[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[186] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[186] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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[78] | 21 | #include "MapManager.h" |
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[2] | 22 | #include "Player.h" |
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| 23 | #include "GridNotifiers.h" |
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| 24 | #include "WorldSession.h" |
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| 25 | #include "Log.h" |
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| 26 | #include "GridStates.h" |
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| 27 | #include "CellImpl.h" |
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| 28 | #include "InstanceData.h" |
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| 29 | #include "Map.h" |
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| 30 | #include "GridNotifiersImpl.h" |
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| 31 | #include "Config/ConfigEnv.h" |
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| 32 | #include "Transports.h" |
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| 33 | #include "ObjectAccessor.h" |
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| 34 | #include "ObjectMgr.h" |
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| 35 | #include "World.h" |
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| 36 | #include "ScriptCalls.h" |
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| 37 | #include "Group.h" |
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[257] | 38 | #include "MapRefManager.h" |
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[2] | 39 | |
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| 40 | #include "MapInstanced.h" |
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| 41 | #include "InstanceSaveMgr.h" |
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| 42 | #include "VMapFactory.h" |
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| 43 | |
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| 44 | #define DEFAULT_GRID_EXPIRY 300 |
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| 45 | #define MAX_GRID_LOAD_TIME 50 |
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| 46 | |
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| 47 | // magic *.map header |
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| 48 | const char MAP_MAGIC[] = "MAP_2.00"; |
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| 49 | |
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| 50 | GridState* si_GridStates[MAX_GRID_STATE]; |
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| 51 | |
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| 52 | Map::~Map() |
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| 53 | { |
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| 54 | UnloadAll(true); |
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| 55 | } |
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| 56 | |
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| 57 | bool Map::ExistMap(uint32 mapid,int x,int y) |
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| 58 | { |
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| 59 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
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| 60 | char* tmp = new char[len]; |
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| 61 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
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| 62 | |
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| 63 | FILE *pf=fopen(tmp,"rb"); |
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| 64 | |
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| 65 | if(!pf) |
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| 66 | { |
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| 67 | sLog.outError("Check existing of map file '%s': not exist!",tmp); |
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| 68 | delete[] tmp; |
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| 69 | return false; |
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| 70 | } |
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| 71 | |
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| 72 | char magic[8]; |
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| 73 | fread(magic,1,8,pf); |
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| 74 | if(strncmp(MAP_MAGIC,magic,8)) |
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| 75 | { |
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| 76 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
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| 77 | delete [] tmp; |
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| 78 | fclose(pf); //close file before return |
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| 79 | return false; |
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| 80 | } |
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| 81 | |
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| 82 | delete [] tmp; |
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| 83 | fclose(pf); |
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| 84 | |
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| 85 | return true; |
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| 86 | } |
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| 87 | |
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| 88 | bool Map::ExistVMap(uint32 mapid,int x,int y) |
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| 89 | { |
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| 90 | if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) |
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| 91 | { |
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| 92 | if(vmgr->isMapLoadingEnabled()) |
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| 93 | { |
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[186] | 94 | // x and y are swapped !! => fixed now |
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[2] | 95 | bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y); |
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| 96 | if(!exists) |
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| 97 | { |
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| 98 | std::string name = vmgr->getDirFileName(mapid,x,y); |
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| 99 | sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str()); |
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| 100 | return false; |
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| 101 | } |
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| 102 | } |
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| 103 | } |
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| 104 | |
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| 105 | return true; |
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| 106 | } |
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| 107 | |
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| 108 | void Map::LoadVMap(int x,int y) |
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| 109 | { |
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[186] | 110 | // x and y are swapped !! |
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[2] | 111 | int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y); |
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| 112 | switch(vmapLoadResult) |
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| 113 | { |
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| 114 | case VMAP::VMAP_LOAD_RESULT_OK: |
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| 115 | sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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| 116 | break; |
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| 117 | case VMAP::VMAP_LOAD_RESULT_ERROR: |
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| 118 | sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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| 119 | break; |
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| 120 | case VMAP::VMAP_LOAD_RESULT_IGNORED: |
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| 121 | DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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| 122 | break; |
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| 123 | } |
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| 124 | } |
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| 125 | |
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| 126 | void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) |
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| 127 | { |
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| 128 | if( instanceid != 0 ) |
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| 129 | { |
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| 130 | if(GridMaps[x][y]) |
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| 131 | return; |
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| 132 | |
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| 133 | Map* baseMap = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapid)); |
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| 134 | |
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| 135 | // load gridmap for base map |
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| 136 | if (!baseMap->GridMaps[x][y]) |
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| 137 | baseMap->EnsureGridCreated(GridPair(63-x,63-y)); |
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| 138 | |
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| 139 | //+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps |
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| 140 | // return; |
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| 141 | |
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| 142 | ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y)); |
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| 143 | baseMap->SetUnloadFlag(GridPair(63-x,63-y), false); |
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| 144 | GridMaps[x][y] = baseMap->GridMaps[x][y]; |
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| 145 | return; |
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| 146 | } |
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| 147 | |
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[186] | 148 | //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?) |
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[2] | 149 | if(GridMaps[x][y]) |
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| 150 | { |
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| 151 | sLog.outDetail("Unloading already loaded map %u before reloading.",mapid); |
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| 152 | delete (GridMaps[x][y]); |
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| 153 | GridMaps[x][y]=NULL; |
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| 154 | } |
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| 155 | |
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| 156 | // map file name |
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| 157 | char *tmp=NULL; |
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| 158 | // Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 ! |
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| 159 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
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| 160 | tmp = new char[len]; |
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| 161 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
