/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_NULLCREATUREAI_H
#define TRINITY_NULLCREATUREAI_H
#include "CreatureAI.h"
class TRINITY_DLL_DECL NullCreatureAI : public CreatureAI
{
public:
NullCreatureAI(Creature &) {}
NullCreatureAI() {}
~NullCreatureAI();
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}
void EnterEvadeMode() {}
bool IsVisible(Unit *) const { return false; }
void UpdateAI(const uint32) {}
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
#endif