/* * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef OUTDOOR_PVP_SI_ #define OUTDOOR_PVP_SI_ #include "OutdoorPvP.h" const uint32 SI_SILITHYST_FLAG_GO_SPELL = 29518; const uint32 SI_SILITHYST_FLAG = 29519; const uint32 SI_TRACES_OF_SILITHYST = 29534; const uint32 SI_CENARION_FAVOR = 30754; const uint32 SI_MAX_RESOURCES = 200; const uint32 OutdoorPvPSIBuffZonesNum = 3; const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 3429 }; const uint32 SI_AREATRIGGER_H = 4168; const uint32 SI_AREATRIGGER_A = 4162; const uint32 SI_TURNIN_QUEST_CM_A = 17090; const uint32 SI_TURNIN_QUEST_CM_H = 18199; const uint32 SI_SILITHYST_MOUND = 181597; enum SI_WorldStates{ SI_GATHERED_A = 2313, SI_GATHERED_H = 2314, SI_SILITHYST_MAX = 2317 }; class OutdoorPvPSI : public OutdoorPvP { public: OutdoorPvPSI(); bool SetupOutdoorPvP(); void HandlePlayerEnterZone(Player *plr, uint32 zone); void HandlePlayerLeaveZone(Player *plr, uint32 zone); bool Update(uint32 diff); void FillInitialWorldStates(WorldPacket &data); void SendRemoveWorldStates(Player * plr); bool HandleAreaTrigger(Player * plr, uint32 trigger); bool HandleDropFlag(Player * plr, uint32 spellId); bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go); void BuffTeam(uint32 team); void UpdateWorldState(); private: uint32 m_Gathered_A; uint32 m_Gathered_H; uint32 m_LastController; }; #endif