/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_NULLCREATUREAI_H #define TRINITY_NULLCREATUREAI_H #include "CreatureAI.h" class TRINITY_DLL_DECL NullCreatureAI : public CreatureAI { public: NullCreatureAI(Creature &) {} NullCreatureAI() {} ~NullCreatureAI(); void MoveInLineOfSight(Unit *) {} void AttackStart(Unit *) {} void EnterEvadeMode() {} bool IsVisible(Unit *) const { return false; } void UpdateAI(const uint32) {} static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; } }; #endif