[37] | 1 | /* |
---|
[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
[37] | 5 | * |
---|
| 6 | * This program is free software; you can redistribute it and/or modify |
---|
| 7 | * it under the terms of the GNU General Public License as published by |
---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 9 | * (at your option) any later version. |
---|
| 10 | * |
---|
| 11 | * This program is distributed in the hope that it will be useful, |
---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
[37] | 14 | * GNU General Public License for more details. |
---|
| 15 | * |
---|
| 16 | * You should have received a copy of the GNU General Public License |
---|
| 17 | * along with this program; if not, write to the Free Software |
---|
[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
[37] | 19 | */ |
---|
| 20 | |
---|
| 21 | #include "MotionMaster.h" |
---|
| 22 | #include "CreatureAISelector.h" |
---|
| 23 | #include "Creature.h" |
---|
| 24 | #include "Traveller.h" |
---|
| 25 | |
---|
| 26 | #include "ConfusedMovementGenerator.h" |
---|
| 27 | #include "FleeingMovementGenerator.h" |
---|
| 28 | #include "HomeMovementGenerator.h" |
---|
| 29 | #include "IdleMovementGenerator.h" |
---|
| 30 | #include "PointMovementGenerator.h" |
---|
| 31 | #include "TargetedMovementGenerator.h" |
---|
| 32 | #include "WaypointMovementGenerator.h" |
---|
| 33 | |
---|
| 34 | #include <cassert> |
---|
| 35 | |
---|
| 36 | inline bool isStatic(MovementGenerator *mv) |
---|
| 37 | { |
---|
| 38 | return (mv == &si_idleMovement); |
---|
| 39 | } |
---|
| 40 | |
---|
| 41 | void |
---|
| 42 | MotionMaster::Initialize() |
---|
| 43 | { |
---|
| 44 | // clear ALL movement generators (including default) |
---|
| 45 | while(!empty()) |
---|
| 46 | { |
---|
| 47 | MovementGenerator *curr = top(); |
---|
| 48 | curr->Finalize(*i_owner); |
---|
| 49 | pop(); |
---|
| 50 | if( !isStatic( curr ) ) |
---|
| 51 | delete curr; |
---|
| 52 | } |
---|
| 53 | |
---|
| 54 | // set new default movement generator |
---|
| 55 | if(i_owner->GetTypeId() == TYPEID_UNIT) |
---|
| 56 | { |
---|
| 57 | MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner); |
---|
| 58 | push( movement == NULL ? &si_idleMovement : movement ); |
---|
| 59 | top()->Initialize(*i_owner); |
---|
| 60 | } |
---|
| 61 | else |
---|
| 62 | push(&si_idleMovement); |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | MotionMaster::~MotionMaster() |
---|
| 66 | { |
---|
| 67 | // clear ALL movement generators (including default) |
---|
| 68 | while(!empty()) |
---|
| 69 | { |
---|
| 70 | MovementGenerator *curr = top(); |
---|
| 71 | curr->Finalize(*i_owner); |
---|
| 72 | pop(); |
---|
| 73 | if( !isStatic( curr ) ) |
---|
| 74 | delete curr; |
---|
| 75 | } |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | void |
---|
| 79 | MotionMaster::UpdateMotion(const uint32 &diff) |
---|
| 80 | { |
---|
| 81 | if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) ) |
---|
| 82 | return; |
---|
| 83 | assert( !empty() ); |
---|
| 84 | if (!top()->Update(*i_owner, diff)) |
---|
| 85 | MovementExpired(); |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | void |
---|
| 89 | MotionMaster::Clear(bool reset) |
---|
| 90 | { |
---|
| 91 | while( !empty() && size() > 1 ) |
---|
| 92 | { |
---|
| 93 | MovementGenerator *curr = top(); |
---|
| 94 | curr->Finalize(*i_owner); |
---|
| 95 | pop(); |
---|
| 96 | if( !isStatic( curr ) ) |
---|
| 97 | delete curr; |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | if (reset) |
---|
| 101 | { |
---|
| 102 | assert( !empty() ); |
---|
| 103 | top()->Reset(*i_owner); |
---|
| 104 | } |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | void |
---|
| 108 | MotionMaster::MovementExpired(bool reset) |
---|
| 109 | { |
---|
| 110 | if( empty() || size() == 1 ) |
---|
| 111 | return; |
---|
| 112 | |
---|
| 113 | MovementGenerator *curr = top(); |
---|
| 114 | curr->Finalize(*i_owner); |
---|
| 115 | pop(); |
---|
| 116 | |
---|
| 117 | if( !isStatic(curr) ) |
---|
| 118 | delete curr; |
---|
| 119 | |
---|
| 120 | assert( !empty() ); |
---|
| 121 | while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) |
---|
| 122 | { |
---|
| 123 | // Should check if target is still valid? If not valid it will crash. |