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| 162 | sLog.outDetail("Loading map %s",tmp); |
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| 163 | // loading data |
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| 164 | FILE *pf=fopen(tmp,"rb"); |
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| 165 | if(!pf) |
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| 166 | { |
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| 167 | delete [] tmp; |
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| 168 | return; |
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| 169 | } |
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| 170 | |
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| 171 | char magic[8]; |
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| 172 | fread(magic,1,8,pf); |
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| 173 | if(strncmp(MAP_MAGIC,magic,8)) |
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| 174 | { |
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| 175 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
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| 176 | delete [] tmp; |
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| 177 | fclose(pf); //close file before return |
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| 178 | return; |
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| 179 | } |
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| 180 | delete [] tmp; |
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| 181 | |
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| 182 | GridMap * buf= new GridMap; |
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| 183 | fread(buf,1,sizeof(GridMap),pf); |
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| 184 | fclose(pf); |
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| 185 | |
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| 186 | GridMaps[x][y] = buf; |
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| 187 | } |
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| 188 | |
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| 189 | void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) |
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| 190 | { |
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| 191 | LoadMap(mapid,instanceid,x,y); |
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| 192 | if(instanceid == 0) |
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| 193 | LoadVMap(x, y); // Only load the data for the base map |
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| 194 | } |
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| 195 | |
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| 196 | void Map::InitStateMachine() |
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| 197 | { |
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| 198 | si_GridStates[GRID_STATE_INVALID] = new InvalidState; |
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| 199 | si_GridStates[GRID_STATE_ACTIVE] = new ActiveState; |
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| 200 | si_GridStates[GRID_STATE_IDLE] = new IdleState; |
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| 201 | si_GridStates[GRID_STATE_REMOVAL] = new RemovalState; |
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| 202 | } |
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| 203 | |
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| 204 | void Map::DeleteStateMachine() |
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| 205 | { |
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| 206 | delete si_GridStates[GRID_STATE_INVALID]; |
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| 207 | delete si_GridStates[GRID_STATE_ACTIVE]; |
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| 208 | delete si_GridStates[GRID_STATE_IDLE]; |
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| 209 | delete si_GridStates[GRID_STATE_REMOVAL]; |
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| 210 | } |
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| 211 | |
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| 212 | Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
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| 213 | : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), |
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| 214 | i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) |
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| 215 | { |
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| 216 | for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) |
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| 217 | { |
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| 218 | for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) |
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| 219 | { |
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| 220 | //z code |
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| 221 | GridMaps[idx][j] =NULL; |
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| 222 | setNGrid(NULL, idx, j); |
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| 223 | } |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | // Template specialization of utility methods |
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| 228 | template<class T> |
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| 229 | void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell) |
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| 230 | { |
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| 231 | (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID()); |
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| 232 | } |
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| 233 | |
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| 234 | template<> |
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| 235 | void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell) |
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| 236 | { |
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| 237 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
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| 238 | } |
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| 239 | |
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| 240 | template<> |
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| 241 | void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
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| 242 | { |
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| 243 | // add to world object registry in grid |
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| 244 | if(obj->GetType()!=CORPSE_BONES) |
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| 245 | { |
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| 246 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
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| 247 | } |
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| 248 | // add to grid object store |
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| 249 | else |
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| 250 | { |
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| 251 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID()); |
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| 252 | } |
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| 253 | } |
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| 254 | |
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| 255 | template<> |
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| 256 | void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell) |
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| 257 | { |
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| 258 | // add to world object registry in grid |
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[174] | 259 | if(obj->isPet() || obj->isPossessedByPlayer()) |
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[2] | 260 | { |
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| 261 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID()); |
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| 262 | obj->SetCurrentCell(cell); |
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| 263 | } |
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| 264 | // add to grid object store |
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| 265 | else |
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| 266 | { |
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| 267 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID()); |
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| 268 | obj->SetCurrentCell(cell); |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | template<class T> |
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| 273 | void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell) |
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| 274 | { |
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| 275 | (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID()); |
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| 276 | } |
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| 277 | |
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| 278 | template<> |
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| 279 | void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell) |
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| 280 | { |
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| 281 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
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| 282 | } |
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| 283 | |
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| 284 | template<> |
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| 285 | void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
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| 286 | { |
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| 287 | // remove from world object registry in grid |
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| 288 | if(obj->GetType()!=CORPSE_BONES) |
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| 289 | { |
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| 290 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
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| 291 | } |
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| 292 | // remove from grid object store |
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| 293 | else |
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| 294 | { |
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| 295 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID()); |
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| 296 | } |
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| 297 | } |
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| 298 | |
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| 299 | template<> |
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| 300 | void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) |
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| 301 | { |
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| 302 | // remove from world object registry in grid |
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[174] | 303 | if(obj->isPet() || obj->isPossessedByPlayer()) |
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[2] | 304 | { |
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| 305 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID()); |
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| 306 | } |
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| 307 | // remove from grid object store |
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| 308 | else |
