/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "Corpse.h"
#include "Player.h"
#include "MapManager.h"
#include "Transports.h"
#include "BattleGround.h"
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
HandleMoveWorldportAckOpcode();
}
void WorldSession::HandleMoveWorldportAckOpcode()
{
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
{
LogoutPlayer(false);
return;
}
if(!sWorld.IsAllowedMap(loc.mapid) && (GetSecurity() < SEC_GAMEMASTER))
{
if(sWorld.IsAllowedMap(GetPlayer()->m_homebindMapId))
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
else
LogoutPlayer(false);
return;
}
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
// reset instance validity, except if going to an instance inside an instance
if(GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
GetPlayer()->SetSemaphoreTeleport(false);
// relocate the player to the teleport destination
GetPlayer()->SetMapId(loc.mapid);
GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
// since the MapId is set before the GetInstance call, the InstanceId must be set to 0
// to let GetInstance() determine the proper InstanceId based on the player's binds
GetPlayer()->SetInstanceId(0);
// check this before Map::Add(player), because that will create the instance save!
bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
{
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home
GetPlayer()->SetDontMove(false);
if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
{
// the player must always be able to teleport home
sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
assert(false);
}
return;
}
GetPlayer()->SendInitialPacketsAfterAddToMap();
// flight fast teleport case
if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
{
if(!_player->InBattleGround())
{
// short preparations to continue flight
GetPlayer()->SetDontMove(false);
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Initialize(*GetPlayer());
return;
}
// battleground state prepare, stop flight
GetPlayer()->GetMotionMaster()->MovementExpired();
GetPlayer()->m_taxi.ClearTaxiDestinations();
}
// resurrect character at enter into instance where his corpse exist after add to map
Corpse *corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
{
if( mEntry->IsDungeon() )
{
GetPlayer()->ResurrectPlayer(0.5f,false);
GetPlayer()->SpawnCorpseBones();
GetPlayer()->SaveToDB();
}
}
if(mEntry->IsRaid() && mInstance)
{
if(reset_notify)
{
uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
}
}
// mount allow check
if(!mEntry->IsMountAllowed())
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// battleground state preper
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
{
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
bg->AddPlayer(_player);
if(bg->GetMapId() == _player->GetMapId()) // we teleported to bg
{
// get the team this way, because arenas might 'override' the teams.
uint32 team = bg->GetPlayerTeam(_player->GetGUID());
if(!team)
team = _player->GetTeam();
if(!bg->GetBgRaid(team)) // first player joined
{
Group *group = new Group;
bg->SetBgRaid(team, group);
group->Create(_player->GetGUIDLow(), _player->GetName());
}
else // raid already exist
{
bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName());
}
}
}
}
// honorless target
if(GetPlayer()->pvpInfo.inHostileArea)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// resummon pet
if(GetPlayer()->m_temporaryUnsummonedPetNumber)
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
delete NewPet;
GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
}
GetPlayer()->SetDontMove(false);
}
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4);
/* extract packet */
MovementInfo movementInfo;
uint32 MovementFlags;
recv_data >> MovementFlags;
recv_data >> movementInfo.unk1;
recv_data >> movementInfo.time;
recv_data >> movementInfo.x;
recv_data >> movementInfo.y;
recv_data >> movementInfo.z;
recv_data >> movementInfo.o;
if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
recv_data >> movementInfo.t_guid;
recv_data >> movementInfo.t_x;
recv_data >> movementInfo.t_y;
recv_data >> movementInfo.t_z;
recv_data >> movementInfo.t_o;
recv_data >> movementInfo.t_time;
}
if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.fallTime; // duration of last jump (when in jump duration from jump begin to now)
if(MovementFlags & MOVEMENTFLAG_JUMPING)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
recv_data >> movementInfo.j_unk; // constant, but different when jumping in water and on land?
recv_data >> movementInfo.j_sinAngle; // sin of angle between orientation0 and players orientation
recv_data >> movementInfo.j_cosAngle; // cos of angle between orientation0 and players orientation
recv_data >> movementInfo.j_xyspeed; // speed of xy movement
}
if(MovementFlags & MOVEMENTFLAG_SPLINE)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.u_unk1; // unknown
}
/*----------------*/
if(recv_data.size() != recv_data.rpos())
{
sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
KickPlayer();
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
return;
// Handle possessed unit movement separately
Unit* pos_unit = GetPlayer()->GetCharm();
if (pos_unit && pos_unit->isPossessed()) // can be charmed but not possessed
{
HandlePossessedMovement(recv_data, movementInfo, MovementFlags);
return;
}
if (GetPlayer()->GetDontMove())
return;
//Save movement flags
GetPlayer()->SetUnitMovementFlags(MovementFlags);
/* handle special cases */
if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
return;
if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
return;
// if we boarded a transport, add us to it
if (!GetPlayer()->m_transport)
{
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
if ((*iter)->GetGUID() == movementInfo.t_guid)
{
// unmount before boarding
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
GetPlayer()->m_transport = (*iter);
(*iter)->AddPassenger(GetPlayer());
break;
}
}
}
}
else if (GetPlayer()->m_transport) // if we were on a transport, leave
{
GetPlayer()->m_transport->RemovePassenger(GetPlayer());
GetPlayer()->m_transport = NULL;
movementInfo.t_x = 0.0f;
movementInfo.t_y = 0.0f;
movementInfo.t_z = 0.0f;
movementInfo.t_o = 0.0f;
movementInfo.t_time = 0;
}
// handle fall damage
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
GetPlayer()->HandleFallDamage(movementInfo);
if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{
// now client not include swimming flag in case jumping under water
GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
}
/*----------------------*/
/* process position-change */
recv_data.put(5, getMSTime()); // offset flags(4) + unk(1)
WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size()));
data.append(GetPlayer()->GetPackGUID());
data.append(recv_data.contents(), recv_data.size());
GetPlayer()->SendMessageToSet(&data, false);
GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
GetPlayer()->m_movementInfo = movementInfo;
if(GetPlayer()->isMovingOrTurning())
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(movementInfo.z < -500.0f)
GetPlayer()->HandleFallUnderMap();
}
void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
{
// Whatever the client is controlling, it will send the GUID of the original player.
