/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "World.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include "ScriptCalls.h"
#include
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "SpellAuras.h"
#include "Pet.h"
#include "SocialMgr.h"
void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if(GetPlayer()->getDeathState() == JUST_DIED)
{
sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
//this is spirit release confirm?
GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
//recv_data.hexlike();
uint32 clientcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100
recv_data >> player_name; // player name, case sensitive...
// recheck
CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
recv_data >> guild_name; // guild name, case sensitive...
// recheck
CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
recv_data >> racemask; // race mask
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
if(zones_count > 10)
return; // can't be received from real client or broken packet
// recheck
CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
for(uint32 i = 0; i < zones_count; i++)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog.outDebug("Zone %u: %u", i, zoneids[i]);
}
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if(str_count > 4)
return; // can't be received from real client or broken packet
// recheck
CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for(uint32 i = 0; i < str_count; i++)
{
// recheck (have one more byte)
CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if(!Utf8toWStr(temp,str[i]))
continue;
wstrToLower(str[i]);
sLog.outDebug("String %u: %s", i, str[i].c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity support 255 max level,
// update it to show GMs with characters after 100 level
if(level_max >= 100)
level_max = 255;
uint32 team = _player->GetTeam();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
WorldPacket data( SMSG_WHO, 50 ); // guess size
data << clientcount; // clientcount place holder
data << clientcount; // clientcount place holder
//TODO: Guard Player map
HashMapHolder::MapType& m = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (security == SEC_PLAYER)
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
continue;
}
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;
// check if target's level is in level range
uint32 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = itr->second->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = itr->second->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = itr->second->GetZoneId();
bool z_show = true;
for(uint32 i = 0; i < zones_count; i++)
{
if(zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = itr->second->GetName();
std::wstring wpname;
if(!Utf8toWStr(pname,wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if(!Utf8toWStr(gname,wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for(uint32 i = 0; i < str_count; i++)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]) )
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
data << pname; // player name
data << gname; // guild name
data << uint32( lvl ); // player level
data << uint32( class_ ); // player class
data << uint32( race ); // player race
data << uint8(0); // new 2.4.0
data << uint32( pzoneid ); // player zone id
// 49 is maximum player count sent to client - can be overriden
// through config, but is unstable
if ((++clientcount) == sWorld.getConfig(CONFIG_MAX_WHO))
break;
}
data.put( 0, clientcount ); //insert right count
data.put( sizeof(uint32), clientcount ); //insert right count
SendPacket(&data);
sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
}
void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
//instant logout for admins, gm's, mod's
if( GetSecurity() > SEC_PLAYER )
{
LogoutPlayer(true);
return;
}
//Can not logout if...
if( GetPlayer()->isInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
//...is jumping ...is falling
GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
{
WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
data << (uint8)0xC;
data << uint32(0);
data << uint8(0);
SendPacket( &data );
LogoutRequest(0);
return;
}
//instant logout in taverns/cities or on taxi or if its enabled in Trinityd.conf
if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if(GetPlayer()->CanFreeMove())
{
GetPlayer()->SetStandState(PLAYER_STATE_SIT);
WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
data.append(GetPlayer()->GetPackGUID());
data << (uint32)2;
SendPacket( &data );
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
}
WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
data << uint32(0);
data << uint8(0);
SendPacket( &data );
LogoutRequest(time(NULL));
}
void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
}
void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
LogoutRequest(0);
WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
SendPacket( &data );
// not remove flags if can't free move - its not set in Logout request code.
if(GetPlayer()->CanFreeMove())
{
//!we can move again
data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
data.append(GetPlayer()->GetPackGUID());
data << uint32(0);
SendPacket( &data );
//! Stand Up
GetPlayer()->SetStandState(PLAYER_STATE_NONE);
//! DISABLE_ROTATE
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
}
sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
}
void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
{
int len = text ? strlen(text) : 0;
WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
data << uint32(status); // standard 0x0A, 0x06 if text present
if(status == 6)
{
data << text; // ticket text
data << uint8(0x7); // ticket category
data << float(0); // time from ticket creation?
