/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Database/SQLStorage.h" #include "Log.h" #include "MapManager.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "UpdateMask.h" #include "World.h" #include "WorldSession.h" #include "Group.h" #include "Guild.h" #include "ArenaTeam.h" #include "Transports.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" #include "Language.h" #include "GameEvent.h" #include "Spell.h" #include "Chat.h" #include "AccountMgr.h" #include "InstanceSaveMgr.h" #include "SpellAuras.h" #include "Util.h" INSTANTIATE_SINGLETON_1(ObjectMgr); ScriptMapMap sQuestEndScripts; ScriptMapMap sQuestStartScripts; ScriptMapMap sSpellScripts; ScriptMapMap sGameObjectScripts; ScriptMapMap sEventScripts; bool normalizePlayerName(std::string& name) { if(name.empty()) return false; wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; if(!Utf8toWStr(name,&wstr_buf[0],wstr_len)) return false; wstr_buf[0] = wcharToUpper(wstr_buf[0]); for(size_t i = 1; i < wstr_len; ++i) wstr_buf[i] = wcharToLower(wstr_buf[i]); if(!WStrToUtf8(wstr_buf,wstr_len,name)) return false; return true; } LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, { LANG_UNIVERSAL, 0, 0 }, { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, { LANG_COMMON, 668, SKILL_LANG_COMMON }, { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, { LANG_TITAN, 816, SKILL_LANG_TITAN }, { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, { LANG_TROLL, 7341, SKILL_LANG_TROLL }, { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, { LANG_ZOMBIE, 0, 0 }, { LANG_GNOMISH_BINARY, 0, 0 }, { LANG_GOBLIN_BINARY, 0, 0 } }; LanguageDesc const* GetLanguageDescByID(uint32 lang) { for(int i = 0; i < LANGUAGES_COUNT; ++i) { if(uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; } return NULL; } ObjectMgr::ObjectMgr() { m_hiCharGuid = 1; m_hiCreatureGuid = 1; m_hiPetGuid = 1; m_hiItemGuid = 1; m_hiGoGuid = 1; m_hiDoGuid = 1; m_hiCorpseGuid = 1; m_hiPetNumber = 1; mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); mGuildBankTabPrice[0] = 100; mGuildBankTabPrice[1] = 250; mGuildBankTabPrice[2] = 500; mGuildBankTabPrice[3] = 1000; mGuildBankTabPrice[4] = 2500; mGuildBankTabPrice[5] = 5000; // Only zero condition left, others will be added while loading DB tables mConditions.resize(1); } ObjectMgr::~ObjectMgr() { for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++ i ) { delete i->second; } mQuestTemplates.clear( ); for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++ i ) { delete i->second; } mGossipText.clear( ); mAreaTriggers.clear(); for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++ i ) { delete[] i->second; } petInfo.clear(); // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerClassInfo[class_].levelInfo; for (int race = 0; race < MAX_RACES; ++race) for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerInfo[race][class_].levelInfo; // free group and guild objects for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) delete (*itr); for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) delete (*itr); for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) delete itr->second; for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) delete itr->second; for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) itr->second.Clear(); } void ObjectMgr::LoadPlayerInfoInCache() { QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters"); if(!result) { sLog.outError( "Loading Player Cache failed."); return; } PCachePlayerInfo pPPlayerInfo = NULL; Field *fields = NULL; Tokens tdata; barGoLink bar( result->GetRowCount() ); do { bar.step(); fields = result->Fetch(); pPPlayerInfo = new CachePlayerInfo(); pPPlayerInfo->sPlayerName = fields[1].GetString(); tdata.clear(); tdata = StrSplit(fields[2].GetCppString(), " "); pPPlayerInfo->unLevel = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_LEVEL); pPPlayerInfo->unfield = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_BYTES_0); pPPlayerInfo->unArenaInfoId0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6); pPPlayerInfo->unArenaInfoId1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6); pPPlayerInfo->unArenaInfoId2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6); pPPlayerInfo->unArenaInfoSlot0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); pPPlayerInfo->unArenaInfoSlot1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); pPPlayerInfo->unArenaInfoSlot2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32(); m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size()); } PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const { //Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing //will be implemented we should lock it to prevent simultaneous access. //Inserting - when new created player is saving //Removing - when player has been deleted CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid); return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second; } Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const { for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) if ((*itr)->GetLeaderGUID() == guid) return *itr; return NULL; } Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const { for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) if ((*itr)->GetId() == GuildId) return *itr; return NULL; } Guild * ObjectMgr::GetGuildByName(std::string guildname) const { for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) if ((*itr)->GetName() == guildname) return *itr; return NULL; } std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const { for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) if ((*itr)->GetId() == GuildId) return (*itr)->GetName(); return ""; } Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const { for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) if( (*itr)->GetLeader() == guid) return *itr; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId) const { for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) if ((*itr)->GetId() == ArenaTeamId) return *itr; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamByName(std::string arenateamname) const { for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) if ((*itr)->GetName() == arenateamname) return *itr; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamByCapitan(uint64 const& guid) const { for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) if ((*itr)->GetCaptain() == guid) return *itr; return NULL; } AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location ) { switch ( location ) { case 6: //horde return & mHordeAuctions; break; case 2: //alliance return & mAllianceAuctions; break; default: //neutral return & mNeutralAuctions; } } uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid) { if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); else return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); } uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem) { float percentance; // in 0..1 if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) percentance = 0.75f; else percentance = 0.15f; percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT); return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) ); } /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid) { uint32 outbid = (currentBid / 100) * 5; if (!outbid) outbid = 1; return outbid; } //does not clear ram void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction ) { Item *pItem = GetAItem(auction->item_guidlow); if(!pItem) return; uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); Player *bidder = GetPlayer(bidder_guid); uint32 bidder_accId = 0; // data for gm.log if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { uint32 bidder_security = 0; std::string bidder_name; if (bidder) { bidder_accId = bidder->GetSession()->GetAccountId(); bidder_security = bidder->GetSession()->GetSecurity(); bidder_name = bidder->GetName(); } else { bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); bidder_security = accmgr.GetSecurity(bidder_accId); if(bidder_security > SEC_PLAYER ) // not do redundant DB requests { if(!GetPlayerNameByGUID(bidder_guid,bidder_name)) bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); } } if( bidder_security > SEC_PLAYER ) { std::string owner_name; if(!GetPlayerNameByGUID(auction->owner,owner_name)) owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner); sLog.outCommand("GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); } } else if(!bidder) bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); // receiver exist if(bidder || bidder_accId) { std::ostringstream msgAuctionWonSubject; msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; std::ostringstream msgAuctionWonBody; msgAuctionWonBody.width(16); msgAuctionWonBody << std::right << std::hex << auction->owner; msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() ); //prepare mail data... : uint32 itemTextId = this->CreateItemText( msgAuctionWonBody.str() ); // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); CharacterDatabase.CommitTransaction(); MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); if (bidder) bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template); else RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! // will delete item or place to receiver mail list WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); } // receiver not exist else { CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow()); RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! delete pItem; } } void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction ) { uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); Player *owner = GetPlayer(owner_guid); // owner exist (online or offline) if(owner || GetPlayerAccountIdByGUID(owner_guid)) { std::ostringstream msgAuctionSalePendingSubject; msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; std::ostringstream msgAuctionSalePendingBody; uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); time_t distrTime = time(NULL) + HOUR; msgAuctionSalePendingBody.width(16); msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); uint32 itemTextId = this->CreateItemText( msgAuctionSalePendingBody.str() ); WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); } } //call this method to send mail to auction owner, when auction is successful, it does not clear ram void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) { uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); Player *owner = GetPlayer(owner_guid); uint32 owner_accId = 0; if(!owner) owner_accId = GetPlayerAccountIdByGUID(owner_guid); // owner exist if(owner || owner_accId) { std::ostringstream msgAuctionSuccessfulSubject; msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; std::ostringstream auctionSuccessfulBody; uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); auctionSuccessfulBody.width(16); auctionSuccessfulBody << std::right << std::hex << auction->bidder; auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); uint32 itemTextId = this->CreateItemText( auctionSuccessfulBody.str() ); uint32 profit = auction->bid + auction->deposit - auctionCut; if (owner) { //send auction owner notification, bidder must be current! owner->GetSession()->SendAuctionOwnerNotification( auction ); } WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR); } } //does not clear ram void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction ) { //return an item in auction to its owner by mail Item *pItem = GetAItem(auction->item_guidlow); if(!pItem) { sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow); return; } uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); Player *owner = GetPlayer(owner_guid); uint32 owner_accId = 0; if(!owner) owner_accId = GetPlayerAccountIdByGUID(owner_guid); // owner exist if(owner || owner_accId) { std::ostringstream subject; subject << auction->item_template << ":0:" << AUCTION_EXPIRED; if ( owner ) owner->GetSession()->SendAuctionOwnerNotification( auction ); else RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); // will delete item or place to receiver mail list WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); } // owner not found else { CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow()); RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! delete pItem; } } CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry(id); } void ObjectMgr::LoadCreatureLocales() { mCreatureLocaleMap.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); CreatureLocale& data = mCreatureLocaleMap[entry]; for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Name.size() <= idx) data.Name.resize(idx+1); data.Name[idx] = str; } } str = fields[1+2*(i-1)+1].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.SubName.size() <= idx) data.SubName.resize(idx+1); data.SubName[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); } void ObjectMgr::LoadNpcOptionLocales() { mNpcOptionLocaleMap.clear(); // need for reload case QueryResult *result = WorldDatabase.Query("SELECT entry," "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2," "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4," "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6," "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 " "FROM locales_npc_option"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); NpcOptionLocale& data = mNpcOptionLocaleMap[entry]; for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.OptionText.size() <= idx) data.OptionText.resize(idx+1); data.OptionText[idx] = str; } } str = fields[1+2*(i-1)+1].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.BoxText.size() <= idx) data.BoxText.resize(idx+1); data.BoxText[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap.size() ); } void ObjectMgr::LoadCreatureTemplates() { sCreatureStorage.Load(); sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); sLog.outString(); std::set heroicEntries; // already loaded heroic value in creatures std::set hasHeroicEntries; // already loaded creatures with heroic entry values // check data correctness for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i); if(!cInfo) continue; if(cInfo->HeroicEntry) { CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); if(!heroicInfo) { sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo->HeroicEntry,cInfo->HeroicEntry); continue; } if(heroicEntries.find(i)!=heroicEntries.end()) { sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); continue; } if(heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) { sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); continue; } if(hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) { sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); continue; } if(cInfo->npcflag != heroicInfo->npcflag) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); continue; } if(cInfo->classNum != heroicInfo->classNum) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `classNum` in heroic mode.",i); continue; } if(cInfo->race != heroicInfo->race) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `race` in heroic mode.",i); continue; } if(cInfo->trainer_type != heroicInfo->trainer_type) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); continue; } if(cInfo->trainer_spell != heroicInfo->trainer_spell) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); continue; } hasHeroicEntries.insert(i); heroicEntries.insert(cInfo->HeroicEntry); } FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); if(!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A); factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); if(!