| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_OBJECTGRIDLOADER_H |
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| 22 | #define TRINITY_OBJECTGRIDLOADER_H |
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| 23 | |
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| 24 | #include "Utilities/TypeList.h" |
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| 25 | #include "Platform/Define.h" |
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| 26 | #include "GameSystem/GridLoader.h" |
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| 27 | #include "GridDefines.h" |
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| 28 | #include "Cell.h" |
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| 29 | |
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| 30 | class ObjectWorldLoader; |
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| 31 | |
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| 32 | class TRINITY_DLL_DECL ObjectGridLoader |
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| 33 | { |
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| 34 | friend class ObjectWorldLoader; |
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| 35 | |
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| 36 | public: |
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| 37 | ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) |
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| 38 | : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0) |
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| 39 | {} |
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| 40 | |
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| 41 | void Load(GridType &grid); |
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| 42 | void Visit(GameObjectMapType &m); |
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| 43 | void Visit(CreatureMapType &m); |
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| 44 | void Visit(CorpseMapType &) {} |
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| 45 | |
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| 46 | void Visit(DynamicObjectMapType&) { } |
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| 47 | |
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| 48 | void LoadN(void); |
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| 49 | |
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| 50 | private: |
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| 51 | Cell i_cell; |
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| 52 | NGridType &i_grid; |
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| 53 | Map* i_map; |
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| 54 | uint32 i_gameObjects; |
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| 55 | uint32 i_creatures; |
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| 56 | uint32 i_corpses; |
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| 57 | }; |
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| 58 | |
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| 59 | class TRINITY_DLL_DECL ObjectGridUnloader |
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| 60 | { |
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| 61 | public: |
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| 62 | ObjectGridUnloader(NGridType &grid) : i_grid(grid) {} |
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| 63 | |
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| 64 | void MoveToRespawnN(); |
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| 65 | void UnloadN() |
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| 66 | { |
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| 67 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
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| 68 | { |
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| 69 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
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| 70 | { |
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| 71 | GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; |
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| 72 | loader.Unload(i_grid(x, y), *this); |
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| 73 | } |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | void Unload(GridType &grid); |
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| 78 | template<class T> void Visit(GridRefManager<T> &m); |
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| 79 | private: |
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| 80 | NGridType &i_grid; |
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| 81 | }; |
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| 82 | |
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| 83 | class TRINITY_DLL_DECL ObjectGridStoper |
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| 84 | { |
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| 85 | public: |
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| 86 | ObjectGridStoper(NGridType &grid) : i_grid(grid) {} |
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| 87 | |
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| 88 | void MoveToRespawnN(); |
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| 89 | void StopN() |
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| 90 | { |
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| 91 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
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| 92 | { |
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| 93 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
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| 94 | { |
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| 95 | GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; |
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| 96 | loader.Stop(i_grid(x, y), *this); |
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| 97 | } |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | void Stop(GridType &grid); |
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| 102 | void Visit(CreatureMapType &m); |
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| 103 | |
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| 104 | template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {} |
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| 105 | private: |
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| 106 | NGridType &i_grid; |
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| 107 | }; |
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| 108 | |
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| 109 | typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType; |
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| 110 | #endif |
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