/*
* Copyright (C) 2005-2008 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapManager.h"
#include "InstanceSaveMgr.h"
#include "Policies/SingletonImp.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Transports.h"
#include "GridDefines.h"
#include "MapInstanced.h"
#include "DestinationHolderImp.h"
#include "World.h"
#include "CellImpl.h"
#include "Corpse.h"
#include "ObjectMgr.h"
#define CLASS_LOCK MaNGOS::ClassLevelLockable
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
{
i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
}
MapManager::~MapManager()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
Map::DeleteStateMachine();
}
void
MapManager::Initialize()
{
Map::InitStateMachine();
// debugging code, should be deleted some day
{
for(int i=0;icheckMagic())
{
ok = false;
si_GridStates[i]->setMagic();
}
#endif
}
if(!ok)
++i_GridStateErrorCount;
if(i_GridStateErrorCount > 2)
assert(false); // force a crash. Too many errors
}
Map*
MapManager::_GetBaseMap(uint32 id)
{
Map *m = _findMap(id);
if( m == NULL )
{
Guard guard(*this);
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
m = new MapInstanced(id, i_gridCleanUpDelay, 0);
}
else
{
m = new Map(id, i_gridCleanUpDelay, 0, 0);
}
i_maps[id] = m;
}
assert(m != NULL);
return m;
}
Map* MapManager::GetMap(uint32 id, const WorldObject* obj)
{
//if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map *m = _GetBaseMap(id);
if (m && obj && m->Instanceable()) m = ((MapInstanced*)m)->GetInstance(obj);
return m;
}
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId)
{
Map *map = FindMap(mapid);
if(!map) return NULL;
if(!map->Instanceable()) return instanceId == 0 ? map : NULL;
return ((MapInstanced*)map)->FindMap(instanceId);
}
/*
checks that do not require a map to be created
will send transfer error messages on fail
*/
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
const MapEntry *entry = sMapStore.LookupEntry(mapid);
if(!entry) return false;
const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
{
if (entry->map_type == MAP_RAID)
{
// GMs can avoid raid limitations
if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
{
// can only enter in a raid group
Group* group = player->GetGroup();
if (!group || !group->isRaidGroup())
{
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage("You must be in a raid group to enter %s instance", mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false;
}
}
}
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2); //Send aborted message
return false;
}
if (!player->isAlive())
{
if(Corpse *corpse = player->GetCorpse())
{
// let enter in ghost mode in instance that connected to inner instance with corpse
uint32 instance_map = corpse->GetMapId();
do
{
if(instance_map==mapid)
break;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
if (!instance_map)
{
player->GetSession()->SendAreaTriggerMessage("You cannot enter %s while in a ghost mode", mapName);
sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
return false;
}
sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
}
else
{
sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
}
}
// TODO: move this to a map dependent location
/*if(i_data && i_data->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}*/
return true;
}
else
return true;
}
void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode)
{
Map *m = _GetBaseMap(mapid);
if (m && m->Instanceable())
((MapInstanced*)m)->DestroyInstance(instanceId);
}
void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
{
bool remove_result = _GetBaseMap(mapid)->RemoveBones(guid, x, y);
if (!remove_result)
{
sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
}
}
void
MapManager::Update(time_t diff)
{
i_timer.Update(diff);
if( !i_timer.Passed() )
return;
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
iter->second->Update(i_timer.GetCurrent());
}
ObjectAccessor::Instance().Update(i_timer.GetCurrent());
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
(*iter)->Update(i_timer.GetCurrent());
i_timer.SetCurrent(0);
}
void MapManager::DoDelayedMovesAndRemoves()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DoDelayedMovesAndRemoves();
}
bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
{
GridPair p = MaNGOS::ComputeGridPair(x,y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;
return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
}
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
}
void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
{
CellPair p = MaNGOS::ComputeCellPair(x,y);
Cell cell(p);
GetMap(mapid, obj)->LoadGrid(cell,no_unload);
}
void MapManager::UnloadAll()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll(true);
while(!i_maps.empty())
{
delete i_maps.begin()->second;
i_maps.erase(i_maps.begin());
}
}
void MapManager::InitMaxInstanceId()
{
i_MaxInstanceId = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
if( result )
{
i_MaxInstanceId = result->Fetch()[0].GetUInt32();
delete result;
}
}
uint32 MapManager::GetNumInstances()
{
uint32 ret = 0;
for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon()) ret++;
}
return ret;
}
uint32 MapManager::GetNumPlayersInInstances()
{
uint32 ret = 0;
for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().size();
}
return ret;
}