/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_MAPMANAGER_H #define TRINITY_MAPMANAGER_H #include "Platform/Define.h" #include "Policies/Singleton.h" #include "zthread/Mutex.h" #include "Common.h" #include "Map.h" #include "GridStates.h" class Transport; class TRINITY_DLL_DECL MapManager : public Trinity::Singleton > { friend class Trinity::OperatorNew; typedef UNORDERED_MAP MapMapType; typedef std::pair::iterator, bool> MapMapPair; public: Map* GetMap(uint32, const WorldObject* obj); Map* FindMap(uint32 mapid) { return _findMap(mapid); } Map* FindMap(uint32 mapid, uint32 instanceId); // only const version for outer users Map const* GetBaseMap(uint32 id) const { return const_cast(this)->_GetBaseMap(id); } void DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode); inline uint16 GetAreaFlag(uint32 mapid, float x, float y) const { Map const* m = GetBaseMap(mapid); return m->GetAreaFlag(x, y); } inline uint32 GetAreaId(uint32 mapid, float x, float y) { return Map::GetAreaId(GetAreaFlag(mapid, x, y),mapid); } inline uint32 GetZoneId(uint32 mapid, float x, float y) { return Map::GetZoneId(GetAreaFlag(mapid, x, y),mapid); } void Initialize(void); void Update(time_t); inline void SetGridCleanUpDelay(uint32 t) { if( t < MIN_GRID_DELAY ) i_gridCleanUpDelay = MIN_GRID_DELAY; else i_gridCleanUpDelay = t; } inline void SetMapUpdateInterval(uint32 t) { if( t > MIN_MAP_UPDATE_DELAY ) t = MIN_MAP_UPDATE_DELAY; i_timer.SetInterval(t); i_timer.Reset(); } void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false); void UnloadAll(); static bool ExistMapAndVMap(uint32 mapid, float x, float y); static bool IsValidMAP(uint32 mapid); static bool IsValidMapCoord(uint32 mapid, float x,float y) { return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y); } static bool IsValidMapCoord(uint32 mapid, float x,float y,float z) { return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z); } static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o) { return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o); } void DoDelayedMovesAndRemoves(); void LoadTransports(); typedef std::set TransportSet; TransportSet m_Transports; typedef std::map TransportMap; TransportMap m_TransportsByMap; bool CanPlayerEnter(uint32 mapid, Player* player); void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y); inline uint32 GenerateInstanceId() { return ++i_MaxInstanceId; } void InitMaxInstanceId(); /* statistics */ uint32 GetNumInstances(); uint32 GetNumPlayersInInstances(); private: // debugging code, should be deleted some day void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp int i_GridStateErrorCount; private: MapManager(); ~MapManager(); MapManager(const MapManager &); MapManager& operator=(const MapManager &); Map* _GetBaseMap(uint32 id); Map* _findMap(uint32 id) const { MapMapType::const_iterator iter = i_maps.find(id); return (iter == i_maps.end() ? NULL : iter->second); } typedef Trinity::ClassLevelLockable::Lock Guard; uint32 i_gridCleanUpDelay; MapMapType i_maps; IntervalTimer i_timer; uint32 i_MaxInstanceId; }; #endif