/* * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "OutdoorPvPHP.h" #include "OutdoorPvP.h" #include "OutdoorPvPMgr.h" #include "Player.h" #include "WorldPacket.h" #include "World.h" #include "ObjectMgr.h" #include "Language.h" const uint32 HP_LANG_LOOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_A,LANG_OPVP_HP_LOOSE_OVERLOOK_A,LANG_OPVP_HP_LOOSE_STADIUM_A}; const uint32 HP_LANG_LOOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_H,LANG_OPVP_HP_LOOSE_OVERLOOK_H,LANG_OPVP_HP_LOOSE_STADIUM_H}; const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A,LANG_OPVP_HP_CAPTURE_OVERLOOK_A,LANG_OPVP_HP_CAPTURE_STADIUM_A}; const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H,LANG_OPVP_HP_CAPTURE_OVERLOOK_H,LANG_OPVP_HP_CAPTURE_STADIUM_H}; OutdoorPvPObjectiveHP::OutdoorPvPObjectiveHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type) : OutdoorPvPObjective(pvp), m_TowerType(type) { AddCapturePoint(HPCapturePoints[type].entry, HPCapturePoints[type].map, HPCapturePoints[type].x, HPCapturePoints[type].y, HPCapturePoints[type].z, HPCapturePoints[type].o, HPCapturePoints[type].rot0, HPCapturePoints[type].rot1, HPCapturePoints[type].rot2, HPCapturePoints[type].rot3); AddObject(type, HPTowerFlags[type].entry, HPTowerFlags[type].map, HPTowerFlags[type].x, HPTowerFlags[type].y, HPTowerFlags[type].z, HPTowerFlags[type].o, HPTowerFlags[type].rot0, HPTowerFlags[type].rot1, HPTowerFlags[type].rot2, HPTowerFlags[type].rot3); } OutdoorPvPHP::OutdoorPvPHP() { m_TypeId = OUTDOOR_PVP_HP; } bool OutdoorPvPHP::SetupOutdoorPvP() { m_AllianceTowersControlled = 0; m_HordeTowersControlled = 0; // add the zones affected by the pvp buff for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i) sOutdoorPvPMgr.AddZone(OutdoorPvPHPBuffZones[i],this); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_BROKEN_HILL)); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_OVERLOOK)); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_STADIUM)); return true; } void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone) { // add buffs if(plr->GetTeam() == ALLIANCE) { if(m_AllianceTowersControlled >=3) plr->CastSpell(plr,AllianceBuff,true); } else { if(m_HordeTowersControlled >=3) plr->CastSpell(plr,HordeBuff,true); } OutdoorPvP::HandlePlayerEnterZone(plr,zone); } void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone) { // remove buffs if(plr->GetTeam() == ALLIANCE) { plr->RemoveAurasDueToSpell(AllianceBuff); } else { plr->RemoveAurasDueToSpell(HordeBuff); } OutdoorPvP::HandlePlayerLeaveZone(plr, zone); } bool OutdoorPvPHP::Update(uint32 diff) { bool changed = false; if(changed = OutdoorPvP::Update(diff)) { if(m_AllianceTowersControlled == 3) BuffTeam(ALLIANCE); else if(m_HordeTowersControlled == 3) BuffTeam(HORDE); else BuffTeam(0); SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled); SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled); } return changed; } void OutdoorPvPHP::SendRemoveWorldStates(Player *plr) { plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A,0); plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H,0); plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H,0); plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A,0); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0); for(int i = 0; i < HP_TOWER_NUM; ++i) { plr->SendUpdateWorldState(HP_MAP_N[i],0); plr->SendUpdateWorldState(HP_MAP_A[i],0); plr->SendUpdateWorldState(HP_MAP_H[i],0); } } void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data) { data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1); data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1); data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled); data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled); data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0); data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50); data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100); for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) { (*itr)->FillInitialWorldStates(data); } } bool OutdoorPvPObjectiveHP::Update(uint32 diff) { // if status changed: if(OutdoorPvPObjective::Update(diff)) { if(m_OldState != m_State) { uint32 field = 0; switch(m_OldState) { case OBJECTIVESTATE_NEUTRAL: field = HP_MAP_N[m_TowerType]; break; case OBJECTIVESTATE_ALLIANCE: field = HP_MAP_A[m_TowerType]; if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled) ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled--; sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_A[m_TowerType])); break; case OBJECTIVESTATE_HORDE: field = HP_MAP_H[m_TowerType]; if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled) ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled--; sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_H[m_TowerType])); break; case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: field = HP_MAP_N[m_TowerType]; break; case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: