistVMap(uint32 mapid,int x,int y) |
---|
| 88 | { |
---|
| 89 | if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) |
---|
| 90 | { |
---|
| 91 | if(vmgr->isMapLoadingEnabled()) |
---|
| 92 | { |
---|
[186] | 93 | // x and y are swapped !! => fixed now |
---|
[2] | 94 | bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y); |
---|
| 95 | if(!exists) |
---|
| 96 | { |
---|
| 97 | std::string name = vmgr->getDirFileName(mapid,x,y); |
---|
| 98 | sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str()); |
---|
| 99 | return false; |
---|
| 100 | } |
---|
| 101 | } |
---|
| 102 | } |
---|
| 103 | |
---|
| 104 | return true; |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | void Map::LoadVMap(int x,int y) |
---|
| 108 | { |
---|
[186] | 109 | // x and y are swapped !! |
---|
[2] | 110 | int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y); |
---|
| 111 | switch(vmapLoadResult) |
---|
| 112 | { |
---|
| 113 | case VMAP::VMAP_LOAD_RESULT_OK: |
---|
| 114 | sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
---|
| 115 | break; |
---|
| 116 | case VMAP::VMAP_LOAD_RESULT_ERROR: |
---|
| 117 | sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
---|
| 118 | break; |
---|
| 119 | case VMAP::VMAP_LOAD_RESULT_IGNORED: |
---|
| 120 | DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
---|
| 121 | break; |
---|
| 122 | } |
---|
| 123 | } |
---|
| 124 | |
---|
| 125 | void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) |
---|
| 126 | { |
---|
| 127 | if( instanceid != 0 ) |
---|
| 128 | { |
---|
| 129 | if(GridMaps[x][y]) |
---|
| 130 | return; |
---|
| 131 | |
---|
| 132 | Map* baseMap = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapid)); |
---|
| 133 | |
---|
| 134 | // load gridmap for base map |
---|
| 135 | if (!baseMap->GridMaps[x][y]) |
---|
| 136 | baseMap->EnsureGridCreated(GridPair(63-x,63-y)); |
---|
| 137 | |
---|
| 138 | //+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps |
---|
| 139 | // return; |
---|
| 140 | |
---|
| 141 | ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y)); |
---|
| 142 | baseMap->SetUnloadFlag(GridPair(63-x,63-y), false); |
---|
| 143 | GridMaps[x][y] = baseMap->GridMaps[x][y]; |
---|
| 144 | return; |
---|
| 145 | } |
---|
| 146 | |
---|
[186] | 147 | //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?) |
---|
[2] | 148 | if(GridMaps[x][y]) |
---|
| 149 | { |
---|
| 150 | sLog.outDetail("Unloading already loaded map %u before reloading.",mapid); |
---|
| 151 | delete (GridMaps[x][y]); |
---|
| 152 | GridMaps[x][y]=NULL; |
---|
| 153 | } |
---|
| 154 | |
---|
| 155 | // map file name |
---|
| 156 | char *tmp=NULL; |
---|
| 157 | // Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 ! |
---|
| 158 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
---|
| 159 | tmp = new char[len]; |
---|
| 160 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
---|
| 161 | sLog.outDetail("Loading map %s",tmp); |
---|
| 162 | // loading data |
---|
| 163 | FILE *pf=fopen(tmp,"rb"); |
---|
| 164 | if(!pf) |
---|
| 165 | { |
---|
| 166 | delete [] tmp; |
---|
| 167 | return; |
---|
| 168 | } |
---|
| 169 | |
---|
| 170 | char magic[8]; |
---|
| 171 | fread(magic,1,8,pf); |
---|
| 172 | if(strncmp(MAP_MAGIC,magic,8)) |
---|
| 173 | { |
---|
| 174 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
---|
| 175 | delete [] tmp; |
---|
| 176 | fclose(pf); //close file before return |
---|
| 177 | return; |
---|
| 178 | } |
---|
| 179 | delete [] tmp; |
---|
| 180 | |
---|
| 181 | GridMap * buf= new GridMap; |
---|
| 182 | fread(buf,1,sizeof(GridMap),pf); |
---|
| 183 | fclose(pf); |
---|
| 184 | |
---|
| 185 | GridMaps[x][y] = buf; |
---|
| 186 | } |
---|
| 187 | |
---|
| 188 | void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) |
---|
| 189 | { |
---|
| 190 | LoadMap(mapid,instanceid,x,y); |
---|
| 191 | if(instanceid == 0) |
---|
| 192 | LoadVMap(x, y); // Only load the data for the base map |
---|
| 193 | } |
---|
| 194 | |
---|
| 195 | void Map::InitStateMachine() |
---|
| 196 | { |
---|
| 197 | si_GridStates[GRID_STATE_INVALID] = new InvalidState; |
---|
| 198 | si_GridStates[GRID_STATE_ACTIVE] = new ActiveState; |
---|
| 199 | si_GridStates[GRID_STATE_IDLE] = new IdleState; |
---|
| 200 | si_GridStates[GRID_STATE_REMOVAL] = new RemovalState; |
---|
| 201 | } |
---|
| 202 | |
---|
| 203 | void Map::DeleteStateMachine() |
---|
| 204 | { |
---|
| 205 | delete si_GridStates[GRID_STATE_INVALID]; |
---|
| 206 | delete si_GridStates[GRID_STATE_ACTIVE]; |
---|
| 207 | delete si_GridStates[GRID_STATE_IDLE]; |
---|
| 208 | delete si_GridStates[GRID_STATE_REMOVAL]; |
---|
| 209 | } |
---|
| 210 | |
---|
| 211 | Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
| 212 | : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), |
---|
| 213 | i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) |
---|
| 214 | { |
---|
| 215 | for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) |
---|
| 216 | { |
---|
| 217 | for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) |
---|
| 218 | { |
---|
| 219 | //z code |
---|
| 220 | GridMaps[idx][j] =NULL; |
---|
| 221 | setNGrid(NULL, idx, j); |
---|
| 222 | } |
---|
| 223 | } |
---|
| 224 | } |
---|
| 225 | |
---|
| 226 | // Template specialization of utility methods |
---|
| 227 | template<class T> |
---|
| 228 | void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell) |
---|
| 229 | { |
---|
| 230 | (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID()); |
---|
| 231 | } |
---|
| 232 | |
---|
| 233 | template<> |
---|
| 234 | void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell) |
---|
| 235 | { |
---|
| 236 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
---|
| 237 | } |
---|
| 238 | |
---|
| 239 | template<> |
---|
| 240 | void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
---|
| 241 | { |
---|
| 242 | // add to world object registry in grid |
---|
| 243 | if(obj->GetType()!=CORPSE_BONES) |
---|
| 244 | { |
---|
| 245 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
---|
| 246 | } |
---|
| 247 | // add to grid object store |
---|
| 248 | else |
---|
| 249 | { |
---|
| 250 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID()); |
---|
| 251 | } |
---|
| 252 | } |
---|
| 253 | |
---|
| 254 | template<> |
---|
| 255 | void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell) |
---|
| 256 | { |
---|
| 257 | // add to world object registry in grid |
---|
[174] | 258 | if(obj->isPet() || obj->isPossessedByPlayer()) |
---|
[2] | 259 | { |
---|
| 260 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID()); |
---|
| 261 | obj->SetCurrentCell(cell); |
---|
| 262 | } |
---|
| 263 | // add to grid object store |
---|
| 264 | else |
---|
| 265 | { |
---|
| 266 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID()); |
---|
| 267 | obj->SetCurrentCell(cell); |
---|
| 268 | } |
---|
| 269 | } |
---|
| 270 | |
---|
| 271 | template<class T> |
---|
| 272 | void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell) |
---|
| 273 | { |
---|
| 274 | (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID()); |
---|
| 275 | } |
---|
| 276 | |
---|
| 277 | template<> |
---|
| 278 | void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell) |
---|
| 279 | { |
---|
| 280 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
---|
| 281 | } |
---|
| 282 | |
---|
| 283 | template<> |
---|
| 284 | void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
---|
| 285 | { |
---|
| 286 | // remove from world object registry in grid |
---|
| 287 | if(obj->GetType()!=CORPSE_BONES) |
---|
| 288 | { |
---|
| 289 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
---|
| 290 | } |
---|
| 291 | // remove from grid object store |
---|
| 292 | else |
---|
| 293 | { |
---|
| 294 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID()); |
---|
| 295 | } |
---|
| 296 | } |
---|
| 297 | |
---|
| 298 | template<> |
---|
| 299 | void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) |
---|
| 300 | { |
---|
| 301 | // remove from world object registry in grid |
---|
[174] | 302 | if(obj->isPet() || obj->isPossessedByPlayer()) |
---|
[2] | 303 | { |
---|
| 304 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID()); |
---|
| 305 | } |
---|
| 306 | // remove from grid object store |
---|
| 307 | else |
---|
| 308 | { |
---|
| 309 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID()); |
---|
| 310 | } |
---|
| 311 | } |
---|
| 312 | |
---|
| 313 | template<class T> |
---|
[174] | 314 | void Map::SwitchGridContainers(T* obj, bool active) |
---|
| 315 | { |
---|
| 316 | CellPair pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
| 317 | Cell cell(pair); |
---|
| 318 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 319 | |
---|
| 320 | if (active) |
---|
| 321 | { |
