| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_MAP_H |
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| 22 | #define TRINITY_MAP_H |
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| 23 | |
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| 24 | #include "Platform/Define.h" |
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| 25 | #include "Policies/ThreadingModel.h" |
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| 26 | #include "zthread/Lockable.h" |
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| 27 | #include "zthread/Mutex.h" |
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| 28 | #include "zthread/FairReadWriteLock.h" |
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| 29 | #include "Database/DBCStructure.h" |
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| 30 | #include "GridDefines.h" |
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| 31 | #include "Cell.h" |
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| 32 | #include "Object.h" |
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| 33 | #include "Timer.h" |
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| 34 | #include "SharedDefines.h" |
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| 35 | #include "GameSystem/GridRefManager.h" |
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| 36 | |
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| 37 | #include <bitset> |
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| 38 | #include <list> |
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| 39 | |
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| 40 | class Unit; |
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| 41 | class WorldPacket; |
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| 42 | class InstanceData; |
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| 43 | class Group; |
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| 44 | class InstanceSave; |
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| 45 | |
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| 46 | namespace ZThread |
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| 47 | { |
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| 48 | class Lockable; |
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| 49 | class ReadWriteLock; |
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| 50 | } |
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| 51 | |
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| 52 | typedef ZThread::FairReadWriteLock GridRWLock; |
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| 53 | |
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| 54 | template<class MUTEX, class LOCK_TYPE> |
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| 55 | struct RGuard |
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| 56 | { |
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| 57 | RGuard(MUTEX &l) : i_lock(l.getReadLock()) {} |
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| 58 | Trinity::GeneralLock<LOCK_TYPE> i_lock; |
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| 59 | }; |
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| 60 | |
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| 61 | template<class MUTEX, class LOCK_TYPE> |
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| 62 | struct WGuard |
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| 63 | { |
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| 64 | WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {} |
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| 65 | Trinity::GeneralLock<LOCK_TYPE> i_lock; |
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| 66 | }; |
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| 67 | |
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| 68 | typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard; |
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| 69 | typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard; |
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| 70 | typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard; |
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| 71 | |
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| 72 | typedef struct |
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| 73 | { |
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| 74 | uint16 area_flag[16][16]; |
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| 75 | uint8 terrain_type[16][16]; |
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| 76 | float liquid_level[128][128]; |
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| 77 | float Z[MAP_RESOLUTION][MAP_RESOLUTION]; |
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| 78 | }GridMap; |
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| 79 | |
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| 80 | struct CreatureMover |
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| 81 | { |
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| 82 | CreatureMover() : x(0), y(0), z(0), ang(0) {} |
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| 83 | CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {} |
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| 84 | |
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| 85 | float x, y, z, ang; |
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| 86 | }; |
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| 87 | |
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| 88 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
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| 89 | #if defined( __GNUC__ ) |
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| 90 | #pragma pack(1) |
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| 91 | #else |
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| 92 | #pragma pack(push,1) |
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| 93 | #endif |
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| 94 | |
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| 95 | struct InstanceTemplate |
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| 96 | { |
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| 97 | uint32 map; |
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| 98 | uint32 parent; |
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| 99 | uint32 levelMin; |
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| 100 | uint32 levelMax; |
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| 101 | uint32 maxPlayers; |
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| 102 | uint32 reset_delay; |
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| 103 | float startLocX; |
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| 104 | float startLocY; |
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| 105 | float startLocZ; |
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| 106 | float startLocO; |
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| 107 | char const* script; |
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| 108 | }; |
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| 109 | |
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| 110 | enum LevelRequirementVsMode |
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| 111 | { |
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| 112 | LEVELREQUIREMENT_HEROIC = 70 |
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| 113 | }; |
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| 114 | |
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| 115 | #if defined( __GNUC__ ) |
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| 116 | #pragma pack() |
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| 117 | #else |
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| 118 | #pragma pack(pop) |
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| 119 | #endif |
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| 120 | |
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| 121 | typedef HM_NAMESPACE::hash_map<Creature*, CreatureMover> CreatureMoveList; |
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| 122 | |
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| 123 | #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface |
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| 124 | #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE |
