[2] | 1 | /* |
---|
| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
| 4 | * This program is free software; you can redistribute it and/or modify |
---|
| 5 | * it under the terms of the GNU General Public License as published by |
---|
| 6 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 7 | * (at your option) any later version. |
---|
| 8 | * |
---|
| 9 | * This program is distributed in the hope that it will be useful, |
---|
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 12 | * GNU General Public License for more details. |
---|
| 13 | * |
---|
| 14 | * You should have received a copy of the GNU General Public License |
---|
| 15 | * along with this program; if not, write to the Free Software |
---|
| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
| 17 | */ |
---|
| 18 | |
---|
| 19 | #include "ObjectGridLoader.h" |
---|
| 20 | #include "ObjectAccessor.h" |
---|
| 21 | #include "ObjectMgr.h" |
---|
| 22 | #include "MapManager.h" |
---|
| 23 | #include "Creature.h" |
---|
| 24 | #include "GameObject.h" |
---|
| 25 | #include "DynamicObject.h" |
---|
| 26 | #include "Corpse.h" |
---|
| 27 | #include "World.h" |
---|
| 28 | #include "CellImpl.h" |
---|
| 29 | |
---|
| 30 | class MANGOS_DLL_DECL ObjectGridRespawnMover |
---|
| 31 | { |
---|
| 32 | public: |
---|
| 33 | ObjectGridRespawnMover() {} |
---|
| 34 | |
---|
| 35 | void Move(GridType &grid); |
---|
| 36 | |
---|
| 37 | template<class T> void Visit(GridRefManager<T> &) {} |
---|
| 38 | void Visit(CreatureMapType &m); |
---|
| 39 | }; |
---|
| 40 | |
---|
| 41 | void |
---|
| 42 | ObjectGridRespawnMover::Move(GridType &grid) |
---|
| 43 | { |
---|
| 44 | TypeContainerVisitor<ObjectGridRespawnMover, GridTypeMapContainer > mover(*this); |
---|
| 45 | grid.Visit(mover); |
---|
| 46 | } |
---|
| 47 | |
---|
| 48 | void |
---|
| 49 | ObjectGridRespawnMover::Visit(CreatureMapType &m) |
---|
| 50 | { |
---|
| 51 | // creature in unloading grid can have respawn point in another grid |
---|
| 52 | // if it will be unloaded then it will not respawn in original grid until unload/load original grid |
---|
| 53 | // move to respwn point to prevent this case. For player view in respawn grid this wll be normal respawn. |
---|
| 54 | for(CreatureMapType::iterator iter=m.begin(), next; iter != m.end(); iter = next) |
---|
| 55 | { |
---|
| 56 | next = iter; ++next; |
---|
| 57 | |
---|
| 58 | Creature * c = iter->getSource(); |
---|
| 59 | |
---|
| 60 | assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets"); |
---|
| 61 | |
---|
| 62 | Cell const& cur_cell = c->GetCurrentCell(); |
---|
| 63 | |
---|
| 64 | float resp_x, resp_y, resp_z; |
---|
| 65 | c->GetRespawnCoord(resp_x, resp_y, resp_z); |
---|
| 66 | CellPair resp_val = MaNGOS::ComputeCellPair(resp_x, resp_y); |
---|
| 67 | Cell resp_cell(resp_val); |
---|
| 68 | |
---|
| 69 | if(cur_cell.DiffGrid(resp_cell)) |
---|
| 70 | { |
---|
| 71 | MapManager::Instance().GetMap(c->GetMapId(), c)->CreatureRespawnRelocation(c); |
---|
| 72 | // false result ignored: will be unload with other creatures at grid |
---|
| 73 | } |
---|
| 74 | } |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | // for loading world object at grid loading (Corpses) |
---|
| 78 | class ObjectWorldLoader |
---|
| 79 | { |
---|
| 80 | public: |
---|
| 81 | explicit ObjectWorldLoader(ObjectGridLoader& gloader) |
---|
| 82 | : i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0) |
---|
| 83 | {} |
---|
| 84 | |
---|
| 85 | void Visit(CorpseMapType &m); |
---|
| 86 | |
---|
| 87 | template<class T> void Visit(GridRefManager<T>&) { } |
---|
| 88 | |
---|
| 89 | private: |
---|
| 90 | Cell i_cell; |
---|
| 91 | NGridType &i_grid; |
---|
| 92 | Map* i_map; |
---|
| 93 | public: |
---|
| 94 | uint32 i_corpses; |
---|
| 95 | }; |
---|
| 96 | |
---|
| 97 | template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/) |
---|
| 98 | { |
---|