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); // check model ids, supplying and sending non-existent ids to the client might crash them if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry(cInfo->Modelid1)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1); const_cast(cInfo)->Modelid1 = 0; } if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry(cInfo->Modelid2)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2); const_cast(cInfo)->Modelid2 = 0; } if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry(cInfo->Modelid3)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3); const_cast(cInfo)->Modelid3 = 0; } if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry(cInfo->Modelid4)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4); const_cast(cInfo)->Modelid4 = 0; } if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool); const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } if(cInfo->baseattacktime == 0) const_cast(cInfo)->baseattacktime = BASE_ATTACK_TIME; if(cInfo->rangeattacktime == 0) const_cast(cInfo)->rangeattacktime = BASE_ATTACK_TIME; if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE; } if(cInfo->PetSpellDataId) { CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); if(!spellDataId) sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE; } if(cInfo->equipmentId > 0) // 0 no equipment { if(!GetEquipmentInfo(cInfo->equipmentId)) { sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); const_cast(cInfo)->equipmentId = 0; } } /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if(cInfo->scale <= 0.0f) { uint32 modelid = cInfo->GetFirstValidModelId(); CreatureDisplayInfoEntry const* ScaleEntry = sCreatureDisplayInfoStore.LookupEntry(modelid); const_cast(cInfo)->scale = ScaleEntry ? ScaleEntry->scale : 1.0f; } } } void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) { // Now add the auras, format "spellid effectindex spellid effectindex..." char *p,*s; std::vector val; s=p=(char*)reinterpret_cast(addon->auras); if(p) { while (p[0]!=0) { ++p; if (p[0]==' ') { val.push_back(atoi(s)); s=++p; } } if (p!=s) val.push_back(atoi(s)); // free char* loaded memory delete[] (char*)reinterpret_cast(addon->auras); // wrong list if (val.size()%2) { addon->auras = NULL; sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table); return; } } // empty list if(val.empty()) { addon->auras = NULL; return; } // replace by new strucutres array const_cast(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; int i=0; for(int j=0;j(addon->auras[i]); cAura.spell_id = (uint32)val[2*j+0]; cAura.effect_idx = (uint32)val[2*j+1]; if ( cAura.effect_idx > 2 ) { sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); continue; } SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id); if (!AdditionalSpellInfo) { sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); continue; } if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx]) { sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); continue; } ++i; } // fill terminator element (after last added) CreatureDataAddonAura& endAura = const_cast(addon->auras[i]); endAura.spell_id = 0; endAura.effect_idx = 0; } void ObjectMgr::LoadCreatureAddons() { sCreatureInfoAddonStorage.Load(); sLog.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage.RecordCount ); sLog.outString(); // check data correctness and convert 'auras' for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) { CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry(i); if(!addon) continue; ConvertCreatureAddonAuras(const_cast(addon), "creature_template_addon", "Entry"); if(!sCreatureStorage.LookupEntry(addon->guidOrEntry)) sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon->guidOrEntry); } sCreatureDataAddonStorage.Load(); sLog.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage.RecordCount ); sLog.outString(); // check data correctness and convert 'auras' for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) { CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry(i); if(!addon) continue; ConvertCreatureAddonAuras(const_cast(addon), "creature_addon", "GUIDLow"); if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end()) sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); } } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry(entry); } void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(); sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); sLog.outString(); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry(modelid); } uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data) { // Load creature model (display id) uint32 display_id = 0; if (!data || data->displayid == 0) // use defaults from the template { display_id = cinfo->GetRandomValidModelId(); } else display_id = data->displayid; // overwritten from creature data return display_id; } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) { CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); if(!minfo) return NULL; // If a model for another gender exists, 50% chance to use it if(minfo->modelid_other_gender != 0 && urand(0,1) == 0) { CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); if(!minfo_tmp) { sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); return minfo; // not fatal, just use the previous one } else return minfo_tmp; } else return minfo; } void ObjectMgr::LoadCreatureModelInfo() { sCreatureModelStorage.Load(); sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); sLog.outString(); // check if combat_reach is valid for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry(i); if(!mInfo) continue; if(mInfo->combat_reach < 0.5f) { //sLog.outErrorDb("Creature model (Entry: %u) has invalid combat reach (%f), setting it to 0.5", mInfo->modelid, mInfo->combat_reach); const_cast(mInfo)->combat_reach = 0.5f; } } } void ObjectMgr::LoadCreatures() { uint32 count = 0; // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," // 4 5 6 7 8 9 10 11 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," // 12 13 14 15 16 17 "curhealth, curmana, DeathState, MovementType, spawnMask, event " "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); return; } // build single time for check creature data std::set heroicCreatures; for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) if(cInfo->HeroicEntry) heroicCreatures.insert(cInfo->HeroicEntry); barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 guid = fields[0].GetUInt32(); CreatureData& data = mCreatureDataMap[guid]; data.id = fields[ 1].GetUInt32(); data.mapid = fields[ 2].GetUInt32(); data.displayid = fields[ 3].GetUInt32(); data.equipmentId = fields[ 4].GetUInt32(); data.posX = fields[ 5].GetFloat(); data.posY = fields[ 6].GetFloat(); data.posZ = fields[ 7].GetFloat(); data.orientation = fields[ 8].GetFloat(); data.spawntimesecs = fields[ 9].GetUInt32(); data.spawndist = fields[10].GetFloat(); data.currentwaypoint= fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); data.is_dead = fields[14].GetBool(); data.movementType = fields[15].GetUInt8(); data.spawnMask = fields[16].GetUInt8(); int16 gameEvent = fields[17].GetInt16(); CreatureInfo const* cInfo = GetCreatureTemplate(data.id); if(!cInfo) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid,data.id ); continue; } if(heroicCreatures.find(data.id)!=heroicCreatures.end()) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template_substitution`, skipped.",guid,data.id ); continue; } if(data.equipmentId > 0) // -1 no equipment, 0 use default { if(!GetEquipmentInfo(data.equipmentId)) { sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = -1; } } if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth ); data.curhealth = cInfo->minhealth; } if(data.curmana < cInfo->minmana) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana ); data.curmana = cInfo->minmana; } if(data.spawndist < 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id ); data.spawndist = 0.0f; } else if(data.movementType == RANDOM_MOTION_TYPE) { if(data.spawndist == 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id ); data.movementType = IDLE_MOTION_TYPE; } } else if(data.movementType == IDLE_MOTION_TYPE) { if(data.spawndist != 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id ); data.spawndist = 0.0f; } } if (gameEvent==0) // if not this is to be managed by GameEvent System AddCreatureToGrid(guid, &data); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u creatures", mCreatureDataMap.size() ); } void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; for(uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.creatures.insert(guid); } } } void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; for(uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.creatures.erase(guid); } } } void ObjectMgr::LoadGameobjects() { uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," // 7 8 9 10 11 12 13 14 15 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 guid = fields[0].GetUInt32(); GameObjectData& data = mGameObjectDataMap[guid]; data.id = fields[ 1].GetUInt32(); data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); data.posY = fields[ 4].GetFloat(); data.posZ = fields[ 5].GetFloat(); data.orientation = fields[ 6].GetFloat(); data.rotation0 = fields[ 7].GetFloat(); data.rotation1 = fields[ 8].GetFloat(); data.rotation2 = fields[ 9].GetFloat(); data.rotation3 = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); data.animprogress = fields[12].GetUInt32(); data.go_state = fields[13].GetUInt32(); data.ArtKit = 0; data.spawnMask = fields[14].GetUInt8(); int16 gameEvent = fields[15].GetInt16(); GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); if(!gInfo) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid,data.id ); continue; } if (gameEvent==0) // if not this is to be managed by GameEvent System AddGameobjectToGrid(guid, &data); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u gameobjects", mGameObjectDataMap.size()); } void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for(uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.gameobjects.insert(guid); } } } void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for(uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.gameobjects.erase(guid); } } } void ObjectMgr::LoadCreatureRespawnTimes() { // remove outdated data WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 creature respawn time."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 loguid = fields[0].GetUInt32(); uint64 respawn_time = fields[1].GetUInt64(); uint32 instance = fields[2].GetUInt32(); mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); ++count; } while (result->NextRow()); delete result; sLog.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes.size() ); sLog.outString(); } void ObjectMgr::LoadGameobjectRespawnTimes() { // remove outdated data WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 gameobject respawn time."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 loguid = fields[0].GetUInt32(); uint64 respawn_time = fields[1].GetUInt64(); uint32 instance = fields[2].GetUInt32(); mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); ++count; } while (result->NextRow()); delete result; sLog.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes.size() ); sLog.outString(); } // name must be checked to correctness (if received) before call this function uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const { uint64 guid = 0; CharacterDatabase.escape_string(name); // Player name safe to sending to DB (checked at login) and this function using QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); if(result) { guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); delete result; } return guid; } bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const { // prevent DB access for online player if(Player* player = GetPlayer(guid)) { name = player->GetName(); return true; } PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid)); if(pInfo) { name = pInfo->sPlayerName.c_str(); return true; } QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if(result) { name = (*result)[0].GetCppString(); delete result; return true; } return false; } uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const { QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if(result) { uint8 race = (*result)[0].GetUInt8(); delete result; return Player::TeamForRace(race); } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const { QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if(result) { uint32 acc = (*result)[0].GetUInt32(); delete result; return acc; } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string name) const { QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); if(result) { uint32 acc = (*result)[0].GetUInt32(); delete result; return acc; } return 0; } void ObjectMgr::LoadAuctions() { QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); if( !result ) return; Field *fields = result->Fetch(); uint32 AuctionCount=fields[0].GetUInt32(); delete result; if(!AuctionCount) return; result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" ); if( !result ) return; barGoLink bar( AuctionCount ); AuctionEntry *aItem; do { fields = result->Fetch(); bar.step(); aItem = new AuctionEntry; aItem->Id = fields[0].GetUInt32(); aItem->auctioneer = fields[1].GetUInt32(); aItem->item_guidlow = fields[2].GetUInt32(); aItem->item_template = fields[3].GetUInt32(); aItem->owner = fields[4].GetUInt32(); aItem->buyout = fields[5].GetUInt32(); aItem->time = fields[6].GetUInt32(); aItem->bidder = fields[7].GetUInt32(); aItem->bid = fields[8].GetUInt32(); aItem->startbid = fields[9].GetUInt32(); aItem->deposit = fields[10].GetUInt32(); aItem->location = fields[11].GetUInt8(); //check if sold item exists if ( this->GetAItem( aItem->item_guidlow ) ) { GetAuctionsMap( aItem->location )->AddAuction(aItem); } else { CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id); sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow); delete aItem; } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u auctions", AuctionCount ); sLog.outString(); } void ObjectMgr::LoadItemLocales() { mItemLocaleMap.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); ItemLocale& data = mItemLocaleMap[entry]; for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Name.size() <= idx) data.Name.resize(idx+1); data.Name[idx] = str; } } str = fields[1+2*(i-1)+1].