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| 309 | { |
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| 310 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID()); |
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| 311 | } |
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| 312 | } |
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| 313 | |
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| 314 | template<class T> |
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[174] | 315 | void Map::SwitchGridContainers(T* obj, bool active) |
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| 316 | { |
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| 317 | CellPair pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
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| 318 | Cell cell(pair); |
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[233] | 319 | NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); |
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| 320 | GridType &grid = (*ngrid)(cell.CellX(), cell.CellY()); |
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[174] | 321 | |
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| 322 | if (active) |
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| 323 | { |
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[233] | 324 | if (!grid.GetWorldObject(obj->GetGUID(), obj)) |
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| 325 | { |
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| 326 | grid.RemoveGridObject<T>(obj, obj->GetGUID()); |
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| 327 | grid.AddWorldObject<T>(obj, obj->GetGUID()); |
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| 328 | } |
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[174] | 329 | } else |
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| 330 | { |
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[233] | 331 | if (!grid.GetGridObject(obj->GetGUID(), obj)) |
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| 332 | { |
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| 333 | grid.RemoveWorldObject<T>(obj, obj->GetGUID()); |
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| 334 | grid.AddGridObject<T>(obj, obj->GetGUID()); |
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| 335 | } |
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[174] | 336 | } |
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| 337 | } |
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| 338 | |
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| 339 | template void Map::SwitchGridContainers(Creature *, bool); |
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| 340 | template void Map::SwitchGridContainers(Corpse *, bool); |
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[233] | 341 | template void Map::SwitchGridContainers(DynamicObject *, bool); |
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[174] | 342 | |
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| 343 | template<class T> |
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[2] | 344 | void Map::DeleteFromWorld(T* obj) |
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| 345 | { |
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[186] | 346 | // Note: In case resurrectable corpse and pet its removed from global lists in own destructor |
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[2] | 347 | delete obj; |
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| 348 | } |
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| 349 | |
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| 350 | template<class T> |
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| 351 | void Map::AddNotifier(T* , Cell const& , CellPair const& ) |
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| 352 | { |
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| 353 | } |
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| 354 | |
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| 355 | template<> |
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| 356 | void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair) |
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| 357 | { |
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| 358 | PlayerRelocationNotify(obj,cell,cellpair); |
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| 359 | } |
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| 360 | |
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| 361 | template<> |
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| 362 | void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair) |
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| 363 | { |
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| 364 | CreatureRelocationNotify(obj,cell,cellpair); |
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| 365 | } |
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| 366 | |
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| 367 | void |
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| 368 | Map::EnsureGridCreated(const GridPair &p) |
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| 369 | { |
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| 370 | if(!getNGrid(p.x_coord, p.y_coord)) |
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| 371 | { |
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| 372 | Guard guard(*this); |
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| 373 | if(!getNGrid(p.x_coord, p.y_coord)) |
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| 374 | { |
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| 375 | setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)), |
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| 376 | p.x_coord, p.y_coord); |
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| 377 | |
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| 378 | // build a linkage between this map and NGridType |
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| 379 | buildNGridLinkage(getNGrid(p.x_coord, p.y_coord)); |
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| 380 | |
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| 381 | getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE); |
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| 382 | |
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| 383 | //z coord |
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| 384 | int gx=63-p.x_coord; |
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| 385 | int gy=63-p.y_coord; |
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| 386 | |
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| 387 | if(!GridMaps[gx][gy]) |
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| 388 | Map::LoadMapAndVMap(i_id,i_InstanceId,gx,gy); |
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| 389 | } |
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| 390 | } |
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| 391 | } |
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| 392 | |
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| 393 | void |
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| 394 | Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player) |
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| 395 | { |
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| 396 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
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| 397 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
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| 398 | |
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| 399 | assert(grid != NULL); |
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| 400 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
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| 401 | { |
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| 402 | if( player != NULL ) |
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| 403 | { |
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| 404 | player->SendDelayResponse(MAX_GRID_LOAD_TIME); |
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| 405 | DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id); |
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| 406 | } |
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| 407 | else |
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| 408 | { |
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| 409 | DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); |
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| 410 | } |
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| 411 | |
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| 412 | ObjectGridLoader loader(*grid, this, cell); |
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| 413 | loader.LoadN(); |
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| 414 | setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); |
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| 415 | |
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| 416 | // Add resurrectable corpses to world object list in grid |
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| 417 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
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| 418 | |
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| 419 | ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f); |
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| 420 | grid->SetGridState(GRID_STATE_ACTIVE); |
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| 421 | |
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| 422 | if( add_player && player != NULL ) |
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| 423 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID()); |
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| 424 | } |
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| 425 | else if( player && add_player ) |
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| 426 | AddToGrid(player,grid,cell); |
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| 427 | } |
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| 428 | |
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| 429 | void |
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| 430 | Map::LoadGrid(const Cell& cell, bool no_unload) |
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| 431 | { |
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| 432 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
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| 433 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
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| 434 | |
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| 435 | assert(grid != NULL); |
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| 436 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
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| 437 | { |
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| 438 | ObjectGridLoader loader(*grid, this, cell); |
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| 439 | loader.LoadN(); |
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| 440 | |
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| 441 | // Add resurrectable corpses to world object list in grid |
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| 442 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
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| 443 | |
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| 444 | setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); |
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| 445 | if(no_unload) |
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| 446 | getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); |
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| 447 | } |