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| 125 | #define MIN_UNLOAD_DELAY 1 // immediate unload |
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| 126 | |
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| 127 | class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex> |
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| 128 | { |
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| 129 | public: |
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| 130 | Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode); |
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| 131 | virtual ~Map(); |
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| 132 | |
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| 133 | // currently unused for normal maps |
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| 134 | virtual bool CanUnload(const uint32& diff); |
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| 135 | |
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| 136 | virtual bool Add(Player *); |
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| 137 | virtual void Remove(Player *, bool); |
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| 138 | template<class T> void Add(T *); |
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| 139 | template<class T> void Remove(T *, bool); |
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| 140 | |
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| 141 | virtual void Update(const uint32&); |
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| 142 | |
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| 143 | void MessageBroadcast(Player *, WorldPacket *, bool to_self); |
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| 144 | void MessageBroadcast(WorldObject *, WorldPacket *); |
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| 145 | void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false); |
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| 146 | void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist); |
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| 147 | |
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| 148 | void PlayerRelocation(Player *, float x, float y, float z, float angl); |
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| 149 | void CreatureRelocation(Creature *creature, float x, float y, float, float); |
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| 150 | |
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| 151 | template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor); |
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| 152 | |
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| 153 | inline bool IsRemovalGrid(float x, float y) const |
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| 154 | { |
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| 155 | GridPair p = Trinity::ComputeGridPair(x, y); |
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| 156 | return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL ); |
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| 157 | } |
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| 158 | |
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| 159 | bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); } |
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| 160 | void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); } |
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| 161 | void LoadGrid(const Cell& cell, bool no_unload = false); |
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| 162 | bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce); |
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| 163 | virtual void UnloadAll(bool pForce); |
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| 164 | |
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| 165 | void ResetGridExpiry(NGridType &grid, float factor = 1) const |
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| 166 | { |
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| 167 | grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor)); |
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| 168 | } |
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| 169 | |
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| 170 | time_t GetGridExpiry(void) const { return i_gridExpiry; } |
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| 171 | uint32 GetId(void) const { return i_id; } |
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| 172 | |
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| 173 | static bool ExistMap(uint32 mapid, int x, int y); |
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| 174 | static bool ExistVMap(uint32 mapid, int x, int y); |
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| 175 | void LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x, int y); |
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| 176 | |
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| 177 | static void InitStateMachine(); |
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| 178 | static void DeleteStateMachine(); |
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| 179 | |
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| 180 | // some calls like isInWater should not use vmaps due to processor power |
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| 181 | // can return INVALID_HEIGHT if under z+2 z coord not found height |
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| 182 | float GetHeight(float x, float y, float z, bool pCheckVMap=true) const; |
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| 183 | bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use |
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| 184 | |
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| 185 | uint16 GetAreaFlag(float x, float y ) const; |
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| 186 | uint8 GetTerrainType(float x, float y ) const; |
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| 187 | float GetWaterLevel(float x, float y ) const; |
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| 188 | bool IsUnderWater(float x, float y, float z) const; |
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| 189 | |
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| 190 | static uint32 GetAreaId(uint16 areaflag,uint32 map_id); |
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| 191 | static uint32 GetZoneId(uint16 areaflag,uint32 map_id); |
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| 192 | |
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| 193 | uint32 GetAreaId(float x, float y) const |
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| 194 | { |
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| 195 | return GetAreaId(GetAreaFlag(x,y),i_id); |
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| 196 | } |
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| 197 | |
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| 198 | uint32 GetZoneId(float x, float y) const |
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| 199 | { |
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| 200 | return GetZoneId(GetAreaFlag(x,y),i_id); |
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| 201 | } |
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| 202 | |
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| 203 | virtual void MoveAllCreaturesInMoveList(); |
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| 204 | virtual void RemoveAllObjectsInRemoveList(); |
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| 205 | |
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| 206 | bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader |
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| 207 | |
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| 208 | // assert print helper |
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| 209 | bool CheckGridIntegrity(Creature* c, bool moved) const; |
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| 210 | |
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| 211 | uint32 GetInstanceId() { return i_InstanceId; } |
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| 212 | uint8 GetSpawnMode() { return (i_spawnMode); } |
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| 213 | virtual bool CanEnter(Player* /*player*/) { return true; } |