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Description.size() <= idx) data.Description.resize(idx+1); data.Description[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() ); } void ObjectMgr::LoadItemPrototypes() { sItemStorage.Load (); sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); sLog.outString(); // check data correctness for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) { ItemPrototype const* proto = sItemStorage.LookupEntry(i); ItemEntry const *dbcitem = sItemStore.LookupEntry(i); if(!proto) { /* to many errors, and possible not all items really used in game if (dbcitem) sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); */ continue; } if(dbcitem) { if(proto->InventoryType != dbcitem->InventoryType) { sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); // It safe let use InventoryType from DB } if(proto->DisplayInfoID != dbcitem->DisplayId) { sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); const_cast(proto)->DisplayInfoID = dbcitem->DisplayId; } if(proto->Sheath != dbcitem->Sheath) { sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath); const_cast(proto)->Sheath = dbcitem->Sheath; } } else { sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i); } if(proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); const_cast(proto)->Class = ITEM_CLASS_JUNK; } if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) { sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); const_cast(proto)->SubClass = 0;// exist for all item classes } if(proto->Quality >= MAX_ITEM_QUALITY) { sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); const_cast(proto)->Quality = ITEM_QUALITY_NORMAL; } if(proto->BuyCount <= 0) { sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); const_cast(proto)->BuyCount = 1; } if(proto->InventoryType >= MAX_INVTYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); const_cast(proto)->InventoryType = INVTYPE_NON_EQUIP; } if(proto->RequiredSkill >= MAX_SKILL_TYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); const_cast(proto)->RequiredSkill = 0; } if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass); } if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace); } if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) { sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell); const_cast(proto)->RequiredSpell = 0; } if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); if(proto->RequiredReputationFaction) { if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); const_cast(proto)->RequiredReputationFaction = 0; } if(proto->RequiredReputationRank == MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); } else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i); if(proto->Stackable==0) { sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable); const_cast(proto)->Stackable = 1; } else if(proto->Stackable > 255) { sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable); const_cast(proto)->Stackable = 255; } for (int j = 0; j < 10; j++) { // for ItemStatValue != 0 if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) { sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); const_cast(proto)->ItemStat[j].ItemStatType = 0; } } for (int j = 0; j < 5; j++) { if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType); const_cast(proto)->Damage[j].DamageType = 0; } } // special format if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) { // spell_1 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // spell_2 have learning spell if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if(!proto->Spells[1].SpellId) { sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); if(!spellInfo) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } } // spell_3*,spell_4*,spell_5* is empty for (int j = 2; j < 5; j++) { if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); const_cast(proto)->Spells[j].SpellId = 0; const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if(proto->Spells[j].SpellId != 0) { sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } } } // normal spell list else { for (int j = 0; j < 5; j++) { if(proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); const_cast(proto)->Spells[j].SpellId = 0; const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } if(proto->Spells[j].SpellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); if(!spellInfo) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } // allowed only in special format else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } } } } if(proto->Bonding >= MAX_BIND_TYPE) sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); if(proto->PageText && !sPageTextStore.LookupEntry(proto->PageText)) sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); if(proto->LockID && !sLockStore.LookupEntry(proto->LockID)) sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); if(proto->Sheath >= MAX_SHEATHETYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); const_cast(proto)->Sheath = SHEATHETYPE_NONE; } if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) { sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); const_cast(proto)->RandomProperty = 0; } if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) { sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); const_cast(proto)->RandomSuffix = 0; } if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) { sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); const_cast(proto)->ItemSet = 0; } if(proto->Area && !GetAreaEntryByAreaID(proto->Area)) sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); if(proto->Map && !sMapStore.LookupEntry(proto->Map)) sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); for (int j = 0; j < 3; j++) { if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) { sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color); const_cast(proto)->Socket[j].Color = 0; } } if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); if(proto->FoodType >= MAX_PET_DIET) { sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); const_cast(proto)->FoodType = 0; } } // this DBC used currently only for check item templates in DB. sItemStore.Clear(); } void ObjectMgr::LoadAuctionItems() { QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" ); if( !result ) return; barGoLink bar( result->GetRowCount() ); uint32 count = 0; Field *fields; do { bar.step(); fields = result->Fetch(); uint32 item_guid = fields[0].GetUInt32(); uint32 item_template = fields[1].GetUInt32(); ItemPrototype const *proto = GetItemPrototype(item_template); if(!proto) { sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); continue; } Item *item = NewItemOrBag(proto); if(!item->LoadFromDB(item_guid,0)) { delete item; continue; } AddAItem(item); ++count; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u auction items", count ); } void ObjectMgr::LoadPetLevelInfo() { // Loading levels data { // 0 1 2 3 4 5 6 7 8 9 QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u level pet stats definitions", count ); sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table."); return; } barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if(!sCreatureStorage.LookupEntry(creature_id)) { sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); continue; } uint32 current_level = fields[1].GetUInt32(); if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { if(current_level > 255) // hardcoded level maximum sLog.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level); else sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); continue; } else if(current_level < 1) { sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); continue; } PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; if(pInfoMapEntry==NULL) pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt16(); for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+4].GetUInt16(); } bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u level pet stats definitions", count ); } // Fill gaps and check integrity for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) { PetLevelInfo* pInfo = itr->second; // fatal error if no level 1 data if(!pInfo || pInfo[0].health == 0 ) { sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if(pInfo[level].health == 0) { sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level); pInfo[level] = pInfo[level-1]; } } } } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const { if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); if(itr == petInfo.end()) return NULL; return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u player create definitions", count ); sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table."); exit(1); } barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); uint32 mapId = fields[2].GetUInt32(); uint32 zoneId = fields[3].GetUInt32(); float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); continue; } ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if(!rEntry) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); continue; } if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); continue; } if(!sChrClassesStore.LookupEntry(current_class)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); continue; } // accept DB data only for valid position (and non instanceable) if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) ) { sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); continue; } if( sMapStore.LookupEntry(mapId)->Instanceable() ) { sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->mapId = mapId; pInfo->zoneId = zoneId; pInfo->positionX = positionX; pInfo->positionY = positionY; pInfo->positionZ = positionZ; pInfo->displayId_m = rEntry->model_m; pInfo->displayId_f = rEntry->model_f; bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u player create definitions", count ); } // Load playercreate items { // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u player create items", count ); sLog.outErrorDb( "Error loading `playercreateinfo_item` table or empty table."); } else { barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; uint32 item_id = fields[2].GetUInt32(); if(!GetItemPrototype(item_id)) { sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); continue; } uint32 amount = fields[3].GetUInt32(); if(!amount) { sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); continue; } pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount)); bar.step(); ++count; } while(result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u player create items", count ); } } // Load playercreate spells { QueryResult *result = NULL; if(sWorld.getConfig(CONFIG_START_ALL_SPELLS)) result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); else result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u player create spells", count ); sLog.outErrorDb( "Error loading player starting spells or empty table."); } else { barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8())); bar.step(); ++count; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u player create spells", count ); } } // Load playercreate actions { // 0 1 2 3 4 5 QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u player create actions", count ); sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table."); } else { barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->action[0].push_back(fields[2].GetUInt16()); pInfo->action[1].push_back(fields[3].GetUInt16()); pInfo->action[2].push_back(fields[4].GetUInt16()); pInfo->action[3].push_back(fields[5].GetUInt16()); bar.step(); ++count; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u player create actions", count ); } } // Loading levels data (class only dependent) { // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u level health/mana definitions", count ); sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table."); exit(1); } barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 current_class = fields[0].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); continue; } uint32 current_level = fields[1].GetUInt32(); if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { if(current_level > 255) // hardcoded level maximum sLog.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level); else sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); continue; } PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; if(!pClassInfo->levelInfo) pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; pClassLevelInfo->basehealth = fields[2].GetUInt16(); pClassLevelInfo->basemana = fields[3].GetUInt16(); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u level health/mana definitions", count ); } // Fill gaps and check integrity for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if(!sChrClassesStore.LookupEntry(class_)) continue; PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; // fatal error if no level 1 data if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 ) { sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if(pClassInfo->levelInfo[level].basehealth == 0) { sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level); pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; } } } // Loading levels data (class/race dependent) { // 0 1 2 3 4 5 6 7 QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); uint32 count = 0; if (!result) { barGoLink bar( 1 ); sLog.outString(); sLog.outString( ">> Loaded %u level stats definitions", count ); sLog.outErrorDb( "Error loading `player_levelstats` table or empty table."); exit(1); } barGoLink bar( result->GetRowCount() ); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); continue; } uint32 current_level = fields[2].GetUInt32(); if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { if(current_level > 255) // hardcoded level maximum sLog.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level); else sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_levelstats` table, ignoring.",current_level); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; if(!pInfo->levelInfo) pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+3].GetUInt8(); } bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u level stats definitions", count ); } // Fill gaps and check integrity for (int race = 0; race < MAX_RACES; ++race) { // skip non existed races if(!sChrRacesStore.LookupEntry(race)) continue; for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if(!sChrClassesStore.LookupEntry(class_)) continue; PlayerInfo* pInfo = &playerInfo[race][class_]; // skip non loaded combinations if(!pInfo->displayId_m || !pInfo->displayId_f) continue; // skip expansion races if not playing with expansion if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; // skip expansion classes if not playing with expansion if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) continue; // fatal error if no level 1 data if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 ) { sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if(pInfo->levelInfo[level].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level); pInfo->levelInfo[level] = pInfo->levelInfo[level-1]; } } } } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const { if(level < 1 || class_ >= MAX_CLASSES) return; PlayerClassInfo const* pInfo = &playerClassInfo[class_]; if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); *info = pInfo->levelInfo[level-1]; } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const { if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; PlayerInfo const* pInfo = &playerInfo[race][class_]; if(pInfo->displayId_m==0 || pInfo->displayId_f==0) return; if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level-1]; else BuildPlayerLevelInfo(race,class_,level,info); } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) { switch(_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); } } } void ObjectMgr::LoadGuilds() { Guild *newguild; uint32 count = 0; QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" ); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u guild definitions", count ); return; } barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); bar.step(); ++count; newguild = new Guild; if(!newguild->LoadGuildFromDB(fields[0].GetUInt32())) { newguild->Disband(); delete newguild; continue; } AddGuild(newguild); }while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u guild definitions", count ); } void ObjectMgr::LoadArenaTeams() { uint32 count = 0; QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" ); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u arenateam definitions", count ); return; } barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); bar.step(); ++count; ArenaTeam *newarenateam = new ArenaTeam; if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32())) { delete newarenateam; continue; } AddArenaTeam(newarenateam); }while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u arenateam definitions", count ); } void ObjectMgr::LoadGroups() { // -- loading groups -- Group *group = NULL; uint64 leaderGuid = 0; uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u group definitions", count ); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); ++count; leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); group = new Group; if(!group->LoadGroupFromDB(leaderGuid, result, false)) { group->Disband(); delete group; continue; } AddGroup(group); }while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u group definitions", count ); // -- loading members -- count = 0; group = NULL; leaderGuid = 0; // 0 1 2 3 result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid"); if(!result) { barGoLink bar( 1 ); bar.step(); } else { barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); count++; leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER); if(!group || group->GetLeaderGUID() != leaderGuid) { group = GetGroupByLeader(leaderGuid); if(!group) { sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32()); CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); continue; } } if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool())) { sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32()); CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); } }while( result->NextRow() ); delete result; } // clean groups // TODO: maybe delete from the DB before loading in this case for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();) { if((*itr)->GetMembersCount() < 2) { (*itr)->Disband(); delete *itr; mGroupSet.erase(itr++); } else ++itr; } // -- loading instances -- count = 0; group = NULL; leaderGuid = 0; result = CharacterDatabase.PQuery( // 0 1 2 3 4 5 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, " // 6 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) " "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid" ); if(!result) { barGoLink bar( 1 ); bar.step(); } else { barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); count++; leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); if(!group || group->GetLeaderGUID() != leaderGuid) { group = GetGroupByLeader(leaderGuid); if(!group) { sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32()); continue; } } InstanceSave *save = sInstanceSaveManager.AddInstanceSave(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); group->BindToInstance(save, fields[3].GetBool(), true); }while( result->NextRow() ); delete result; } sLog.outString(); sLog.outString( ">> Loaded %u group-instance binds total", count ); sLog.outString(); sLog.outString( ">> Loaded %u group members total", count ); } void ObjectMgr::LoadQuests() { // For reload case for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) delete itr->second; mQuestTemplates.clear(); mExclusiveQuestGroups.clear(); // 0 1 2 3 4 5 6 7 8 QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," // 9 10 11 12 13 14 15 16 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," // 17 18 19 20 21 22 23 24 25 26 "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," // 27 28 29 30 31 32 33 34 35 36 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," // 37 38 39 40 41 42 43 44 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," // 45 46 47 48 49 50 51 52 53 54 54 55 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4," // 57 58 59 60 61 62 63 64 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," // 65 66 67 68 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," // 69 70 71 72 73 74 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," // 75 76 77 78 79 80 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," // 81 82 83 84 85 86 87 88 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," // 89 90 91 92 93 94 95 96 97 98 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," // 99 100 101 102 103 104 105 106 107 108 109 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," // 110 111 112 113 114 115 116 117 118 119 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," // 120 121 "StartScript, CompleteScript" " FROM quest_template"); if(result == NULL) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded 0 quests definitions" ); sLog.outErrorDb("`quest_template` table is empty!"); return; } // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); Quest * newQuest = new Quest(fields); mQuestTemplates[newQuest->GetQuestId()] = newQuest; } while( result->NextRow() ); delete result; // Post processing for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); iter++) { Quest * qinfo = iter->second; // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if( qinfo->GetQuestMethod() >= 3 ) { sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod()); } if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) { sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_TRINITY_FLAGS_DB_ALLOWED >> 16); qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; } if(qinfo->QuestFlags & QUEST_FLAGS_DAILY) { if(!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) { sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; } } if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) { // at auto-reward can be rewarded only RewChoiceItemId[0] for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { if(uint32 id = qinfo->RewChoiceItemId[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest ignore this data } } } // client quest log visual (area case) if( qinfo->ZoneOrSort > 0 ) { if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", qinfo->GetQuestId(),qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if( qinfo->ZoneOrSort < 0 ) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); if( !qSort ) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(),qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } //check SkillOrClass value (class case). if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) ) { // SkillOrClass should not have class case when class case already set in ZoneOrSort. if(qinfo->SkillOrClass < 0) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.", qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass); } } //check for proper SkillOrClass value (skill case) if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) { // skill is positive value in SkillOrClass if(qinfo->SkillOrClass != skill_id ) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).", qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); //override, and force proper value here? } } } // SkillOrClass (class case) if( qinfo->SkillOrClass < 0 ) { if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) ) { sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist", qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass); } } // SkillOrClass (skill case) if( qinfo->SkillOrClass > 0 ) { if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) ) { sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass); } } if( qinfo->RequiredSkillValue ) { if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() ) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } if( qinfo->SkillOrClass <= 0 ) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass); // no changes, quest can't be done for this requirement (fail at wrong skill id) } } // else Skill quests can have 0 skill level, this is ok if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) { sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); // no changes, quest can't be done for this requirement } if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); // no changes, quest can't be done for this requirement } if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); // no changes, quest can't be done for this requirement } if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap); // no changes, quest can't be done for this requirement } if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); // no changes, quest can't be done for this requirement } if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 ) { sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RepObjectiveValue); // warning } if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 ) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RequiredMinRepValue); // warning } if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 ) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); // warning } if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) { sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId()); qinfo->CharTitleId = 0; // quest can't reward this title } if(qinfo->SrcItemId) { if(!sItemStorage.LookupEntry(qinfo->SrcItemId)) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId); qinfo->SrcItemId = 0; // quest can't be done for this requirement } else if(qinfo->SrcItemCount==0) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(),qinfo->SrcItemId); qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward comptibility with DB } } else if(qinfo->SrcItemCount>0) { sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", qinfo->GetQuestId(),qinfo->SrcItemCount); qinfo->SrcItemCount=0; // no quest work changes in fact } if(qinfo->SrcSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); if(!spellInfo) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } else if(!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } } for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqItemId[j]; if(id) { if(qinfo->ReqItemCount[j]==0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can't be done for this requirement } qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); if(!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,id); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } else if(qinfo->ReqItemCount[j]>0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) { uint32 id = qinfo->ReqSourceId[j]; if(id) { if(!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,id); // no changes, quest can't be done for this requirement } if(!qinfo->ReqSourceCount[j]) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest } if(!qinfo->ReqSourceRef[j]) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceRef%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest } } else { if(qinfo->ReqSourceCount[j]>0) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); // no changes, quest ignore this data } if(qinfo->ReqSourceRef[j]>0) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceRef%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceRef[j]); // no changes, quest ignore this data } } } for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) { uint32 ref = qinfo->ReqSourceRef[j]; if(ref) { if(ref > QUEST_OBJECTIVES_COUNT) { sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but max value in `ReqSourceRef%d` is %u, quest can't be done.", qinfo->GetQuestId(),j+1,ref,j+1,QUEST_OBJECTIVES_COUNT); // no changes, quest can't be done for this requirement } else if(!qinfo->ReqItemId[ref-1] && !qinfo->ReqSpell[ref-1]) { sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but `ReqItemId%u` = 0 and `ReqSpellCast%u` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,ref,ref,ref); // no changes, quest can't be done for this requirement } else if(qinfo->ReqItemId[ref-1] && qinfo->ReqSpell[ref-1]) { sLog.outErrorDb("Quest %u has `ReqItemId%u` = %u and `ReqSpellCast%u` = %u, quest can't have both fields <> 0, then can't be done.", qinfo->GetQuestId(),ref,qinfo->ReqItemId[ref-1],ref,qinfo->ReqSpell[ref-1]); // no changes, quest can't be done for this requirement qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest } } } for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqSpell[j]; if(id) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); if(!spellInfo) { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,id); // no changes, quest can't be done for this requirement } if(!qinfo->ReqCreatureOrGOId[j]) { bool found = false; for(int k = 0; k < 3; ++k) { if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId || spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT) { found = true; break; } } if(found) { if(!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); // this will prevent quest completing without objective const_cast(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); } } else { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1,id); // no changes, quest can't be done for this requirement } } } } for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { int32 id = qinfo->ReqCreatureOrGOId[j]; if(id < 0 && !sGOStorage.LookupEntry(-id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,uint32(-id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if(id > 0 && !sCreatureStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,uint32(id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if(id) { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); if(!qinfo->ReqCreatureOrGOCount[j]) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can be incorrectly done, but we already report this } } else if(qinfo->ReqCreatureOrGOCount[j]>0) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]); // no changes, quest ignore this data } } for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { uint32 id = qinfo->RewChoiceItemId[j]; if(id) { if(!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(),j+1,id,id); qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this } if(!qinfo->RewChoiceItemCount[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can't be done } } else if(qinfo->RewChoiceItemCount[j]>0) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]); // no changes, quest ignore this data } } for(int j = 0; j < QUEST_REWARDS_COUNT; ++j ) { uint32 id = qinfo->RewItemId[j]; if(id) { if(!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(),j+1,id,id); qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item } if(!qinfo->RewItemCount[j]) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", qinfo->GetQuestId(),j+1,id,j+1); // no changes } } else if(qinfo->RewItemCount[j]>0) { sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]); // no changes, quest ignore this data } } for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if(qinfo->RewRepFaction[j]) { if(!qinfo->RewRepValue[j]) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.", qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1); // no changes } if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] ); qinfo->RewRepFaction[j] = 0; // quest will not reward this } } else if(qinfo->RewRepValue[j]!=0) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]); // no changes, quest ignore this data } } if(qinfo->RewSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); if(!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if(!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } } if(qinfo->RewSpellCast) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); if(!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if(!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } } if(qinfo->RewMailTemplateId) { if(!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) { sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } } if(qinfo->NextQuestInChain) { if(mQuestTemplates.find(qinfo->NextQuestInChain) == mQuestTemplates.end()) { sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain ); qinfo->NextQuestInChain = 0; } else mQuestTemplates[qinfo->NextQuestInChain]->prevChainQuests.push_back(qinfo->GetQuestId()); } // fill additional data stores if(qinfo->PrevQuestId) { if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } else { qinfo->prevQuests.push_back(qinfo->PrevQuestId); } } if(qinfo->NextQuestId) { if (mQuestTemplates.find(abs(qinfo->GetNextQuestId())) == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); } else { int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); mQuestTemplates[abs(qinfo->GetNextQuestId())]->prevQuests.push_back(signedQuestId); } } if(qinfo->ExclusiveGroup) mExclusiveQuestGroups.insert(std::pair(qinfo->ExclusiveGroup, qinfo->GetQuestId())); if(qinfo->LimitTime) qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); } // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); if(!spellInfo) continue; for(int j = 0; j < 3; ++j) { if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) continue; uint32 quest_id = spellInfo->EffectMiscValue[j]; Quest const* quest = GetQuestTemplate(quest_id); // some quest referenced in spells not exist (outdataed spells) if(!quest) continue; if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); // this will prevent quest completing without objective const_cast(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); } } } sLog.outString(); sLog.outString( ">> Loaded %u quests definitions", mQuestTemplates.size() ); } void ObjectMgr::LoadQuestLocales() { mQuestLocaleMap.