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| 448 | LoadVMap(63-cell.GridX(),63-cell.GridY()); |
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| 449 | } |
---|
| 450 | |
---|
| 451 | bool Map::Add(Player *player) |
---|
| 452 | { |
---|
[257] | 453 | player->GetMapRef().link(this, player); |
---|
| 454 | |
---|
[186] | 455 | player->SetInstanceId(GetInstanceId()); |
---|
[2] | 456 | |
---|
| 457 | // update player state for other player and visa-versa |
---|
[44] | 458 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 459 | Cell cell(p); |
---|
| 460 | EnsureGridLoadedForPlayer(cell, player, true); |
---|
| 461 | player->AddToWorld(); |
---|
| 462 | |
---|
| 463 | SendInitSelf(player); |
---|
| 464 | SendInitTransports(player); |
---|
| 465 | |
---|
| 466 | UpdatePlayerVisibility(player,cell,p); |
---|
| 467 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
| 468 | |
---|
| 469 | AddNotifier(player,cell,p); |
---|
| 470 | return true; |
---|
| 471 | } |
---|
| 472 | |
---|
| 473 | template<class T> |
---|
| 474 | void |
---|
| 475 | Map::Add(T *obj) |
---|
| 476 | { |
---|
[44] | 477 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 478 | |
---|
| 479 | assert(obj); |
---|
| 480 | |
---|
| 481 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 482 | { |
---|
| 483 | sLog.outError("Map::Add: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 484 | return; |
---|
| 485 | } |
---|
| 486 | |
---|
| 487 | Cell cell(p); |
---|
| 488 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
| 489 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 490 | assert( grid != NULL ); |
---|
| 491 | |
---|
| 492 | AddToGrid(obj,grid,cell); |
---|
| 493 | obj->AddToWorld(); |
---|
| 494 | |
---|
| 495 | DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); |
---|
| 496 | |
---|
| 497 | UpdateObjectVisibility(obj,cell,p); |
---|
| 498 | |
---|
| 499 | AddNotifier(obj,cell,p); |
---|
| 500 | } |
---|
| 501 | |
---|
[174] | 502 | void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self, bool to_possessor) |
---|
[2] | 503 | { |
---|
[44] | 504 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 505 | |
---|
| 506 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 507 | { |
---|
| 508 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 509 | return; |
---|
| 510 | } |
---|
| 511 | |
---|
| 512 | Cell cell(p); |
---|
| 513 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 514 | |
---|
| 515 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 516 | return; |
---|
| 517 | |
---|
[174] | 518 | Trinity::MessageDeliverer post_man(*player, msg, to_possessor, to_self); |
---|
[44] | 519 | TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 520 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 521 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 522 | } |
---|
| 523 | |
---|
[174] | 524 | void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg, bool to_possessor) |
---|
[2] | 525 | { |
---|
[44] | 526 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 527 | |
---|
| 528 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 529 | { |
---|
| 530 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 531 | return; |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | Cell cell(p); |
---|
| 535 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 536 | cell.SetNoCreate(); |
---|
| 537 | |
---|
| 538 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 539 | return; |
---|
| 540 | |
---|
[174] | 541 | Trinity::ObjectMessageDeliverer post_man(*obj, msg, to_possessor); |
---|
[44] | 542 | TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 543 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 544 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 545 | } |
---|
| 546 | |
---|
[221] | 547 | void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool to_possessor, bool own_team_only) |
---|
[2] | 548 | { |
---|
[44] | 549 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 550 | |
---|
| 551 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 552 | { |
---|
| 553 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 554 | return; |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | Cell cell(p); |
---|
| 558 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 559 | |
---|
| 560 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 561 | return; |
---|
| 562 | |
---|
[174] | 563 | Trinity::MessageDistDeliverer post_man(*player, msg, to_possessor, dist, to_self, own_team_only); |
---|
[44] | 564 | TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); |
---|
[2] | 565 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 566 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 567 | } |
---|
| 568 | |
---|
[174] | 569 | void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist, bool to_possessor) |
---|
[2] | 570 | { |
---|
[44] | 571 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 572 | |
---|
| 573 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 574 | { |
---|
| 575 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 576 | return; |
---|
| 577 | } |
---|
| 578 | |
---|
| 579 | Cell cell(p); |
---|
| 580 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 581 | cell.SetNoCreate(); |
---|
| 582 | |
---|
| 583 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 584 | return; |
---|
| 585 | |
---|
[174] | 586 | Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, to_possessor, dist); |
---|
[44] | 587 | TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); |
---|
[2] | 588 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
| 589 | cell_lock->Visit(cell_lock, message, *this); |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | bool Map::loaded(const GridPair &p) const |
---|
| 593 | { |
---|
| 594 | return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) ); |
---|
| 595 | } |
---|
| 596 | |
---|
| 597 | void Map::Update(const uint32 &t_diff) |
---|
| 598 | { |
---|
[257] | 599 | resetMarkedCells(); |
---|
| 600 | |
---|
| 601 | Trinity::ObjectUpdater updater(t_diff); |
---|
| 602 | // for creature |
---|
| 603 | TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater); |
---|
| 604 | // for pets |
---|
| 605 | TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater); |
---|
| 606 | |
---|
| 607 | for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) |
---|
| 608 | { |
---|
| 609 | Player* plr = iter->getSource(); |
---|
| 610 | if(!plr->IsInWorld()) |
---|
| 611 | continue; |
---|
| 612 | |
---|
| 613 | CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY())); |
---|
| 614 | |
---|
| 615 | // Check for correctness of standing_cell, it also avoids problems with update_cell |
---|
| 616 | if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
| 617 | continue; |
---|
| 618 | |
---|
| 619 | // the overloaded operators handle range checking |
---|
| 620 | // so ther's no need for range checking inside the loop |
---|
| 621 | CellPair begin_cell(standing_cell), end_cell(standing_cell); |
---|
| 622 | begin_cell << 1; begin_cell -= 1; // upper left |
---|
| 623 | end_cell >> 1; end_cell += 1; // lower right |
---|
| 624 | |
---|
| 625 | for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) |
---|
| 626 | { |
---|
| 627 | for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) |
---|
| 628 | { |
---|
| 629 | // marked cells are those that have been visited |
---|
| 630 | // don't visit the same cell twice |
---|
| 631 | uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x; |
---|
| 632 | if(!isCellMarked(cell_id)) |
---|
| 633 | { |
---|
| 634 | markCell(cell_id); |
---|
| 635 | CellPair pair(x,y); |
---|
| 636 | Cell cell(pair); |
---|
| 637 | cell.data.Part.reserved = CENTER_DISTRICT; |
---|
| 638 | cell.SetNoCreate(); |
---|
| 639 | CellLock<NullGuard> cell_lock(cell, pair); |
---|
| 640 | cell_lock->Visit(cell_lock, grid_object_update, *this); |
---|
| 641 | cell_lock->Visit(cell_lock, world_object_update, *this); |
---|
| 642 | } |
---|
| 643 | } |
---|
| 644 | } |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | |
---|
[2] | 648 | // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! |
---|
| 649 | // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |
---|
| 650 | if (IsBattleGroundOrArena()) |
---|
| 651 | return; |
---|
| 652 | |
---|
| 653 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
| 654 | { |
---|
| 655 | NGridType *grid = i->getSource(); |
---|
| 656 | GridInfo *info = i->getSource()->getGridInfoRef(); |
---|
| 657 | ++i; // The update might delete the map and we need the next map before the iterator gets invalid |
---|
| 658 | assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); |
---|
| 659 | si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); |
---|
| 660 | } |
---|
| 661 | } |
---|
| 662 | |
---|
| 663 | void Map::Remove(Player *player, bool remove) |
---|
| 664 | { |
---|
[257] | 665 | player->GetMapRef().unlink(); |
---|
[44] | 666 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
[2] | 667 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
| 668 | { |
---|
| 669 | // invalid coordinates |
---|
| 670 | player->RemoveFromWorld(); |
---|
| 671 | |
---|
| 672 | if( remove ) |
---|
| 673 | DeleteFromWorld(player); |
---|
| 674 | |
---|
| 675 | return; |
---|
| 676 | } |
---|
| 677 | |
---|
| 678 | Cell cell(p); |
---|
| 679 | |
---|
| 680 | if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) |
---|
| 681 | { |
---|
| 682 | sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); |
---|
| 683 | return; |
---|
| 684 | } |
---|
| 685 | |
---|
| 686 | DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY()); |
---|
| 687 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 688 | assert(grid != NULL); |
---|
| 689 | |
---|
| 690 | player->RemoveFromWorld(); |
---|
| 691 | RemoveFromGrid(player,grid,cell); |
---|
| 692 | |
---|
| 693 | SendRemoveTransports(player); |
---|
| 694 | |
---|
| 695 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
| 696 | |
---|
| 697 | if( remove ) |
---|
| 698 | DeleteFromWorld(player); |
---|
| 699 | } |
---|
| 700 | |
---|
| 701 | bool Map::RemoveBones(uint64 guid, float x, float y) |
---|
| 702 | { |
---|
| 703 | if (IsRemovalGrid(x, y)) |
---|
| 704 | { |
---|
| 705 | Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); |
---|
| 706 | if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) |
---|
| 707 | corpse->DeleteBonesFromWorld(); |
---|
| 708 | else |
---|
| 709 | return false; |
---|
| 710 | } |
---|
| 711 | return true; |
---|
| 712 | } |
---|
| 713 | |
---|
| 714 | template<class T> |
---|
| 715 | void |
---|
| 716 | Map::Remove(T *obj, bool remove) |
---|
| 717 | { |
---|
[44] | 718 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
[2] | 719 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
| 720 | { |
---|
| 721 | sLog.outError("Map::Remove: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
| 722 | return; |
---|
| 723 | } |
---|
| 724 | |
---|
| 725 | Cell cell(p); |
---|
| 726 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
| 727 | return; |
---|
| 728 | |
---|
| 729 | DEBUG_LOG("Remove object " I64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); |
---|
| 730 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
| 731 | assert( grid != NULL ); |
---|
| 732 | |
---|
| 733 | obj->RemoveFromWorld(); |
---|
| 734 | RemoveFromGrid(obj,grid,cell); |
---|
| 735 | |
---|
| 736 | UpdateObjectVisibility(obj,cell,p); |
---|
| 737 | |
---|
| 738 | if( remove ) |
---|
| 739 | { |
---|
| 740 | // if option set then object already saved at this moment |
---|
[229] | 741 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) |
---|
[2] | 742 | obj->SaveRespawnTime(); |
---|
| 743 | DeleteFromWorld(obj); |
---|
| 744 | } |
---|
| 745 | } |
---|
| 746 | |
---|
| 747 | void |
---|
| 748 | Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation) |
---|
| 749 | { |
---|
| 750 | assert(player); |
---|
| 751 | |
---|
[44] | 752 | CellPair old_val = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