field = HP_MAP_N[m_TowerType]; break; case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: field = HP_MAP_A[m_TowerType]; break; case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: field = HP_MAP_H[m_TowerType]; break; } // send world state update if(field) { m_PvP->SendUpdateWorldState(field, 0); field = 0; } uint32 artkit = 21; uint32 artkit2 = HP_TowerArtKit_N[m_TowerType]; switch(m_State) { case OBJECTIVESTATE_NEUTRAL: field = HP_MAP_N[m_TowerType]; break; case OBJECTIVESTATE_ALLIANCE: field = HP_MAP_A[m_TowerType]; artkit = 2; artkit2 = HP_TowerArtKit_A[m_TowerType]; if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled<3) ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled++; sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType])); break; case OBJECTIVESTATE_HORDE: field = HP_MAP_H[m_TowerType]; artkit = 1; artkit2 = HP_TowerArtKit_H[m_TowerType]; if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled<3) ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled++; sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType])); break; case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: field = HP_MAP_N[m_TowerType]; break; case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: field = HP_MAP_N[m_TowerType]; break; case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: field = HP_MAP_A[m_TowerType]; artkit = 2; artkit2 = HP_TowerArtKit_A[m_TowerType]; break; case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: field = HP_MAP_H[m_TowerType]; artkit = 1; artkit2 = HP_TowerArtKit_H[m_TowerType]; break; } GameObject* flag = HashMapHolder::Find(m_CapturePoint); GameObject* flag2 = HashMapHolder::Find(m_Objects[m_TowerType]); if(flag) { flag->SetGoArtKit(artkit); flag->SendUpdateObjectToAllExcept(NULL); } if(flag2) { flag2->SetGoArtKit(artkit2); flag2->SendUpdateObjectToAllExcept(NULL); } // send world state update if(field) m_PvP->SendUpdateWorldState(field, 1); // complete quest objective if(m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE) SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0); } if(m_ShiftPhase != m_OldPhase) { SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue); // send these updates to only the ones in this objective uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase); // send this too, sometimes the slider disappears, dunno why :( SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1); } return true; } return false; } void OutdoorPvPObjectiveHP::FillInitialWorldStates(WorldPacket &data) { switch(m_State) { case OBJECTIVESTATE_ALLIANCE: case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: data << uint32(HP_MAP_N[m_TowerType]) << uint32(0); data << uint32(HP_MAP_A[m_TowerType]) << uint32(1); data << uint32(HP_MAP_H[m_TowerType]) << uint32(0); break; case OBJECTIVESTATE_HORDE: case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: data << uint32(HP_MAP_N[m_TowerType]) << uint32(0); data << uint32(HP_MAP_A[m_TowerType]) << uint32(0); data << uint32(HP_MAP_H[m_TowerType]) << uint32(1); break; case OBJECTIVESTATE_NEUTRAL: case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: default: data << uint32(HP_MAP_N[m_TowerType]) << uint32(1); data << uint32(HP_MAP_A[m_TowerType]) << uint32(0); data << uint32(HP_MAP_H[m_TowerType]) << uint32(0); break; } } bool OutdoorPvPObjectiveHP::HandlePlayerEnter(Player *plr) { if(OutdoorPvPObjective::HandlePlayerEnter(plr)) { plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1); uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue); return true; } return false; } void OutdoorPvPObjectiveHP::HandlePlayerLeave(Player *plr) { plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0); OutdoorPvPObjective::HandlePlayerLeave(plr); } void OutdoorPvPHP::BuffTeam(uint32 team) { if(team == ALLIANCE) { for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->CastSpell(plr,AllianceBuff,true); } for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(HordeBuff); } } else if(team == HORDE) { for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->CastSpell(plr,HordeBuff,true); } for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(AllianceBuff); } } else { for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(AllianceBuff); } for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(HordeBuff); } } } void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed) { if(killed->GetTypeId() != TYPEID_PLAYER) return; if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE) plr->CastSpell(plr,AlliancePlayerKillReward,true); else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE) plr->CastSpell(plr,HordePlayerKillReward,true); } bool OutdoorPvPObjectiveHP::HandleCapturePointEvent(Player *plr, uint32 eventId) { if(eventId == HP_CapturePointEvent_Enter[m_TowerType]) { this->HandlePlayerEnter(plr); return true; } else if(eventId == HP_CapturePointEvent_Leave[m_TowerType]) { this->HandlePlayerLeave(plr); return true; } return false; }