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry," "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" " FROM locales_quest" ); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); QuestLocale& data = mQuestLocaleMap[entry]; for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+10*(i-1)].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Title.size() <= idx) data.Title.resize(idx+1); data.Title[idx] = str; } } str = fields[1+10*(i-1)+1].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Details.size() <= idx) data.Details.resize(idx+1); data.Details[idx] = str; } } str = fields[1+10*(i-1)+2].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Objectives.size() <= idx) data.Objectives.resize(idx+1); data.Objectives[idx] = str; } } str = fields[1+10*(i-1)+3].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.OfferRewardText.size() <= idx) data.OfferRewardText.resize(idx+1); data.OfferRewardText[idx] = str; } } str = fields[1+10*(i-1)+4].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.RequestItemsText.size() <= idx) data.RequestItemsText.resize(idx+1); data.RequestItemsText[idx] = str; } } str = fields[1+10*(i-1)+5].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.EndText.size() <= idx) data.EndText.resize(idx+1); data.EndText[idx] = str; } } for(int k = 0; k < 4; ++k) { str = fields[1+10*(i-1)+6+k].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.ObjectiveText[k].size() <= idx) data.ObjectiveText[k].resize(idx+1); data.ObjectiveText[k][idx] = str; } } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap.size() ); } void ObjectMgr::LoadPetCreateSpells() { QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell"); if(!result) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded 0 pet create spells" ); sLog.outErrorDb("`petcreateinfo_spell` table is empty!"); return; } uint32 count = 0; barGoLink bar( result->GetRowCount() ); mPetCreateSpell.clear(); do { Field *fields = result->Fetch(); bar.step(); uint32 creature_id = fields[0].GetUInt32(); if(!creature_id || !sCreatureStorage.LookupEntry(creature_id)) continue; PetCreateSpellEntry PetCreateSpell; for(int i = 0; i < 4; i++) { PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32(); if(PetCreateSpell.spellid[i] && !sSpellStore.LookupEntry(PetCreateSpell.spellid[i])) sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]); } mPetCreateSpell[creature_id] = PetCreateSpell; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u pet create spells", count ); } void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) { if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. return; sLog.outString( "%s :", tablename); scripts.clear(); // need for reload support QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,datatext, x, y, z, o FROM %s", tablename ); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u script definitions", count ); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); ScriptInfo tmp; tmp.id = fields[0].GetUInt32(); tmp.delay = fields[1].GetUInt32(); tmp.command = fields[2].GetUInt32(); tmp.datalong = fields[3].GetUInt32(); tmp.datalong2 = fields[4].GetUInt32(); tmp.datatext = fields[5].GetCppString(); tmp.x = fields[6].GetFloat(); tmp.y = fields[7].GetFloat(); tmp.z = fields[8].GetFloat(); tmp.o = fields[9].GetFloat(); // generic command args check switch(tmp.command) { case SCRIPT_COMMAND_TALK: { if(tmp.datalong > 3) { sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id); continue; } break; } case SCRIPT_COMMAND_TELEPORT_TO: { if(!sMapStore.LookupEntry(tmp.datalong)) { sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id); continue; } if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id); continue; } break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id); continue; } if(!GetCreatureTemplate(tmp.datalong)) { sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id); continue; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = GetGOData(tmp.datalong); if(!data) { sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id); continue; } GameObjectInfo const* info = GetGameObjectInfo(data->id); if(!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id); continue; } if( info->type==GAMEOBJECT_TYPE_FISHINGNODE || info->type==GAMEOBJECT_TYPE_FISHINGHOLE || info->type==GAMEOBJECT_TYPE_DOOR || info->type==GAMEOBJECT_TYPE_BUTTON || info->type==GAMEOBJECT_TYPE_TRAP ) { sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id); continue; } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: { GameObjectData const* data = GetGOData(tmp.datalong); if(!data) { sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); continue; } GameObjectInfo const* info = GetGameObjectInfo(data->id); if(!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); continue; } if( info->type!=GAMEOBJECT_TYPE_DOOR) { sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); continue; } break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { Quest const* quest = GetQuestTemplate(tmp.datalong); if(!quest) { sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id); continue; } if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id); // this will prevent quest completing without objective const_cast(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest objective requiremet set and command can be allowed } if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong2,tmp.id); continue; } if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(DEFAULT_VISIBILITY_DISTANCE)); continue; } if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) { sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(INTERACTION_DISTANCE)); continue; } break; } case SCRIPT_COMMAND_REMOVE_AURA: case SCRIPT_COMMAND_CAST_SPELL: { if(!sSpellStore.LookupEntry(tmp.datalong)) { sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",tablename,tmp.datalong,tmp.id); continue; } break; } } if (scripts.find(tmp.id) == scripts.end()) { ScriptMap emptyMap; scripts[tmp.id] = emptyMap; } scripts[tmp.id].insert(std::pair(tmp.delay, tmp)); ++count; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u script definitions", count ); } void ObjectMgr::LoadGameObjectScripts() { LoadScripts(sGameObjectScripts, "gameobject_scripts"); // check ids for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) { if(!GetGOData(itr->first)) sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); } } void ObjectMgr::LoadQuestEndScripts() { LoadScripts(sQuestEndScripts, "quest_end_scripts"); // check ids for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) { if(!GetQuestTemplate(itr->first)) sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); } } void ObjectMgr::LoadQuestStartScripts() { LoadScripts(sQuestStartScripts,"quest_start_scripts"); // check ids for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) { if(!GetQuestTemplate(itr->first)) sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); } } void ObjectMgr::LoadSpellScripts() { LoadScripts(sSpellScripts, "spell_scripts"); // check ids for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); if(!spellInfo) { sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first); continue; } //check for correct spellEffect bool found = false; for(int i=0; i<3; ++i) { // skip empty effects if( !spellInfo->Effect[i] ) continue; if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT ) { found = true; break; } } if(!found) sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT); } } void ObjectMgr::LoadEventScripts() { LoadScripts(sEventScripts, "event_scripts"); std::set evt_scripts; // Load all possible script entries from gameobjects for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i) { GameObjectInfo const * goInfo = sGOStorage.LookupEntry(i); if (goInfo) { switch(goInfo->type) { case GAMEOBJECT_TYPE_GOOBER: if(goInfo->goober.eventId) evt_scripts.insert(goInfo->goober.eventId); break; case GAMEOBJECT_TYPE_CHEST: if(goInfo->chest.eventId) evt_scripts.insert(goInfo->chest.eventId); break; default: break; } } } // Load all possible script entries from spells for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spell = sSpellStore.LookupEntry(i); if (spell) { for(int j=0; j<3; ++j) { if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT ) { if (spell->EffectMiscValue[j]) evt_scripts.insert(spell->EffectMiscValue[j]); } } } } // Then check if all scripts are in above list of possible script entries for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) { std::set::const_iterator itr2 = evt_scripts.find(itr->first); if (itr2 == evt_scripts.end()) sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not refering to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT); } } void ObjectMgr::LoadItemTexts() { QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text"); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u item pages", count ); return; } barGoLink bar( result->GetRowCount() ); Field* fields; do { bar.step(); fields = result->Fetch(); mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); ++count; } while ( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u item texts", count ); } void ObjectMgr::LoadPageTexts() { sPageTextStore.Free(); // for reload case sPageTextStore.Load(); sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); sLog.outString(); for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) { // check data correctness PageText const* page = sPageTextStore.LookupEntry(i); if(!page) continue; if(page->Next_Page && !sPageTextStore.LookupEntry(page->Next_Page)) { sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); continue; } // detect circular reference std::set checkedPages; for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry(pageItr->Next_Page)) { if(!pageItr->Next_Page) break; checkedPages.insert(pageItr->Page_ID); if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end()) { std::ostringstream ss; ss<< "The text page(s) "; for (std::set::iterator itr= checkedPages.begin();itr!=checkedPages.end(); itr++) ss << *itr << " "; ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " << pageItr->Page_ID <<" to 0"; sLog.outErrorDb(ss.str().c_str()); const_cast(pageItr)->Next_Page = 0; break; } } } } void ObjectMgr::LoadPageTextLocales() { mPageTextLocaleMap.clear(); QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); PageTextLocale& data = mPageTextLocaleMap[entry]; for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(str.empty()) continue; int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Text.size() <= idx) data.Text.resize(idx+1); data.Text[idx] = str; } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() ); } void ObjectMgr::LoadInstanceTemplate() { sInstanceTemplate.Load(); for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); if(!temp) continue; const MapEntry* entry = sMapStore.LookupEntry(temp->map); if(!entry) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); continue; } else if(!entry->HasResetTime()) continue; if(temp->reset_delay == 0) { // use defaults from the DBC if(entry->SupportsHeroicMode()) { temp->reset_delay = entry->resetTimeHeroic / DAY; } else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) { temp->reset_delay = entry->resetTimeRaid / DAY; } } // the reset_delay must be atleast one day temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); } sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); sLog.outString(); } void ObjectMgr::AddGossipText(GossipText *pGText) { ASSERT( pGText->Text_ID ); ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() ); mGossipText[pGText->Text_ID] = pGText; } GossipText *ObjectMgr::GetGossipText(uint32 Text_ID) { GossipTextMap::const_iterator itr; for (itr = mGossipText.begin(); itr != mGossipText.end(); itr++) { if(itr->second->Text_ID == Text_ID) return itr->second; } return NULL; } void ObjectMgr::LoadGossipText() { GossipText *pGText; QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); int count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u npc texts", count ); return; } int cic; barGoLink bar( result->GetRowCount() ); do { ++count; cic = 0; Field *fields = result->Fetch(); bar.step(); pGText = new GossipText; pGText->Text_ID = fields[cic++].GetUInt32(); for (int i=0; i< 8; i++) { pGText->Options[i].Text_0 = fields[cic++].GetCppString(); pGText->Options[i].Text_1 = fields[cic++].GetCppString(); pGText->Options[i].Language = fields[cic++].GetUInt32(); pGText->Options[i].Probability = fields[cic++].GetFloat(); pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32(); pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32(); pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32(); pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32(); pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32(); pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32(); } if ( !pGText->Text_ID ) continue; AddGossipText( pGText ); } while( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u npc texts", count ); delete result; } void ObjectMgr::LoadNpcTextLocales() { mNpcTextLocaleMap.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry," "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " " FROM locales_npc_text"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); NpcTextLocale& data = mNpcTextLocaleMap[entry]; for(int i=1; i= 0) { if(data.Text_0[j].size() <= idx) data.Text_0[j].resize(idx+1); data.Text_0[j][idx] = str0; } } std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString(); if(!str1.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Text_1[j].size() <= idx) data.Text_1[j].resize(idx+1); data.Text_1[j][idx] = str1; } } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap.size() ); } //not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { time_t basetime = time(NULL); sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec); //delete all old mails without item and without body immediately, if starting server if (!serverUp) CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime); // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime); if ( !result ) return; // any mails need to be returned or deleted Field *fields; //std::ostringstream delitems, delmails; //will be here for optimization //bool deletemail = false, deleteitem = false; //delitems << "DELETE FROM item_instance WHERE guid IN ( "; //delmails << "DELETE FROM mail WHERE id IN ( " do { fields = result->Fetch(); Mail *m = new Mail; m->messageID = fields[0].GetUInt32(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt32(); m->receiver = fields[3].GetUInt32(); m->itemTextId = fields[4].GetUInt32(); bool has_items = fields[5].GetBool(); m->expire_time = (time_t)fields[6].GetUInt64(); m->deliver_time = 0; m->COD = fields[7].GetUInt32(); m->checked = fields[8].GetUInt32(); m->mailTemplateId = fields[9].GetInt16(); Player *pl = 0; if (serverUp) pl = GetPlayer((uint64)m->receiver); if (pl && pl->m_mailsLoaded) { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail //his in mailbox and he has already listed his mails ) delete m; continue; } //delete or return mail: if (has_items) { QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID); if(resultItems) { do { Field *fields2 = resultItems->Fetch(); uint32 item_guid_low = fields2[0].GetUInt32(); uint32 item_template = fields2[1].GetUInt32(); m->AddItem(item_guid_low, item_template); } while (resultItems->NextRow()); delete resultItems; } //if it is mail from AH, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { // mail open and then not returned for(std::vector::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); } else { //mail will be returned: CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD "', deliver_time = '" I64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); delete m; continue; } } if (m->itemTextId) CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); //deletemail = true; //delmails << m->messageID << ", "; CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); delete