data << float(0); // const
data << float(0); // const
data << uint8(0); // const
data << uint8(0); // const
}
SendPacket( &data );
}
void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
data << (uint32)time(NULL);
data << (uint32)0;
SendPacket( &data );
uint64 guid;
Field *fields;
guid = GetPlayer()->GetGUID();
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
if (result)
{
int cnt;
fields = result->Fetch();
cnt = fields[0].GetUInt32();
delete result;
if ( cnt > 0 )
{
QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
if(result2)
{
Field *fields2 = result2->Fetch();
SendGMTicketGetTicket(0x06,fields2[0].GetString());
delete result2;
}
}
else
SendGMTicketGetTicket(0x0A,0);
}
}
void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
std::string ticketText;
recv_data >> ticketText;
CharacterDatabase.escape_string(ticketText);
CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow());
}
void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ )
{
uint32 guid = GetPlayer()->GetGUIDLow();
CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid);
WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 );
data << uint32(9);
SendPacket( &data );
SendGMTicketGetTicket(0x0A, 0);
}
void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
uint32 map;
float x, y, z;
std::string ticketText = "";
uint32 unk1, unk2;
recv_data >> map >> x >> y >> z; // last check 2.4.3
recv_data >> ticketText;
// recheck
CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4);
recv_data >> unk1 >> unk2;
// note: the packet might contain more data, but the exact structure of that is unknown
sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
CharacterDatabase.escape_string(ticketText);
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow());
if (result)
{
int cnt;
Field *fields = result->Fetch();
cnt = fields[0].GetUInt32();
delete result;
if ( cnt > 0 )
{
WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
data << uint32(1);
SendPacket( &data );
}
else
{
CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str());
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
data << (uint32)time(NULL);
data << (uint32)0;
SendPacket( &data );
data.Initialize( SMSG_GMTICKET_CREATE, 4 );
data << uint32(2);
SendPacket( &data );
DEBUG_LOG("update the ticket\n");
//TODO: Guard player map
HashMapHolder::MapType &m = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
}
}
}
}
void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 );
data << uint32(1); // we can also disable ticket system by sending 0 value
SendPacket( &data );
}
void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data)
{
// GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3
CHECK_PACKET_SIZE(recv_data,4+4);
uint32 x;
recv_data >> x; // answer range? (6 = 0-5?)
sLog.outDebug("SURVEY: X = %u", x);
uint8 result[10];
memset(result, 0, sizeof(result));
for( int i = 0; i < 10; ++i)
{
CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4);
uint32 questionID;
recv_data >> questionID; // GMSurveyQuestions.dbc
if (!questionID)
break;
CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1);
uint8 value;
std::string unk_text;
recv_data >> value; // answer
recv_data >> unk_text; // always empty?
result[i] = value;
sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str());
}
CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1);
std::string comment;
recv_data >> comment; // addional comment
sLog.outDebug("SURVEY: comment %s", comment.c_str());
// TODO: chart this data in some way
}
void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if(recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
}
if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
GetPlayer()->UpdatePvP(true, true);
}
else
{
if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
{
pvp->HandlePlayerActivityChanged(_player);
}
}
void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
uint32 newZone;
recv_data >> newZone;
sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
GetPlayer()->UpdateZone(newZone);
GetPlayer()->SendInitWorldStates(true,newZone);
}
void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
{
// When this packet send?
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid ;
recv_data >> guid;
_player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
if(!unit)
return;
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
}
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
_player->SetSelection(guid);
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
if(!unit)
return;
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
}
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
uint8 animstate;
recv_data >> animstate;
_player->SetStandState(animstate);
}
void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
uint32 unk;
recv_data >> unk;
sLog.outDebug("unk value is %u", unk);
_player->GetSocial()->SendSocialList();
}
void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+1);
sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
FriendsResult friendResult = FRIEND_NOT_FOUND;
Player *pFriend = NULL;
uint64 friendGuid = 0;
recv_data >> friendName;
// recheck
CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
recv_data >> friendNote;
if(!normalizePlayerName(friendName))
return;
CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str() );
friendGuid = objmgr.GetPlayerGUIDByName(friendName);
if(friendGuid)
{
pFriend = ObjectAccessor::FindPlayer(friendGuid);
if(pFriend==GetPlayer())
friendResult = FRIEND_SELF;
else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
}
if (friendGuid && friendResult==FRIEND_NOT_FOUND)
{
if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
}
_player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
}
else if(friendResult==FRIEND_ALREADY)
{
sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
}
else if(friendResult==FRIEND_SELF)
{
sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
}
else
{
sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
}
sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 FriendGUID;
sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
recv_data >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
uint64 IgnoreGuid = 0;
recv_data >> IgnoreName;
if(!normalizePlayerName(IgnoreName))
return;
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str() );
IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