---|
| 322 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<T>(obj, obj->GetGUID()); |
---|
| 323 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<T>(obj, obj->GetGUID()); |
---|
| 324 | } else |
---|
| 325 | { |
---|
| 326 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<T>(obj, obj->GetGUID()); |
---|
| 327 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject<T>(obj, obj->GetGUID()); |
---|
| 328 | } |
---|
| 329 | } |
---|
| 330 | |
---|
| 331 | template void Map::SwitchGridContainers(Creature *, bool); |
---|
| 332 | template void Map::SwitchGridContainers(Corpse *, bool); |
---|
| 333 | |
---|
| 334 | template<class T> |
---|
[2] | 335 | void Map::DeleteFromWorld(T* obj) |
---|
| 336 | { |
---|
[186] | 337 | // Note: In case resurrectable corpse and pet its removed from global lists in own destructor |
---|
[2] | 338 | delete obj; |
---|
| 339 | } |
---|
| 340 | |
---|
| 341 | template<class T> |
---|
| 342 | void Map::AddNotifier(T* , Cell const& , CellPair const& ) |
---|
| 343 | { |
---|
| 344 | } |
---|
| 345 | |
---|
| 346 | template<> |
---|
| 347 | void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair) |
---|
| 348 | { |
---|
| 349 | PlayerRelocationNotify(obj,cell,cellpair); |
---|
| 350 | } |
---|
| 351 | |
---|
| 352 | template<> |
---|
| 353 | void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair) |
---|
| 354 | { |
---|
| 355 | CreatureRelocationNotify(obj,cell,cellpair); |
---|
| 356 | } |
---|
| 357 | |
---|
| 358 | void |
---|
| 359 | Map::EnsureGridCreated(const GridPair &p) |
---|
| 360 | { |
---|
| 361 | if(!getNGrid(p.x_coord, p.y_coord)) |
---|
| 362 | { |
---|
| 363 | Guard guard(*this); |
---|
| 364 | if(!getNGrid(p.x_coord, p.y_coord)) |
---|
| 365 | { |
---|
| 366 | setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)), |
---|
| 367 | p.x_coord, p.y_coord); |
---|
| 368 | |
---|
| 369 | // build a linkage between this map and NGridType |
---|
| 370 | buildNGridLinkage(getNGrid(p.x_coord, p.y_coord)); |
---|
| 371 | |
---|
| 372 | getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE); |
---|
| 373 | |
---|
| 374 | //z coord |
---|
| 375 | int gx=63-p.x_coord; |
---|
| 376 | int gy=63-p.y_coord; |
---|
| 377 | |
---|
| 378 | if(!GridMaps[gx][gy]) |
---|
| 379 | Map::LoadMapAndVMap(i_id,i_InstanceId,gx,gy); |
---|
| 380 | } |
---|
| 381 | } |
---|
| 382 | } |
---|
| 383 | |
---|
| 384 | void |
---|
| 385 | Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player) |
---|
| 386 | { |
---|
| 387 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
| 388 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 389 | |
---|
| 390 | assert(grid != NULL); |
---|
| 391 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
---|
| 392 | { |
---|
| 393 | if( player != NULL ) |
---|
| 394 | { |
---|
| 395 | player->SendDelayResponse(MAX_GRID_LOAD_TIME); |
---|
| 396 | DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id); |
---|
| 397 | } |
---|
| 398 | else |
---|
| 399 | { |
---|
| 400 | DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); |
---|
| 401 | } |
---|
| 402 | |
---|
| 403 | ObjectGridLoader loader(*grid, this, cell); |
---|
| 404 | loader.LoadN(); |
---|
| 405 | setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); |
---|
| 406 | |
---|
| 407 | // Add resurrectable corpses to world object list in grid |
---|
| 408 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
---|
| 409 | |
---|
| 410 | ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f); |
---|
| 411 | grid->SetGridState(GRID_STATE_ACTIVE); |
---|
| 412 | |
---|
| 413 | if( add_player && player != NULL ) |
---|
| 414 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID()); |
---|
| 415 | } |
---|
| 416 | else if( player && add_player ) |
---|
| 417 | AddToGrid(player,grid,cell); |
---|
| 418 | } |
---|
| 419 | |
---|
| 420 | void |
---|
| 421 | Map::LoadGrid(const Cell& cell, bool no_unload) |
---|
| 422 | { |
---|
| 423 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
| 424 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 425 | |
---|
| 426 | assert(grid != NULL); |
---|
| 427 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
---|
| 428 | { |
---|
| 429 | ObjectGridLoader loader(*grid, this, cell); |
---|
| 430 | loader.LoadN(); |
---|
| 431 | |
---|
| 432 | // Add resurrectable corpses to world object list in grid |
---|
| 433 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
---|
| 434 | |
---|
| 435 | setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); |
---|
| 436 | if(no_unload) |
---|
| 437 | getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); |
---|
| 438 | } |
---|
| 439 | LoadVMap(63-cell.GridX(),63-cell.GridY()); |
---|
| 440 | } |
---|
| 441 | |
---|
| 442 | bool Map::Add(Player *player) |
---|
| 443 | { |
---|
[186] | 444 | player->SetInstanceId(GetInstanceId()); |
---|
[2] | 445 | |
---|
| 446 | // update player state for other player and visa-versa |
---|
[44] | 447 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 448 | Cell cell(p); |
---|
| 449 | EnsureGridLoadedForPlayer(cell, player, true); |
---|
| 450 | player->AddToWorld(); |
---|
| 451 | |
---|
| 452 | SendInitSelf(player); |
---|
| 453 | SendInitTransports(player); |
---|
| 454 | |
---|
| 455 | UpdatePlayerVisibility(player,cell,p); |
---|
| 456 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
| 457 | |
---|
| 458 | AddNotifier(player,cell,p); |
---|
| 459 | return true; |
---|
| 460 | } |
---|
| 461 | |
---|
| 462 | template<class T> |
---|
| 463 | void |
---|
| 464 | Map::Add(T *obj) |
---|
| 465 | { |
---|
[44] | 466 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 467 | |
---|
| 468 | assert(obj); |
---|
| 469 | |
---|
| 470 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 471 | { |
---|
| 472 | sLog.outError("Map::Add: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 473 | return; |
---|
| 474 | } |
---|
| 475 | |
---|
| 476 | Cell cell(p); |
---|
| 477 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
| 478 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 479 | assert( grid != NULL ); |
---|
| 480 | |
---|
| 481 | AddToGrid(obj,grid,cell); |
---|
| 482 | obj->AddToWorld(); |
---|
| 483 | |
---|
| 484 | DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); |
---|
| 485 | |
---|
| 486 | UpdateObjectVisibility(obj,cell,p); |
---|
| 487 | |
---|
| 488 | AddNotifier(obj,cell,p); |
---|
| 489 | } |
---|
| 490 | |
---|
[174] | 491 | void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self, bool to_possessor) |
---|
[2] | 492 | { |
---|
[44] | 493 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 494 | |
---|
| 495 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 496 | { |
---|
| 497 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 498 | return; |
---|
| 499 | } |
---|
| 500 | |
---|
| 501 | Cell cell(p); |
---|
| 502 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 503 | |
---|
| 504 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 505 | return; |
---|
| 506 | |
---|
[174] | 507 | Trinity::MessageDeliverer post_man(*player, msg, to_possessor, to_self); |
---|
[44] | 508 | TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 509 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 510 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 511 | } |
---|
| 512 | |
---|
[174] | 513 | void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg, bool to_possessor) |
---|
[2] | 514 | { |
---|
[44] | 515 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 516 | |
---|
| 517 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 518 | { |
---|
| 519 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 520 | return; |
---|
| 521 | } |
---|
| 522 | |
---|
| 523 | Cell cell(p); |
---|
| 524 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 525 | cell.SetNoCreate(); |
---|
| 526 | |
---|
| 527 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 528 | return; |
---|
| 529 | |
---|
[174] | 530 | Trinity::ObjectMessageDeliverer post_man(*obj, msg, to_possessor); |
---|
[44] | 531 | TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 532 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 533 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 534 | } |
---|
| 535 | |
---|
[174] | 536 | void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only, bool to_possessor) |
---|
[2] | 537 | { |
---|
[44] | 538 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 539 | |
---|
| 540 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 541 | { |
---|
| 542 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 543 | return; |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | Cell cell(p); |
---|
| 547 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 548 | |
---|