m; } while (result->NextRow()); delete result; } void ObjectMgr::LoadQuestAreaTriggers() { mQuestAreaTriggerMap.clear(); // need for reload case QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" ); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u quest trigger points", count ); return; } barGoLink bar( result->GetRowCount() ); do { ++count; bar.step(); Field *fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if(!quest) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); continue; } if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); // this will prevent quest completing without objective const_cast(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest modified to required obkective and trigger can be allowed. } mQuestAreaTriggerMap[trigger_ID] = quest_ID; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u quest trigger points", count ); } void ObjectMgr::LoadTavernAreaTriggers() { mTavernAreaTriggerSet.clear(); // need for reload case QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u tavern triggers", count ); return; } barGoLink bar( result->GetRowCount() ); do { ++count; bar.step(); Field *fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } mTavernAreaTriggerSet.insert(Trigger_ID); } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u tavern triggers", count ); } void ObjectMgr::LoadAreaTriggerScripts() { mAreaTriggerScripts.clear(); // need for reload case QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u areatrigger scripts", count ); return; } barGoLink bar( result->GetRowCount() ); do { ++count; bar.step(); Field *fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); std::string scriptName = fields[1].GetCppString(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } mAreaTriggerScripts[Trigger_ID] = scriptName; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u areatrigger scripts", count ); } uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) { bool found = false; float dist; uint32 id = 0; for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if(node && node->map_id == mapid) { float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); if(found) { if(dist2 < dist) { dist = dist2; id = i; } } else { found = true; dist = dist2; id = i; } } } return id; } void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); if(src_i==sTaxiPathSetBySource.end()) { path = 0; cost = 0; return; } TaxiPathSetForSource& pathSet = src_i->second; TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if(dest_i==pathSet.end()) { path = 0; cost = 0; return; } cost = dest_i->second.price; path = dest_i->second.ID; } uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) { uint32 mount_entry = 0; uint32 mount_id = 0; TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { if (team == ALLIANCE) mount_entry = node->alliance_mount_type; else mount_entry = node->horde_mount_type; CreatureInfo const *cinfo = GetCreatureTemplate(mount_entry); if (cinfo) { if(! (mount_id = cinfo->GetRandomValidModelId())) { sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry); return false; } } } CreatureModelInfo const *minfo = GetCreatureModelInfo(mount_id); if(!minfo) { sLog.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ", mount_entry,id,team,mount_id); return false; } if(minfo->modelid_other_gender!=0) mount_id = urand(0,1) ? mount_id : minfo->modelid_other_gender; return mount_id; } void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector& mapIds) { if(path >= sTaxiPathNodesByPath.size()) return; TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; pathnodes.Resize(nodeList.size()); mapIds.resize(nodeList.size()); for(size_t i = 0; i < nodeList.size(); ++i) { pathnodes[ i ].x = nodeList[i].x; pathnodes[ i ].y = nodeList[i].y; pathnodes[ i ].z = nodeList[i].z; mapIds[i] = nodeList[i].mapid; } } void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) { if(path >= sTaxiPathNodesByPath.size()) return; TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; pathnodes.Resize(nodeList.size()); for(size_t i = 0; i < nodeList.size(); ++i) { pathnodes[ i ].mapid = nodeList[i].mapid; pathnodes[ i ].x = nodeList[i].x; pathnodes[ i ].y = nodeList[i].y; pathnodes[ i ].z = nodeList[i].z; pathnodes[ i ].actionFlag = nodeList[i].actionFlag; pathnodes[ i ].delay = nodeList[i].delay; } } void ObjectMgr::LoadGraveyardZones() { mGraveYardMap.clear(); // need for reload case QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u graveyard-zone links", count ); return; } barGoLink bar( result->GetRowCount() ); do { ++count; bar.step(); Field *fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt32(); WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); if(!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); continue; } AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); if(!areaEntry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId); continue; } if(areaEntry->zone != 0) { sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId); continue; } if(team!=0 && team!=HORDE && team!=ALLIANCE) { sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team); continue; } if(entry->map_id != areaEntry->mapid && team != 0) { sLog.outErrorDb("Table `game_graveyard_zone` has record for ghost zone (%u) at map %u and graveyard (%u) at map %u for team %u, but in case maps are different, player faction setting is ignored. Use faction 0 instead.",zoneId,areaEntry->mapid, safeLocId, entry->map_id, team); team = 0; } if(!AddGraveYardLink(safeLocId,zoneId,team,false)) sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Garveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u graveyard-zone links", count ); } WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then skip check faction GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); if(graveLow==graveUp) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return NULL; } bool foundNear = false; float distNear; WorldSafeLocsEntry const* entryNear = NULL; WorldSafeLocsEntry const* entryFar = NULL; for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { GraveYardData const& data = itr->second; WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); if(!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); continue; } // remember first graveyard at another map and ignore other if(MapId != entry->map_id) { if(!entryFar) entryFar = entry; continue; } // skip enemy faction graveyard at same map (normal area, city, or battleground) // team == 0 case can be at call from .neargrave if(data.team != 0 && team != 0 && data.team != team) continue; // find now nearest graveyard at same map float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z); if(foundNear) { if(dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } if(entryNear) return entryNear; return entryFar; } GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) { GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { if(itr->second.safeLocId==id) return &itr->second; } return NULL; } bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) { if(FindGraveYardData(id,zoneId)) return false; // add link to loaded data GraveYardData data; data.safeLocId = id; data.team = team; mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); // add link to DB if(inDB) { WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) " "VALUES ('%u', '%u','%u')",id,zoneId,team); } return true; } void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) { GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId); if(graveLow==graveUp) { //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return; } bool found = false; GraveYardMap::iterator itr; for(itr = graveLow; itr != graveUp; ++itr) { GraveYardData & data = itr->second; // skip not matching safezone id if(data.safeLocId != id) continue; // skip enemy faction graveyard at same map (normal area, city, or battleground) // team == 0 case can be at call from .neargrave if(data.team != 0 && team != 0 && data.team != team) continue; found = true; break; } // no match, return if(!found) return; // remove from links mGraveYardMap.erase(itr); // remove link from DB if(inDB) { WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team); } return; } void ObjectMgr::LoadAreaTriggerTeleports() { mAreaTriggers.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); return; } barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); bar.step(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); AreaTrigger at; at.requiredLevel = fields[1].GetUInt8(); at.requiredItem = fields[2].GetUInt32(); at.requiredItem2 = fields[3].GetUInt32(); at.heroicKey = fields[4].GetUInt32(); at.heroicKey2 = fields[5].GetUInt32(); at.requiredQuest = fields[6].GetUInt32(); at.requiredFailedText = fields[7].GetCppString(); at.target_mapId = fields[8].GetUInt32(); at.target_X = fields[9].GetFloat(); at.target_Y = fields[10].GetFloat(); at.target_Z = fields[11].GetFloat(); at.target_Orientation = fields[12].GetFloat(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } if(at.requiredItem) { ItemPrototype const *pProto = GetItemPrototype(at.requiredItem); if(!pProto) { sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID); at.requiredItem = 0; } } if(at.requiredItem2) { ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2); if(!pProto) { sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID); at.requiredItem2 = 0; } } if(at.heroicKey) { ItemPrototype const *pProto = GetItemPrototype(at.heroicKey); if(!pProto) { sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID); at.heroicKey = 0; } } if(at.heroicKey2) { ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2); if(!pProto) { sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID); at.heroicKey2 = 0; } } if(at.requiredQuest) { if(!mQuestTemplates[at.requiredQuest]) { sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID); at.requiredQuest = 0; } } MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); if(!mapEntry) { sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); continue; } if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) { sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); continue; } mAreaTriggers[Trigger_ID] = at; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); } AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { const MapEntry *mapEntry = sMapStore.LookupEntry(Map); if(!mapEntry) return NULL; for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); itr++) { if(itr->second.target_mapId == mapEntry->parent_map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if(atEntry && atEntry->mapid == Map) return &itr->second; } } return NULL; } void ObjectMgr::SetHighestGuids() { QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); if( result ) { m_hiCharGuid = (*result)[0].GetUInt32()+1; delete result; } result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" ); if( result ) { m_hiCreatureGuid = (*result)[0].GetUInt32()+1; delete result; } result = CharacterDatabase.Query( "SELECT MAX(id) FROM character_pet" ); if( result ) { m_hiPetGuid = (*result)[0].GetUInt32()+1; delete result; } result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); if( result ) { m_hiItemGuid = (*result)[0].GetUInt32()+1; delete result; } // Cleanup other tables from not existed guids (>=m_hiItemGuid) CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" ); if( result ) { m_hiGoGuid = (*result)[0].GetUInt32()+1; delete result; } result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" ); if( result ) { m_auctionid = (*result)[0].GetUInt32()+1; delete result; } else { m_auctionid = 0; } result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" ); if( result ) { m_mailid = (*result)[0].GetUInt32()+1; delete result; } else { m_mailid = 0; } result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" ); if( result ) { m_ItemTextId = (*result)[0].GetUInt32(); delete result; } else m_ItemTextId = 0; result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" ); if( result ) { m_hiCorpseGuid = (*result)[0].GetUInt32()+1; delete result; } } uint32 ObjectMgr::GenerateAuctionID() { ++m_auctionid; if(m_auctionid>=0xFFFFFFFF) { sLog.outError("Auctions ids overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_auctionid; } uint32 ObjectMgr::GenerateMailID() { ++m_mailid; if(m_mailid>=0xFFFFFFFF) { sLog.outError("Mail ids overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_mailid; } uint32 ObjectMgr::GenerateItemTextID() { ++m_ItemTextId; if(m_ItemTextId>=0xFFFFFFFF) { sLog.outError("Item text ids overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_ItemTextId; } uint32 ObjectMgr::CreateItemText(std::string text) { uint32 newItemTextId = GenerateItemTextID(); //insert new itempage to container mItemTexts[ newItemTextId ] = text; //save new itempage CharacterDatabase.escape_string(text); //any Delete query needed, itemTextId is maximum of all ids std::ostringstream query; query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')"; CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters return newItemTextId; } uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) { switch(guidhigh) { case HIGHGUID_ITEM: ++m_hiItemGuid; if(m_hiItemGuid>=0xFFFFFFFF) { sLog.outError("Item guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiItemGuid; case HIGHGUID_UNIT: ++m_hiCreatureGuid; if(m_hiCreatureGuid>=0x00FFFFFF) { sLog.outError("Creature guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiCreatureGuid; case HIGHGUID_PET: ++m_hiPetGuid; if(m_hiPetGuid>=0x00FFFFFF) { sLog.outError("Pet guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiPetGuid; case HIGHGUID_PLAYER: ++m_hiCharGuid; if(m_hiCharGuid>=0xFFFFFFFF) { sLog.outError("Players guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiCharGuid; case HIGHGUID_GAMEOBJECT: ++m_hiGoGuid; if(m_hiGoGuid>=0x00FFFFFF) { sLog.outError("Gameobject guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiGoGuid; case HIGHGUID_CORPSE: ++m_hiCorpseGuid; if(m_hiCorpseGuid>=0xFFFFFFFF) { sLog.outError("Corpse guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiCorpseGuid; case HIGHGUID_DYNAMICOBJECT: ++m_hiDoGuid; if(m_hiDoGuid>=0xFFFFFFFF) { sLog.outError("DynamicObject guid overflow!! Can't continue, shuting down server. "); sWorld.m_stopEvent = true; } return m_hiDoGuid; default: ASSERT(0); } ASSERT(0); return 0; } void ObjectMgr::LoadGameObjectLocales() { mGameObjectLocaleMap.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry," "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); GameObjectLocale& data = mGameObjectLocaleMap[entry]; for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Name.size() <= idx) data.Name.resize(idx+1); data.Name[idx] = str; } } } for(int i = MAX_LOCALE; i < MAX_LOCALE*2-1; ++i) { std::string str = fields[i].