| 753 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
[2] | 754 | |
---|
| 755 | Cell old_cell(old_val); |
---|
| 756 | Cell new_cell(new_val); |
---|
| 757 | new_cell |= old_cell; |
---|
| 758 | bool same_cell = (new_cell == old_cell); |
---|
| 759 | |
---|
| 760 | player->Relocate(x, y, z, orientation); |
---|
| 761 | |
---|
| 762 | if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) |
---|
| 763 | { |
---|
| 764 | DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 765 | |
---|
| 766 | // update player position for group at taxi flight |
---|
| 767 | if(player->GetGroup() && player->isInFlight()) |
---|
| 768 | player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); |
---|
| 769 | |
---|
| 770 | NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); |
---|
| 771 | RemoveFromGrid(player, oldGrid,old_cell); |
---|
| 772 | if( !old_cell.DiffGrid(new_cell) ) |
---|
| 773 | AddToGrid(player, oldGrid,new_cell); |
---|
| 774 | |
---|
| 775 | if( old_cell.DiffGrid(new_cell) ) |
---|
| 776 | EnsureGridLoadedForPlayer(new_cell, player, true); |
---|
| 777 | } |
---|
| 778 | |
---|
| 779 | // if move then update what player see and who seen |
---|
| 780 | UpdatePlayerVisibility(player,new_cell,new_val); |
---|
| 781 | UpdateObjectsVisibilityFor(player,new_cell,new_val); |
---|
[174] | 782 | |
---|
| 783 | // also update what possessing player sees |
---|
| 784 | if(player->isPossessedByPlayer()) |
---|
| 785 | UpdateObjectsVisibilityFor((Player*)player->GetCharmer(), new_cell, new_val); |
---|
| 786 | |
---|
[2] | 787 | PlayerRelocationNotify(player,new_cell,new_val); |
---|
| 788 | NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); |
---|
| 789 | if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) |
---|
| 790 | { |
---|
| 791 | ResetGridExpiry(*newGrid, 0.1f); |
---|
| 792 | newGrid->SetGridState(GRID_STATE_ACTIVE); |
---|
| 793 | } |
---|
| 794 | } |
---|
| 795 | |
---|
| 796 | void |
---|
| 797 | Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang) |
---|
| 798 | { |
---|
| 799 | assert(CheckGridIntegrity(creature,false)); |
---|
| 800 | |
---|
| 801 | Cell old_cell = creature->GetCurrentCell(); |
---|
| 802 | |
---|
[44] | 803 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
[2] | 804 | Cell new_cell(new_val); |
---|
| 805 | |
---|
| 806 | // delay creature move for grid/cell to grid/cell moves |
---|
| 807 | if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) |
---|
| 808 | { |
---|
[44] | 809 | #ifdef TRINITY_DEBUG |
---|
[2] | 810 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 811 | sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 812 | #endif |
---|
| 813 | AddCreatureToMoveList(creature,x,y,z,ang); |
---|
| 814 | // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList |
---|
[174] | 815 | if(creature->isPossessedByPlayer()) |
---|
| 816 | EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false); |
---|
[2] | 817 | } |
---|
| 818 | else |
---|
| 819 | { |
---|
| 820 | creature->Relocate(x, y, z, ang); |
---|
[174] | 821 | // Update visibility back to player who is controlling the creature |
---|
| 822 | if(creature->isPossessedByPlayer()) |
---|
| 823 | UpdateObjectsVisibilityFor((Player*)creature->GetCharmer(), new_cell, new_val); |
---|
| 824 | |
---|
[2] | 825 | CreatureRelocationNotify(creature,new_cell,new_val); |
---|
| 826 | } |
---|
| 827 | assert(CheckGridIntegrity(creature,true)); |
---|
| 828 | } |
---|
| 829 | |
---|
| 830 | void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) |
---|
| 831 | { |
---|
| 832 | if(!c) |
---|
| 833 | return; |
---|
| 834 | |
---|
| 835 | i_creaturesToMove[c] = CreatureMover(x,y,z,ang); |
---|
| 836 | } |
---|
| 837 | |
---|
| 838 | void Map::MoveAllCreaturesInMoveList() |
---|
| 839 | { |
---|
| 840 | while(!i_creaturesToMove.empty()) |
---|
| 841 | { |
---|
| 842 | // get data and remove element; |
---|
| 843 | CreatureMoveList::iterator iter = i_creaturesToMove.begin(); |
---|
| 844 | Creature* c = iter->first; |
---|
| 845 | CreatureMover cm = iter->second; |
---|
| 846 | i_creaturesToMove.erase(iter); |
---|
| 847 | |
---|
| 848 | // calculate cells |
---|
[44] | 849 | CellPair new_val = Trinity::ComputeCellPair(cm.x, cm.y); |
---|
[2] | 850 | Cell new_cell(new_val); |
---|
| 851 | |
---|
| 852 | // do move or do move to respawn or remove creature if previous all fail |
---|
| 853 | if(CreatureCellRelocation(c,new_cell)) |
---|
| 854 | { |
---|
| 855 | // update pos |
---|
| 856 | c->Relocate(cm.x, cm.y, cm.z, cm.ang); |
---|
| 857 | CreatureRelocationNotify(c,new_cell,new_cell.cellPair()); |
---|
| 858 | } |
---|
| 859 | else |
---|
| 860 | { |
---|
| 861 | // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid |
---|
| 862 | // creature coordinates will be updated and notifiers send |
---|
| 863 | if(!CreatureRespawnRelocation(c)) |
---|
| 864 | { |
---|
| 865 | // ... or unload (if respawn grid also not loaded) |
---|
[44] | 866 | #ifdef TRINITY_DEBUG |
---|
[2] | 867 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 868 | sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); |
---|
| 869 | #endif |
---|
| 870 | c->CleanupsBeforeDelete(); |
---|
| 871 | AddObjectToRemoveList(c); |
---|
| 872 | } |
---|
| 873 | } |
---|
| 874 | } |
---|
| 875 | } |
---|
| 876 | |
---|
| 877 | bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) |
---|
| 878 | { |
---|
| 879 | Cell const& old_cell = c->GetCurrentCell(); |
---|
| 880 | if(!old_cell.DiffGrid(new_cell) ) // in same grid |
---|
| 881 | { |
---|
| 882 | // if in same cell then none do |
---|
| 883 | if(old_cell.DiffCell(new_cell)) |
---|
| 884 | { |
---|
[44] | 885 | #ifdef TRINITY_DEBUG |
---|
[2] | 886 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 887 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 888 | #endif |
---|
| 889 | |
---|
| 890 | if( !old_cell.DiffGrid(new_cell) ) |
---|
| 891 | { |
---|
| 892 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
| 893 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
| 894 | c->SetCurrentCell(new_cell); |
---|
| 895 | } |
---|
| 896 | } |
---|
| 897 | else |
---|
| 898 | { |
---|
[44] | 899 | #ifdef TRINITY_DEBUG |
---|
[2] | 900 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 901 | sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); |
---|
| 902 | #endif |
---|
| 903 | } |
---|
| 904 | } |
---|
| 905 | else // in diff. grids |
---|
| 906 | if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) |
---|
| 907 | { |
---|
[44] | 908 | #ifdef TRINITY_DEBUG |
---|
[2] | 909 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 910 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 911 | #endif |
---|
| 912 | |
---|
| 913 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
| 914 | { |
---|
| 915 | EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY())); |
---|
| 916 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
| 917 | } |
---|
| 918 | } |
---|
| 919 | else |
---|
| 920 | { |
---|
[44] | 921 | #ifdef TRINITY_DEBUG |
---|
[2] | 922 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 923 | sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
| 924 | #endif |
---|
| 925 | return false; |
---|
| 926 | } |
---|
| 927 | |
---|
| 928 | return true; |
---|
| 929 | } |
---|
| 930 | |
---|
| 931 | bool Map::CreatureRespawnRelocation(Creature *c) |
---|
| 932 | { |
---|
| 933 | float resp_x, resp_y, resp_z, resp_o; |
---|
| 934 | c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o); |
---|
| 935 | |
---|
[44] | 936 | CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); |
---|
[2] | 937 | Cell resp_cell(resp_val); |
---|
| 938 | |
---|
| 939 | c->CombatStop(); |
---|
| 940 | c->GetMotionMaster()->Clear(); |
---|
| 941 | |
---|
[44] | 942 | #ifdef TRINITY_DEBUG |
---|
[2] | 943 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
| 944 | sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); |
---|
| 945 | #endif |
---|
| 946 | |
---|
| 947 | // teleport it to respawn point (like normal respawn if player see) |
---|
| 948 | if(CreatureCellRelocation(c,resp_cell)) |
---|
| 949 | { |
---|
| 950 | c->Relocate(resp_x, resp_y, resp_z, resp_o); |
---|
| 951 | c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators |
---|
| 952 | CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair()); |
---|
| 953 | return true; |
---|
| 954 | } |
---|
| 955 | else |
---|
| 956 | return false; |
---|
| 957 | } |
---|
| 958 | |
---|
| 959 | bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce) |
---|
| 960 | { |
---|
| 961 | NGridType *grid = getNGrid(x, y); |
---|
| 962 | assert( grid != NULL); |
---|
| 963 | |
---|
| 964 | { |
---|
[257] | 965 | if(!pForce && PlayersNearGrid(x, y) ) |
---|
[2] | 966 | return false; |
---|
| 967 | |
---|
| 968 | DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); |
---|
| 969 | ObjectGridUnloader unloader(*grid); |
---|
| 970 | |
---|
| 971 | // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids |
---|
| 972 | // Must know real mob position before move |
---|
| 973 | DoDelayedMovesAndRemoves(); |
---|
| 974 | |
---|
| 975 | // move creatures to respawn grids if this is diff.grid or to remove list |
---|
| 976 | unloader.MoveToRespawnN(); |
---|
| 977 | |
---|
| 978 | // Finish creature moves, remove and delete all creatures with delayed remove before unload |
---|
| 979 | DoDelayedMovesAndRemoves(); |
---|
| 980 | |
---|
| 981 | unloader.UnloadN(); |
---|
| 982 | delete getNGrid(x, y); |
---|
| 983 | setNGrid(NULL, x, y); |
---|
| 984 | } |
---|
| 985 | int gx=63-x; |
---|
| 986 | int gy=63-y; |
---|
| 987 | |
---|
| 988 | // delete grid map, but don't delete if it is from parent map (and thus only reference) |
---|
| 989 | //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps |
---|
| 990 | { |
---|
| 991 | if (i_InstanceId == 0) |
---|
| 992 | { |
---|
| 993 | if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); |
---|
| 994 | // x and y are swaped |
---|
| 995 | VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); |
---|
| 996 | } |
---|
| 997 | else |
---|
| 998 | ((MapInstanced*)(MapManager::Instance().GetBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy)); |
---|
| 999 | GridMaps[gx][gy] = NULL; |
---|
| 1000 | } |
---|
| 1001 | DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id); |
---|
| 1002 | return true; |
---|
| 1003 | } |
---|
| 1004 | |
---|
| 1005 | void Map::UnloadAll(bool pForce) |
---|
| 1006 | { |
---|
| 1007 | // clear all delayed moves, useless anyway do this moves before map unload. |
---|
| 1008 | i_creaturesToMove.clear(); |
---|
| 1009 | |
---|
| 1010 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
| 1011 | { |
---|
| 1012 | NGridType &grid(*i->getSource()); |
---|
| 1013 | ++i; |
---|
| 1014 | UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager |
---|
| 1015 | } |
---|
| 1016 | } |
---|
| 1017 | |
---|
| 1018 | float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const |
---|
| 1019 | { |
---|
[44] | 1020 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
[2] | 1021 | |
---|
| 1022 | // half opt method |
---|
| 1023 | int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x |
---|
| 1024 | int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1025 | |
---|
| 1026 | float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1027 | float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1028 | |
---|
| 1029 | // ensure GridMap is loaded |
---|
| 1030 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1031 | |
---|
| 1032 | // find raw .map surface under Z coordinates |
---|
| 1033 | float mapHeight; |
---|
| 1034 | if(GridMap* gmap = GridMaps[gx][gy]) |
---|
| 1035 | { |
---|
| 1036 | int lx_int = (int)lx; |
---|
| 1037 | int ly_int = (int)ly; |
---|
| 1038 | |
---|
| 1039 | float zi[4]; |
---|
| 1040 | // Probe 4 nearest points (except border cases) |
---|
| 1041 | zi[0] = gmap->Z[lx_int][ly_int]; |
---|
| 1042 | zi[1] = lx < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int] : zi[0]; |
---|
| 1043 | zi[2] = ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int][ly_int+1] : zi[0]; |