| 549 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 550 | return; |
---|
| 551 | |
---|
[174] | 552 | Trinity::MessageDistDeliverer post_man(*player, msg, to_possessor, dist, to_self, own_team_only); |
---|
[44] | 553 | TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); |
---|
[2] | 554 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 555 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 556 | } |
---|
| 557 | |
---|
[174] | 558 | void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist, bool to_possessor) |
---|
[2] | 559 | { |
---|
[44] | 560 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 561 | |
---|
| 562 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 563 | { |
---|
| 564 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 565 | return; |
---|
| 566 | } |
---|
| 567 | |
---|
| 568 | Cell cell(p); |
---|
| 569 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 570 | cell.SetNoCreate(); |
---|
| 571 | |
---|
| 572 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 573 | return; |
---|
| 574 | |
---|
[174] | 575 | Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, to_possessor, dist); |
---|
[44] | 576 | TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 577 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 578 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 579 | } |
---|
| 580 | |
---|
| 581 | bool Map::loaded(const GridPair &p) const |
---|
| 582 | { |
---|
| 583 | return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) ); |
---|
| 584 | } |
---|
| 585 | |
---|
| 586 | void Map::Update(const uint32 &t_diff) |
---|
| 587 | { |
---|
| 588 | // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! |
---|
| 589 | // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |
---|
| 590 | if (IsBattleGroundOrArena()) |
---|
| 591 | return; |
---|
| 592 | |
---|
| 593 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
| 594 | { |
---|
| 595 | NGridType *grid = i->getSource(); |
---|
| 596 | GridInfo *info = i->getSource()->getGridInfoRef(); |
---|
| 597 | ++i; // The update might delete the map and we need the next map before the iterator gets invalid |
---|
| 598 | assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); |
---|
| 599 | si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); |
---|
| 600 | } |
---|
| 601 | } |
---|
| 602 | |
---|
| 603 | void Map::Remove(Player *player, bool remove) |
---|
| 604 | { |
---|
[44] | 605 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 606 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
| 607 | { |
---|
| 608 | // invalid coordinates |
---|
| 609 | player->RemoveFromWorld(); |
---|
| 610 | |
---|
| 611 | if( remove ) |
---|
| 612 | DeleteFromWorld(player); |
---|
| 613 | |
---|
| 614 | return; |
---|
| 615 | } |
---|
| 616 | |
---|
| 617 | Cell cell(p); |
---|
| 618 | |
---|
| 619 | if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) |
---|
| 620 | { |
---|
| 621 | sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); |
---|
| 622 | return; |
---|
| 623 | } |
---|
| 624 | |
---|
| 625 | DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY()); |
---|
| 626 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 627 | assert(grid != NULL); |
---|
| 628 | |
---|
| 629 | player->RemoveFromWorld(); |
---|
| 630 | RemoveFromGrid(player,grid,cell); |
---|
| 631 | |
---|
| 632 | SendRemoveTransports(player); |
---|
| 633 | |
---|
| 634 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
| 635 | |
---|
| 636 | if( remove ) |
---|
| 637 | DeleteFromWorld(player); |
---|
| 638 | } |
---|
| 639 | |
---|
| 640 | bool Map::RemoveBones(uint64 guid, float x, float y) |
---|
| 641 | { |
---|
| 642 | if (IsRemovalGrid(x, y)) |
---|
| 643 | { |
---|
| 644 | Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); |
---|
| 645 | if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) |
---|
| 646 | corpse->DeleteBonesFromWorld(); |
---|
| 647 | else |
---|
| 648 | return false; |
---|
| 649 | } |
---|
| 650 | return true; |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | template<class T> |
---|
| 654 | void |
---|
| 655 | Map::Remove(T *obj, bool remove) |
---|
| 656 | { |
---|
[44] | 657 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 658 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 659 | { |
---|
| 660 | sLog.outError("Map::Remove: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 661 | return; |
---|
| 662 | } |
---|
| 663 | |
---|
| 664 | Cell cell(p); |
---|
| 665 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 666 | return; |
---|
| 667 | |
---|
| 668 | DEBUG_LOG("Remove object " I64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); |
---|
| 669 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 670 | assert( grid != NULL ); |
---|
| 671 | |
---|
| 672 | obj->RemoveFromWorld(); |
---|
| 673 | RemoveFromGrid(obj,grid,cell); |
---|
| 674 | |
---|
| 675 | UpdateObjectVisibility(obj,cell,p); |
---|
| 676 | |
---|
| 677 | if( remove ) |
---|
| 678 | { |
---|
| 679 | // if option set then object already saved at this moment |
---|
| 680 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
---|
| 681 | obj->SaveRespawnTime(); |
---|
| 682 | DeleteFromWorld(obj); |
---|
| 683 | } |
---|
| 684 | } |
---|
| 685 | |
---|
| 686 | void |
---|
| 687 | Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation) |
---|
| 688 | { |
---|
| 689 | assert(player); |
---|
| 690 | |
---|
[44] | 691 | CellPair old_val = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
| 692 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
[2] | 693 | |
---|
| 694 | Cell old_cell(old_val); |
---|
| 695 | Cell new_cell(new_val); |
---|
| 696 | new_cell |= old_cell; |
---|
| 697 | bool same_cell = (new_cell == old_cell); |
---|
| 698 | |
---|
| 699 | player->Relocate(x, y, z, orientation); |
---|
| 700 | |
---|
| 701 | if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) |
---|
| 702 | { |
---|
| 703 | DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 704 | |
---|
| 705 | // update player position for group at taxi flight |
---|
| 706 | if(player->GetGroup() && player->isInFlight()) |
---|
| 707 | player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); |
---|
| 708 | |
---|
| 709 | NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); |
---|
| 710 | RemoveFromGrid(player, oldGrid,old_cell); |
---|
| 711 | if( !old_cell.DiffGrid(new_cell) ) |
---|
| 712 | AddToGrid(player, oldGrid,new_cell); |
---|
| 713 | |
---|
| 714 | if( old_cell.DiffGrid(new_cell) ) |
---|
| 715 | EnsureGridLoadedForPlayer(new_cell, player, true); |
---|
| 716 | } |
---|
| 717 | |
---|
| 718 | // if move then update what player see and who seen |
---|
| 719 | UpdatePlayerVisibility(player,new_cell,new_val); |
---|
| 720 | UpdateObjectsVisibilityFor(player,new_cell,new_val); |
---|
[174] | 721 | |
---|
| 722 | // also update what possessing player sees |
---|
| 723 | if(player->isPossessedByPlayer()) |
---|
| 724 | UpdateObjectsVisibilityFor((Player*)player->GetCharmer(), new_cell, new_val); |
---|
| 725 | |
---|
[2] | 726 | PlayerRelocationNotify(player,new_cell,new_val); |
---|
| 727 | NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); |
---|
| 728 | if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) |
---|
| 729 | { |
---|
| 730 | ResetGridExpiry(*newGrid, 0.1f); |
---|
| 731 | newGrid->SetGridState(GRID_STATE_ACTIVE); |
---|
| 732 | } |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | void |
---|
| 736 | Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang) |
---|
| 737 | { |
---|
| 738 | assert(CheckGridIntegrity(creature,false)); |
---|
| 739 | |
---|
| 740 | Cell old_cell = creature->GetCurrentCell(); |
---|
| 741 | |
---|
[44] | 742 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
[2] | 743 | Cell new_cell(new_val); |
---|
| 744 | |
---|
| 745 | // delay creature move for grid/cell to grid/cell moves |
---|
| 746 | if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) |
---|
| 747 | { |
---|
[44] | 748 | #ifdef TRINITY_DEBUG |
---|
[2] | 749 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 750 | sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 751 | #endif |
---|
| 752 | AddCreatureToMoveList(creature,x,y,z,ang); |
---|
| 753 | // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList |
---|
[174] | 754 | if(creature->isPossessedByPlayer()) |
---|
| 755 | EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false); |
---|
[2] | 756 | } |
---|
| 757 | else |
---|
| 758 | { |
---|
| 759 | creature->Relocate(x, y, z, ang); |
---|
[174] | 760 | // Update visibility back to player who is controlling the creature |
---|
| 761 | if(creature->isPossessedByPlayer()) |
---|
| 762 | UpdateObjectsVisibilityFor((Player*)creature->GetCharmer(), new_cell, new_val); |
---|
| 763 | |
---|