if(IgnoreGuid)
{
if(IgnoreGuid==GetPlayer()->GetGUID())
ignoreResult = FRIEND_IGNORE_SELF;
else
{
if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
ignoreResult = FRIEND_IGNORE_ALREADY;
}
}
if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
{
ignoreResult = FRIEND_IGNORE_ADDED;
_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true);
}
else if(ignoreResult==FRIEND_IGNORE_ALREADY)
{
sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
}
else if(ignoreResult==FRIEND_IGNORE_SELF)
{
sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
}
else
{
sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
}
sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 IgnoreGUID;
sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
recv_data >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
uint64 guid;
std::string note;
recv_data >> guid >> note;
_player->GetSocial()->SetFriendNote(guid, note);
}
void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
uint32 suggestion, contentlen;
std::string content;
uint32 typelen;
std::string type;
recv_data >> suggestion >> contentlen >> content;
//recheck
CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
recv_data >> typelen >> type;
if( suggestion == 0 )
sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
else
sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
sLog.outDebug( type.c_str( ) );
sLog.outDebug( content.c_str( ) );
CharacterDatabase.escape_string(type);
CharacterDatabase.escape_string(content);
CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
}
void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
{
CHECK_PACKET_SIZE(recv_data,8);
sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
if (GetPlayer()->isAlive())
return;
if (BattleGround * bg = _player->GetBattleGround())
if(bg->isArena())
return;
// body not released yet
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse *corpse = GetPlayer()->GetCorpse();
if (!corpse )
return;
// prevent resurrect before 30-sec delay after body release not finished
if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
float dist = corpse->GetDistance2d(GetPlayer());
sLog.outDebug("Corpse 2D Distance: \t%f",dist);
if (dist > CORPSE_RECLAIM_RADIUS)
return;
uint64 guid;
recv_data >> guid;
// resurrect
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
// spawn bones
GetPlayer()->SpawnCorpseBones();
GetPlayer()->SaveToDB();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+1);
sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
if(GetPlayer()->isAlive())
return;
uint64 guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
if(status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if(!GetPlayer()->isRessurectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData();
GetPlayer()->SaveToDB();
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4);
sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
uint32 Trigger_ID;
recv_data >> Trigger_ID;
sLog.outDebug("Trigger ID:%u",Trigger_ID);
if(GetPlayer()->isInFlight())
{
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
{
sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
if (GetPlayer()->GetMapId()!=atEntry->mapid)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
// delta is safe radius
const float delta = 5.0f;
// check if player in the range of areatrigger
Player* pl = GetPlayer();
if (atEntry->radius > 0)
{
// if we have radius check it
float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
if(dist > atEntry->radius + delta)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
return;
}
}
else
{
// we have only extent
float dx = pl->GetPositionX() - atEntry->x;
float dy = pl->GetPositionY() - atEntry->y;
float dz = pl->GetPositionZ() - atEntry->z;
double es = sin(atEntry->box_orientation);
double ec = cos(atEntry->box_orientation);
// calc rotated vector based on extent axis
double rotateDx = dx*ec - dy*es;
double rotateDy = dx*es + dy*ec;
if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
(fabs(rotateDy) > atEntry->box_y/2 + delta) ||
(fabs(dz) > atEntry->box_z/2 + delta) )
{
sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
return;
}
}
if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
return;
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
{
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
if( pQuest )
{
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
GetPlayer()->AreaExploredOrEventHappens( quest_id );
}
}
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
if(sWorld.IsFFAPvPRealm())
GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
return;
}
if(GetPlayer()->InBattleGround())
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if(bg)
if(bg->GetStatus() == STATUS_IN_PROGRESS)
bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
return;
}
if(OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
{
if(pvp->HandleAreaTrigger(_player, Trigger_ID))
return;
}
// NULL if all values default (non teleport trigger)
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
if(!at)
return;
if(!GetPlayer()->isGameMaster())
{
uint32 missingLevel = 0;
if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
missingLevel = at->requiredLevel;
// must have one or the other, report the first one that's missing
uint32 missingItem = 0;
if(at->requiredItem)
{
if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
missingItem = at->requiredItem;
}
else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
missingItem = at->requiredItem2;
uint32 missingKey = 0;
if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
{
if(at->heroicKey)
{
if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
(!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
missingKey = at->heroicKey;
}
else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
missingKey = at->heroicKey2;
}
uint32 missingQuest = 0;
if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
missingQuest = at->requiredQuest;
if(missingLevel || missingItem || missingKey || missingQuest)
{
// TODO: all this is probably wrong
if(missingItem)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
else if(missingKey)
GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
else if(missingQuest)
SendAreaTriggerMessage(at->requiredFailedText.c_str());
else if(missingLevel)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
return;
}
}
