/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "zthread/Mutex.h"
#include "Common.h"
#include "Map.h"
#include "GridStates.h"
class Transport;
class TRINITY_DLL_DECL MapManager : public Trinity::Singleton >
{
friend class Trinity::OperatorNew;
typedef UNORDERED_MAP MapMapType;
typedef std::pair::iterator, bool> MapMapPair;
public:
Map* GetMap(uint32, const WorldObject* obj);
Map* FindMap(uint32 mapid) { return _findMap(mapid); }
Map* FindMap(uint32 mapid, uint32 instanceId);
// only const version for outer users
Map const* GetBaseMap(uint32 id) const { return const_cast(this)->_GetBaseMap(id); }
void DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode);
inline uint16 GetAreaFlag(uint32 mapid, float x, float y) const
{
Map const* m = GetBaseMap(mapid);
return m->GetAreaFlag(x, y);
}
inline uint32 GetAreaId(uint32 mapid, float x, float y) { return Map::GetAreaId(GetAreaFlag(mapid, x, y),mapid); }
inline uint32 GetZoneId(uint32 mapid, float x, float y) { return Map::GetZoneId(GetAreaFlag(mapid, x, y),mapid); }
void Initialize(void);
void Update(time_t);
inline void SetGridCleanUpDelay(uint32 t)
{
if( t < MIN_GRID_DELAY )
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
}
inline void SetMapUpdateInterval(uint32 t)
{
if( t > MIN_MAP_UPDATE_DELAY )
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
i_timer.Reset();
}
void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid);
static bool IsValidMapCoord(uint32 mapid, float x,float y)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y);
}
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z);
}
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o);
}
void DoDelayedMovesAndRemoves();
void LoadTransports();
typedef std::set TransportSet;
TransportSet m_Transports;
typedef std::map TransportMap;
TransportMap m_TransportsByMap;
bool CanPlayerEnter(uint32 mapid, Player* player);
void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
inline uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
private:
// debugging code, should be deleted some day
void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
int i_GridStateErrorCount;
private:
MapManager();
~MapManager();
MapManager(const MapManager &);
MapManager& operator=(const MapManager &);
Map* _GetBaseMap(uint32 id);
Map* _findMap(uint32 id) const
{
MapMapType::const_iterator iter = i_maps.find(id);
return (iter == i_maps.end() ? NULL : iter->second);
}
typedef Trinity::ClassLevelLockable::Lock Guard;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
uint32 i_MaxInstanceId;
};
#endif