[2] | 764 | CreatureRelocationNotify(creature,new_cell,new_val); |
---|
| 765 | } |
---|
| 766 | assert(CheckGridIntegrity(creature,true)); |
---|
| 767 | } |
---|
| 768 | |
---|
| 769 | void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) |
---|
| 770 | { |
---|
| 771 | if(!c) |
---|
| 772 | return; |
---|
| 773 | |
---|
| 774 | i_creaturesToMove[c] = CreatureMover(x,y,z,ang); |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | void Map::MoveAllCreaturesInMoveList() |
---|
| 778 | { |
---|
| 779 | while(!i_creaturesToMove.empty()) |
---|
| 780 | { |
---|
| 781 | // get data and remove element; |
---|
| 782 | CreatureMoveList::iterator iter = i_creaturesToMove.begin(); |
---|
| 783 | Creature* c = iter->first; |
---|
| 784 | CreatureMover cm = iter->second; |
---|
| 785 | i_creaturesToMove.erase(iter); |
---|
| 786 | |
---|
| 787 | // calculate cells |
---|
[44] | 788 | CellPair new_val = Trinity::ComputeCellPair(cm.x, cm.y); |
---|
[2] | 789 | Cell new_cell(new_val); |
---|
| 790 | |
---|
| 791 | // do move or do move to respawn or remove creature if previous all fail |
---|
| 792 | if(CreatureCellRelocation(c,new_cell)) |
---|
| 793 | { |
---|
| 794 | // update pos |
---|
| 795 | c->Relocate(cm.x, cm.y, cm.z, cm.ang); |
---|
| 796 | CreatureRelocationNotify(c,new_cell,new_cell.cellPair()); |
---|
| 797 | } |
---|
| 798 | else |
---|
| 799 | { |
---|
| 800 | // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid |
---|
| 801 | // creature coordinates will be updated and notifiers send |
---|
| 802 | if(!CreatureRespawnRelocation(c)) |
---|
| 803 | { |
---|
| 804 | // ... or unload (if respawn grid also not loaded) |
---|
[44] | 805 | #ifdef TRINITY_DEBUG |
---|
[2] | 806 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 807 | sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); |
---|
| 808 | #endif |
---|
| 809 | c->CleanupsBeforeDelete(); |
---|
| 810 | AddObjectToRemoveList(c); |
---|
| 811 | } |
---|
| 812 | } |
---|
| 813 | } |
---|
| 814 | } |
---|
| 815 | |
---|
| 816 | bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) |
---|
| 817 | { |
---|
| 818 | Cell const& old_cell = c->GetCurrentCell(); |
---|
| 819 | if(!old_cell.DiffGrid(new_cell) ) // in same grid |
---|
| 820 | { |
---|
| 821 | // if in same cell then none do |
---|
| 822 | if(old_cell.DiffCell(new_cell)) |
---|
| 823 | { |
---|
[44] | 824 | #ifdef TRINITY_DEBUG |
---|
[2] | 825 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 826 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 827 | #endif |
---|
| 828 | |
---|
| 829 | if( !old_cell.DiffGrid(new_cell) ) |
---|
| 830 | { |
---|
| 831 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
| 832 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
| 833 | c->SetCurrentCell(new_cell); |
---|
| 834 | } |
---|
| 835 | } |
---|
| 836 | else |
---|
| 837 | { |
---|
[44] | 838 | #ifdef TRINITY_DEBUG |
---|
[2] | 839 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 840 | sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); |
---|
| 841 | #endif |
---|
| 842 | } |
---|
| 843 | } |
---|
| 844 | else // in diff. grids |
---|
| 845 | if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) |
---|
| 846 | { |
---|
[44] | 847 | #ifdef TRINITY_DEBUG |
---|
[2] | 848 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 849 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 850 | #endif |
---|
| 851 | |
---|
| 852 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
| 853 | { |
---|
| 854 | EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY())); |
---|
| 855 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
| 856 | } |
---|
| 857 | } |
---|
| 858 | else |
---|
| 859 | { |
---|
[44] | 860 | #ifdef TRINITY_DEBUG |
---|
[2] | 861 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 862 | sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 863 | #endif |
---|
| 864 | return false; |
---|
| 865 | } |
---|
| 866 | |
---|
| 867 | return true; |
---|
| 868 | } |
---|
| 869 | |
---|
| 870 | bool Map::CreatureRespawnRelocation(Creature *c) |
---|
| 871 | { |
---|
| 872 | float resp_x, resp_y, resp_z, resp_o; |
---|
| 873 | c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o); |
---|
| 874 | |
---|
[44] | 875 | CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); |
---|
[2] | 876 | Cell resp_cell(resp_val); |
---|
| 877 | |
---|
| 878 | c->CombatStop(); |
---|
| 879 | c->GetMotionMaster()->Clear(); |
---|
| 880 | |
---|
[44] | 881 | #ifdef TRINITY_DEBUG |
---|
[2] | 882 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 883 | sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); |
---|
| 884 | #endif |
---|
| 885 | |
---|
| 886 | // teleport it to respawn point (like normal respawn if player see) |
---|
| 887 | if(CreatureCellRelocation(c,resp_cell)) |
---|
| 888 | { |
---|
| 889 | c->Relocate(resp_x, resp_y, resp_z, resp_o); |
---|
| 890 | c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators |
---|
| 891 | CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair()); |
---|
| 892 | return true; |
---|
| 893 | } |
---|
| 894 | else |
---|
| 895 | return false; |
---|
| 896 | } |
---|
| 897 | |
---|
| 898 | bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce) |
---|
| 899 | { |
---|
| 900 | NGridType *grid = getNGrid(x, y); |
---|
| 901 | assert( grid != NULL); |
---|
| 902 | |
---|
| 903 | { |
---|
[120] | 904 | if(!pForce && ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, i_id, i_InstanceId) ) |
---|
[2] | 905 | return false; |
---|
| 906 | |
---|
| 907 | DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); |
---|
| 908 | ObjectGridUnloader unloader(*grid); |
---|
| 909 | |
---|
| 910 | // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids |
---|
| 911 | // Must know real mob position before move |
---|
| 912 | DoDelayedMovesAndRemoves(); |
---|
| 913 | |
---|
| 914 | // move creatures to respawn grids if this is diff.grid or to remove list |
---|
| 915 | unloader.MoveToRespawnN(); |
---|
| 916 | |
---|
| 917 | // Finish creature moves, remove and delete all creatures with delayed remove before unload |
---|
| 918 | DoDelayedMovesAndRemoves(); |
---|
| 919 | |
---|
| 920 | unloader.UnloadN(); |
---|
| 921 | delete getNGrid(x, y); |
---|
| 922 | setNGrid(NULL, x, y); |
---|
| 923 | } |
---|
| 924 | int gx=63-x; |
---|
| 925 | int gy=63-y; |
---|
| 926 | |
---|
| 927 | // delete grid map, but don't delete if it is from parent map (and thus only reference) |
---|
| 928 | //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps |
---|
| 929 | { |
---|
| 930 | if (i_InstanceId == 0) |
---|
| 931 | { |
---|
| 932 | if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); |
---|
| 933 | // x and y are swaped |
---|
| 934 | VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); |
---|
| 935 | } |
---|
| 936 | else |
---|
| 937 | ((MapInstanced*)(MapManager::Instance().GetBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy)); |
---|
| 938 | GridMaps[gx][gy] = NULL; |
---|
| 939 | } |
---|
| 940 | DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id); |
---|
| 941 | return true; |
---|
| 942 | } |
---|
| 943 | |
---|
| 944 | void Map::UnloadAll(bool pForce) |
---|
| 945 | { |
---|
| 946 | // clear all delayed moves, useless anyway do this moves before map unload. |
---|
| 947 | i_creaturesToMove.clear(); |
---|
| 948 | |
---|
| 949 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
| 950 | { |
---|
| 951 | NGridType &grid(*i->getSource()); |
---|
| 952 | ++i; |
---|
| 953 | UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager |
---|
| 954 | } |
---|
| 955 | } |
---|
| 956 | |
---|
| 957 | float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const |
---|
| 958 | { |
---|
[44] | 959 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
[2] | 960 | |
---|
| 961 | // half opt method |
---|
| 962 | int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x |
---|
| 963 | int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 964 | |
---|
| 965 | float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 966 | float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 967 | |
---|
| 968 | // ensure GridMap is loaded |
---|
| 969 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 970 | |
---|
| 971 | // find raw .map surface under Z coordinates |
---|
| 972 | float mapHeight; |
---|
| 973 | if(GridMap* gmap = GridMaps[gx][gy]) |
---|
| 974 | { |
---|
| 975 | int lx_int = (int)lx; |
---|
| 976 | int ly_int = (int)ly; |
---|
| 977 | |
---|
| 978 | float zi[4]; |
---|
| 979 | // Probe 4 nearest points (except border cases) |
---|
| 980 | zi[0] = gmap->Z[lx_int][ly_int]; |
---|
| 981 | zi[1] = lx < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int] : zi[0]; |
---|