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/)
{
sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
//recv_data.hexlike();
}
void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
{
sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
//recv_data.hexlike();
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,1+2+1+1);
sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
uint8 button, misc, type;
uint16 action;
recv_data >> button >> action >> misc >> type;
sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
if(action==0)
{
sLog.outDetail( "MISC: Remove action from button %u", button );
GetPlayer()->removeActionButton(button);
}
else
{
if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
{
sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
GetPlayer()->addActionButton(button,action,type,misc);
}
else if(type==ACTION_BUTTON_SPELL)
{
sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
GetPlayer()->addActionButton(button,action,type,misc);
}
else if(type==ACTION_BUTTON_ITEM)
{
sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
GetPlayer()->addActionButton(button,action,type,misc);
}
else
sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
}
}
void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Player is watching cinema" );
}
void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Which movie to play" );
}
void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
{
/* WorldSession::Update( getMSTime() );*/
DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
/*
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 guid;
uint32 time_skipped;
recv_data >> guid;
recv_data >> time_skipped;
sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
/// TODO
must be need use in Trinity
We substract server Lags to move time ( AntiLags )
for exmaple
GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
*/
}
void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
{
DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
}
void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
{
/*
CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
recv_data.hexlike();
uint64 guid;
uint64 unknown1;
uint32 unknown2;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> guid;
recv_data >> unknown1;
recv_data >> unknown2;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation;
// TODO for later may be we can use for anticheat
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("unknown1 " I64FMTD,unknown1);
DEBUG_LOG("unknown2 %u",unknown2);
DEBUG_LOG("X %f",PositionX);
DEBUG_LOG("Y %f",PositionY);
DEBUG_LOG("Z %f",PositionZ);
DEBUG_LOG("O %f",Orientation);
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
{
/*
CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
recv_data.hexlike();
uint64 guid;
uint64 unknown1;
uint32 unknown2;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> guid;
recv_data >> unknown1;
recv_data >> unknown2;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation;
// for later may be we can use for anticheat
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("unknown1 " I64FMTD,unknown1);
DEBUG_LOG("unknown1 %u",unknown2);
DEBUG_LOG("X %f",PositionX);
DEBUG_LOG("Y %f",PositionY);
DEBUG_LOG("Z %f",PositionZ);
DEBUG_LOG("O %f",Orientation);
*/
}
void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
{
/*
CHECK_PACKET_SIZE(recv_data,8+4);
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("Flags %u, time %u",flags, time/1000);
*/
}
void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,1);
uint8 ActionBar;
recv_data >> ActionBar;
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if(ActionBar!=0)
sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
{
/*
CHECK_PACKET_SIZE(recv_data,1);
uint8 tmp;
recv_data >> tmp;
sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
*/
}
void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
{
uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
WorldPacket data(SMSG_PLAYED_TIME, 8);
data << TotalTimePlayed;
data << LevelPlayedTime;
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid;
DEBUG_LOG("Inspected guid is " I64FMTD, guid);
_player->SetSelection(guid);
Player *plr = objmgr.GetPlayer(guid);
if(!plr) // wrong player
return;
uint32 talent_points = 0x3D;
uint32 guid_size = plr->GetPackGUID().size();
WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
data.append(plr->GetPackGUID());
data << uint32(talent_points);
// fill by 0 talents array
for(uint32 i = 0; i < talent_points; ++i)
data << uint8(0);
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
{
// find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
for(uint32 i = 0; i < 3; ++i)
{
uint32 talentTabId = talentTabIds[i];
// fill by real data
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
continue;
// skip another tab talents
if(talentInfo->TalentTab != talentTabId)
continue;
// find talent rank
uint32 curtalent_maxrank = 0;
for(uint32 k = 5; k > 0; --k)
{
if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
{
curtalent_maxrank = k;
break;
}
}
// not learned talent
if(!curtalent_maxrank)
continue;
// 1 rank talent bit index
uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
// slot/offset in 7-bit bytes
uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
// rank pos with skipped 8 bit
uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
// slot/offset in 8-bit bytes with skipped high bit
uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
// apply mask
uint32 val = data.read(guid_size + 4 + curtalent_rank_slot);
val |= (1 << curtalent_rank_offset);
data.put(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
}
talentTabPos += GetTalentTabInspectBitSize(talentTabId);
}
}
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid;
Player *player = objmgr.GetPlayer(guid);
if(!player)
{
sLog.outError("InspectHonorStats: WTF, player not found...");
return;
}
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
data << uint64(player->GetGUID());
data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
// Received opcode CMSG_WORLD_TELEPORT
// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
//sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
if(GetPlayer()->isInFlight())
{
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
return;
}
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> time; // time in m.sec.
