/*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Map.h"
#include "MapManager.h"
#include "OutdoorPvPObjectiveAI.h"
#include "Group.h"
#include "WorldPacket.h"
OutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP * pvp)
: m_PvP(pvp), m_AllianceActivePlayerCount(0), m_HordeActivePlayerCount(0),
m_ShiftTimer(0), m_ShiftPhase(0), m_ShiftMaxPhase(0), m_OldPhase(0),
m_State(0), m_OldState(0), m_CapturePoint(0), m_NeutralValue(0), m_ShiftMaxCaptureSpeed(0), m_CapturePointCreature(0)
{
}
bool OutdoorPvPObjective::HandlePlayerEnter(Player * plr)
{
// only called if really entered, so no use in the return value anymore
// player distance and activity state was checked already in the AI
std::set::iterator pitr = m_ActivePlayerGuids.find(plr->GetGUID());
// if not already counted as active, add player
if(pitr == m_ActivePlayerGuids.end())
{
if(plr->GetTeam() == ALLIANCE)
++m_AllianceActivePlayerCount;
else
++m_HordeActivePlayerCount;
m_ActivePlayerGuids.insert(plr->GetGUID());
sLog.outDebug("player %u entered an outdoorpvpobjective", plr->GetGUIDLow());
return true;
}
return true;
}
void OutdoorPvPObjective::HandlePlayerLeave(Player * plr)
{
// only decrease the count if the player is in the active list
if(m_ActivePlayerGuids.find(plr->GetGUID())!=m_ActivePlayerGuids.end())
{
if(plr->GetTeam() == ALLIANCE)
--m_AllianceActivePlayerCount;
else
--m_HordeActivePlayerCount;
m_ActivePlayerGuids.erase(plr->GetGUID());
}
}
void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr)
{
if(m_CapturePointCreature)
if(Creature * c = HashMapHolder::Find(m_CapturePointCreature))
if(c->AI())
c->AI()->MoveInLineOfSight(plr);
}
bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if (!goinfo)
return false;
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
GameObjectData& data = objmgr.NewGOData(guid);
data.id = entry;
data.mapid = map;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.rotation0 = rotation0;
data.rotation1 = rotation1;
data.rotation2 = rotation2;
data.rotation3 = rotation3;
data.spawntimesecs = 0;
data.animprogress = 100;
data.spawnMask = 1;
data.go_state = 1;
objmgr.AddGameobjectToGrid(guid, &data);
// 2 way registering
m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
m_ObjectTypes[m_Objects[type]]=type;
Map * pMap = MapManager::Instance().FindMap(map);
if(!pMap)
return true;
GameObject * go = new GameObject;
if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
{
sLog.outError("Gameobject template %u not found in database.", entry);
delete go;
return true;
}
go->SetRespawnTime(0);
objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(),0,0);
pMap->Add(go);
return true;
}
bool OutdoorPvPObjective::AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay)
{
CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry);
if(!cinfo)
{
return false;
}
uint32 displayId = objmgr.ChooseDisplayId(teamval, cinfo, NULL);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(displayId);
if (!minfo)
{
return false;
}
else
displayId = minfo->modelid; // it can be different (for another gender)
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = objmgr.NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = map;
data.displayid = displayId;
data.equipmentId = cinfo->equipmentId;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
data.curhealth = cinfo->maxhealth;
data.curmana = cinfo->maxmana;
data.is_dead = false;
data.movementType = cinfo->MovementType;
data.spawnMask = 1;
objmgr.AddCreatureToGrid(guid, &data);
m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT);
m_CreatureTypes[m_Creatures[type]] = type;
Map * pMap = MapManager::Instance().FindMap(map);
if(!pMap)
return true;
Creature* pCreature = new Creature;
if (!pCreature->Create(guid, pMap, entry, teamval))
{
sLog.outError("Can't create creature entry: %u",entry);
delete pCreature;
return true;
}
pCreature->AIM_Initialize();
pCreature->Relocate(x, y, z, o);
if(!pCreature->IsPositionValid())
{
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