| 982 | zi[2] = ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int][ly_int+1] : zi[0]; |
---|
| 983 | zi[3] = lx < MAP_RESOLUTION-1 && ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int+1] : zi[0]; |
---|
| 984 | // Recalculate them like if their x,y positions were in the range 0,1 |
---|
| 985 | float b[4]; |
---|
| 986 | b[0] = zi[0]; |
---|
| 987 | b[1] = zi[1]-zi[0]; |
---|
| 988 | b[2] = zi[2]-zi[0]; |
---|
| 989 | b[3] = zi[0]-zi[1]-zi[2]+zi[3]; |
---|
| 990 | // Normalize the dx and dy to be in range 0..1 |
---|
| 991 | float fact_x = lx - lx_int; |
---|
| 992 | float fact_y = ly - ly_int; |
---|
| 993 | // Use the simplified bilinear equation, as described in [url="http://en.wikipedia.org/wiki/Bilinear_interpolation"]http://en.wikipedia.org/wiki/Bilinear_interpolation[/url] |
---|
| 994 | float _mapheight = b[0] + (b[1]*fact_x) + (b[2]*fact_y) + (b[3]*fact_x*fact_y); |
---|
| 995 | |
---|
| 996 | // look from a bit higher pos to find the floor, ignore under surface case |
---|
| 997 | if(z + 2.0f > _mapheight) |
---|
| 998 | mapHeight = _mapheight; |
---|
| 999 | else |
---|
| 1000 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1001 | } |
---|
| 1002 | else |
---|
| 1003 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1004 | |
---|
| 1005 | float vmapHeight; |
---|
| 1006 | if(pUseVmaps) |
---|
| 1007 | { |
---|
| 1008 | VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
| 1009 | if(vmgr->isHeightCalcEnabled()) |
---|
| 1010 | { |
---|
| 1011 | // look from a bit higher pos to find the floor |
---|
| 1012 | vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f); |
---|
| 1013 | } |
---|
| 1014 | else |
---|
| 1015 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1016 | } |
---|
| 1017 | else |
---|
| 1018 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1019 | |
---|
| 1020 | // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT |
---|
| 1021 | // vmapheight set for any under Z value or <= INVALID_HEIGHT |
---|
| 1022 | |
---|
| 1023 | if( vmapHeight > INVALID_HEIGHT ) |
---|
| 1024 | { |
---|
| 1025 | if( mapHeight > INVALID_HEIGHT ) |
---|
| 1026 | { |
---|
| 1027 | // we have mapheight and vmapheight and must select more appropriate |
---|
| 1028 | |
---|
| 1029 | // we are already under the surface or vmap height above map heigt |
---|
| 1030 | // or if the distance of the vmap height is less the land height distance |
---|
| 1031 | if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) ) |
---|
| 1032 | return vmapHeight; |
---|
| 1033 | else |
---|
| 1034 | return mapHeight; // better use .map surface height |
---|
| 1035 | |
---|
| 1036 | } |
---|
| 1037 | else |
---|
| 1038 | return vmapHeight; // we have only vmapHeight (if have) |
---|
| 1039 | } |
---|
| 1040 | else |
---|
| 1041 | { |
---|
| 1042 | if(!pUseVmaps) |
---|
| 1043 | return mapHeight; // explicitly use map data (if have) |
---|
| 1044 | else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT)) |
---|
| 1045 | return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight) |
---|
| 1046 | else |
---|
| 1047 | return VMAP_INVALID_HEIGHT_VALUE; // we not have any height |
---|
| 1048 | } |
---|
| 1049 | } |
---|
| 1050 | |
---|
| 1051 | uint16 Map::GetAreaFlag(float x, float y ) const |
---|
| 1052 | { |
---|
| 1053 | //local x,y coords |
---|
| 1054 | float lx,ly; |
---|
| 1055 | int gx,gy; |
---|
[44] | 1056 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
[2] | 1057 | |
---|
| 1058 | // half opt method |
---|
| 1059 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1060 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1061 | |
---|
| 1062 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1063 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1064 | //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); |
---|
| 1065 | |
---|
| 1066 | // ensure GridMap is loaded |
---|
| 1067 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1068 | |
---|
| 1069 | if(GridMaps[gx][gy]) |
---|
| 1070 | return GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; |
---|
| 1071 | // this used while not all *.map files generated (instances) |
---|
| 1072 | else |
---|
| 1073 | return GetAreaFlagByMapId(i_id); |
---|
| 1074 | } |
---|
| 1075 | |
---|
| 1076 | uint8 Map::GetTerrainType(float x, float y ) const |
---|
| 1077 | { |
---|
| 1078 | //local x,y coords |
---|
| 1079 | float lx,ly; |
---|
| 1080 | int gx,gy; |
---|
| 1081 | |
---|
| 1082 | // half opt method |
---|
| 1083 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1084 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1085 | |
---|
| 1086 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1087 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1088 | |
---|
| 1089 | // ensure GridMap is loaded |
---|
| 1090 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1091 | |
---|
| 1092 | if(GridMaps[gx][gy]) |
---|
| 1093 | return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; |
---|
| 1094 | else |
---|
| 1095 | return 0; |
---|
| 1096 | |
---|
| 1097 | } |
---|
| 1098 | |
---|
| 1099 | float Map::GetWaterLevel(float x, float y ) const |
---|
| 1100 | { |
---|
| 1101 | //local x,y coords |
---|
| 1102 | float lx,ly; |
---|
| 1103 | int gx,gy; |
---|
| 1104 | |
---|
| 1105 | // half opt method |
---|
| 1106 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1107 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1108 | |
---|
| 1109 | lx=128*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1110 | ly=128*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1111 | |
---|
| 1112 | // ensure GridMap is loaded |
---|
| 1113 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1114 | |
---|
| 1115 | if(GridMaps[gx][gy]) |
---|
| 1116 | return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; |
---|
| 1117 | else |
---|
| 1118 | return 0; |
---|
| 1119 | } |
---|
| 1120 | |
---|
| 1121 | uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) |
---|
| 1122 | { |
---|
| 1123 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
| 1124 | |
---|
| 1125 | if (entry) |
---|
| 1126 | return entry->ID; |
---|
| 1127 | else |
---|
| 1128 | return 0; |
---|
| 1129 | } |
---|
| 1130 | |
---|
| 1131 | uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) |
---|
| 1132 | { |
---|
| 1133 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
| 1134 | |
---|
| 1135 | if( entry ) |
---|
| 1136 | return ( entry->zone != 0 ) ? entry->zone : entry->ID; |
---|
| 1137 | else |
---|
| 1138 | return 0; |
---|
| 1139 | } |
---|
| 1140 | |
---|
| 1141 | bool Map::IsInWater(float x, float y, float pZ) const |
---|
| 1142 | { |
---|
| 1143 | // This method is called too often to use vamps for that (4. parameter = false). |
---|
| 1144 | // The pZ pos is taken anyway for future use |
---|
| 1145 | float z = GetHeight(x,y,pZ,false); // use .map base surface height |
---|
| 1146 | |
---|
| 1147 | // underground or instance without vmap |
---|
| 1148 | if(z <= INVALID_HEIGHT) |
---|
| 1149 | return false; |
---|
| 1150 | |
---|
| 1151 | float water_z = GetWaterLevel(x,y); |
---|
| 1152 | uint8 flag = GetTerrainType(x,y); |
---|
| 1153 | return (z < (water_z-2)) && (flag & 0x01); |
---|
| 1154 | } |
---|
| 1155 | |
---|
| 1156 | bool Map::IsUnderWater(float x, float y, float z) const |
---|
| 1157 | { |
---|
| 1158 | float water_z = GetWaterLevel(x,y); |
---|
| 1159 | uint8 flag = GetTerrainType(x,y); |
---|
| 1160 | return (z < (water_z-2)) && (flag & 0x01); |
---|
| 1161 | } |
---|
| 1162 | |
---|
| 1163 | bool Map::CheckGridIntegrity(Creature* c, bool moved) const |
---|
| 1164 | { |
---|
| 1165 | Cell const& cur_cell = c->GetCurrentCell(); |
---|
| 1166 | |
---|
[44] | 1167 | CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY()); |
---|
[2] | 1168 | Cell xy_cell(xy_val); |
---|
| 1169 | if(xy_cell != cur_cell) |
---|
| 1170 | { |
---|
| 1171 | sLog.outError("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", |
---|
| 1172 | (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), |
---|
| 1173 | c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), |
---|
| 1174 | cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), |
---|
| 1175 | xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); |
---|
| 1176 | return true; // not crash at error, just output error in debug mode |
---|
| 1177 | } |
---|
| 1178 | |
---|
| 1179 | return true; |
---|
| 1180 | } |
---|
| 1181 | |
---|
| 1182 | const char* Map::GetMapName() const |
---|
| 1183 | { |
---|
| 1184 | return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; |
---|
| 1185 | } |
---|
| 1186 | |
---|
| 1187 | void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair) |
---|
| 1188 | { |
---|
| 1189 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1190 | cell.SetNoCreate(); |
---|