recv_data >> mapid;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
if (GetSecurity() >= SEC_ADMINISTRATOR)
GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 1);
sLog.outDebug("Received opcode CMSG_WHOIS");
std::string charname;
recv_data >> charname;
if (GetSecurity() < SEC_ADMINISTRATOR)
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if(charname.empty())
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player *plr = objmgr.GetPlayer(charname.c_str());
if(!plr)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = plr->GetSession()->GetAccountId();
QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
if(!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field *fields = result->Fetch();
std::string acc = fields[0].GetCppString();
if(acc.empty())
acc = "Unknown";
std::string email = fields[1].GetCppString();
if(email.empty())
email = "Unknown";
std::string lastip = fields[2].GetCppString();
if(lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size()+1);
data << msg;
_player->GetSession()->SendPacket(&data);
delete result;
sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+8);
sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
recv_data.hexlike();
uint8 spam_type; // 0 - mail, 1 - chat
uint64 spammer_guid;
uint32 unk1, unk2, unk3, unk4 = 0;
std::string description = "";
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recv_data >> spammer_guid; // player guid
switch(spam_type)
{
case 0:
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
recv_data >> unk1; // const 0
recv_data >> unk2; // probably mail id
recv_data >> unk3; // const 0
break;
case 1:
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
recv_data >> unk1; // probably language
recv_data >> unk2; // message type?
recv_data >> unk3; // probably channel id
recv_data >> unk4; // unk random value
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
data << uint8(0);
SendPacket(&data);
sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug("CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
recv_data >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
//sLog.outDebug("response sent %u", unk);
}
void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1);
sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
//recv_data.hexlike();
uint8 unk;
recv_data >> unk;
switch(unk)
{
case 0:
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
//SendPacket(&data);
//_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
break;
case 1:
sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
break;
}
}
void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug("CMSG_SET_TITLE");
int32 title;
recv_data >> title;
// -1 at none
if(title > 0 && title < 64)
{
if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4+4);
sLog.outDebug("CMSG_ALLOW_MOVE_ACK");
uint32 counter, time_;
recv_data >> counter >> time_;
// time_ seems always more than getMSTime()
uint32 diff = getMSTimeDiff(getMSTime(),time_);
sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
}
void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
Group *pGroup = _player->GetGroup();
if(pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
}
else
_player->ResetInstances(INSTANCE_RESET_ALL);
}
void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if(mode == _player->GetDifficulty())
return;
if(mode > DIFFICULTY_HEROIC)
{
sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
// cannot reset while in an instance
Map *map = _player->GetMap();
if(map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
Group *pGroup = _player->GetGroup();
if(pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
{
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
pGroup->SetDifficulty(mode);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
_player->SetDifficulty(mode);
}
}
void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
{
sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
recv_data.hexlike();
/*
New Unknown Opcode 837
STORAGE_SIZE: 60
02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
23 91 26 3F 00 00 60 41 | 00 00 00 00
New Unknown Opcode 837
STORAGE_SIZE: 44
02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
*/
}
void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
//recv_data.hexlike();
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if(_player->isInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->Unmount();
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4+4);
// fly mode on/off
sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
//recv_data.hexlike();
uint64 guid;
uint32 unk;
uint32 flags;
recv_data >> guid >> unk >> flags;
_player->SetUnitMovementFlags(flags);
/*
on:
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
78 15 94 40 39 03 00 00 | 00 00 80 3F
off:
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
78 15 94 40 39 03 00 00 | 00 00 00 00
*/
}
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
{
/*
sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
recv_data.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1);
uint8 mode;
recv_data >> mode;
sLog.outDebug("Client used \"/timetest %d\" command", mode);
}