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.CastBarCaption.size() <= idx) data.CastBarCaption.resize(idx+1); data.CastBarCaption[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() ); } void ObjectMgr::LoadGameobjectInfo() { sGOStorage.Load(); // some checks for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry(id); if(!goInfo) continue; switch(goInfo->type) { case GAMEOBJECT_TYPE_DOOR: //0 { if(goInfo->door.lockId) { if(!sLockStore.LookupEntry(goInfo->door.lockId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", id,goInfo->type,goInfo->door.lockId,goInfo->door.lockId); } break; } case GAMEOBJECT_TYPE_BUTTON: //1 { if(goInfo->button.lockId) { if(!sLockStore.LookupEntry(goInfo->button.lockId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", id,goInfo->type,goInfo->button.lockId,goInfo->button.lockId); } break; } case GAMEOBJECT_TYPE_CHEST: //3 { if(goInfo->chest.lockId) { if(!sLockStore.LookupEntry(goInfo->chest.lockId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but lock (Id: %u) not found.", id,goInfo->type,goInfo->chest.lockId,goInfo->chest.lockId); } if(goInfo->chest.linkedTrapId) // linked trap { if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry(goInfo->chest.linkedTrapId)) { if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId,GAMEOBJECT_TYPE_TRAP); } /* disable check for while else sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId); */ } break; } case GAMEOBJECT_TYPE_TRAP: //6 { /* disable check for while if(goInfo->trap.spellId) // spell { if(!sSpellStore.LookupEntry(goInfo->trap.spellId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId); } */ break; } case GAMEOBJECT_TYPE_CHAIR: //7 if(goInfo->chair.height > 2) { sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.", id,goInfo->type,goInfo->chair.height); // prevent client and server unexpected work const_cast(goInfo)->chair.height = 0; } break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if(goInfo->spellFocus.focusId) { if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); } if(goInfo->spellFocus.linkedTrapId) // linked trap { if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry(goInfo->spellFocus.linkedTrapId)) { if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId,GAMEOBJECT_TYPE_TRAP); } /* disable check for while else sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId); */ } break; } case GAMEOBJECT_TYPE_GOOBER: //10 { if(goInfo->goober.pageId) // pageId { if(!sPageTextStore.LookupEntry(goInfo->goober.pageId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); } /* disable check for while if(goInfo->goober.spellId) // spell { if(!sSpellStore.LookupEntry(goInfo->goober.spellId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.", id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId); } */ if(goInfo->goober.linkedTrapId) // linked trap { if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry(goInfo->goober.linkedTrapId)) { if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId,GAMEOBJECT_TYPE_TRAP); } /* disable check for while else sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.", id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId); */ } break; } case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 { if(goInfo->moTransport.taxiPathId) { if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); } break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 { /* disabled if(goInfo->summoningRitual.spellId) { if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.", id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId); } */ break; } case GAMEOBJECT_TYPE_SPELLCASTER: //22 { if(goInfo->spellcaster.spellId) // spell { if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId); } break; } } } sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount ); sLog.outString(); } void ObjectMgr::LoadExplorationBaseXP() { uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u BaseXP definitions", count ); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); uint32 level = fields[0].GetUInt32(); uint32 basexp = fields[1].GetUInt32(); mBaseXPTable[level] = basexp; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u BaseXP definitions", count ); } uint32 ObjectMgr::GetBaseXP(uint32 level) { return mBaseXPTable[level] ? mBaseXPTable[level] : 0; } void ObjectMgr::LoadPetNames() { uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u pet name parts", count ); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if(half) PetHalfName1[entry].push_back(word); else PetHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u pet name parts", count ); } void ObjectMgr::LoadPetNumber() { QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); if(result) { Field *fields = result->Fetch(); m_hiPetNumber = fields[0].GetUInt32()+1; delete result; } barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1); } std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector & list0 = PetHalfName0[entry]; std::vector & list1 = PetHalfName1[entry]; if(list0.empty() || list1.empty()) { CreatureInfo const *cinfo = GetCreatureTemplate(entry); char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); if(!petname) petname = cinfo->Name; return std::string(petname); } return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); } uint32 ObjectMgr::GeneratePetNumber() { return ++m_hiPetNumber; } void ObjectMgr::LoadCorpses() { uint32 count = 0; // 0 1 2 3 4 5 6 7 8 10 QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u corpses", count ); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); uint32 guid = fields[result->GetFieldCount()-1].GetUInt32(); Corpse *corpse = new Corpse; if(!corpse->LoadFromDB(guid,fields)) { delete corpse; continue; } ObjectAccessor::Instance().AddCorpse(corpse); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u corpses", count ); } void ObjectMgr::LoadReputationOnKill() { uint32 count = 0; // 0 1 2 QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.repfaction1 = fields[1].GetUInt32(); repOnKill.repfaction2 = fields[2].GetUInt32(); repOnKill.is_teamaward1 = fields[3].GetBool(); repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); repOnKill.repvalue1 = fields[5].GetInt32(); repOnKill.is_teamaward2 = fields[6].GetBool(); repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); repOnKill.repvalue2 = fields[8].GetInt32(); repOnKill.team_dependent = fields[9].GetUInt8(); if(!GetCreatureTemplate(creature_id)) { sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); continue; } if(repOnKill.repfaction1) { FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); if(!factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1); continue; } } if(repOnKill.repfaction2) { FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); if(!factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2); continue; } } mRepOnKill[creature_id] = repOnKill; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u creature award reputation definitions", count); } void ObjectMgr::LoadWeatherZoneChances() { uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 zone_id = fields[0].GetUInt32(); WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; for(int season = 0; season < WEATHER_SEASONS; ++season) { wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); if(wzc.data[season].rainChance > 100) { wzc.data[season].rainChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id,season); } if(wzc.data[season].snowChance > 100) { wzc.data[season].snowChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id,season); } if(wzc.data[season].stormChance > 100) { wzc.data[season].stormChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id,season); } } ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u weather definitions", count); } void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) { mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); if(t) WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); } void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if(data) RemoveCreatureFromGrid(guid, data); mCreatureDataMap.erase(guid); } void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) { mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); if(t) WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); } void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) { RespawnTimes::iterator next; for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) { next = itr; ++next; if(GUID_HIPART(itr->first)==instance) mGORespawnTimes.erase(itr); } for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) { next = itr; ++next; if(GUID_HIPART(itr->first)==instance) mCreatureRespawnTimes.erase(itr); } WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); } void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); if(data) RemoveGameobjectFromGrid(guid, data); mGameObjectDataMap.erase(guid); } void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; cell_guids.corpses[player_guid] = instance; } void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; cell_guids.corpses.erase(player_guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) { map.clear(); // need for reload case uint32 count = 0; QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); return; } barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 id = fields[0].GetUInt32(); uint32 quest = fields[1].GetUInt32(); if(mQuestTemplates.find(quest) == mQuestTemplates.end()) { sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); continue; } map.insert(QuestRelations::value_type(id,quest)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u quest relations from %s", count,table); } void ObjectMgr::LoadGameobjectQuestRelations() { LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if(!goInfo) sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadGameobjectInvolvedRelations() { LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if(!goInfo) sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadCreatureQuestRelations() { LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if(!cInfo) sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadCreatureInvolvedRelations() { LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if(!cInfo) sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadReservedPlayersNames() { m_ReservedNames.clear(); // need for reload case QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name"); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u reserved player names", count ); return; } barGoLink bar( result->GetRowCount() ); Field* fields; do { bar.step(); fields = result->Fetch(); std::string name= fields[0].GetCppString(); if(normalizePlayerName(name)) { m_ReservedNames.insert(name); ++count; } } while ( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u reserved player names", count ); } enum LanguageType { LT_BASIC_LATIN = 0x0000, LT_EXTENDEN_LATIN = 0x0001, LT_CYRILLIC = 0x0002, LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; static LanguageType GetRealmLanguageType(bool create) { switch(sWorld.getConfig(CONFIG_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: case REALM_ZONE_TEST_SERVER: case REALM_ZONE_QA_SERVER: return LT_ANY; case REALM_ZONE_UNITED_STATES: // extended-Latin case REALM_ZONE_OCEANIC: case REALM_ZONE_LATIN_AMERICA: case REALM_ZONE_ENGLISH: case REALM_ZONE_GERMAN: case REALM_ZONE_FRENCH: case REALM_ZONE_SPANISH: return LT_EXTENDEN_LATIN; case REALM_ZONE_KOREA: // East-Asian case REALM_ZONE_TAIWAN: case REALM_ZONE_CHINA: return LT_EAST_ASIA; case REALM_ZONE_RUSSIAN: // Cyrillic return LT_CYRILLIC; default: return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if(strictMask==0) // any language, ignore realm { if(isExtendedLatinString(wstr,numericOrSpace)) return true; if(isCyrillicString(wstr,numericOrSpace)) return true; if(isEastAsianString(wstr,numericOrSpace)) return true; return false; } if(strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); if(lt & LT_EXTENDEN_LATIN) if(isExtendedLatinString(wstr,numericOrSpace)) return true; if(lt & LT_CYRILLIC) if(isCyrillicString(wstr,numericOrSpace)) return true; if(lt & LT_EAST_ASIA) if(isEastAsianString(wstr,numericOrSpace)) return true; } if(strictMask & 0x1) // basic latin { if(isBasicLatinString(wstr,numericOrSpace)) return true; } return false; } bool ObjectMgr::IsValidName( std::string name, bool create ) { std::wstring wname; if(!Utf8toWStr(name,wname)) return false; if(wname.size() < 1 || wname.size() > MAX_PLAYER_NAME) return false; uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES); return isValidString(wname,strictMask,false,create); } bool ObjectMgr::IsValidCharterName( std::string name ) { std::wstring wname; if(!Utf8toWStr(name,wname)) return false; if(wname.size() < 1) return false; uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES); return isValidString(wname,strictMask,true); } bool ObjectMgr::IsValidPetName( std::string name ) { std::wstring wname; if(!Utf8toWStr(name,wname)) return false; if(wname.size() < 1) return false; uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES); return isValidString(wname,strictMask,false); } int ObjectMgr::GetIndexForLocale( LocaleConstant loc ) { if(loc==LOCALE_enUS) return -1; for(size_t i=0;i < m_LocalForIndex.size(); ++i) if(m_LocalForIndex[i]==loc) return i; return -1; } LocaleConstant ObjectMgr::GetLocaleForIndex(int i) { if (i<0 || i>=m_LocalForIndex.size()) return LOCALE_enUS; return m_LocalForIndex[i]; } int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) { if(loc==LOCALE_enUS) return -1; for(size_t i=0;i < m_LocalForIndex.size(); ++i) if(m_LocalForIndex[i]==loc) return i; m_LocalForIndex.push_back(loc); return m_LocalForIndex.size()-1; } void ObjectMgr::LoadBattleMastersEntry() { mBattleMastersMap.clear(); // need for reload case QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" ); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" ); return; } barGoLink bar( result->GetRowCount() ); do { ++count; bar.step(); Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 bgTypeId = fields[1].GetUInt32(); mBattleMastersMap[entry] = bgTypeId; } while( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u battlemaster entries", count ); } void ObjectMgr::LoadGameObjectForQuests() { mGameObjectForQuestSet.clear(); // need for reload case uint32 count = 0; // collect GO entries for GO that must activated for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry(go_entry); if(!goInfo) continue; switch(goInfo->type) { // scan GO chest with loot including quest items case GAMEOBJECT_TYPE_CHEST: { uint32 loot_id = GameObject::GetLootId(goInfo); // find quest loot for GO if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } case GAMEOBJECT_TYPE_GOOBER: { if(goInfo->goober.questId) //quests objects { mGameObjectForQuestSet.insert(go_entry); count++; } break; } default: break; } } sLog.outString(); sLog.outString( ">> Loaded %u GameObject for quests", count ); } bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) { // cleanup affected map part for reloading case for(TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) { if(itr->first >= min_value && itr->first <= max_value) { TrinityStringLocaleMap::iterator itr2 = itr; ++itr; mTrinityStringLocaleMap.erase(itr2); } else ++itr; } QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); if(!result) { barGoLink bar(1); bar.step(); sLog.outString(""); if(min_value > 0) // error only in case internal strings sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table); else sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table); return false; } uint32 count = 0; barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); int32 entry = fields[0].GetInt32(); if(entry==0) { sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table); continue; } else if(entry < min_value || entry > max_value) { int32 start = min_value > 0 ? min_value : max_value; int32 end = min_value > 0 ? max_value : min_value; sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,start,end); continue; } TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; if(data.Content.size() > 0) { sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry); continue; } data.Content.resize(1); ++count; // 0 -> default, idx in to idx+1 data.Content[0] = fields[1].GetCppString(); for(int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i+1].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { // 0 -> default, idx in to idx+1 if(data.Content.size() <= idx+1) data.Content.resize(idx+2); data.Content[idx+1] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); if(min_value > 0) // internal Trinity strings sLog.outString( ">> Loaded %u Trinity strings from table %s", count,table); else sLog.outString( ">> Loaded %u string templates from %s", count,table); return true; } const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const { // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 // Content[0] always exist if exist TrinityStringLocale if(TrinityStringLocale const *msl = GetTrinityStringLocale(entry)) { if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty()) return msl->Content[locale_idx+1].c_str(); else return msl->Content[0].c_str(); } if(entry > 0) sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry); else sLog.outErrorDb("Trinity string entry %i not found in DB.",entry); return ""; } void ObjectMgr::LoadSpellDisabledEntrys() { m_DisabledPlayerSpells.clear(); // need for reload case m_DisabledCreatureSpells.