return false;
}
if(spawntimedelay)
pCreature->SetRespawnDelay(spawntimedelay);
pMap->Add(pCreature);
return true;
}
bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
sLog.outDebug("creating capture point %u and capture point creature",entry);
// check info existence
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if (!goinfo)
return false;
CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(OPVP_TRIGGER_CREATURE_ENTRY);
if(!cinfo)
return false;
// create capture point creature
uint32 displayId = objmgr.ChooseDisplayId(0, cinfo, NULL);
uint32 creature_guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& cdata = objmgr.NewOrExistCreatureData(creature_guid);
cdata.id = OPVP_TRIGGER_CREATURE_ENTRY;
cdata.mapid = map;
cdata.displayid = displayId;
cdata.equipmentId = cinfo->equipmentId;
cdata.posX = x;
cdata.posY = y;
cdata.posZ = z;
cdata.orientation = o;
cdata.spawntimesecs = 1;
cdata.spawndist = 0;
cdata.currentwaypoint = 0;
cdata.curhealth = cinfo->maxhealth;
cdata.curmana = cinfo->maxmana;
cdata.is_dead = false;
cdata.movementType = cinfo->MovementType;
cdata.spawnMask = 1;
objmgr.AddCreatureToGrid(creature_guid, &cdata);
m_CapturePointCreature = MAKE_NEW_GUID(creature_guid, OPVP_TRIGGER_CREATURE_ENTRY, HIGHGUID_UNIT);
// create capture point go
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
GameObjectData& data = objmgr.NewGOData(guid);
data.id = entry;
data.mapid = map;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.rotation0 = rotation0;
data.rotation1 = rotation1;
data.rotation2 = rotation2;
data.rotation3 = rotation3;
data.spawntimesecs = 1;
data.animprogress = 100;
data.spawnMask = 1;
data.go_state = 1;
objmgr.AddGameobjectToGrid(guid, &data);
m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
// get the needed values from goinfo
m_ShiftMaxPhase = goinfo->raw.data[17];
m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]);
m_NeutralValue = goinfo->raw.data[12];
// add to map if map is already loaded
Map * pMap = MapManager::Instance().FindMap(map);
if(!pMap)
return true;
// add GO...
GameObject * go = new GameObject;
if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
{
sLog.outError("Gameobject template %u not found in database.", entry);
delete go;
}
else
{
go->SetRespawnTime(0);
objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(), 0, 0);
pMap->Add(go);
}
// add creature...
Creature* pCreature = new Creature;
if (!pCreature->Create(creature_guid, pMap, OPVP_TRIGGER_CREATURE_ENTRY, 0))
{
sLog.outError("Can't create creature entry: %u",entry);
delete pCreature;
}
else
{
pCreature->AIM_Initialize();
pCreature->Relocate(x, y, z, o);
if(!pCreature->IsPositionValid())
{
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
return false;
}
pMap->Add(pCreature);
}
return true;
}
bool OutdoorPvPObjective::DelCreature(uint32 type)
{
if(!m_Creatures[type])
{
sLog.outDebug("opvp creature type %u was already deleted",type);
return false;
}
Creature *cr = HashMapHolder::Find(m_Creatures[type]);
if(!cr)
{
// can happen when closing the core
m_Creatures[type] = 0;
return false;
}
sLog.outDebug("deleting opvp creature type %u",type);
uint32 guid = cr->GetDBTableGUIDLow();
// Don't save respawn time
cr->SetRespawnTime(0);
cr->RemoveCorpse();
cr->CleanupsBeforeDelete();
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
map->Remove(cr,false);
// delete respawn time for this creature
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid);
cr->AddObjectToRemoveList();
objmgr.DeleteCreatureData(guid);
m_CreatureTypes[m_Creatures[type]] = 0;
m_Creatures[type] = 0;
return true;
}
bool OutdoorPvPObjective::DelObject(uint32 type)
{
if(!m_Objects[type])
return false;
GameObject *obj = HashMapHolder::Find(m_Objects[type]);
if(!obj)
{
m_Objects[type] = 0;
return false;
}
uint32 guid = obj->GetDBTableGUIDLow();
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
objmgr.DeleteGOData(guid);
m_ObjectTypes[m_Objects[type]] = 0;
m_Objects[type] = 0;