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| 214 | const char* GetMapName() const; |
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| 215 | |
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| 216 | bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); } |
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| 217 | // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable |
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| 218 | bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); } |
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| 219 | bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); } |
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| 220 | bool IsHeroic() const { return i_spawnMode == DIFFICULTY_HEROIC; } |
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| 221 | bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); } |
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| 222 | bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); } |
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| 223 | bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); } |
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| 224 | |
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| 225 | void AddObjectToRemoveList(WorldObject *obj); |
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| 226 | void DoDelayedMovesAndRemoves(); |
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| 227 | |
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| 228 | virtual bool RemoveBones(uint64 guid, float x, float y); |
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| 229 | |
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| 230 | void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair); |
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| 231 | void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair); |
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| 232 | void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair); |
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| 233 | |
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| 234 | void resetMarkedCells() { marked_cells.reset(); } |
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| 235 | bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } |
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| 236 | void markCell(uint32 pCellId) { marked_cells.set(pCellId); } |
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| 237 | Creature* GetCreatureInMap(uint64 guid); |
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| 238 | GameObject* GetGameObjectInMap(uint64 guid); |
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| 239 | private: |
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| 240 | void LoadVMap(int pX, int pY); |
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| 241 | void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); |
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| 242 | |
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| 243 | void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } |
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| 244 | //uint64 CalculateGridMask(const uint32 &y) const; |
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| 245 | |
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| 246 | void SendInitSelf( Player * player ); |
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| 247 | |
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| 248 | void SendInitTransports( Player * player ); |
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| 249 | void SendRemoveTransports( Player * player ); |
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| 250 | |
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| 251 | void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair); |
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| 252 | void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval); |
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| 253 | |
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| 254 | bool CreatureCellRelocation(Creature *creature, Cell new_cell); |
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| 255 | |
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| 256 | void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang); |
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| 257 | CreatureMoveList i_creaturesToMove; |
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| 258 | |
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| 259 | bool loaded(const GridPair &) const; |
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| 260 | void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player); |
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| 261 | void EnsureGridCreated(const GridPair &); |
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| 262 | |
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| 263 | void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); } |
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| 264 | |
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| 265 | template<class T> void AddType(T *obj); |
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| 266 | template<class T> void RemoveType(T *obj, bool); |
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| 267 | |
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| 268 | NGridType* getNGrid(uint32 x, uint32 y) const |
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| 269 | { |
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| 270 | return i_grids[x][y]; |
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| 271 | } |
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| 272 | |
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| 273 | bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); } |
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| 274 | void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); } |
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| 275 | |
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| 276 | inline void setNGrid(NGridType* grid, uint32 x, uint32 y); |
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| 277 | |
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| 278 | protected: |
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| 279 | typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard; |
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| 280 | |
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| 281 | MapEntry const* i_mapEntry; |
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| 282 | uint8 i_spawnMode; |
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| 283 | uint32 i_id; |
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| 284 | uint32 i_InstanceId; |
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| 285 | uint32 m_unloadTimer; |
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| 286 | |
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| 287 | private: |
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| 288 | typedef GridReadGuard ReadGuard; |
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| 289 | typedef GridWriteGuard WriteGuard; |
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| 290 | |
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| 291 | NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; |
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| 292 | GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; |
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| 293 | std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells; |
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| 294 | |
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| 295 | time_t i_gridExpiry; |
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| 296 | |
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| 297 | std::set<WorldObject *> i_objectsToRemove; |
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| 298 | |
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| 299 | // Type specific code for add/remove to/from grid |
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| 300 | template<class T> |
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| 301 | void AddToGrid(T*, NGridType *, Cell const&); |
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| 302 | |
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| 303 | template<class T> |
