/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_MOVEMENTGENERATOR_H #define TRINITY_MOVEMENTGENERATOR_H #include "Platform/Define.h" #include "Policies/Singleton.h" #include "Dynamic/ObjectRegistry.h" #include "Dynamic/FactoryHolder.h" #include "Common.h" #include "MotionMaster.h" class Unit; class TRINITY_DLL_SPEC MovementGenerator { public: virtual ~MovementGenerator(); virtual void Initialize(Unit &) = 0; virtual void Finalize(Unit &) = 0; virtual void Reset(Unit &) = 0; virtual bool Update(Unit &, const uint32 &time_diff) = 0; virtual MovementGeneratorType GetMovementGeneratorType() = 0; virtual void unitSpeedChanged() { } virtual bool GetDestination(float& /*x*/, float& /*y*/, float& /*z*/) const { return false; } }; template class TRINITY_DLL_SPEC MovementGeneratorMedium : public MovementGenerator { public: void Initialize(Unit &u) { //u->AssertIsType(); (static_cast(this))->Initialize(*((T*)&u)); } void Finalize(Unit &u) { //u->AssertIsType(); (static_cast(this))->Finalize(*((T*)&u)); } void Reset(Unit &u) { //u->AssertIsType(); (static_cast(this))->Reset(*((T*)&u)); } bool Update(Unit &u, const uint32 &time_diff) { //u->AssertIsType(); return (static_cast(this))->Update(*((T*)&u), time_diff); } public: // will not link if not overridden in the generators void Initialize(T &u); void Finalize(T &u); void Reset(T &u); bool Update(T &u, const uint32 &time_diff); }; struct SelectableMovement : public FactoryHolder { SelectableMovement(MovementGeneratorType mgt) : FactoryHolder(mgt) {} }; template struct MovementGeneratorFactory : public SelectableMovement { MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {} MovementGenerator* Create(void *) const; }; typedef FactoryHolder MovementGeneratorCreator; typedef FactoryHolder::FactoryHolderRegistry MovementGeneratorRegistry; typedef FactoryHolder::FactoryHolderRepository MovementGeneratorRepository; #endif