/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_OBJECTDEFINES_H #define TRINITY_OBJECTDEFINES_H #include "Platform/Define.h" // used for creating values for respawn for example #define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) ) #define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & 0x00000000FFFFFFFFLL) #define PAIR64_LOPART(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) #define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) ) #define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF) #define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF) enum HighGuid { HIGHGUID_ITEM = 0x4000, // blizz 4000 HIGHGUID_CONTAINER = 0x4000, // blizz 4000 HIGHGUID_PLAYER = 0x0000, // blizz 0000 HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110 HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT) HIGHGUID_UNIT = 0xF130, // blizz F130 HIGHGUID_PET = 0xF140, // blizz F140 HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100 HIGHGUID_CORPSE = 0xF101, // blizz F100 HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) }; #define IS_EMPTY_GUID(Guid) ( Guid == 0 ) #define IS_CREATURE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_UNIT ) #define IS_PET_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PET ) #define IS_CREATURE_OR_PET_GUID(Guid)( IS_CREATURE_GUID(Guid) || IS_PET_GUID(Guid) ) #define IS_PLAYER_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0 ) #define IS_UNIT_GUID(Guid) ( IS_CREATURE_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid) ) // special case for empty guid need check #define IS_ITEM_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_ITEM ) #define IS_GAMEOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT ) #define IS_DYNAMICOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT ) #define IS_CORPSE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_CORPSE ) #define IS_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_TRANSPORT ) #define IS_MO_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT ) // l - OBJECT_FIELD_GUID // e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets // h - OBJECT_FIELD_GUID + 1 #define MAKE_NEW_GUID(l, e, h) uint64( uint64(l) | ( uint64(e) << 24 ) | ( uint64(h) << 48 ) ) #define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF) // We have different low and middle part size for different guid types #define _GUID_ENPART_2(x) 0 #define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & 0x0000000000FFFFFFLL) #define _GUID_LOPART_2(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) #define _GUID_LOPART_3(x) (uint32)(uint64(x) & 0x0000000000FFFFFFLL) inline bool IsGuidHaveEnPart(uint64 const& guid) { switch(GUID_HIPART(guid)) { case HIGHGUID_ITEM: case HIGHGUID_PLAYER: case HIGHGUID_DYNAMICOBJECT: case HIGHGUID_CORPSE: return false; case HIGHGUID_GAMEOBJECT: case HIGHGUID_TRANSPORT: case HIGHGUID_UNIT: case HIGHGUID_PET: case HIGHGUID_MO_TRANSPORT: default: return true; } } #define GUID_ENPART(x) (IsGuidHaveEnPart(x) ? _GUID_ENPART_3(x) : _GUID_ENPART_2(x)) #define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x)) inline char const* GetLogNameForGuid(uint64 guid) { switch(GUID_HIPART(guid)) { case HIGHGUID_ITEM: return "item"; case HIGHGUID_PLAYER: return guid ? "player" : "none"; case HIGHGUID_GAMEOBJECT: return "gameobject"; case HIGHGUID_TRANSPORT: return "transport"; case HIGHGUID_UNIT: return "creature"; case HIGHGUID_PET: return "pet"; case HIGHGUID_DYNAMICOBJECT:return "dynobject"; case HIGHGUID_CORPSE: return "corpse"; case HIGHGUID_MO_TRANSPORT: return "mo_transport"; default: return ""; } } #endif