---|
| 1044 | zi[3] = lx < MAP_RESOLUTION-1 && ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int+1] : zi[0]; |
---|
| 1045 | // Recalculate them like if their x,y positions were in the range 0,1 |
---|
| 1046 | float b[4]; |
---|
| 1047 | b[0] = zi[0]; |
---|
| 1048 | b[1] = zi[1]-zi[0]; |
---|
| 1049 | b[2] = zi[2]-zi[0]; |
---|
| 1050 | b[3] = zi[0]-zi[1]-zi[2]+zi[3]; |
---|
| 1051 | // Normalize the dx and dy to be in range 0..1 |
---|
| 1052 | float fact_x = lx - lx_int; |
---|
| 1053 | float fact_y = ly - ly_int; |
---|
| 1054 | // Use the simplified bilinear equation, as described in [url="http://en.wikipedia.org/wiki/Bilinear_interpolation"]http://en.wikipedia.org/wiki/Bilinear_interpolation[/url] |
---|
| 1055 | float _mapheight = b[0] + (b[1]*fact_x) + (b[2]*fact_y) + (b[3]*fact_x*fact_y); |
---|
| 1056 | |
---|
| 1057 | // look from a bit higher pos to find the floor, ignore under surface case |
---|
| 1058 | if(z + 2.0f > _mapheight) |
---|
| 1059 | mapHeight = _mapheight; |
---|
| 1060 | else |
---|
| 1061 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1062 | } |
---|
| 1063 | else |
---|
| 1064 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1065 | |
---|
| 1066 | float vmapHeight; |
---|
| 1067 | if(pUseVmaps) |
---|
| 1068 | { |
---|
| 1069 | VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
| 1070 | if(vmgr->isHeightCalcEnabled()) |
---|
| 1071 | { |
---|
| 1072 | // look from a bit higher pos to find the floor |
---|
| 1073 | vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f); |
---|
| 1074 | } |
---|
| 1075 | else |
---|
| 1076 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1077 | } |
---|
| 1078 | else |
---|
| 1079 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
| 1080 | |
---|
| 1081 | // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT |
---|
| 1082 | // vmapheight set for any under Z value or <= INVALID_HEIGHT |
---|
| 1083 | |
---|
| 1084 | if( vmapHeight > INVALID_HEIGHT ) |
---|
| 1085 | { |
---|
| 1086 | if( mapHeight > INVALID_HEIGHT ) |
---|
| 1087 | { |
---|
| 1088 | // we have mapheight and vmapheight and must select more appropriate |
---|
| 1089 | |
---|
| 1090 | // we are already under the surface or vmap height above map heigt |
---|
| 1091 | // or if the distance of the vmap height is less the land height distance |
---|
| 1092 | if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) ) |
---|
| 1093 | return vmapHeight; |
---|
| 1094 | else |
---|
| 1095 | return mapHeight; // better use .map surface height |
---|
| 1096 | |
---|
| 1097 | } |
---|
| 1098 | else |
---|
| 1099 | return vmapHeight; // we have only vmapHeight (if have) |
---|
| 1100 | } |
---|
| 1101 | else |
---|
| 1102 | { |
---|
| 1103 | if(!pUseVmaps) |
---|
| 1104 | return mapHeight; // explicitly use map data (if have) |
---|
| 1105 | else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT)) |
---|
| 1106 | return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight) |
---|
| 1107 | else |
---|
| 1108 | return VMAP_INVALID_HEIGHT_VALUE; // we not have any height |
---|
| 1109 | } |
---|
| 1110 | } |
---|
| 1111 | |
---|
| 1112 | uint16 Map::GetAreaFlag(float x, float y ) const |
---|
| 1113 | { |
---|
| 1114 | //local x,y coords |
---|
| 1115 | float lx,ly; |
---|
| 1116 | int gx,gy; |
---|
[44] | 1117 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
[2] | 1118 | |
---|
| 1119 | // half opt method |
---|
| 1120 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1121 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1122 | |
---|
| 1123 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1124 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1125 | //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); |
---|
| 1126 | |
---|
| 1127 | // ensure GridMap is loaded |
---|
| 1128 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1129 | |
---|
| 1130 | if(GridMaps[gx][gy]) |
---|
| 1131 | return GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; |
---|
| 1132 | // this used while not all *.map files generated (instances) |
---|
| 1133 | else |
---|
| 1134 | return GetAreaFlagByMapId(i_id); |
---|
| 1135 | } |
---|
| 1136 | |
---|
| 1137 | uint8 Map::GetTerrainType(float x, float y ) const |
---|
| 1138 | { |
---|
| 1139 | //local x,y coords |
---|
| 1140 | float lx,ly; |
---|
| 1141 | int gx,gy; |
---|
| 1142 | |
---|
| 1143 | // half opt method |
---|
| 1144 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1145 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1146 | |
---|
| 1147 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1148 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1149 | |
---|
| 1150 | // ensure GridMap is loaded |
---|
| 1151 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1152 | |
---|
| 1153 | if(GridMaps[gx][gy]) |
---|
| 1154 | return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; |
---|
| 1155 | else |
---|
| 1156 | return 0; |
---|
| 1157 | |
---|
| 1158 | } |
---|
| 1159 | |
---|
| 1160 | float Map::GetWaterLevel(float x, float y ) const |
---|
| 1161 | { |
---|
| 1162 | //local x,y coords |
---|
| 1163 | float lx,ly; |
---|
| 1164 | int gx,gy; |
---|
| 1165 | |
---|
| 1166 | // half opt method |
---|
| 1167 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
| 1168 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
| 1169 | |
---|
| 1170 | lx=128*(32 -x/SIZE_OF_GRIDS - gx); |
---|
| 1171 | ly=128*(32 -y/SIZE_OF_GRIDS - gy); |
---|
| 1172 | |
---|
| 1173 | // ensure GridMap is loaded |
---|
| 1174 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
| 1175 | |
---|
| 1176 | if(GridMaps[gx][gy]) |
---|
| 1177 | return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; |
---|
| 1178 | else |
---|
| 1179 | return 0; |
---|
| 1180 | } |
---|
| 1181 | |
---|
| 1182 | uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) |
---|
| 1183 | { |
---|
| 1184 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
| 1185 | |
---|
| 1186 | if (entry) |
---|
| 1187 | return entry->ID; |
---|
| 1188 | else |
---|
| 1189 | return 0; |
---|
| 1190 | } |
---|
| 1191 | |
---|
| 1192 | uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) |
---|
| 1193 | { |
---|
| 1194 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
| 1195 | |
---|
| 1196 | if( entry ) |
---|
| 1197 | return ( entry->zone != 0 ) ? entry->zone : entry->ID; |
---|
| 1198 | else |
---|
| 1199 | return 0; |
---|
| 1200 | } |
---|
| 1201 | |
---|
| 1202 | bool Map::IsInWater(float x, float y, float pZ) const |
---|
| 1203 | { |
---|
| 1204 | // This method is called too often to use vamps for that (4. parameter = false). |
---|
| 1205 | // The pZ pos is taken anyway for future use |
---|
| 1206 | float z = GetHeight(x,y,pZ,false); // use .map base surface height |
---|
| 1207 | |
---|
| 1208 | // underground or instance without vmap |
---|
| 1209 | if(z <= INVALID_HEIGHT) |
---|
| 1210 | return false; |
---|
| 1211 | |
---|
| 1212 | float water_z = GetWaterLevel(x,y); |
---|
| 1213 | uint8 flag = GetTerrainType(x,y); |
---|
| 1214 | return (z < (water_z-2)) && (flag & 0x01); |
---|
| 1215 | } |
---|
| 1216 | |
---|
| 1217 | bool Map::IsUnderWater(float x, float y, float z) const |
---|
| 1218 | { |
---|
| 1219 | float water_z = GetWaterLevel(x,y); |
---|
| 1220 | uint8 flag = GetTerrainType(x,y); |
---|
| 1221 | return (z < (water_z-2)) && (flag & 0x01); |
---|
| 1222 | } |
---|
| 1223 | |
---|
| 1224 | bool Map::CheckGridIntegrity(Creature* c, bool moved) const |
---|
| 1225 | { |
---|
| 1226 | Cell const& cur_cell = c->GetCurrentCell(); |
---|
| 1227 | |
---|
[44] | 1228 | CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY()); |
---|
[2] | 1229 | Cell xy_cell(xy_val); |
---|
| 1230 | if(xy_cell != cur_cell) |
---|
| 1231 | { |
---|
| 1232 | sLog.outError("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", |
---|
| 1233 | (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), |
---|
| 1234 | c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), |
---|
| 1235 | cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), |
---|
| 1236 | xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); |
---|
| 1237 | return true; // not crash at error, just output error in debug mode |
---|
| 1238 | } |
---|
| 1239 | |
---|
| 1240 | return true; |
---|
| 1241 | } |
---|
| 1242 | |
---|
| 1243 | const char* Map::GetMapName() const |
---|
| 1244 | { |
---|
| 1245 | return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; |
---|
| 1246 | } |
---|
| 1247 | |
---|
| 1248 | void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair) |
---|
| 1249 | { |
---|
| 1250 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1251 | cell.SetNoCreate(); |
---|
[44] | 1252 | Trinity::VisibleChangesNotifier notifier(*obj); |
---|
| 1253 | TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); |
---|
[2] | 1254 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
| 1255 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
| 1256 | } |
---|
| 1257 | |
---|
| 1258 | void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1259 | { |
---|
| 1260 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1261 | |
---|
[44] | 1262 | Trinity::PlayerNotifier pl_notifier(*player); |
---|
| 1263 | TypeContainerVisitor<Trinity::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); |
---|
[2] | 1264 | |
---|
| 1265 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
| 1266 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
| 1267 | } |
---|
| 1268 | |
---|
| 1269 | void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1270 | { |
---|
[44] | 1271 | Trinity::VisibleNotifier notifier(*player); |
---|
[2] | 1272 | |
---|
| 1273 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1274 | cell.SetNoCreate(); |
---|
[44] | 1275 | TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); |
---|
| 1276 | TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); |
---|
[2] | 1277 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
| 1278 | cell_lock->Visit(cell_lock, world_notifier, *this); |
---|
| 1279 | cell_lock->Visit(cell_lock, grid_notifier, *this); |
---|
| 1280 | |
---|
| 1281 | // send data |
---|
| 1282 | notifier.Notify(); |
---|
| 1283 | } |
---|
| 1284 | |
---|
| 1285 | void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) |
---|
| 1286 | { |
---|
| 1287 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
[44] | 1288 | Trinity::PlayerRelocationNotifier relocationNotifier(*player); |
---|
[2] | 1289 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1290 | |
---|
[44] | 1291 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); |
---|
| 1292 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); |
---|
[2] | 1293 | |
---|
| 1294 | cell_lock->Visit(cell_lock, p2grid_relocation, *this); |
---|
| 1295 | cell_lock->Visit(cell_lock, p2world_relocation, *this); |
---|
| 1296 | } |
---|
| 1297 | |
---|
| 1298 | void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) |
---|
| 1299 | { |
---|
| 1300 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
[44] | 1301 | Trinity::CreatureRelocationNotifier relocationNotifier(*creature); |
---|
[2] | 1302 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1303 | cell.SetNoCreate(); // not trigger load unloaded grids at notifier call |
---|
| 1304 | |
---|
[44] | 1305 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); |
---|
| 1306 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); |
---|
[2] | 1307 | |
---|
| 1308 | cell_lock->Visit(cell_lock, c2world_relocation, *this); |
---|
| 1309 | cell_lock->Visit(cell_lock, c2grid_relocation, *this); |
---|
| 1310 | } |
---|
| 1311 | |
---|
| 1312 | void Map::SendInitSelf( Player * player ) |
---|
| 1313 | { |
---|
| 1314 | sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow()); |
---|
| 1315 | |
---|
| 1316 | UpdateData data; |
---|
| 1317 | |
---|
| 1318 | bool hasTransport = false; |
---|
| 1319 | |
---|
| 1320 | // attach to player data current transport data |
---|
| 1321 | if(Transport* transport = player->GetTransport()) |