return true;
}
bool OutdoorPvPObjective::DelCapturePoint()
{
if(m_CapturePoint)
{
GameObject *obj = HashMapHolder::Find(m_CapturePoint);
if(obj)
{
uint32 guid = obj->GetDBTableGUIDLow();
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
objmgr.DeleteGOData(guid);
}
m_CapturePoint = 0;
}
if(m_CapturePointCreature)
{
Creature *cr = HashMapHolder::Find(m_CapturePointCreature);
if(cr)
{
uint32 guid = cr->GetDBTableGUIDLow();
// Don't save respawn time
cr->SetRespawnTime(0);
cr->RemoveCorpse();
cr->CleanupsBeforeDelete();
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
map->Remove(cr,false);
// delete respawn time for this creature
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid);
cr->AddObjectToRemoveList();
objmgr.DeleteCreatureData(guid);
}
m_CapturePointCreature = 0;
}
return true;
}
void OutdoorPvPObjective::DeleteSpawns()
{
for(std::map::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
DelObject(i->first);
for(std::map::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
DelCreature(i->first);
DelCapturePoint();
}
void OutdoorPvP::DeleteSpawns()
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
(*itr)->DeleteSpawns();
}
OutdoorPvP::OutdoorPvP()
{
}
OutdoorPvP::~OutdoorPvP()
{
DeleteSpawns();
}
void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if(plr->GetTeam()==ALLIANCE)
m_PlayerGuids[0].insert(plr->GetGUID());
else
m_PlayerGuids[1].insert(plr->GetGUID());
}
void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// inform the objectives of the leaving
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
(*itr)->HandlePlayerLeave(plr);
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if(zone != plr->GetZoneId())
SendRemoveWorldStates(plr);
if(plr->GetTeam()==ALLIANCE)
m_PlayerGuids[0].erase(plr->GetGUID());
else
m_PlayerGuids[1].erase(plr->GetGUID());
sLog.outDebug("player left an outdoorpvp zone");
}
bool OutdoorPvP::Update(uint32 diff)
{
bool objective_changed = false;
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
objective_changed |= (*itr)->Update(diff);
return objective_changed;
}
bool OutdoorPvPObjective::Update(uint32 diff)
{
uint32 Challenger = 0;
if(m_ShiftTimer no change
if(m_State == OBJECTIVESTATE_HORDE && m_ShiftPhase == - m_ShiftMaxPhase)
return false;
}
else if(fact_diff>0)
{
if(fact_diff > m_ShiftMaxCaptureSpeed)
fact_diff = m_ShiftMaxCaptureSpeed;
Challenger = ALLIANCE;
// ally is in majority, but it's already ally-controlled -> no change
if(m_State == OBJECTIVESTATE_ALLIANCE && m_ShiftPhase == m_ShiftMaxPhase)
return false;
}
else /*if(fact_diff==0)*/ // no change
return false;
m_OldPhase = m_ShiftPhase;
m_OldState = m_State;
m_ShiftPhase += fact_diff;
// check limits, these are over the grey part
if(m_ShiftPhase <= - m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f)
{
if(m_ShiftPhase <= - m_ShiftMaxPhase)
m_ShiftPhase = - m_ShiftMaxPhase;
m_State = OBJECTIVESTATE_HORDE;
return true;
}
else if(m_ShiftPhase >= m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f)
{
if(m_ShiftPhase >= m_ShiftMaxPhase)
m_ShiftPhase = m_ShiftMaxPhase;
m_State = OBJECTIVESTATE_ALLIANCE;
return true;
}
if(m_OldPhase*m_ShiftPhase <=0)
{
// gone through neutral
// if challenger is ally, then n->a challenge
if(Challenger == ALLIANCE)
m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
// if challenger is horde, then n->h challenge
else if(Challenger == HORDE)
m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
}
else
{
// old phase and current are on the same side, so one team challenges the other
if(Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
else if(Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
}
return true;
} else m_ShiftTimer-=diff;
return false;
}
bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c)
{
// check if guid matches
if(c->GetGUID() != m_CapturePointCreature)
return false;
// check if capture point go is spawned
GameObject * cp = HashMapHolder::Find(m_CapturePoint);
if(!cp)
return false;