[44] | 1191 | Trinity::VisibleChangesNotifier notifier(*obj); |
---|
| 1192 | TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); |
---|
[2] | 1193 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
| 1194 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
| 1195 | } |
---|
| 1196 | |
---|
| 1197 | void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1198 | { |
---|
| 1199 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1200 | |
---|
[44] | 1201 | Trinity::PlayerNotifier pl_notifier(*player); |
---|
| 1202 | TypeContainerVisitor<Trinity::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); |
---|
[2] | 1203 | |
---|
| 1204 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
| 1205 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
| 1206 | } |
---|
| 1207 | |
---|
| 1208 | void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1209 | { |
---|
[44] | 1210 | Trinity::VisibleNotifier notifier(*player); |
---|
[2] | 1211 | |
---|
| 1212 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1213 | cell.SetNoCreate(); |
---|
[44] | 1214 | TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); |
---|
| 1215 | TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); |
---|
[2] | 1216 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
| 1217 | cell_lock->Visit(cell_lock, world_notifier, *this); |
---|
| 1218 | cell_lock->Visit(cell_lock, grid_notifier, *this); |
---|
| 1219 | |
---|
| 1220 | // send data |
---|
| 1221 | notifier.Notify(); |
---|
| 1222 | } |
---|
| 1223 | |
---|
| 1224 | void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1225 | { |
---|
| 1226 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
[44] | 1227 | Trinity::PlayerRelocationNotifier relocationNotifier(*player); |
---|
[2] | 1228 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1229 | |
---|
[44] | 1230 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); |
---|
| 1231 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); |
---|
[2] | 1232 | |
---|
| 1233 | cell_lock->Visit(cell_lock, p2grid_relocation, *this); |
---|
| 1234 | cell_lock->Visit(cell_lock, p2world_relocation, *this); |
---|
| 1235 | } |
---|
| 1236 | |
---|
| 1237 | void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) |
---|
| 1238 | { |
---|
| 1239 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
[44] | 1240 | Trinity::CreatureRelocationNotifier relocationNotifier(*creature); |
---|
[2] | 1241 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1242 | cell.SetNoCreate(); // not trigger load unloaded grids at notifier call |
---|
| 1243 | |
---|
[44] | 1244 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); |
---|
| 1245 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); |
---|
[2] | 1246 | |
---|
| 1247 | cell_lock->Visit(cell_lock, c2world_relocation, *this); |
---|
| 1248 | cell_lock->Visit(cell_lock, c2grid_relocation, *this); |
---|
| 1249 | } |
---|
| 1250 | |
---|
| 1251 | void Map::SendInitSelf( Player * player ) |
---|
| 1252 | { |
---|
| 1253 | sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow()); |
---|
| 1254 | |
---|
| 1255 | UpdateData data; |
---|
| 1256 | |
---|
| 1257 | bool hasTransport = false; |
---|
| 1258 | |
---|
| 1259 | // attach to player data current transport data |
---|
| 1260 | if(Transport* transport = player->GetTransport()) |
---|
| 1261 | { |
---|
| 1262 | hasTransport = true; |
---|
| 1263 | transport->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1264 | } |
---|
| 1265 | |
---|
| 1266 | // build data for self presence in world at own client (one time for map) |
---|
| 1267 | player->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1268 | |
---|
| 1269 | // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map |
---|
| 1270 | if(Transport* transport = player->GetTransport()) |
---|
| 1271 | { |
---|
| 1272 | for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) |
---|
| 1273 | { |
---|
| 1274 | if(player!=(*itr) && player->HaveAtClient(*itr)) |
---|
| 1275 | { |
---|
| 1276 | hasTransport = true; |
---|
| 1277 | (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1278 | } |
---|
| 1279 | } |
---|
| 1280 | } |
---|
| 1281 | |
---|
| 1282 | WorldPacket packet; |
---|
| 1283 | data.BuildPacket(&packet, hasTransport); |
---|
| 1284 | player->GetSession()->SendPacket(&packet); |
---|
| 1285 | } |
---|
| 1286 | |
---|
| 1287 | void Map::SendInitTransports( Player * player ) |
---|
| 1288 | { |
---|
| 1289 | // Hack to send out transports |
---|
| 1290 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
| 1291 | |
---|
| 1292 | // no transports at map |
---|
| 1293 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
| 1294 | return; |
---|
| 1295 | |
---|
| 1296 | UpdateData transData; |
---|
| 1297 | |
---|
| 1298 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
| 1299 | |
---|
| 1300 | bool hasTransport = false; |
---|
| 1301 | |
---|
| 1302 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
| 1303 | { |
---|
| 1304 | if((*i) != player->GetTransport()) // send data for current transport in other place |
---|
| 1305 | { |
---|
| 1306 | hasTransport = true; |
---|
| 1307 | (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); |
---|
| 1308 | } |
---|
| 1309 | } |
---|
| 1310 | |
---|
| 1311 | WorldPacket packet; |
---|
| 1312 | transData.BuildPacket(&packet, hasTransport); |
---|
| 1313 | player->GetSession()->SendPacket(&packet); |
---|
| 1314 | } |
---|
| 1315 | |
---|
| 1316 | void Map::SendRemoveTransports( Player * player ) |
---|
| 1317 | { |
---|
| 1318 | // Hack to send out transports |
---|
| 1319 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
| 1320 | |
---|
| 1321 | // no transports at map |
---|
| 1322 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
| 1323 | return; |
---|
| 1324 | |
---|
| 1325 | UpdateData transData; |
---|
| 1326 | |
---|
| 1327 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
| 1328 | |
---|
| 1329 | // except used transport |
---|
| 1330 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
| 1331 | if(player->GetTransport() != (*i)) |
---|
| 1332 | (*i)->BuildOutOfRangeUpdateBlock(&transData); |
---|
| 1333 | |
---|
| 1334 | WorldPacket packet; |
---|
| 1335 | transData.BuildPacket(&packet); |
---|
| 1336 | player->GetSession()->SendPacket(&packet); |
---|
| 1337 | } |
---|
| 1338 | |
---|
| 1339 | inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) |
---|
| 1340 | { |
---|
| 1341 | if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) |
---|
| 1342 | { |
---|
| 1343 | sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); |
---|
| 1344 | assert(false); |
---|
| 1345 | } |
---|
| 1346 | i_grids[x][y] = grid; |
---|
| 1347 | } |
---|
| 1348 | |
---|
| 1349 | void Map::DoDelayedMovesAndRemoves() |
---|
| 1350 | { |
---|
| 1351 | MoveAllCreaturesInMoveList(); |
---|
| 1352 | RemoveAllObjectsInRemoveList(); |
---|
| 1353 | } |
---|
| 1354 | |
---|
| 1355 | void Map::AddObjectToRemoveList(WorldObject *obj) |
---|
| 1356 | { |
---|
| 1357 | assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); |
---|
| 1358 | |
---|
| 1359 | i_objectsToRemove.insert(obj); |
---|
| 1360 | //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId()); |
---|
| 1361 | } |
---|
| 1362 | |
---|
| 1363 | void Map::RemoveAllObjectsInRemoveList() |
---|
| 1364 | { |
---|
| 1365 | if(i_objectsToRemove.empty()) |
---|
| 1366 | return; |
---|
| 1367 | |
---|
| 1368 | //sLog.outDebug("Object remover 1 check."); |
---|
| 1369 | while(!i_objectsToRemove.empty()) |
---|
| 1370 | { |
---|
| 1371 | WorldObject* obj = *i_objectsToRemove.begin(); |
---|
| 1372 | i_objectsToRemove.erase(i_objectsToRemove.begin()); |
---|
| 1373 | |
---|
| 1374 | switch(obj->GetTypeId()) |
---|
| 1375 | { |
---|
| 1376 | case TYPEID_CORPSE: |
---|
| 1377 | { |
---|
| 1378 | Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); |
---|
| 1379 | if (!corpse) |
---|
| 1380 | sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); |
---|
| 1381 | else |
---|
| 1382 | Remove(corpse,true); |
---|
| 1383 | break; |
---|
| 1384 | } |
---|
| 1385 | case TYPEID_DYNAMICOBJECT: |
---|
| 1386 | Remove((DynamicObject*)obj,true); |
---|
| 1387 | break; |
---|
| 1388 | case TYPEID_GAMEOBJECT: |
---|
| 1389 | Remove((GameObject*)obj,true); |
---|
| 1390 | break; |
---|
| 1391 | case TYPEID_UNIT: |
---|
[186] | 1392 | // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call |
---|
[173] | 1393 | // make sure that like sources auras/etc removed before destructor start |
---|
| 1394 | ((Creature*)obj)->CleanupsBeforeDelete (); |
---|
[2] | 1395 | Remove((Creature*)obj,true); |
---|
| 1396 | break; |
---|
| 1397 | default: |
---|
| 1398 | sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId()); |
---|
| 1399 | break; |
---|
| 1400 | } |
---|
| 1401 | } |
---|