---|
| 124 | curr = top(); |
---|
| 125 | curr->Finalize(*i_owner); |
---|
| 126 | pop(); |
---|
| 127 | delete curr; |
---|
| 128 | } |
---|
| 129 | if( empty() ) |
---|
| 130 | Initialize(); |
---|
| 131 | if (reset) top()->Reset(*i_owner); |
---|
| 132 | } |
---|
| 133 | |
---|
| 134 | void MotionMaster::MoveIdle() |
---|
| 135 | { |
---|
| 136 | if( empty() || !isStatic( top() ) ) |
---|
| 137 | push( &si_idleMovement ); |
---|
| 138 | } |
---|
| 139 | |
---|
| 140 | void |
---|
| 141 | MotionMaster::MoveTargetedHome() |
---|
| 142 | { |
---|
| 143 | if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) |
---|
| 144 | return; |
---|
| 145 | |
---|
| 146 | Clear(false); |
---|
| 147 | |
---|
| 148 | if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) |
---|
| 149 | { |
---|
| 150 | DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); |
---|
| 151 | Mutate(new HomeMovementGenerator<Creature>()); |
---|
| 152 | } |
---|
| 153 | else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) |
---|
| 154 | { |
---|
| 155 | sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home", |
---|
| 156 | i_owner->GetEntry(), i_owner->GetGUIDLow() ); |
---|
| 157 | } |
---|
| 158 | else |
---|
| 159 | { |
---|
| 160 | sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() ); |
---|
| 161 | } |
---|
| 162 | } |
---|
| 163 | |
---|
| 164 | void |
---|
| 165 | MotionMaster::MoveConfused() |
---|
| 166 | { |
---|
| 167 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 168 | { |
---|
| 169 | DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); |
---|
| 170 | Mutate(new ConfusedMovementGenerator<Player>()); |
---|
| 171 | } |
---|
| 172 | else |
---|
| 173 | { |
---|
| 174 | DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", |
---|
| 175 | i_owner->GetEntry(), i_owner->GetGUIDLow() ); |
---|
| 176 | Mutate(new ConfusedMovementGenerator<Creature>()); |
---|
| 177 | } |
---|
| 178 | } |
---|
| 179 | |
---|
| 180 | void |
---|
| 181 | MotionMaster::MoveChase(Unit* target, float dist, float angle) |
---|
| 182 | { |
---|
| 183 | // ignore movement request if target not exist |
---|
| 184 | if(!target) |
---|
| 185 | return; |
---|
| 186 | |
---|
| 187 | i_owner->clearUnitState(UNIT_STAT_FOLLOW); |
---|
| 188 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 189 | { |
---|
| 190 | DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)", |
---|
| 191 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
---|
| 192 | target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); |
---|
| 193 | Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); |
---|
| 194 | } |
---|
| 195 | else |
---|
| 196 | { |
---|
| 197 | DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", |
---|
| 198 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
---|
| 199 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
---|
| 200 | target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); |
---|
| 201 | Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); |
---|
| 202 | } |
---|
| 203 | } |
---|
| 204 | |
---|
| 205 | void |
---|
| 206 | MotionMaster::MoveFollow(Unit* target, float dist, float angle) |
---|
| 207 | { |
---|
| 208 | Clear(); |
---|
| 209 | |
---|
| 210 | // ignore movement request if target not exist |
---|
| 211 | if(!target) |
---|
| 212 | return; |
---|
| 213 | |
---|
| 214 | i_owner->addUnitState(UNIT_STAT_FOLLOW); |
---|
| 215 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 216 | { |
---|
| 217 | DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), |
---|
| 218 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
---|
| 219 | target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); |
---|
| 220 | Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); |
---|
| 221 | } |
---|
| 222 | else |
---|
| 223 | { |
---|
| 224 | DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", |
---|
| 225 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
---|
| 226 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
---|
| 227 | target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); |
---|
| 228 | Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); |
---|
| 229 | } |
---|
| 230 | } |
---|
| 231 | |