// check range and activity
if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive())
{
// data[8] will be used for player enter
return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u);
}
else
{
// data[9] will be used for player leave
return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u);
}
}
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
// send to both factions
for(int i = 0; i < 2; ++i)
{
// send to all players present in the area
for(std::set::iterator itr = m_PlayerGuids[i].begin(); itr != m_PlayerGuids[i].end(); ++itr)
{
Player * plr = objmgr.GetPlayer(*itr);
if(plr)
{
plr->SendUpdateWorldState(field,value);
}
}
}
}
void OutdoorPvPObjective::SendUpdateWorldState(uint32 field, uint32 value)
{
// send to all players present in the area
for(std::set::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr)
{
Player * plr = objmgr.GetPlayer(*itr);
if(plr)
{
plr->SendUpdateWorldState(field,value);
}
}
}
void OutdoorPvPObjective::SendObjectiveComplete(uint32 id,uint64 guid)
{
uint32 controlling_faction;
switch(m_State)
{
case OBJECTIVESTATE_ALLIANCE:
controlling_faction = ALLIANCE;
break;
case OBJECTIVESTATE_HORDE:
controlling_faction = HORDE;
break;
default:
return;
break;
}
// send to all players present in the area
for(std::set::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr)
{
Player * plr = objmgr.GetPlayer(*itr);
if(plr && plr->GetTeam() == controlling_faction)
{
plr->KilledMonster(id,guid);
}
}
}
void OutdoorPvP::HandlePlayerActivityChanged(Player * plr)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
(*itr)->HandlePlayerActivityChanged(plr);
}
void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
{
if(Group * pGroup = killer->GetGroup())
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
// skip if too far away
if(!pGroupGuy->IsAtGroupRewardDistance(killed))
continue;
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if(( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT)
{
HandleKillImpl(pGroupGuy, killed);
}
}
}
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if(killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT))
{
HandleKillImpl(killer, killed);
}
}
}
bool OutdoorPvP::IsInsideObjective(Player *plr)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->IsInsideObjective(plr))
return true;
}
return false;
}
bool OutdoorPvPObjective::IsInsideObjective(Player *plr)
{
std::set::iterator itr = m_ActivePlayerGuids.find(plr->GetGUID());
return itr != m_ActivePlayerGuids.end();
}
bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->HandleCustomSpell(plr,spellId,go))
return true;
}
return false;
}
bool OutdoorPvPObjective::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
if(!plr->IsOutdoorPvPActive())
return false;
return false;
}
bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->HandleOpenGo(plr,guid) >= 0)
return true;
}
return false;
}
bool OutdoorPvP::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->HandleCaptureCreaturePlayerMoveInLos(p, c))
return true;
}
return false;
}
bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->HandleGossipOption(plr, guid, id))
return true;
}
return false;
}
bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->CanTalkTo(plr, c, gso))
return true;
}
return false;
}
bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
{
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
if((*itr)->HandleDropFlag(plr, id))
return true;
}
return false;
}
bool OutdoorPvPObjective::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
return false;
}
bool OutdoorPvPObjective::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
return false;
}
bool OutdoorPvPObjective::HandleDropFlag(Player * plr, uint32 id)
{
return false;
}
int32 OutdoorPvPObjective::HandleOpenGo(Player *plr, uint64 guid)
{
std::map::iterator itr = m_ObjectTypes.find(guid);
if(itr != m_ObjectTypes.end())
{
return itr->second;
}
return -1;
}
bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
{
return false;
}