| 99 | } |
---|
| 100 | |
---|
| 101 | template<> void addUnitState(Creature *obj, CellPair const& cell_pair) |
---|
| 102 | { |
---|
| 103 | Cell cell(cell_pair); |
---|
| 104 | |
---|
| 105 | obj->SetCurrentCell(cell); |
---|
| 106 | if(obj->isSpiritService()) |
---|
| 107 | obj->setDeathState(DEAD); |
---|
| 108 | } |
---|
| 109 | |
---|
| 110 | template <class T> |
---|
| 111 | void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map) |
---|
| 112 | { |
---|
| 113 | for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) |
---|
| 114 | { |
---|
| 115 | T* obj = new T; |
---|
| 116 | uint32 guid = *i_guid; |
---|
| 117 | //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid); |
---|
| 118 | if(!obj->LoadFromDB(guid, map)) |
---|
| 119 | { |
---|
| 120 | delete obj; |
---|
| 121 | continue; |
---|
| 122 | } |
---|
| 123 | |
---|
| 124 | obj->GetGridRef().link(&m, obj); |
---|
| 125 | |
---|
| 126 | addUnitState(obj,cell); |
---|
| 127 | obj->AddToWorld(); |
---|
| 128 | ++count; |
---|
| 129 | |
---|
| 130 | } |
---|
| 131 | } |
---|
| 132 | |
---|
| 133 | void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map) |
---|
| 134 | { |
---|
| 135 | if(cell_corpses.empty()) |
---|
| 136 | return; |
---|
| 137 | |
---|
| 138 | for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) |
---|
| 139 | { |
---|
| 140 | if(itr->second != map->GetInstanceId()) |
---|
| 141 | continue; |
---|
| 142 | |
---|
| 143 | uint32 player_guid = itr->first; |
---|
| 144 | |
---|
| 145 | Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid); |
---|
| 146 | if(!obj) |
---|
| 147 | continue; |
---|
| 148 | |
---|
| 149 | obj->GetGridRef().link(&m, obj); |
---|
| 150 | |
---|
| 151 | addUnitState(obj,cell); |
---|
| 152 | obj->AddToWorld(); |
---|
| 153 | ++count; |
---|
| 154 | } |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | void |
---|
| 158 | ObjectGridLoader::Visit(GameObjectMapType &m) |
---|
| 159 | { |
---|
| 160 | uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); |
---|
| 161 | uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
---|
| 162 | CellPair cell_pair(x,y); |
---|
| 163 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 164 | |
---|
| 165 | CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id); |
---|
| 166 | |
---|
| 167 | LoadHelper(cell_guids.gameobjects, cell_pair, m, i_gameObjects, i_map); |
---|
| 168 | } |
---|
| 169 | |
---|
| 170 | void |
---|
| 171 | ObjectGridLoader::Visit(CreatureMapType &m) |
---|
| 172 | { |
---|
| 173 | uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); |
---|
| 174 | uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
---|
| 175 | CellPair cell_pair(x,y); |
---|
| 176 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 177 | |
---|
| 178 | CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id); |
---|
| 179 | |
---|
| 180 | LoadHelper(cell_guids.creatures, cell_pair, m, i_creatures, i_map); |
---|
| 181 | } |
---|
| 182 | |
---|
| 183 | void |
---|
| 184 | ObjectWorldLoader::Visit(CorpseMapType &m) |
---|
| 185 | { |
---|
| 186 | uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); |
---|
| 187 | uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
---|
| 188 | CellPair cell_pair(x,y); |
---|
| 189 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 190 | |
---|
| 191 | // corpses are always added to spawn mode 0 and they are spawned by their instance id |
---|
| 192 | CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), 0, cell_id); |
---|
| 193 | LoadHelper(cell_guids.corpses, cell_pair, m, i_corpses, i_map); |
---|
| 194 | } |
---|
| 195 | |
---|
| 196 | void |
---|
| 197 | ObjectGridLoader::Load(GridType &grid) |
---|
| 198 | { |
---|
| 199 | { |
---|
| 200 | TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer > loader(*this); |
---|
| 201 | grid.Visit(loader); |
---|
| 202 | } |
---|
| 203 | |
---|
| 204 | { |
---|