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled"); uint32 total_count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u disabled spells", total_count ); return; } barGoLink bar( result->GetRowCount() ); Field* fields; do { bar.step(); fields = result->Fetch(); uint32 spellid = fields[0].GetUInt32(); if(!sSpellStore.LookupEntry(spellid)) { sLog.outErrorDb("Spell entry %u from `spell_disabled` doesn't exist in dbc, ignoring.",spellid); continue; } uint32 disable_mask = fields[1].GetUInt32(); if(disable_mask & SPELL_DISABLE_PLAYER) m_DisabledPlayerSpells.insert(spellid); if(disable_mask & SPELL_DISABLE_CREATURE) m_DisabledCreatureSpells.insert(spellid); ++total_count; } while ( result->NextRow() ); delete result; sLog.outString(); sLog.outString( ">> Loaded %u disabled spells from `spell_disabled`", total_count); } void ObjectMgr::LoadFishingBaseSkillLevel() { mFishingBaseForArea.clear(); // for relaod case uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt32(); AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); if(!fArea) { sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); continue; } mFishingBaseForArea[entry] = skill; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u areas for fishing base skill level", count ); } // Searches for the same condition already in Conditions store // Returns Id if found, else adds it to Conditions and returns Id uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 ) { PlayerCondition lc = PlayerCondition(condition, value1, value2); for (uint16 i=0; i < mConditions.size(); ++i) { if (lc == mConditions[i]) return i; } mConditions.push_back(lc); if(mConditions.size() > 0xFFFF) { sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!"); return 0; } return mConditions.size() - 1; } bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names ) { for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if(!Utf8toWStr(names.name[i],wname)) return false; if(mainpart!=GetMainPartOfName(wname,i+1)) return false; } return true; } const char* ObjectMgr::GetAreaTriggerScriptName(uint32 id) { AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(id); if(i!= mAreaTriggerScripts.end()) return i->second.c_str(); return ""; } // Checks if player meets the condition bool PlayerCondition::Meets(Player const * player) const { if( !player ) return false; // player not present, return false switch (condition) { case CONDITION_NONE: return true; // empty condition, always met case CONDITION_AURA: return player->HasAura(value1, value2); case CONDITION_ITEM: return player->HasItemCount(value1, value2); case CONDITION_ITEM_EQUIPPED: return player->GetItemOrItemWithGemEquipped(value1) != NULL; case CONDITION_ZONEID: return player->GetZoneId() == value1; case CONDITION_REPUTATION_RANK: { FactionEntry const* faction = sFactionStore.LookupEntry(value1); return faction && player->GetReputationRank(faction) >= value2; } case CONDITION_TEAM: return player->GetTeam() == value1; case CONDITION_SKILL: return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2; case CONDITION_QUESTREWARDED: return player->GetQuestRewardStatus(value1); case CONDITION_QUESTTAKEN: { QuestStatus status = player->GetQuestStatus(value1); return (status == QUEST_STATUS_INCOMPLETE); } case CONDITION_AD_COMMISSION_AURA: { Unit::AuraMap const& auras = player->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580) return true; return false; } case CONDITION_NO_AURA: return !player->HasAura(value1, value2); case CONDITION_ACTIVE_EVENT: return gameeventmgr.IsActiveEvent(value1); default: return false; } } // Verification of condition values validity bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2) { if( condition >= MAX_CONDITION) // Wrong condition type { sLog.outErrorDb("Condition has bad type of %u, skipped ", condition ); return false; } switch (condition) { case CONDITION_AURA: { if(!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); return false; } if(value2 > 2) { sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); return false; } break; } case CONDITION_ITEM: { ItemPrototype const *proto = objmgr.GetItemPrototype(value1); if(!proto) { sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1); return false; } break; } case CONDITION_ITEM_EQUIPPED: { ItemPrototype const *proto = objmgr.GetItemPrototype(value1); if(!proto) { sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1); return false; } break; } case CONDITION_ZONEID: { AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1); if(!areaEntry) { sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1); return false; } if(areaEntry->zone != 0) { sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1); return false; } break; } case CONDITION_REPUTATION_RANK: { FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1); if(!factionEntry) { sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1); return false; } break; } case CONDITION_TEAM: { if (value1 != ALLIANCE && value1 != HORDE) { sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1); return false; } break; } case CONDITION_SKILL: { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1); if (!pSkill) { sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1); return false; } if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() ) { sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2); return false; } break; } case CONDITION_QUESTREWARDED: case CONDITION_QUESTTAKEN: { Quest const *Quest = objmgr.GetQuestTemplate(value1); if (!Quest) { sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1); return false; } if(value2) sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); break; } case CONDITION_AD_COMMISSION_AURA: { if(value1) sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1); if(value2) sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); break; } case CONDITION_NO_AURA: { if(!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); return false; } if(value2 > 2) { sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); return false; } break; } case CONDITION_ACTIVE_EVENT: { GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); if(value1 >=events.size() || !events[value1].isValid()) { sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1); return false; } break; } } return true; } SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) { switch(pSkill->categoryId) { case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; case SKILL_CATEGORY_WEAPON: if(pSkill->id!=SKILL_FIST_WEAPONS) return SKILL_RANGE_LEVEL; else return SKILL_RANGE_MONO; case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) return SKILL_RANGE_MONO; else return SKILL_RANGE_LEVEL; case SKILL_CATEGORY_SECONDARY: case SKILL_CATEGORY_PROFESSION: // not set skills for professions and racial abilities if(IsProfessionSkill(pSkill->id)) return SKILL_RANGE_RANK; else if(racial) return SKILL_RANGE_NONE; else return SKILL_RANGE_MONO; default: case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND) return SKILL_RANGE_NONE; } } void ObjectMgr::LoadGameTele() { m_GameTeleMap.clear(); // for relaod case uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Field *fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt32(); gt.name = fields[6].GetCppString(); if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation)) { sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str()); continue; } if(!Utf8toWStr(gt.name,gt.wnameLow)) { sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id); continue; } wstrToLower( gt.wnameLow ); m_GameTeleMap[id] = gt; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u game tele's", count ); } GameTele const* ObjectMgr::GetGameTele(std::string name) const { // explicit name case std::wstring wname; if(!Utf8toWStr(name,wname)) return false; // converting string that we try to find to lower case wstrToLower( wname ); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if(itr->second.wnameLow == wname) return &itr->second; else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; } return alt; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if(itr->first > new_id) new_id = itr->first; // use next ++new_id; if(!Utf8toWStr(tele.name,tele.wnameLow)) return false; wstrToLower( tele.wnameLow ); m_GameTeleMap[new_id] = tele; return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')", new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str()); } bool ObjectMgr::DeleteGameTele(std::string name) { // explicit name case std::wstring wname; if(!Utf8toWStr(name,wname)) return false; // converting string that we try to find to lower case wstrToLower( wname ); for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if(itr->second.wnameLow == wname) { WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str()); m_GameTeleMap.erase(itr); return true; } } return false; } void ObjectMgr::LoadTrainerSpell() { // For reload case for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) itr->second.Clear(); m_mCacheTrainerSpellMap.clear(); std::set skip_trainers; QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!"); return; } barGoLink bar( result->GetRowCount() ); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 spell = fields[1].GetUInt32(); CreatureInfo const* cInfo = GetCreatureTemplate(entry); if(!cInfo) { sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry); continue; } if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) { if(skip_trainers.count(entry) == 0) { sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry); skip_trainers.insert(entry); } continue; } SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell); if(!spellinfo) { sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell); continue; } if(!SpellMgr::IsSpellValid(spellinfo)) { sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell); continue; } TrainerSpell* pTrainerSpell = new TrainerSpell(); pTrainerSpell->spell = spell; pTrainerSpell->spellcost = fields[2].GetUInt32(); pTrainerSpell->reqskill = fields[3].GetUInt32(); pTrainerSpell->reqskillvalue = fields[4].GetUInt32(); pTrainerSpell->reqlevel = fields[5].GetUInt32(); if(!pTrainerSpell->reqlevel) pTrainerSpell->reqlevel = spellinfo->spellLevel; TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; if(SpellMgr::IsProfessionSpell(spell)) data.trainerType = 2; data.spellList.push_back(pTrainerSpell); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded Trainers %d", count ); } void ObjectMgr::LoadVendors() { // For reload case for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); m_mCacheVendorItemMap.clear(); std::set skip_vendors; QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!"); return; } barGoLink bar( result->GetRowCount() ); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item_id = fields[1].GetUInt32(); uint32 maxcount = fields[2].GetUInt32(); uint32 incrtime = fields[3].GetUInt32(); uint32 ExtendedCost = fields[4].GetUInt32(); if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors)) continue; VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item_id,maxcount,incrtime,ExtendedCost); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %d Vendors ", count ); } void ObjectMgr::LoadNpcTextId() { m_mCacheNpcTextIdMap.clear(); QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); return; } barGoLink bar( result->GetRowCount() ); uint32 count = 0; uint32 guid,textid; do { bar.step(); Field* fields = result->Fetch(); guid = fields[0].GetUInt32(); textid = fields[1].GetUInt32(); if (!GetCreatureData(guid)) { sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid); continue; } if (!GetGossipText(textid)) { sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); continue; } m_mCacheNpcTextIdMap[guid] = textid ; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %d NpcTextId ", count ); } void ObjectMgr::LoadNpcOptions() { m_mCacheNpcOptionList.clear(); // For reload case QueryResult *result = WorldDatabase.Query( // 0 1 2 3 4 5 6 7 8 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text " "FROM npc_option"); if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `npc_option`, table is empty!"); return; } barGoLink bar( result->GetRowCount() ); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); GossipOption go; go.Id = fields[0].GetUInt32(); go.GossipId = fields[1].GetUInt32(); go.NpcFlag = fields[2].GetUInt32(); go.Icon = fields[3].GetUInt32(); go.Action = fields[4].GetUInt32(); go.BoxMoney = fields[5].GetUInt32(); go.Coded = fields[6].GetUInt8()!=0; go.OptionText = fields[7].GetCppString(); go.BoxText = fields[8].GetCppString(); m_mCacheNpcOptionList.push_back(go); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %d npc_option entries", count ); } void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb) { VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item,maxcount,incrtime,extendedcost); if(savetodb) WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost); } bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item, bool savetodb) { CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); if(iter == m_mCacheVendorItemMap.end()) return false; if(!iter->second.FindItem(item)) return false; iter->second.RemoveItem(item); if(savetodb) WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item); return true; } bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set* skip_vendors, uint32 ORnpcflag ) const { CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry); if(!cInfo) { if(pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry); return false; } if(!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) { if(!skip_vendors || skip_vendors->count(vendor_entry)==0) { if(pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry); if(skip_vendors) skip_vendors->insert(vendor_entry); } return false; } if(!GetItemPrototype(item_id)) { if(pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); else sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id); return false; } if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) { if(pl) ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry); return false; } if(maxcount > 0 && incrtime == 0) { if(pl) ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount); else sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry); return false; } else if(maxcount==0 && incrtime > 0) { if(pl) ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0"); else sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); return false; } VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if(!vItems) return true; // later checks for non-empty lists if(vItems->FindItem(item_id)) { if(pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id); else sLog.outErrorDb( "Table `(game_event_)npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry); return false; } if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS) { if(pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); else sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry); return false; } return true; } // Functions for scripting access const char* GetAreaTriggerScriptNameById(uint32 id) { return objmgr.GetAreaTriggerScriptName(id); } bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value) { if(start_value >= 0 || start_value <= end_value) // start/end reversed for negative values { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), use (%d - %d) instead.",table,start_value,end_value,-1,std::numeric_limits::min()); start_value = -1; end_value = std::numeric_limits::min(); } // for scripting localized strings allowed use _only_ negative entries return objmgr.LoadTrinityStrings(db,table,end_value,start_value); }