---|
| 1322 | { |
---|
| 1323 | hasTransport = true; |
---|
| 1324 | transport->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1325 | } |
---|
| 1326 | |
---|
| 1327 | // build data for self presence in world at own client (one time for map) |
---|
| 1328 | player->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1329 | |
---|
| 1330 | // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map |
---|
| 1331 | if(Transport* transport = player->GetTransport()) |
---|
| 1332 | { |
---|
| 1333 | for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) |
---|
| 1334 | { |
---|
| 1335 | if(player!=(*itr) && player->HaveAtClient(*itr)) |
---|
| 1336 | { |
---|
| 1337 | hasTransport = true; |
---|
| 1338 | (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
| 1339 | } |
---|
| 1340 | } |
---|
| 1341 | } |
---|
| 1342 | |
---|
| 1343 | WorldPacket packet; |
---|
| 1344 | data.BuildPacket(&packet, hasTransport); |
---|
| 1345 | player->GetSession()->SendPacket(&packet); |
---|
| 1346 | } |
---|
| 1347 | |
---|
| 1348 | void Map::SendInitTransports( Player * player ) |
---|
| 1349 | { |
---|
| 1350 | // Hack to send out transports |
---|
| 1351 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
| 1352 | |
---|
| 1353 | // no transports at map |
---|
| 1354 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
| 1355 | return; |
---|
| 1356 | |
---|
| 1357 | UpdateData transData; |
---|
| 1358 | |
---|
| 1359 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
| 1360 | |
---|
| 1361 | bool hasTransport = false; |
---|
| 1362 | |
---|
| 1363 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
| 1364 | { |
---|
| 1365 | if((*i) != player->GetTransport()) // send data for current transport in other place |
---|
| 1366 | { |
---|
| 1367 | hasTransport = true; |
---|
| 1368 | (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); |
---|
| 1369 | } |
---|
| 1370 | } |
---|
| 1371 | |
---|
| 1372 | WorldPacket packet; |
---|
| 1373 | transData.BuildPacket(&packet, hasTransport); |
---|
| 1374 | player->GetSession()->SendPacket(&packet); |
---|
| 1375 | } |
---|
| 1376 | |
---|
| 1377 | void Map::SendRemoveTransports( Player * player ) |
---|
| 1378 | { |
---|
| 1379 | // Hack to send out transports |
---|
| 1380 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
| 1381 | |
---|
| 1382 | // no transports at map |
---|
| 1383 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
| 1384 | return; |
---|
| 1385 | |
---|
| 1386 | UpdateData transData; |
---|
| 1387 | |
---|
| 1388 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
| 1389 | |
---|
| 1390 | // except used transport |
---|
| 1391 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
| 1392 | if(player->GetTransport() != (*i)) |
---|
| 1393 | (*i)->BuildOutOfRangeUpdateBlock(&transData); |
---|
| 1394 | |
---|
| 1395 | WorldPacket packet; |
---|
| 1396 | transData.BuildPacket(&packet); |
---|
| 1397 | player->GetSession()->SendPacket(&packet); |
---|
| 1398 | } |
---|
| 1399 | |
---|
| 1400 | inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) |
---|
| 1401 | { |
---|
| 1402 | if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) |
---|
| 1403 | { |
---|
| 1404 | sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); |
---|
| 1405 | assert(false); |
---|
| 1406 | } |
---|
| 1407 | i_grids[x][y] = grid; |
---|
| 1408 | } |
---|
| 1409 | |
---|
| 1410 | void Map::DoDelayedMovesAndRemoves() |
---|
| 1411 | { |
---|
| 1412 | MoveAllCreaturesInMoveList(); |
---|
| 1413 | RemoveAllObjectsInRemoveList(); |
---|
| 1414 | } |
---|
| 1415 | |
---|
| 1416 | void Map::AddObjectToRemoveList(WorldObject *obj) |
---|
| 1417 | { |
---|
| 1418 | assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); |
---|
| 1419 | |
---|
| 1420 | i_objectsToRemove.insert(obj); |
---|
| 1421 | //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId()); |
---|
| 1422 | } |
---|
| 1423 | |
---|
| 1424 | void Map::RemoveAllObjectsInRemoveList() |
---|
| 1425 | { |
---|
| 1426 | if(i_objectsToRemove.empty()) |
---|
| 1427 | return; |
---|
| 1428 | |
---|
| 1429 | //sLog.outDebug("Object remover 1 check."); |
---|
| 1430 | while(!i_objectsToRemove.empty()) |
---|
| 1431 | { |
---|
| 1432 | WorldObject* obj = *i_objectsToRemove.begin(); |
---|
| 1433 | i_objectsToRemove.erase(i_objectsToRemove.begin()); |
---|
| 1434 | |
---|
| 1435 | switch(obj->GetTypeId()) |
---|
| 1436 | { |
---|
| 1437 | case TYPEID_CORPSE: |
---|
| 1438 | { |
---|
| 1439 | Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); |
---|
| 1440 | if (!corpse) |
---|
| 1441 | sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); |
---|
| 1442 | else |
---|
| 1443 | Remove(corpse,true); |
---|
| 1444 | break; |
---|
| 1445 | } |
---|
| 1446 | case TYPEID_DYNAMICOBJECT: |
---|
| 1447 | Remove((DynamicObject*)obj,true); |
---|
| 1448 | break; |
---|
| 1449 | case TYPEID_GAMEOBJECT: |
---|
| 1450 | Remove((GameObject*)obj,true); |
---|
| 1451 | break; |
---|
| 1452 | case TYPEID_UNIT: |
---|
[186] | 1453 | // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call |
---|
[173] | 1454 | // make sure that like sources auras/etc removed before destructor start |
---|
| 1455 | ((Creature*)obj)->CleanupsBeforeDelete (); |
---|
[2] | 1456 | Remove((Creature*)obj,true); |
---|
| 1457 | break; |
---|
| 1458 | default: |
---|
| 1459 | sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId()); |
---|
| 1460 | break; |
---|
| 1461 | } |
---|
| 1462 | } |
---|
| 1463 | //sLog.outDebug("Object remover 2 check."); |
---|
| 1464 | } |
---|
| 1465 | |
---|
| 1466 | bool Map::CanUnload(const uint32 &diff) |
---|
| 1467 | { |
---|
| 1468 | if(!m_unloadTimer) return false; |
---|
| 1469 | if(m_unloadTimer < diff) return true; |
---|
| 1470 | m_unloadTimer -= diff; |
---|
| 1471 | return false; |
---|
| 1472 | } |
---|
| 1473 | |
---|
[257] | 1474 | uint32 Map::GetPlayersCountExceptGMs() const |
---|
| 1475 | { |
---|
| 1476 | uint32 count = 0; |
---|
| 1477 | for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
| 1478 | if(!itr->getSource()->isGameMaster()) |
---|
| 1479 | ++count; |
---|
| 1480 | return count; |
---|
| 1481 | } |
---|
| 1482 | |
---|
| 1483 | void Map::SendToPlayers(WorldPacket const* data) const |
---|
| 1484 | { |
---|
| 1485 | for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
| 1486 | itr->getSource()->GetSession()->SendPacket(data); |
---|
| 1487 | } |
---|
| 1488 | |
---|
| 1489 | bool Map::PlayersNearGrid(uint32 x, uint32 y) const |
---|
| 1490 | { |
---|
| 1491 | CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS); |
---|
| 1492 | CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); |
---|
| 1493 | cell_min << 2; |
---|
| 1494 | cell_min -= 2; |
---|
| 1495 | cell_max >> 2; |
---|
| 1496 | cell_max += 2; |
---|
| 1497 | |
---|
| 1498 | for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) |
---|
| 1499 | { |
---|
| 1500 | Player* plr = iter->getSource(); |
---|
| 1501 | |
---|
| 1502 | CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()); |
---|
| 1503 | if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && |
---|
| 1504 | (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) ) |
---|
| 1505 | return true; |
---|
| 1506 | } |
---|
| 1507 | |
---|
| 1508 | return false; |
---|
| 1509 | } |
---|
| 1510 | |
---|
[2] | 1511 | template void Map::Add(Corpse *); |
---|
| 1512 | template void Map::Add(Creature *); |
---|
| 1513 | template void Map::Add(GameObject *); |
---|
| 1514 | template void Map::Add(DynamicObject *); |
---|
| 1515 | |
---|
| 1516 | template void Map::Remove(Corpse *,bool); |
---|
| 1517 | template void Map::Remove(Creature *,bool); |
---|
| 1518 | template void Map::Remove(GameObject *, bool); |
---|
| 1519 | template void Map::Remove(DynamicObject *, bool); |
---|
| 1520 | |
---|
| 1521 | /* ******* Dungeon Instance Maps ******* */ |
---|
| 1522 | |
---|
| 1523 | InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
| 1524 | : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), |
---|
| 1525 | m_resetAfterUnload(false), m_unloadWhenEmpty(false) |
---|
| 1526 | { |
---|
| 1527 | // the timer is started by default, and stopped when the first player joins |
---|
| 1528 | // this make sure it gets unloaded if for some reason no player joins |
---|
| 1529 | m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
| 1530 | } |
---|
| 1531 | |
---|
| 1532 | InstanceMap::~InstanceMap() |
---|
| 1533 | { |
---|
| 1534 | if(i_data) |
---|
| 1535 | { |
---|
| 1536 | delete i_data; |
---|
| 1537 | i_data = NULL; |
---|
| 1538 | } |
---|
| 1539 | } |
---|
| 1540 | |
---|
| 1541 | /* |
---|
| 1542 | Do map specific checks to see if the player can enter |
---|
| 1543 | */ |
---|
| 1544 | bool InstanceMap::CanEnter(Player *player) |
---|
| 1545 | { |
---|
[257] | 1546 | if(player->GetMapRef().getTarget() == this) |
---|
[2] | 1547 | { |
---|
| 1548 | sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); |
---|
| 1549 | assert(false); |
---|
| 1550 | return false; |
---|
| 1551 | } |
---|
| 1552 | |
---|
| 1553 | // cannot enter if the instance is full (player cap), GMs don't count |
---|
| 1554 | InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); |
---|
| 1555 | if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers) |
---|
| 1556 | { |
---|
| 1557 | sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName()); |
---|
| 1558 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); |
---|
| 1559 | return false; |
---|
| 1560 | } |
---|
| 1561 | |
---|
| 1562 | // cannot enter while players in the instance are in combat |
---|
| 1563 | Group *pGroup = player->GetGroup(); |
---|
[141] | 1564 | if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) |
---|
[2] | 1565 | { |
---|
| 1566 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); |
---|
| 1567 | return false; |
---|
| 1568 | } |
---|
| 1569 | |
---|
| 1570 | return Map::CanEnter(player); |
---|
| 1571 | } |
---|
| 1572 | |
---|
| 1573 | /* |
---|
| 1574 | Do map specific checks and add the player to the map if successful. |
---|
| 1575 | */ |
---|
| 1576 | bool InstanceMap::Add(Player *player) |
---|
| 1577 | { |
---|
| 1578 | // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode |
---|
| 1579 | // GMs still can teleport player in instance. |
---|
| 1580 | // Is it needed? |
---|
| 1581 | |
---|
| 1582 | { |
---|
| 1583 | Guard guard(*this); |
---|
| 1584 | if(!CanEnter(player)) |
---|
| 1585 | return false; |
---|
| 1586 | |
---|
| 1587 | // get or create an instance save for the map |
---|
| 1588 | InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1589 | if(!mapSave) |
---|
| 1590 | { |
---|
| 1591 | sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); |
---|
| 1592 | mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); |
---|
| 1593 | } |
---|
| 1594 | |
---|
| 1595 | // check for existing instance binds |
---|
| 1596 | InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
| 1597 | if(playerBind && playerBind->perm) |
---|
| 1598 | { |
---|
| 1599 | // cannot enter other instances if bound permanently |
---|
| 1600 | if(playerBind->save != mapSave) |
---|
| 1601 | { |
---|
| 1602 | sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); |
---|
| 1603 | assert(false); |
---|
| 1604 | } |
---|
| 1605 | } |
---|
| 1606 | else |
---|
| 1607 | { |
---|
| 1608 | Group *pGroup = player->GetGroup(); |
---|
| 1609 | if(pGroup) |
---|
| 1610 | { |
---|
| 1611 | // solo saves should be reset when entering a group |
---|
| 1612 | InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
| 1613 | if(playerBind) |
---|
| 1614 | { |
---|
| 1615 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); |
---|
| 1616 | if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); |
---|
| 1617 | assert(false); |
---|
| 1618 | } |
---|
| 1619 | // bind to the group or keep using the group save |
---|
| 1620 | if(!groupBind) |
---|
| 1621 | pGroup->BindToInstance(mapSave, false); |
---|
| 1622 | else |
---|
| 1623 | { |
---|
| 1624 | // cannot jump to a different instance without resetting it |