| 205 | ObjectWorldLoader wloader(*this); |
---|
| 206 | TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer > loader(wloader); |
---|
| 207 | grid.Visit(loader); |
---|
| 208 | i_corpses = wloader.i_corpses; |
---|
| 209 | } |
---|
| 210 | } |
---|
| 211 | |
---|
| 212 | void ObjectGridLoader::LoadN(void) |
---|
| 213 | { |
---|
| 214 | i_gameObjects = 0; i_creatures = 0; i_corpses = 0; |
---|
| 215 | i_cell.data.Part.cell_y = 0; |
---|
| 216 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
---|
| 217 | { |
---|
| 218 | i_cell.data.Part.cell_x = x; |
---|
| 219 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
---|
| 220 | { |
---|
| 221 | i_cell.data.Part.cell_y = y; |
---|
| 222 | GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; |
---|
| 223 | loader.Load(i_grid(x, y), *this); |
---|
| 224 | } |
---|
| 225 | } |
---|
| 226 | sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId()); |
---|
| 227 | } |
---|
| 228 | |
---|
| 229 | void ObjectGridUnloader::MoveToRespawnN() |
---|
| 230 | { |
---|
| 231 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
---|
| 232 | { |
---|
| 233 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
---|
| 234 | { |
---|
| 235 | ObjectGridRespawnMover mover; |
---|
| 236 | mover.Move(i_grid(x, y)); |
---|
| 237 | } |
---|
| 238 | } |
---|
| 239 | } |
---|
| 240 | |
---|
| 241 | void |
---|
| 242 | ObjectGridUnloader::Unload(GridType &grid) |
---|
| 243 | { |
---|
| 244 | TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer > unloader(*this); |
---|
| 245 | grid.Visit(unloader); |
---|
| 246 | } |
---|
| 247 | |
---|
| 248 | template<class T> |
---|
| 249 | void |
---|
| 250 | ObjectGridUnloader::Visit(GridRefManager<T> &m) |
---|
| 251 | { |
---|
| 252 | while(!m.isEmpty()) |
---|
| 253 | { |
---|
| 254 | T *obj = m.getFirst()->getSource(); |
---|
| 255 | // if option set then object already saved at this moment |
---|
| 256 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
---|
| 257 | obj->SaveRespawnTime(); |
---|
| 258 | ///- object must be out of world before delete |
---|
| 259 | obj->RemoveFromWorld(); |
---|
| 260 | ///- object will get delinked from the manager when deleted |
---|
| 261 | delete obj; |
---|
| 262 | } |
---|
| 263 | } |
---|
| 264 | |
---|
| 265 | template<> |
---|
| 266 | void |
---|
| 267 | ObjectGridUnloader::Visit(CreatureMapType &m) |
---|
| 268 | { |
---|
| 269 | // remove all cross-reference before deleting |
---|
| 270 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
---|
| 271 | iter->getSource()->CleanupsBeforeDelete(); |
---|
| 272 | |
---|
| 273 | while(!m.isEmpty()) |
---|
| 274 | { |
---|
| 275 | Creature *obj = m.getFirst()->getSource(); |
---|
| 276 | // if option set then object already saved at this moment |
---|
| 277 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
---|
| 278 | obj->SaveRespawnTime(); |
---|
| 279 | ///- object will get delinked from the manager when deleted |
---|
| 280 | delete obj; |
---|
| 281 | } |
---|
| 282 | } |
---|
| 283 | |
---|
| 284 | void |
---|
| 285 | ObjectGridStoper::Stop(GridType &grid) |
---|
| 286 | { |
---|
| 287 | TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer > stoper(*this); |
---|
| 288 | grid.Visit(stoper); |
---|
| 289 | } |
---|
| 290 | |
---|
| 291 | void |
---|
| 292 | ObjectGridStoper::Visit(CreatureMapType &m) |
---|
| 293 | { |
---|
| 294 | // stop any fights at grid de-activation and remove dynobjects created at cast by creatures |
---|
| 295 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
---|
| 296 | { |
---|
| 297 | iter->getSource()->CombatStop(); |
---|
| 298 | iter->getSource()->DeleteThreatList(); |
---|
| 299 | iter->getSource()->RemoveAllDynObjects(); |
---|
| 300 | } |
---|
| 301 | } |
---|
| 302 | |
---|
| 303 | template void ObjectGridUnloader::Visit(GameObjectMapType &); |
---|
| 304 | template void ObjectGridUnloader::Visit(DynamicObjectMapType &); |
---|