// If current player is controlling, it must be handled like the controlled player sent these opcodes
Unit* pos_unit = GetPlayer()->GetCharm();
if (pos_unit->GetTypeId() == TYPEID_PLAYER && ((Player*)pos_unit)->GetDontMove())
return;
//Save movement flags
pos_unit->SetUnitMovementFlags(MovementFlags);
// Remove possession if possessed unit enters a transport
if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
GetPlayer()->RemovePossess(true);
return;
}
recv_data.put(5, getMSTime());
WorldPacket data(recv_data.GetOpcode(), pos_unit->GetPackGUID().size()+recv_data.size());
data.append(pos_unit->GetPackGUID());
data.append(recv_data.contents(), recv_data.size());
// Send the packet to self but not to the possessed player; for creatures the first bool is irrelevant
pos_unit->SendMessageToSet(&data, true, false);
// Possessed is a player
if (pos_unit->GetTypeId() == TYPEID_PLAYER)
{
Player* plr = (Player*)pos_unit;
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
plr->HandleFallDamage(movementInfo);
if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != plr->IsInWater())
{
// Now client not include swimming flag in case jumping under water
plr->SetInWater( !plr->IsInWater() || plr->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
}
plr->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o, false);
plr->m_movementInfo = movementInfo;
if(plr->isMovingOrTurning())
plr->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(movementInfo.z < -500.0f)
{
GetPlayer()->RemovePossess(false);
plr->HandleFallUnderMap();
}
}
else // Possessed unit is a creature
{
Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit);
map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
}
}
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4);
/* extract packet */
uint64 guid;
uint8 unkB;
uint32 unk1, flags, time, fallTime;
float x, y, z, orientation;
uint64 t_GUID;
float t_x, t_y, t_z, t_o;
uint32 t_time;
float s_pitch;
float j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
float u_unk1;
float newspeed;
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
return;
// continue parse packet
recv_data >> unk1;
recv_data >> flags >> unkB >> time;
recv_data >> x >> y >> z >> orientation;
if (flags & MOVEMENTFLAG_ONTRANSPORT)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
recv_data >> t_GUID;
recv_data >> t_x >> t_y >> t_z >> t_o >> t_time;
}
if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> fallTime; // duration of last jump (when in jump duration from jump begin to now)
if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
recv_data >> j_unk1; // ?constant, but different when jumping in water and on land?
recv_data >> j_sinAngle >> j_cosAngle; // sin + cos of angle between orientation0 and players orientation
recv_data >> j_xyspeed; // speed of xy movement
}
if(flags & MOVEMENTFLAG_SPLINE)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> u_unk1; // unknown
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> newspeed;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
UnitMoveType force_move_type;
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "Walkback", "Swim", "Swimback", "Turn", "Fly", "Flyback" };
uint16 opcode = recv_data.GetOpcode();
switch(opcode)
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_WALKBACK; force_move_type = MOVE_WALKBACK; break;
case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIMBACK; force_move_type = MOVE_SWIMBACK; break;
case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN; force_move_type = MOVE_TURN; break;
case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLY; force_move_type = MOVE_FLY; break;
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLYBACK; force_move_type = MOVE_FLYBACK; break;
default:
sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if(_player->m_forced_speed_changes[force_move_type] > 0)
{
--_player->m_forced_speed_changes[force_move_type];
if(_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
}
else // must be lesser - cheating
{
sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
}
}
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
data << uint32(0x00000000); // on blizz it increments periodically
SendPacket(&data);
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
{
//sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
data << uint64(GetPlayer()->GetGUID());
GetPlayer()->SendMessageToSet(&data, false);
}
void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
{
// CHECK_PACKET_SIZE(recv_data,?);
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
// Currently not used but maybe use later for recheck final player position
// (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
/*
uint32 flags, time;
float x, y, z, orientation;
uint64 guid;
uint32 sequence;
uint32 ukn1;
float xdirection,ydirection,hspeed,vspeed;
recv_data >> guid;
recv_data >> sequence;
recv_data >> flags >> time;
recv_data >> x >> y >> z >> orientation;
recv_data >> ukn1; //unknown
recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
// skip not personal message;
if(GetPlayer()->GetGUID()!=guid)
return;
// check code
*/
}
void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
{
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
}
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
{
sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
}
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+1);
if(!_player->isAlive() || _player->isInCombat() )
return;
uint64 summoner_guid;
bool agree;
recv_data >> summoner_guid;
recv_data >> agree;
_player->SummonIfPossible(agree);
}