| 1402 | //sLog.outDebug("Object remover 2 check."); |
---|
| 1403 | } |
---|
| 1404 | |
---|
| 1405 | bool Map::CanUnload(const uint32 &diff) |
---|
| 1406 | { |
---|
| 1407 | if(!m_unloadTimer) return false; |
---|
| 1408 | if(m_unloadTimer < diff) return true; |
---|
| 1409 | m_unloadTimer -= diff; |
---|
| 1410 | return false; |
---|
| 1411 | } |
---|
| 1412 | |
---|
| 1413 | template void Map::Add(Corpse *); |
---|
| 1414 | template void Map::Add(Creature *); |
---|
| 1415 | template void Map::Add(GameObject *); |
---|
| 1416 | template void Map::Add(DynamicObject *); |
---|
| 1417 | |
---|
| 1418 | template void Map::Remove(Corpse *,bool); |
---|
| 1419 | template void Map::Remove(Creature *,bool); |
---|
| 1420 | template void Map::Remove(GameObject *, bool); |
---|
| 1421 | template void Map::Remove(DynamicObject *, bool); |
---|
| 1422 | |
---|
| 1423 | /* ******* Dungeon Instance Maps ******* */ |
---|
| 1424 | |
---|
| 1425 | InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
| 1426 | : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), |
---|
| 1427 | m_resetAfterUnload(false), m_unloadWhenEmpty(false) |
---|
| 1428 | { |
---|
| 1429 | // the timer is started by default, and stopped when the first player joins |
---|
| 1430 | // this make sure it gets unloaded if for some reason no player joins |
---|
| 1431 | m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
| 1432 | } |
---|
| 1433 | |
---|
| 1434 | InstanceMap::~InstanceMap() |
---|
| 1435 | { |
---|
| 1436 | if(i_data) |
---|
| 1437 | { |
---|
| 1438 | delete i_data; |
---|
| 1439 | i_data = NULL; |
---|
| 1440 | } |
---|
| 1441 | } |
---|
| 1442 | |
---|
| 1443 | /* |
---|
| 1444 | Do map specific checks to see if the player can enter |
---|
| 1445 | */ |
---|
| 1446 | bool InstanceMap::CanEnter(Player *player) |
---|
| 1447 | { |
---|
| 1448 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
| 1449 | { |
---|
| 1450 | sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); |
---|
| 1451 | assert(false); |
---|
| 1452 | return false; |
---|
| 1453 | } |
---|
| 1454 | |
---|
| 1455 | // cannot enter if the instance is full (player cap), GMs don't count |
---|
| 1456 | InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); |
---|
| 1457 | if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers) |
---|
| 1458 | { |
---|
| 1459 | sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName()); |
---|
| 1460 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); |
---|
| 1461 | return false; |
---|
| 1462 | } |
---|
| 1463 | |
---|
| 1464 | // cannot enter while players in the instance are in combat |
---|
| 1465 | Group *pGroup = player->GetGroup(); |
---|
[141] | 1466 | if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) |
---|
[2] | 1467 | { |
---|
| 1468 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); |
---|
| 1469 | return false; |
---|
| 1470 | } |
---|
| 1471 | |
---|
| 1472 | return Map::CanEnter(player); |
---|
| 1473 | } |
---|
| 1474 | |
---|
| 1475 | /* |
---|
| 1476 | Do map specific checks and add the player to the map if successful. |
---|
| 1477 | */ |
---|
| 1478 | bool InstanceMap::Add(Player *player) |
---|
| 1479 | { |
---|
| 1480 | // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode |
---|
| 1481 | // GMs still can teleport player in instance. |
---|
| 1482 | // Is it needed? |
---|
| 1483 | |
---|
| 1484 | { |
---|
| 1485 | Guard guard(*this); |
---|
| 1486 | if(!CanEnter(player)) |
---|
| 1487 | return false; |
---|
| 1488 | |
---|
| 1489 | // get or create an instance save for the map |
---|
| 1490 | InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1491 | if(!mapSave) |
---|
| 1492 | { |
---|
| 1493 | sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); |
---|
| 1494 | mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); |
---|
| 1495 | } |
---|
| 1496 | |
---|
| 1497 | // check for existing instance binds |
---|
| 1498 | InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
| 1499 | if(playerBind && playerBind->perm) |
---|
| 1500 | { |
---|
| 1501 | // cannot enter other instances if bound permanently |
---|
| 1502 | if(playerBind->save != mapSave) |
---|
| 1503 | { |
---|
| 1504 | sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); |
---|
| 1505 | assert(false); |
---|
| 1506 | } |
---|
| 1507 | } |
---|
| 1508 | else |
---|
| 1509 | { |
---|
| 1510 | Group *pGroup = player->GetGroup(); |
---|
| 1511 | if(pGroup) |
---|
| 1512 | { |
---|
| 1513 | // solo saves should be reset when entering a group |
---|
| 1514 | InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
| 1515 | if(playerBind) |
---|
| 1516 | { |
---|
| 1517 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); |
---|
| 1518 | if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); |
---|
| 1519 | assert(false); |
---|
| 1520 | } |
---|
| 1521 | // bind to the group or keep using the group save |
---|
| 1522 | if(!groupBind) |
---|
| 1523 | pGroup->BindToInstance(mapSave, false); |
---|
| 1524 | else |
---|
| 1525 | { |
---|
| 1526 | // cannot jump to a different instance without resetting it |
---|
| 1527 | if(groupBind->save != mapSave) |
---|
| 1528 | { |
---|
| 1529 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); |
---|
| 1530 | if(mapSave) |
---|
| 1531 | sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); |
---|
| 1532 | else |
---|
| 1533 | sLog.outError("MapSave NULL"); |
---|
| 1534 | if(groupBind->save) |
---|
| 1535 | sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); |
---|
| 1536 | else |
---|
| 1537 | sLog.outError("GroupBind save NULL"); |
---|
| 1538 | assert(false); |
---|
| 1539 | } |
---|
| 1540 | // if the group/leader is permanently bound to the instance |
---|
| 1541 | // players also become permanently bound when they enter |
---|
| 1542 | if(groupBind->perm) |
---|
| 1543 | { |
---|
| 1544 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
| 1545 | data << uint32(0); |
---|
| 1546 | player->GetSession()->SendPacket(&data); |
---|
| 1547 | player->BindToInstance(mapSave, true); |
---|
| 1548 | } |
---|
| 1549 | } |
---|
| 1550 | } |
---|
| 1551 | else |
---|
| 1552 | { |
---|
| 1553 | // set up a solo bind or continue using it |
---|
| 1554 | if(!playerBind) |
---|
| 1555 | player->BindToInstance(mapSave, false); |
---|
| 1556 | else |
---|
| 1557 | // cannot jump to a different instance without resetting it |
---|
| 1558 | assert(playerBind->save == mapSave); |
---|
| 1559 | } |
---|
| 1560 | } |
---|
| 1561 | |
---|
| 1562 | if(i_data) i_data->OnPlayerEnter(player); |
---|
| 1563 | SetResetSchedule(false); |
---|
| 1564 | |
---|
| 1565 | i_Players.push_back(player); |
---|
| 1566 | player->SendInitWorldStates(); |
---|
| 1567 | sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1568 | // initialize unload state |
---|
| 1569 | m_unloadTimer = 0; |
---|
| 1570 | m_resetAfterUnload = false; |
---|
| 1571 | m_unloadWhenEmpty = false; |
---|
| 1572 | } |
---|
| 1573 | |
---|
| 1574 | // this will acquire the same mutex so it cannot be in the previous block |
---|
| 1575 | Map::Add(player); |
---|
| 1576 | return true; |
---|
| 1577 | } |
---|
| 1578 | |
---|
[149] | 1579 | void InstanceMap::Update(const uint32& t_diff) |
---|
| 1580 | { |
---|
[186] | 1581 | Map::Update(t_diff); |
---|
[149] | 1582 | |
---|
[186] | 1583 | if(i_data) |
---|
| 1584 | i_data->Update(t_diff); |
---|
[149] | 1585 | } |
---|
| 1586 | |
---|
[2] | 1587 | void InstanceMap::Remove(Player *player, bool remove) |
---|
| 1588 | { |
---|
| 1589 | sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1590 | i_Players.remove(player); |
---|
| 1591 | SetResetSchedule(true); |
---|
| 1592 | if(!m_unloadTimer && i_Players.empty()) |
---|
| 1593 | m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
| 1594 | Map::Remove(player, remove); |
---|
| 1595 | } |
---|
| 1596 | |
---|
[61] | 1597 | Creature * Map::GetCreatureInMap(uint64 guid) |
---|
| 1598 | { |
---|
| 1599 | Creature * obj = HashMapHolder<Creature>::Find(guid); |
---|
| 1600 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
| 1601 | return obj; |
---|
| 1602 | } |
---|
| 1603 | |
---|
| 1604 | GameObject * Map::GetGameObjectInMap(uint64 guid) |
---|
| 1605 | { |
---|
| 1606 | GameObject * obj = HashMapHolder<GameObject>::Find(guid); |
---|
| 1607 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
| 1608 | return obj; |
---|
| 1609 | } |
---|
| 1610 | |
---|
[2] | 1611 | void InstanceMap::CreateInstanceData(bool load) |
---|
| 1612 | { |
---|
| 1613 | if(i_data != NULL) |
---|
| 1614 | return; |
---|
| 1615 | |
---|
| 1616 | InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId()); |
---|
| 1617 | if (mInstance) |
---|
| 1618 | { |
---|
| 1619 | i_script = mInstance->script; |
---|
| 1620 | i_data = Script->CreateInstanceData(this); |
