| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_OBJECTDEFINES_H |
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| 22 | #define TRINITY_OBJECTDEFINES_H |
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| 23 | |
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| 24 | #include "Platform/Define.h" |
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| 25 | |
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| 26 | // used for creating values for respawn for example |
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| 27 | #define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) ) |
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| 28 | #define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & 0x00000000FFFFFFFFLL) |
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| 29 | #define PAIR64_LOPART(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) |
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| 30 | |
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| 31 | #define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) ) |
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| 32 | #define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF) |
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| 33 | #define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF) |
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| 34 | |
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| 35 | enum HighGuid |
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| 36 | { |
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| 37 | HIGHGUID_ITEM = 0x4000, // blizz 4000 |
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| 38 | HIGHGUID_CONTAINER = 0x4000, // blizz 4000 |
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| 39 | HIGHGUID_PLAYER = 0x0000, // blizz 0000 |
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| 40 | HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110 |
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| 41 | HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT) |
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| 42 | HIGHGUID_UNIT = 0xF130, // blizz F130 |
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| 43 | HIGHGUID_PET = 0xF140, // blizz F140 |
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| 44 | HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100 |
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| 45 | HIGHGUID_CORPSE = 0xF101, // blizz F100 |
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| 46 | HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) |
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| 47 | }; |
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| 48 | |
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| 49 | #define IS_EMPTY_GUID(Guid) ( Guid == 0 ) |
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| 50 | |
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| 51 | #define IS_CREATURE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_UNIT ) |
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| 52 | #define IS_PET_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PET ) |
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| 53 | #define IS_CREATURE_OR_PET_GUID(Guid)( IS_CREATURE_GUID(Guid) || IS_PET_GUID(Guid) ) |
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| 54 | #define IS_PLAYER_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0 ) |
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| 55 | #define IS_UNIT_GUID(Guid) ( IS_CREATURE_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid) ) |
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| 56 | // special case for empty guid need check |
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| 57 | #define IS_ITEM_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_ITEM ) |
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| 58 | #define IS_GAMEOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT ) |
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| 59 | #define IS_DYNAMICOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT ) |
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| 60 | #define IS_CORPSE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_CORPSE ) |
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| 61 | #define IS_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_TRANSPORT ) |
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| 62 | #define IS_MO_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT ) |
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| 63 | |
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| 64 | // l - OBJECT_FIELD_GUID |
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| 65 | // e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets |
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| 66 | // h - OBJECT_FIELD_GUID + 1 |
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| 67 | #define MAKE_NEW_GUID(l, e, h) uint64( uint64(l) | ( uint64(e) << 24 ) | ( uint64(h) << 48 ) ) |
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| 68 | |
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| 69 | #define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF) |
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| 70 | |
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| 71 | // We have different low and middle part size for different guid types |
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| 72 | #define _GUID_ENPART_2(x) 0 |
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| 73 | #define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & 0x0000000000FFFFFFLL) |
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| 74 | #define _GUID_LOPART_2(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) |
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| 75 | #define _GUID_LOPART_3(x) (uint32)(uint64(x) & 0x0000000000FFFFFFLL) |
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| 76 | |
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| 77 | inline bool IsGuidHaveEnPart(uint64 const& guid) |
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| 78 | { |
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| 79 | switch(GUID_HIPART(guid)) |
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| 80 | { |
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| 81 | case HIGHGUID_ITEM: |
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| 82 | case HIGHGUID_PLAYER: |
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| 83 | case HIGHGUID_DYNAMICOBJECT: |
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| 84 | case HIGHGUID_CORPSE: |
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| 85 | return false; |
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| 86 | case HIGHGUID_GAMEOBJECT: |
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| 87 | case HIGHGUID_TRANSPORT: |
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| 88 | case HIGHGUID_UNIT: |
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| 89 | case HIGHGUID_PET: |
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| 90 | case HIGHGUID_MO_TRANSPORT: |
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| 91 | default: |
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| 92 | return true; |
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| 93 | } |
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| 94 | } |
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| 95 | |
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| 96 | #define GUID_ENPART(x) (IsGuidHaveEnPart(x) ? _GUID_ENPART_3(x) : _GUID_ENPART_2(x)) |
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| 97 | #define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x)) |
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| 98 | |
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| 99 | inline char const* GetLogNameForGuid(uint64 guid) |
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| 100 | { |
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| 101 | switch(GUID_HIPART(guid)) |
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| 102 | { |
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| 103 | case HIGHGUID_ITEM: return "item"; |
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| 104 | case HIGHGUID_PLAYER: return guid ? "player" : "none"; |
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| 105 | case HIGHGUID_GAMEOBJECT: return "gameobject"; |
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| 106 | case HIGHGUID_TRANSPORT: return "transport"; |
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| 107 | case HIGHGUID_UNIT: return "creature"; |
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| 108 | case HIGHGUID_PET: return "pet"; |
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| 109 | case HIGHGUID_DYNAMICOBJECT:return "dynobject"; |
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| 110 | case HIGHGUID_CORPSE: return "corpse"; |
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| 111 | case HIGHGUID_MO_TRANSPORT: return "mo_transport"; |
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| 112 | default: |
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| 113 | return "<unknown>"; |
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| 114 | } |
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| 115 | } |
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| 116 | #endif |
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