---|
| 1625 | if(groupBind->save != mapSave) |
---|
| 1626 | { |
---|
| 1627 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); |
---|
| 1628 | if(mapSave) |
---|
| 1629 | sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); |
---|
| 1630 | else |
---|
| 1631 | sLog.outError("MapSave NULL"); |
---|
| 1632 | if(groupBind->save) |
---|
| 1633 | sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); |
---|
| 1634 | else |
---|
| 1635 | sLog.outError("GroupBind save NULL"); |
---|
| 1636 | assert(false); |
---|
| 1637 | } |
---|
| 1638 | // if the group/leader is permanently bound to the instance |
---|
| 1639 | // players also become permanently bound when they enter |
---|
| 1640 | if(groupBind->perm) |
---|
| 1641 | { |
---|
| 1642 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
| 1643 | data << uint32(0); |
---|
| 1644 | player->GetSession()->SendPacket(&data); |
---|
| 1645 | player->BindToInstance(mapSave, true); |
---|
| 1646 | } |
---|
| 1647 | } |
---|
| 1648 | } |
---|
| 1649 | else |
---|
| 1650 | { |
---|
| 1651 | // set up a solo bind or continue using it |
---|
| 1652 | if(!playerBind) |
---|
| 1653 | player->BindToInstance(mapSave, false); |
---|
| 1654 | else |
---|
| 1655 | // cannot jump to a different instance without resetting it |
---|
| 1656 | assert(playerBind->save == mapSave); |
---|
| 1657 | } |
---|
| 1658 | } |
---|
| 1659 | |
---|
| 1660 | if(i_data) i_data->OnPlayerEnter(player); |
---|
| 1661 | SetResetSchedule(false); |
---|
| 1662 | |
---|
| 1663 | player->SendInitWorldStates(); |
---|
| 1664 | sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1665 | // initialize unload state |
---|
| 1666 | m_unloadTimer = 0; |
---|
| 1667 | m_resetAfterUnload = false; |
---|
| 1668 | m_unloadWhenEmpty = false; |
---|
| 1669 | } |
---|
| 1670 | |
---|
| 1671 | // this will acquire the same mutex so it cannot be in the previous block |
---|
| 1672 | Map::Add(player); |
---|
| 1673 | return true; |
---|
| 1674 | } |
---|
| 1675 | |
---|
[149] | 1676 | void InstanceMap::Update(const uint32& t_diff) |
---|
| 1677 | { |
---|
[186] | 1678 | Map::Update(t_diff); |
---|
[149] | 1679 | |
---|
[186] | 1680 | if(i_data) |
---|
| 1681 | i_data->Update(t_diff); |
---|
[149] | 1682 | } |
---|
| 1683 | |
---|
[2] | 1684 | void InstanceMap::Remove(Player *player, bool remove) |
---|
| 1685 | { |
---|
| 1686 | sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1687 | SetResetSchedule(true); |
---|
[257] | 1688 | //if last player set unload timer |
---|
| 1689 | if(!m_unloadTimer && m_mapRefManager.getSize() == 1) |
---|
[2] | 1690 | m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
| 1691 | Map::Remove(player, remove); |
---|
| 1692 | } |
---|
| 1693 | |
---|
[61] | 1694 | Creature * Map::GetCreatureInMap(uint64 guid) |
---|
| 1695 | { |
---|
| 1696 | Creature * obj = HashMapHolder<Creature>::Find(guid); |
---|
| 1697 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
| 1698 | return obj; |
---|
| 1699 | } |
---|
| 1700 | |
---|
| 1701 | GameObject * Map::GetGameObjectInMap(uint64 guid) |
---|
| 1702 | { |
---|
| 1703 | GameObject * obj = HashMapHolder<GameObject>::Find(guid); |
---|
| 1704 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
| 1705 | return obj; |
---|
| 1706 | } |
---|
| 1707 | |
---|
[2] | 1708 | void InstanceMap::CreateInstanceData(bool load) |
---|
| 1709 | { |
---|
| 1710 | if(i_data != NULL) |
---|
| 1711 | return; |
---|
| 1712 | |
---|
| 1713 | InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId()); |
---|
| 1714 | if (mInstance) |
---|
| 1715 | { |
---|
| 1716 | i_script = mInstance->script; |
---|
| 1717 | i_data = Script->CreateInstanceData(this); |
---|
| 1718 | } |
---|
| 1719 | |
---|
| 1720 | if(!i_data) |
---|
| 1721 | return; |
---|
| 1722 | |
---|
| 1723 | if(load) |
---|
| 1724 | { |
---|
| 1725 | // TODO: make a global storage for this |
---|
| 1726 | QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId); |
---|
| 1727 | if (result) |
---|
| 1728 | { |
---|
| 1729 | Field* fields = result->Fetch(); |
---|
| 1730 | const char* data = fields[0].GetString(); |
---|
| 1731 | if(data) |
---|
| 1732 | { |
---|
| 1733 | sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); |
---|
| 1734 | i_data->Load(data); |
---|
| 1735 | } |
---|
| 1736 | delete result; |
---|
| 1737 | } |
---|
| 1738 | } |
---|
| 1739 | else |
---|
| 1740 | { |
---|
| 1741 | sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); |
---|
| 1742 | i_data->Initialize(); |
---|
| 1743 | } |
---|
| 1744 | } |
---|
| 1745 | |
---|
| 1746 | /* |
---|
| 1747 | Returns true if there are no players in the instance |
---|
| 1748 | */ |
---|
| 1749 | bool InstanceMap::Reset(uint8 method) |
---|
| 1750 | { |
---|
| 1751 | // note: since the map may not be loaded when the instance needs to be reset |
---|
| 1752 | // the instance must be deleted from the DB by InstanceSaveManager |
---|
| 1753 | |
---|
[257] | 1754 | if(HavePlayers()) |
---|
[2] | 1755 | { |
---|
| 1756 | if(method == INSTANCE_RESET_ALL) |
---|
| 1757 | { |
---|
| 1758 | // notify the players to leave the instance so it can be reset |
---|
[257] | 1759 | for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
| 1760 | itr->getSource()->SendResetFailedNotify(GetId()); |
---|
[2] | 1761 | } |
---|
| 1762 | else |
---|
| 1763 | { |
---|
| 1764 | if(method == INSTANCE_RESET_GLOBAL) |
---|
| 1765 | { |
---|
| 1766 | // set the homebind timer for players inside (1 minute) |
---|
[257] | 1767 | for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
| 1768 | itr->getSource()->m_InstanceValid = false; |
---|
[2] | 1769 | } |
---|
| 1770 | |
---|
| 1771 | // the unload timer is not started |
---|
| 1772 | // instead the map will unload immediately after the players have left |
---|
| 1773 | m_unloadWhenEmpty = true; |
---|
| 1774 | m_resetAfterUnload = true; |
---|
| 1775 | } |
---|
| 1776 | } |
---|
| 1777 | else |
---|
| 1778 | { |
---|
| 1779 | // unloaded at next update |
---|
| 1780 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
| 1781 | m_resetAfterUnload = true; |
---|
| 1782 | } |
---|
| 1783 | |
---|
[257] | 1784 | return m_mapRefManager.isEmpty(); |
---|
[2] | 1785 | } |
---|
| 1786 | |
---|
| 1787 | void InstanceMap::PermBindAllPlayers(Player *player) |
---|
| 1788 | { |
---|
| 1789 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1790 | if(!save) |
---|
| 1791 | { |
---|
| 1792 | sLog.outError("Cannot bind players, no instance save available for map!\n"); |
---|
| 1793 | return; |
---|
| 1794 | } |
---|
| 1795 | |
---|
| 1796 | Group *group = player->GetGroup(); |
---|
| 1797 | // group members outside the instance group don't get bound |
---|
[257] | 1798 | for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
[2] | 1799 | { |
---|
[257] | 1800 | Player* plr = itr->getSource(); |
---|
| 1801 | // players inside an instance cannot be bound to other instances |
---|
| 1802 | // some players may already be permanently bound, in this case nothing happens |
---|
| 1803 | InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); |
---|
| 1804 | if(!bind || !bind->perm) |
---|
[2] | 1805 | { |
---|
[257] | 1806 | plr->BindToInstance(save, true); |
---|
| 1807 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
| 1808 | data << uint32(0); |
---|
| 1809 | plr->GetSession()->SendPacket(&data); |
---|
| 1810 | } |
---|
[2] | 1811 | |
---|
[257] | 1812 | // if the leader is not in the instance the group will not get a perm bind |
---|
| 1813 | if(group && group->GetLeaderGUID() == plr->GetGUID()) |
---|
| 1814 | group->BindToInstance(save, true); |
---|
[2] | 1815 | } |
---|
| 1816 | } |
---|
| 1817 | |
---|
| 1818 | time_t InstanceMap::GetResetTime() |
---|
| 1819 | { |
---|
| 1820 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1821 | return save ? save->GetDifficulty() : DIFFICULTY_NORMAL; |
---|
| 1822 | } |
---|
| 1823 | |
---|
| 1824 | void InstanceMap::UnloadAll(bool pForce) |
---|
| 1825 | { |
---|
[257] | 1826 | if(HavePlayers()) |
---|
[2] | 1827 | { |
---|
| 1828 | sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!"); |
---|
[257] | 1829 | for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
| 1830 | { |
---|
| 1831 | Player* plr = itr->getSource(); |
---|
| 1832 | plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation()); |
---|
| 1833 | } |
---|
[2] | 1834 | } |
---|
| 1835 | |
---|
| 1836 | if(m_resetAfterUnload == true) |
---|
| 1837 | objmgr.DeleteRespawnTimeForInstance(GetInstanceId()); |
---|
| 1838 | |
---|
| 1839 | Map::UnloadAll(pForce); |
---|
| 1840 | } |
---|
| 1841 | |
---|
[257] | 1842 | void InstanceMap::SendResetWarnings(uint32 timeLeft) const |
---|
[2] | 1843 | { |
---|
[257] | 1844 | for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |
---|
| 1845 | itr->getSource()->SendInstanceResetWarning(GetId(), timeLeft); |
---|
[2] | 1846 | } |
---|
| 1847 | |
---|
| 1848 | void InstanceMap::SetResetSchedule(bool on) |
---|
| 1849 | { |
---|
| 1850 | // only for normal instances |
---|
| 1851 | // the reset time is only scheduled when there are no payers inside |
---|
| 1852 | // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled |
---|
[257] | 1853 | if(!HavePlayers() && !IsRaid() && !IsHeroic()) |
---|
[2] | 1854 | { |
---|
| 1855 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
| 1856 | if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); |
---|
| 1857 | else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId())); |
---|
| 1858 | } |
---|
| 1859 | } |
---|
| 1860 | |
---|
| 1861 | /* ******* Battleground Instance Maps ******* */ |
---|
| 1862 | |
---|
| 1863 | BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) |
---|
| 1864 | : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL) |
---|
| 1865 | { |
---|
| 1866 | } |
---|
| 1867 | |
---|
| 1868 | BattleGroundMap::~BattleGroundMap() |
---|
| 1869 | { |
---|
| 1870 | } |
---|
| 1871 | |
---|
| 1872 | bool BattleGroundMap::CanEnter(Player * player) |
---|
| 1873 | { |
---|
[257] | 1874 | if(player->GetMapRef().getTarget() == this) |
---|
[2] | 1875 | { |
---|
| 1876 | sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow()); |
---|
| 1877 | assert(false); |
---|
| 1878 | return false; |
---|
| 1879 | } |
---|
| 1880 | |
---|
| 1881 | if(player->GetBattleGroundId() != GetInstanceId()) |
---|
| 1882 | return false; |
---|
| 1883 | |
---|
| 1884 | // player number limit is checked in bgmgr, no need to do it here |
---|
| 1885 | |
---|
| 1886 | return Map::CanEnter(player); |
---|
| 1887 | } |
---|
| 1888 | |
---|
| 1889 | bool BattleGroundMap::Add(Player * player) |
---|
| 1890 | { |
---|
| 1891 | { |
---|
| 1892 | Guard guard(*this); |
---|
| 1893 | if(!CanEnter(player)) |
---|
| 1894 | return false; |
---|
| 1895 | // reset instance validity, battleground maps do not homebind |
---|
| 1896 | player->m_InstanceValid = true; |
---|
| 1897 | } |
---|
| 1898 | return Map::Add(player); |
---|
| 1899 | } |
---|
| 1900 | |
---|
| 1901 | void BattleGroundMap::Remove(Player *player, bool remove) |
---|
| 1902 | { |
---|
| 1903 | sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
| 1904 | Map::Remove(player, remove); |
---|
| 1905 | } |
---|
| 1906 | |
---|
| 1907 | void BattleGroundMap::SetUnload() |
---|
| 1908 | { |
---|
| 1909 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
| 1910 | } |
---|
| 1911 | |
---|
| 1912 | void BattleGroundMap::UnloadAll(bool pForce) |
---|
| 1913 | { |
---|
[257] | 1914 | while(HavePlayers()) |
---|
[2] | 1915 | { |
---|
[257] | 1916 | Player * plr = m_mapRefManager.getFirst()->getSource(); |
---|
| 1917 | if(plr) (plr)->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation()); |
---|
[2] | 1918 | // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. |
---|
| 1919 | // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop |
---|
| 1920 | // note that this remove is not needed if the code works well in other places |
---|
[257] | 1921 | plr->GetMapRef().unlink(); |
---|
[2] | 1922 | } |
---|
| 1923 | |
---|
| 1924 | Map::UnloadAll(pForce); |
---|
| 1925 | } |
---|