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| 304 | void AddNotifier(T*, Cell const&, CellPair const&); |
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| 305 | |
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| 306 | template<class T> |
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| 307 | void RemoveFromGrid(T*, NGridType *, Cell const&); |
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| 308 | |
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| 309 | template<class T> |
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| 310 | void DeleteFromWorld(T*); |
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| 311 | }; |
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| 312 | |
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| 313 | enum InstanceResetMethod |
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| 314 | { |
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| 315 | INSTANCE_RESET_ALL, |
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| 316 | INSTANCE_RESET_CHANGE_DIFFICULTY, |
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| 317 | INSTANCE_RESET_GLOBAL, |
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| 318 | INSTANCE_RESET_GROUP_DISBAND, |
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| 319 | INSTANCE_RESET_GROUP_JOIN, |
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| 320 | INSTANCE_RESET_RESPAWN_DELAY |
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| 321 | }; |
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| 322 | |
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| 323 | class TRINITY_DLL_SPEC InstanceMap : public Map |
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| 324 | { |
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| 325 | public: |
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| 326 | typedef std::list<Player *> PlayerList; // online players only |
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| 327 | |
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| 328 | InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode); |
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| 329 | ~InstanceMap(); |
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| 330 | bool Add(Player *); |
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| 331 | void Remove(Player *, bool); |
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| 332 | void Update(const uint32&); |
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| 333 | void CreateInstanceData(bool load); |
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| 334 | bool Reset(uint8 method); |
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| 335 | std::string GetScript() { return i_script; } |
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| 336 | InstanceData* GetInstanceData() { return i_data; } |
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| 337 | void PermBindAllPlayers(Player *player); |
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| 338 | PlayerList const& GetPlayers() const { return i_Players;} |
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| 339 | void SendToPlayers(WorldPacket const* data) const; |
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| 340 | time_t GetResetTime(); |
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| 341 | void UnloadAll(bool pForce); |
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| 342 | bool CanEnter(Player* player); |
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| 343 | uint32 GetPlayersCountExceptGMs() const; |
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| 344 | uint32 HavePlayers() const { return !i_Players.empty(); } |
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| 345 | void SendResetWarnings(uint32 timeLeft); |
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| 346 | void SetResetSchedule(bool on); |
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| 347 | private: |
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| 348 | bool m_resetAfterUnload; |
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| 349 | bool m_unloadWhenEmpty; |
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| 350 | InstanceData* i_data; |
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| 351 | std::string i_script; |
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| 352 | // only online players that are inside the instance currently |
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| 353 | // TODO ? - use the grid instead to access the players |
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| 354 | PlayerList i_Players; |
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| 355 | }; |
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| 356 | |
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| 357 | class TRINITY_DLL_SPEC BattleGroundMap : public Map |
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| 358 | { |
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| 359 | public: |
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| 360 | typedef std::list<Player *> PlayerList; // online players only |
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| 361 | |
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| 362 | BattleGroundMap(uint32 id, time_t, uint32 InstanceId); |
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| 363 | ~BattleGroundMap(); |
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| 364 | |
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| 365 | bool Add(Player *); |
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| 366 | void Remove(Player *, bool); |
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| 367 | bool CanEnter(Player* player); |
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| 368 | void SetUnload(); |
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| 369 | void UnloadAll(bool pForce); |
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| 370 | private: |
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| 371 | PlayerList i_Players; |
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| 372 | }; |
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| 373 | |
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| 374 | /*inline |
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| 375 | uint64 |
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| 376 | Map::CalculateGridMask(const uint32 &y) const |
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| 377 | { |
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| 378 | uint64 mask = 1; |
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| 379 | mask <<= y; |
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| 380 | return mask; |
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| 381 | } |
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| 382 | */ |
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| 383 | |
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| 384 | template<class LOCK_TYPE, class T, class CONTAINER> |
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| 385 | inline void |
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| 386 | Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor) |
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| 387 | { |
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| 388 | const uint32 x = cell->GridX(); |
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| 389 | const uint32 y = cell->GridY(); |
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| 390 | const uint32 cell_x = cell->CellX(); |
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| 391 | const uint32 cell_y = cell->CellY(); |
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| 392 | |
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| 393 | if( !cell->NoCreate() || loaded(GridPair(x,y)) ) |
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| 394 | { |
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| 395 | EnsureGridLoadedForPlayer(cell, NULL, false); |
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| 396 | //LOCK_TYPE guard(i_info[x][y]->i_lock); |
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| 397 | getNGrid(x, y)->Visit(cell_x, cell_y, visitor); |
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| 398 | } |
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| 399 | } |
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| 400 | #endif |
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