---|
| 232 | void |
---|
| 233 | MotionMaster::MovePoint(uint32 id, float x, float y, float z) |
---|
| 234 | { |
---|
| 235 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 236 | { |
---|
| 237 | DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); |
---|
| 238 | Mutate(new PointMovementGenerator<Player>(id,x,y,z)); |
---|
| 239 | } |
---|
| 240 | else |
---|
| 241 | { |
---|
| 242 | DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", |
---|
| 243 | i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z ); |
---|
| 244 | Mutate(new PointMovementGenerator<Creature>(id,x,y,z)); |
---|
| 245 | } |
---|
| 246 | } |
---|
| 247 | |
---|
| 248 | void |
---|
| 249 | MotionMaster::MoveFleeing(Unit* enemy) |
---|
| 250 | { |
---|
| 251 | if(!enemy) |
---|
| 252 | return; |
---|
| 253 | |
---|
| 254 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 255 | { |
---|
| 256 | DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), |
---|
| 257 | enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
---|
| 258 | enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); |
---|
| 259 | Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID())); |
---|
| 260 | } |
---|
| 261 | else |
---|
| 262 | { |
---|
| 263 | DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)", |
---|
| 264 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
---|
| 265 | enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
---|
| 266 | enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); |
---|
| 267 | Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); |
---|
| 268 | } |
---|
| 269 | } |
---|
| 270 | |
---|
| 271 | void |
---|
| 272 | MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) |
---|
| 273 | { |
---|
| 274 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 275 | { |
---|
| 276 | DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); |
---|
| 277 | FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); |
---|
| 278 | Mutate(mgen); |
---|
| 279 | } |
---|
| 280 | else |
---|
| 281 | { |
---|
| 282 | sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)", |
---|
| 283 | i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode ); |
---|
| 284 | } |
---|
| 285 | } |
---|
| 286 | |
---|
| 287 | void |
---|
| 288 | MotionMaster::MoveDistract(uint32 timer) |
---|
| 289 | { |
---|
| 290 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
---|
| 291 | { |
---|
| 292 | DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); |
---|
| 293 | } |
---|
| 294 | else |
---|
| 295 | { |
---|
| 296 | DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)", |
---|
| 297 | i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); |
---|
| 298 | } |
---|
| 299 | |
---|
| 300 | DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); |
---|
| 301 | Mutate(mgen); |
---|
| 302 | } |
---|
| 303 | |
---|
| 304 | void MotionMaster::Mutate(MovementGenerator *m) |
---|
| 305 | { |
---|
| 306 | if (!empty()) |
---|
| 307 | { |
---|
| 308 | switch(top()->GetMovementGeneratorType()) |
---|
| 309 | { |
---|
| 310 | // HomeMovement is not that important, delete it if meanwhile a new comes |
---|
| 311 | case HOME_MOTION_TYPE: |
---|
| 312 | // DistractMovement interrupted by any other movement |
---|
| 313 | case DISTRACT_MOTION_TYPE: |
---|
| 314 | MovementExpired(false); |
---|
| 315 | } |
---|
| 316 | } |
---|
| 317 | m->Initialize(*i_owner); |
---|
| 318 | push(m); |
---|
| 319 | } |
---|
| 320 | |
---|
| 321 | void MotionMaster::propagateSpeedChange() |
---|
| 322 | { |
---|
| 323 | Impl::container_type::iterator it = Impl::c.begin(); |
---|
| 324 | for ( ;it != end(); ++it) |
---|
| 325 | { |
---|
| 326 | (*it)->unitSpeedChanged(); |
---|
| 327 | } |
---|
| 328 | } |
---|
| 329 | |
---|
| 330 | MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const |
---|
| 331 | { |
---|
| 332 | if(empty()) |
---|
| 333 | return IDLE_MOTION_TYPE; |
---|
| 334 | |
---|
| 335 | return top()->GetMovementGeneratorType(); |
---|
| 336 | } |
---|
| 337 | |
---|
| 338 | bool MotionMaster::GetDestination(float &x, float &y, float &z) |
---|
| 339 | { |
---|
| 340 | if(empty()) |
---|
| 341 | return false; |
---|
| 342 | |
---|
| 343 | return top()->GetDestination(x,y,z); |
---|
| 344 | } |
---|