/*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvPSI.h"
#include "WorldPacket.h"
#include "Player.h"
#include "GameObject.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Language.h"
#include "World.h"
OutdoorPvPSI::OutdoorPvPSI()
{
m_TypeId = OUTDOOR_PVP_SI;
m_Gathered_A = 0;
m_Gathered_H = 0;
m_LastController = 0;
}
void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
{
data << SI_GATHERED_A << m_Gathered_A;
data << SI_GATHERED_H << m_Gathered_H;
data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
}
void OutdoorPvPSI::SendRemoveWorldStates(Player *plr)
{
plr->SendUpdateWorldState(SI_GATHERED_A,0);
plr->SendUpdateWorldState(SI_GATHERED_H,0);
plr->SendUpdateWorldState(SI_SILITHYST_MAX,0);
}
void OutdoorPvPSI::UpdateWorldState()
{
SendUpdateWorldState(SI_GATHERED_A,m_Gathered_A);
SendUpdateWorldState(SI_GATHERED_H,m_Gathered_H);
SendUpdateWorldState(SI_SILITHYST_MAX,SI_MAX_RESOURCES);
}
bool OutdoorPvPSI::SetupOutdoorPvP()
{
for(int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
sOutdoorPvPMgr.AddZone(OutdoorPvPSIBuffZones[i],this);
return true;
}
bool OutdoorPvPSI::Update(uint32 diff)
{
return false;
}
void OutdoorPvPSI::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if(plr->GetTeam() == m_LastController)
plr->CastSpell(plr,SI_CENARION_FAVOR,true);
OutdoorPvP::HandlePlayerEnterZone(plr,zone);
}
void OutdoorPvPSI::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}
void OutdoorPvPSI::BuffTeam(uint32 team)
{
if(team == ALLIANCE)
{
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->CastSpell(plr,SI_CENARION_FAVOR,true);
}
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
}
}
else if(team == HORDE)
{
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->CastSpell(plr,SI_CENARION_FAVOR,true);
}
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
}
}
else
{
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
}
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
}
}
}
bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
{
switch(trigger)
{
case SI_AREATRIGGER_A:
if(plr->GetTeam() == ALLIANCE && plr->HasAura(SI_SILITHYST_FLAG,0))
{
// remove aura
plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
++ m_Gathered_A;
if(m_Gathered_A >= SI_MAX_RESOURCES)
{
BuffTeam(ALLIANCE);
sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A));
m_LastController = ALLIANCE;
m_Gathered_A = 0;
m_Gathered_H = 0;
}
UpdateWorldState();
// reward player
plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
// add 19 honor
plr->RewardHonor(NULL,1,19);
// add 20 cenarion circle repu
plr->ModifyFactionReputation(609,20);
// complete quest
plr->KilledMonster(SI_TURNIN_QUEST_CM_A,0);
}
return true;
case SI_AREATRIGGER_H:
if(plr->GetTeam() == HORDE && plr->HasAura(SI_SILITHYST_FLAG,0))
{
// remove aura
plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
++ m_Gathered_H;
if(m_Gathered_H >= SI_MAX_RESOURCES)
{
BuffTeam(HORDE);
sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H));
m_LastController = HORDE;
m_Gathered_A = 0;
m_Gathered_H = 0;
}
UpdateWorldState();
// reward player
plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
// add 19 honor
plr->RewardHonor(NULL,1,19);
// add 20 cenarion circle repu
plr->ModifyFactionReputation(609,20);
// complete quest
plr->KilledMonster(SI_TURNIN_QUEST_CM_H,0);
}
return true;
}
return false;
}
bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
{
if(spellId == SI_SILITHYST_FLAG)
{
// if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing
switch(plr->GetTeam())
{
case ALLIANCE:
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_A);
if(atEntry)
{
// 5.0f is safe-distance
if(plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
{
// he dropped it further, summon mound
GameObject * go = new GameObject;
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map)
return true;
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
{
delete go;
}
else
{
go->SetRespawnTime(0);
map->Add(go);
}
}
}
}
break;
case HORDE:
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_H);
if(atEntry)
{
// 5.0f is safe-distance
if(plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
{
// he dropped it further, summon mound
GameObject * go = new GameObject;
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map)
return true;
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
{
delete go;
}
else
{
go->SetRespawnTime(0);
map->Add(go);
}
}
}
}
break;
}
return true;
}
return false;
}
bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go)
{
if(!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
return false;
plr->CastSpell(plr,SI_SILITHYST_FLAG,true);
if(go->GetGOInfo()->id == SI_SILITHYST_MOUND)
{
// despawn go
go->SetRespawnTime(0);
go->Delete();
}
return true;
}