/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MapManager.h" #include "InstanceSaveMgr.h" #include "Policies/SingletonImp.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "ObjectAccessor.h" #include "Transports.h" #include "GridDefines.h" #include "MapInstanced.h" #include "DestinationHolderImp.h" #include "World.h" #include "CellImpl.h" #include "Corpse.h" #include "ObjectMgr.h" #define CLASS_LOCK Trinity::ClassLevelLockable INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex); extern GridState* si_GridStates[]; // debugging code, should be deleted some day MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN)) { i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE)); } MapManager::~MapManager() { for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) delete iter->second; for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i) delete *i; Map::DeleteStateMachine(); } void MapManager::Initialize() { Map::InitStateMachine(); // debugging code, should be deleted some day { for(int i=0;icheckMagic()) { ok = false; si_GridStates[i]->setMagic(); } #endif } if(!ok) ++i_GridStateErrorCount; if(i_GridStateErrorCount > 2) assert(false); // force a crash. Too many errors } Map* MapManager::_GetBaseMap(uint32 id) { Map *m = _findMap(id); if( m == NULL ) { Guard guard(*this); const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) { m = new MapInstanced(id, i_gridCleanUpDelay, 0); } else { m = new Map(id, i_gridCleanUpDelay, 0, 0); } i_maps[id] = m; } assert(m != NULL); return m; } Map* MapManager::GetMap(uint32 id, const WorldObject* obj) { //if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); Map *m = _GetBaseMap(id); if (m && obj && m->Instanceable()) m = ((MapInstanced*)m)->GetInstance(obj); return m; } Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) { Map *map = FindMap(mapid); if(!map) return NULL; if(!map->Instanceable()) return instanceId == 0 ? map : NULL; return ((MapInstanced*)map)->FindMap(instanceId); } /* checks that do not require a map to be created will send transfer error messages on fail */ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) { const MapEntry *entry = sMapStore.LookupEntry(mapid); if(!entry) return false; const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID) { if (entry->map_type == MAP_RAID) { // GMs can avoid raid limitations if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID)) { // can only enter in a raid group Group* group = player->GetGroup(); if (!group || !group->isRaidGroup()) { // probably there must be special opcode, because client has this string constant in GlobalStrings.lua // TODO: this is not a good place to send the message player->GetSession()->SendAreaTriggerMessage("You must be in a raid group to enter %s instance", mapName); sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName); return false; } } } //The player has a heroic mode and tries to enter into instance which has no a heroic mode if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC) { player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2); //Send aborted message return false; } if (!player->isAlive()) { if(Corpse *corpse = player->GetCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse uint32 instance_map = corpse->GetMapId(); do { if(instance_map==mapid) break; InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map); instance_map = instance ? instance->parent : 0; } while (instance_map); if (!instance_map) { player->GetSession()->SendAreaTriggerMessage("You cannot enter %s while in a ghost mode", mapName); sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName); return false; } sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName); } else { sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName()); } } // TODO: move this to a map dependent location /*if(i_data && i_data->IsEncounterInProgress()) { sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName()); player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); return(false); }*/ return true; } else return true; } void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode) { Map *m = _GetBaseMap(mapid); if (m && m->Instanceable()) ((MapInstanced*)m)->DestroyInstance(instanceId); } void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) { bool remove_result = _GetBaseMap(mapid)->RemoveBones(guid, x, y); if (!remove_result) { sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid)); } } void MapManager::Update(time_t diff) { i_timer.Update(diff); if( !i_timer.Passed() ) return; for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) { checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day iter->second->Update(i_timer.GetCurrent()); } ObjectAccessor::Instance().Update(i_timer.GetCurrent()); for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter) (*iter)->Update(i_timer.GetCurrent()); i_timer.SetCurrent(0); } void MapManager::DoDelayedMovesAndRemoves() { for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->DoDelayedMovesAndRemoves(); } bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y) { GridPair p = Trinity::ComputeGridPair(x,y); int gx=63-p.x_coord; int gy=63-p.y_coord; return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy); } bool MapManager::IsValidMAP(uint32 mapid) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid)); } void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload) { CellPair p = Trinity::ComputeCellPair(x,y); Cell cell(p); GetMap(mapid, obj)->LoadGrid(cell,no_unload); } void MapManager::UnloadAll() { for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->UnloadAll(true); while(!i_maps.empty()) { delete i_maps.begin()->second; i_maps.erase(i_maps.begin()); } } void MapManager::InitMaxInstanceId() { i_MaxInstanceId = 0; QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" ); if( result ) { i_MaxInstanceId = result->Fetch()[0].GetUInt32(); delete result; } } uint32 MapManager::GetNumInstances() { uint32 ret = 0; for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map *map = itr->second; if(!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if(mitr->second->IsDungeon()) ret++; } return ret; } uint32 MapManager::GetNumPlayersInInstances() { uint32 ret = 0; for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map *map = itr->second; if(!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if(mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().size(); } return ret; }