---|
| 1621 | } |
---|
| 1622 | |
---|
| 1623 | if(!i_data) |
---|
| 1624 | return; |
---|
| 1625 | |
---|
| 1626 | if(load) |
---|
| 1627 | { |
---|
| 1628 | // TODO: make a global storage for this |
---|
| 1629 | QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId); |
---|
| 1630 | if (result) |
---|
| 1631 | { |
---|
| 1632 | Field* fields = result->Fetch(); |
---|
| 1633 | const char* data = fields[0].GetString(); |
---|
| 1634 | if(data) |
---|
| 1635 | { |
---|
| 1636 | sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); |
---|
| 1637 | i_data->Load(data); |
---|
| 1638 | } |
---|
| 1639 | delete result; |
---|
| 1640 | } |
---|
| 1641 | } |
---|
| 1642 | else |
---|
| 1643 | { |
---|
| 1644 | sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); |
---|
| 1645 | i_data->Initialize(); |
---|
| 1646 | } |
---|
| 1647 | } |
---|
| 1648 | |
---|
| 1649 | /* |
---|
| 1650 | Returns true if there are no players in the instance |
---|
| 1651 | */ |
---|
| 1652 | bool InstanceMap::Reset(uint8 method) |
---|
| 1653 | { |
---|
| 1654 | // note: since the map may not be loaded when the instance needs to be reset |
---|
| 1655 | // the instance must be deleted from the DB by InstanceSaveManager |
---|
| 1656 | |
---|
| 1657 | if(!i_Players.empty()) |
---|
| 1658 | { |
---|
| 1659 | if(method == INSTANCE_RESET_ALL) |
---|
| 1660 | { |
---|
| 1661 | // notify the players to leave the instance so it can be reset |
---|
| 1662 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1663 | (*itr)->SendResetFailedNotify(GetId()); |
---|
| 1664 | } |
---|
| 1665 | else |
---|
| 1666 | { |
---|
| 1667 | if(method == INSTANCE_RESET_GLOBAL) |
---|
| 1668 | { |
---|
| 1669 | // set the homebind timer for players inside (1 minute) |
---|
| 1670 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1671 | (*itr)->m_InstanceValid = false; |
---|
| 1672 | } |
---|
| 1673 | |
---|
| 1674 | // the unload timer is not started |
---|
| 1675 | // instead the map will unload immediately after the players have left |
---|
| 1676 | m_unloadWhenEmpty = true; |
---|
| 1677 | m_resetAfterUnload = true; |
---|
| 1678 | } |
---|
| 1679 | } |
---|
| 1680 | else |
---|
| 1681 | { |
---|
| 1682 | // unloaded at next update |
---|
| 1683 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
| 1684 | m_resetAfterUnload = true; |
---|
| 1685 | } |
---|
| 1686 | |
---|
| 1687 | return i_Players.empty(); |
---|
| 1688 | } |
---|
| 1689 | |
---|
| 1690 | uint32 InstanceMap::GetPlayersCountExceptGMs() const |
---|
| 1691 | { |
---|
| 1692 | uint32 count = 0; |
---|
| 1693 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1694 | if(!(*itr)->isGameMaster()) |
---|
| 1695 | ++count; |
---|
| 1696 | return count; |
---|
| 1697 | } |
---|
| 1698 | |
---|
| 1699 | void InstanceMap::PermBindAllPlayers(Player *player) |
---|
| 1700 | { |
---|
| 1701 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1702 | if(!save) |
---|
| 1703 | { |
---|
| 1704 | sLog.outError("Cannot bind players, no instance save available for map!\n"); |
---|
| 1705 | return; |
---|
| 1706 | } |
---|
| 1707 | |
---|
| 1708 | Group *group = player->GetGroup(); |
---|
| 1709 | // group members outside the instance group don't get bound |
---|
| 1710 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1711 | { |
---|
| 1712 | if(*itr) |
---|
| 1713 | { |
---|
| 1714 | // players inside an instance cannot be bound to other instances |
---|
| 1715 | // some players may already be permanently bound, in this case nothing happens |
---|
| 1716 | InstancePlayerBind *bind = (*itr)->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); |
---|
| 1717 | if(!bind || !bind->perm) |
---|
| 1718 | { |
---|
| 1719 | (*itr)->BindToInstance(save, true); |
---|
| 1720 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
| 1721 | data << uint32(0); |
---|
| 1722 | (*itr)->GetSession()->SendPacket(&data); |
---|
| 1723 | } |
---|
| 1724 | |
---|
| 1725 | // if the leader is not in the instance the group will not get a perm bind |
---|
| 1726 | if(group && group->GetLeaderGUID() == (*itr)->GetGUID()) |
---|
| 1727 | group->BindToInstance(save, true); |
---|
| 1728 | } |
---|
| 1729 | } |
---|
| 1730 | } |
---|
| 1731 | |
---|
| 1732 | time_t InstanceMap::GetResetTime() |
---|
| 1733 | { |
---|
| 1734 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1735 | return save ? save->GetDifficulty() : DIFFICULTY_NORMAL; |
---|
| 1736 | } |
---|
| 1737 | |
---|
| 1738 | void InstanceMap::UnloadAll(bool pForce) |
---|
| 1739 | { |
---|
| 1740 | if(!i_Players.empty()) |
---|
| 1741 | { |
---|
| 1742 | sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!"); |
---|
| 1743 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1744 | if(*itr) (*itr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
| 1745 | } |
---|
| 1746 | |
---|
| 1747 | if(m_resetAfterUnload == true) |
---|
| 1748 | objmgr.DeleteRespawnTimeForInstance(GetInstanceId()); |
---|
| 1749 | |
---|
| 1750 | Map::UnloadAll(pForce); |
---|
| 1751 | } |
---|
| 1752 | |
---|
| 1753 | void InstanceMap::SendResetWarnings(uint32 timeLeft) |
---|
| 1754 | { |
---|
| 1755 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1756 | (*itr)->SendInstanceResetWarning(GetId(), timeLeft); |
---|
| 1757 | } |
---|
| 1758 | |
---|
| 1759 | void InstanceMap::SetResetSchedule(bool on) |
---|
| 1760 | { |
---|
| 1761 | // only for normal instances |
---|
| 1762 | // the reset time is only scheduled when there are no payers inside |
---|
| 1763 | // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled |
---|
| 1764 | if(i_Players.empty() && !IsRaid() && !IsHeroic()) |
---|
| 1765 | { |
---|
| 1766 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1767 | if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); |
---|
| 1768 | else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId())); |
---|
| 1769 | } |
---|
| 1770 | } |
---|
| 1771 | |
---|
| 1772 | void InstanceMap::SendToPlayers(WorldPacket const* data) const |
---|
| 1773 | { |
---|
| 1774 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
| 1775 | (*itr)->GetSession()->SendPacket(data); |
---|
| 1776 | } |
---|
| 1777 | |
---|
| 1778 | /* ******* Battleground Instance Maps ******* */ |
---|
| 1779 | |
---|
| 1780 | BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) |
---|
| 1781 | : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL) |
---|
| 1782 | { |
---|
| 1783 | } |
---|
| 1784 | |
---|
| 1785 | BattleGroundMap::~BattleGroundMap() |
---|
| 1786 | { |
---|
| 1787 | } |
---|
| 1788 | |
---|
| 1789 | bool BattleGroundMap::CanEnter(Player * player) |
---|
| 1790 | { |
---|
| 1791 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
| 1792 | { |
---|
| 1793 | sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow()); |
---|
| 1794 | assert(false); |
---|
| 1795 | return false; |
---|
| 1796 | } |
---|
| 1797 | |
---|
| 1798 | if(player->GetBattleGroundId() != GetInstanceId()) |
---|
| 1799 | return false; |
---|
| 1800 | |
---|
| 1801 | // player number limit is checked in bgmgr, no need to do it here |
---|
| 1802 | |
---|
| 1803 | return Map::CanEnter(player); |
---|
| 1804 | } |
---|
| 1805 | |
---|
| 1806 | bool BattleGroundMap::Add(Player * player) |
---|
| 1807 | { |
---|
| 1808 | { |
---|
| 1809 | Guard guard(*this); |
---|
| 1810 | if(!CanEnter(player)) |
---|
| 1811 | return false; |
---|
| 1812 | i_Players.push_back(player); |
---|
| 1813 | // reset instance validity, battleground maps do not homebind |
---|
| 1814 | player->m_InstanceValid = true; |
---|
| 1815 | } |
---|
| 1816 | return Map::Add(player); |
---|
| 1817 | } |
---|
| 1818 | |
---|
| 1819 | void BattleGroundMap::Remove(Player *player, bool remove) |
---|
| 1820 | { |
---|
| 1821 | sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1822 | i_Players.remove(player); |
---|
| 1823 | Map::Remove(player, remove); |
---|
| 1824 | } |
---|
| 1825 | |
---|
| 1826 | void BattleGroundMap::SetUnload() |
---|
| 1827 | { |
---|
| 1828 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
| 1829 | } |
---|
| 1830 | |
---|
| 1831 | void BattleGroundMap::UnloadAll(bool pForce) |
---|
| 1832 | { |
---|
| 1833 | while(!i_Players.empty()) |
---|
| 1834 | { |
---|
| 1835 | PlayerList::iterator itr = i_Players.begin(); |
---|
| 1836 | Player * plr = *itr; |
---|
| 1837 | if(plr) (plr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
| 1838 | // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. |
---|
| 1839 | // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop |
---|
| 1840 | // note that this remove is not needed if the code works well in other places |
---|
| 1841 | i_Players.remove(plr); |
---|
| 1842 | } |
---|
| 1843 | |
---|
| 1844 | Map::UnloadAll(pForce); |
---|
| 1845 | } |
---|